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fastman92

fastman92 limit adjuster

Recommended Posts

fastman92
9 minutes ago, assian said:

Wuts the progress over your work on CLEO for SA Android? Guess you were also working on it. Did you stopped?

Thanks for having an interest in the GTA for Android!
The CLEO problem has been solved by 25th December 2019 and the work continues on the other parts of the FLA.

Rest assured, that once the project released you will be able to enjoy CLEO and other features.

Edited by fastman92
  • Like 1

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LCstuntman
51 minutes ago, assian said:

Wuts the progress over your work on CLEO for SA Android? Guess you were also working on it. Did you stopped?

Yes, as fastman's method of loading it will be much better. Like he said, it's already done, but it's worth the wait for FLA and the plug-in loader which will both be huge steps for GTA Android modding. I also think FLA can mess up some CLEO stuff (as stated in OP) so we should have that before updating scripts anyway

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dot exe

Yeah, keep waiting until it released.

Btw,

Is possible to mod with .asi extension in android?

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fastman92
17 hours ago, dot exe said:

Yeah, keep waiting until it released.

Btw,

Is possible to mod with .asi extension in android?

.asi extension is exclusive to Windows platform.

.so will be used on Android, which is based on the Linux kernel.

 

------------------------------------------------------

 

I'm currently looking for the people who can do the following:

 

An artist

- an artist to design certain graphics for the FLA. 

- the work should take no more than few hours

- the quality of the work needs to be be good enough

- confidentiality of the work being done is required

 

Android user, the device should be rooted

- someone who owns a device with rooted Android system with root access and a bit of computer skill
- the problem to solve is verifying if the paths on the Android device are just as expected by the FLA.

- the work should take no more than 2 hours

 

The person responsible for these tasks will be credited properly.

 

If you're interested in making a small part for the project, let me know by leaving a PM message!

Edited by fastman92

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chaosbginwenrealityend

Used SAxVCxLC as a base for my map which has many more maps besides LC and VC. This crash occurs only ever in LC and never anywhere else. I have been reconverting LC with original prelight and adding the original 2dfx effects when these crashes started occuring. Anyone have any ideas? Limit breached?

 

Spoiler

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com
 
Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
 
Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires uint32_t. Applying uint32_t base ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.
 
New ID limits:
0 - 44999 (45000) - DFF models defined within IDE files
45000 - 89999 (45000) - TXD texture archives.
90000 - 90599 (600) - COL collision archives.
90600 - 91599 (1000) - IPL Binary IPL files.
91600 - 92623 (1024) - DAT files limited to nodes*.dat
92624 - 92812 (189) - IFP animation archives.
92813 - 93287 (475) - RRR car recordings, carrec*.rrr files
93288 - 93407 (120) - SCM scripts
93408 - 93409 (2) - Loaded list
93410 - 93411 (2) - Requested list
93412 - count of all file IDs
 
 
Addresses:
CStreaming::ms_modelInfoPtrs: 0x1908158
CStreaming::ms_aInfoForModel: 0x3D92020
CAnimManager::ms_aAnimBlocks: 0x1934080
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0x1935828
 
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 19999
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 6000 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 40
---------------------------------------------
Renderware world map size set to 24000 x 24000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000
 
Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304
 
Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304
 
World map info info:
World map size: 24000 x 24000
 
World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100
 
CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300
 
CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256
 
 
 
Paths info:
ThePaths: 0x19B6008
Number of path tiles per dimension: 32
Total number of path tiles: 1024
---------------------------------------------
Modified limit of rwObjectInstances to: 20000
---------------------------------------------
Modified limit of matrices to: 20000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 1500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 2000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 90000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 120000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 20000
---------------------------------------------
Modified limit of IPL: entity index array to: 1200
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 600
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 700
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 6000
---------------------------------------------
Modified limit of IPL:Entry exits to: 600
---------------------------------------------
Modified limit of 'IPL:AUZO spheres' to: 10
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 200 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.
 
Modified limit of 'IPL:PICK' to: 3500, pickups collected: 350
---------------------------------------------
Modified limit of IDE:objs:type1 section to 40000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 40270
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:peds section to 450
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified max number of IMG archives to: 21
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1900
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 550
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 50
---------------------------------------------
Streaming memory available limit set to 536870912 bytes (512 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 20
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 800
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 1395
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 500
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 500
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 850
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 6350
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 16500
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 6500
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 2400
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 6000
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 700
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 307200
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 25000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1960
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 1400.000000
---------------------------------------------
Modified limit of hospital restarts to: 50
---------------------------------------------
Modified limit of police restarts to: 50
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_MODEL_NAME_IS_DECLARED_ON_MULTIPLE_IDS enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 8925
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 204
Current thread ID: 1300
Last file to be loaded: AUDIO\STREAMS\CR
Last library loaded: avrt.dll
Exception address: 0x004245A2 ("gta_sa.exe"+0x245A2)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x42200188
 
General registers:
EAX: 0x00000061 (97)
EBX: 0x00002501 (9473)
ECX: 0x00000062 (98)
EDX: 0x42200000 (1109393408)
ESI: 0x00000E6C (3692)
EDI: 0x279C9D98 (664575384)
EBP: 0x00000002 (2)
ESP: 0x0028FA70 (2685552)
EIP: 0x004245A2 (4343202)
EFL: 0x00010212 (66066)
 
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
 
FPU registers:
ST0: 0.270000 bytes: 00 00 00 00 00 70 3D 8A FD 3F
ST1: -0.224951 bytes: 00 00 00 00 00 90 59 E6 FC BF
ST2: 20.125000 bytes: 00 00 00 00 00 00 00 A1 03 40
ST3: 318664.031250 bytes: 00 00 00 00 00 01 99 9B 11 40
ST4: 9006.000000 bytes: 00 00 00 00 00 00 B8 8C 0C 40
ST5: 83.265625 bytes: 00 00 00 00 00 00 88 A6 05 40
ST6: 9.398304 bytes: 00 00 00 00 00 74 5F 96 02 40
ST7: 169.422012 bytes: 00 00 00 00 00 09 6C A9 06 40
CTRL: 007F
STAT: 0133
TAGS: FFFF
 
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 70 3D 8A
MM1: 00 00 00 00 00 90 59 E6
MM2: 00 00 00 00 00 00 00 A1
MM3: 00 00 00 00 00 01 99 9B
MM4: 00 00 00 00 00 00 B8 8C
MM5: 00 00 00 00 00 00 88 A6
MM6: 00 00 00 00 00 74 5F 96
MM7: 00 00 00 00 00 09 6C A9
 
XMM registers, 16 bytes:
XMM0: C0 A5 35 C2 C0 A5 35 C2 EA 6A 1C C5 EA 6A 1C C5
XMM1: C0 A5 35 C2 C0 A5 35 C2 EA 6A 1C C5 EA 6A 1C C5
XMM2: C0 A5 35 C2 C0 A5 35 C2 EA 6A 1C C5 EA 6A 1C C5
XMM3: C0 A5 35 C2 C0 A5 35 C2 EA 6A 1C C5 EA 6A 1C C5
XMM4: C0 A5 35 C2 C0 A5 35 C2 EA 6A 1C C5 EA 6A 1C C5
XMM5: C0 A5 35 C2 C0 A5 35 C2 EA 6A 1C C5 EA 6A 1C C5
XMM6: C0 A5 35 C2 C0 A5 35 C2 EA 6A 1C C5 EA 6A 1C C5
XMM7: C0 A5 35 C2 C0 A5 35 C2 EA 6A 1C C5 EA 6A 1C C5
 
Module list
; Path    Module file size        Base    Size of image    Entry point
C:\Games\SAxVCxLC\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll    1409384    0x77800000    0x00157000    0x00000000
C:\WINDOWS\SYSTEM32\KERNEL32.DLL    974848    0x75BE0000    0x00130000    0x75BF0005
C:\WINDOWS\SYSTEM32\KERNELBASE.dll    665088    0x756B0000    0x000A6000    0x756BC412
C:\WINDOWS\system32\apphelp.dll    673792    0x73340000    0x000A7000    0x73342DDA
C:\WINDOWS\AppPatch\AcLayers.DLL    311296    0x72CB0000    0x00270000    0x72CB2034
C:\WINDOWS\SYSTEM32\msvcrt.dll    709632    0x77680000    0x000B1000    0x7768C265
C:\WINDOWS\SYSTEM32\USER32.dll    1126912    0x75070000    0x00116000    0x7507FB8E
C:\WINDOWS\SYSTEM32\GDI32.dll    1022464    0x75190000    0x000FD000    0x751DF5EB
C:\WINDOWS\SYSTEM32\SHELL32.dll    17559552    0x75D10000    0x010C5000    0x75D11104
C:\WINDOWS\SYSTEM32\SHLWAPI.dll    246784    0x77620000    0x00040000    0x776265AE
C:\WINDOWS\SYSTEM32\OLEAUT32.dll    551936    0x77570000    0x0008B000    0x775741FE
C:\WINDOWS\SYSTEM32\MPR.dll    66560    0x732E0000    0x00013000    0x732E1030
C:\WINDOWS\SYSTEM32\SETUPAPI.dll    1752064    0x74EC0000    0x001AF000    0x74EC10D4
C:\WINDOWS\SYSTEM32\sfc.dll    3072    0x739D0000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV    379904    0x74C80000    0x00060000    0x74C82A49
C:\WINDOWS\SYSTEM32\RPCRT4.dll    694272    0x75600000    0x000AC000    0x756304FD
C:\WINDOWS\SYSTEM32\combase.dll    1247232    0x76DE0000    0x00136000    0x76DE3912
C:\WINDOWS\SYSTEM32\CFGMGR32.dll    284456    0x77160000    0x00046000    0x771611F1
C:\WINDOWS\SYSTEM32\DEVOBJ.dll    120200    0x77660000    0x0001E000    0x7766113E
C:\WINDOWS\SYSTEM32\SspiCli.dll    98816    0x74EA0000    0x0001C000    0x74EAAC91
C:\WINDOWS\SYSTEM32\sfc_os.DLL    41984    0x739C0000    0x0000E000    0x739C1005
C:\WINDOWS\SYSTEM32\CRYPTBASE.dll    21504    0x74E90000    0x00009000    0x74E91005
C:\WINDOWS\SYSTEM32\sechost.dll    199168    0x75290000    0x00034000    0x7529C9C9
C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll    331952    0x74E30000    0x00051000    0x74E34955
C:\WINDOWS\AppPatch\AcGenral.DLL    2360320    0x725B0000    0x00244000    0x725B6654
C:\WINDOWS\SYSTEM32\UxTheme.dll    534528    0x74830000    0x00088000    0x74837C79
C:\WINDOWS\SYSTEM32\WINMM.dll    125440    0x74A30000    0x00021000    0x74A336BA
C:\WINDOWS\SYSTEM32\samcli.dll    62976    0x72F30000    0x00012000    0x72F31170
C:\WINDOWS\SYSTEM32\ole32.dll    1150168    0x75860000    0x00119000    0x758610F0
C:\WINDOWS\SYSTEM32\MSACM32.dll    71680    0x739A0000    0x00014000    0x739A10F0
C:\WINDOWS\SYSTEM32\VERSION.dll    16384    0x74670000    0x00008000    0x746710C5
C:\WINDOWS\SYSTEM32\USERENV.dll    93184    0x73980000    0x0001B000    0x7398202A
C:\WINDOWS\SYSTEM32\dwmapi.dll    92160    0x748C0000    0x00019000    0x748C1690
C:\WINDOWS\SYSTEM32\urlmon.dll    1126912    0x754E0000    0x0011E000    0x754E1E81
C:\WINDOWS\SYSTEM32\ADVAPI32.dll    702464    0x771B0000    0x000AE000    0x771B1005
C:\WINDOWS\SYSTEM32\WINMMBASE.dll    157184    0x749A0000    0x0002A000    0x749A127A
C:\WINDOWS\SYSTEM32\profapi.dll    57344    0x74810000    0x00011000    0x74814491
C:\WINDOWS\SYSTEM32\iertutil.dll    1662976    0x76FC0000    0x0019B000    0x7706D40A
C:\WINDOWS\SYSTEM32\WININET.dll    1775104    0x75320000    0x001B9000    0x75321072
C:\WINDOWS\SYSTEM32\SHCORE.DLL    459264    0x74920000    0x00075000    0x749228DD
C:\WINDOWS\system32\IMM32.DLL    121344    0x76F20000    0x00020000    0x76F21005
C:\WINDOWS\SYSTEM32\MSCTF.dll    887296    0x75980000    0x000DC000    0x759810DB
C:\Games\SAxVCxLC\vorbisfile.dll    53760    0x73960000    0x00011000    0x73961A0B
C:\WINDOWS\SYSTEM32\WS2_32.dll    310784    0x77260000    0x00050000    0x772610B1
C:\Games\SAxVCxLC\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\WINDOWS\SYSTEM32\NSI.dll    12800    0x75BD0000    0x00008000    0x75BD1520
C:\Games\SAxVCxLC\vorbishooked.DLL    65536    0x00380000    0x00011000    0x00384C98
C:\Games\SAxVCxLC\ogg.dll    36864    0x003A0000    0x00009000    0x003A302E
C:\Games\SAxVCxLC\vorbis.dll    1060864    0x01760000    0x00108000    0x01773F7C
C:\Games\SAxVCxLC\$fastman92limitAdjuster.asi    5919744    0x71FF0000    0x005B5000    0x7209E3FE
C:\WINDOWS\SYSTEM32\PSAPI.DLL    7168    0x76FB0000    0x00006000    0x76FB1005
C:\Games\SAxVCxLC\DllTricks.dll    33792    0x73950000    0x0000D000    0x7395147F
C:\Games\SAxVCxLC\MinHook.x86.dll    14848    0x73940000    0x00007000    0x00000000
C:\Games\SAxVCxLC\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9200.16384_none_bf100cd445f4d954\COMCTL32.dll    541184    0x774C0000    0x00087000    0x774C1E20
C:\Games\SAxVCxLC\cleo.asi    140288    0x738F0000    0x0004A000    0x738F2EAF
C:\Games\SAxVCxLC\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\Games\SAxVCxLC\cleo\filesystemoperations.cleo    4096    0x738E0000    0x00004000    0x738E1000
C:\Games\SAxVCxLC\cleo\inifiles.cleo    4608    0x738D0000    0x00005000    0x738D1000
C:\Games\SAxVCxLC\cleo\intoperations.cleo    2560    0x738C0000    0x00004000    0x738C1000
C:\Games\SAxVCxLC\GInputSA.asi    241664    0x73870000    0x00041000    0x73887C5B
C:\WINDOWS\SYSTEM32\XINPUT1_3.dll    81768    0x015C0000    0x00016000    0x015C801F
C:\Games\SAxVCxLC\grgx.asi    46592    0x73860000    0x00010000    0x7386282F
C:\WINDOWS\SYSTEM32\MSVCP140.dll    440128    0x737F0000    0x0006D000    0x7382B0B0
C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll    83792    0x737D0000    0x00015000    0x737DA990
C:\WINDOWS\SYSTEM32\api-ms-win-crt-stdio-l1-1-0.dll    17760    0x737C0000    0x00004000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-utility-l1-1-0.dll    12128    0x737B0000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-string-l1-1-0.dll    17760    0x737A0000    0x00004000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-runtime-l1-1-0.dll    16224    0x73790000    0x00004000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-heap-l1-1-0.dll    12640    0x73770000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-math-l1-1-0.dll    22368    0x73760000    0x00005000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-locale-l1-1-0.dll    12128    0x73750000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-multibyte-l1-1-0.dll    19808    0x73740000    0x00005000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-convert-l1-1-0.dll    15712    0x73730000    0x00004000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-time-l1-1-0.dll    14176    0x73720000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-filesystem-l1-1-0.dll    13664    0x73710000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-environment-l1-1-0.dll    12128    0x73700000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\ucrtbase.DLL    901264    0x730E0000    0x000DC000    0x7310C130
C:\Games\SAxVCxLC\III.VC.SA.LimitAdjuster.asi    388608    0x73440000    0x00065000    0x734785F5
C:\Games\SAxVCxLC\scrlog.asi    146432    0x736D0000    0x00029000    0x736D6526
C:\Games\SAxVCxLC\SilentPatchSA.asi    271360    0x733F0000    0x00046000    0x7340FAAE
C:\WINDOWS\SYSTEM32\DDRAW.dll    474624    0x72BD0000    0x000D9000    0x72BD105E
C:\WINDOWS\SYSTEM32\DCIMAN32.dll    10752    0x736C0000    0x00007000    0x736C1190
C:\WINDOWS\SYSTEM32\atiu9pag.dll    83456    0x73630000    0x00019000    0x73639458
C:\WINDOWS\SYSTEM32\DSOUND.dll    523776    0x72B40000    0x00084000    0x72B41682
C:\WINDOWS\SYSTEM32\POWRPROF.dll    244736    0x730A0000    0x0003F000    0x730A2A1A
C:\WINDOWS\SYSTEM32\clbcatq.dll    454656    0x772B0000    0x00074000    0x772B4B8E
C:\WINDOWS\System32\MMDevApi.dll    307200    0x72FA0000    0x0004D000    0x72FA3839
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL    323840    0x72AE0000    0x00054000    0x72AE79B2
C:\WINDOWS\SYSTEM32\DINPUT8.dll    144896    0x72F70000    0x00030000    0x72F8E4FC
C:\WINDOWS\SYSTEM32\HID.DLL    24576    0x74A20000    0x0000A000    0x74A21095
C:\WINDOWS\SYSTEM32\WINTRUST.dll    265728    0x752D0000    0x00043000    0x752D2C1A
C:\WINDOWS\SYSTEM32\CRYPT32.dll    1591808    0x77330000    0x00188000    0x7733109D
C:\WINDOWS\SYSTEM32\MSASN1.dll    57344    0x77600000    0x00012000    0x776022B2
C:\WINDOWS\SYSTEM32\d3d9.dll    1762304    0x71E30000    0x001B5000    0x71E701A9
C:\WINDOWS\SYSTEM32\aticfx32.dll    931328    0x71D40000    0x000E8000    0x71DB7F71
C:\WINDOWS\SYSTEM32\atiumdag.dll    5538984    0x717F0000    0x0054F000    0x717F1000
C:\WINDOWS\SYSTEM32\atiumdva.dll    4751872    0x71350000    0x00494000    0x71351000
C:\WINDOWS\SYSTEM32\avrt.dll    23664    0x73620000    0x00008000    0x73621010
C:\WINDOWS\SYSTEM32\wmvcore.dll    2468352    0x710F0000    0x0025F000    0x711395A7
C:\WINDOWS\SYSTEM32\WMASF.DLL    240880    0x710B0000    0x0003C000    0x710B113A
C:\WINDOWS\system32\mlang.dll    191488    0x71070000    0x00032000    0x710712B2
Game terminated.

 

 

Spoiler

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com
 
Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
 
Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires uint32_t. Applying uint32_t base ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.
 
New ID limits:
0 - 44999 (45000) - DFF models defined within IDE files
45000 - 89999 (45000) - TXD texture archives.
90000 - 90599 (600) - COL collision archives.
90600 - 91599 (1000) - IPL Binary IPL files.
91600 - 92623 (1024) - DAT files limited to nodes*.dat
92624 - 92812 (189) - IFP animation archives.
92813 - 93287 (475) - RRR car recordings, carrec*.rrr files
93288 - 93407 (120) - SCM scripts
93408 - 93409 (2) - Loaded list
93410 - 93411 (2) - Requested list
93412 - count of all file IDs
 
 
Addresses:
CStreaming::ms_modelInfoPtrs: 0x1658158
CStreaming::ms_aInfoForModel: 0x3A56020
CAnimManager::ms_aAnimBlocks: 0x1684080
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0x1685828
 
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 19999
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 6000 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 40
---------------------------------------------
Renderware world map size set to 24000 x 24000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
World sector size set to 100 x 100
World LOD sector size set to 300 x 300
Paths limit patch enabled.
Paths map size set to 24000 x 24000
 
Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304
 
Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304
 
World map info info:
World map size: 24000 x 24000
 
World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 240 * 240 = 57600
sector area: 100 x 100
 
CWorld::ms_aLodPtrLists
type: lod
count: 80 * 80 = 6400
sector area: 300 x 300
 
CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256
 
 
 
Paths info:
ThePaths: 0x1706008
Number of path tiles per dimension: 32
Total number of path tiles: 1024
---------------------------------------------
Modified limit of rwObjectInstances to: 20000
---------------------------------------------
Modified limit of matrices to: 20000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 1500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 2000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 90000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 120000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 20000
---------------------------------------------
Modified limit of IPL: entity index array to: 1200
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 600
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 700
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 6000
---------------------------------------------
Modified limit of IPL:Entry exits to: 600
---------------------------------------------
Modified limit of 'IPL:AUZO spheres' to: 10
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 200 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.
 
Modified limit of 'IPL:PICK' to: 3500, pickups collected: 350
---------------------------------------------
Modified limit of IDE:objs:type1 section to 40000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 40270
---------------------------------------------
Modified limit of IDE:tobj section to 5000
---------------------------------------------
Modified limit of IDE:peds section to 450
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified max number of IMG archives to: 21
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1900
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 550
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2800
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 15200
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 50
---------------------------------------------
Streaming memory available limit set to 536870912 bytes (512 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 20
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 800
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 1395
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 500
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 500
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 850
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 6350
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 16500
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 6500
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 2400
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 300
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 6000
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 700
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 307200
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 25000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1960
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 1400.000000
---------------------------------------------
Modified limit of hospital restarts to: 50
---------------------------------------------
Modified limit of police restarts to: 50
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_MODEL_NAME_IS_DECLARED_ON_MULTIPLE_IDS enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 8925
---------------------------------------------

 

Game crashed unfortunately, here's a crash log:
Current process ID: 1044
Current thread ID: 2988
Last file to be loaded: AUDIO\STREAMS\DS
Last library loaded: avrt.dll
Exception address: 0x01643923 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xEF0ECEE2
 
General registers:
EAX: 0xEF0ECEBE (-284242242)
EBX: 0x01706008 (24141832)
ECX: 0x00000069 (105)
EDX: 0x00011B71 (72561)
ESI: 0x20134A8C (538135180)
EDI: 0x00000000 (0)
EBP: 0x00000036 (54)
ESP: 0x0028F90C (2685196)
EIP: 0x01643923 (23345443)
EFL: 0x00010286 (66182)
 
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
 
FPU registers:
ST0: 385.178741 bytes: 00 00 00 00 00 E1 96 C0 07 40
ST1: 2.814751 bytes: 00 00 00 00 00 E2 24 B4 00 40
ST2: -179.452194 bytes: 00 00 00 00 00 C3 73 B3 06 C0
ST3: -1331.101563 bytes: 00 00 00 00 00 40 63 A6 09 C0
ST4: -1971.685425 bytes: 00 00 00 00 00 EF 75 F6 09 C0
ST5: 2.125000 bytes: 00 00 00 00 00 00 00 88 00 40
ST6: 32.262695 bytes: 00 00 00 00 00 00 0D 81 04 40
ST7: 13.125000 bytes: 00 00 00 00 00 00 00 D2 02 40
CTRL: 007F
STAT: 0133
TAGS: FFFF
 
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 E1 96 C0
MM1: 00 00 00 00 00 E2 24 B4
MM2: 00 00 00 00 00 C3 73 B3
MM3: 00 00 00 00 00 40 63 A6
MM4: 00 00 00 00 00 EF 75 F6
MM5: 00 00 00 00 00 00 00 88
MM6: 00 00 00 00 00 00 0D 81
MM7: 00 00 00 00 00 00 00 D2
 
XMM registers, 16 bytes:
XMM0: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 06 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 
Module list
; Path    Module file size        Base    Size of image    Entry point
C:\Games\SAxVCxLC\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll    1409384    0x77800000    0x00157000    0x00000000
C:\WINDOWS\SYSTEM32\KERNEL32.DLL    974848    0x75BE0000    0x00130000    0x75BF0005
C:\WINDOWS\SYSTEM32\KERNELBASE.dll    665088    0x756B0000    0x000A6000    0x756BC412
C:\WINDOWS\system32\apphelp.dll    673792    0x73340000    0x000A7000    0x73342DDA
C:\WINDOWS\AppPatch\AcLayers.DLL    311296    0x72CB0000    0x00270000    0x72CB2034
C:\WINDOWS\SYSTEM32\msvcrt.dll    709632    0x77680000    0x000B1000    0x7768C265
C:\WINDOWS\SYSTEM32\USER32.dll    1126912    0x75070000    0x00116000    0x7507FB8E
C:\WINDOWS\SYSTEM32\GDI32.dll    1022464    0x75190000    0x000FD000    0x751DF5EB
C:\WINDOWS\SYSTEM32\SHELL32.dll    17559552    0x75D10000    0x010C5000    0x75D11104
C:\WINDOWS\SYSTEM32\SHLWAPI.dll    246784    0x77620000    0x00040000    0x776265AE
C:\WINDOWS\SYSTEM32\OLEAUT32.dll    551936    0x77570000    0x0008B000    0x775741FE
C:\WINDOWS\SYSTEM32\MPR.dll    66560    0x732E0000    0x00013000    0x732E1030
C:\WINDOWS\SYSTEM32\SETUPAPI.dll    1752064    0x74EC0000    0x001AF000    0x74EC10D4
C:\WINDOWS\SYSTEM32\sfc.dll    3072    0x739D0000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV    379904    0x74C80000    0x00060000    0x74C82A49
C:\WINDOWS\SYSTEM32\RPCRT4.dll    694272    0x75600000    0x000AC000    0x756304FD
C:\WINDOWS\SYSTEM32\combase.dll    1247232    0x76DE0000    0x00136000    0x76DE3912
C:\WINDOWS\SYSTEM32\CFGMGR32.dll    284456    0x77160000    0x00046000    0x771611F1
C:\WINDOWS\SYSTEM32\DEVOBJ.dll    120200    0x77660000    0x0001E000    0x7766113E
C:\WINDOWS\SYSTEM32\SspiCli.dll    98816    0x74EA0000    0x0001C000    0x74EAAC91
C:\WINDOWS\SYSTEM32\sfc_os.DLL    41984    0x739C0000    0x0000E000    0x739C1005
C:\WINDOWS\SYSTEM32\CRYPTBASE.dll    21504    0x74E90000    0x00009000    0x74E91005
C:\WINDOWS\SYSTEM32\sechost.dll    199168    0x75290000    0x00034000    0x7529C9C9
C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll    331952    0x74E30000    0x00051000    0x74E34955
C:\WINDOWS\AppPatch\AcGenral.DLL    2360320    0x725B0000    0x00244000    0x725B6654
C:\WINDOWS\SYSTEM32\UxTheme.dll    534528    0x74830000    0x00088000    0x74837C79
C:\WINDOWS\SYSTEM32\WINMM.dll    125440    0x74A30000    0x00021000    0x74A336BA
C:\WINDOWS\SYSTEM32\samcli.dll    62976    0x72F30000    0x00012000    0x72F31170
C:\WINDOWS\SYSTEM32\ole32.dll    1150168    0x75860000    0x00119000    0x758610F0
C:\WINDOWS\SYSTEM32\MSACM32.dll    71680    0x739A0000    0x00014000    0x739A10F0
C:\WINDOWS\SYSTEM32\VERSION.dll    16384    0x74670000    0x00008000    0x746710C5
C:\WINDOWS\SYSTEM32\USERENV.dll    93184    0x73980000    0x0001B000    0x7398202A
C:\WINDOWS\SYSTEM32\dwmapi.dll    92160    0x748C0000    0x00019000    0x748C1690
C:\WINDOWS\SYSTEM32\urlmon.dll    1126912    0x754E0000    0x0011E000    0x754E1E81
C:\WINDOWS\SYSTEM32\ADVAPI32.dll    702464    0x771B0000    0x000AE000    0x771B1005
C:\WINDOWS\SYSTEM32\WINMMBASE.dll    157184    0x749A0000    0x0002A000    0x749A127A
C:\WINDOWS\SYSTEM32\profapi.dll    57344    0x74810000    0x00011000    0x74814491
C:\WINDOWS\SYSTEM32\iertutil.dll    1662976    0x76FC0000    0x0019B000    0x7706D40A
C:\WINDOWS\SYSTEM32\WININET.dll    1775104    0x75320000    0x001B9000    0x75321072
C:\WINDOWS\SYSTEM32\SHCORE.DLL    459264    0x74920000    0x00075000    0x749228DD
C:\WINDOWS\system32\IMM32.DLL    121344    0x76F20000    0x00020000    0x76F21005
C:\WINDOWS\SYSTEM32\MSCTF.dll    887296    0x75980000    0x000DC000    0x759810DB
C:\Games\SAxVCxLC\vorbisfile.dll    53760    0x73960000    0x00011000    0x73961A0B
C:\WINDOWS\SYSTEM32\WS2_32.dll    310784    0x77260000    0x00050000    0x772610B1
C:\Games\SAxVCxLC\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\WINDOWS\SYSTEM32\NSI.dll    12800    0x75BD0000    0x00008000    0x75BD1520
C:\Games\SAxVCxLC\vorbishooked.DLL    65536    0x01590000    0x00011000    0x01594C98
C:\Games\SAxVCxLC\ogg.dll    36864    0x015B0000    0x00009000    0x015B302E
C:\Games\SAxVCxLC\vorbis.dll    1060864    0x03310000    0x00108000    0x03323F7C
C:\Games\SAxVCxLC\$fastman92limitAdjuster.asi    5919744    0x71FF0000    0x005B5000    0x7209E3FE
C:\WINDOWS\SYSTEM32\PSAPI.DLL    7168    0x76FB0000    0x00006000    0x76FB1005
C:\Games\SAxVCxLC\DllTricks.dll    33792    0x73950000    0x0000D000    0x7395147F
C:\Games\SAxVCxLC\MinHook.x86.dll    14848    0x73940000    0x00007000    0x00000000
C:\Games\SAxVCxLC\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9200.16384_none_bf100cd445f4d954\COMCTL32.dll    541184    0x774C0000    0x00087000    0x774C1E20
C:\Games\SAxVCxLC\cleo.asi    140288    0x738F0000    0x0004A000    0x738F2EAF
C:\Games\SAxVCxLC\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\Games\SAxVCxLC\cleo\filesystemoperations.cleo    4096    0x738E0000    0x00004000    0x738E1000
C:\Games\SAxVCxLC\cleo\inifiles.cleo    4608    0x738D0000    0x00005000    0x738D1000
C:\Games\SAxVCxLC\cleo\intoperations.cleo    2560    0x738C0000    0x00004000    0x738C1000
C:\Games\SAxVCxLC\GInputSA.asi    241664    0x73870000    0x00041000    0x73887C5B
C:\WINDOWS\SYSTEM32\XINPUT1_3.dll    81768    0x03470000    0x00016000    0x0347801F
C:\Games\SAxVCxLC\grgx.asi    46592    0x73860000    0x00010000    0x7386282F
C:\WINDOWS\SYSTEM32\MSVCP140.dll    440128    0x737F0000    0x0006D000    0x7382B0B0
C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll    83792    0x737D0000    0x00015000    0x737DA990
C:\WINDOWS\SYSTEM32\api-ms-win-crt-stdio-l1-1-0.dll    17760    0x737C0000    0x00004000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-utility-l1-1-0.dll    12128    0x737B0000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-string-l1-1-0.dll    17760    0x737A0000    0x00004000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-runtime-l1-1-0.dll    16224    0x73790000    0x00004000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-heap-l1-1-0.dll    12640    0x73770000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-math-l1-1-0.dll    22368    0x73760000    0x00005000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-locale-l1-1-0.dll    12128    0x73750000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-multibyte-l1-1-0.dll    19808    0x73740000    0x00005000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-convert-l1-1-0.dll    15712    0x73730000    0x00004000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-time-l1-1-0.dll    14176    0x73720000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-filesystem-l1-1-0.dll    13664    0x73710000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\api-ms-win-crt-environment-l1-1-0.dll    12128    0x73700000    0x00003000    0x00000000
C:\WINDOWS\SYSTEM32\ucrtbase.DLL    901264    0x730E0000    0x000DC000    0x7310C130
C:\Games\SAxVCxLC\III.VC.SA.LimitAdjuster.asi    388608    0x73440000    0x00065000    0x734785F5
C:\Games\SAxVCxLC\scrlog.asi    146432    0x736D0000    0x00029000    0x736D6526
C:\Games\SAxVCxLC\SilentPatchSA.asi    271360    0x733F0000    0x00046000    0x7340FAAE
C:\WINDOWS\SYSTEM32\DDRAW.dll    474624    0x72BD0000    0x000D9000    0x72BD105E
C:\WINDOWS\SYSTEM32\DCIMAN32.dll    10752    0x736C0000    0x00007000    0x736C1190
C:\WINDOWS\SYSTEM32\atiu9pag.dll    83456    0x73630000    0x00019000    0x73639458
C:\WINDOWS\SYSTEM32\DSOUND.dll    523776    0x72B40000    0x00084000    0x72B41682
C:\WINDOWS\SYSTEM32\POWRPROF.dll    244736    0x730A0000    0x0003F000    0x730A2A1A
C:\WINDOWS\SYSTEM32\clbcatq.dll    454656    0x772B0000    0x00074000    0x772B4B8E
C:\WINDOWS\System32\MMDevApi.dll    307200    0x72FA0000    0x0004D000    0x72FA3839
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL    323840    0x72AE0000    0x00054000    0x72AE79B2
C:\WINDOWS\SYSTEM32\DINPUT8.dll    144896    0x72F70000    0x00030000    0x72F8E4FC
C:\WINDOWS\SYSTEM32\HID.DLL    24576    0x74A20000    0x0000A000    0x74A21095
C:\WINDOWS\SYSTEM32\WINTRUST.dll    265728    0x752D0000    0x00043000    0x752D2C1A
C:\WINDOWS\SYSTEM32\CRYPT32.dll    1591808    0x77330000    0x00188000    0x7733109D
C:\WINDOWS\SYSTEM32\MSASN1.dll    57344    0x77600000    0x00012000    0x776022B2
C:\WINDOWS\SYSTEM32\d3d9.dll    1762304    0x71E30000    0x001B5000    0x71E701A9
C:\WINDOWS\SYSTEM32\aticfx32.dll    931328    0x71D40000    0x000E8000    0x71DB7F71
C:\WINDOWS\SYSTEM32\atiumdag.dll    5538984    0x717F0000    0x0054F000    0x717F1000
C:\WINDOWS\SYSTEM32\atiumdva.dll    4751872    0x71350000    0x00494000    0x71351000
C:\WINDOWS\SYSTEM32\avrt.dll    23664    0x73620000    0x00008000    0x73621010
C:\WINDOWS\SYSTEM32\wmvcore.dll    2468352    0x710F0000    0x0025F000    0x711395A7
C:\WINDOWS\SYSTEM32\WMASF.DLL    240880    0x710B0000    0x0003C000    0x710B113A
C:\WINDOWS\system32\mlang.dll    191488    0x71070000    0x00032000    0x710712B2
C:\WINDOWS\System32\dsdmo.dll    172032    0x71040000    0x0002D000    0x71057994
C:\WINDOWS\System32\msdmo.dll    30208    0x73610000    0x0000B000    0x736135EC
Game terminated.

 

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fastman92
13 minutes ago, chaosbginwenrealityend said:

Used SAxVCxLC as a base for my map which has many more maps besides LC and VC. This crash occurs only ever in LC and never anywhere else. I have been reconverting LC with original prelight and adding the original 2dfx effects when these crashes started occuring. Anyone have any ideas? Limit breached?

First crash: ThePaths.m_pNodeLinks[923] has got an invalid value.

I imagine it's possible that you have badly created paths, considering that the limit of paths has been well tested by GTA UG and there are no problems like this.

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chaosbginwenrealityend

Thanks Fastman92 yeah I kinda suspected something in paths. These are the paths that came with SAxVCxLC and I never touched them. I forgot to mention too that the first crash happened before I started fixing LC map prelight and 2dfx but it took many hours of game play before it happened. It just shows up more now. Thanks again.

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GraphiX
On 4/27/2019 at 12:33 AM, fastman92 said:

Read my reply. 

Any progression for increase IDE limits to ViceCity for increase car models number just like sa ?

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fastman92
1 hour ago, GraphiX said:

Any progression for increase IDE limits to ViceCity for increase car models number just like sa ?

Yes.

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AdyataN
7 hours ago, fastman92 said:

I'm currently looking for the people who can do

Android user, the device should be rooted

- someone who owns a device with rooted Android system with root access and a bit of computer skill
- the problem to solve is verifying if the paths on the Android device are just as expected by the FLA.

- the work should take no more than 2 hours!

Am I late?

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fastman92
5 hours ago, AdyataN said:

Am I late?

The work is currently getting done on the subject.

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Saretto28
10 ore fa, fastman92 ha detto:

Il lavoro è attualmente in corso sull'argomento.

I've been wondering for some time but for GTASA for Android would it be possible to add two player offline mode?  I don't know how it works via bluetooth or via wifi I don't know if such a thing is feasible but could it be?

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fastman92
12 minutes ago, Saretto28 said:

I've been wondering for some time but for GTASA for Android would it be possible to add two player offline mode?  I don't know how it works via bluetooth or via wifi I don't know if such a thing is feasible but could it be?

Attualmente quasi tutto è possibile, ma non ho un tempo per questo and non voglio lavorare su questo.

Ci sono molte altre cose a fare.

Edited by fastman92
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Nesthor
58 minutes ago, Saretto28 said:

I've been wondering for some time but for GTASA for Android would it be possible to add two player offline mode?  I don't know how it works via bluetooth or via wifi I don't know if such a thing is feasible but could it be?

While that is possible, you can play SAMP Mobile, there are some dedicated Android servers

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Saretto28
37 minutes ago, Nesthor said:

Sebbene sia possibile, puoi giocare a SAMP Mobile, ci sono alcuni server Android dedicati

Yes but with version 1.08 you can't play that crashes with Samp: /

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GraphiX
18 hours ago, fastman92 said:

Yes.

Thanks. How can I get ?

Have you ever been release "Version 4.4".

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Nesthor
9 minutes ago, Saretto28 said:

Yes but with version 1.08 you can't play that crashes with Samp: /

I play in samp, and I have Android 9 in a Oneplus 6t, if I have crasheos but without infrequent, I can play for about 20 minutes continuously, the SAMP runs better than GTA SA

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fastman92
11 minutes ago, GraphiX said:

Thanks. How can I get ?

Have you ever been release "Version 4.4".

No.

The functionality you have asked for is is going to be a part of the newer version of the FLA.

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GraphiX
1 hour ago, fastman92 said:

No.

The functionality you have asked for is is going to be a part of the newer version of the FLA.

OK. We are waiting. Good luck. 

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Leinad

@fastman92 will you add this fuction like Sacky's Limit Ajuster to the new FLA 4.4? The thing is I want to add more cops and cop vehicles and I need them on traffic

[MODELS]
# Models the game uses internally
; New models need to be loaded via the SCM before use
CopCar 1=599
CopCar 2=596
CopCar 3=597
CopCar 4=598
CopCar 5=523
CopPed 1=283
CopPed 2=280
CopPed 3=281
CopPed 4=282
CopPed 5=284
Ambulance 1=416
Ambulance 2=416
Ambulance 3=416
Medic 1=274
Medic 2=276
Medic 3=275
Firetruck 1=407
Firetruck 2=407
Firetruck 3=407
Fireman 1=277
Fireman 2=279
Fireman 3=278
TaxiDriver 1=262
TaxiDriver 2=261
TaxiDriver 3=220
TaxiDriver 4=234
TaxiDriver 5=182
TaxiDriver 6=206
Enforcer Replacement=427
SWAT Ped Replacement=285
FBI Rancher Replacement=427
FBI Ped Replacement=286
Rhino Replacement=432
Barracks Replacement=433
Army Ped Replacement=287
Police Maverick Replacement=497
SAN Maverick Replacement=488
Police Weapon 1=3
Police Weapon 2=22
SWAT Weapon=28
FBI Weapon=29
Army Weapon=31

 

Edited by Leinad
.

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fastman92
37 minutes ago, Leinad said:

@fastman92 will you add this fuction like Sacky's Limit Ajuster to the new FLA 4.4? The thing is I want to add more cops and cop vehicles and I need them on traffic

[MODELS]
# Models the game uses internally
; New models need to be loaded via the SCM before use
CopCar 1=599
CopCar 2=596
CopCar 3=597
CopCar 4=598
CopCar 5=523
CopPed 1=283
CopPed 2=280
CopPed 3=281
CopPed 4=282
CopPed 5=284
Ambulance 1=416
Ambulance 2=416
Ambulance 3=416
Medic 1=274
Medic 2=276
Medic 3=275
Firetruck 1=407
Firetruck 2=407
Firetruck 3=407
Fireman 1=277
Fireman 2=279
Fireman 3=278
TaxiDriver 1=262
TaxiDriver 2=261
TaxiDriver 3=220
TaxiDriver 4=234
TaxiDriver 5=182
TaxiDriver 6=206
Enforcer Replacement=427
SWAT Ped Replacement=285
FBI Rancher Replacement=427
FBI Ped Replacement=286
Rhino Replacement=432
Barracks Replacement=433
Army Ped Replacement=287
Police Maverick Replacement=497
SAN Maverick Replacement=488
Police Weapon 1=3
Police Weapon 2=22
SWAT Weapon=28
FBI Weapon=29
Army Weapon=31

 

It's very likely that it's done.

Edited by fastman92
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pete9516
On 1/19/2020 at 1:48 AM, fastman92 said:

It's very likely that it's done.

So it's soon possible to add new firetruks, ambulances and military vehicles to the traffic? Or will they just have the proper ID properties? (which would be amazing enough)

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fastman92
On 1/23/2020 at 8:05 AM, pete9516 said:

So it's soon possible to add new firetruks, ambulances and military vehicles to the traffic? Or will they just have the proper ID properties? (which would be amazing enough)

Yes. I haven't tested adding the firetrucks, ambulances and police cars, but it should be possible.

 

-------------------------------

Working on the plugin loader for Android.

Programmers will be able to create plugins for GTA games on Android.

 

The problem of .lib file not being generated needs to be solved.

Edited by fastman92
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SomeGuy86

@fastman92 Will you be adding/incorporating additional limits for GTA3 in the future releases? Primarily referring to the number of vehicles, car colors &/or IPL definitions...

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fastman92
2 hours ago, SomeGuy86 said:

@fastman92 Will you be adding/incorporating additional limits for GTA3 in the future releases? Primarily referring to the number of vehicles, car colors &/or IPL definitions...

It's unlikely.

 

----------------------------
I really hope to release the FLA this year!

Edited by fastman92
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DragonMarking

@fastman92 when will you release version 2.00 Cleo?

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Jimmy_Leppard
On ‎1‎/‎5‎/‎2020 at 2:27 AM, fastman92 said:

-------------

  @Jimmy_Leppard

This limit needs to be increased:

 

; IPL: entity index array (40)

#Entity index array = 40

 


Every text IPL needs one index.

 

On ‎1‎/‎5‎/‎2020 at 9:57 AM, Jimmy_Leppard said:

I understand the principle, but the thing is - the 10 map mods I have installed work flawlessly without any crashes whatsoever WITHOUT changing the ini file. So they work flawlessly with the values set on 40 by default. However, when I add the 11th map mod (whether it's a huge map of 60 mb or a tiny map of 1 mb), it crashes. I added the 11th map mod and changed the value from 40 to 51 and it still crashes. That's what's bothering me. 10 huge map mods (about 300 mb in total file size) work flawlessly without changing the ini file, but when I add the 11th one, no matter how small in size, the game crashes whenever I try to get near the place where any of the 11 maps have been spawned, regardless of the ini file values being on 40, 41 or 51.

@fastman92 Hey man, I forgot to give you a follow-up answer to your suggestion about my problem with modloader not being able to load more than 10 map mods as explained in quote above. After your recommendation to increase the two lines in the first quote, I did exactly it. I changed the values from 40 to 41, 51 and even 60 and 70. The game still crashes. Then I went crazy and put the entity index array to 80 and it crashed again. Then I went absolutely berserk and switched the index from 80 to a 100 and the 500 and it crashed both times again. It doesn't seem to work. here's my limit adjuster crash log file from when I put the index array value to 100. It must be something else that's bothering it. What else can I do?

 



Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 4812
Current thread ID: 2484
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last library loaded: NOT SET
Exception address: 0x004F243E ("gta_sa.exe"+0xF243E)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0

General registers:
EAX: 0xFF00FF3C (-16711876)
EBX: 0x00000F00 (3840)
ECX: 0x00000000 (0)
EDX: 0x10D75045 (282546245)
ESI: 0x10D75028 (282546216)
EDI: 0x00000003 (3)
EBP: 0x10D7506C (282546284)
ESP: 0x0177F4C4 (24638660)
EIP: 0x004F243E (5186622)
EFL: 0x00010287 (66183)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 58.681480 bytes: 00 00 00 00 00 D6 B9 EA 04 40
ST1: 3.190399 bytes: 00 00 00 00 00 80 2F CC 00 40
ST2: -290.553040 bytes: 00 00 00 00 00 CA 46 91 07 C0
ST3: 46.770264 bytes: 00 00 00 00 00 C0 14 BB 04 40
ST4: 1257.815796 bytes: 00 00 00 00 00 1B 3A 9D 09 40
ST5: 36.578926 bytes: 00 00 00 00 00 D2 50 92 04 40
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: -104.500000 bytes: 00 00 00 00 00 00 00 D1 05 C0
CTRL: 007F
STAT: 0024
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D6 B9 EA
MM1: 00 00 00 00 00 80 2F CC
MM2: 00 00 00 00 00 CA 46 91
MM3: 00 00 00 00 00 C0 14 BB
MM4: 00 00 00 00 00 1B 3A 9D
MM5: 00 00 00 00 00 D2 50 92
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 D1

XMM registers, 16 bytes:
XMM0: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

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fastman92
1 hour ago, Jimmy_Leppard said:

 

@fastman92 Hey man, I forgot to give you a follow-up answer to your suggestion about my problem with modloader not being able to load more than 10 map mods as explained in quote above. After your recommendation to increase the two lines in the first quote, I did exactly it. I changed the values from 40 to 41, 51 and even 60 and 70. The game still crashes. Then I went crazy and put the entity index array to 80 and it crashed again. Then I went absolutely berserk and switched the index from 80 to a 100 and the 500 and it crashed both times again. It doesn't seem to work. here's my limit adjuster crash log file from when I put the index array value to 100. It must be something else that's bothering it. What else can I do?

 

 

  Reveal hidden contents

 

 


Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 4812
Current thread ID: 2484
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last library loaded: NOT SET
Exception address: 0x004F243E ("gta_sa.exe"+0xF243E)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0

General registers:
EAX: 0xFF00FF3C (-16711876)
EBX: 0x00000F00 (3840)
ECX: 0x00000000 (0)
EDX: 0x10D75045 (282546245)
ESI: 0x10D75028 (282546216)
EDI: 0x00000003 (3)
EBP: 0x10D7506C (282546284)
ESP: 0x0177F4C4 (24638660)
EIP: 0x004F243E (5186622)
EFL: 0x00010287 (66183)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 58.681480 bytes: 00 00 00 00 00 D6 B9 EA 04 40
ST1: 3.190399 bytes: 00 00 00 00 00 80 2F CC 00 40
ST2: -290.553040 bytes: 00 00 00 00 00 CA 46 91 07 C0
ST3: 46.770264 bytes: 00 00 00 00 00 C0 14 BB 04 40
ST4: 1257.815796 bytes: 00 00 00 00 00 1B 3A 9D 09 40
ST5: 36.578926 bytes: 00 00 00 00 00 D2 50 92 04 40
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: -104.500000 bytes: 00 00 00 00 00 00 00 D1 05 C0
CTRL: 007F
STAT: 0024
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D6 B9 EA
MM1: 00 00 00 00 00 80 2F CC
MM2: 00 00 00 00 00 CA 46 91
MM3: 00 00 00 00 00 C0 14 BB
MM4: 00 00 00 00 00 1B 3A 9D
MM5: 00 00 00 00 00 D2 50 92
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 D1

XMM registers, 16 bytes:
XMM0: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 03 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

 

 

Read the log. It says nothing about the entity limit changed.

You have likely forgotten to remove # character in the INI like many other novice users. # makes a comment

Fix it.

 

9 hours ago, DragonMarking said:

@fastman92 when will you release version 2.00 Cleo?

Hopefully this year.

Edited by fastman92
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DragonMarking

@fastman92 alright! thanks 

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Bob Loblaw

So my game crashed. i have TTDISA V2  and also some asi and cleo mods, all installed on modloader. 

The weird thing is that it crashes everytime I open the game for the first time and get into a car, but after I restart the game, the game runs just fine. Here's the crash log:

 

Spoiler

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 1199
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 216
Number of bike lines = 14
Number of flying lines = 24
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x44749A8, sizeof(mod_HandlingManager) = 0xE6F8
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 563
---------------------------------------------
SPECIAL: Make helicopters land on water when cars on water cheat enabled.
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 67
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 16, ms_maxNumberOfVehiclesForType = 15.
---------------------------------------------
Number of memory changes made: 211
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 5764
Current thread ID: 6664
Last file to be loaded: AUDIO\STREAMS\MR
Last library loaded: KERNEL32.DLL
Exception address: 0x004F1464 ("gta_sa.exe"+0xF1464)
Exception code: 0xC0000094
Exception name: EXCEPTION_INT_DIVIDE_BY_ZERO

General registers:
EAX: 0x00012E8D (77453)
EBX: 0x00862D70 (8793456)
ECX: 0x00000000 (0)
EDX: 0x00000000 (0)
ESI: 0x00B606CC (11929292)
EDI: 0x1DA7F708 (497547016)
EBP: 0x1DA7F398 (497546136)
ESP: 0x1164FF3C (291831612)
EIP: 0x004F1464 (5182564)
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST1: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: -0.004394 bytes: 00 00 C4 9C 90 D7 FD 8F F7 BF
ST5: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 027F
STAT: 4020
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 00
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 C4 9C 90 D7 FD 8F
MM5: 00 00 00 00 00 00 00 80
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

 

Edited by Bob Loblaw

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