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fastman92

fastman92 limit adjuster

Recommended Posts

chaosbginwenrealityend
Posted (edited)
16 hours ago, MordFustang said:

will it even be possible to make gta sa use more than 2GB?

Anything more than 512 one will have instability and crash problems. I have tested this extensively and so has others. I have SAxLCxVC as a base on mine plus GTA4 happiness Island, plus seven other maps, some total of 29000 objects/ids plus nearly 175 added peds several pushing 2500k in .dff size, and the game loads lickety-split lightning fast and is very stable. I have an 8 year old wallymart el cheapo duo core 1.4 ghz with on-board graphics; 6 gb memory; and can play all day till windblows memory runs out. I don't have any added cars however.

 

There is an underlying model polycount limit it seems though and I allege based on what I've seen in Youtube videos with flashing world textures that your cars are too high in polycount causing the  problems you describe. I ran into similar polycount problems with GTA4 and V models on SA engine unless polycount was reduced or the model was split up more. It is also possible the TXD size could be on a par with being too heavy for the game engine.

 

Also, check each and every moded .dff and TXD don't exceed the character length limits:

Vehicles     .dff and TXD no more than 8 in character in length.

Peds          .dff and TXD no more than 7 in character in length.

objects       .dff and TXD no more than 19 in character in length.

 

And that the textures within conform to the image standards like 16 x 16, 32 x 32, 64 x 64, 128 x 128 etc, can be 32 x 128, 1024 x 512 etc, but not 750 x 746 etc, as this oddity will cause problems.

Edited by chaosbginwenrealityend
added

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MordFustang
4 hours ago, chaosbginwenrealityend said:

Anything more than 512 one will have instability and crash problems. I have tested this extensively and so has others. I have SAxLCxVC as a base on mine plus GTA4 happiness Island, plus seven other maps, some total of 29000 objects/ids plus nearly 175 added peds several pushing 2500k in .dff size, and the game loads lickety-split lightning fast and is very stable. I have an 8 year old wallymart el cheapo duo core 1.4 ghz with on-board graphics; 6 gb memory; and can play all day till windblows memory runs out. I don't have any added cars however.

 

There is an underlying model polycount limit it seems though and I allege based on what I've seen in Youtube videos with flashing world textures that your cars are too high in polycount causing the  problems you describe. I ran into similar polycount problems with GTA4 and V models on SA engine unless polycount was reduced or the model was split up more. It is also possible the TXD size could be on a par with being too heavy for the game engine.

 

Also, check each and every moded .dff and TXD don't exceed the character length limits:

Vehicles     .dff and TXD no more than 8 in character in length.

Peds          .dff and TXD no more than 7 in character in length.

objects       .dff and TXD no more than 19 in character in length.

 

And that the textures within conform to the image standards like 16 x 16, 32 x 32, 64 x 64, 128 x 128 etc, can be 32 x 128, 1024 x 512 etc, but not 750 x 746 etc, as this oddity will cause problems.

My vehicle mods have gone 300+ rounds with Vehtest, meaning all of the vehicles from 400 to 612 were spawned one by one 300+ times in a row without a single crash. 

 

I'm using mods like Srt3+RoSa. Just very basic stuff. 

 

So what you are saying is I should set stream memory to 512mb? Doesn't VC.III.SA.LimitAdjuster come by default with 2048mb limit? 

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chaosbginwenrealityend
On 8/15/2019 at 1:14 PM, MordFustang said:

My vehicle mods have gone 300+ rounds with Vehtest, meaning all of the vehicles from 400 to 612 were spawned one by one 300+ times in a row without a single crash. 

 

I'm using mods like Srt3+RoSa. Just very basic stuff. 

 

So what you are saying is I should set stream memory to 512mb? Doesn't VC.III.SA.LimitAdjuster come by default with 2048mb limit? 

Assuming that the name limits I posted above are within limits try 512 and see what happens. This is all one can do. I don't remember off hand if other limit adjusters were set at 2048 firm but it seems to me that they were always adjustable somehow like in percent (%). I know the stream memory fixes in .asi or cleo were fixed at 512, 1024, 2048. On mine with all the added maps and peds I poked at 768, 1024 and up, tested each to see results and finally settled on 512 because anything after that made my game very unstable and the world textures began to 'flicker' or disappear all together. You didn't specifically state what problem you have so I assumed some kind of stream memory bug or crash is happening based on wanting more memory? If I'm not mistaken project Rosa and SRT3 are texture enhancements. I don't use those as I already have gta4 quality type texture upgrades in many places on mine and run 512 just fine so it should be with those two mods also.

 

Loading new models one by one is a good way to test for initial problems; I do the same thing with new peds but the real stress test comes to play when the game spawns 10, 20, or more at a time via ped or cargrp.dat. Many people on here can read crash logs and make a determination based on the crash address what the problem is or could be. I look at the games behaviour if there is a problem and can always find the solution based on that, meaning; there is a fine line. Having too much memory has the same effect as not having enough at least by my tests. Technically, we should be able to crank out 4096 which (I think) is the maximum allowable on a 32 bit exe but I myself have seen the SA engine just don't like it being fed more than 512

 

Hope this helps

 

 

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harakat

my game crashed for unknown reason

here is the log

 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Modified limit of IDE:weap section to 480
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 60
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 41
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 200
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 480.
---------------------------------------------
Number of memory changes made: 531
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 3068
Current thread ID: 2468
Last file to be loaded: D:\GTA san andreas\audio/sfx/spc_na
Last library loaded: d3d9.dll
Exception address: 0x006339B4 ("gta_sa.exe"+0x2339B4)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x8

General registers:
EAX: 0x00000000 (0)
EBX: 0x00000000 (0)
ECX: 0x00000000 (0)
EDX: 0x000001F4 (500)
ESI: 0x00000000 (0)
EDI: 0x0C930DDC (210963932)
EBP: 0x00000000 (0)
ESP: 0x0022F5C4 (2291140)
EIP: 0x006339B4 (6502836)
EFL: 0x00010246 (66118)

Segment registers:
CS: 001B
DS: 0023
ES: 0023
FS: 003B
GS: 0000
SS: 0023

FPU registers:
ST0: 84.333336 bytes: 00 00 00 00 00 AB AA A8 05 40
ST1: 83.333336 bytes: 00 00 00 00 00 AB AA A6 05 40
ST2: 21.323217 bytes: 00 00 00 00 00 F3 95 AA 03 40
ST3: 1.309166 bytes: 00 00 00 00 00 C0 92 A7 FF 3F
ST4: 385.304626 bytes: 00 00 00 00 00 FE A6 C0 07 40
ST5: 19.522461 bytes: 00 00 00 00 00 00 2E 9C 03 40
ST6: 400.000000 bytes: 00 00 00 00 00 00 00 C8 07 40
ST7: 385.304626 bytes: 00 00 00 00 00 FE A6 C0 07 40
CTRL: 007F
STAT: 0032
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 AB AA A8
MM1: 00 00 00 00 00 AB AA A6
MM2: 00 00 00 00 00 F3 95 AA
MM3: 00 00 00 00 00 C0 92 A7
MM4: 00 00 00 00 00 FE A6 C0
MM5: 00 00 00 00 00 00 2E 9C
MM6: 00 00 00 00 00 00 00 C8
MM7: 00 00 00 00 00 FE A6 C0

XMM registers, 16 bytes:
XMM0: E8 F3 93 40 E8 F3 93 40 00 09 08 C2 00 09 08 C2
XMM1: E8 F3 93 40 E8 F3 93 40 00 09 08 C2 00 09 08 C2
XMM2: E8 F3 93 40 E8 F3 93 40 00 09 08 C2 00 09 08 C2
XMM3: E8 F3 93 40 E8 F3 93 40 00 09 08 C2 00 09 08 C2
XMM4: E8 F3 93 40 E8 F3 93 40 00 09 08 C2 00 09 08 C2
XMM5: E8 F3 93 40 E8 F3 93 40 00 09 08 C2 00 09 08 C2
XMM6: E8 F3 93 40 E8 F3 93 40 00 09 08 C2 00 09 08 C2
XMM7: E8 F3 93 40 E8 F3 93 40 00 09 08 C2 00 09 08 C2

Module list
; Path    Module file size        Base    Size of image    Entry point
D:\GTA san andreas\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SYSTEM32\ntdll.dll    1288488    0x77590000    0x0013C000    0x00000000
C:\Windows\system32\kernel32.dll    857600    0x77450000    0x000D4000    0x7749BDE4
C:\Windows\system32\KERNELBASE.dll    288256    0x75760000    0x0004A000    0x75767DE0
C:\Windows\system32\WINMM.dll    194048    0x71900000    0x00032000    0x719037F1
C:\Windows\system32\msvcrt.dll    690688    0x75A00000    0x000AC000    0x75A0A472
C:\Windows\system32\USER32.dll    811520    0x75F20000    0x000C9000    0x75F3D711
C:\Windows\system32\GDI32.dll    304640    0x773D0000    0x0004E000    0x773D9C09
C:\Windows\system32\LPK.dll    26624    0x77790000    0x0000A000    0x7779136C
C:\Windows\system32\USP10.dll    626176    0x76420000    0x0009D000    0x76453FD7
D:\GTA san andreas\vorbisfile.dll    53760    0x72E00000    0x00011000    0x72E01A0B
C:\Windows\system32\WS2_32.dll    206848    0x760E0000    0x00035000    0x760E145D
C:\Windows\system32\RPCRT4.dll    653312    0x776E0000    0x000A1000    0x77712433
C:\Windows\system32\NSI.dll    8704    0x75AB0000    0x00006000    0x75AB1782
D:\GTA san andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\system32\ADVAPI32.dll    640512    0x75E80000    0x000A0000    0x75E949E5
C:\Windows\SYSTEM32\sechost.dll    92160    0x759E0000    0x00019000    0x759E4975
C:\Windows\system32\ole32.dll    1414144    0x75AC0000    0x0015C000    0x75B0BA3D
C:\Windows\system32\apphelp.dll    295936    0x75610000    0x0004C000    0x75612C14
C:\Windows\AppPatch\AcGenral.DLL    2175488    0x670E0000    0x00218000    0x670E220F
C:\Windows\system32\SspiCli.dll    100352    0x755F0000    0x0001B000    0x755F93B9
C:\Windows\system32\SHLWAPI.dll    350208    0x77530000    0x00057000    0x77549BA6
C:\Windows\system32\UxTheme.dll    249856    0x744B0000    0x00040000    0x744BA2DD
C:\Windows\system32\samcli.dll    51200    0x73E60000    0x0000F000    0x73E6125E
C:\Windows\system32\OLEAUT32.dll    571904    0x771A0000    0x0008F000    0x771A3FB1
C:\Windows\system32\MSACM32.dll    72192    0x6F990000    0x00014000    0x6F991340
C:\Windows\system32\VERSION.dll    21504    0x74BA0000    0x00009000    0x74BA1220
C:\Windows\system32\SHELL32.dll    12872192    0x76550000    0x00C4A000    0x765D1601
C:\Windows\system32\sfc.dll    2560    0x70250000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x70240000    0x0000D000    0x70241392
C:\Windows\system32\USERENV.dll    81920    0x74D40000    0x00017000    0x74D41C9D
C:\Windows\system32\profapi.dll    31744    0x756E0000    0x0000B000    0x756E1992
C:\Windows\system32\dwmapi.dll    67072    0x74180000    0x00013000    0x74181D3F
C:\Windows\system32\SETUPAPI.dll    1667584    0x77230000    0x0019D000    0x772317E7
C:\Windows\system32\CFGMGR32.dll    145920    0x75990000    0x00027000    0x759958B9
C:\Windows\system32\DEVOBJ.dll    64512    0x759C0000    0x00012000    0x759C1441
C:\Windows\system32\urlmon.dll    1229824    0x75D40000    0x00136000    0x75D41B35
C:\Windows\system32\WININET.dll    980992    0x76120000    0x000F5000    0x76121865
C:\Windows\system32\iertutil.dll    2064384    0x76220000    0x001FB000    0x762222D9
C:\Windows\system32\CRYPT32.dll    1154048    0x75870000    0x0011D000    0x7587158A
C:\Windows\system32\MSASN1.dll    34304    0x75750000    0x0000C000    0x7575238E
C:\Windows\system32\MPR.dll    64000    0x71540000    0x00012000    0x71541200
C:\Windows\system32\IMM32.DLL    118272    0x777A0000    0x0001F000    0x777A1355
C:\Windows\system32\MSCTF.dll    828928    0x75C20000    0x000CC000    0x75C2168B
D:\GTA san andreas\vorbishooked.DLL    65536    0x00310000    0x00011000    0x00314C98
D:\GTA san andreas\ogg.dll    36864    0x00340000    0x00009000    0x0034302E
D:\GTA san andreas\vorbis.dll    1060864    0x02E50000    0x00108000    0x02E63F7C
D:\GTA san andreas\$fastman92limitAdjuster.asi    5919744    0x65C90000    0x005B5000    0x65D3E3FE
C:\Windows\system32\PSAPI.DLL    6144    0x76540000    0x00005000    0x76541438
D:\GTA san andreas\DllTricks.dll    33792    0x72DF0000    0x0000D000    0x72DF147F
D:\GTA san andreas\MinHook.x86.dll    14848    0x71F80000    0x00007000    0x00000000
D:\GTA san andreas\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll    530432    0x69C00000    0x00084000    0x69C019A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    12128    0x70730000    0x00003000    0x00000000
D:\GTA san andreas\CLEO.asi    264704    0x699E0000    0x0006B000    0x699EE484
D:\GTA san andreas\BASS.dll    92216    0x11000000    0x00055000    0x11054036
D:\GTA san andreas\modloader.asi    700928    0x68600000    0x000B2000    0x68654637
C:\Windows\system32\dbghelp.dll    854016    0x6F700000    0x000EB000    0x6F7013CE
D:\GTA san andreas\ragdoll.asi    187904    0x6B2E0000    0x00034000    0x6B2F10EA
C:\Windows\system32\d3dx9_40.dll    4379984    0x66940000    0x0044A000    0x66D23F4E
D:\GTA san andreas\SilentPatchSA.asi    271360    0x69A70000    0x00046000    0x69A8FAAE
C:\Windows\system32\CRYPTBASE.dll    36864    0x75660000    0x0000C000    0x756610E1
C:\Windows\system32\DDRAW.dll    531968    0x69AC0000    0x000E7000    0x69AC1771
C:\Windows\system32\DCIMAN32.dll    10240    0x73FA0000    0x00006000    0x73FA1250
C:\Windows\system32\atiu9pag.dll    30208    0x684D0000    0x0000B000    0x684D6ACF
C:\Windows\system32\DSOUND.dll    453632    0x67340000    0x00072000    0x67341576
C:\Windows\system32\POWRPROF.dll    145408    0x74BB0000    0x00025000    0x74BB2B71
C:\Windows\system32\CLBCatQ.DLL    522240    0x76050000    0x00083000    0x760523D2
C:\Windows\System32\MMDevApi.dll    213504    0x741A0000    0x00039000    0x741AE2DE
C:\Windows\System32\PROPSYS.dll    988160    0x744F0000    0x000F5000    0x74500D9E
C:\Windows\system32\AUDIOSES.DLL    195584    0x705B0000    0x00036000    0x705B9DAE
C:\Windows\system32\DINPUT8.dll    145408    0x67310000    0x00030000    0x6732EC5C
C:\Windows\system32\HID.DLL    22016    0x741E0000    0x00009000    0x741E1120
C:\Windows\system32\WINTRUST.dll    172032    0x75840000    0x0002D000    0x7584296D
D:\GTA san andreas\d3d9.dll    290816    0x02890000    0x0004A000    0x0289F71B
C:\Windows\system32\d3d9.dll    1828352    0x6B5E0000    0x001C3000    0x6B5E1A45
C:\Windows\system32\d3d8thk.dll    11264    0x73FB0000    0x00006000    0x73FB11F0
C:\Windows\system32\aticfx32.dll    784384    0x70860000    0x000C5000    0x708B73D8
C:\Windows\system32\atiumdag.dll    5935104    0x67660000    0x005B2000    0x67661000
C:\Windows\system32\atiumdva.dll    5159424    0x686F0000    0x004F6000    0x686F1000
C:\Windows\system32\quartz.dll    1328128    0x66F60000    0x00177000    0x66F642CA
C:\Windows\system32\devenum.dll    66560    0x72400000    0x00014000    0x7240CE73
C:\Windows\system32\DShowRdpFilter.dll    252928    0x66F10000    0x00042000    0x66F2DD94
C:\Windows\system32\WTSAPI32.dll    40448    0x74BE0000    0x0000D000    0x74BE11E0
C:\Windows\system32\WINSTA.dll    156672    0x74DD0000    0x00029000    0x74DD6B19
C:\Windows\system32\slc.dll    27136    0x73970000    0x0000A000    0x73974D20
C:\Program Files\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll    1731072    0x66410000    0x001BC000    0x664FC9DA
C:\Windows\system32\WINSPOOL.DRV    320000    0x71340000    0x00051000    0x7136988C
C:\Windows\system32\OLEACC.dll    233472    0x73CF0000    0x0003C000    0x73CF3089
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\Comctl32.dll    1680896    0x74740000    0x0019E000    0x7476E6B5
C:\Program Files\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax    1044480    0x66E00000    0x00102000    0x66E9E447
C:\Program Files\K-Lite Codec Pack\Filters\LAV\avutil-lav-56.dll    560640    0x66370000    0x0009F000    0x663713E0
C:\Windows\system32\bcrypt.dll    80384    0x752A0000    0x00017000    0x752A3574
C:\Program Files\K-Lite Codec Pack\Filters\LAV\avcodec-lav-58.dll    13789184    0x59F20000    0x01458000    0x59F213E0
C:\Program Files\K-Lite Codec Pack\Filters\LAV\avresample-lav-4.dll    156160    0x66340000    0x0002D000    0x663413E0
C:\Program Files\K-Lite Codec Pack\Filters\LAV\swscale-lav-5.dll    541184    0x65820000    0x00095000    0x658213E0
C:\Program Files\K-Lite Codec Pack\Filters\LAV\avfilter-lav-7.dll    198144    0x66300000    0x00037000    0x663013E0
C:\Windows\system32\D3DIM700.DLL    817664    0x655F0000    0x000CC000    0x655F136A
C:\Windows\system32\wdmaud.drv    172032    0x71F40000    0x00030000    0x71F43C6B
C:\Windows\system32\ksuser.dll    4608    0x71F30000    0x00004000    0x71F31030
C:\Windows\system32\AVRT.dll    14336    0x740C0000    0x00007000    0x740C10C0
C:\Windows\system32\msacm32.drv    20992    0x705A0000    0x00008000    0x705A4119
C:\Windows\system32\midimap.dll    16896    0x70320000    0x00007000    0x703211D0
C:\Windows\system32\wmvcore.dll    2504192    0x645D0000    0x00267000    0x645EF2C2
C:\Windows\system32\WMASF.DLL    237568    0x662C0000    0x0003D000    0x662C11E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll    1624576    0x74320000    0x00190000    0x743BD026
C:\Windows\system32\mlang.dll    177664    0x73F60000    0x0002E000    0x73F616ED
Game terminated.

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nWo51289

iii.vc.sa.limitadjuster doesn't go above 2048mb even if you enable the LARGEADDRESSAWARE switch. If you disable the streaming memory option in iii.vc.sa.limit adjuster & enable it in FLA you can go above 2048mb. This is just with VC+AI Enhanced Textures

Spoiler

streaming.jpg?dl=1

 

Ontopic

Will there be an update to allow collisions outside the bounds to have surface materials like grass etc? Also removing the jetpack outside the bounds will just disappear

Spoiler

collisionoutsidebounds1.jpg?dl=1collisionoutsidebounds2.jpg?dl=1

 

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Davve95

Somone know what's wrong with my game? I got 2 different ones.

 



 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 7188
Current thread ID: 10236
Last file to be loaded: AUDIO\STREAMS\ADVERTS
Last library loaded: avrt.dll
Exception address: 0x49646550 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x10EF1000

General registers:
EAX: 0x00000004 (4)
EBX: 0x00000000 (0)
ECX: 0x13E10C2C (333515820)
EDX: 0x00863C40 (8797248)
ESI: 0x14266CAC (338062508)
EDI: 0x10EF1000 (284102656)
EBP: 0x10D5D564 (282449252)
ESP: 0x0028F3B0 (2683824)
EIP: 0x49646550 (1231316304)
EFL: 0x00010202 (66050)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 59.681480 bytes: 00 00 00 00 00 D6 B9 EE 04 40
ST1: -1975.154297 bytes: 00 00 00 00 00 F0 E4 F6 09 C0
ST2: 0.000625 bytes: 00 00 00 00 00 0A D7 A3 F4 3F
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0863
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D6 B9 EE
MM1: 00 00 00 00 00 F0 E4 F6
MM2: 00 00 00 00 00 0A D7 A3
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM1: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM2: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM3: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM4: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM5: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM6: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM7: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E

Module list
; Path    Module file size        Base    Size of image    Entry point
B:\Spel\GTA SA story gameplay\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SysWOW64\ntdll.dll    1314112    0x76FE0000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    1114112    0x76660000    0x00110000    0x76673346
C:\Program Files\AVAST Software\Avast\x86\aswhook.dll    63312    0x734D0000    0x00010000    0x734D5550
C:\Windows\syswow64\KERNELBASE.dll    275968    0x74D20000    0x00047000    0x74D274E1
C:\Windows\system32\WINMM.dll    194048    0x72FC0000    0x00032000    0x72FC37F1
C:\Windows\syswow64\msvcrt.dll    690688    0x74D80000    0x000AC000    0x74D8A472
C:\Windows\syswow64\USER32.dll    833024    0x76130000    0x00100000    0x7614B6FA
C:\Windows\syswow64\GDI32.dll    313344    0x75370000    0x00090000    0x7538633B
C:\Windows\syswow64\LPK.dll    25600    0x74D70000    0x0000A000    0x74D736A0
C:\Windows\syswow64\USP10.dll    629760    0x76A00000    0x0009D000    0x76A3474C
C:\Windows\syswow64\ADVAPI32.dll    644096    0x768F0000    0x000A1000    0x76904919
C:\Windows\SysWOW64\sechost.dll    92160    0x764C0000    0x00019000    0x764C4975
C:\Windows\syswow64\RPCRT4.dll    666112    0x763C0000    0x000F0000    0x763D0569
C:\Windows\syswow64\SspiCli.dll    96768    0x74700000    0x00060000    0x7471A3B0
C:\Windows\syswow64\CRYPTBASE.dll    36352    0x746F0000    0x0000C000    0x746F10E1
B:\Spel\GTA SA story gameplay\vorbisfile.dll    53760    0x63010000    0x00011000    0x63011A0B
C:\Windows\syswow64\WS2_32.dll    206336    0x76050000    0x00035000    0x7605145D
C:\Windows\syswow64\NSI.dll    8704    0x76650000    0x00006000    0x76651782
B:\Spel\GTA SA story gameplay\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\syswow64\ole32.dll    1425920    0x76260000    0x0015F000    0x762AB955
C:\Windows\system32\apphelp.dll    295936    0x72F70000    0x0004C000    0x72F72C14
C:\Windows\AppPatch\AcGenral.DLL    2182656    0x5B200000    0x0021A000    0x5B202227
C:\Windows\syswow64\SHLWAPI.dll    350208    0x75290000    0x00057000    0x752A9BA6
C:\Windows\system32\UxTheme.dll    245760    0x72DF0000    0x00080000    0x72E037C9
C:\Windows\system32\samcli.dll    51200    0x721D0000    0x0000F000    0x721D125E
C:\Windows\syswow64\OLEAUT32.dll    582144    0x76AD0000    0x00091000    0x76AD406E
C:\Windows\system32\MSACM32.dll    72192    0x71990000    0x00014000    0x71991340
C:\Windows\system32\VERSION.dll    21504    0x73180000    0x00009000    0x73181220
C:\Windows\syswow64\SHELL32.dll    12880896    0x75400000    0x00C4C000    0x75481499
C:\Windows\system32\sfc.dll    2560    0x63000000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x62FF0000    0x0000D000    0x62FF1392
C:\Windows\syswow64\USERENV.dll    81920    0x765B0000    0x00017000    0x765B1C9D
C:\Windows\syswow64\profapi.dll    31744    0x764B0000    0x0000B000    0x764B1992
C:\Windows\system32\dwmapi.dll    67584    0x72DD0000    0x00013000    0x72DD1858
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x74B50000    0x0019D000    0x74B517E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x752F0000    0x00027000    0x752F58B9
C:\Windows\syswow64\DEVOBJ.dll    64512    0x76AB0000    0x00012000    0x76AB1441
C:\Windows\syswow64\urlmon.dll    1330176    0x767A0000    0x00150000    0x767A2BC0
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll    5632    0x76770000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll    9728    0x74E40000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll    10752    0x74E30000    0x00005000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll    4096    0x76AA0000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll    3072    0x76790000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll    2560    0x76090000    0x00003000    0x00000000
C:\Windows\syswow64\normaliz.DLL    2048    0x74760000    0x00003000    0x00000000
C:\Windows\syswow64\iertutil.dll    2295808    0x747E0000    0x00236000    0x747E3B90
C:\Windows\syswow64\WININET.dll    4386816    0x74E50000    0x00437000    0x74E52A70
C:\Windows\system32\MPR.dll    64000    0x72EC0000    0x00012000    0x72EC1200
C:\Windows\system32\IMM32.DLL    119808    0x74770000    0x00060000    0x7478158F
C:\Windows\syswow64\MSCTF.dll    830464    0x764E0000    0x000CD000    0x764E168B
B:\Spel\GTA SA story gameplay\vorbishooked.DLL    65536    0x003B0000    0x00011000    0x003B4C98
B:\Spel\GTA SA story gameplay\ogg.dll    36864    0x003D0000    0x00009000    0x003D302E
B:\Spel\GTA SA story gameplay\vorbis.dll    1060864    0x03290000    0x00108000    0x032A3F7C
B:\Spel\GTA SA story gameplay\$fastman92limitAdjuster.asi    5919744    0x58D50000    0x005B5000    0x58DFE3FE
C:\Windows\syswow64\PSAPI.DLL    6144    0x76780000    0x00005000    0x76781438
B:\Spel\GTA SA story gameplay\DllTricks.dll    33792    0x5B1F0000    0x0000D000    0x5B1F147F
B:\Spel\GTA SA story gameplay\MinHook.x86.dll    14848    0x5C440000    0x00007000    0x00000000
B:\Spel\GTA SA story gameplay\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll    530432    0x73000000    0x00084000    0x730019A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    11608    0x734C0000    0x00003000    0x00000000
B:\Spel\GTA SA story gameplay\CLEO.asi    264704    0x58CE0000    0x0006B000    0x58CEE484
B:\Spel\GTA SA story gameplay\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
B:\Spel\GTA SA story gameplay\EffectLoader.asi    144896    0x58C60000    0x00028000    0x58C63EB9
B:\Spel\GTA SA story gameplay\MobileHud.asi    343552    0x58C00000    0x00059000    0x58C197B6
B:\Spel\GTA SA story gameplay\normalmap_byDK.asi    162304    0x58BD0000    0x0002D000    0x58BDD87B
B:\Spel\GTA SA story gameplay\SilentPatchSA.asi    269312    0x58B80000    0x00046000    0x58B9F35E
B:\Spel\GTA SA story gameplay\wshps.asi    48640    0x5B1A0000    0x0000F000    0x5B1AA6E4
C:\Windows\system32\MSVCR100.dll    773968    0x58AC0000    0x000BF000    0x58AD1DFC
B:\Spel\GTA SA story gameplay\scripts\imfx.asi    659456    0x58A10000    0x000A8000    0x58A341AF
B:\Spel\GTA SA story gameplay\scripts\modloader.asi    700928    0x58950000    0x000B2000    0x589A4637
C:\Windows\system32\dbghelp.dll    854016    0x71BA0000    0x000EB000    0x71BA13CE
B:\Spel\GTA SA story gameplay\scripts\skygfx.asi    291328    0x588E0000    0x0006E000    0x588FA5A5
A:\Installerade program\Fraps\FRAPS32.DLL    231088    0x56940000    0x00046000    0x569664DE
C:\Windows\system32\DDRAW.dll    531968    0x64B30000    0x000E7000    0x64B31771
C:\Windows\system32\DCIMAN32.dll    10240    0x67FB0000    0x00006000    0x67FB1250
C:\Windows\system32\DSOUND.dll    453632    0x719E0000    0x00072000    0x719E1576
C:\Windows\system32\POWRPROF.dll    145408    0x719B0000    0x00025000    0x719B2B71
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x760A0000    0x00083000    0x760A23D2
C:\Windows\System32\MMDevApi.dll    213504    0x697C0000    0x00039000    0x697CE2DE
C:\Windows\System32\PROPSYS.dll    988160    0x74370000    0x000F5000    0x74380D9E
C:\Windows\system32\AUDIOSES.DLL    195072    0x05A00000    0x00036000    0x05A09DBE
B:\Spel\GTA SA story gameplay\DINPUT8.dll    208896    0x70000000    0x0003C000    0x7001FBA3
C:\Windows\system32\HID.DLL    22016    0x72130000    0x00009000    0x72131120
C:\Windows\syswow64\WINTRUST.dll    179200    0x74CF0000    0x0002F000    0x74CF2A35
C:\Windows\syswow64\CRYPT32.dll    1176576    0x74A20000    0x00122000    0x74A2158E
C:\Windows\syswow64\MSASN1.dll    34304    0x747D0000    0x0000C000    0x747D238E
C:\Windows\system32\DINPUT.DLL    136704    0x580E0000    0x00025000    0x580FAC37
C:\Windows\system32\d3d9.dll    1828352    0x69B70000    0x001C3000    0x69B71A45
C:\Windows\system32\d3d8thk.dll    11264    0x72040000    0x00006000    0x720411F0
C:\Windows\system32\aticfx32.dll    1272184    0x67FE0000    0x00138000    0x680894BE
C:\Windows\system32\atiu9pag.dll    123776    0x67F80000    0x00022000    0x67F8D0EE
C:\Windows\system32\atiumdag.dll    7213248    0x67890000    0x006EF000    0x67891400
C:\Windows\system32\atiumdva.dll    9983912    0x66ED0000    0x009B1000    0x66ED4BD0
C:\Windows\SysWOW64\quartz.dll    1329664    0x57F60000    0x00177000    0x57F642CA
C:\Windows\SysWOW64\devenum.dll    67584    0x57F40000    0x00014000    0x57F4D2C0
C:\Windows\system32\DShowRdpFilter.dll    252928    0x57EF0000    0x00042000    0x57F0DD94
C:\Windows\system32\WTSAPI32.dll    40448    0x73190000    0x0000D000    0x731911E0
C:\Windows\system32\WINSTA.dll    157696    0x69800000    0x00029000    0x69806B59
C:\Windows\system32\slc.dll    27136    0x68D10000    0x0000A000    0x68D14D20
C:\Windows\system32\D3DIM700.DLL    817664    0x57E20000    0x000CC000    0x57E2136A
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll    4297200    0x57A00000    0x0041B000    0x57A3F7E2
C:\Windows\system32\wdmaud.drv    172032    0x0FAD0000    0x00030000    0x0FAD3C6B
C:\Windows\system32\ksuser.dll    4608    0x68FE0000    0x00004000    0x68FE1030
C:\Windows\system32\AVRT.dll    14336    0x6FB80000    0x00007000    0x6FB810C0
C:\Windows\system32\msacm32.drv    20992    0x0FB00000    0x00008000    0x0FB04119
C:\Windows\system32\midimap.dll    16896    0x0FB10000    0x00007000    0x0FB111D0
C:\Windows\system32\wmvcore.dll    2504192    0x57790000    0x00267000    0x577AF2C2
C:\Windows\system32\WMASF.DLL    237568    0x57750000    0x0003D000    0x577511E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.24280_none_5c0b46eba00a0d94\gdiplus.dll    1633280    0x724E0000    0x00192000    0x7257DDC7
C:\Windows\system32\mlang.dll    177664    0x57720000    0x0002E000    0x577216ED
Game terminated.

 

 

 

Crash number 2:

 



Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 3192
Current thread ID: 8184
Last file to be loaded: AUDIO\STREAMS\ADVERTS
Last library loaded: kernel32
Exception address: 0x6567696E (module not found)
Exception code: 0xC000008C
Exception name: EXCEPTION_ARRAY_BOUNDS_EXCEEDED

General registers:
EAX: 0x00863C40 (8797248)
EBX: 0x00000800 (2048)
ECX: 0x12E2E30C (316859148)
EDX: 0x0079B413 (7975955)
ESI: 0x12E2E30C (316859148)
EDI: 0x120844A8 (302531752)
EBP: 0x0028F49C (2684060)
ESP: 0x0028F45C (2683996)
EIP: 0x6567696E (1701276014)
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 59.681480 bytes: 00 00 00 00 00 D6 B9 EE 04 40
ST1: 58.681480 bytes: 00 00 00 00 00 D6 B9 EA 04 40
ST2: 3600.000000 bytes: 00 00 00 00 00 00 00 E1 0A 40
ST3: 0.004900 bytes: 00 00 00 00 00 10 92 A0 F7 3F
ST4: 34.114342 bytes: 00 00 00 00 00 16 75 88 04 40
ST5: -0.128229 bytes: EA 94 DD 0E 1A 94 4E 83 FC BF
ST6: 0.991745 bytes: 59 62 DC 6D 2D F8 E2 FD FE 3F
ST7: -0.001589 bytes: 00 00 00 00 00 FF 55 D0 F5 BF
CTRL: 007F
STAT: 1877
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D6 B9 EE
MM1: 00 00 00 00 00 D6 B9 EA
MM2: 00 00 00 00 00 00 00 E1
MM3: 00 00 00 00 00 10 92 A0
MM4: 00 00 00 00 00 16 75 88
MM5: EA 94 DD 0E 1A 94 4E 83
MM6: 59 62 DC 6D 2D F8 E2 FD
MM7: 00 00 00 00 00 FF 55 D0

XMM registers, 16 bytes:
XMM0: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM1: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM2: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM3: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM4: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM5: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM6: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM7: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41

Module list
; Path    Module file size        Base    Size of image    Entry point
B:\Spel\GTA SA story gameplay\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SysWOW64\ntdll.dll    1314112    0x76FE0000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    1114112    0x76660000    0x00110000    0x76673346
C:\Program Files\AVAST Software\Avast\x86\aswhook.dll    63312    0x734D0000    0x00010000    0x734D5550
C:\Windows\syswow64\KERNELBASE.dll    275968    0x74D20000    0x00047000    0x74D274E1
C:\Windows\system32\WINMM.dll    194048    0x72FC0000    0x00032000    0x72FC37F1
C:\Windows\syswow64\msvcrt.dll    690688    0x74D80000    0x000AC000    0x74D8A472
C:\Windows\syswow64\USER32.dll    833024    0x76130000    0x00100000    0x7614B6FA
C:\Windows\syswow64\GDI32.dll    313344    0x75370000    0x00090000    0x7538633B
C:\Windows\syswow64\LPK.dll    25600    0x74D70000    0x0000A000    0x74D736A0
C:\Windows\syswow64\USP10.dll    629760    0x76A00000    0x0009D000    0x76A3474C
C:\Windows\syswow64\ADVAPI32.dll    644096    0x768F0000    0x000A1000    0x76904919
C:\Windows\SysWOW64\sechost.dll    92160    0x764C0000    0x00019000    0x764C4975
C:\Windows\syswow64\RPCRT4.dll    666112    0x763C0000    0x000F0000    0x763D0569
C:\Windows\syswow64\SspiCli.dll    96768    0x74700000    0x00060000    0x7471A3B0
C:\Windows\syswow64\CRYPTBASE.dll    36352    0x746F0000    0x0000C000    0x746F10E1
B:\Spel\GTA SA story gameplay\vorbisfile.dll    53760    0x63010000    0x00011000    0x63011A0B
C:\Windows\syswow64\WS2_32.dll    206336    0x76050000    0x00035000    0x7605145D
C:\Windows\syswow64\NSI.dll    8704    0x76650000    0x00006000    0x76651782
B:\Spel\GTA SA story gameplay\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\syswow64\ole32.dll    1425920    0x76260000    0x0015F000    0x762AB955
C:\Windows\system32\apphelp.dll    295936    0x72F70000    0x0004C000    0x72F72C14
C:\Windows\AppPatch\AcGenral.DLL    2182656    0x5B200000    0x0021A000    0x5B202227
C:\Windows\syswow64\SHLWAPI.dll    350208    0x75290000    0x00057000    0x752A9BA6
C:\Windows\system32\UxTheme.dll    245760    0x72DF0000    0x00080000    0x72E037C9
C:\Windows\system32\samcli.dll    51200    0x721D0000    0x0000F000    0x721D125E
C:\Windows\syswow64\OLEAUT32.dll    582144    0x76AD0000    0x00091000    0x76AD406E
C:\Windows\system32\MSACM32.dll    72192    0x71990000    0x00014000    0x71991340
C:\Windows\system32\VERSION.dll    21504    0x73180000    0x00009000    0x73181220
C:\Windows\syswow64\SHELL32.dll    12880896    0x75400000    0x00C4C000    0x75481499
C:\Windows\system32\sfc.dll    2560    0x63000000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x62FF0000    0x0000D000    0x62FF1392
C:\Windows\syswow64\USERENV.dll    81920    0x765B0000    0x00017000    0x765B1C9D
C:\Windows\syswow64\profapi.dll    31744    0x764B0000    0x0000B000    0x764B1992
C:\Windows\system32\dwmapi.dll    67584    0x72DD0000    0x00013000    0x72DD1858
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x74B50000    0x0019D000    0x74B517E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x752F0000    0x00027000    0x752F58B9
C:\Windows\syswow64\DEVOBJ.dll    64512    0x76AB0000    0x00012000    0x76AB1441
C:\Windows\syswow64\urlmon.dll    1330176    0x767A0000    0x00150000    0x767A2BC0
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll    5632    0x76770000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll    9728    0x74E40000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll    10752    0x74E30000    0x00005000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll    4096    0x76AA0000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll    3072    0x76790000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll    2560    0x76090000    0x00003000    0x00000000
C:\Windows\syswow64\normaliz.DLL    2048    0x74760000    0x00003000    0x00000000
C:\Windows\syswow64\iertutil.dll    2295808    0x747E0000    0x00236000    0x747E3B90
C:\Windows\syswow64\WININET.dll    4386816    0x74E50000    0x00437000    0x74E52A70
C:\Windows\system32\MPR.dll    64000    0x72EC0000    0x00012000    0x72EC1200
C:\Windows\system32\IMM32.DLL    119808    0x74770000    0x00060000    0x7478158F
C:\Windows\syswow64\MSCTF.dll    830464    0x764E0000    0x000CD000    0x764E168B
B:\Spel\GTA SA story gameplay\vorbishooked.DLL    65536    0x003A0000    0x00011000    0x003A4C98
B:\Spel\GTA SA story gameplay\ogg.dll    36864    0x003C0000    0x00009000    0x003C302E
B:\Spel\GTA SA story gameplay\vorbis.dll    1060864    0x03300000    0x00108000    0x03313F7C
B:\Spel\GTA SA story gameplay\$fastman92limitAdjuster.asi    5919744    0x58D50000    0x005B5000    0x58DFE3FE
C:\Windows\syswow64\PSAPI.DLL    6144    0x76780000    0x00005000    0x76781438
B:\Spel\GTA SA story gameplay\DllTricks.dll    33792    0x5C670000    0x0000D000    0x5C67147F
B:\Spel\GTA SA story gameplay\MinHook.x86.dll    14848    0x5C440000    0x00007000    0x00000000
B:\Spel\GTA SA story gameplay\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll    530432    0x73000000    0x00084000    0x730019A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    11608    0x734C0000    0x00003000    0x00000000
B:\Spel\GTA SA story gameplay\CLEO.asi    264704    0x5B190000    0x0006B000    0x5B19E484
B:\Spel\GTA SA story gameplay\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
B:\Spel\GTA SA story gameplay\EffectLoader.asi    144896    0x595F0000    0x00028000    0x595F3EB9
B:\Spel\GTA SA story gameplay\MobileHud.asi    343552    0x59590000    0x00059000    0x595A97B6
B:\Spel\GTA SA story gameplay\normalmap_byDK.asi    162304    0x58D20000    0x0002D000    0x58D2D87B
B:\Spel\GTA SA story gameplay\SilentPatchSA.asi    269312    0x58CD0000    0x00046000    0x58CEF35E
B:\Spel\GTA SA story gameplay\wshps.asi    48640    0x58CC0000    0x0000F000    0x58CCA6E4
C:\Windows\system32\MSVCR100.dll    773968    0x58C00000    0x000BF000    0x58C11DFC
B:\Spel\GTA SA story gameplay\scripts\imfx.asi    659456    0x58B50000    0x000A8000    0x58B741AF
B:\Spel\GTA SA story gameplay\scripts\modloader.asi    700928    0x58A90000    0x000B2000    0x58AE4637
C:\Windows\system32\dbghelp.dll    854016    0x71BA0000    0x000EB000    0x71BA13CE
B:\Spel\GTA SA story gameplay\scripts\skygfx.asi    291328    0x58A20000    0x0006E000    0x58A3A5A5
C:\Windows\system32\DDRAW.dll    531968    0x64B30000    0x000E7000    0x64B31771
C:\Windows\system32\DCIMAN32.dll    10240    0x67FB0000    0x00006000    0x67FB1250
C:\Windows\system32\DSOUND.dll    453632    0x719E0000    0x00072000    0x719E1576
C:\Windows\system32\POWRPROF.dll    145408    0x719B0000    0x00025000    0x719B2B71
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x760A0000    0x00083000    0x760A23D2
C:\Windows\System32\MMDevApi.dll    213504    0x697C0000    0x00039000    0x697CE2DE
C:\Windows\System32\PROPSYS.dll    988160    0x74370000    0x000F5000    0x74380D9E
C:\Windows\system32\AUDIOSES.DLL    195072    0x63640000    0x00036000    0x63649DBE
B:\Spel\GTA SA story gameplay\DINPUT8.dll    208896    0x70000000    0x0003C000    0x7001FBA3
C:\Windows\system32\HID.DLL    22016    0x72130000    0x00009000    0x72131120
C:\Windows\syswow64\WINTRUST.dll    179200    0x74CF0000    0x0002F000    0x74CF2A35
C:\Windows\syswow64\CRYPT32.dll    1176576    0x74A20000    0x00122000    0x74A2158E
C:\Windows\syswow64\MSASN1.dll    34304    0x747D0000    0x0000C000    0x747D238E
C:\Windows\system32\DINPUT.DLL    136704    0x58220000    0x00025000    0x5823AC37
C:\Windows\system32\d3d9.dll    1828352    0x69B70000    0x001C3000    0x69B71A45
C:\Windows\system32\d3d8thk.dll    11264    0x72040000    0x00006000    0x720411F0
C:\Windows\system32\aticfx32.dll    1272184    0x67FE0000    0x00138000    0x680894BE
C:\Windows\system32\atiu9pag.dll    123776    0x67F80000    0x00022000    0x67F8D0EE
C:\Windows\system32\atiumdag.dll    7213248    0x67890000    0x006EF000    0x67891400
C:\Windows\system32\atiumdva.dll    9983912    0x66ED0000    0x009B1000    0x66ED4BD0
C:\Windows\SysWOW64\quartz.dll    1329664    0x580A0000    0x00177000    0x580A42CA
C:\Windows\SysWOW64\devenum.dll    67584    0x58080000    0x00014000    0x5808D2C0
C:\Windows\system32\ntmarta.dll    121856    0x73490000    0x00021000    0x7349145E
C:\Windows\syswow64\WLDAP32.dll    271360    0x75320000    0x00045000    0x753211E5
C:\Windows\system32\msdmo.dll    30720    0x58070000    0x0000B000    0x580739AB
C:\Windows\system32\DShowRdpFilter.dll    252928    0x58020000    0x00042000    0x5803DD94
C:\Windows\system32\WTSAPI32.dll    40448    0x73190000    0x0000D000    0x731911E0
C:\Windows\system32\WINSTA.dll    157696    0x69800000    0x00029000    0x69806B59
C:\Windows\system32\slc.dll    27136    0x68D10000    0x0000A000    0x68D14D20
C:\Windows\system32\D3DIM700.DLL    817664    0x57F50000    0x000CC000    0x57F5136A
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll    4297200    0x57B30000    0x0041B000    0x57B6F7E2
C:\Windows\system32\wdmaud.drv    172032    0x63680000    0x00030000    0x63683C6B
C:\Windows\system32\ksuser.dll    4608    0x68FE0000    0x00004000    0x68FE1030
C:\Windows\system32\AVRT.dll    14336    0x6FB80000    0x00007000    0x6FB810C0
C:\Windows\system32\msacm32.drv    20992    0x63630000    0x00008000    0x63634119
C:\Windows\system32\midimap.dll    16896    0x63620000    0x00007000    0x636211D0
C:\Windows\system32\wmvcore.dll    2504192    0x578C0000    0x00267000    0x578DF2C2
C:\Windows\system32\WMASF.DLL    237568    0x57880000    0x0003D000    0x578811E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.24280_none_5c0b46eba00a0d94\gdiplus.dll    1633280    0x724E0000    0x00192000    0x7257DDC7
C:\Windows\system32\mlang.dll    177664    0x57850000    0x0002E000    0x578516ED
Game terminated.

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Leinad
2 hours ago, Davve95 said:

Somone know what's wrong with my game? I got 2 different ones.

 

 

  Reveal hidden contents

 

 


 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 7188
Current thread ID: 10236
Last file to be loaded: AUDIO\STREAMS\ADVERTS
Last library loaded: avrt.dll
Exception address: 0x49646550 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x10EF1000

General registers:
EAX: 0x00000004 (4)
EBX: 0x00000000 (0)
ECX: 0x13E10C2C (333515820)
EDX: 0x00863C40 (8797248)
ESI: 0x14266CAC (338062508)
EDI: 0x10EF1000 (284102656)
EBP: 0x10D5D564 (282449252)
ESP: 0x0028F3B0 (2683824)
EIP: 0x49646550 (1231316304)
EFL: 0x00010202 (66050)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 59.681480 bytes: 00 00 00 00 00 D6 B9 EE 04 40
ST1: -1975.154297 bytes: 00 00 00 00 00 F0 E4 F6 09 C0
ST2: 0.000625 bytes: 00 00 00 00 00 0A D7 A3 F4 3F
ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0863
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D6 B9 EE
MM1: 00 00 00 00 00 F0 E4 F6
MM2: 00 00 00 00 00 0A D7 A3
MM3: 00 00 00 00 00 00 00 00
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM1: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM2: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM3: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM4: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM5: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM6: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E
XMM7: D3 CC 60 AB 6E FE EF 3F 84 C6 FF 8B 19 77 74 3E

Module list
; Path    Module file size        Base    Size of image    Entry point
B:\Spel\GTA SA story gameplay\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SysWOW64\ntdll.dll    1314112    0x76FE0000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    1114112    0x76660000    0x00110000    0x76673346
C:\Program Files\AVAST Software\Avast\x86\aswhook.dll    63312    0x734D0000    0x00010000    0x734D5550
C:\Windows\syswow64\KERNELBASE.dll    275968    0x74D20000    0x00047000    0x74D274E1
C:\Windows\system32\WINMM.dll    194048    0x72FC0000    0x00032000    0x72FC37F1
C:\Windows\syswow64\msvcrt.dll    690688    0x74D80000    0x000AC000    0x74D8A472
C:\Windows\syswow64\USER32.dll    833024    0x76130000    0x00100000    0x7614B6FA
C:\Windows\syswow64\GDI32.dll    313344    0x75370000    0x00090000    0x7538633B
C:\Windows\syswow64\LPK.dll    25600    0x74D70000    0x0000A000    0x74D736A0
C:\Windows\syswow64\USP10.dll    629760    0x76A00000    0x0009D000    0x76A3474C
C:\Windows\syswow64\ADVAPI32.dll    644096    0x768F0000    0x000A1000    0x76904919
C:\Windows\SysWOW64\sechost.dll    92160    0x764C0000    0x00019000    0x764C4975
C:\Windows\syswow64\RPCRT4.dll    666112    0x763C0000    0x000F0000    0x763D0569
C:\Windows\syswow64\SspiCli.dll    96768    0x74700000    0x00060000    0x7471A3B0
C:\Windows\syswow64\CRYPTBASE.dll    36352    0x746F0000    0x0000C000    0x746F10E1
B:\Spel\GTA SA story gameplay\vorbisfile.dll    53760    0x63010000    0x00011000    0x63011A0B
C:\Windows\syswow64\WS2_32.dll    206336    0x76050000    0x00035000    0x7605145D
C:\Windows\syswow64\NSI.dll    8704    0x76650000    0x00006000    0x76651782
B:\Spel\GTA SA story gameplay\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\syswow64\ole32.dll    1425920    0x76260000    0x0015F000    0x762AB955
C:\Windows\system32\apphelp.dll    295936    0x72F70000    0x0004C000    0x72F72C14
C:\Windows\AppPatch\AcGenral.DLL    2182656    0x5B200000    0x0021A000    0x5B202227
C:\Windows\syswow64\SHLWAPI.dll    350208    0x75290000    0x00057000    0x752A9BA6
C:\Windows\system32\UxTheme.dll    245760    0x72DF0000    0x00080000    0x72E037C9
C:\Windows\system32\samcli.dll    51200    0x721D0000    0x0000F000    0x721D125E
C:\Windows\syswow64\OLEAUT32.dll    582144    0x76AD0000    0x00091000    0x76AD406E
C:\Windows\system32\MSACM32.dll    72192    0x71990000    0x00014000    0x71991340
C:\Windows\system32\VERSION.dll    21504    0x73180000    0x00009000    0x73181220
C:\Windows\syswow64\SHELL32.dll    12880896    0x75400000    0x00C4C000    0x75481499
C:\Windows\system32\sfc.dll    2560    0x63000000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x62FF0000    0x0000D000    0x62FF1392
C:\Windows\syswow64\USERENV.dll    81920    0x765B0000    0x00017000    0x765B1C9D
C:\Windows\syswow64\profapi.dll    31744    0x764B0000    0x0000B000    0x764B1992
C:\Windows\system32\dwmapi.dll    67584    0x72DD0000    0x00013000    0x72DD1858
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x74B50000    0x0019D000    0x74B517E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x752F0000    0x00027000    0x752F58B9
C:\Windows\syswow64\DEVOBJ.dll    64512    0x76AB0000    0x00012000    0x76AB1441
C:\Windows\syswow64\urlmon.dll    1330176    0x767A0000    0x00150000    0x767A2BC0
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll    5632    0x76770000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll    9728    0x74E40000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll    10752    0x74E30000    0x00005000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll    4096    0x76AA0000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll    3072    0x76790000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll    2560    0x76090000    0x00003000    0x00000000
C:\Windows\syswow64\normaliz.DLL    2048    0x74760000    0x00003000    0x00000000
C:\Windows\syswow64\iertutil.dll    2295808    0x747E0000    0x00236000    0x747E3B90
C:\Windows\syswow64\WININET.dll    4386816    0x74E50000    0x00437000    0x74E52A70
C:\Windows\system32\MPR.dll    64000    0x72EC0000    0x00012000    0x72EC1200
C:\Windows\system32\IMM32.DLL    119808    0x74770000    0x00060000    0x7478158F
C:\Windows\syswow64\MSCTF.dll    830464    0x764E0000    0x000CD000    0x764E168B
B:\Spel\GTA SA story gameplay\vorbishooked.DLL    65536    0x003B0000    0x00011000    0x003B4C98
B:\Spel\GTA SA story gameplay\ogg.dll    36864    0x003D0000    0x00009000    0x003D302E
B:\Spel\GTA SA story gameplay\vorbis.dll    1060864    0x03290000    0x00108000    0x032A3F7C
B:\Spel\GTA SA story gameplay\$fastman92limitAdjuster.asi    5919744    0x58D50000    0x005B5000    0x58DFE3FE
C:\Windows\syswow64\PSAPI.DLL    6144    0x76780000    0x00005000    0x76781438
B:\Spel\GTA SA story gameplay\DllTricks.dll    33792    0x5B1F0000    0x0000D000    0x5B1F147F
B:\Spel\GTA SA story gameplay\MinHook.x86.dll    14848    0x5C440000    0x00007000    0x00000000
B:\Spel\GTA SA story gameplay\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll    530432    0x73000000    0x00084000    0x730019A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    11608    0x734C0000    0x00003000    0x00000000
B:\Spel\GTA SA story gameplay\CLEO.asi    264704    0x58CE0000    0x0006B000    0x58CEE484
B:\Spel\GTA SA story gameplay\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
B:\Spel\GTA SA story gameplay\EffectLoader.asi    144896    0x58C60000    0x00028000    0x58C63EB9
B:\Spel\GTA SA story gameplay\MobileHud.asi    343552    0x58C00000    0x00059000    0x58C197B6
B:\Spel\GTA SA story gameplay\normalmap_byDK.asi    162304    0x58BD0000    0x0002D000    0x58BDD87B
B:\Spel\GTA SA story gameplay\SilentPatchSA.asi    269312    0x58B80000    0x00046000    0x58B9F35E
B:\Spel\GTA SA story gameplay\wshps.asi    48640    0x5B1A0000    0x0000F000    0x5B1AA6E4
C:\Windows\system32\MSVCR100.dll    773968    0x58AC0000    0x000BF000    0x58AD1DFC
B:\Spel\GTA SA story gameplay\scripts\imfx.asi    659456    0x58A10000    0x000A8000    0x58A341AF
B:\Spel\GTA SA story gameplay\scripts\modloader.asi    700928    0x58950000    0x000B2000    0x589A4637
C:\Windows\system32\dbghelp.dll    854016    0x71BA0000    0x000EB000    0x71BA13CE
B:\Spel\GTA SA story gameplay\scripts\skygfx.asi    291328    0x588E0000    0x0006E000    0x588FA5A5
A:\Installerade program\Fraps\FRAPS32.DLL    231088    0x56940000    0x00046000    0x569664DE
C:\Windows\system32\DDRAW.dll    531968    0x64B30000    0x000E7000    0x64B31771
C:\Windows\system32\DCIMAN32.dll    10240    0x67FB0000    0x00006000    0x67FB1250
C:\Windows\system32\DSOUND.dll    453632    0x719E0000    0x00072000    0x719E1576
C:\Windows\system32\POWRPROF.dll    145408    0x719B0000    0x00025000    0x719B2B71
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x760A0000    0x00083000    0x760A23D2
C:\Windows\System32\MMDevApi.dll    213504    0x697C0000    0x00039000    0x697CE2DE
C:\Windows\System32\PROPSYS.dll    988160    0x74370000    0x000F5000    0x74380D9E
C:\Windows\system32\AUDIOSES.DLL    195072    0x05A00000    0x00036000    0x05A09DBE
B:\Spel\GTA SA story gameplay\DINPUT8.dll    208896    0x70000000    0x0003C000    0x7001FBA3
C:\Windows\system32\HID.DLL    22016    0x72130000    0x00009000    0x72131120
C:\Windows\syswow64\WINTRUST.dll    179200    0x74CF0000    0x0002F000    0x74CF2A35
C:\Windows\syswow64\CRYPT32.dll    1176576    0x74A20000    0x00122000    0x74A2158E
C:\Windows\syswow64\MSASN1.dll    34304    0x747D0000    0x0000C000    0x747D238E
C:\Windows\system32\DINPUT.DLL    136704    0x580E0000    0x00025000    0x580FAC37
C:\Windows\system32\d3d9.dll    1828352    0x69B70000    0x001C3000    0x69B71A45
C:\Windows\system32\d3d8thk.dll    11264    0x72040000    0x00006000    0x720411F0
C:\Windows\system32\aticfx32.dll    1272184    0x67FE0000    0x00138000    0x680894BE
C:\Windows\system32\atiu9pag.dll    123776    0x67F80000    0x00022000    0x67F8D0EE
C:\Windows\system32\atiumdag.dll    7213248    0x67890000    0x006EF000    0x67891400
C:\Windows\system32\atiumdva.dll    9983912    0x66ED0000    0x009B1000    0x66ED4BD0
C:\Windows\SysWOW64\quartz.dll    1329664    0x57F60000    0x00177000    0x57F642CA
C:\Windows\SysWOW64\devenum.dll    67584    0x57F40000    0x00014000    0x57F4D2C0
C:\Windows\system32\DShowRdpFilter.dll    252928    0x57EF0000    0x00042000    0x57F0DD94
C:\Windows\system32\WTSAPI32.dll    40448    0x73190000    0x0000D000    0x731911E0
C:\Windows\system32\WINSTA.dll    157696    0x69800000    0x00029000    0x69806B59
C:\Windows\system32\slc.dll    27136    0x68D10000    0x0000A000    0x68D14D20
C:\Windows\system32\D3DIM700.DLL    817664    0x57E20000    0x000CC000    0x57E2136A
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll    4297200    0x57A00000    0x0041B000    0x57A3F7E2
C:\Windows\system32\wdmaud.drv    172032    0x0FAD0000    0x00030000    0x0FAD3C6B
C:\Windows\system32\ksuser.dll    4608    0x68FE0000    0x00004000    0x68FE1030
C:\Windows\system32\AVRT.dll    14336    0x6FB80000    0x00007000    0x6FB810C0
C:\Windows\system32\msacm32.drv    20992    0x0FB00000    0x00008000    0x0FB04119
C:\Windows\system32\midimap.dll    16896    0x0FB10000    0x00007000    0x0FB111D0
C:\Windows\system32\wmvcore.dll    2504192    0x57790000    0x00267000    0x577AF2C2
C:\Windows\system32\WMASF.DLL    237568    0x57750000    0x0003D000    0x577511E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.24280_none_5c0b46eba00a0d94\gdiplus.dll    1633280    0x724E0000    0x00192000    0x7257DDC7
C:\Windows\system32\mlang.dll    177664    0x57720000    0x0002E000    0x577216ED
Game terminated.

 
 

 

 

 

 

Crash number 2:

 

 

  Reveal hidden contents

 

 


Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 3192
Current thread ID: 8184
Last file to be loaded: AUDIO\STREAMS\ADVERTS
Last library loaded: kernel32
Exception address: 0x6567696E (module not found)
Exception code: 0xC000008C
Exception name: EXCEPTION_ARRAY_BOUNDS_EXCEEDED

General registers:
EAX: 0x00863C40 (8797248)
EBX: 0x00000800 (2048)
ECX: 0x12E2E30C (316859148)
EDX: 0x0079B413 (7975955)
ESI: 0x12E2E30C (316859148)
EDI: 0x120844A8 (302531752)
EBP: 0x0028F49C (2684060)
ESP: 0x0028F45C (2683996)
EIP: 0x6567696E (1701276014)
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 59.681480 bytes: 00 00 00 00 00 D6 B9 EE 04 40
ST1: 58.681480 bytes: 00 00 00 00 00 D6 B9 EA 04 40
ST2: 3600.000000 bytes: 00 00 00 00 00 00 00 E1 0A 40
ST3: 0.004900 bytes: 00 00 00 00 00 10 92 A0 F7 3F
ST4: 34.114342 bytes: 00 00 00 00 00 16 75 88 04 40
ST5: -0.128229 bytes: EA 94 DD 0E 1A 94 4E 83 FC BF
ST6: 0.991745 bytes: 59 62 DC 6D 2D F8 E2 FD FE 3F
ST7: -0.001589 bytes: 00 00 00 00 00 FF 55 D0 F5 BF
CTRL: 007F
STAT: 1877
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D6 B9 EE
MM1: 00 00 00 00 00 D6 B9 EA
MM2: 00 00 00 00 00 00 00 E1
MM3: 00 00 00 00 00 10 92 A0
MM4: 00 00 00 00 00 16 75 88
MM5: EA 94 DD 0E 1A 94 4E 83
MM6: 59 62 DC 6D 2D F8 E2 FD
MM7: 00 00 00 00 00 FF 55 D0

XMM registers, 16 bytes:
XMM0: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM1: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM2: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM3: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM4: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM5: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM6: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41
XMM7: 90 99 02 C0 90 99 02 C0 A0 03 98 41 A0 03 98 41

Module list
; Path    Module file size        Base    Size of image    Entry point
B:\Spel\GTA SA story gameplay\gta_sa.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SysWOW64\ntdll.dll    1314112    0x76FE0000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    1114112    0x76660000    0x00110000    0x76673346
C:\Program Files\AVAST Software\Avast\x86\aswhook.dll    63312    0x734D0000    0x00010000    0x734D5550
C:\Windows\syswow64\KERNELBASE.dll    275968    0x74D20000    0x00047000    0x74D274E1
C:\Windows\system32\WINMM.dll    194048    0x72FC0000    0x00032000    0x72FC37F1
C:\Windows\syswow64\msvcrt.dll    690688    0x74D80000    0x000AC000    0x74D8A472
C:\Windows\syswow64\USER32.dll    833024    0x76130000    0x00100000    0x7614B6FA
C:\Windows\syswow64\GDI32.dll    313344    0x75370000    0x00090000    0x7538633B
C:\Windows\syswow64\LPK.dll    25600    0x74D70000    0x0000A000    0x74D736A0
C:\Windows\syswow64\USP10.dll    629760    0x76A00000    0x0009D000    0x76A3474C
C:\Windows\syswow64\ADVAPI32.dll    644096    0x768F0000    0x000A1000    0x76904919
C:\Windows\SysWOW64\sechost.dll    92160    0x764C0000    0x00019000    0x764C4975
C:\Windows\syswow64\RPCRT4.dll    666112    0x763C0000    0x000F0000    0x763D0569
C:\Windows\syswow64\SspiCli.dll    96768    0x74700000    0x00060000    0x7471A3B0
C:\Windows\syswow64\CRYPTBASE.dll    36352    0x746F0000    0x0000C000    0x746F10E1
B:\Spel\GTA SA story gameplay\vorbisfile.dll    53760    0x63010000    0x00011000    0x63011A0B
C:\Windows\syswow64\WS2_32.dll    206336    0x76050000    0x00035000    0x7605145D
C:\Windows\syswow64\NSI.dll    8704    0x76650000    0x00006000    0x76651782
B:\Spel\GTA SA story gameplay\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Windows\syswow64\ole32.dll    1425920    0x76260000    0x0015F000    0x762AB955
C:\Windows\system32\apphelp.dll    295936    0x72F70000    0x0004C000    0x72F72C14
C:\Windows\AppPatch\AcGenral.DLL    2182656    0x5B200000    0x0021A000    0x5B202227
C:\Windows\syswow64\SHLWAPI.dll    350208    0x75290000    0x00057000    0x752A9BA6
C:\Windows\system32\UxTheme.dll    245760    0x72DF0000    0x00080000    0x72E037C9
C:\Windows\system32\samcli.dll    51200    0x721D0000    0x0000F000    0x721D125E
C:\Windows\syswow64\OLEAUT32.dll    582144    0x76AD0000    0x00091000    0x76AD406E
C:\Windows\system32\MSACM32.dll    72192    0x71990000    0x00014000    0x71991340
C:\Windows\system32\VERSION.dll    21504    0x73180000    0x00009000    0x73181220
C:\Windows\syswow64\SHELL32.dll    12880896    0x75400000    0x00C4C000    0x75481499
C:\Windows\system32\sfc.dll    2560    0x63000000    0x00003000    0x00000000
C:\Windows\system32\sfc_os.DLL    40960    0x62FF0000    0x0000D000    0x62FF1392
C:\Windows\syswow64\USERENV.dll    81920    0x765B0000    0x00017000    0x765B1C9D
C:\Windows\syswow64\profapi.dll    31744    0x764B0000    0x0000B000    0x764B1992
C:\Windows\system32\dwmapi.dll    67584    0x72DD0000    0x00013000    0x72DD1858
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x74B50000    0x0019D000    0x74B517E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x752F0000    0x00027000    0x752F58B9
C:\Windows\syswow64\DEVOBJ.dll    64512    0x76AB0000    0x00012000    0x76AB1441
C:\Windows\syswow64\urlmon.dll    1330176    0x767A0000    0x00150000    0x767A2BC0
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll    5632    0x76770000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll    9728    0x74E40000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll    10752    0x74E30000    0x00005000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll    4096    0x76AA0000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll    3072    0x76790000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll    2560    0x76090000    0x00003000    0x00000000
C:\Windows\syswow64\normaliz.DLL    2048    0x74760000    0x00003000    0x00000000
C:\Windows\syswow64\iertutil.dll    2295808    0x747E0000    0x00236000    0x747E3B90
C:\Windows\syswow64\WININET.dll    4386816    0x74E50000    0x00437000    0x74E52A70
C:\Windows\system32\MPR.dll    64000    0x72EC0000    0x00012000    0x72EC1200
C:\Windows\system32\IMM32.DLL    119808    0x74770000    0x00060000    0x7478158F
C:\Windows\syswow64\MSCTF.dll    830464    0x764E0000    0x000CD000    0x764E168B
B:\Spel\GTA SA story gameplay\vorbishooked.DLL    65536    0x003A0000    0x00011000    0x003A4C98
B:\Spel\GTA SA story gameplay\ogg.dll    36864    0x003C0000    0x00009000    0x003C302E
B:\Spel\GTA SA story gameplay\vorbis.dll    1060864    0x03300000    0x00108000    0x03313F7C
B:\Spel\GTA SA story gameplay\$fastman92limitAdjuster.asi    5919744    0x58D50000    0x005B5000    0x58DFE3FE
C:\Windows\syswow64\PSAPI.DLL    6144    0x76780000    0x00005000    0x76781438
B:\Spel\GTA SA story gameplay\DllTricks.dll    33792    0x5C670000    0x0000D000    0x5C67147F
B:\Spel\GTA SA story gameplay\MinHook.x86.dll    14848    0x5C440000    0x00007000    0x00000000
B:\Spel\GTA SA story gameplay\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll    530432    0x73000000    0x00084000    0x730019A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    11608    0x734C0000    0x00003000    0x00000000
B:\Spel\GTA SA story gameplay\CLEO.asi    264704    0x5B190000    0x0006B000    0x5B19E484
B:\Spel\GTA SA story gameplay\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
B:\Spel\GTA SA story gameplay\EffectLoader.asi    144896    0x595F0000    0x00028000    0x595F3EB9
B:\Spel\GTA SA story gameplay\MobileHud.asi    343552    0x59590000    0x00059000    0x595A97B6
B:\Spel\GTA SA story gameplay\normalmap_byDK.asi    162304    0x58D20000    0x0002D000    0x58D2D87B
B:\Spel\GTA SA story gameplay\SilentPatchSA.asi    269312    0x58CD0000    0x00046000    0x58CEF35E
B:\Spel\GTA SA story gameplay\wshps.asi    48640    0x58CC0000    0x0000F000    0x58CCA6E4
C:\Windows\system32\MSVCR100.dll    773968    0x58C00000    0x000BF000    0x58C11DFC
B:\Spel\GTA SA story gameplay\scripts\imfx.asi    659456    0x58B50000    0x000A8000    0x58B741AF
B:\Spel\GTA SA story gameplay\scripts\modloader.asi    700928    0x58A90000    0x000B2000    0x58AE4637
C:\Windows\system32\dbghelp.dll    854016    0x71BA0000    0x000EB000    0x71BA13CE
B:\Spel\GTA SA story gameplay\scripts\skygfx.asi    291328    0x58A20000    0x0006E000    0x58A3A5A5
C:\Windows\system32\DDRAW.dll    531968    0x64B30000    0x000E7000    0x64B31771
C:\Windows\system32\DCIMAN32.dll    10240    0x67FB0000    0x00006000    0x67FB1250
C:\Windows\system32\DSOUND.dll    453632    0x719E0000    0x00072000    0x719E1576
C:\Windows\system32\POWRPROF.dll    145408    0x719B0000    0x00025000    0x719B2B71
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x760A0000    0x00083000    0x760A23D2
C:\Windows\System32\MMDevApi.dll    213504    0x697C0000    0x00039000    0x697CE2DE
C:\Windows\System32\PROPSYS.dll    988160    0x74370000    0x000F5000    0x74380D9E
C:\Windows\system32\AUDIOSES.DLL    195072    0x63640000    0x00036000    0x63649DBE
B:\Spel\GTA SA story gameplay\DINPUT8.dll    208896    0x70000000    0x0003C000    0x7001FBA3
C:\Windows\system32\HID.DLL    22016    0x72130000    0x00009000    0x72131120
C:\Windows\syswow64\WINTRUST.dll    179200    0x74CF0000    0x0002F000    0x74CF2A35
C:\Windows\syswow64\CRYPT32.dll    1176576    0x74A20000    0x00122000    0x74A2158E
C:\Windows\syswow64\MSASN1.dll    34304    0x747D0000    0x0000C000    0x747D238E
C:\Windows\system32\DINPUT.DLL    136704    0x58220000    0x00025000    0x5823AC37
C:\Windows\system32\d3d9.dll    1828352    0x69B70000    0x001C3000    0x69B71A45
C:\Windows\system32\d3d8thk.dll    11264    0x72040000    0x00006000    0x720411F0
C:\Windows\system32\aticfx32.dll    1272184    0x67FE0000    0x00138000    0x680894BE
C:\Windows\system32\atiu9pag.dll    123776    0x67F80000    0x00022000    0x67F8D0EE
C:\Windows\system32\atiumdag.dll    7213248    0x67890000    0x006EF000    0x67891400
C:\Windows\system32\atiumdva.dll    9983912    0x66ED0000    0x009B1000    0x66ED4BD0
C:\Windows\SysWOW64\quartz.dll    1329664    0x580A0000    0x00177000    0x580A42CA
C:\Windows\SysWOW64\devenum.dll    67584    0x58080000    0x00014000    0x5808D2C0
C:\Windows\system32\ntmarta.dll    121856    0x73490000    0x00021000    0x7349145E
C:\Windows\syswow64\WLDAP32.dll    271360    0x75320000    0x00045000    0x753211E5
C:\Windows\system32\msdmo.dll    30720    0x58070000    0x0000B000    0x580739AB
C:\Windows\system32\DShowRdpFilter.dll    252928    0x58020000    0x00042000    0x5803DD94
C:\Windows\system32\WTSAPI32.dll    40448    0x73190000    0x0000D000    0x731911E0
C:\Windows\system32\WINSTA.dll    157696    0x69800000    0x00029000    0x69806B59
C:\Windows\system32\slc.dll    27136    0x68D10000    0x0000A000    0x68D14D20
C:\Windows\system32\D3DIM700.DLL    817664    0x57F50000    0x000CC000    0x57F5136A
C:\Program Files (x86)\BandiMPEG1\bdfilters.dll    4297200    0x57B30000    0x0041B000    0x57B6F7E2
C:\Windows\system32\wdmaud.drv    172032    0x63680000    0x00030000    0x63683C6B
C:\Windows\system32\ksuser.dll    4608    0x68FE0000    0x00004000    0x68FE1030
C:\Windows\system32\AVRT.dll    14336    0x6FB80000    0x00007000    0x6FB810C0
C:\Windows\system32\msacm32.drv    20992    0x63630000    0x00008000    0x63634119
C:\Windows\system32\midimap.dll    16896    0x63620000    0x00007000    0x636211D0
C:\Windows\system32\wmvcore.dll    2504192    0x578C0000    0x00267000    0x578DF2C2
C:\Windows\system32\WMASF.DLL    237568    0x57880000    0x0003D000    0x578811E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.24280_none_5c0b46eba00a0d94\gdiplus.dll    1633280    0x724E0000    0x00192000    0x7257DDC7
C:\Windows\system32\mlang.dll    177664    0x57850000    0x0002E000    0x578516ED
Game terminated.
 

 

 

Error: 0x49646550 (the "Backtrace" end of the log will have "0x005A3FDE")
Type:  Crash
Solution 1:  This has been solved by removing the enterable Hidden Interiors.
Solution 2:  This has been solved by using the  Crack 1.0 US Compact .
About:  This crash can vary greatly, it can be caused by many different things.

 

Error: 0x49646550 or  0x42480000  (but what matters is that the backtrace at the end of the log will  0x004091E2 or  0x005641D2 )
Type:  Crash
Problem:  After to load the game after loading the first or CJ die or else to close the game? And you first installed / uninstalled a mod in-game map by ModLoader?
Solution:  By the time the ModLoader have some installation problems within the same game. The crash has been reported to install / uninstall mods Posts GTA IV light of new posts in HD and other must have the same type.

 

Second crash, not solution (yet)

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Davve95
Posted (edited)

I have none of these mods and I'm using Hoodlum instead.

 

Btw, I got a thing in mind. The crash might be about that I'm having 2 limit adjusters OLA and FLA.

Can someone send me a config for FLA to use 2dfx? (I use OLA for 2dfx)

 

Thanks for your reply!

Edited by Davve95

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fastman92
Posted (edited)
On 8/17/2019 at 9:14 PM, nWo51289 said:

iii.vc.sa.limitadjuster doesn't go above 2048mb even if you enable the LARGEADDRESSAWARE switch. If you disable the streaming memory option in iii.vc.sa.limit adjuster & enable it in FLA you can go above 2048mb. This is just with VC+AI Enhanced Textures

  Reveal hidden contents

streaming.jpg?dl=1

 

Ontopic

Will there be an update to allow collisions outside the bounds to have surface materials like grass etc? Also removing the jetpack outside the bounds will just disappear

  Hide contents

collisionoutsidebounds1.jpg?dl=1collisionoutsidebounds2.jpg?dl=1

 

Are you sure you are using the latest version of the FLA? That should not be a problem.

 

------------------

I have added OpenXLSX library to the FLA, which will be used to generate the XLSX file, which can tell which options are supported for which game.

https://github.com/troldal/OpenXLSX   

Now I'm working on the code to generate the XLSX and INI file.

It seems necessary, if the FLA should support a large number of games and different platforms.

Edited by fastman92

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Leinad
51 minutes ago, Davve95 said:

I have none of these mods and I'm using Hoodlum instead.

 

Btw, I got a thing in mind. The crash might be about that I'm having 2 limit adjusters OLA and FLA.

Can someone send me a config for FLA to use 2dfx? (I use OLA for 2dfx)

 

Thanks for your reply!

 

I´m using FLA and OLA working with 2dfx

 

here's my config

FLA  (ignore my car limits)

Spoiler

; fastman92limitAdjuster_GTASA.ini

[DYNAMIC LIMITS]
; ColModels (10150)
#ColModels = 10150

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
VehicleStructs = 80

; rwObjectInstances (1000)
#rwObjectInstances = 1000

; Matrices (900)
#Matrices = 900

; PtrNode Singles (70000)
#PtrNode Singles = 70000

; PtrNode Doubles (3200)
#PtrNode Doubles = 3200

; EntryInfoNodes (500)
#EntryInfoNodes = 500

; Peds (140)
#Peds = 140

; Vehicles (110)
#Vehicles = 110

; Objects (350)
#Objects = 350

; Tasks (500)
#Tasks = 500

; Events (200)
#Events = 200

; PointRoute (32)
#PointRoute = 32

; PatrolRoute (32)
#PatrolRoute = 32

; NodeRoute (64)
#NodeRoute = 64

; TaskAllocator (16)
#TaskAllocator = 16

; PedIntelligence (140)
#PedIntelligence = 140

; PedAttractors (64)
#PedAttractors = 64

; QuadTreeNodes (400)
#QuadTreeNodes = 400

; Collision links (50)
#Collision links = 50

; CustomEnvMapPipeMatDataPool (4096)
#CustomEnvMapPipeMatDataPool = 4096

; CustomEnvMapPipeAtmDataPool (1024)
#CustomEnvMapPipeAtmDataPool = 1024

; CustomSpecMapPipeMaterialDataPool (4096)
#CustomSpecMapPipeMaterialDataPool = 4096

[IPL]
; IPL : inst section, buildings (13000)
#Buildings = 13000

; IPL: inst section, dummies (2500)
#Dummies = 2500

; IPL : inst entries per file (4096)
#Inst entries per file = 4096

; IPL: entity index array (40)
#Entity index array = 40

; IPL: map zones (39)
#Map zones = 39

; IPL: navigation zones (380)
#Navigation zones = 380

; IPL: occl for interiors (40)
#Interior occluders = 40

; IPL: occl for map (1000)
#Occluders = 1000

; IPL: tcyc (32)
#Timecycle modifiers = 32

; IPL: cull mirror attribute zones (72)
#CULL mirror attribute zones = 72

; IPL: cull tunnel attribute zones (40)
#CULL tunnel attribute zones = 40

; IPL: cull attribute zones (1300)
#CULL attribute zones = 1300

; IPL: jump (256)
#Stunt jumps = 256

; IPL: enex (400)
#Entry exits = 400

; IPL: auzo zone boxes (158)
#Auzo zone boxes = 158

; IPL: auzo zone boxes coordinate (0)
#Auzo zone boxes, apply coordinate limit patch = 0

; IPL: auzo zone spheres (3)
#Auzo zone spheres = 3

; Enable pickup limit patch
#Enable pickup limit patch = 0

; IPL: pickups, coordinate limit will be hacked as well (620)
#Pickups = 620

; Pickup collected
#Pickup collected = 20

[IDE LIMITS]
; IDE : objs section type 1 (14000)
#IDE Objects Type 1 = 14000

; IDE : objs section type 2 (70)
#IDE Objects Type 2 = 70

; IDE : tobj section (169)
#Timed Objects = 169

; IDE : hier (92)
#Hier Objects = 92

; IDE : cars section (212)
#Vehicle Models = 212

; IDE : peds section ( 278 )
#Ped Models = 278

# IDE : weap section ( 51 )
#Weapon Models = 51

# IDE: 2dfx section (100)
#2DFX Effects = 100

[MAP LIMITS]
; Apply tracks.dat coordinate limit patch
#Apply tracks.dat coordinate limit patch = 0

; tracks.dat file size limit
#Tracks.dat file size limit = 46384

; Max number of track stations (6)
#Max number of track stations = 6

; Enables track config loader
#Enable track config loader = 0

; Apply paths limit patch
#Apply paths limit patch = 0

; Enables path debugging
#Enable path debugging = 0

; Paths map size (6000)
; This option requires new set of files if map size is changed!!!
#Paths map size = 6000

; Radar map size (6000)
; This option requires new set of files if map size is changed!!!
#Radar map size = 6000

; Enables frontend map different, using fradar**.txd files
#Enable frontend map different = 0

; Water map size (6000)
#Water map size = 6000

; Renderware world map size (10000)
#Renderware world map size = 10000

; World map size (6000)
#World map size = 6000

; World sector size (50)
#World sector size = 50

; World LOD sector size (200)
#World LOD sector size = 200

[LEVEL LIMITS]
; Level limits are enabled if you uncomment 'Number of levels'

; Currently it's only possible to put the default car/ped IDs for levels.
; Random IDs won't work

#Number of levels = 4

; Cop car IDs for levels
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop bike = 523

; Cop ped IDs for levels
Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped bike = 284

; Ambulance IDs for levels
Ambulance level 1 = 416
Ambulance level 2 = 416
Ambulance level 3 = 416

; Medic IDs for levels
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276

; Fire engine IDs for levels
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407

; Fireman IDs for levels
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278

; Cab driver IDs for levels
Number of cab drivers for level 0 = 0

Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261

Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234

Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206

; Item price multipliers for levels
Item price multiplier 0 = 1.0
Item price multiplier 1 = 1.0
Item price multiplier 2 = 1.0
Item price multiplier 3 = 1.2

[VEHICLE SPECIAL FEATURES]
Enable special features = 1

Number of hydra vehicles = 2
Hydra 1 = 520
Hydra 2 = 4770

Number of ZR350 vehicles = 1
ZR350 1 = 477

[RESTARTS]
#Max number of hospital restarts = 10
#Max number of police restarts = 10

LIMITS
; Max number of IMG archives (8)
#Max number of IMG archives = 8

; Enable handling of new enhanced IMG archives
#Enable handling of new enhanced IMG archives = 0

; Increase the IMG archive size limit (max limit 32 GB)
#Increase the IMG archive size limit = 0

; Enable handling of IMGLIST keyword
#Enable handling of IMGLIST keyword = 1

[DIRECTORY LIMITS]
; Extra objects directory (550)
#Extra objects directory = 550

; Cutscene directory (512)
#Cutscene directory = 512

; Clothes directory (550)
#Clothes directory = 550

[WATER LIMITS]
; Water triangles (6)
#Water triangles = 6

; Water quads (301)
#Water quads = 301

; Water quads and triangles list (701)
#Water quads and triangles list = 701

; Water vertices (1021)
#Water vertices = 1021

[CAR STREAMING]
; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after minutes of playing, because a limit of VehicleStructs will be exceeded.
Cargrp cars per group = 60

; Streaming : DesiredNumberOfVehiclesLoaded (22)
; This limit must be lower than a number of members per car group.
; Remember to increase a limit of VehicleStructs, it must be higher than desired number of vehicles loaded.
#Streaming_DesiredNumberOfVehiclesLoaded = 22

; Car generators (500)
#Car generators = 500

; Number of process counter passes for car generators (4)
#Number of process counter passes for car generators = 4

; Should CCarGenerator_extended be used?
#Use extended format for car generators = 0

; Accept any ID for car generator?
Accept any ID for car generator = 1

[PED STREAMING]
; Pedgrp peds per group (21)
#Pedgrp peds per group = 21

[STREAMING]
; Memory available, in MB unit (megabytes), default value 50
Memory available = 2048

; Max number of stream handles (32)
#Max number of stream handles = 32

; Number of requested models above which the game considers loading very busy (5)
#Number of requested models above which the game considers loading very busy = 5

; Minimum number of iterations in LoadAllRequestedModels (10)
#Minimum number of iterations in LoadAllRequestedModels = 10

[RENDERER LIMITS]
; Invisible entity pointers (150)
#Invisible entity pointers = 150

; Visible super LOD pointers (50)
#Visible super LOD pointers = 50

; Visible LOD pointers (1000)
#Visible LOD pointers = 1000

; Visible entity pointers (1000)
#Visible entity pointers = 1000

[VISIBILITY LIMITS]
; Alpha list limit (20)
#Alpha list limit = 20

; Alpha boat atomic list limit (20)
#Alpha boat atomic list limit = 20

; Alpha entity list limit (200)
#Alpha entity list limit = 200

; Alpha underwater entity list limit (100)
#Alpha underwater entity list limit = 100

; Alpha really draw last list limit (50)
#Alpha really draw last list limit = 50

; Weapon peds for PC limit (100)
#Weapon peds for PC limit = 100

[ID LIMITS]
Apply ID limit patch = 1

; ------- Information:
; ---- Count of files of one type can't be higher than 65535. That means you can have set a 65535 value for DFF/TXD/COL or whatever, but can't set 65536 or anything higher.
; ---- Total number of file IDs virtually unlimited (__int32)

; DFF (20000)
#FILE_TYPE_DFF = 20500

; TXD (5000)
#FILE_TYPE_TXD = 5500

; COL (255)
#FILE_TYPE_COL = 270

; IPL (256)
#FILE_TYPE_IPL = 300

; IFP (180)
#FILE_TYPE_IFP = 180

; RRR (475)
#FILE_TYPE_RRR = 475

; SCM (82)
#FILE_TYPE_SCM = 82

; LOADED_START (2)
#FILE_TYPE_LOADED_START = 2

; REQUESTED_START (2)
#FILE_TYPE_REQUESTED_START = 2

; different limits below
; These limits don't require 'ID limit patch' to be enabled.

; Count of killable model IDs (vehicles/peds) (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
;
; In short, this value will affect the max possible ID for ped/vehicle.
Count of killable model IDs = 20000

[HANDLING.CFG LIMITS]
Apply handling.cfg patch = 1

; Number of standard lines (210)
Number of standard lines = 351

; Number of bike lines (13)
Number of bike lines = 19

; Number of flying lines (24)
Number of flying lines = 31

; Number of boat lines (12)
Number of boat lines = 14

; Number of animation group lines (30)
#Number of animation group lines = 30

[SCM LIMITS]
; max size in bytes of MAIN segment from main.scm (200000)
#Max size of MAIN segment = 200000

# max mission size from main.scm (69000)
#Max mission size = 69000

; Running scripts (96)
#Running scripts = 96

; Mission cleanup array limit (75)
#Mission cleanup = 75

; Used object array (395)
#Max number of used objects = 395

; Switch jump table cases (75)
#Switch jump table cases = 75

[OTHER LIMITS]
; Coronas (64)
#Coronas = 64

; Max size of single collision from .col archive (32768)
#Collision size = 32768

; Cover points (100)
#Cover points = 100

; LOD distance = 300.0
#LOD distance = 300.0

# Max number of particles active (1000)
#Max number of particles active = 1000

; Limit for number of object.dat entries.
; 5 first entries of array are reserved for hardcoded purpose.
#Object info entries = 160

; Radar traces (175)
#Radar traces = 175

; References (3000)
#References = 3000

; Vehicle colors (128)
Vehicle colors = 132

; Number of plate textures (3)
#Number of plate textures = 3

[ROADBLOCK LIMITS]
; Apply roadblox.dat better loader
#Apply roadblox.dat better loader = 0

[SHADOW LIMITS]
; Shadows stored (48)
#Shadows stored = 48

; Poly bunches (360)
#Poly bunches = 360

; Static shadows (48)
#Static shadows = 48

; Permanent shadows (48)
#Permanent shadows = 48

[WEAPON LIMITS]
; Enable weapon type loader
#Enable weapon type loader = 0

; Weapon type loader, number of type IDs (70)
#Weapon type loader, number of type IDs = 70

; Enable melee combo type loader
#Enable melee combo type loader = 0

; Max number of melee combos (17)
#Max number of melee combos = 17

[SPECIAL]
; Disables radar rotation
#Disable radar rotation = 0

; Disables 270 km\h plane speed limit.
#Disable plane speed limit = 0

; Make helicopters land on water when cars on water cheat enabled
#Make helicopters land on water when cars on water cheat enabled = 1

; Make save of variable size
#Make save of variable size = 0

; Make paintjobs work for any ID
Make paintjobs work for any ID = 1

[ERROR REPORTING]
Enable error reporting = 1

Attempt to load object instance with undefined ID = 1
#Car generator limit exceeded = 0
Car generator with invalid model ID is getting registered = 1
IMG archive needs rebuilding = 1
Model does not have collision loaded = 1
#Model has collision already set up = 0
#Model name is declared on multiple IDs = 0
#Requested file does not exist = 0
Stream handles limit exceeded = 1

[DEBUG OUTPUT]
; Enables debug output from sprintf and printf functions.
#Enable debug output = 0

; Enable logging of files loaded
#Enable logging of files loaded = 0

[DEBUGGING]
; Makes pad 1 act like pad 0
#Copy info to pad 1 from pad 0 = 0

[PLUGIN PATCHES]
; Enables plugin patches.
#Enable plugin patches = 0

[ADDONS]
#Enable cheat string loader = 0
Enable vehicle audio loader = 1

Enable train type carriages loader = 1

; Train carriage loader, max number of vehicles (15)
#Train type carriage loader, max number of vehicles for type = 15

; Train carriage loader, number of type IDs (16)
#Train type carriage loader, number of type IDs = 16

#Enable radar blip sprite filename loader = 0

; Radar blip sprite filename loader, number of type IDs (64)
#Radar blip sprite filename loader, number of type IDs = 64

[MAIN]
author = fastman92
donation window disable code = 9F89D-26443-CE16E-0EF88-74F41

; Crash expection handler
; You should leave it enabled, or there will be no crash log.
; Please don't disable it unless you have a good reason.
Register global expection handler = 1
Disable music on global exception handler = 1

 

OLA

Spoiler

; See explanation of limits at the end of the file

[SALIMITS]
PtrNodeSingle = unlimited
PtrNodeDouble = unlimited
EntryInfoNode = unlimited
Peds = 140
PedIntelligence = 140
Vehicles = 110
Buildings = 100000
Objects = 100000
Dummys = 500000
ColModel = unlimited
Task = unlimited
Event = unlimited
PointRoute = unlimited
PatrolRoute = unlimited
NodeRoute = unlimited
TaskAllocator = unlimited
PedAttractors = unlimited
VehicleStructs = unlimited
MatrixList = unlimited
OutsideWorldWaterBlocks = 500
AlphaEntityList = unlimited
VisibleEntityPtrs = unlimited
VisibleLodPtrs = unlimited
StreamingObjectInstancesList = 40000
AtomicModels = unlimited
DamageAtomicModels = unlimited
TimeModels = unlimited
ClumpModels = unlimited
VehicleModels = unlimited
PedModels = unlimited
WeaponModels = unlimited
EntitiesPerIpl = unlimited
EntityIpl = unlimited
StaticShadows = 2048
Coronas = 200000
ScriptSearchLights = 1024
FrameLimit = 30
MemoryAvailable = 50%

[VCLIMITS]
ExtraObjectsDir = 256
PtrNode    = 300000
EntryInfoNode = 3200
Peds = 140
Vehicles = 110
Buildings = 300000
Treadables = 1
Objects = 10000
Dummys = 30000
AudioScriptObj = 192
ColModel = 15000
AlphaEntityList = 2000
VisibleEntityPtrs = unlimited
AtomicModels = 10000
TimeModels = unlimited
ClumpModels = unlimited
VehicleModels = unlimited
PedModels = unlimited
WeaponModels = unlimited
2dEffects = unlimited
OutsideWorldWaterBlocks = 40
Coronas = 5000
FrameLimit = 30
MemoryAvailable = 30%

[GTA3LIMITS]
StreamingInfo = 6350
TxdStore = 850
ExtraObjectsDir = 128
PtrNode = 90000
EntryInfoNode = 30000
Peds = 140
Vehicles = 110
Buildings = 100000
Treadables = 1214
Objects = 10000
Dummys = 30000
AudioScriptObj = 256
AlphaEntityList = 2000
VisibleEntityPtrs = unlimited
TimeModels = unlimited
OutsideWorldWaterBlocks = 40
Coronas = 5000
FrameLimit = 30
MemoryAvailable = 30%

[OPTIONS]
DebugTextKey = 0x74        ; F5 -- Use an VKEY (see http://msdn.microsoft.com/pt-br/library/windows/desktop/dd375731(v=vs.85).aspx)

; ### StreamingInfo
;     Size of the streaming info array.
;     Must be big enough to hold all streamed resources (http://www.gtamodding.com/wiki/Resource_Streaming)
;     For III the size should be numModels + TxdStore size (numModels is currently fixed at 5500).
;
; ### ExtraObjectsDir
;     Size of the extra objects directory.
;     Number of streamed DFFs the game can store that have no IDE definition.
;
; ### TxdStore
;     Size of the Txd Pool.
;     Number of Txds the game can use, StreamingInfo must be increased too.
;
; ### Buildings
;     Buildings on the building pool
;     Building is anything placed by a IPL that is not a object (see Dummys or Objects to see what is a object)
;
; ### Peds
;     Peds on the peds pool
;     Note this does not increase the amount of peds roaming, but increases the maximum number of peds can be created
;
; ### Vehicles
;    Vehicles on the vehicles pool
;    Note this does not increase the amount of vehicles roaming, but increases the maximum number of vehicles can be created
;
; ### Objects
;    Dynamic objects (i.e. registed in objects.dat) near/visible to the player
;    See also: Dummys
;
; ### Dummys
;    Dynamic objects (i.e. registed in objects.dat) spawned at once in the entire world
;    Whenever the player is near this dynamic object an actual Object representation of it is created (see also Objects)
;    
;    This is used to save memory, this stores basic information about the dyn object (position, model, etc) and only spawns
;    the actual dynamic stuff (which uses more memory) when necessary, that's, when near it.
;
; ### PedIntelligence
;    Ped AI instances
;    **MUST** be the same value as Peds
;
; ### ColModel [CanBeUnlimited]
;    Collision models loaded at once
;    Notice this is not the same as one .col file, .col files might be collision archives which contain many ColModels.
;
; ### PtrNodeSingle [CanBeUnlimited]
;    Nodes for the pool of singly linked lists
;    Directly related to the amount of entities spawned in the world and values stored in quad trees.
;
; ### PtrNodeDouble [CanBeUnlimited]
;    Nodes for the pool of double linked lists
;    Directly related to the amount of entities spawned in the world
;
; ### PtrNode
;    Mix of PtrNodeSingle and PtrNodeDouble (see PtrNodeSingle and PtrNodeDouble)
;
; ### EntryInfoNode [CanBeUnlimited]
;    Directly related to the amount of collidable entities spawned in the world
;
; ### Task [CanBeUnlimited]
;    Running pedestrian tasks around the world
;
; ### Event [CanBeUnlimited]
;    Events notification around the world (vehicles collided, etc)
;
; ### PointRoute [CanBeUnlimited]
;    Related to AI routes (see scm command 05D7)
;
; ### PatrolRoute [CanBeUnlimited]
;    Related to AI patrol routes (see scm command 0755)
;
; ### NodeRoute [CanBeUnlimited]
;    Related to dynamic AI routes to go somewhere (for example, the command 05F5)
;
; ### TaskAllocator [CanBeUnlimited]
;    Allocator of tasks to organized group of peds
;
; ### PedAttractors [CanBeUnlimited]
;    Peds attracted to specific objects (e.g. ped using a cassino machine)
;
; ### VehicleStructs [CanBeUnlimited]
;    Loaded vehicles models information.
;
; ### Treadables
;    Animated buildings?
;
; ### AudioScriptObj
;    Script sounds (see scm command 018D)
;
;
; ### MatrixList [CanBeUnlimited]
;    Pool of transformation matrices, directly related to the amount of physical objects in the world
;
; ### AlphaEntityList [CanBeUnlimited]
;    List of entities (non-vehicle) to be rendered that contains alpha components (textures, object is going from invisible to visible state...)
;
; ### VisibleEntityPtrs [CanBeUnlimited]
;    List of visible non-lod entities
;
; ### VisibleLodPtrs [CanBeUnlimited]
;    List of visible lod entities
;
; ### OutsideWorldWaterBlocks
;    Amount of blocks outside the world boundaries to be rendered
;    Fixes water flickering outside world bondaries
;
; ### StreamingObjectInstancesList
;    List of streamed in entities RwObjects (dff models)
;    Fixes buildings flickering when seeing too many of them
;
; ### AtomicModels [CanBeUnlimited]
;    Maximum amount of object definitions that aren't breakable (http://www.gtamodding.com/index.php?title=OBJS)
;
; ### DamageAtomicModels [CanBeUnlimited]
;    Maximum amount of object definitions that are breakable (http://www.gtamodding.com/index.php?title=OBJS)
;
; ### TimeModels [CanBeUnlimited]
;    Maximum amount of timed object definitions (http://www.gtamodding.com/index.php?title=TOBJ)
;
; ### ClumpModels [CanBeUnlimited]
;    Maximum amount of hierarchical object definitions (http://www.gtamodding.com/wiki/HIER and http://www.gtamodding.com/wiki/ANIM)
;
; ### VehicleModels [CanBeUnlimited]
;    Maximum amount of vehicle definitions (http://www.gtamodding.com/wiki/CARS_(IDE_Section))
;
; ### PedModels [CanBeUnlimited]
;    Maximum amount of ped definitions (http://www.gtamodding.com/wiki/PEDS)
;
; ### WeaponModels [CanBeUnlimited]
;    Maximum amount of weapon definitions (http://www.gtamodding.com/wiki/WEAP)
;
; ### EntitiesPerIpl [CanBeUnlimited]
;    Maximum amount of instantiated entities (in INST section) from a single IPL file.
;
; ### EntityIpl [CanBeUnlimited]
;    Maximum number of IPL files that creates entities.
;
; ### StaticShadows
;    Maximum amount of static shadows
;
; ### Coronas
;    Maximum amount of coronas
;
; ### ScriptSearchLights
;    Maximum amount of searchlights that can be created with opcode 06B1
;
; ### FrameLimit
;    By default this is set to 30, which is actually 25fps. For 60fps, the value is 105.
;
; ### MemoryAvailable
;    Streaming memory available for streamed resources (http://www.gtamodding.com/wiki/Resource_Streaming) in **MEGABYTES**.
;    The value can be in percent if you append a '%' at the end of the number, in this situation it'll use this percentage of memory
;    from the amount of physical memory available in your system.
;
;
;

 

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MordFustang

Hey @fastman92 I'm using added cars ID car generators and increased car generators.

 

I'm using a lua script to create car generators, so they don't mess up save games, BUT your .log file says save files will be different. The whole reason I want to use a lua to make car generator is because they don't mess up your save game, will your limit adjuster mess up my save game?

 

---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 600 Is CCarGenerator_extended structure used: 0
---------------------------------------------

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nWo51289
Posted (edited)
2 hours ago, fastman92 said:

Are you sure you are using the latest version of the FLA? That should not be a problem.

 

------------------

I have added OpenXLSX library to the FLA, which will be used to generate the XLSX file, which can tell which options are supported for which game.

https://github.com/troldal/OpenXLSX   

Now I'm working on the code to generate the XLSX and INI file.

It seems necessary, if the FLA should support a large number of games and different platforms.

Yes I'm using the latest 4.3 Version

Spoiler

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires uint32_t. Applying uint32_t base ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 29999 (30000) - DFF models defined within IDE files
30000 - 89999 (60000) - TXD texture archives.
90000 - 90454 (455) - COL collision archives.
90455 - 91410 (956) - IPL Binary IPL files.
91411 - 95506 (4096) - DAT files limited to nodes*.dat
95507 - 95706 (200) - IFP animation archives.
95707 - 96181 (475) - RRR car recordings, carrec*.rrr files
96182 - 96263 (82) - SCM scripts
96264 - 96265 (2) - Loaded list
96266 - 96267 (2) - Requested list
96268 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0x1888448
CStreaming::ms_aInfoForModel: 0x3D4D020
CAnimManager::ms_aAnimBlocks: 0x18A5910
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60

Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 2000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Renderware world map size set to 52000 x 52000
Radar map size set to 48000 x 48000
Water map size set to 48000 x 48000
World map size set to 48000 x 48000
Paths limit patch enabled.
Paths map size set to 48000 x 48000

Radar info:
Number of radar tiles per dimension: 96
Total number of radar tiles: 9216

Water info:
Water map size: 48000 x 48000
Number of water blocks per dimension: 96
Total number of water blocks: 9216

World map info info:
World map size: 48000 x 48000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 960 * 960 = 921600
sector area: 50 x 50

CWorld::ms_aLodPtrLists
type: lod
count: 240 * 240 = 57600
sector area: 200 x 200

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256

Paths info:
ThePaths: 0x39FB020
Number of path tiles per dimension: 64
Total number of path tiles: 4096
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 220
Number of bike lines = 14
Number of flying lines = 25
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x1939028, sizeof(mod_HandlingManager) = 0xEB50
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of rwObjectInstances to: 4000
---------------------------------------------
Modified limit of matrices to: 14400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 2240000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 102400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 220
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 280
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 700
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 64
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 64
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 128
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 32
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 280
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 128
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 40600
---------------------------------------------
Modified limit of IPL:inst, buildings to: 52000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 40000
---------------------------------------------
Modified limit of IPL: entity index array to: 160
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 156
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 760
---------------------------------------------
Modified limit of IDE:objs:type1 section to 20000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 280
---------------------------------------------
Modified limit of IDE:hier section to 184
---------------------------------------------
Modified limit of IDE:tobj section to 676
---------------------------------------------
Modified limit of IDE:cars section to 270
---------------------------------------------
Modified limit of IDE:peds section to 450
---------------------------------------------
Modified max number of IMG archives to: 320
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 1100
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 96
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 10000
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 14030
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 19712
---------------------------------------------
Streaming memory available limit set to 3670016000 bytes (3500 MB)
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 1600
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 8
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 400000 bytes
 - max size of mission from main.scm: 69000 bytes
Total size of CTheScripts::ScriptSpace: 469000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 192
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 150
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 790
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 300
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 80
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 80
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 800
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 400
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 65500
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 20000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 350
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
GTA_ERROR_MODEL_NAME_IS_DECLARED_ON_MULTIPLE_IDS enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 8764
---------------------------------------------

 

Edited by nWo51289

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fastman92
Posted (edited)
On 8/19/2019 at 6:32 PM, MordFustang said:

Hey @fastman92 I'm using added cars ID car generators and increased car generators.

 

I'm using a lua script to create car generators, so they don't mess up save games, BUT your .log file says save files will be different. The whole reason I want to use a lua to make car generator is because they don't mess up your save game, will your limit adjuster mess up my save game?

 

---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 600 Is CCarGenerator_extended structure used: 0
---------------------------------------------

You have modified a limit of car generators and this is the reason why save files must be different, they will be in the format, which works, when the FLA is installed.

 

-------

@nWo51289, we can do something, if you install TeamViewer, then tell me your ID and password. You'll have to show me the problem.

On 8/19/2019 at 6:32 PM, MordFustang said:

Hey @fastman92 I'm using added cars ID car generators and increased car generators.

 

I'm using a lua script to create car generators, so they don't mess up save games, BUT your .log file says save files will be different. The whole reason I want to use a lua to make car generator is because they don't mess up your save game, will your limit adjuster mess up my save game?

 

---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 600 Is CCarGenerator_extended structure used: 0
---------------------------------------------

You have modified a limit of car generators and this is the reason why save files must be different, they will be in the format, which works, when the FLA is installed.

 

-------

@nWo51289, we can do something, if you install TeamViewer, then tell me your ID and password.

 

----------------------------------

It was a waste of time to add openXLSX into the FLA. This library does not support formatting of cells.

---------------------------------
I have added libXLSXwriter library to the FLA.

https://libxlsxwriter.github.io/
This library supports all the neccessary features that I should need to make Documentation.xlsx generator.

 

--------------------------------

I've implemented a function to write the XLSX file.

aede201306075804.jpg   

Now the code needs to be written for each XLSX/INI field.

 

-------------------------------

The x64 compiler does not work in my Visual Studio 2017. I'll be working to solve this problem.

 

------------------------------

I have successfully upgraded the solution of projects from Visual Studio 2015 to Visual Studio 2017.
I had to install the newer compiler versions, which work with Visual Studio 2017. The whole process of upgrading a solution took about a week.

The work on the FLA can be continued. I will be working on the XLSX/INI generation.

 

I would also like to have a possibility of batch building all solution configurations. Visual Studio has got a possibility to batch build project configurations, but I need to build all solution configurations.

 

----------------------------

I'm using the libxlsxwriter to write the Excel file. It doesn't have auto-fit feature though. This is something that needs to be done at run-time.

As a workaround I have created a macro, which gets run when the Excel document is opened.

This macro will resize all columns in all sheets, if it still wasn't done. I still need to write the code, which puts the compiled macros (vbaProject.bin) into the XLSM file.

 

----------------------------

The code and resource to add macros into Excel file have been created.

 

----------------------------

I have implemented the code to handle multi-line strings in Excel file.

2fd9d51314112562.jpg 

----------------------------

I have implemented the code to freeze panes in Excel file.

 

--------------------------

Working on Sunday:

5314951315010987.jpg 

 

------------------------

Weekend is over now. I have added the code of fields.

 

The following Excel file is generated by the FLA:

dd837f1315294526.jpg 

 

I still need to implement the INI file generation.

 

-----------------------
I have implemented the field, which tells the date, when the Excel file got generated:

		/* Add an Excel date format. */
		lxw_format *date_format = workbook_add_format(workbook);
		format_set_num_format(date_format, "[$-x-sysdate]dddd, mmmm dd, yyyy");

		SYSTEMTIME timeOnSystem;
		GetSystemTime(&timeOnSystem);

		lxw_datetime timeOnExcelWriter;
		timeOnExcelWriter.day = timeOnSystem.wDay;
		timeOnExcelWriter.month = timeOnSystem.wMonth;
		timeOnExcelWriter.year = timeOnSystem.wYear;
		timeOnExcelWriter.hour = timeOnSystem.wHour;
		timeOnExcelWriter.min = timeOnSystem.wMinute;
		timeOnExcelWriter.sec = timeOnSystem.wSecond;

		worksheet_write_string(worksheet, 0, 5, "Excel file date created, UTC time", bold_format);
		worksheet_write_datetime(worksheet, 1, 5, &timeOnExcelWriter, date_format);

 

Edited by fastman92
I have added the code of fields.

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Mutfurry

What is the best version GTA Sandreas to use this plugin?

Edited by Mutfurry

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AkaPreston

Game crashed unfortunately, here's a crash log:
Current process ID: 18412
Current thread ID: 11336
Last file to be loaded: AUDIO\STREAMS\AA
Last library loaded: winmm.dll
Exception address: 0x772AFE05 ("ntdll.dll"+0x4FE05)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x24

General registers:
EAX: 0x00000024 (36)
EBX: 0x18C3AE18 (415477272)
ECX: 0x00000020 (32)
EDX: 0x00365000 (3559424)
ESI: 0x0000000C (12)
EDI: 0x00B6B970 (11975024)
EBP: 0x1613FE80 (370409088)
ESP: 0x1613FE80 (370409088)
EIP: 0x772AFE05 (1999306245)
EFL: 0x00010202 (66050)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 56.947441 bytes: 00 00 00 00 00 2E CA E3 04 40
ST1: -678.937622 bytes: 00 00 00 00 00 02 BC A9 08 C0
ST2: 0.072153 bytes: 00 00 7C 73 27 0E C5 93 FB 3F
ST3: 143.828364 bytes: 00 B0 12 3E A5 0F D4 8F 06 40
ST4: 161.018515 bytes: 00 70 E8 71 66 BD 04 A1 06 40
ST5: -678.937622 bytes: 00 00 00 00 00 02 BC A9 08 C0
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 1024.000000 bytes: 00 00 00 00 00 00 00 80 09 40
CTRL: 027F
STAT: 0120
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 2E CA E3
MM1: 00 00 00 00 00 02 BC A9
MM2: 00 00 7C 73 27 0E C5 93
MM3: 00 B0 12 3E A5 0F D4 8F
MM4: 00 70 E8 71 66 BD 04 A1
MM5: 00 00 00 00 00 02 BC A9
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 80

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

 

How did I keep crashing like this?

Edited by AkaPreston

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Davve95
On 9/11/2019 at 6:20 AM, Mutfurry said:

What is the best version GTA Sandreas to use this plugin?

Version 1.0 is the most mod friendly version 

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China·XMDS

Is there any progress in the Android FLA?

I hope that you can crack the IDE restrictions and make the Android GTA compatible with more map models. But maybe this is a very long process.:O

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Mutfurry
On 9/16/2019 at 4:09 AM, Davve95 said:

Version 1.0 is the most mod friendly version 

Oh. Ok. Looks like this Limit Adjuster's bug. 

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