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fastman92

fastman92 limit adjuster

Recommended Posts

dkluin

Cant get any better, you told me you only have to add a few more things to your code, and you can start writing a path converter. Fascinating.

We'd be able to merge, convert and move paths by map center (shift locations).

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fastman92

Version 1.6 released:

http://www.mediafire.com/download/5joh44ehdez45d4/fastman92_limit_adjuster_1_6.rar

 

 

** 1.6

- GTA SA, added [sPECIAL] -> Make save of variable size.

- GTA SA, added DEBUG OUTPUT -> Enable debug output. Use a debugger (like IDA Pro) to catch GTA internal messages.

- GTA SA, added OTHER LIMITS -> Coronas

- GTA SA, fixed position of zones revealed on radar. Although, there's still no support for zones revealed outside of -3000 to 3000.

- GTA SA, fixed CIDlimitManagerGeneral<eFileType>::IsAnyIDlimitIncreased()

- GTA SA, added DYNAMIC LIMITS: CustomEnvMapPipeMatDataPool, CustomEnvMapPipeAtmDataPool, CustomSpecMapPipeMaterialDataPool

- GTA SA, added MAP LIMITS: Renderware world map size

- GTA SA, added RENDERER LIMITS:

- Invisible entity pointers

- Visible super LOD pointers

- Visible LOD pointers

- Visible entity pointers

 

- GTA SA, added VISIBILITY LIMITS:

- Invisible entity pointers

- Visible super LOD pointers

- Visible LOD pointers

- Visible entity pointers

 

- GTA SA, fixed little bugs when ID is unsigned

- GTA SA, fixed CPathFind::CompleteNewInterior, storing coordinates.

Expect high-quality limit adjuster.

Edited by fastman92
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_RJSingh_

This is really a great limit adjuster.

Edited by RJSanModder

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Fenton

 

Thats simple, I just downloaded them from a site and add them in the game on unused IDs, They're working fine but when trying to add third object, The game is crashing on mid of loading, I don't know what causes crashed, I did install the new object properly, But when I removed the third new object, The game works fine again, TWO new objects can be added to the game but trying to add ONE more would be causing crashing, I don't know why.

 

[iDE LIMITS]; IDE : objs section type 1 (14000)#IDE Objects Type 1 = 14000
Most likely this limit.

 

If not, post the content of .log file generated when the game crashes because of some limit.

 

There you are.

 

 

 

Starting fastman92 limit adjuster 1.6, compilation time: Apr  6 2015 20:47:31Game detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal expection handler has been registered.---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 1100 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 4---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).------------------------------------------------------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 310Number of bike lines = 23Number of flying lines = 44Number of boat lines = 32Number of animation group lines = 30&mod_HandlingManager = 0x4713798, sizeof(mod_HandlingManager) = 0x152C8sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of IDE:objs:type1 section to 24000---------------------------------------------Modified limit of IDE:cars section to 512---------------------------------------------Modified limit of IDE:peds section to 578---------------------------------------------Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63---------------------------------------------Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62---------------------------------------------Make helicopters land on water when cars on water cheat enabled.---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.Error reporting is applied now.---------------------------------------------Number of memory changes made: 419---------------------------------------------Game crashed unfortunately, here's a crash log:Current process ID: 1796Last file to be loaded: NULLast library loaded: NOT SETException address: 0x015632B0 ("gta_sa.exe"+0x11632B0)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x28General registers:EAX: 0x00000000 (0)EBX: 0x65F8B110 (1710797072)ECX: 0xC9742400 (-915135488)EDX: 0x000000FF (255)ESI: 0x00000000 (0)EDI: 0x0022F46C (2290796)EBP: 0x0022F280 (2290304)ESP: 0x0022F268 (2290280)EIP: 0x015632B0 (22426288)EFL: 0x00010246 (66118)Segment registers:CS: 001BDS: 0023ES: 0023FS: 003BGS: 0000SS: 0023FPU registers:ST0: 222221.234375 bytes: 00 00 00 00 00 4F 03 D9 10 40ST1: 222220.234375 bytes: 00 00 00 00 00 0F 03 D9 10 40ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST3: -62500.000000 bytes: 00 00 00 00 00 00 24 F4 0E C0ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST7: 5033.845215 bytes: 00 00 00 00 00 C3 4E 9D 0B 40CTRL: 007FSTAT: 0030TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 4F 03 D9MM1: 00 00 00 00 00 0F 03 D9MM2: 00 00 00 00 00 00 00 80MM3: 00 00 00 00 00 00 24 F4MM4: 00 00 00 00 00 00 00 80MM5: 00 00 00 00 00 00 00 00MM6: 00 00 00 00 00 00 00 00MM7: 00 00 00 00 00 C3 4E 9DXMM registers, 16 bytes:XMM0: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM1: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM2: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM3: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM4: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM5: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM6: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM7: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06Module list; Path	Module file size		Base	Size of image	Entry pointG:\GTA-SanAndreas_2\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570C:\Windows\SYSTEM32\ntdll.dll	1286144	0x773E0000	0x0013C000	0x00000000C:\Windows\system32\kernel32.dll	857088	0x76950000	0x000D4000	0x769A10E5C:\Windows\system32\KERNELBASE.dll	288256	0x75660000	0x0004A000	0x75667A9DC:\Windows\system32\WINMM.dll	194048	0x72300000	0x00032000	0x723037C1C:\Windows\system32\msvcrt.dll	690688	0x77540000	0x000AC000	0x7754A472C:\Windows\system32\USER32.dll	811520	0x76CF0000	0x000C9000	0x76D0F7C9C:\Windows\system32\GDI32.dll	304640	0x767D0000	0x0004E000	0x767DEC49C:\Windows\system32\LPK.dll	26624	0x76DF0000	0x0000A000	0x76DF136CC:\Windows\system32\USP10.dll	627200	0x76730000	0x0009D000	0x767647D7G:\GTA-SanAndreas_2\vorbisfile.dll	53760	0x70740000	0x00011000	0x70741A0BC:\Windows\system32\WS2_32.dll	206336	0x75830000	0x00035000	0x7583145DC:\Windows\system32\RPCRT4.dll	652288	0x75870000	0x000A1000	0x758AAFD4C:\Windows\system32\NSI.dll	8704	0x76C90000	0x00006000	0x76C91782G:\GTA-SanAndreas_2\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472C:\Windows\system32\ADVAPI32.dll	640000	0x77000000	0x000A0000	0x77022DD9C:\Windows\SYSTEM32\sechost.dll	92160	0x775F0000	0x00019000	0x775F4975C:\Windows\system32\ole32.dll	1412608	0x76A30000	0x0015C000	0x76A85D13C:\Windows\system32\apphelp.dll	292864	0x754D0000	0x0004B000	0x754D2B6CC:\Windows\AppPatch\AcGenral.DLL	2175488	0x68A20000	0x00218000	0x68A2220FC:\Windows\system32\SspiCli.dll	99840	0x75440000	0x0001A000	0x75442CCDC:\Windows\system32\SHLWAPI.dll	350208	0x770A0000	0x00057000	0x770BA24AC:\Windows\system32\UxTheme.dll	249856	0x742D0000	0x00040000	0x742DA2DDC:\Windows\system32\samcli.dll	50688	0x73CA0000	0x0000F000	0x73CA125EC:\Windows\system32\OLEAUT32.dll	571904	0x76830000	0x0008F000	0x76833FB1C:\Windows\system32\MSACM32.dll	72192	0x6E6A0000	0x00014000	0x6E6A1340C:\Windows\system32\VERSION.dll	21504	0x74A20000	0x00009000	0x74A21220C:\Windows\system32\SHELL32.dll	12866560	0x75AE0000	0x00C49000	0x75B5D45AC:\Windows\system32\sfc.dll	2560	0x6F2F0000	0x00003000	0x00000000C:\Windows\system32\sfc_os.DLL	40960	0x6EF90000	0x0000D000	0x6EF91392C:\Windows\system32\USERENV.dll	79360	0x74B90000	0x00017000	0x74B91C89C:\Windows\system32\profapi.dll	31744	0x75530000	0x0000B000	0x75531992C:\Windows\system32\dwmapi.dll	67072	0x74310000	0x00013000	0x74311D3FC:\Windows\system32\SETUPAPI.dll	1668608	0x77170000	0x0019D000	0x771717E7C:\Windows\system32\CFGMGR32.dll	145920	0x756E0000	0x00027000	0x756E58B9C:\Windows\system32\DEVOBJ.dll	64512	0x75640000	0x00012000	0x75641441C:\Windows\system32\urlmon.dll	1224704	0x75920000	0x00135000	0x75921AACC:\Windows\system32\CRYPT32.dll	1151488	0x75710000	0x0011C000	0x757115AEC:\Windows\system32\MSASN1.dll	34816	0x755A0000	0x0000C000	0x755A238DC:\Windows\system32\iertutil.dll	2058240	0x76E00000	0x001F9000	0x76E0224DC:\Windows\system32\MPR.dll	64000	0x71480000	0x00012000	0x71481200C:\Windows\AppPatch\AcLayers.dll	559616	0x69A10000	0x0008C000	0x69A11FFFC:\Windows\system32\WINSPOOL.DRV	319488	0x72010000	0x00051000	0x72039834C:\Windows\AppPatch\AcXtrnal.DLL	211968	0x687C0000	0x00259000	0x687D821BC:\Windows\system32\SHUNIMPL.DLL	10240	0x70890000	0x00006000	0x70891093C:\Windows\system32\SortServer2003Compat.dll	38400	0x73F30000	0x0000D000	0x73F37C69C:\Windows\system32\IMM32.DLL	118272	0x77520000	0x0001F000	0x77521355C:\Windows\system32\MSCTF.dll	828928	0x77310000	0x000CC000	0x7731168BG:\GTA-SanAndreas_2\vorbishooked.DLL	65536	0x00350000	0x00011000	0x00354C98G:\GTA-SanAndreas_2\ogg.dll	36864	0x00330000	0x00009000	0x0033302EG:\GTA-SanAndreas_2\vorbis.dll	1060864	0x02FF0000	0x00108000	0x03003F7CG:\GTA-SanAndreas_2\modloader.asi	643584	0x69960000	0x000A4000	0x699B4403C:\Windows\system32\dbghelp.dll	854528	0x69DE0000	0x000EB000	0x69DE1445G:\GTA-SanAndreas_2\CLEO.asi	264704	0x698F0000	0x0006B000	0x698FE3D4G:\GTA-SanAndreas_2\BASS.dll	107584	0x11000000	0x0004D000	0x1104C036G:\GTA-SanAndreas_2\limit_adjuster_gta3vcsa.asi	403456	0x68750000	0x00069000	0x6878E8FEG:\GTA-SanAndreas_2\imCamAim.asi	65024	0x6D750000	0x00014000	0x6D7589DAG:\GTA-SanAndreas_2\MSVCP100.dll	421200	0x68050000	0x00069000	0x68083CF4G:\GTA-SanAndreas_2\MSVCR100.dll	773968	0x67F90000	0x000BF000	0x67FA1DFCG:\GTA-SanAndreas_2\weaponlimit.asi	99840	0x6D730000	0x0001D000	0x6D734E5FG:\GTA-SanAndreas_2\VMPEditor.asi	145920	0x01BA0000	0x0002C000	0x01BB5294G:\GTA-SanAndreas_2\scripts\$fastman92limitAdjuster.asi	454144	0x67F10000	0x0007B000	0x67F51AEEC:\Windows\system32\PSAPI.DLL	6144	0x77160000	0x00005000	0x77161438G:\GTA-SanAndreas_2\scripts\DllTricks.dll	7680	0x70730000	0x00006000	0x70731593G:\GTA-SanAndreas_2\scripts\SilentPatchSA.asi	187904	0x6D1B0000	0x00033000	0x6D1C8FDFG:\GTA-SanAndreas_2\scripts\VehicleAudioLoader.asi	10240	0x67E50000	0x000B5000	0x67E5178DG:\GTA-SanAndreas_2\scripts\Multi-sampling fix.asi	33280	0x6F520000	0x0000C000	0x6F521467G:\GTA-SanAndreas_2\scripts\ped_spec.asi	64000	0x6D050000	0x00014000	0x6D05835AG:\GTA-SanAndreas_2\d3dx9_43.dll	1998168	0x66400000	0x001FF000	0x665BEC0DG:\GTA-SanAndreas_2\scripts\ExGangWars.asi	70656	0x6D030000	0x00016000	0x6D03322CG:\GTA-SanAndreas_2\scripts\GTASA_widescreen_fix.asi	100352	0x6C560000	0x0001E000	0x6C565CB4G:\GTA-SanAndreas_2\scripts\flickr.asi	32768	0x6F300000	0x0000C000	0x6F3012E2G:\GTA-SanAndreas_2\scripts\carcols.asi	53248	0x033D0000	0x0001F000	0x033D10BCG:\GTA-SanAndreas_2\scripts\town_adjuster.asi	101888	0x6C340000	0x0001F000	0x6C3446CBG:\GTA-SanAndreas_2\scripts\SirenExtender.asi	117248	0x6BA80000	0x00030000	0x6BA91523G:\GTA-SanAndreas_2\MSVCP120D.dll	815192	0x67D80000	0x000C9000	0x67E04380G:\GTA-SanAndreas_2\MSVCR120D.dll	1824344	0x66240000	0x001BF000	0x6629EEB0G:\GTA-SanAndreas_2\scripts\gta3vcsa_resolution_override.asi	63488	0x69EE0000	0x00014000	0x69EE1F45G:\GTA-SanAndreas_2\scripts\IDE_DD_Tweaker.asi	68608	0x698D0000	0x00016000	0x698D2181G:\GTA-SanAndreas_2\scripts\sa_draw_distance_changer.asi	67584	0x697C0000	0x00015000	0x697C1DBFG:\GTA-SanAndreas_2\scripts\2dfx.asi	107520	0x697A0000	0x00020000	0x697A3F62G:\GTA-SanAndreas_2\scripts\skygfx.asi	112128	0x68FA0000	0x00021000	0x68FA6825G:\GTA-SanAndreas_2\scripts\normalmap_byDK.asi	162304	0x68720000	0x0002D000	0x6872D87BG:\GTA-SanAndreas_2\scripts\shadows.asi	51712	0x67D50000	0x00029000	0x67D76001C:\Windows\system32\DDRAW.dll	531968	0x697E0000	0x000E7000	0x697E1771C:\Windows\system32\DCIMAN32.dll	10240	0x70920000	0x00006000	0x70921250C:\Windows\system32\CRYPTBASE.dll	36864	0x75460000	0x0000C000	0x754610E1C:\Windows\system32\DSOUND.dll	453632	0x70810000	0x00072000	0x70811576C:\Windows\system32\POWRPROF.dll	145408	0x73EF0000	0x00025000	0x73EF2B71C:\Windows\system32\CLBCatQ.DLL	522240	0x768C0000	0x00083000	0x768C23D2C:\Windows\System32\MMDevApi.dll	213504	0x74000000	0x00039000	0x7400E1E6C:\Windows\System32\PROPSYS.dll	988160	0x74370000	0x000F5000	0x7437ADAEC:\Windows\system32\AUDIOSES.DLL	195584	0x6E6D0000	0x00036000	0x6E6D9842C:\Windows\system32\DINPUT8.dll	145408	0x707E0000	0x00030000	0x707FEC5CC:\Windows\system32\HID.DLL	22016	0x74330000	0x00009000	0x74331120C:\Windows\system32\WINTRUST.dll	172544	0x756B0000	0x0002D000	0x756B2911C:\Windows\system32\d3d9.dll	1826816	0x65AC0000	0x001C3000	0x65AC1811C:\Windows\system32\d3d8thk.dll	11264	0x67740000	0x00006000	0x677411F0C:\Windows\system32\nvd3dum.dll	10071656	0x63760000	0x009A9000	0x63AE5630C:\Program Files\Internet Download Manager\idmmkb.dll	36440	0x04E20000	0x00007000	0x04E2229AC:\Windows\system32\quartz.dll	1328640	0x65940000	0x00177000	0x659442C2C:\Windows\system32\devenum.dll	66560	0x72410000	0x00014000	0x7241CE73C:\Windows\system32\DShowRdpFilter.dll	245248	0x65900000	0x00040000	0x6591D965C:\Windows\system32\WTSAPI32.dll	39936	0x74B30000	0x0000D000	0x74B311E0C:\Windows\system32\WINSTA.dll	156160	0x74C90000	0x00029000	0x74C98FA1C:\Windows\system32\slc.dll	27136	0x737C0000	0x0000A000	0x737C4D20C:\Program Files\K-Lite Codec Pack\Filters\LAV\LAVSplitter.ax	419840	0x65890000	0x0006C000	0x658C271AC:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16385_none_421189da2b7fabfc\COMCTL32.dll	1680896	0x745C0000	0x0019E000	0x745F3731C:\Program Files\K-Lite Codec Pack\Filters\LAV\avformat-lav-55.dll	1297107	0x6F640000	0x00118000	0x6F641440C:\Program Files\K-Lite Codec Pack\Filters\LAV\avcodec-lav-55.dll	7790905	0x69F00000	0x00BB0000	0x69F01440C:\Program Files\K-Lite Codec Pack\Filters\LAV\avutil-lav-52.dll	266962	0x6F540000	0x00047000	0x6F541440C:\Program Files\K-Lite Codec Pack\Filters\LAV\libbluray.dll	184832	0x65850000	0x00032000	0x65868FB3C:\Program Files\K-Lite Codec Pack\Filters\vsfilter.dll	1566720	0x656B0000	0x00195000	0x65796FB0C:\Windows\system32\COMDLG32.dll	486912	0x75A60000	0x0007B000	0x75A61AEEC:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16385_none_ebf82fc36c758ad5\COMCTL32.dll	530432	0x755B0000	0x00084000	0x755B19A9C:\Windows\system32\WININET.dll	977920	0x76B90000	0x000F4000	0x76B9175BC:\Windows\system32\Normaliz.dll	2048	0x76820000	0x00003000	0x00000000C:\Windows\system32\D3DIM700.DLL	817664	0x655E0000	0x000CC000	0x655E136AC:\Program Files\K-Lite Codec Pack\Filters\LAV\LAVAudio.ax	237568	0x655A0000	0x0003F000	0x655B8C79C:\Program Files\K-Lite Codec Pack\Filters\LAV\avresample-lav-1.dll	166990	0x65100000	0x0002D000	0x65101440C:\Program Files\CyberLink\PowerDVD\NavFilter\clm4splt.ax	135168	0x1C400000	0x00021000	0x1C40AAB0C:\Windows\System32\msmpeg2adec.dll	970240	0x654A0000	0x000F1000	0x6554D63CC:\Windows\System32\MFPlat.DLL	352768	0x6E5C0000	0x00059000	0x6E5CDB19C:\Windows\System32\AVRT.dll	14336	0x73F20000	0x00007000	0x73F210C0C:\Program Files\CyberLink\PowerDVD\AudioFilter\CLAudWizard.ax	53248	0x06AA0000	0x0000D000	0x06AA2AF0C:\Windows\system32\wdmaud.drv	172032	0x6E720000	0x00030000	0x6E723C6BC:\Windows\system32\ksuser.dll	4608	0x6E710000	0x00004000	0x6E711030C:\Windows\system32\msacm32.drv	20992	0x6E6C0000	0x00008000	0x6E6C4119C:\Windows\system32\midimap.dll	16896	0x6E690000	0x00007000	0x6E6911D0C:\Windows\system32\wmvcore.dll	2504192	0x68FD0000	0x00267000	0x68FEF2C2C:\Windows\system32\WMASF.DLL	237568	0x6F1B0000	0x0003D000	0x6F1B11E5C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7600.16385_none_72fc7cbf861225ca\gdiplus.dll	1624576	0x74140000	0x00190000	0x741DD01FC:\Windows\system32\mlang.dll	177664	0x6E070000	0x0002E000	0x6E0716EDGame terminated.

 

 

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fastman92

 

 

Thats simple, I just downloaded them from a site and add them in the game on unused IDs, They're working fine but when trying to add third object, The game is crashing on mid of loading, I don't know what causes crashed, I did install the new object properly, But when I removed the third new object, The game works fine again, TWO new objects can be added to the game but trying to add ONE more would be causing crashing, I don't know why.

 

[iDE LIMITS]; IDE : objs section type 1 (14000)#IDE Objects Type 1 = 14000
Most likely this limit.

 

If not, post the content of .log file generated when the game crashes because of some limit.

 

There you are.

 

 

 

 

Starting fastman92 limit adjuster 1.6, compilation time: Apr  6 2015 20:47:31Game detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal expection handler has been registered.---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 1100 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 4---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).------------------------------------------------------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 310Number of bike lines = 23Number of flying lines = 44Number of boat lines = 32Number of animation group lines = 30&mod_HandlingManager = 0x4713798, sizeof(mod_HandlingManager) = 0x152C8sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of IDE:objs:type1 section to 24000---------------------------------------------Modified limit of IDE:cars section to 512---------------------------------------------Modified limit of IDE:peds section to 578---------------------------------------------Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63---------------------------------------------Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62---------------------------------------------Make helicopters land on water when cars on water cheat enabled.---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.Error reporting is applied now.---------------------------------------------Number of memory changes made: 419---------------------------------------------Game crashed unfortunately, here's a crash log:Current process ID: 1796Last file to be loaded: NULLast library loaded: NOT SETException address: 0x015632B0 ("gta_sa.exe"+0x11632B0)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x28General registers:EAX: 0x00000000 (0)EBX: 0x65F8B110 (1710797072)ECX: 0xC9742400 (-915135488)EDX: 0x000000FF (255)ESI: 0x00000000 (0)EDI: 0x0022F46C (2290796)EBP: 0x0022F280 (2290304)ESP: 0x0022F268 (2290280)EIP: 0x015632B0 (22426288)EFL: 0x00010246 (66118)Segment registers:CS: 001BDS: 0023ES: 0023FS: 003BGS: 0000SS: 0023FPU registers:ST0: 222221.234375 bytes: 00 00 00 00 00 4F 03 D9 10 40ST1: 222220.234375 bytes: 00 00 00 00 00 0F 03 D9 10 40ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST3: -62500.000000 bytes: 00 00 00 00 00 00 24 F4 0E C0ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST7: 5033.845215 bytes: 00 00 00 00 00 C3 4E 9D 0B 40CTRL: 007FSTAT: 0030TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 4F 03 D9MM1: 00 00 00 00 00 0F 03 D9MM2: 00 00 00 00 00 00 00 80MM3: 00 00 00 00 00 00 24 F4MM4: 00 00 00 00 00 00 00 80MM5: 00 00 00 00 00 00 00 00MM6: 00 00 00 00 00 00 00 00MM7: 00 00 00 00 00 C3 4E 9DXMM registers, 16 bytes:XMM0: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM1: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM2: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM3: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM4: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM5: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM6: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06XMM7: 78 86 26 06 C0 86 26 06 08 87 26 06 50 87 26 06Module list; Path	Module file size		Base	Size of image	Entry pointG:\GTA-SanAndreas_2\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570C:\Windows\SYSTEM32\ntdll.dll	1286144	0x773E0000	0x0013C000	0x00000000C:\Windows\system32\kernel32.dll	857088	0x76950000	0x000D4000	0x769A10E5C:\Windows\system32\KERNELBASE.dll	288256	0x75660000	0x0004A000	0x75667A9DC:\Windows\system32\WINMM.dll	194048	0x72300000	0x00032000	0x723037C1C:\Windows\system32\msvcrt.dll	690688	0x77540000	0x000AC000	0x7754A472C:\Windows\system32\USER32.dll	811520	0x76CF0000	0x000C9000	0x76D0F7C9C:\Windows\system32\GDI32.dll	304640	0x767D0000	0x0004E000	0x767DEC49C:\Windows\system32\LPK.dll	26624	0x76DF0000	0x0000A000	0x76DF136CC:\Windows\system32\USP10.dll	627200	0x76730000	0x0009D000	0x767647D7G:\GTA-SanAndreas_2\vorbisfile.dll	53760	0x70740000	0x00011000	0x70741A0BC:\Windows\system32\WS2_32.dll	206336	0x75830000	0x00035000	0x7583145DC:\Windows\system32\RPCRT4.dll	652288	0x75870000	0x000A1000	0x758AAFD4C:\Windows\system32\NSI.dll	8704	0x76C90000	0x00006000	0x76C91782G:\GTA-SanAndreas_2\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472C:\Windows\system32\ADVAPI32.dll	640000	0x77000000	0x000A0000	0x77022DD9C:\Windows\SYSTEM32\sechost.dll	92160	0x775F0000	0x00019000	0x775F4975C:\Windows\system32\ole32.dll	1412608	0x76A30000	0x0015C000	0x76A85D13C:\Windows\system32\apphelp.dll	292864	0x754D0000	0x0004B000	0x754D2B6CC:\Windows\AppPatch\AcGenral.DLL	2175488	0x68A20000	0x00218000	0x68A2220FC:\Windows\system32\SspiCli.dll	99840	0x75440000	0x0001A000	0x75442CCDC:\Windows\system32\SHLWAPI.dll	350208	0x770A0000	0x00057000	0x770BA24AC:\Windows\system32\UxTheme.dll	249856	0x742D0000	0x00040000	0x742DA2DDC:\Windows\system32\samcli.dll	50688	0x73CA0000	0x0000F000	0x73CA125EC:\Windows\system32\OLEAUT32.dll	571904	0x76830000	0x0008F000	0x76833FB1C:\Windows\system32\MSACM32.dll	72192	0x6E6A0000	0x00014000	0x6E6A1340C:\Windows\system32\VERSION.dll	21504	0x74A20000	0x00009000	0x74A21220C:\Windows\system32\SHELL32.dll	12866560	0x75AE0000	0x00C49000	0x75B5D45AC:\Windows\system32\sfc.dll	2560	0x6F2F0000	0x00003000	0x00000000C:\Windows\system32\sfc_os.DLL	40960	0x6EF90000	0x0000D000	0x6EF91392C:\Windows\system32\USERENV.dll	79360	0x74B90000	0x00017000	0x74B91C89C:\Windows\system32\profapi.dll	31744	0x75530000	0x0000B000	0x75531992C:\Windows\system32\dwmapi.dll	67072	0x74310000	0x00013000	0x74311D3FC:\Windows\system32\SETUPAPI.dll	1668608	0x77170000	0x0019D000	0x771717E7C:\Windows\system32\CFGMGR32.dll	145920	0x756E0000	0x00027000	0x756E58B9C:\Windows\system32\DEVOBJ.dll	64512	0x75640000	0x00012000	0x75641441C:\Windows\system32\urlmon.dll	1224704	0x75920000	0x00135000	0x75921AACC:\Windows\system32\CRYPT32.dll	1151488	0x75710000	0x0011C000	0x757115AEC:\Windows\system32\MSASN1.dll	34816	0x755A0000	0x0000C000	0x755A238DC:\Windows\system32\iertutil.dll	2058240	0x76E00000	0x001F9000	0x76E0224DC:\Windows\system32\MPR.dll	64000	0x71480000	0x00012000	0x71481200C:\Windows\AppPatch\AcLayers.dll	559616	0x69A10000	0x0008C000	0x69A11FFFC:\Windows\system32\WINSPOOL.DRV	319488	0x72010000	0x00051000	0x72039834C:\Windows\AppPatch\AcXtrnal.DLL	211968	0x687C0000	0x00259000	0x687D821BC:\Windows\system32\SHUNIMPL.DLL	10240	0x70890000	0x00006000	0x70891093C:\Windows\system32\SortServer2003Compat.dll	38400	0x73F30000	0x0000D000	0x73F37C69C:\Windows\system32\IMM32.DLL	118272	0x77520000	0x0001F000	0x77521355C:\Windows\system32\MSCTF.dll	828928	0x77310000	0x000CC000	0x7731168BG:\GTA-SanAndreas_2\vorbishooked.DLL	65536	0x00350000	0x00011000	0x00354C98G:\GTA-SanAndreas_2\ogg.dll	36864	0x00330000	0x00009000	0x0033302EG:\GTA-SanAndreas_2\vorbis.dll	1060864	0x02FF0000	0x00108000	0x03003F7CG:\GTA-SanAndreas_2\modloader.asi	643584	0x69960000	0x000A4000	0x699B4403C:\Windows\system32\dbghelp.dll	854528	0x69DE0000	0x000EB000	0x69DE1445G:\GTA-SanAndreas_2\CLEO.asi	264704	0x698F0000	0x0006B000	0x698FE3D4G:\GTA-SanAndreas_2\BASS.dll	107584	0x11000000	0x0004D000	0x1104C036G:\GTA-SanAndreas_2\limit_adjuster_gta3vcsa.asi	403456	0x68750000	0x00069000	0x6878E8FEG:\GTA-SanAndreas_2\imCamAim.asi	65024	0x6D750000	0x00014000	0x6D7589DAG:\GTA-SanAndreas_2\MSVCP100.dll	421200	0x68050000	0x00069000	0x68083CF4G:\GTA-SanAndreas_2\MSVCR100.dll	773968	0x67F90000	0x000BF000	0x67FA1DFCG:\GTA-SanAndreas_2\weaponlimit.asi	99840	0x6D730000	0x0001D000	0x6D734E5FG:\GTA-SanAndreas_2\VMPEditor.asi	145920	0x01BA0000	0x0002C000	0x01BB5294G:\GTA-SanAndreas_2\scripts\$fastman92limitAdjuster.asi	454144	0x67F10000	0x0007B000	0x67F51AEEC:\Windows\system32\PSAPI.DLL	6144	0x77160000	0x00005000	0x77161438G:\GTA-SanAndreas_2\scripts\DllTricks.dll	7680	0x70730000	0x00006000	0x70731593G:\GTA-SanAndreas_2\scripts\SilentPatchSA.asi	187904	0x6D1B0000	0x00033000	0x6D1C8FDFG:\GTA-SanAndreas_2\scripts\VehicleAudioLoader.asi	10240	0x67E50000	0x000B5000	0x67E5178DG:\GTA-SanAndreas_2\scripts\Multi-sampling fix.asi	33280	0x6F520000	0x0000C000	0x6F521467G:\GTA-SanAndreas_2\scripts\ped_spec.asi	64000	0x6D050000	0x00014000	0x6D05835AG:\GTA-SanAndreas_2\d3dx9_43.dll	1998168	0x66400000	0x001FF000	0x665BEC0DG:\GTA-SanAndreas_2\scripts\ExGangWars.asi	70656	0x6D030000	0x00016000	0x6D03322CG:\GTA-SanAndreas_2\scripts\GTASA_widescreen_fix.asi	100352	0x6C560000	0x0001E000	0x6C565CB4G:\GTA-SanAndreas_2\scripts\flickr.asi	32768	0x6F300000	0x0000C000	0x6F3012E2G:\GTA-SanAndreas_2\scripts\carcols.asi	53248	0x033D0000	0x0001F000	0x033D10BCG:\GTA-SanAndreas_2\scripts\town_adjuster.asi	101888	0x6C340000	0x0001F000	0x6C3446CBG:\GTA-SanAndreas_2\scripts\SirenExtender.asi	117248	0x6BA80000	0x00030000	0x6BA91523G:\GTA-SanAndreas_2\MSVCP120D.dll	815192	0x67D80000	0x000C9000	0x67E04380G:\GTA-SanAndreas_2\MSVCR120D.dll	1824344	0x66240000	0x001BF000	0x6629EEB0G:\GTA-SanAndreas_2\scripts\gta3vcsa_resolution_override.asi	63488	0x69EE0000	0x00014000	0x69EE1F45G:\GTA-SanAndreas_2\scripts\IDE_DD_Tweaker.asi	68608	0x698D0000	0x00016000	0x698D2181G:\GTA-SanAndreas_2\scripts\sa_draw_distance_changer.asi	67584	0x697C0000	0x00015000	0x697C1DBFG:\GTA-SanAndreas_2\scripts\2dfx.asi	107520	0x697A0000	0x00020000	0x697A3F62G:\GTA-SanAndreas_2\scripts\skygfx.asi	112128	0x68FA0000	0x00021000	0x68FA6825G:\GTA-SanAndreas_2\scripts\normalmap_byDK.asi	162304	0x68720000	0x0002D000	0x6872D87BG:\GTA-SanAndreas_2\scripts\shadows.asi	51712	0x67D50000	0x00029000	0x67D76001C:\Windows\system32\DDRAW.dll	531968	0x697E0000	0x000E7000	0x697E1771C:\Windows\system32\DCIMAN32.dll	10240	0x70920000	0x00006000	0x70921250C:\Windows\system32\CRYPTBASE.dll	36864	0x75460000	0x0000C000	0x754610E1C:\Windows\system32\DSOUND.dll	453632	0x70810000	0x00072000	0x70811576C:\Windows\system32\POWRPROF.dll	145408	0x73EF0000	0x00025000	0x73EF2B71C:\Windows\system32\CLBCatQ.DLL	522240	0x768C0000	0x00083000	0x768C23D2C:\Windows\System32\MMDevApi.dll	213504	0x74000000	0x00039000	0x7400E1E6C:\Windows\System32\PROPSYS.dll	988160	0x74370000	0x000F5000	0x7437ADAEC:\Windows\system32\AUDIOSES.DLL	195584	0x6E6D0000	0x00036000	0x6E6D9842C:\Windows\system32\DINPUT8.dll	145408	0x707E0000	0x00030000	0x707FEC5CC:\Windows\system32\HID.DLL	22016	0x74330000	0x00009000	0x74331120C:\Windows\system32\WINTRUST.dll	172544	0x756B0000	0x0002D000	0x756B2911C:\Windows\system32\d3d9.dll	1826816	0x65AC0000	0x001C3000	0x65AC1811C:\Windows\system32\d3d8thk.dll	11264	0x67740000	0x00006000	0x677411F0C:\Windows\system32\nvd3dum.dll	10071656	0x63760000	0x009A9000	0x63AE5630C:\Program Files\Internet Download Manager\idmmkb.dll	36440	0x04E20000	0x00007000	0x04E2229AC:\Windows\system32\quartz.dll	1328640	0x65940000	0x00177000	0x659442C2C:\Windows\system32\devenum.dll	66560	0x72410000	0x00014000	0x7241CE73C:\Windows\system32\DShowRdpFilter.dll	245248	0x65900000	0x00040000	0x6591D965C:\Windows\system32\WTSAPI32.dll	39936	0x74B30000	0x0000D000	0x74B311E0C:\Windows\system32\WINSTA.dll	156160	0x74C90000	0x00029000	0x74C98FA1C:\Windows\system32\slc.dll	27136	0x737C0000	0x0000A000	0x737C4D20C:\Program Files\K-Lite Codec Pack\Filters\LAV\LAVSplitter.ax	419840	0x65890000	0x0006C000	0x658C271AC:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7600.16385_none_421189da2b7fabfc\COMCTL32.dll	1680896	0x745C0000	0x0019E000	0x745F3731C:\Program Files\K-Lite Codec Pack\Filters\LAV\avformat-lav-55.dll	1297107	0x6F640000	0x00118000	0x6F641440C:\Program Files\K-Lite Codec Pack\Filters\LAV\avcodec-lav-55.dll	7790905	0x69F00000	0x00BB0000	0x69F01440C:\Program Files\K-Lite Codec Pack\Filters\LAV\avutil-lav-52.dll	266962	0x6F540000	0x00047000	0x6F541440C:\Program Files\K-Lite Codec Pack\Filters\LAV\libbluray.dll	184832	0x65850000	0x00032000	0x65868FB3C:\Program Files\K-Lite Codec Pack\Filters\vsfilter.dll	1566720	0x656B0000	0x00195000	0x65796FB0C:\Windows\system32\COMDLG32.dll	486912	0x75A60000	0x0007B000	0x75A61AEEC:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7600.16385_none_ebf82fc36c758ad5\COMCTL32.dll	530432	0x755B0000	0x00084000	0x755B19A9C:\Windows\system32\WININET.dll	977920	0x76B90000	0x000F4000	0x76B9175BC:\Windows\system32\Normaliz.dll	2048	0x76820000	0x00003000	0x00000000C:\Windows\system32\D3DIM700.DLL	817664	0x655E0000	0x000CC000	0x655E136AC:\Program Files\K-Lite Codec Pack\Filters\LAV\LAVAudio.ax	237568	0x655A0000	0x0003F000	0x655B8C79C:\Program Files\K-Lite Codec Pack\Filters\LAV\avresample-lav-1.dll	166990	0x65100000	0x0002D000	0x65101440C:\Program Files\CyberLink\PowerDVD\NavFilter\clm4splt.ax	135168	0x1C400000	0x00021000	0x1C40AAB0C:\Windows\System32\msmpeg2adec.dll	970240	0x654A0000	0x000F1000	0x6554D63CC:\Windows\System32\MFPlat.DLL	352768	0x6E5C0000	0x00059000	0x6E5CDB19C:\Windows\System32\AVRT.dll	14336	0x73F20000	0x00007000	0x73F210C0C:\Program Files\CyberLink\PowerDVD\AudioFilter\CLAudWizard.ax	53248	0x06AA0000	0x0000D000	0x06AA2AF0C:\Windows\system32\wdmaud.drv	172032	0x6E720000	0x00030000	0x6E723C6BC:\Windows\system32\ksuser.dll	4608	0x6E710000	0x00004000	0x6E711030C:\Windows\system32\msacm32.drv	20992	0x6E6C0000	0x00008000	0x6E6C4119C:\Windows\system32\midimap.dll	16896	0x6E690000	0x00007000	0x6E6911D0C:\Windows\system32\wmvcore.dll	2504192	0x68FD0000	0x00267000	0x68FEF2C2C:\Windows\system32\WMASF.DLL	237568	0x6F1B0000	0x0003D000	0x6F1B11E5C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7600.16385_none_72fc7cbf861225ca\gdiplus.dll	1624576	0x74140000	0x00190000	0x741DD01FC:\Windows\system32\mlang.dll	177664	0x6E070000	0x0002E000	0x6E0716EDGame terminated.

 

 

You've put too many .col files, exceeding the limit.

 

Increasing this limit will involve editing ID LIMITS, these can cause incompatibilities with existing ASI plugins and scripts. They weren't designed to work with different memory addresses of certain frequently used arrays.

SilentPatch and GTA V HUD will work, however.

 

How to adjust the limit of max number of .col files?

 

First of all, you have to enable ID limit patch

 

[iD LIMITS]#Apply ID limit patch = 0
Remove # and make it 1.

 

 

; COL (255)#FILE_TYPE_COL = 255
Now remove # and increase or decrease the value.

 

 

-------------------------------------------------------

 

I made a highly detailed map of GTA SA, download below:

http://www.mediafire.com/view/n3c0x4a7v0lza0d/GTA_SA_map_visualization_05-04-2015_10-29.png

 

Stuff marked:

- tracks*.dat lines - train and tram paths

- paths + roadblocks

- car generators from binary IPLs.

Edited by fastman92
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Fenton

Thanks Fastman, It is working great!

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dkluin

Amazing job, gonna try.

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fastman92

Version 1.7 released

Download: http://www.mediafire.com/download/7497qqf9wtvnqco/fastman92_limit_adjuster_1_7.rar

 

Latest changes:

 


** 1.7
- GTA IV, handling.cfg limits hacked
- GTA SA, object.dat limit hacked

** 1.6
- GTA SA, added [sPECIAL] -> Make save of variable size.
- GTA SA, added DEBUG OUTPUT -> Enable debug output. Use a debugger (like IDA Pro) to catch GTA internal messages.
- GTA SA, added OTHER LIMITS -> Coronas
- GTA SA, fixed position of zones revealed on radar. Although, there's still no support for zones revealed outside of -3000 to 3000.
- GTA SA, fixed CIDlimitManagerGeneral<eFileType>::IsAnyIDlimitIncreased()
- GTA SA, added DYNAMIC LIMITS: CustomEnvMapPipeMatDataPool, CustomEnvMapPipeAtmDataPool, CustomSpecMapPipeMaterialDataPool
- GTA SA, added MAP LIMITS: Renderware world map size
- GTA SA, added RENDERER LIMITS:
- Invisible entity pointers
- Visible super LOD pointers
- Visible LOD pointers
- Visible entity pointers

- GTA SA, added VISIBILITY LIMITS:
- Alpha list limit
- Alpha boat atomic list limit
- Alpha entity list limit
- Alpha underwater entity list limit
- Alpha really draw last list limit

- GTA SA, fixed little bugs when ID is unsigned
- GTA SA, fixed CPathFind::CompleteNewInterior, storing coordinates.

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serke757

Fastman, it works perfect and stable! But what about paintjobs for added vehicles?

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fastman92

Paintjobs - i forgot about it completely. I'll give it a try.

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serke757

Fastman, one more question please:

which line (limit) should I edit if I want to add tuning parts?

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_RJSingh_

Fastman, one more question please:

which line (limit) should I edit if I want to add tuning parts?

He doesn't hack tuning parts limit yet.

@Fastman92 i think you did something wrong in Main post ,text are written twice

Edited by RJSanModder

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dkluin

For total conversions like Underground, gang ID limits are neccessairy.

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_RJSingh_

For total conversions like Underground, gang ID limits are neccessairy.

Is there is a limit?

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dkluin

 

For total conversions like Underground, gang ID limits are neccessairy.

Is there is a limit?

 

Yes, you can only have 0-10 gangs I believe.

9 and 10 are unused.

Also, there should be a way to add more police, ambulance and firetruck zones. Also, maybe add the ability to add more police/ambulance/firetruck peds and give them police AI? So you don't just have SA police.

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_RJSingh_

list of Some limits which are remaining:

paintjobs(id 400-630)

CarMods(70)

carcols(128)

pedgrp(20)

Stream handles

Stunt Jumps(256)

Polygons(5000)

Water Planes(1021)
Tasks(500)
Events(200)
Point Routes(64)
Patrol Routes(32)
Node Routes(64)
Task Allocators(16)
Ped Attractors(64)

EnEx(400)

IMG Headers(5000)

Aiming Offsets(21)

Weapon Objects(51)

Markers(175)
Garages(50)
Pickups(620)
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dkluin

 

list of Some limits which are remaining:

paintjobs(id 400-630)

CarMods(70)

carcols(128)

pedgrp(20)

Stream handles

Stunt Jumps(256)

Polygons(5000)

Water Planes(1021)
Tasks(500)
Events(200)
Point Routes(64)
Patrol Routes(32)
Node Routes(64)
Task Allocators(16)
Ped Attractors(64)

EnEx(400)

IMG Headers(5000)

Aiming Offsets(21)

Weapon Objects(51)

Markers(175)
Garages(50)
Pickups(620)

 

I would like to see these implemented soon.

Also, is there any limit to the CULL IPL section lines?

I think there is one.

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fastman92

 

 

list of Some limits which are remaining:

paintjobs(id 400-630)

CarMods(70)

carcols(128)

pedgrp(20)

Stream handles

Stunt Jumps(256)

Polygons(5000)

Water Planes(1021)
Tasks(500)
Events(200)
Point Routes(64)
Patrol Routes(32)
Node Routes(64)
Task Allocators(16)
Ped Attractors(64)

EnEx(400)

IMG Headers(5000)

Aiming Offsets(21)

Weapon Objects(51)

Markers(175)
Garages(50)
Pickups(620)

 

I would like to see these implemented soon.

Also, is there any limit to the CULL IPL section lines?

I think there is one.

 

CULL IPL comes in two types.

 

 

Mirror attribute zones:

max count: 72

coordinate limit -32768 to 32767

 

-------------------------------------

 

Cull zones:

max count: 1300

coordinate limit -32768 to 32767

 

Additionally if bit 7 or bit 3 of CULL zone flags is set, tunel attribute zone will be added.

 

 

Tunel attribute zones:

max count: 40

coordinate limit -32768 to 32767

 

Fastman, one more question please:

which line (limit) should I edit if I want to add tuning parts?

Edit veh_mods.ide and shopping.dat.

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JoeVK

I don't know how much you've dug into IV yet, but I'll ask anyway. Is there a limit on weapon wfts and wtds in IV? Because when I add episodic weapons to IV with their own models, I get bugs that cause some missions to become extremely difficult to pass, the final mission to be impossible to complete (Niko won't climb into the Annihilator, just hangs on the side and eventually falls off), and the game crashes when exiting.

No matter how I add them, whether they're added to existing files or if I make them completely stand-alone, the results are the same.

 

It seems like a weapon wft/wtd limit of some sort, because I discovered that the ONLY way I can add episodic weapons 100% bug free is by just adding episodic lines to the weaponinfo that use existing weapon wfts and wtds. No other files edited, no wfts or wtds added.

 

I've asked for help on this two times in the "adding episodic weapons bug free" tutorial thread and got ignored both times, so I hope someone here at least acknowledges that I posted, lol.

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fastman92

I don't know how much you've dug into IV yet, but I'll ask anyway. Is there a limit on weapon wfts and wtds in IV? Because when I add episodic weapons to IV with their own models, I get bugs that cause some missions to become extremely difficult to pass, the final mission to be impossible to complete (Niko won't climb into the Annihilator, just hangs on the side and eventually falls off), and the game crashes when exiting.

No matter how I add them, whether they're added to existing files or if I make them completely stand-alone, the results are the same.

 

It seems like a weapon wft/wtd limit of some sort, because I discovered that the ONLY way I can add episodic weapons 100% bug free is by just adding episodic lines to the weaponinfo that use existing weapon wfts and wtds. No other files edited, no wfts or wtds added.

 

I've asked for help on this two times in the "adding episodic weapons bug free" tutorial thread and got ignored both times, so I hope someone here at least acknowledges that I posted, lol.

There's not limit that I would know of. I think I'll have to check functions that work after gta.dat is loaded.

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JoeVK

Thanks for the reply! I've checked and rechecked to make sure I was doing it how the tutorials said, and even downloaded a couple of pre-made addon weapon packs, and they do it. Even tried it on a 100% clean install with no other mods, still the same. I think I'm the only person on the planet who this happens to, lol.

 

Thanks again for the reply!

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serke757

Fastman, one more question please:

which line (limit) should I edit if I want to add tuning parts?

Edit veh_mods.ide and shopping.dat.

 

No, it's not enough, it's not possible to add bumpers and spoilers, so I think there is limit of tuning parts there!

Edited by serke757

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fastman92

 

Fastman, one more question please:

which line (limit) should I edit if I want to add tuning parts?

Edit veh_mods.ide and shopping.dat.

 

No, it's not enough, it's not possible to add bumpers and spoilers, so I think there is limit of tuning parts there!

 

What are bumpers and spoilers? Just think a bit!!

 

veh_mods.ide:

objs1000, spl_b_mar_m, vehicle, 70, 01001, spl_b_bab_m, vehicle, 70, 01002, spl_b_bar_m, vehicle, 70, 01003, spl_b_mab_m, vehicle, 70, 01004, bnt_b_sc_m, vehicle, 70, 0

They relate to 'IDE : objs section type 2' limit, which is hacked.

Edited by fastman92

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serke757

That's what i'm asking! So the line I should edit is:

IDE : objs section type 2' limit

Is it?

Edited by serke757

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fastman92

Yes.

But if you put a bit of thinking you would figure it out yourself.

If you know that adding parts requires adding "objs" entries to veh_mods.ide, then it's a common sense to search for "objs" limits in the .ini file of limit adjuster.

That's what i'm asking! So the line I should edit is:

IDE : objs section type 2' limit

Is it?

Edited by fastman92

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serke757

Fastman you are Genius! It's working! It's really possible to add any tuning parts!

Only paintjobs remain!

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Victor_Knight

How about increasing Vice City streaming memory limits to ∞ (as part of fairness)?

:rah:

Edited by Victor_Knight

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dkluin

That will come later maybe.

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little_idiot

fastman, sorry for raising question about paintjobs limit once again - I don't want to be a kind of torturer) I just I had no chance to follow up with your topic. Do you have any progress with that asi-plugin to break up the limit for paintjobs? We want to use more, than a 4 PJs with one model) thanks!

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