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fastman92 limit adjuster


fastman92
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1 minute ago, Mihail92 said:

The effect is the same

Show me your message box again.

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Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 20000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 800 Is CCarGenerator_extended structure used: 0
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 1000
Number of bike lines = 200
Number of flying lines = 200
Number of boat lines = 100
Number of animation group lines = 30

&mod_HandlingManager = 0x184EE90, sizeof(mod_HandlingManager) = 0x47698
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200
---------------------------------------------
Modified limit of rwObjectInstances to: 30000
---------------------------------------------
Modified limit of matrices to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 50000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10100
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 15000
---------------------------------------------
Modified limit of IPL: inst per file to: 15100
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 800
---------------------------------------------
Modified limit of IDE:objs:type1 section to 34000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 1000
---------------------------------------------
Modified limit of IDE:hier section to 200
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified limit of IDE:cars section to 1000
---------------------------------------------
Modified limit of IDE:weap section to 60
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Streaming memory available limit set to 3670016000 bytes (3500 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 300
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 256
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Game terminated.

 

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30 minutes ago, Mihail92 said:
Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 20000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 800 Is CCarGenerator_extended structure used: 0
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 1000
Number of bike lines = 200
Number of flying lines = 200
Number of boat lines = 100
Number of animation group lines = 30

&mod_HandlingManager = 0x184EE90, sizeof(mod_HandlingManager) = 0x47698
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200
---------------------------------------------
Modified limit of rwObjectInstances to: 30000
---------------------------------------------
Modified limit of matrices to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 50000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10100
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 15000
---------------------------------------------
Modified limit of IPL: inst per file to: 15100
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 800
---------------------------------------------
Modified limit of IDE:objs:type1 section to 34000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 1000
---------------------------------------------
Modified limit of IDE:hier section to 200
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified limit of IDE:cars section to 1000
---------------------------------------------
Modified limit of IDE:weap section to 60
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Streaming memory available limit set to 3670016000 bytes (3500 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 300
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 256
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Game terminated.

 

Show me the screenshot of message box, not the log.

Edited by fastman92
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Good.

No more problem with number of type IDs.

 

Now put that file in data\ directory

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1 minute ago, Mihail92 said:

Which file?

gtasa_weapon_config.dat

 

By the way, I see in your log:

Root base directory: 
Root directory: F:\GTA San Andreas4\scripts
Initial directory: F:\GTA San Andreas4\scripts

path of this file is relative to root directory I think.

 

I would advise you to put FLA ASI and DLL files in F:\GTA San Andreas4\

not in F:\GTA San Andreas4\scripts

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Thanks, moving to the root folder and increasing the limit to 100 helped. There is one more problem. When loading a save in the desert at the airfield, it gives an error

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
Website: http://fastman92.com

Launch time: 6-8-2020 19:18:08 (UTC)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 67
Delayed processing of limits? No

Root base directory: 
Root directory: F:\GTA San Andreas4
Initial directory: F:\GTA San Andreas4
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 20000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 800 Is CCarGenerator_extended structure used: 0
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 1000
Number of bike lines = 200
Number of flying lines = 200
Number of boat lines = 100
Number of animation group lines = 30

&mod_HandlingManager = 0x18231F8, sizeof(mod_HandlingManager) = 0x466F8
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 30000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 50000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10100
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 15000
---------------------------------------------
Modified limit of IPL: inst per file to: 15100
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 800
---------------------------------------------
Modified limit of IDE:objs:type1 section to 34000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 1000
---------------------------------------------
Modified limit of IDE:hier section to 200
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified limit of IDE:cars section to 1000
---------------------------------------------
Modified limit of IDE:weap section to 60
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of WATER LIMITS -> Blocks to be rendered outside world to: 500
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Streaming memory available limit set to 3670016000 bytes (3500 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 300
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 256
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 910
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 32
Current thread ID: 2372
Last file to be loaded: F:\GTA San Andreas4\modloader\enterable hidden interiors\models\gta3.img\countn2_5.col
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x005B2EEA ("gta_sa.exe"+0x1B2EEA)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x374

General registers:
EAX: 0x00000011 (17)
EBX: 0x00000001 (1)
ECX: 0x0000000D (13)
EDX: 0x452F3504 (1160721668)
ESI: 0x0177F514 (24638740)
EDI: 0x00000374 (884)
EBP: 0x044A6874 (71985268)
ESP: 0x0177F504 (24638724)
EIP: 0x005B2EEA (5975786) ["gta_sa.exe"+0x1B2EEA]
EFL: 0x00010206 (66054)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.799005 bytes: 00 00 00 00 00 98 8B CC FE 3F
ST4: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST5: -1177.118164 bytes: 00 00 00 00 00 C8 23 93 09 C0
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 3345.310547 bytes: 00 00 00 00 00 F8 14 D1 0A 40
CTRL: 007F
STAT: 4034
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 80
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 98 8B CC
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 C8 23 93
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 F8 14 D1

XMM registers, 16 bytes:
XMM0: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path	Module file size		Base	Size of image	Entry point
F:\GTA San Andreas4\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570
C:\Windows\SYSTEM32\ntdll.dll	1573784	0x778A0000	0x00183000	0x00000000
C:\Windows\System32\KERNEL32.DLL	616040	0x76D30000	0x000E0000	0x76D45FD0
C:\Windows\System32\KERNELBASE.dll	1706488	0x74390000	0x001A1000	0x7444E720
C:\Windows\system32\apphelp.dll	581120	0x738F0000	0x00092000	0x7393F7C0
C:\Windows\AppPatch\AcLayers.DLL	331776	0x72DD0000	0x00277000	0x72DE5A40
C:\Windows\System32\msvcrt.dll	773168	0x74900000	0x000BE000	0x749356A0
C:\Windows\System32\USER32.dll	1436408	0x760B0000	0x0015F000	0x760BA8E0
C:\Windows\System32\win32u.dll	79536	0x76E60000	0x00015000	0x00000000
C:\Windows\System32\GDI32.dll	170952	0x76080000	0x0002B000	0x76084E60
C:\Windows\System32\gdi32full.dll	1412128	0x77520000	0x0015A000	0x775DACD0
C:\Windows\System32\SHELL32.dll	20953864	0x74CA0000	0x013D4000	0x74E582C0
C:\Windows\System32\cfgmgr32.dll	213848	0x74BD0000	0x00036000	0x74BD3AB0
C:\Windows\System32\windows.storage.dll	5726920	0x767C0000	0x0056E000	0x769D4720
C:\Windows\System32\combase.dll	2169304	0x77680000	0x00211000	0x7778FFD0
C:\Windows\System32\ucrtbase.dll	918296	0x76F00000	0x000E0000	0x76F2C790
C:\Windows\System32\RPCRT4.dll	791264	0x74540000	0x000C1000	0x7456CB40
C:\Windows\System32\SspiCli.dll	117792	0x74370000	0x0001F000	0x7437BA40
C:\Windows\System32\CRYPTBASE.dll	31528	0x74360000	0x0000A000	0x74362A90
C:\Windows\System32\bcryptPrimitives.dll	367208	0x74B60000	0x0005A000	0x74BA2970
C:\Windows\System32\sechost.dll	255168	0x76E90000	0x00041000	0x76EA71A0
C:\Windows\System32\powrprof.dll	275832	0x74B00000	0x00045000	0x74B07B20
C:\Windows\System32\advapi32.dll	482384	0x74880000	0x00077000	0x7489EC70
C:\Windows\System32\shlwapi.dll	284056	0x763A0000	0x00046000	0x763BDB40
C:\Windows\System32\kernel.appcore.dll	43416	0x76E80000	0x0000D000	0x76E83CD0
C:\Windows\System32\shcore.dll	549080	0x74C10000	0x00088000	0x74C512A0
C:\Windows\System32\profapi.dll	54752	0x74B50000	0x0000F000	0x74B52E40
C:\Windows\System32\OLEAUT32.dll	602256	0x76720000	0x00095000	0x767588C0
C:\Windows\System32\msvcp_win.dll	498920	0x76FE0000	0x0007B000	0x76FF5A20
C:\Windows\System32\SETUPAPI.dll	4268368	0x77060000	0x0040B000	0x7708AD70
C:\Windows\SYSTEM32\MPR.dll	86232	0x738D0000	0x00016000	0x738D2200
C:\Windows\SYSTEM32\sfc.dll	2560	0x66680000	0x00003000	0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV	414720	0x73A10000	0x0006A000	0x73A262D0
C:\Windows\SYSTEM32\bcrypt.dll	106896	0x73EB0000	0x0001B000	0x73EB8F70
C:\Windows\SYSTEM32\sfc_os.DLL	43520	0x738C0000	0x0000F000	0x738C6690
C:\Windows\System32\IMM32.DLL	144632	0x76280000	0x00025000	0x76284440
C:\Windows\System32\WS2_32.dll	402352	0x76210000	0x00063000	0x7622B7E0
C:\Windows\System32\ole32.dll	962760	0x763F0000	0x000EC000	0x76428C50
C:\Windows\SYSTEM32\WINMM.dll	135376	0x73120000	0x00024000	0x731248E0
F:\GTA San Andreas4\vorbisfile.dll	2152448	0x72770000	0x002A2000	0x7279CBA8
F:\GTA San Andreas4\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472
C:\Windows\SYSTEM32\WINMMBASE.dll	131208	0x730F0000	0x00023000	0x730F8300
C:\Windows\SYSTEM32\d3d9.dll	1425000	0x735E0000	0x0015F000	0x73653750
C:\Windows\SYSTEM32\dbghelp.dll	1220608	0x73270000	0x00145000	0x7329E460
C:\Windows\SYSTEM32\dwmapi.dll	113504	0x73750000	0x0001F000	0x73753D50
C:\Windows\SYSTEM32\dbgcore.DLL	135680	0x73890000	0x00025000	0x738AC940
F:\GTA San Andreas4\vorbis.dll	1060864	0x037D0000	0x00108000	0x037E3F7C
F:\GTA San Andreas4\ogg.dll	36864	0x01790000	0x00009000	0x0179302E
C:\Windows\SYSTEM32\VCRUNTIME140.dll	87360	0x73870000	0x00015000	0x7387B3F0
F:\GTA San Andreas4\$fastman92limitAdjuster.asi	11256320	0x71CA0000	0x00ACD000	0x71DAA427
C:\Windows\System32\PSAPI.DLL	17048	0x77510000	0x00006000	0x77511450
F:\GTA San Andreas4\DllTricks.dll	33792	0x73860000	0x0000D000	0x7386147F
F:\GTA San Andreas4\MinHook.x86.dll	14848	0x73850000	0x00007000	0x00000000
F:\GTA San Andreas4\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.447_none_5507ded2cb4f7f4c\COMCTL32.dll	596832	0x731D0000	0x00094000	0x731DFCC0
F:\GTA San Andreas4\CLEO.asi	333824	0x73150000	0x0007B000	0x73167161
F:\GTA San Andreas4\BASS.dll	127669	0x73090000	0x00057000	0x730E6004
C:\Windows\SYSTEM32\MSACM32.dll	90912	0x73780000	0x00018000	0x73784000
F:\GTA San Andreas4\cleo\FileSystemOperations.cleo	65024	0x73070000	0x00014000	0x73071203
F:\GTA San Andreas4\cleo\IniFiles.cleo	105984	0x72DB0000	0x0001E000	0x72DB192B
F:\GTA San Andreas4\cleo\IntOperations.cleo	58368	0x72D90000	0x00013000	0x72D91181
F:\GTA San Andreas4\cleo\newOpcodes.cleo	161280	0x72D40000	0x00042000	0x72D4E212
F:\GTA San Andreas4\EHI.asi	3072	0x73840000	0x00005000	0x73841090
F:\GTA San Andreas4\GFXHack.asi	27648	0x03AA0000	0x00011000	0x03AAE001
F:\GTA San Andreas4\Hooks.asi	104448	0x71360000	0x00933000	0x7136498F
F:\GTA San Andreas4\GUI.fp	160256	0x70300000	0x01056000	0x70311492
F:\GTA San Andreas4\MSVCR100D.dll	1498960	0x72BC0000	0x00172000	0x72C08E00
F:\GTA San Andreas4\FirstPerson.sp	530944	0x70270000	0x00087000	0x7027B4B1
F:\GTA San Andreas4\RealSkybox.SA.asi	341504	0x70210000	0x00058000	0x70226606
F:\GTA San Andreas4\skygrad.asi	13312	0x73770000	0x00007000	0x7377211E
F:\GTA San Andreas4\MSVCR100.dll	773968	0x70150000	0x000BF000	0x70161DFC
F:\GTA San Andreas4\V_HUD_by_DK22Pac.asi	354816	0x700B0000	0x00095000	0x700DE3A1
F:\GTA San Andreas4\scripts\EffectLoader.asi	144896	0x70080000	0x00028000	0x70083EB9
F:\GTA San Andreas4\scripts\EnhanceFX.asi	287232	0x70030000	0x0004A000	0x7003FDC7
F:\GTA San Andreas4\scripts\FramerateVigilante.SA.asi	255488	0x6FFE0000	0x00043000	0x6FFED6AC
F:\GTA San Andreas4\scripts\FullMenuBackgroundImage.asi	75264	0x6FFC0000	0x00016000	0x6FFC1D8A
F:\GTA San Andreas4\scripts\GInputSA.asi	241664	0x6FF70000	0x00041000	0x6FF87C5B
C:\Windows\SYSTEM32\XINPUT1_3.dll	81768	0x040C0000	0x00016000	0x040C801F
F:\GTA San Andreas4\scripts\GraphicsTweaker.SA.asi	292352	0x6FF20000	0x0004B000	0x6FF30ED7
F:\GTA San Andreas4\scripts\GTASA.WidescreenFix.asi	329216	0x6FEC0000	0x00054000	0x6FED4232
F:\GTA San Andreas4\scripts\imfx.asi	659456	0x6FE10000	0x000A8000	0x6FE341AF
F:\GTA San Andreas4\scripts\IndieVehicles.asi	289280	0x6FDC0000	0x0004C000	0x6FDD0C05
F:\GTA San Andreas4\scripts\IndieVehSmoke.asi	13312	0x72BB0000	0x00007000	0x72BB27EA
C:\Windows\SYSTEM32\MSVCP120.dll	454968	0x6FD40000	0x00071000	0x6FD7B687
C:\Windows\SYSTEM32\MSVCR120.dll	971064	0x6FC50000	0x000EE000	0x6FC613F4
F:\GTA San Andreas4\scripts\MixSets.asi	530944	0x6FBC0000	0x00088000	0x6FBF4DC0
F:\GTA San Andreas4\scripts\modloader.asi	700928	0x6FB00000	0x000B2000	0x6FB54637
F:\GTA San Andreas4\scripts\neon_api.asi	138240	0x6FAD0000	0x00025000	0x6FAD5CD0
F:\GTA San Andreas4\scripts\osprey.asi	55808	0x6FAB0000	0x00012000	0x6FAB1A23
F:\GTA San Andreas4\scripts\RealTrafficFix.SA.asi	384000	0x6FA20000	0x00081000	0x6FA3E25A
F:\GTA San Andreas4\scripts\SALodLights.asi	359424	0x6F9B0000	0x00063000	0x6F9C99AA
F:\GTA San Andreas4\scripts\SA_AddSpecialCars.asi	439808	0x6F920000	0x00090000	0x6F948BE5
F:\GTA San Andreas4\scripts\SA_OpenComponent.asi	177664	0x6F8F0000	0x0002F000	0x6F8FAFDF
F:\GTA San Andreas4\scripts\SA_VehicleAdvanced.asi	236544	0x6F8B0000	0x0003E000	0x6F8BCA43
F:\GTA San Andreas4\scripts\SA_VehicleRemap.asi	182784	0x6F870000	0x00032000	0x6F87B2E0
F:\GTA San Andreas4\scripts\SilentPatchSA.asi	282624	0x6F820000	0x00049000	0x6F841860
F:\GTA San Andreas4\scripts\skygfx.asi	303616	0x6F770000	0x000AD000	0x6F78C0B5
F:\GTA San Andreas4\scripts\timecycle24.asi	86016	0x6F740000	0x00021000	0x6F742E05
F:\GTA San Andreas4\scripts\_noDEP.asi	69632	0x6F720000	0x00016000	0x6F7211A3
F:\GTA San Andreas4\scripts\_rundll32exefix.asi	11264	0x6F710000	0x00007000	0x6F711C18
F:\GTA San Andreas4\MSVCP100.dll	421200	0x6F6A0000	0x00069000	0x6F6D3CF4
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.asi.dll	285184	0x6F650000	0x0004A000	0x6F66F29F
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.bank.dll	293888	0x6F600000	0x0004F000	0x6F61E5D7
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.data.dll	3527680	0x6F290000	0x00364000	0x6F4B3D47
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.fx.dll	399872	0x6F220000	0x00067000	0x6F24E370
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.movies.dll	174080	0x6F1F0000	0x00030000	0x6F1FF2F3
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.scm.dll	174080	0x6F1C0000	0x00030000	0x6F1CF18D
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.sprites.dll	482304	0x6F140000	0x0007B000	0x6F17014A
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.stream.dll	584192	0x6F0A0000	0x00094000	0x6F0E6ECA
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.text.dll	206336	0x6F060000	0x00037000	0x6F072BCE
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.tracks.dll	212992	0x6F020000	0x00039000	0x6F0352EA
C:\Windows\system32\uxtheme.dll	457728	0x73990000	0x00075000	0x739C5750
C:\Windows\System32\MSCTF.dll	1261288	0x749C0000	0x00135000	0x74A0E820
C:\Windows\System32\clbcatq.dll	528360	0x762B0000	0x00084000	0x762D4B30
C:\Windows\SYSTEM32\DDRAW.dll	548352	0x6EF30000	0x000ED000	0x6EF46AC0
C:\Windows\SYSTEM32\DCIMAN32.dll	11776	0x6EF20000	0x00007000	0x6EF21FC0
C:\Windows\System32\crypt32.dll	1557224	0x74700000	0x0017D000	0x7475A470
C:\Windows\System32\MSASN1.dll	49080	0x76EE0000	0x0000E000	0x76EE5390
C:\Windows\SYSTEM32\cryptnet.dll	135168	0x73810000	0x00025000	0x7381EB50
C:\Windows\System32\WINTRUST.DLL	273736	0x76E10000	0x00044000	0x76E27BB0
C:\Windows\System32\imagehlp.dll	93984	0x76530000	0x00019000	0x765362E0
C:\Windows\SYSTEM32\CRYPTSP.dll	68720	0x73E50000	0x00013000	0x73E597B0
C:\Windows\system32\rsaenh.dll	184416	0x73E20000	0x0002F000	0x73E39880
C:\Windows\SYSTEM32\gpapi.dll	112120	0x73B30000	0x0001F000	0x73B38B70
C:\Windows\SYSTEM32\DSOUND.dll	538112	0x6EE90000	0x00089000	0x6EED87B0
C:\Windows\System32\MMDevApi.dll	352760	0x6EE30000	0x00058000	0x6EE534D0
C:\Windows\System32\DEVOBJ.dll	132232	0x73AE0000	0x00022000	0x73AE9500
C:\Windows\System32\PROPSYS.dll	1375960	0x6ECE0000	0x0014F000	0x6ED40C60
C:\Windows\SYSTEM32\AUDIOSES.DLL	485640	0x6EC60000	0x0007C000	0x6EC87AC0
C:\Windows\SYSTEM32\wintypes.dll	846552	0x6EB90000	0x000CF000	0x6EBFD400
C:\Windows\SYSTEM32\avrt.dll	29448	0x6EB80000	0x00009000	0x6EB81C90
C:\Windows\SYSTEM32\DINPUT8.dll	172032	0x6EB40000	0x00036000	0x6EB4B4C0
C:\Windows\SYSTEM32\HID.DLL	25600	0x6EB30000	0x0000A000	0x6EB32140
C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e92a0ac2e05fb2ca\nvldumd.dll	862648	0x6EA50000	0x000D5000	0x6EA587E0
C:\Windows\SYSTEM32\VERSION.DLL	27360	0x73E80000	0x00008000	0x73E81790
C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e92a0ac2e05fb2ca\nvd3dum.dll	20898016	0x6C4B0000	0x013AF000	0x6CEA5E50
C:\Program Files (x86)\Steam\steamclient.dll	16053024	0x6DAC0000	0x00F8A000	0x6E4CECBB
C:\Program Files (x86)\Steam\tier0_s.dll	326944	0x6DA20000	0x0009C000	0x6DA3DC88
C:\Program Files (x86)\Steam\vstdlib_s.dll	320288	0x6D9C0000	0x0005F000	0x6D9DBB91
C:\Windows\SYSTEM32\IPHLPAPI.DLL	184416	0x74260000	0x0002F000	0x74264B00
C:\Windows\SYSTEM32\MSWSOCK.dll	306016	0x73DA0000	0x0004E000	0x73DAC990
C:\Windows\SYSTEM32\Secur32.dll	23552	0x73800000	0x0000A000	0x73801E00
C:\Program Files (x86)\Steam\steam.dll	433440	0x6C3E0000	0x000C5000	0x6C40B72C
C:\Windows\System32\quartz.dll	1564160	0x6C220000	0x001B2000	0x6C26D900
C:\Windows\System32\devenum.dll	83120	0x6D9A0000	0x00015000	0x6D9AEA50
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll	1730560	0x6C060000	0x001BB000	0x6C14C7D9
C:\Windows\SYSTEM32\WININET.dll	2483200	0x6BDF0000	0x00266000	0x6BF42790
C:\Windows\SYSTEM32\OLEACC.dll	325632	0x6BD90000	0x00054000	0x6BDAEA30
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.2273_none_c58f77d397bc608c\Comctl32.dll	2122584	0x733C0000	0x0020A000	0x73445B40
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax	1040896	0x6BC80000	0x00101000	0x6BD1D87A
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-7.dll	197632	0x6D960000	0x00037000	0x6D9613E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-5.dll	539136	0x6A950000	0x00093000	0x6A9513E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-56.dll	558080	0x6BBE0000	0x0009E000	0x6BBE13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-58.dll	11419136	0x6A9F0000	0x011E1000	0x6A9F13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-4.dll	156160	0x6A920000	0x0002D000	0x6A9213E0
C:\Windows\SYSTEM32\D3DIM700.DLL	425984	0x6A8B0000	0x0006D000	0x6A8FD300
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll	4297200	0x6A490000	0x0041B000	0x6A4CF7E2
C:\Windows\SYSTEM32\wdmaud.drv	207360	0x6A450000	0x00039000	0x6A45D2A0
C:\Windows\SYSTEM32\ksuser.dll	20672	0x6D950000	0x00007000	0x6D9516E0
C:\Windows\SYSTEM32\msacm32.drv	24576	0x6A440000	0x0000A000	0x6A444330
C:\Windows\SYSTEM32\midimap.dll	18944	0x6A430000	0x00008000	0x6A431950
C:\Windows\SYSTEM32\wmvcore.dll	2231800	0x6A200000	0x00224000	0x6A23E010
C:\Windows\SYSTEM32\WMASF.DLL	273232	0x6A1B0000	0x00044000	0x6A1B54C0
C:\Windows\SYSTEM32\mfperfhelper.dll	1088264	0x6A0A0000	0x00109000	0x6A18E0D0
C:\Windows\SYSTEM32\MFPlat.DLL	1129064	0x69F80000	0x00114000	0x69FC1370
C:\Windows\SYSTEM32\RTWorkQ.DLL	152416	0x69F50000	0x0002A000	0x69F5FFF0
C:\Windows\system32\mlang.dll	200192	0x69F10000	0x00034000	0x69F226C0
Game terminated.

I couldn't find the decryption of the code. Conflict with EHI.asi, but wondering what limit is missing?

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2 hours ago, Mihail92 said:

Thanks, moving to the root folder and increasing the limit to 100 helped. There is one more problem. When loading a save in the desert at the airfield, it gives an error

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
Website: http://fastman92.com

Launch time: 6-8-2020 19:18:08 (UTC)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 67
Delayed processing of limits? No

Root base directory: 
Root directory: F:\GTA San Andreas4
Initial directory: F:\GTA San Andreas4
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 20000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 800 Is CCarGenerator_extended structure used: 0
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 1000
Number of bike lines = 200
Number of flying lines = 200
Number of boat lines = 100
Number of animation group lines = 30

&mod_HandlingManager = 0x18231F8, sizeof(mod_HandlingManager) = 0x466F8
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 30000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 50000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10100
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 15000
---------------------------------------------
Modified limit of IPL: inst per file to: 15100
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 800
---------------------------------------------
Modified limit of IDE:objs:type1 section to 34000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 1000
---------------------------------------------
Modified limit of IDE:hier section to 200
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified limit of IDE:cars section to 1000
---------------------------------------------
Modified limit of IDE:weap section to 60
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of WATER LIMITS -> Blocks to be rendered outside world to: 500
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Streaming memory available limit set to 3670016000 bytes (3500 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 300
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 256
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 910
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 32
Current thread ID: 2372
Last file to be loaded: F:\GTA San Andreas4\modloader\enterable hidden interiors\models\gta3.img\countn2_5.col
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x005B2EEA ("gta_sa.exe"+0x1B2EEA)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x374

General registers:
EAX: 0x00000011 (17)
EBX: 0x00000001 (1)
ECX: 0x0000000D (13)
EDX: 0x452F3504 (1160721668)
ESI: 0x0177F514 (24638740)
EDI: 0x00000374 (884)
EBP: 0x044A6874 (71985268)
ESP: 0x0177F504 (24638724)
EIP: 0x005B2EEA (5975786) ["gta_sa.exe"+0x1B2EEA]
EFL: 0x00010206 (66054)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.799005 bytes: 00 00 00 00 00 98 8B CC FE 3F
ST4: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST5: -1177.118164 bytes: 00 00 00 00 00 C8 23 93 09 C0
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 3345.310547 bytes: 00 00 00 00 00 F8 14 D1 0A 40
CTRL: 007F
STAT: 4034
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 80
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 98 8B CC
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 C8 23 93
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 F8 14 D1

XMM registers, 16 bytes:
XMM0: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path	Module file size		Base	Size of image	Entry point
F:\GTA San Andreas4\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570
C:\Windows\SYSTEM32\ntdll.dll	1573784	0x778A0000	0x00183000	0x00000000
C:\Windows\System32\KERNEL32.DLL	616040	0x76D30000	0x000E0000	0x76D45FD0
C:\Windows\System32\KERNELBASE.dll	1706488	0x74390000	0x001A1000	0x7444E720
C:\Windows\system32\apphelp.dll	581120	0x738F0000	0x00092000	0x7393F7C0
C:\Windows\AppPatch\AcLayers.DLL	331776	0x72DD0000	0x00277000	0x72DE5A40
C:\Windows\System32\msvcrt.dll	773168	0x74900000	0x000BE000	0x749356A0
C:\Windows\System32\USER32.dll	1436408	0x760B0000	0x0015F000	0x760BA8E0
C:\Windows\System32\win32u.dll	79536	0x76E60000	0x00015000	0x00000000
C:\Windows\System32\GDI32.dll	170952	0x76080000	0x0002B000	0x76084E60
C:\Windows\System32\gdi32full.dll	1412128	0x77520000	0x0015A000	0x775DACD0
C:\Windows\System32\SHELL32.dll	20953864	0x74CA0000	0x013D4000	0x74E582C0
C:\Windows\System32\cfgmgr32.dll	213848	0x74BD0000	0x00036000	0x74BD3AB0
C:\Windows\System32\windows.storage.dll	5726920	0x767C0000	0x0056E000	0x769D4720
C:\Windows\System32\combase.dll	2169304	0x77680000	0x00211000	0x7778FFD0
C:\Windows\System32\ucrtbase.dll	918296	0x76F00000	0x000E0000	0x76F2C790
C:\Windows\System32\RPCRT4.dll	791264	0x74540000	0x000C1000	0x7456CB40
C:\Windows\System32\SspiCli.dll	117792	0x74370000	0x0001F000	0x7437BA40
C:\Windows\System32\CRYPTBASE.dll	31528	0x74360000	0x0000A000	0x74362A90
C:\Windows\System32\bcryptPrimitives.dll	367208	0x74B60000	0x0005A000	0x74BA2970
C:\Windows\System32\sechost.dll	255168	0x76E90000	0x00041000	0x76EA71A0
C:\Windows\System32\powrprof.dll	275832	0x74B00000	0x00045000	0x74B07B20
C:\Windows\System32\advapi32.dll	482384	0x74880000	0x00077000	0x7489EC70
C:\Windows\System32\shlwapi.dll	284056	0x763A0000	0x00046000	0x763BDB40
C:\Windows\System32\kernel.appcore.dll	43416	0x76E80000	0x0000D000	0x76E83CD0
C:\Windows\System32\shcore.dll	549080	0x74C10000	0x00088000	0x74C512A0
C:\Windows\System32\profapi.dll	54752	0x74B50000	0x0000F000	0x74B52E40
C:\Windows\System32\OLEAUT32.dll	602256	0x76720000	0x00095000	0x767588C0
C:\Windows\System32\msvcp_win.dll	498920	0x76FE0000	0x0007B000	0x76FF5A20
C:\Windows\System32\SETUPAPI.dll	4268368	0x77060000	0x0040B000	0x7708AD70
C:\Windows\SYSTEM32\MPR.dll	86232	0x738D0000	0x00016000	0x738D2200
C:\Windows\SYSTEM32\sfc.dll	2560	0x66680000	0x00003000	0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV	414720	0x73A10000	0x0006A000	0x73A262D0
C:\Windows\SYSTEM32\bcrypt.dll	106896	0x73EB0000	0x0001B000	0x73EB8F70
C:\Windows\SYSTEM32\sfc_os.DLL	43520	0x738C0000	0x0000F000	0x738C6690
C:\Windows\System32\IMM32.DLL	144632	0x76280000	0x00025000	0x76284440
C:\Windows\System32\WS2_32.dll	402352	0x76210000	0x00063000	0x7622B7E0
C:\Windows\System32\ole32.dll	962760	0x763F0000	0x000EC000	0x76428C50
C:\Windows\SYSTEM32\WINMM.dll	135376	0x73120000	0x00024000	0x731248E0
F:\GTA San Andreas4\vorbisfile.dll	2152448	0x72770000	0x002A2000	0x7279CBA8
F:\GTA San Andreas4\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472
C:\Windows\SYSTEM32\WINMMBASE.dll	131208	0x730F0000	0x00023000	0x730F8300
C:\Windows\SYSTEM32\d3d9.dll	1425000	0x735E0000	0x0015F000	0x73653750
C:\Windows\SYSTEM32\dbghelp.dll	1220608	0x73270000	0x00145000	0x7329E460
C:\Windows\SYSTEM32\dwmapi.dll	113504	0x73750000	0x0001F000	0x73753D50
C:\Windows\SYSTEM32\dbgcore.DLL	135680	0x73890000	0x00025000	0x738AC940
F:\GTA San Andreas4\vorbis.dll	1060864	0x037D0000	0x00108000	0x037E3F7C
F:\GTA San Andreas4\ogg.dll	36864	0x01790000	0x00009000	0x0179302E
C:\Windows\SYSTEM32\VCRUNTIME140.dll	87360	0x73870000	0x00015000	0x7387B3F0
F:\GTA San Andreas4\$fastman92limitAdjuster.asi	11256320	0x71CA0000	0x00ACD000	0x71DAA427
C:\Windows\System32\PSAPI.DLL	17048	0x77510000	0x00006000	0x77511450
F:\GTA San Andreas4\DllTricks.dll	33792	0x73860000	0x0000D000	0x7386147F
F:\GTA San Andreas4\MinHook.x86.dll	14848	0x73850000	0x00007000	0x00000000
F:\GTA San Andreas4\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.447_none_5507ded2cb4f7f4c\COMCTL32.dll	596832	0x731D0000	0x00094000	0x731DFCC0
F:\GTA San Andreas4\CLEO.asi	333824	0x73150000	0x0007B000	0x73167161
F:\GTA San Andreas4\BASS.dll	127669	0x73090000	0x00057000	0x730E6004
C:\Windows\SYSTEM32\MSACM32.dll	90912	0x73780000	0x00018000	0x73784000
F:\GTA San Andreas4\cleo\FileSystemOperations.cleo	65024	0x73070000	0x00014000	0x73071203
F:\GTA San Andreas4\cleo\IniFiles.cleo	105984	0x72DB0000	0x0001E000	0x72DB192B
F:\GTA San Andreas4\cleo\IntOperations.cleo	58368	0x72D90000	0x00013000	0x72D91181
F:\GTA San Andreas4\cleo\newOpcodes.cleo	161280	0x72D40000	0x00042000	0x72D4E212
F:\GTA San Andreas4\EHI.asi	3072	0x73840000	0x00005000	0x73841090
F:\GTA San Andreas4\GFXHack.asi	27648	0x03AA0000	0x00011000	0x03AAE001
F:\GTA San Andreas4\Hooks.asi	104448	0x71360000	0x00933000	0x7136498F
F:\GTA San Andreas4\GUI.fp	160256	0x70300000	0x01056000	0x70311492
F:\GTA San Andreas4\MSVCR100D.dll	1498960	0x72BC0000	0x00172000	0x72C08E00
F:\GTA San Andreas4\FirstPerson.sp	530944	0x70270000	0x00087000	0x7027B4B1
F:\GTA San Andreas4\RealSkybox.SA.asi	341504	0x70210000	0x00058000	0x70226606
F:\GTA San Andreas4\skygrad.asi	13312	0x73770000	0x00007000	0x7377211E
F:\GTA San Andreas4\MSVCR100.dll	773968	0x70150000	0x000BF000	0x70161DFC
F:\GTA San Andreas4\V_HUD_by_DK22Pac.asi	354816	0x700B0000	0x00095000	0x700DE3A1
F:\GTA San Andreas4\scripts\EffectLoader.asi	144896	0x70080000	0x00028000	0x70083EB9
F:\GTA San Andreas4\scripts\EnhanceFX.asi	287232	0x70030000	0x0004A000	0x7003FDC7
F:\GTA San Andreas4\scripts\FramerateVigilante.SA.asi	255488	0x6FFE0000	0x00043000	0x6FFED6AC
F:\GTA San Andreas4\scripts\FullMenuBackgroundImage.asi	75264	0x6FFC0000	0x00016000	0x6FFC1D8A
F:\GTA San Andreas4\scripts\GInputSA.asi	241664	0x6FF70000	0x00041000	0x6FF87C5B
C:\Windows\SYSTEM32\XINPUT1_3.dll	81768	0x040C0000	0x00016000	0x040C801F
F:\GTA San Andreas4\scripts\GraphicsTweaker.SA.asi	292352	0x6FF20000	0x0004B000	0x6FF30ED7
F:\GTA San Andreas4\scripts\GTASA.WidescreenFix.asi	329216	0x6FEC0000	0x00054000	0x6FED4232
F:\GTA San Andreas4\scripts\imfx.asi	659456	0x6FE10000	0x000A8000	0x6FE341AF
F:\GTA San Andreas4\scripts\IndieVehicles.asi	289280	0x6FDC0000	0x0004C000	0x6FDD0C05
F:\GTA San Andreas4\scripts\IndieVehSmoke.asi	13312	0x72BB0000	0x00007000	0x72BB27EA
C:\Windows\SYSTEM32\MSVCP120.dll	454968	0x6FD40000	0x00071000	0x6FD7B687
C:\Windows\SYSTEM32\MSVCR120.dll	971064	0x6FC50000	0x000EE000	0x6FC613F4
F:\GTA San Andreas4\scripts\MixSets.asi	530944	0x6FBC0000	0x00088000	0x6FBF4DC0
F:\GTA San Andreas4\scripts\modloader.asi	700928	0x6FB00000	0x000B2000	0x6FB54637
F:\GTA San Andreas4\scripts\neon_api.asi	138240	0x6FAD0000	0x00025000	0x6FAD5CD0
F:\GTA San Andreas4\scripts\osprey.asi	55808	0x6FAB0000	0x00012000	0x6FAB1A23
F:\GTA San Andreas4\scripts\RealTrafficFix.SA.asi	384000	0x6FA20000	0x00081000	0x6FA3E25A
F:\GTA San Andreas4\scripts\SALodLights.asi	359424	0x6F9B0000	0x00063000	0x6F9C99AA
F:\GTA San Andreas4\scripts\SA_AddSpecialCars.asi	439808	0x6F920000	0x00090000	0x6F948BE5
F:\GTA San Andreas4\scripts\SA_OpenComponent.asi	177664	0x6F8F0000	0x0002F000	0x6F8FAFDF
F:\GTA San Andreas4\scripts\SA_VehicleAdvanced.asi	236544	0x6F8B0000	0x0003E000	0x6F8BCA43
F:\GTA San Andreas4\scripts\SA_VehicleRemap.asi	182784	0x6F870000	0x00032000	0x6F87B2E0
F:\GTA San Andreas4\scripts\SilentPatchSA.asi	282624	0x6F820000	0x00049000	0x6F841860
F:\GTA San Andreas4\scripts\skygfx.asi	303616	0x6F770000	0x000AD000	0x6F78C0B5
F:\GTA San Andreas4\scripts\timecycle24.asi	86016	0x6F740000	0x00021000	0x6F742E05
F:\GTA San Andreas4\scripts\_noDEP.asi	69632	0x6F720000	0x00016000	0x6F7211A3
F:\GTA San Andreas4\scripts\_rundll32exefix.asi	11264	0x6F710000	0x00007000	0x6F711C18
F:\GTA San Andreas4\MSVCP100.dll	421200	0x6F6A0000	0x00069000	0x6F6D3CF4
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.asi.dll	285184	0x6F650000	0x0004A000	0x6F66F29F
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.bank.dll	293888	0x6F600000	0x0004F000	0x6F61E5D7
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.data.dll	3527680	0x6F290000	0x00364000	0x6F4B3D47
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.fx.dll	399872	0x6F220000	0x00067000	0x6F24E370
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.movies.dll	174080	0x6F1F0000	0x00030000	0x6F1FF2F3
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.scm.dll	174080	0x6F1C0000	0x00030000	0x6F1CF18D
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.sprites.dll	482304	0x6F140000	0x0007B000	0x6F17014A
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.stream.dll	584192	0x6F0A0000	0x00094000	0x6F0E6ECA
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.text.dll	206336	0x6F060000	0x00037000	0x6F072BCE
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.tracks.dll	212992	0x6F020000	0x00039000	0x6F0352EA
C:\Windows\system32\uxtheme.dll	457728	0x73990000	0x00075000	0x739C5750
C:\Windows\System32\MSCTF.dll	1261288	0x749C0000	0x00135000	0x74A0E820
C:\Windows\System32\clbcatq.dll	528360	0x762B0000	0x00084000	0x762D4B30
C:\Windows\SYSTEM32\DDRAW.dll	548352	0x6EF30000	0x000ED000	0x6EF46AC0
C:\Windows\SYSTEM32\DCIMAN32.dll	11776	0x6EF20000	0x00007000	0x6EF21FC0
C:\Windows\System32\crypt32.dll	1557224	0x74700000	0x0017D000	0x7475A470
C:\Windows\System32\MSASN1.dll	49080	0x76EE0000	0x0000E000	0x76EE5390
C:\Windows\SYSTEM32\cryptnet.dll	135168	0x73810000	0x00025000	0x7381EB50
C:\Windows\System32\WINTRUST.DLL	273736	0x76E10000	0x00044000	0x76E27BB0
C:\Windows\System32\imagehlp.dll	93984	0x76530000	0x00019000	0x765362E0
C:\Windows\SYSTEM32\CRYPTSP.dll	68720	0x73E50000	0x00013000	0x73E597B0
C:\Windows\system32\rsaenh.dll	184416	0x73E20000	0x0002F000	0x73E39880
C:\Windows\SYSTEM32\gpapi.dll	112120	0x73B30000	0x0001F000	0x73B38B70
C:\Windows\SYSTEM32\DSOUND.dll	538112	0x6EE90000	0x00089000	0x6EED87B0
C:\Windows\System32\MMDevApi.dll	352760	0x6EE30000	0x00058000	0x6EE534D0
C:\Windows\System32\DEVOBJ.dll	132232	0x73AE0000	0x00022000	0x73AE9500
C:\Windows\System32\PROPSYS.dll	1375960	0x6ECE0000	0x0014F000	0x6ED40C60
C:\Windows\SYSTEM32\AUDIOSES.DLL	485640	0x6EC60000	0x0007C000	0x6EC87AC0
C:\Windows\SYSTEM32\wintypes.dll	846552	0x6EB90000	0x000CF000	0x6EBFD400
C:\Windows\SYSTEM32\avrt.dll	29448	0x6EB80000	0x00009000	0x6EB81C90
C:\Windows\SYSTEM32\DINPUT8.dll	172032	0x6EB40000	0x00036000	0x6EB4B4C0
C:\Windows\SYSTEM32\HID.DLL	25600	0x6EB30000	0x0000A000	0x6EB32140
C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e92a0ac2e05fb2ca\nvldumd.dll	862648	0x6EA50000	0x000D5000	0x6EA587E0
C:\Windows\SYSTEM32\VERSION.DLL	27360	0x73E80000	0x00008000	0x73E81790
C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e92a0ac2e05fb2ca\nvd3dum.dll	20898016	0x6C4B0000	0x013AF000	0x6CEA5E50
C:\Program Files (x86)\Steam\steamclient.dll	16053024	0x6DAC0000	0x00F8A000	0x6E4CECBB
C:\Program Files (x86)\Steam\tier0_s.dll	326944	0x6DA20000	0x0009C000	0x6DA3DC88
C:\Program Files (x86)\Steam\vstdlib_s.dll	320288	0x6D9C0000	0x0005F000	0x6D9DBB91
C:\Windows\SYSTEM32\IPHLPAPI.DLL	184416	0x74260000	0x0002F000	0x74264B00
C:\Windows\SYSTEM32\MSWSOCK.dll	306016	0x73DA0000	0x0004E000	0x73DAC990
C:\Windows\SYSTEM32\Secur32.dll	23552	0x73800000	0x0000A000	0x73801E00
C:\Program Files (x86)\Steam\steam.dll	433440	0x6C3E0000	0x000C5000	0x6C40B72C
C:\Windows\System32\quartz.dll	1564160	0x6C220000	0x001B2000	0x6C26D900
C:\Windows\System32\devenum.dll	83120	0x6D9A0000	0x00015000	0x6D9AEA50
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll	1730560	0x6C060000	0x001BB000	0x6C14C7D9
C:\Windows\SYSTEM32\WININET.dll	2483200	0x6BDF0000	0x00266000	0x6BF42790
C:\Windows\SYSTEM32\OLEACC.dll	325632	0x6BD90000	0x00054000	0x6BDAEA30
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.2273_none_c58f77d397bc608c\Comctl32.dll	2122584	0x733C0000	0x0020A000	0x73445B40
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax	1040896	0x6BC80000	0x00101000	0x6BD1D87A
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-7.dll	197632	0x6D960000	0x00037000	0x6D9613E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-5.dll	539136	0x6A950000	0x00093000	0x6A9513E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-56.dll	558080	0x6BBE0000	0x0009E000	0x6BBE13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-58.dll	11419136	0x6A9F0000	0x011E1000	0x6A9F13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-4.dll	156160	0x6A920000	0x0002D000	0x6A9213E0
C:\Windows\SYSTEM32\D3DIM700.DLL	425984	0x6A8B0000	0x0006D000	0x6A8FD300
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll	4297200	0x6A490000	0x0041B000	0x6A4CF7E2
C:\Windows\SYSTEM32\wdmaud.drv	207360	0x6A450000	0x00039000	0x6A45D2A0
C:\Windows\SYSTEM32\ksuser.dll	20672	0x6D950000	0x00007000	0x6D9516E0
C:\Windows\SYSTEM32\msacm32.drv	24576	0x6A440000	0x0000A000	0x6A444330
C:\Windows\SYSTEM32\midimap.dll	18944	0x6A430000	0x00008000	0x6A431950
C:\Windows\SYSTEM32\wmvcore.dll	2231800	0x6A200000	0x00224000	0x6A23E010
C:\Windows\SYSTEM32\WMASF.DLL	273232	0x6A1B0000	0x00044000	0x6A1B54C0
C:\Windows\SYSTEM32\mfperfhelper.dll	1088264	0x6A0A0000	0x00109000	0x6A18E0D0
C:\Windows\SYSTEM32\MFPlat.DLL	1129064	0x69F80000	0x00114000	0x69FC1370
C:\Windows\SYSTEM32\RTWorkQ.DLL	152416	0x69F50000	0x0002A000	0x69F5FFF0
C:\Windows\system32\mlang.dll	200192	0x69F10000	0x00034000	0x69F226C0
Game terminated.

I couldn't find the decryption of the code. Conflict with EHI.asi, but wondering what limit is missing?

That's some crash.

 

I'd need access to computer to check this log and I don't have one at the moment.

Try the FLA without any additional mods, that's all I can tell.

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Has anyone actually started to make plugins to use with the android version of the FLA? The only one I am aware of is LCStuntman's Cleo extender. It would be great to see more which are like asi mods on PC. Thanks!

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21 hours ago, Mihail92 said:

Thanks, moving to the root folder and increasing the limit to 100 helped. There is one more problem. When loading a save in the desert at the airfield, it gives an error

Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
Website: http://fastman92.com

Launch time: 6-8-2020 19:18:08 (UTC)
Launched during the night.

Solution platform: WIN_X86
FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
Game uses dynamic image base? No
Game preferred image base: 0x400000
Game current image base: 0x400000

Number of FLA modules: 67
Delayed processing of limits? No

Root base directory: 
Root directory: F:\GTA San Andreas4
Initial directory: F:\GTA San Andreas4
INI filename: fastman92limitAdjuster_GTASA.ini

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 20000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 800 Is CCarGenerator_extended structure used: 0
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 1000
Number of bike lines = 200
Number of flying lines = 200
Number of boat lines = 100
Number of animation group lines = 30

&mod_HandlingManager = 0x18231F8, sizeof(mod_HandlingManager) = 0x466F8
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 30000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Matrices to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 50000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5100
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10100
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 15000
---------------------------------------------
Modified limit of IPL: inst per file to: 15100
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 800
---------------------------------------------
Modified limit of IDE:objs:type1 section to 34000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 1000
---------------------------------------------
Modified limit of IDE:hier section to 200
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified limit of IDE:cars section to 1000
---------------------------------------------
Modified limit of IDE:weap section to 60
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of WATER LIMITS -> Blocks to be rendered outside world to: 500
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Streaming memory available limit set to 3670016000 bytes (3500 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 300
---------------------------------------------
Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
Modified limit of OTHER LIMITS: Vehicle colors to: 256
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
FLA loading text is disabled.
---------------------------------------------
Number of memory changes made: 910
---------------------------------------------

Game has crashed, here's a crash log:
Current process ID: 32
Current thread ID: 2372
Last file to be loaded: F:\GTA San Andreas4\modloader\enterable hidden interiors\models\gta3.img\countn2_5.col
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x005B2EEA ("gta_sa.exe"+0x1B2EEA)
Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
Inaccessible memory address: 0x374

General registers:
EAX: 0x00000011 (17)
EBX: 0x00000001 (1)
ECX: 0x0000000D (13)
EDX: 0x452F3504 (1160721668)
ESI: 0x0177F514 (24638740)
EDI: 0x00000374 (884)
EBP: 0x044A6874 (71985268)
ESP: 0x0177F504 (24638724)
EIP: 0x005B2EEA (5975786) ["gta_sa.exe"+0x1B2EEA]
EFL: 0x00010206 (66054)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.799005 bytes: 00 00 00 00 00 98 8B CC FE 3F
ST4: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST5: -1177.118164 bytes: 00 00 00 00 00 C8 23 93 09 C0
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 3345.310547 bytes: 00 00 00 00 00 F8 14 D1 0A 40
CTRL: 007F
STAT: 4034
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 80
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 98 8B CC
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 C8 23 93
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 F8 14 D1

XMM registers, 16 bytes:
XMM0: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 05 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path	Module file size		Base	Size of image	Entry point
F:\GTA San Andreas4\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570
C:\Windows\SYSTEM32\ntdll.dll	1573784	0x778A0000	0x00183000	0x00000000
C:\Windows\System32\KERNEL32.DLL	616040	0x76D30000	0x000E0000	0x76D45FD0
C:\Windows\System32\KERNELBASE.dll	1706488	0x74390000	0x001A1000	0x7444E720
C:\Windows\system32\apphelp.dll	581120	0x738F0000	0x00092000	0x7393F7C0
C:\Windows\AppPatch\AcLayers.DLL	331776	0x72DD0000	0x00277000	0x72DE5A40
C:\Windows\System32\msvcrt.dll	773168	0x74900000	0x000BE000	0x749356A0
C:\Windows\System32\USER32.dll	1436408	0x760B0000	0x0015F000	0x760BA8E0
C:\Windows\System32\win32u.dll	79536	0x76E60000	0x00015000	0x00000000
C:\Windows\System32\GDI32.dll	170952	0x76080000	0x0002B000	0x76084E60
C:\Windows\System32\gdi32full.dll	1412128	0x77520000	0x0015A000	0x775DACD0
C:\Windows\System32\SHELL32.dll	20953864	0x74CA0000	0x013D4000	0x74E582C0
C:\Windows\System32\cfgmgr32.dll	213848	0x74BD0000	0x00036000	0x74BD3AB0
C:\Windows\System32\windows.storage.dll	5726920	0x767C0000	0x0056E000	0x769D4720
C:\Windows\System32\combase.dll	2169304	0x77680000	0x00211000	0x7778FFD0
C:\Windows\System32\ucrtbase.dll	918296	0x76F00000	0x000E0000	0x76F2C790
C:\Windows\System32\RPCRT4.dll	791264	0x74540000	0x000C1000	0x7456CB40
C:\Windows\System32\SspiCli.dll	117792	0x74370000	0x0001F000	0x7437BA40
C:\Windows\System32\CRYPTBASE.dll	31528	0x74360000	0x0000A000	0x74362A90
C:\Windows\System32\bcryptPrimitives.dll	367208	0x74B60000	0x0005A000	0x74BA2970
C:\Windows\System32\sechost.dll	255168	0x76E90000	0x00041000	0x76EA71A0
C:\Windows\System32\powrprof.dll	275832	0x74B00000	0x00045000	0x74B07B20
C:\Windows\System32\advapi32.dll	482384	0x74880000	0x00077000	0x7489EC70
C:\Windows\System32\shlwapi.dll	284056	0x763A0000	0x00046000	0x763BDB40
C:\Windows\System32\kernel.appcore.dll	43416	0x76E80000	0x0000D000	0x76E83CD0
C:\Windows\System32\shcore.dll	549080	0x74C10000	0x00088000	0x74C512A0
C:\Windows\System32\profapi.dll	54752	0x74B50000	0x0000F000	0x74B52E40
C:\Windows\System32\OLEAUT32.dll	602256	0x76720000	0x00095000	0x767588C0
C:\Windows\System32\msvcp_win.dll	498920	0x76FE0000	0x0007B000	0x76FF5A20
C:\Windows\System32\SETUPAPI.dll	4268368	0x77060000	0x0040B000	0x7708AD70
C:\Windows\SYSTEM32\MPR.dll	86232	0x738D0000	0x00016000	0x738D2200
C:\Windows\SYSTEM32\sfc.dll	2560	0x66680000	0x00003000	0x00000000
C:\Windows\SYSTEM32\WINSPOOL.DRV	414720	0x73A10000	0x0006A000	0x73A262D0
C:\Windows\SYSTEM32\bcrypt.dll	106896	0x73EB0000	0x0001B000	0x73EB8F70
C:\Windows\SYSTEM32\sfc_os.DLL	43520	0x738C0000	0x0000F000	0x738C6690
C:\Windows\System32\IMM32.DLL	144632	0x76280000	0x00025000	0x76284440
C:\Windows\System32\WS2_32.dll	402352	0x76210000	0x00063000	0x7622B7E0
C:\Windows\System32\ole32.dll	962760	0x763F0000	0x000EC000	0x76428C50
C:\Windows\SYSTEM32\WINMM.dll	135376	0x73120000	0x00024000	0x731248E0
F:\GTA San Andreas4\vorbisfile.dll	2152448	0x72770000	0x002A2000	0x7279CBA8
F:\GTA San Andreas4\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472
C:\Windows\SYSTEM32\WINMMBASE.dll	131208	0x730F0000	0x00023000	0x730F8300
C:\Windows\SYSTEM32\d3d9.dll	1425000	0x735E0000	0x0015F000	0x73653750
C:\Windows\SYSTEM32\dbghelp.dll	1220608	0x73270000	0x00145000	0x7329E460
C:\Windows\SYSTEM32\dwmapi.dll	113504	0x73750000	0x0001F000	0x73753D50
C:\Windows\SYSTEM32\dbgcore.DLL	135680	0x73890000	0x00025000	0x738AC940
F:\GTA San Andreas4\vorbis.dll	1060864	0x037D0000	0x00108000	0x037E3F7C
F:\GTA San Andreas4\ogg.dll	36864	0x01790000	0x00009000	0x0179302E
C:\Windows\SYSTEM32\VCRUNTIME140.dll	87360	0x73870000	0x00015000	0x7387B3F0
F:\GTA San Andreas4\$fastman92limitAdjuster.asi	11256320	0x71CA0000	0x00ACD000	0x71DAA427
C:\Windows\System32\PSAPI.DLL	17048	0x77510000	0x00006000	0x77511450
F:\GTA San Andreas4\DllTricks.dll	33792	0x73860000	0x0000D000	0x7386147F
F:\GTA San Andreas4\MinHook.x86.dll	14848	0x73850000	0x00007000	0x00000000
F:\GTA San Andreas4\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.447_none_5507ded2cb4f7f4c\COMCTL32.dll	596832	0x731D0000	0x00094000	0x731DFCC0
F:\GTA San Andreas4\CLEO.asi	333824	0x73150000	0x0007B000	0x73167161
F:\GTA San Andreas4\BASS.dll	127669	0x73090000	0x00057000	0x730E6004
C:\Windows\SYSTEM32\MSACM32.dll	90912	0x73780000	0x00018000	0x73784000
F:\GTA San Andreas4\cleo\FileSystemOperations.cleo	65024	0x73070000	0x00014000	0x73071203
F:\GTA San Andreas4\cleo\IniFiles.cleo	105984	0x72DB0000	0x0001E000	0x72DB192B
F:\GTA San Andreas4\cleo\IntOperations.cleo	58368	0x72D90000	0x00013000	0x72D91181
F:\GTA San Andreas4\cleo\newOpcodes.cleo	161280	0x72D40000	0x00042000	0x72D4E212
F:\GTA San Andreas4\EHI.asi	3072	0x73840000	0x00005000	0x73841090
F:\GTA San Andreas4\GFXHack.asi	27648	0x03AA0000	0x00011000	0x03AAE001
F:\GTA San Andreas4\Hooks.asi	104448	0x71360000	0x00933000	0x7136498F
F:\GTA San Andreas4\GUI.fp	160256	0x70300000	0x01056000	0x70311492
F:\GTA San Andreas4\MSVCR100D.dll	1498960	0x72BC0000	0x00172000	0x72C08E00
F:\GTA San Andreas4\FirstPerson.sp	530944	0x70270000	0x00087000	0x7027B4B1
F:\GTA San Andreas4\RealSkybox.SA.asi	341504	0x70210000	0x00058000	0x70226606
F:\GTA San Andreas4\skygrad.asi	13312	0x73770000	0x00007000	0x7377211E
F:\GTA San Andreas4\MSVCR100.dll	773968	0x70150000	0x000BF000	0x70161DFC
F:\GTA San Andreas4\V_HUD_by_DK22Pac.asi	354816	0x700B0000	0x00095000	0x700DE3A1
F:\GTA San Andreas4\scripts\EffectLoader.asi	144896	0x70080000	0x00028000	0x70083EB9
F:\GTA San Andreas4\scripts\EnhanceFX.asi	287232	0x70030000	0x0004A000	0x7003FDC7
F:\GTA San Andreas4\scripts\FramerateVigilante.SA.asi	255488	0x6FFE0000	0x00043000	0x6FFED6AC
F:\GTA San Andreas4\scripts\FullMenuBackgroundImage.asi	75264	0x6FFC0000	0x00016000	0x6FFC1D8A
F:\GTA San Andreas4\scripts\GInputSA.asi	241664	0x6FF70000	0x00041000	0x6FF87C5B
C:\Windows\SYSTEM32\XINPUT1_3.dll	81768	0x040C0000	0x00016000	0x040C801F
F:\GTA San Andreas4\scripts\GraphicsTweaker.SA.asi	292352	0x6FF20000	0x0004B000	0x6FF30ED7
F:\GTA San Andreas4\scripts\GTASA.WidescreenFix.asi	329216	0x6FEC0000	0x00054000	0x6FED4232
F:\GTA San Andreas4\scripts\imfx.asi	659456	0x6FE10000	0x000A8000	0x6FE341AF
F:\GTA San Andreas4\scripts\IndieVehicles.asi	289280	0x6FDC0000	0x0004C000	0x6FDD0C05
F:\GTA San Andreas4\scripts\IndieVehSmoke.asi	13312	0x72BB0000	0x00007000	0x72BB27EA
C:\Windows\SYSTEM32\MSVCP120.dll	454968	0x6FD40000	0x00071000	0x6FD7B687
C:\Windows\SYSTEM32\MSVCR120.dll	971064	0x6FC50000	0x000EE000	0x6FC613F4
F:\GTA San Andreas4\scripts\MixSets.asi	530944	0x6FBC0000	0x00088000	0x6FBF4DC0
F:\GTA San Andreas4\scripts\modloader.asi	700928	0x6FB00000	0x000B2000	0x6FB54637
F:\GTA San Andreas4\scripts\neon_api.asi	138240	0x6FAD0000	0x00025000	0x6FAD5CD0
F:\GTA San Andreas4\scripts\osprey.asi	55808	0x6FAB0000	0x00012000	0x6FAB1A23
F:\GTA San Andreas4\scripts\RealTrafficFix.SA.asi	384000	0x6FA20000	0x00081000	0x6FA3E25A
F:\GTA San Andreas4\scripts\SALodLights.asi	359424	0x6F9B0000	0x00063000	0x6F9C99AA
F:\GTA San Andreas4\scripts\SA_AddSpecialCars.asi	439808	0x6F920000	0x00090000	0x6F948BE5
F:\GTA San Andreas4\scripts\SA_OpenComponent.asi	177664	0x6F8F0000	0x0002F000	0x6F8FAFDF
F:\GTA San Andreas4\scripts\SA_VehicleAdvanced.asi	236544	0x6F8B0000	0x0003E000	0x6F8BCA43
F:\GTA San Andreas4\scripts\SA_VehicleRemap.asi	182784	0x6F870000	0x00032000	0x6F87B2E0
F:\GTA San Andreas4\scripts\SilentPatchSA.asi	282624	0x6F820000	0x00049000	0x6F841860
F:\GTA San Andreas4\scripts\skygfx.asi	303616	0x6F770000	0x000AD000	0x6F78C0B5
F:\GTA San Andreas4\scripts\timecycle24.asi	86016	0x6F740000	0x00021000	0x6F742E05
F:\GTA San Andreas4\scripts\_noDEP.asi	69632	0x6F720000	0x00016000	0x6F7211A3
F:\GTA San Andreas4\scripts\_rundll32exefix.asi	11264	0x6F710000	0x00007000	0x6F711C18
F:\GTA San Andreas4\MSVCP100.dll	421200	0x6F6A0000	0x00069000	0x6F6D3CF4
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.asi.dll	285184	0x6F650000	0x0004A000	0x6F66F29F
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.bank.dll	293888	0x6F600000	0x0004F000	0x6F61E5D7
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.data.dll	3527680	0x6F290000	0x00364000	0x6F4B3D47
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.fx.dll	399872	0x6F220000	0x00067000	0x6F24E370
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.movies.dll	174080	0x6F1F0000	0x00030000	0x6F1FF2F3
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.scm.dll	174080	0x6F1C0000	0x00030000	0x6F1CF18D
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.sprites.dll	482304	0x6F140000	0x0007B000	0x6F17014A
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.stream.dll	584192	0x6F0A0000	0x00094000	0x6F0E6ECA
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.text.dll	206336	0x6F060000	0x00037000	0x6F072BCE
F:\GTA San Andreas4\modloader\.data\plugins\gta3\std.tracks.dll	212992	0x6F020000	0x00039000	0x6F0352EA
C:\Windows\system32\uxtheme.dll	457728	0x73990000	0x00075000	0x739C5750
C:\Windows\System32\MSCTF.dll	1261288	0x749C0000	0x00135000	0x74A0E820
C:\Windows\System32\clbcatq.dll	528360	0x762B0000	0x00084000	0x762D4B30
C:\Windows\SYSTEM32\DDRAW.dll	548352	0x6EF30000	0x000ED000	0x6EF46AC0
C:\Windows\SYSTEM32\DCIMAN32.dll	11776	0x6EF20000	0x00007000	0x6EF21FC0
C:\Windows\System32\crypt32.dll	1557224	0x74700000	0x0017D000	0x7475A470
C:\Windows\System32\MSASN1.dll	49080	0x76EE0000	0x0000E000	0x76EE5390
C:\Windows\SYSTEM32\cryptnet.dll	135168	0x73810000	0x00025000	0x7381EB50
C:\Windows\System32\WINTRUST.DLL	273736	0x76E10000	0x00044000	0x76E27BB0
C:\Windows\System32\imagehlp.dll	93984	0x76530000	0x00019000	0x765362E0
C:\Windows\SYSTEM32\CRYPTSP.dll	68720	0x73E50000	0x00013000	0x73E597B0
C:\Windows\system32\rsaenh.dll	184416	0x73E20000	0x0002F000	0x73E39880
C:\Windows\SYSTEM32\gpapi.dll	112120	0x73B30000	0x0001F000	0x73B38B70
C:\Windows\SYSTEM32\DSOUND.dll	538112	0x6EE90000	0x00089000	0x6EED87B0
C:\Windows\System32\MMDevApi.dll	352760	0x6EE30000	0x00058000	0x6EE534D0
C:\Windows\System32\DEVOBJ.dll	132232	0x73AE0000	0x00022000	0x73AE9500
C:\Windows\System32\PROPSYS.dll	1375960	0x6ECE0000	0x0014F000	0x6ED40C60
C:\Windows\SYSTEM32\AUDIOSES.DLL	485640	0x6EC60000	0x0007C000	0x6EC87AC0
C:\Windows\SYSTEM32\wintypes.dll	846552	0x6EB90000	0x000CF000	0x6EBFD400
C:\Windows\SYSTEM32\avrt.dll	29448	0x6EB80000	0x00009000	0x6EB81C90
C:\Windows\SYSTEM32\DINPUT8.dll	172032	0x6EB40000	0x00036000	0x6EB4B4C0
C:\Windows\SYSTEM32\HID.DLL	25600	0x6EB30000	0x0000A000	0x6EB32140
C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e92a0ac2e05fb2ca\nvldumd.dll	862648	0x6EA50000	0x000D5000	0x6EA587E0
C:\Windows\SYSTEM32\VERSION.DLL	27360	0x73E80000	0x00008000	0x73E81790
C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_e92a0ac2e05fb2ca\nvd3dum.dll	20898016	0x6C4B0000	0x013AF000	0x6CEA5E50
C:\Program Files (x86)\Steam\steamclient.dll	16053024	0x6DAC0000	0x00F8A000	0x6E4CECBB
C:\Program Files (x86)\Steam\tier0_s.dll	326944	0x6DA20000	0x0009C000	0x6DA3DC88
C:\Program Files (x86)\Steam\vstdlib_s.dll	320288	0x6D9C0000	0x0005F000	0x6D9DBB91
C:\Windows\SYSTEM32\IPHLPAPI.DLL	184416	0x74260000	0x0002F000	0x74264B00
C:\Windows\SYSTEM32\MSWSOCK.dll	306016	0x73DA0000	0x0004E000	0x73DAC990
C:\Windows\SYSTEM32\Secur32.dll	23552	0x73800000	0x0000A000	0x73801E00
C:\Program Files (x86)\Steam\steam.dll	433440	0x6C3E0000	0x000C5000	0x6C40B72C
C:\Windows\System32\quartz.dll	1564160	0x6C220000	0x001B2000	0x6C26D900
C:\Windows\System32\devenum.dll	83120	0x6D9A0000	0x00015000	0x6D9AEA50
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll	1730560	0x6C060000	0x001BB000	0x6C14C7D9
C:\Windows\SYSTEM32\WININET.dll	2483200	0x6BDF0000	0x00266000	0x6BF42790
C:\Windows\SYSTEM32\OLEACC.dll	325632	0x6BD90000	0x00054000	0x6BDAEA30
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.14393.2273_none_c58f77d397bc608c\Comctl32.dll	2122584	0x733C0000	0x0020A000	0x73445B40
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax	1040896	0x6BC80000	0x00101000	0x6BD1D87A
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-7.dll	197632	0x6D960000	0x00037000	0x6D9613E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-5.dll	539136	0x6A950000	0x00093000	0x6A9513E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-56.dll	558080	0x6BBE0000	0x0009E000	0x6BBE13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-58.dll	11419136	0x6A9F0000	0x011E1000	0x6A9F13E0
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-4.dll	156160	0x6A920000	0x0002D000	0x6A9213E0
C:\Windows\SYSTEM32\D3DIM700.DLL	425984	0x6A8B0000	0x0006D000	0x6A8FD300
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll	4297200	0x6A490000	0x0041B000	0x6A4CF7E2
C:\Windows\SYSTEM32\wdmaud.drv	207360	0x6A450000	0x00039000	0x6A45D2A0
C:\Windows\SYSTEM32\ksuser.dll	20672	0x6D950000	0x00007000	0x6D9516E0
C:\Windows\SYSTEM32\msacm32.drv	24576	0x6A440000	0x0000A000	0x6A444330
C:\Windows\SYSTEM32\midimap.dll	18944	0x6A430000	0x00008000	0x6A431950
C:\Windows\SYSTEM32\wmvcore.dll	2231800	0x6A200000	0x00224000	0x6A23E010
C:\Windows\SYSTEM32\WMASF.DLL	273232	0x6A1B0000	0x00044000	0x6A1B54C0
C:\Windows\SYSTEM32\mfperfhelper.dll	1088264	0x6A0A0000	0x00109000	0x6A18E0D0
C:\Windows\SYSTEM32\MFPlat.DLL	1129064	0x69F80000	0x00114000	0x69FC1370
C:\Windows\SYSTEM32\RTWorkQ.DLL	152416	0x69F50000	0x0002A000	0x69F5FFF0
C:\Windows\system32\mlang.dll	200192	0x69F10000	0x00034000	0x69F226C0
Game terminated.

I couldn't find the decryption of the code. Conflict with EHI.asi, but wondering what limit is missing?

CColAccel::m_iplDefs was not set and it's NULL.

CColAccel::startCache() was not executed probably.

Remove your mods to the point, where it no longer crashes. You'll have to figure it out.

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well everything worked properly everything except the vc. 3. debris mod. and vc. 3. dead dodo mod for san andreas

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How do I properly add vehicles to VC using this? I enabled all the required tweaks (handling and id limit patches, vehicle audio loader), and did all the stuff (id 7000 was used for the ide line) However, the game seems to ignore my car and couldn't find it anywhere. Then, I tried to force its spawn using a vehicle spawner but the game crashed.

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On 8/12/2020 at 10:40 PM, xSapphirePlayz said:

How do I properly add vehicles to VC using this? I enabled all the required tweaks (handling and id limit patches, vehicle audio loader), and did all the stuff (id 7000 was used for the ide line) However, the game seems to ignore my car and couldn't find it anywhere. Then, I tried to force its spawn using a vehicle spawner but the game crashed.

Similarly to GTA SA.

 

You must use free ID.

 

DFF ID limit is 6500 by default in GTA VC.

 

https://www.mixmods.com.br/2015/12/tutorial-adicionar-carros-sem-substituir.html

Edited by fastman92
  • KEKW 2
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4 hours ago, fastman92 said:

Similarly to GTA SA.

 

You must use free ID.

 

DFF ID limit is 6500 by default in GTA VC.

 

https://www.mixmods.com.br/2015/12/tutorial-adicionar-carros-sem-substituir.html

tysm, i have already added like 4 cars to my sa copy, but the lack of vc documentation makes it a lot harder xd

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- ANDROID_ARM32, GTA III 1.8 & GTA VC 1.09, (STREAMING -> Memory available) implemented

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My GTA_SA folder only has the Data folder, I need help please.

 

Edit: NVM, I used the redirect ini file.

Edited by Monkeyswetz
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Someone please help this bastard problem.

When I installed Fastman92 Limit Adjuster for my GTA IV,

suddenly this damn error appeared:

 

fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24

 

  Game has crashed, here's a log:
  Current process ID: 8660
  Current thread ID: 7488
  Last file to be loaded: common\data\default2.ide
  Last library loaded: SHFOLDER.DLL
  Exception addres:0x00030DA0 (module not found)
  Exception code: 0xC0000005 (EXCEPTION_ACCES_VIOLATION)
  Inaccessible memoru addres: 0x30DA0
 

  General registers:
  EAX: 0x082FDF0 (137352432)
  EBX: 0x01BEA364 (29270884)
  ECX: 0x082FD4F0 (137352432)
  EDX: 0x00030DA0 (200096)
  ESI: 0x082FD4F0 (13732432)
  EDI: 0x00000008 (8)
  EBP: 0x00000000 (0)
  ESP: 0x00030DA0 (200096) [module not found]
  EFL: 0x0210206 (2163206)

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On 8/17/2020 at 12:15 AM, fastman92 said:

 

hi fried

maybe I'm wrong, but I think the "fastman92_processor" does not know how to work with GTA 5 files, although this is mentioned in the description that it is allegedly possible

how do I convert GTA 5 files?

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Help pls

 

Game version: GTA SA 1.0 US
Unhandled exception at 0x6D373CD6 in nvd3dum.dll (+0x833cd6): 0xC0000005: Access violation reading location 0x00000014.
    Register dump:
        EAX: 0x00000000  EBX: 0x200B9990  ECX: 0x00000000  EDX: 0x200B9A3C  
        EDI: 0x19417930  ESI: 0x200B9990  EBP: 0x0177DD60  EIP: 0x6D373CD6  
        ESP: 0x0177DD10  EFL: 0x00210256  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0177DD10:  19417930 200B9990 19417930 00000000 0177DD5C 6D37AEEF
        0x0177DD28:  0000000D 00000006 200B9990 00000006 0177DD60 6D38670E
        0x0177DD40:  00000003 200B9990 200B99E4 00000081 00000000 6D388E50
        0x0177DD58:  200B9990 000B9990 0177DD80 6D36CE72 200B9990 00000098
        0x0177DD70:  19417930 6D36C24C 00000001 00000000 0177DE08 6D36C332
        0x0177DD88:  0177DFC4 0177DFC0 1463E40C 00001008 625DECD8 0177DDBC
        0x0177DDA0:  6CD25E14 947D2A60 00001008 200B69BC 00001008 200B6910
        0x0177DDB8:  00001008 0177DDCC 6CD25930 00001008 6E69616D 00000000
        0x0177DDD0:  00000000 00000000 00000000 00000000 00000010 01CF4BC0
        0x0177DDE8:  00000000 FFFFFFFF 200B9990 0177DE2C 6D38BF3D FFFFFFFF
        base: 0x01580000   top: 0x0177DD10   bottom: 0x01780000
        
    Backtrace (may be wrong):
        =>0x6D373CD6 in nvd3dum.dll (+0x833cd6) (0x0177DD60)
          0x6D36CE72 in nvd3dum.dll (+0x82ce72) (0x0177DD80)
          0x6D36C332 in nvd3dum.dll (+0x82c332) (0x0177DE08)
          0x6D38BF66 in nvd3dum.dll (+0x84bf66) (0x0177DE2C)
          0x6D3652D3 in nvd3dum.dll (+0x8252d3) (0x0177E00C)
          0x6D3658EF in nvd3dum.dll (+0x8258ef) (0x0177E02C)
          0x6D509919 in nvd3dum.dll (+0x9c9919) (0x0177E3C0)
          0x6D41929D in nvd3dum.dll (+0x8d929d) (0x0177E424)
          0x6D41CB03 in nvd3dum.dll (+0x8dcb03) (0x0177E4B4)
          0x6D41D5E2 in nvd3dum.dll (+0x8dd5e2) (0x0177E5B4)
          0x6D4234F8 in nvd3dum.dll (+0x8e34f8) (0x0177E618)
          0x6D39B84F in nvd3dum.dll (+0x85b84f) (0x0177E640)
          0x6D5437C1 in nvd3dum.dll (+0xa037c1) (0x0177E670)
          0x7114616C Direct3DShaderValidatorCreate9+0x59c0c in d3d9.dll (+0x15616c) (0x0177E68C)
          0x71064002 Direct3DCreate9Ex+0x10d32 in d3d9.dll (+0x74002) (0x0177E6B8)
          0x7105624D Direct3DCreate9Ex+0x2f7d in d3d9.dll (+0x6624d) (0x0177E720)
          0x6E8D39B7 D3DXCreateEffect+0x5ce7 in d3dx9_43.dll (+0xf39b7) (0x0177E73C)
          0x6E8D7E39 D3DXCreateEffect+0xa169 in d3dx9_43.dll (+0xf7e39) (0x0177E764)
          0x6E8DA419 D3DXCreateEffect+0xc749 in d3dx9_43.dll (+0xfa419) (0x0177E7BC)
        
    

 

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Hey, can anybody confirm if SA Crashes for them if Use file binary search by name is set to 1 while having SkyGFX Active?

 

I can get my game running with SkyGFX disabled, but once I enabled it the game crashes on startup. Is this a known bug/incompatibility?

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my game randomly crashes up to  2-5 minutes  when im roaming in the city.

 

my game keeps lagging whenever i drive anywhere. i tried copied stream memory from gta underground's  fastman's  ini file and still lags and crashes pretty much makes it no fun at all. I only have HD skins and SADirectX 

Comparing with hd skins and SADirectX (well without timecyc) in gta underground the game runs normally no lagging and  lasts at lasts very longer until the pause menu get a white screen at the top right corner. How did DK hack it to get the pause menu white?

 

 

 

 

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33 minutes ago, Pablitop said:

FLA 5.7 ?

WIP

On 9/3/2020 at 11:47 AM, skatefilter5 said:

my game randomly crashes up to  2-5 minutes  when im roaming in the city.

 

my game keeps lagging whenever i drive anywhere. i tried copied stream memory from gta underground's  fastman's  ini file and still lags and crashes pretty much makes it no fun at all. I only have HD skins and SADirectX 

Comparing with hd skins and SADirectX (well without timecyc) in gta underground the game runs normally no lagging and  lasts at lasts very longer until the pause menu get a white screen at the top right corner. How did DK hack it to get the pause menu white?

 

 

 

 

uninstall stream memory, open fastman92limitAdjuster_GTASA.ini, uncomment

#Memory available = 50

and change it 50 to 2048

Memory available = 2048

save it. maybe this fix your lag problem, about your game crashes post the log here, in this thread, maybe we can help you

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Game crashes on opcode "0871: init_jump_table.." when using Cleo Android on any version of San Andreas.Check, please. So far I am using 10-20 if-then instead "switch"(opcode - 0871:). Not very pretty

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2 hours ago, eagle152 said:

@fastman92 Do you have any plans to hack the GRGE limit?

No. 

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Good day sir!

I think there is some limitations on how much you can add .ifp files to the game, when you reach this limit the game will crash. And for gta sa android v2.00 if you add custom .dff to gta3.img the game will crash after loading screen, which doesnt happen in apk v1.08, hopefully you can break this limits to ? Thanks.

  • KEKW 2
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On 8/6/2020 at 4:26 PM, Mihail92 said:

Thanks, moving to the root folder and increasing the limit to 100 helped. There is one more problem. When loading a save in the desert at the airfield, it gives an error

Use spoiler.

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On 9/12/2020 at 2:41 AM, 007Ripper said:

Good day sir!

I think there is some limitations on how much you can add .ifp files to the game, when you reach this limit the game will crash. And for gta sa android v2.00 if you add custom .dff to gta3.img the game will crash after loading screen, which doesnt happen in apk v1.08, hopefully you can break this limits to ? Thanks.

ID LIMITS -> IFP

 

You should understand what exactly you're doing with this DFF file. 

Edited by fastman92
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