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fastman92

fastman92 limit adjuster

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_onyx_
On 4/1/2019 at 10:23 AM, fastman92 said:

Working on it:

fcb8181180841054.jpg 

very very cool!

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fastman92
Posted (edited)

Model special features work.

This is for any model ID.

 

9e43df1182229474.jpg 

 

Now what needs to be done:

- implement different code for IS_ID_UNSIGNED, ARE_DIFFICULT_FILE_TYPES_INT32, MODEL_SPECIAL_FEATURES_ENABLED.

Currently the concept of model special features has been tested, when 32-bit file IDs are enabled.

- implement a loader, which uses a text file to configure the model special features.

- technical documentation about the implementation to be prepared

 

Model special features are another step of gaining control over the code for ID access in GTA SA. They depend on the following work completed earlier:
- moved model pointers and streaming infos
- unsigned 16-bit ID
- 32-bit base file IDs
- 32-bit DFF/TXD IDs

Edited by fastman92

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pete9516
19 hours ago, fastman92 said:

Model special features work.

This is for any model ID.

 

9e43df1182229474.jpg 

 

Now what needs to be done:

- implement different code for IS_ID_UNSIGNED, ARE_DIFFICULT_FILE_TYPES_INT32, MODEL_SPECIAL_FEATURES_ENABLED.

Currently the concept of model special features has been tested, when 32-bit file IDs are enabled.

- implement a loader, which uses a text file to configure the model special features.

- technical documentation about the implementation to be prepared

 

Model special features are another step of gaining control over the code for ID access in GTA SA. They depend on the following work completed earlier:
- moved model pointers and streaming infos
- unsigned 16-bit ID
- 32-bit base file IDs
- 32-bit DFF/TXD IDs

So if i got this right, this means that if you have it done, there's a .txt file where we could put something like this:

 

[477]

2

3

4

5

 

[486]

6

8

42

65

 

[523]

119

149

 

for example?

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fastman92
1 hour ago, pete9516 said:

So if i got this right, this means that if you have it done, there's a .txt file where we could put something like this:

 

[477]

2

3

4

5

 

[486]

6

8

42

65

 

[523]

119

149

 

for example?

# Custom Standard

new_hydra1 hydra

new_hydra2 hydra

american_f16 hydra

new_firetruk firetruk

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Pentium5000

How to bypass the limits in the game GTA San Android for Android?

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fastman92
4 minutes ago, Pentium5000 said:

How to bypass the limits in the game GTA San Android for Android?

The released FLA is not available for android platform.

I have worked a bit on Android support for the FLA 4.4, but it's still in the early stage. 

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Pentium5000

How to make porting a game maps from GTA 4 games to GTA San Andreas?

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fastman92
Posted (edited)
3 hours ago, Pentium5000 said:

How to make porting a game maps from GTA 4 games to GTA San Andreas?

Troll.

 

e948dd1183443694.jpg 

Edited by fastman92

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LOLtwentynight

HELP!!! PLEASE!!! FASTMAN!!!

 

 

 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.

New ID limits:
0 - 19999 (20000) - DFF models defined within IDE files
20000 - 24999 (5000) - TXD texture archives.
25000 - 25254 (255) - COL collision archives.
25255 - 25510 (256) - IPL Binary IPL files.
25511 - 25574 (64) - DAT files limited to nodes*.dat
25575 - 43574 (18000) - IFP animation archives.
43575 - 44049 (475) - RRR car recordings, carrec*.rrr files
44050 - 44131 (82) - SCM scripts
44132 - 44133 (2) - Loaded list
44134 - 44135 (2) - Requested list
44136 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0xA9B0C8
CStreaming::ms_aInfoForModel: 0x4707020
CAnimManager::ms_aAnimBlocks: 0x1A4B020
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 8000000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 5000 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to -112
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Tracks.dat file size limit set to 96384
Max number of track stations set to 10
Track config loader enabled.
Renderware world map size set to 50000 x 50000
Water map size set to 48000 x 48000
World map size set to 48000 x 48000
World sector size set to 5000 x 5000
World LOD sector size set to 5000 x 5000
Paths limit patch enabled.
Paths map size set to 6000 x 6000

Water info:
Water map size: 48000 x 48000
Number of water blocks per dimension: 96
Total number of water blocks: 9216

World map info info:
World map size: 48000 x 48000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 9 * 9 = 81
sector area: 5000 x 5000

CWorld::ms_aLodPtrLists
type: lod
count: 9 * 9 = 81
sector area: 5000 x 5000

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256

Paths info:
ThePaths: 0x1CA5258
Number of path tiles per dimension: 8
Total number of path tiles: 64
Path debugging enabled.
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 210
Number of bike lines = 13
Number of flying lines = 24
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x1BD9008, sizeof(mod_HandlingManager) = 0xE0B8
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 5000
---------------------------------------------
Modified limit of rwObjectInstances to: 100000
---------------------------------------------
Modified limit of matrices to: 90000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 7000000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 320000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 50000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 19999
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 19999
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 2000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 640
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 1600
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 14000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 6400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 40000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 50000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 101500
---------------------------------------------
Modified limit of IPL:inst, buildings to: 1300000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 250000
---------------------------------------------
Modified limit of IPL: inst per file to: 90960
---------------------------------------------
Modified limit of IPL: entity index array to: 4000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 3900
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 9900
---------------------------------------------
Modified limit of IPL:Timecycle modifiers to: 1000
---------------------------------------------
Modified limit of IPL:Entry exits to: 40000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 6200, pickups collected: 2000
---------------------------------------------
Modified limit of IDE:objs:type1 section to 940000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 700000
---------------------------------------------
Modified limit of IDE:hier section to 9200
---------------------------------------------
Modified limit of IDE:tobj section to 16900
---------------------------------------------
Modified limit of IDE:peds section to 19999
---------------------------------------------
Modified limit of IDE:weap section to 19999
---------------------------------------------
Modified limit of IDE:2DFX section to 100
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified max number of IMG archives to: 80
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 5500
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 5500
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 120
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 6020
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 1402
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 2042
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Streaming memory available limit set to 947912704 bytes (904 MB)
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 600
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 5
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 10
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 9000000 bytes
 - max size of mission from main.scm: 9900000 bytes
Total size of CTheScripts::ScriptSpace: 18900000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 9600
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 7500
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 39500
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 39500
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 150
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 50
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 1000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 1000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 20
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 20
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 100
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 50
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 100000
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 30000
---------------------------------------------
Modified limit of OTHER LIMITS: Cover points to: 1000
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 640
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1600
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 1280
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 3000.000000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 1750
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 300
---------------------------------------------
Modified limit of OTHER LIMITS: Max number of particles active: 10000
---------------------------------------------
Modified limit of SHADOW LIMITS: Permanent shadows to: 0
---------------------------------------------
Modified limit of SHADOW LIMITS: Poly bunches to: 36000
---------------------------------------------
Modified limit of SHADOW LIMITS: Static shadows to: 48
---------------------------------------------
Modified limit of SHADOW LIMITS: Permanent shadows to: 0
---------------------------------------------
Modified limit of hospital restarts to: 100
---------------------------------------------
Modified limit of police restarts to: 100
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Number of memory changes made: 9510
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 4424
Current thread ID: 10320
Last file to be loaded: DATA\water.dat
Last library loaded: d3d9.dll
Exception address: 0x5FA4C32F ("$fastman92limitAdjuster.asi"+0x9C32F)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x50

General registers:
EAX: 0x00000000 (0)
EBX: 0x007F3AC0 (8338112)
ECX: 0x00000158 (344)
EDX: 0x01904700 (26232576)
ESI: 0x00000004 (4)
EDI: 0x00000003 (3)
EBP: 0x0177FD84 (24640900)
ESP: 0x0177FD54 (24640852)
EIP: 0x5FA4C32F (1604633391)
EFL: 0x00210202 (2163202)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST1: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: -62.000000 bytes: 00 00 00 00 00 00 00 F8 04 C0
ST4: -1574.000000 bytes: 00 00 00 00 00 00 C0 C4 09 C0
ST5: -1722.000000 bytes: 00 00 00 00 00 00 40 D7 09 C0
ST6: 24000.000000 bytes: 00 00 00 00 00 00 80 BB 0D 40
ST7: 23500.000000 bytes: 00 00 00 00 00 00 98 B7 0D 40
CTRL: 007F
STAT: 0130
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 00
MM1: 00 00 00 00 00 00 00 00
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 00 00 F8
MM4: 00 00 00 00 00 00 C0 C4
MM5: 00 00 00 00 00 00 40 D7
MM6: 00 00 00 00 00 00 80 BB
MM7: 00 00 00 00 00 00 98 B7

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
A:\XZAIV\zombie_andreas.exe    14383616    0x00400000    0x01177000    0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll    1620264    0x77730000    0x00190000    0x00000000
C:\WINDOWS\System32\KERNEL32.DLL    607744    0x75060000    0x000E0000    0x750706A0
C:\WINDOWS\System32\KERNELBASE.dll    1981280    0x772C0000    0x001E4000    0x773AF3F0
C:\WINDOWS\System32\WS2_32.dll    412792    0x775D0000    0x00067000    0x775E6690
C:\WINDOWS\System32\RPCRT4.dll    785568    0x75870000    0x000C0000    0x75889660
C:\WINDOWS\System32\SspiCli.dll    123424    0x73FF0000    0x00020000    0x73FFCA20
C:\WINDOWS\System32\CRYPTBASE.dll    31592    0x73FE0000    0x0000A000    0x73FE2A20
C:\WINDOWS\System32\bcryptPrimitives.dll    356864    0x771F0000    0x00058000    0x7721F690
C:\WINDOWS\System32\sechost.dll    269104    0x75DB0000    0x00044000    0x75DBAF90
C:\WINDOWS\System32\USER32.dll    1626656    0x75930000    0x0018D000    0x75960110
C:\WINDOWS\System32\win32u.dll    86840    0x74010000    0x00017000    0x00000000
C:\WINDOWS\SYSTEM32\WINMM.dll    134920    0x73D40000    0x00024000    0x73D44E30
C:\WINDOWS\System32\GDI32.dll    134936    0x74C20000    0x00022000    0x74C26CE0
C:\WINDOWS\System32\msvcrt.dll    774288    0x74FA0000    0x000BF000    0x74FD5660
C:\WINDOWS\System32\gdi32full.dll    1454648    0x75570000    0x00164000    0x7562B110
C:\WINDOWS\System32\msvcp_win.dll    504072    0x75B40000    0x0007D000    0x75B56920
C:\WINDOWS\System32\ucrtbase.dll    1171336    0x774B0000    0x0011D000    0x774E1780
A:\XZAIV\vorbisfile.dll    53760    0x604D0000    0x00011000    0x604D1A0B
C:\WINDOWS\System32\ADVAPI32.dll    481880    0x74030000    0x00078000    0x7404E740
C:\WINDOWS\System32\ole32.dll    1027000    0x75C20000    0x000FC000    0x75C52620
C:\WINDOWS\System32\combase.dll    2479168    0x74CB0000    0x0025C000    0x74DDD5A0
A:\XZAIV\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\WINDOWS\SYSTEM32\WINMMBASE.dll    131776    0x73CF0000    0x00023000    0x73CF8820
C:\WINDOWS\System32\cfgmgr32.dll    228864    0x74240000    0x00039000    0x7424D080
C:\WINDOWS\System32\IMM32.DLL    147288    0x75B10000    0x00026000    0x75B148A0
C:\Program Files (x86)\IObit\Advanced SystemCare\HPProtectNotify32.dll    548640    0x01800000    0x0008E000    0x018720F4
C:\WINDOWS\System32\oleaut32.dll    607376    0x75E00000    0x00096000    0x75E2BF00
C:\WINDOWS\SYSTEM32\version.dll    27424    0x73FC0000    0x00008000    0x73FC17E0
C:\WINDOWS\SYSTEM32\ntmarta.dll    154016    0x73A90000    0x00029000    0x73A97FA0
A:\XZAIV\vorbishooked.DLL    65536    0x01910000    0x00011000    0x01914C98
A:\XZAIV\ogg.dll    36864    0x01930000    0x00009000    0x0193302E
A:\XZAIV\vorbis.dll    1060864    0x04240000    0x00108000    0x04253F7C
A:\XZAIV\$fastman92limitAdjuster.asi    5919744    0x5F9B0000    0x005B5000    0x5FA5E3FE
C:\WINDOWS\System32\SHELL32.dll    20383832    0x75EA0000    0x0134A000    0x76015650
C:\WINDOWS\System32\shcore.dll    553248    0x74F10000    0x00088000    0x74F52C20
C:\WINDOWS\System32\windows.storage.dll    6043496    0x74490000    0x005BA000    0x746C0690
C:\WINDOWS\System32\shlwapi.dll    278960    0x77270000    0x00045000    0x77289500
C:\WINDOWS\System32\kernel.appcore.dll    50208    0x75850000    0x0000F000    0x75854260
C:\WINDOWS\System32\profapi.dll    89440    0x74C00000    0x00018000    0x74C07BD0
C:\WINDOWS\System32\powrprof.dll    274352    0x743E0000    0x00045000    0x743E79A0
C:\WINDOWS\System32\FLTLIB.DLL    27936    0x740B0000    0x00008000    0x740B2E60
C:\WINDOWS\System32\PSAPI.DLL    17104    0x74BF0000    0x00006000    0x74BF1470
A:\XZAIV\DllTricks.dll    33792    0x604C0000    0x0000D000    0x604C147F
A:\XZAIV\MinHook.x86.dll    14848    0x604B0000    0x00007000    0x00000000
A:\XZAIV\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17134.648_none_40ff37d245123ba5\COMCTL32.dll    573848    0x68F30000    0x0008F000    0x68F98550
A:\XZAIV\CLEO.asi    264704    0x60440000    0x0006B000    0x6044E484
A:\XZAIV\BASS.dll    107584    0x11000000    0x0004D000    0x1104C036
C:\WINDOWS\SYSTEM32\MSACM32.dll    94080    0x5BF10000    0x00019000    0x5BF14440
A:\XZAIV\cleo\FileSystemOperations.cleo    65024    0x60420000    0x00014000    0x60421203
A:\XZAIV\cleo\hume.cleo    124416    0x019E0000    0x00023000    0x019F943C
A:\XZAIV\cleo\IniFiles.cleo    81920    0x60400000    0x00018000    0x604013AC
A:\XZAIV\cleo\IntOperations.cleo    58368    0x603E0000    0x00013000    0x603E1181
A:\XZAIV\cleo\newOcpodes.cleo    93184    0x603A0000    0x00031000    0x603A6EC2
A:\XZAIV\plugin.dll    237568    0x60360000    0x0003F000    0x60374ACD
A:\XZAIV\Hooks.asi    15360    0x60310000    0x00043000    0x60312C90
C:\WINDOWS\SYSTEM32\MSVCR100.dll    774808    0x521C0000    0x000BF000    0x521D1E2C
A:\XZAIV\SA_GUI.fp    44032    0x60300000    0x0000E000    0x60308356
A:\XZAIV\CamHunt.sp    137728    0x602D0000    0x00026000    0x602D8784
A:\XZAIV\Parachute.sp    7680    0x602C0000    0x00007000    0x602C17C9
A:\XZAIV\limit_adjuster_gta3vcsa.asi    191488    0x60280000    0x00035000    0x60292A92
A:\XZAIV\Scm500k.asi    9728    0x0BF30000    0x00087000    0x0BFB5D70
C:\WINDOWS\system32\uxtheme.dll    485888    0x6D720000    0x0007C000    0x6D75A5C0
C:\WINDOWS\System32\MSCTF.dll    1322176    0x74280000    0x00143000    0x742DDDD0
C:\WINDOWS\system32\dwmapi.dll    124824    0x6D6E0000    0x00023000    0x6D6E4E80
C:\WINDOWS\System32\TextInputFramework.dll    505616    0x6D290000    0x0007D000    0x6D2C01E0
C:\WINDOWS\System32\CoreUIComponents.dll    2487088    0x6CF70000    0x0025D000    0x6CFD1690
C:\WINDOWS\System32\CoreMessaging.dll    567256    0x6C870000    0x0008B000    0x6C8C69C0
C:\WINDOWS\SYSTEM32\wintypes.dll    880048    0x6C790000    0x000D6000    0x6C8072B0
C:\WINDOWS\SYSTEM32\DDRAW.dll    533504    0x5F8C0000    0x000EA000    0x5F8D3030
C:\WINDOWS\SYSTEM32\dxgi.dll    613144    0x60C20000    0x00098000    0x60C4FEB0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll    11776    0x60270000    0x00007000    0x60272020
C:\WINDOWS\SYSTEM32\DSOUND.dll    502272    0x6A560000    0x00081000    0x6A58F290
C:\WINDOWS\System32\clbcatq.dll    526848    0x756E0000    0x00083000    0x75700620
C:\WINDOWS\System32\MMDevApi.dll    360104    0x6A740000    0x0005C000    0x6A762EE0
C:\WINDOWS\System32\DEVOBJ.dll    133824    0x70F30000    0x00022000    0x70F39B40
C:\WINDOWS\System32\PROPSYS.dll    1584536    0x73910000    0x00180000    0x7397C830
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL    1011872    0x6A7A0000    0x000FB000    0x6A7E02D0
C:\WINDOWS\SYSTEM32\AVRT.dll    27416    0x6D310000    0x00008000    0x6D311A70
C:\WINDOWS\SYSTEM32\DINPUT8.dll    178688    0x5F880000    0x00039000    0x5F88BCA0
C:\WINDOWS\SYSTEM32\HID.DLL    25600    0x5F390000    0x0000A000    0x5F3921B0
C:\WINDOWS\System32\SETUPAPI.DLL    4403720    0x75140000    0x0042B000    0x7516CC70
C:\WINDOWS\System32\WINTRUST.dll    287640    0x75AC0000    0x00047000    0x75ADA500
C:\WINDOWS\System32\MSASN1.dll    49656    0x75860000    0x0000E000    0x75865400
C:\WINDOWS\System32\CRYPT32.dll    1658024    0x74A50000    0x00196000    0x74AA9D90
C:\WINDOWS\SYSTEM32\inputhost.dll    364200    0x5FF70000    0x0005A000    0x5FFB7690
A:\XZAIV\d3d9.dll    290816    0x0F1D0000    0x0004A000    0x0F1DF72B
A:\XZAIV\d3dx9_26.dll    2297552    0x0F420000    0x0024A000    0x0F61FF6C
C:\WINDOWS\system32\d3d9.dll    1490144    0x62620000    0x0016F000    0x62697F30
C:\WINDOWS\SYSTEM32\igdumdim32.dll    10675896    0x61800000    0x009F9000    0x618A5937
C:\WINDOWS\SYSTEM32\igdusc32.dll    3726232    0x61480000    0x0037A000    0x61789D66
C:\WINDOWS\SYSTEM32\usp10.dll    77824    0x6D320000    0x00017000    0x00000000
C:\Windows\System32\Windows.UI.dll    886400    0x5FFD0000    0x000D9000    0x60029080
C:\WINDOWS\SYSTEM32\wmvcore.dll    2206528    0x5BFA0000    0x0021D000    0x5BFE4600
C:\WINDOWS\SYSTEM32\WMASF.DLL    254680    0x5CEF0000    0x0003F000    0x5CF27670
C:\WINDOWS\SYSTEM32\mfperfhelper.dll    1079000    0x6A630000    0x00106000    0x6A71C5D0
C:\WINDOWS\system32\mlang.dll    201728    0x53140000    0x00035000    0x53152A40
Game terminated.

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_onyx_
9 hours ago, LOLtwentynight said:

HELP!!! PLEASE!!! FASTMAN!!!

 

 

 

 

---------------------------------------------
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Number of memory changes made: 9510
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 4424
Current thread ID: 10320
Last file to be loaded: DATA\water.dat
Last library loaded: d3d9.dll
Exception address: 0x5FA4C32F ("$fastman92limitAdjuster.asi"+0x9C32F)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x50

General registers:
EAX: 0x00000000 (0)
EBX: 0x007F3AC0 (8338112)
ECX: 0x00000158 (344)
EDX: 0x01904700 (26232576)
ESI: 0x00000004 (4)
EDI: 0x00000003 (3)
EBP: 0x0177FD84 (24640900)
ESP: 0x0177FD54 (24640852)
EIP: 0x5FA4C32F (1604633391)
EFL: 0x00210202 (2163202)

 

curve water.dat

On 4/3/2019 at 2:32 PM, fastman92 said:

The released FLA is not available for android platform.

I have worked a bit on Android support for the FLA 4.4, but it's still in the early stage.  

what about track.dat? will there be any correction?

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_onyx_

this problem haunts me for a long time, I have increased the limit to 500,000, but the problem remains, can you tell me anything?


[IPL]
; IPL : inst section, buildings (13000)
Buildings = 500000

; IPL: inst section, dummies (2500)
Dummies = 250000

; IPL : inst entries per file (4096)
Inst entries per file = 65000

; IPL: entity index array (40)
Entity index array = 1080



Loaded ID 75533, file PROOPS_stream10.ipl

Game crashed unfortunately, here's a crash log:
Current process ID: 3536
Current thread ID: 5016
Last file to be loaded: AUDIO\STREAMS\RG
Last library loaded: atiumdag.dll
Exception address: 0x005381A5 ("gta_sa.exe"+0x1381A5)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0

General registers:
EAX: 0x00000000 (0)
EBX: 0xFFFFFFFF (-1)
ECX: 0x0000673B (26427)
EDX: 0x0003D090 (250000)
ESI: 0x00000000 (0)
EDI: 0x200F902C (537890860)
EBP: 0x044CAF44 (72134468)
ESP: 0x0028FC74 (2686068)
EIP: 0x005381A5 (5472677)
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 135.533340 bytes: 00 00 00 00 00 89 88 87 06 40
ST1: 17.295372 bytes: 00 00 00 00 00 EC 5C 8A 03 40
ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
ST3: -0.355533 bytes: 00 00 00 00 00 62 08 B6 FD BF
ST4: 0.357244 bytes: 00 00 00 00 00 A8 E8 B6 FD 3F
ST5: -70.821503 bytes: 00 00 00 00 00 9C A4 8D 05 C0
ST6: 341.000000 bytes: 00 00 00 00 00 00 80 AA 07 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0123
TAGS: FFFF


 

I know there's a problem with this structure, but I can't find a solution.

279780cdd127cce509d3aebe23135490.jpg
3bb018b1a1ff8c2899847676b87f266c.jpg

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nWo51289
On 4/1/2019 at 3:20 PM, nWo51289 said:

Continuation from my last post. 

While adding more archives I keep getting this error when the game loads. It is random, sometimes I get it and times I don't. There have been times when I get that error 20 times in a row before I can finally load the game up. Is this something to do with DEP? I've got "Turn on DEP for essential Windows Programs etc" enabled. I've used IMG_Organizer_5_1, added another archive to gta.dat....no problem game loads up fine every attempt. Add another archive, I get this error again. Tried it without modloader and still the same. Thanks.

 

  Reveal hidden contents

Starting fastman92 limit adjuster 4.2 for WIN_X86, compilation time: Mar 29 2017 16:53:51
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
At least one ID limit is changed. ID limits will be patched.
COL ID limit is over 256 and requires something more than uint8_t. Applying uint16_t patches.

New ID limits:
0 - 19999 (20000) - DFF models defined within IDE files
20000 - 25999 (6000) - TXD texture archives.
26000 - 26299 (300) - COL collision archives.
26300 - 26555 (256) - IPL Binary IPL files.
26556 - 26619 (64) - DAT files limited to nodes*.dat
26620 - 26799 (180) - IFP animation archives.
26800 - 27274 (475) - RRR car recordings, carrec*.rrr files
27275 - 27356 (82) - SCM scripts
27357 - 27358 (2) - Loaded list
27359 - 27360 (2) - Requested list
27361 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0xA9B0C8
CStreaming::ms_aInfoForModel: 0x3AE3020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 1000
---------------------------------------------
---------------------------------------------
Modified limit of rwObjectInstances to: 6000
---------------------------------------------
Modified limit of matrices to: 140000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 280000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 12800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 60000
---------------------------------------------
Modified limit of IPL:inst, buildings to: 52000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 10000
---------------------------------------------
Modified limit of IPL: entity index array to: 80
---------------------------------------------
Modified limit of IDE:objs:type1 section to 50000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 780
---------------------------------------------
Modified limit of IDE:hier section to 184
---------------------------------------------
Modified limit of IDE:tobj section to 676
---------------------------------------------
Modified limit of IDE:cars section to 215
---------------------------------------------
Modified limit of IDE:peds section to 350
---------------------------------------------
Modified max number of IMG archives to: 117
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 400
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 1746
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 13064
Current thread ID: 1460
Last file to be loaded: data\paths\tracks4.dat
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x76F45702 ("ntdll.dll"+0x45702)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x49741C80

General registers:
EAX: 0x49741C80 (1232346240)
EBX: 0x099B2270 (161161840)
ECX: 0x099B6E88 (161181320)
EDX: 0xC9741C80 (-915137408)
ESI: 0x099B6E80 (161181312)
EDI: 0x03BC0000 (62652416)
EBP: 0x0177F530 (24638768)
ESP: 0x0177F3E8 (24638440)
EIP: 0x76F45702 (1995724546)
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 58.681480 bytes: 00 00 00 00 00 D6 B9 EA 04 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: -17.066668 bytes: 00 00 00 00 00 89 88 88 03 C0
ST3: 113569.000000 bytes: 00 00 00 00 00 80 D0 DD 0F 40
ST4: 11477664.000000 bytes: 00 00 00 00 00 A0 22 AF 16 40
ST5: 4211.865723 bytes: 00 00 00 00 00 ED 9E 83 0B 40
ST6: -14.802730 bytes: 00 00 00 00 00 FB D7 EC 02 C0
ST7: 16645.000000 bytes: 00 00 00 00 00 00 0A 82 0D 40
CTRL: 007F
STAT: 0030
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 D6 B9 EA
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 89 88 88
MM3: 00 00 00 00 00 80 D0 DD
MM4: 00 00 00 00 00 A0 22 AF
MM5: 00 00 00 00 00 ED 9E 83
MM6: 00 00 00 00 00 FB D7 EC
MM7: 00 00 00 00 00 00 0A 82

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta_trilogy.exe    14383616    0x00400000    0x01177000    0x00824570
C:\Windows\SYSTEM32\ntdll.dll    1674480    0x76F00000    0x0019C000    0x00000000
C:\Windows\System32\KERNEL32.DLL    649272    0x746C0000    0x000E0000    0x746DFD70
C:\Windows\System32\KERNELBASE.dll    2073240    0x74DF0000    0x001FA000    0x74EF8270
C:\Windows\SYSTEM32\apphelp.dll    624640    0x70D20000    0x0009C000    0x70D57D00
C:\Windows\SYSTEM32\AcGenral.DLL    2392576    0x54730000    0x00250000    0x54760890
C:\Windows\System32\msvcrt.dll    779376    0x752B0000    0x000C0000    0x752E6C80
C:\Windows\System32\sechost.dll    492432    0x76910000    0x00079000    0x76930AF0
C:\Windows\System32\RPCRT4.dll    782968    0x74590000    0x000BF000    0x745CE940
C:\Windows\System32\SspiCli.dll    122400    0x74570000    0x00020000    0x7457C960
C:\Windows\System32\CRYPTBASE.dll    31728    0x74560000    0x0000A000    0x745629E0
C:\Windows\System32\bcryptPrimitives.dll    398208    0x74650000    0x00062000    0x74682600
C:\Windows\System32\SHLWAPI.dll    274224    0x75BD0000    0x00044000    0x75BE7BB0
C:\Windows\System32\combase.dll    2594872    0x74A30000    0x00278000    0x74B6FAE0
C:\Windows\System32\ucrtbase.dll    1191512    0x748E0000    0x00122000    0x7490D200
C:\Windows\System32\GDI32.dll    138376    0x76990000    0x00023000    0x76997580
C:\Windows\System32\gdi32full.dll    1467560    0x75510000    0x00167000    0x755CBF10
C:\Windows\System32\msvcp_win.dll    516496    0x75230000    0x00080000    0x75246750
C:\Windows\System32\USER32.dll    1675712    0x75370000    0x00199000    0x753AE990
C:\Windows\System32\win32u.dll    88304    0x76EC0000    0x00017000    0x00000000
C:\Windows\System32\ole32.dll    1026992    0x76AC0000    0x000FC000    0x76AFEDE0
C:\Windows\System32\advapi32.dll    507400    0x74D40000    0x0007E000    0x74D647C0
C:\Windows\System32\OLEAUT32.dll    629576    0x76CB0000    0x0009B000    0x76CDB0C0
C:\Windows\System32\SHELL32.dll    5588184    0x75680000    0x0054E000    0x75B4F5A0
C:\Windows\System32\cfgmgr32.dll    235496    0x751F0000    0x0003B000    0x751FDA20
C:\Windows\System32\shcore.dll    555440    0x76800000    0x00089000    0x76845BC0
C:\Windows\System32\windows.storage.dll    6309040    0x75CC0000    0x005FC000    0x75EFC450
C:\Windows\System32\profapi.dll    106384    0x767E0000    0x0001C000    0x767EAEB0
C:\Windows\System32\powrprof.dll    341560    0x75C30000    0x00054000    0x75C3ACB0
C:\Windows\System32\kernel.appcore.dll    51336    0x75C90000    0x0000F000    0x75C94570
C:\Windows\System32\cryptsp.dll    67648    0x74A10000    0x00012000    0x74A15CD0
C:\Windows\SYSTEM32\UxTheme.dll    481280    0x709F0000    0x0007B000    0x70A2AFA0
C:\Windows\SYSTEM32\WINMM.dll    134512    0x71D30000    0x00024000    0x71D34310
C:\Windows\SYSTEM32\samcli.dll    70144    0x56800000    0x00015000    0x56805930
C:\Windows\SYSTEM32\MSACM32.dll    93984    0x709C0000    0x00019000    0x709C45C0
C:\Windows\SYSTEM32\VERSION.dll    27328    0x73F90000    0x00008000    0x73F917C0
C:\Windows\SYSTEM32\USERENV.dll    137056    0x73F60000    0x00023000    0x73F67F60
C:\Windows\SYSTEM32\dwmapi.dll    140288    0x6E890000    0x00026000    0x6E895300
C:\Windows\System32\CRYPT32.dll    1668784    0x75000000    0x00199000    0x75059B50
C:\Windows\System32\MSASN1.dll    50608    0x76EE0000    0x0000E000    0x76EE5580
C:\Windows\SYSTEM32\urlmon.dll    1760768    0x6D320000    0x001BC000    0x6D3BAEE0
C:\Windows\SYSTEM32\WINSPOOL.DRV    414720    0x6A370000    0x0006B000    0x6A383880
C:\Windows\System32\bcrypt.dll    96760    0x768F0000    0x00019000    0x768F9390
C:\Windows\SYSTEM32\MPR.dll    89552    0x73330000    0x00018000    0x733333D0
C:\Windows\SYSTEM32\WINMMBASE.dll    132392    0x71D00000    0x00023000    0x71D087F0
C:\Windows\SYSTEM32\iertutil.dll    2275680    0x713C0000    0x0022D000    0x7157C2C0
C:\Windows\SYSTEM32\PROPSYS.dll    1572176    0x719E0000    0x0017E000    0x71A49410
C:\Windows\SYSTEM32\IPHLPAPI.DLL    197832    0x74060000    0x00033000    0x7406CC30
C:\Windows\System32\IMM32.DLL    144312    0x74DC0000    0x00025000    0x74DC4380
C:\Windows\System32\WS2_32.dll    384272    0x76320000    0x0005F000    0x76335BC0
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbisfile.dll    53760    0x567E0000    0x00011000    0x567E1A0B
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbishooked.DLL    65536    0x001E0000    0x00011000    0x001E4C98
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\ogg.dll    36864    0x01910000    0x00009000    0x0191302E
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbis.dll    1060864    0x039D0000    0x00108000    0x039E3F7C
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\CLEO.asi    264704    0x55FF0000    0x0006B000    0x55FFE484
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\BASS.dll    92216    0x11000000    0x00055000    0x11054036
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\modloader.asi    700928    0x54670000    0x000B2000    0x546C4637
C:\Windows\SYSTEM32\dbghelp.dll    1522176    0x70DF0000    0x0018F000    0x70E2A450
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\gta_trilogy\$fastman92limitAdjuster.asi    5574656    0x53070000    0x00560000    0x530FFA16
C:\Windows\System32\PSAPI.DLL    17208    0x74FF0000    0x00006000    0x74FF1470
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\gta_trilogy\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\gta_trilogy\MinHook.x86.dll    14848    0x567D0000    0x00007000    0x00000000
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\gta_trilogy\DllTricks.dll    33792    0x567C0000    0x0000D000    0x567C147F
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17763.379_none_5892bf0378a97e8e\COMCTL32.dll    569872    0x69100000    0x0008E000    0x69167970
C:\Windows\System32\MSCTF.dll    1296576    0x747A0000    0x0013D000    0x747F6D90
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\modloader\trilogy\scripts\silentpatchsa.asi    238080    0x53DA0000    0x0003E000    0x53DBDC24
C:\Windows\System32\TextInputFramework.dll    542504    0x552A0000    0x00086000    0x552D8F80
C:\Windows\System32\CoreMessaging.dll    582240    0x55210000    0x0008F000    0x552667E0
C:\Windows\System32\CoreUIComponents.dll    2538768    0x54FA0000    0x0026A000    0x5500A810
C:\Windows\SYSTEM32\ntmarta.dll    153408    0x71EC0000    0x00029000    0x71EC8000
C:\Windows\SYSTEM32\wintypes.dll    902248    0x6DBF0000    0x000DB000    0x6DC67740
C:\Windows\SYSTEM32\DDRAW.dll    529408    0x53B80000    0x000E9000    0x53B90EC0
C:\Windows\SYSTEM32\DCIMAN32.dll    11776    0x567B0000    0x00007000    0x567B1FE0
C:\Windows\SYSTEM32\dxgi.dll    661096    0x70BE0000    0x000A4000    0x70C0EF80
C:\Windows\SYSTEM32\DSOUND.dll    497664    0x53B00000    0x00080000    0x53B30710
C:\Windows\System32\clbcatq.dll    515624    0x76C20000    0x00081000    0x76C40670
C:\Windows\System32\MMDevApi.dll    366736    0x70B00000    0x0005E000    0x70B26430
C:\Windows\System32\DEVOBJ.dll    135304    0x70AD0000    0x00023000    0x70AD9760
C:\Windows\SYSTEM32\AUDIOSES.DLL    1098128    0x6DCD0000    0x00110000    0x6DD1A260
C:\Windows\SYSTEM32\AVRT.dll    27328    0x70A80000    0x00008000    0x70A81A70
C:\Windows\SYSTEM32\resourcepolicyclient.dll    49560    0x55930000    0x0000E000    0x559374C0
C:\Windows\SYSTEM32\DINPUT8.dll    173568    0x53AC0000    0x00037000    0x53ACBA00
C:\Windows\SYSTEM32\inputhost.dll    591832    0x553C0000    0x00091000    0x55436130
C:\Windows\SYSTEM32\twinapi.appcore.dll    1720936    0x6D670000    0x001A3000    0x6D6F5860
C:\Windows\SYSTEM32\d2d1.dll    5309288    0x6DF50000    0x00508000    0x6E27D0C0
C:\Windows\SYSTEM32\d3d11.dll    2264344    0x6E460000    0x00229000    0x6E4FCE00
C:\Windows\SYSTEM32\RMCLIENT.dll    114344    0x71610000    0x0001E000    0x7161BCF0
C:\Windows\SYSTEM32\HID.DLL    28160    0x55920000    0x0000B000    0x55921F20
C:\Windows\System32\SETUPAPI.DLL    4526080    0x76390000    0x0044B000    0x763C0860
C:\Windows\System32\WINTRUST.dll    279376    0x751A0000    0x00045000    0x751B77D0
C:\Windows\SYSTEM32\d3d9.dll    1495248    0x717D0000    0x00171000    0x71841610
C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_8a9535cd18c90bc3\igdumdim32.dll    2047936    0x52E70000    0x001F7000    0x52FDA2F0
C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_8a9535cd18c90bc3\igd9dxva32.dll    55432936    0x11060000    0x0341F000    0x11659FC0
C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_8a9535cd18c90bc3\igdinfo32.dll    120576    0x57290000    0x0001E000    0x57291B80
C:\Windows\System32\DriverStore\FileRepository\igdlh64.inf_amd64_8a9535cd18c90bc3\igc32.dll    29417856    0x5A6B0000    0x01BBD000    0x5ADCE670
C:\Windows\SYSTEM32\dcomp.dll    1427600    0x6D820000    0x0015F000    0x6D89CCE0
C:\Windows\System32\quartz.dll    1470464    0x52CD0000    0x0019A000    0x52CFB820
C:\Windows\System32\devenum.dll    81712    0x55460000    0x00014000    0x5546E450
C:\Windows\SYSTEM32\D3DIM700.DLL    386560    0x53A50000    0x00063000    0x53A9F7E0
C:\Windows\SYSTEM32\wdmaud.drv    215040    0x70A90000    0x0003A000    0x70A9AC60
C:\Windows\SYSTEM32\ksuser.dll    20120    0x70A70000    0x00007000    0x70A71ED0
C:\Windows\SYSTEM32\msacm32.drv    23552    0x709E0000    0x0000A000    0x709E4220
C:\Windows\SYSTEM32\midimap.dll    18944    0x6DBE0000    0x00008000    0x6DBE1960
C:\Windows\System32\Windows.UI.dll    964976    0x53EB0000    0x000EB000    0x53F05BE0
C:\Windows\SYSTEM32\wmvcore.dll    2160160    0x52AB0000    0x00212000    0x52AEDE50
C:\Windows\SYSTEM32\WMASF.DLL    249112    0x53A10000    0x0003E000    0x53A46380
C:\Windows\SYSTEM32\mfperfhelper.dll    1076040    0x5DE20000    0x00106000    0x5DF0C4A0
C:\Windows\system32\mlang.dll    198656    0x539D0000    0x00034000    0x539E0660
Game terminated.

 

Again a update. Wasn't anything to do with DEP. Increasing FILE_TYPE_IPL fixed the random crashing. I hadn't added any new binary IPLs when testing but randomly setting the limit to 400 fixed the problem. Now the game boots up each time with no crashing.

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fastman92
Posted (edited)

FILE_TYPE_IPL couldn't fix the problem. It could only hide the problem.

FILE_TYPE_IPL is the limit, which always makes a game crash, if exceeded.

 

 

----------------------------

10:35 PM
The model features are now fully implemented. I have managed to engineer a proper solution to alter the required functionality.

 

Now the documentation to be done.

 

Replays are fixed.

Edited by fastman92

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LOLtwentynight

My gta sa Folder Is corrupt By Samp Addon Fix PLease .

Here is the Crash log

 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
Modified count of killable model IDs: 19999
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 9000 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 91
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Renderware world map size set to 100000 x 100000
Water map size set to 12000 x 12000
World map size set to 12000 x 12000
World sector size set to 5000 x 5000
World LOD sector size set to 5000 x 5000

Water info:
Water map size: 12000 x 12000
Number of water blocks per dimension: 24
Total number of water blocks: 576

World map info info:
World map size: 12000 x 12000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 2 * 2 = 4
sector area: 5000 x 5000

CWorld::ms_aLodPtrLists
type: lod
count: 2 * 2 = 4
sector area: 5000 x 5000

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256


---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 630
Number of bike lines = 13
Number of flying lines = 48
Number of boat lines = 12
Number of animation group lines = 30

&mod_HandlingManager = 0x1C151C0, sizeof(mod_HandlingManager) = 0x28CF8
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 9000
---------------------------------------------
Modified limit of rwObjectInstances to: 9000
---------------------------------------------
Modified limit of matrices to: 9000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 90000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 9200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 900
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 9100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 9000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 9500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 900
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 900
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 92
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 92
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 94
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 96
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 940
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 94
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 900
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 90
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 90150
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 9096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 9024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 9096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 93000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 9500
---------------------------------------------
Modified limit of IPL: inst per file to: 9192
---------------------------------------------
Modified limit of IPL: entity index array to: 940
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 900
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 960
---------------------------------------------
Modified limit of IPL:Timecycle modifiers to: 1000
---------------------------------------------
Modified limit of IPL:Stunt jumps to: 956
---------------------------------------------
Modified limit of IPL:Entry exits to: 900
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 9240, pickups collected: 90
---------------------------------------------
Modified limit of IDE:objs:type1 section to 94000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 90
---------------------------------------------
Modified limit of IDE:hier section to 92
---------------------------------------------
Modified limit of IDE:tobj section to 969
---------------------------------------------
Modified limit of IDE:cars section to 9120
---------------------------------------------
Modified limit of IDE:peds section to 9780
---------------------------------------------
Modified limit of IDE:weap section to 910
---------------------------------------------
Modified limit of IDE:2DFX section to 900
---------------------------------------------
Modified max number of IMG archives to: 30
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Modified limit of PED STREAMING: Pedgrp peds per group to: 61
---------------------------------------------
Streaming memory available limit set to 947912704 bytes (904 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 500
---------------------------------------------
Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 5
---------------------------------------------
Modified script space limits:
 - max size of MAIN segment from main.scm: 4500000 bytes
 - max size of mission from main.scm: 69000 bytes
Total size of CTheScripts::ScriptSpace: 4569000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 1800
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 1000.000000
---------------------------------------------
Modified limit of OTHER LIMITS: Max number of particles active: 15000
---------------------------------------------
Modified limit of hospital restarts to: 100
---------------------------------------------
Modified limit of police restarts to: 100
---------------------------------------------
SPECIAL: Make helicopters land on water when cars on water cheat enabled.
---------------------------------------------
SPECIAL: Disable radar rotation applied.
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 300.
Melee combo type loader is enabled. Max number of melee combos = 80.
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 2871
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 20540
Current thread ID: 21800
Last file to be loaded: CARGRP.DAT
Last library loaded: NOT SET
Exception address: 0x00468D62 ("zombie_andreas.exe"+0x68D62)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x8267000

General registers:
EAX: 0x00000000 (0)
EBX: 0x00000000 (0)
ECX: 0x000F6784 (1009540)
EDX: 0x00000000 (0)
ESI: 0x00863B10 (8796944)
EDI: 0x08267000 (136736768)
EBP: 0x771075F0 (1997567472)
ESP: 0x0177FD40 (24640832)
EIP: 0x00468D62 (4623714)
EFL: 0x00210246 (2163270)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 52.613335 bytes: 00 00 00 00 00 0E 74 D2 04 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: -20.480000 bytes: 00 00 00 00 00 0A D7 A3 03 C0
ST3: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST4: -26.306667 bytes: 00 00 00 00 00 0E 74 D2 03 C0
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 372922.312500 bytes: 00 00 00 00 00 4A 17 B6 11 40
CTRL: 007F
STAT: 0032
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 0E 74 D2
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 0A D7 A3
MM3: 00 00 00 00 00 00 00 80
MM4: 00 00 00 00 00 0E 74 D2
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 4A 17 B6

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
H:\bin\zombie_andreas.exe    14383616    0x00400000    0x01177000    0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll    1620264    0x776F0000    0x00190000    0x00000000
C:\WINDOWS\System32\KERNEL32.DLL    607744    0x76CB0000    0x000E0000    0x76CC06A0
C:\WINDOWS\System32\KERNELBASE.dll    1981280    0x76D90000    0x001E4000    0x76E7F3F0
C:\WINDOWS\System32\WS2_32.dll    412792    0x76C20000    0x00067000    0x76C36690
C:\WINDOWS\System32\RPCRT4.dll    785568    0x772C0000    0x000C0000    0x772D9660
C:\WINDOWS\System32\SspiCli.dll    123424    0x73FB0000    0x00020000    0x73FBCA20
C:\WINDOWS\System32\CRYPTBASE.dll    31592    0x73FA0000    0x0000A000    0x73FA2A20
H:\bin\vorbisfile.dll    53760    0x541C0000    0x00011000    0x541C1A0B
C:\WINDOWS\System32\bcryptPrimitives.dll    356864    0x75AC0000    0x00058000    0x75AEF690
C:\WINDOWS\SYSTEM32\WINMM.dll    134920    0x73D00000    0x00024000    0x73D04E30
C:\WINDOWS\System32\sechost.dll    269104    0x76B90000    0x00044000    0x76B9AF90
C:\WINDOWS\System32\msvcrt.dll    774288    0x75B20000    0x000BF000    0x75B55660
C:\WINDOWS\System32\USER32.dll    1626656    0x770F0000    0x0018D000    0x77120110
C:\WINDOWS\SYSTEM32\WINMMBASE.dll    131776    0x73CB0000    0x00023000    0x73CB8820
C:\WINDOWS\System32\win32u.dll    86840    0x76B10000    0x00017000    0x00000000
C:\WINDOWS\System32\cfgmgr32.dll    228864    0x75BE0000    0x00039000    0x75BED080
C:\WINDOWS\System32\GDI32.dll    134936    0x75C20000    0x00022000    0x75C26CE0
C:\WINDOWS\System32\gdi32full.dll    1454648    0x742B0000    0x00164000    0x7436B110
C:\WINDOWS\System32\ucrtbase.dll    1171336    0x75CE0000    0x0011D000    0x75D11780
C:\WINDOWS\System32\msvcp_win.dll    504072    0x77380000    0x0007D000    0x77396920
C:\WINDOWS\System32\ADVAPI32.dll    481880    0x74230000    0x00078000    0x7424E740
C:\WINDOWS\System32\ole32.dll    1027000    0x74130000    0x000FC000    0x74162620
H:\bin\EAX.DLL    188416    0x10000000    0x00030000    0x1001A472
C:\WINDOWS\System32\combase.dll    2479168    0x76240000    0x0025C000    0x7636D5A0
C:\WINDOWS\System32\IMM32.DLL    147288    0x76BE0000    0x00026000    0x76BE48A0
C:\Program Files (x86)\IObit\Advanced SystemCare\HPProtectNotify32.dll    548640    0x01800000    0x0008E000    0x018720F4
C:\WINDOWS\System32\oleaut32.dll    607376    0x74420000    0x00096000    0x7444BF00
C:\WINDOWS\SYSTEM32\version.dll    27424    0x73F80000    0x00008000    0x73F817E0
C:\WINDOWS\SYSTEM32\ntmarta.dll    154016    0x73A50000    0x00029000    0x73A57FA0
H:\bin\vorbishooked.DLL    65536    0x01910000    0x00011000    0x01914C98
H:\bin\ogg.dll    36864    0x018F0000    0x00009000    0x018F302E
H:\bin\vorbis.dll    1060864    0x04120000    0x00108000    0x04133F7C
H:\bin\$fastman92limitAdjuster.asi    5919744    0x0F2E0000    0x005B5000    0x0F38E3FE
C:\WINDOWS\System32\SHELL32.dll    20383832    0x744C0000    0x0134A000    0x74635650
C:\WINDOWS\System32\shcore.dll    553248    0x75C50000    0x00088000    0x75C92C20
C:\WINDOWS\System32\windows.storage.dll    6043496    0x764A0000    0x005BA000    0x766D0690
C:\WINDOWS\System32\shlwapi.dll    278960    0x759E0000    0x00045000    0x759F9500
C:\WINDOWS\System32\kernel.appcore.dll    50208    0x76B80000    0x0000F000    0x76B84260
C:\WINDOWS\System32\profapi.dll    89440    0x76C90000    0x00018000    0x76C97BD0
C:\WINDOWS\System32\powrprof.dll    274352    0x76A60000    0x00045000    0x76A679A0
C:\WINDOWS\System32\FLTLIB.DLL    27936    0x772B0000    0x00008000    0x772B2E60
C:\WINDOWS\System32\PSAPI.DLL    17104    0x73FD0000    0x00006000    0x73FD1470
H:\bin\DllTricks.dll    33792    0x54500000    0x0000D000    0x5450147F
H:\bin\MinHook.x86.dll    14848    0x544C0000    0x00007000    0x00000000
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17134.648_none_40ff37d245123ba5\COMCTL32.dll    573848    0x6A600000    0x0008F000    0x6A668550
H:\bin\zlib1.dll    107520    0x62E80000    0x00022000    0x62E81440
H:\bin\audio.asi    3987456    0x05710000    0x00CF8000    0x06149FF3
C:\WINDOWS\System32\CRYPT32.dll    1658024    0x77400000    0x00196000    0x77459D90
H:\bin\BASS.dll    92216    0x11000000    0x00055000    0x11054036
C:\WINDOWS\System32\MSASN1.dll    49656    0x77280000    0x0000E000    0x77285400
C:\WINDOWS\SYSTEM32\MSACM32.dll    94080    0x54B10000    0x00019000    0x54B14440
C:\WINDOWS\system32\uxtheme.dll    485888    0x6D5A0000    0x0007C000    0x6D5DA5C0
C:\WINDOWS\System32\MSCTF.dll    1322176    0x73FE0000    0x00143000    0x7403DDD0
C:\WINDOWS\system32\dwmapi.dll    124824    0x6D570000    0x00023000    0x6D574E80
H:\bin\crashes.asi    269312    0x77960000    0x00048000    0x77970F61
C:\WINDOWS\SYSTEM32\urlmon.dll    1628160    0x6CC30000    0x0019D000    0x6CCC3E70
C:\WINDOWS\SYSTEM32\iertutil.dll    2253488    0x6DC60000    0x00228000    0x6DE1CC90
C:\WINDOWS\SYSTEM32\WININET.dll    4516352    0x07B80000    0x00454000    0x07EAD3E0
H:\bin\Scm500k.asi    9728    0x081E0000    0x00087000    0x08265D70
C:\WINDOWS\System32\TextInputFramework.dll    505616    0x5E420000    0x0007D000    0x5E4501E0
C:\WINDOWS\System32\CoreUIComponents.dll    2487088    0x5E1C0000    0x0025D000    0x5E221690
C:\WINDOWS\System32\CoreMessaging.dll    567256    0x5E130000    0x0008B000    0x5E1869C0
C:\WINDOWS\SYSTEM32\wintypes.dll    880048    0x08270000    0x000D6000    0x082E72B0
C:\WINDOWS\SYSTEM32\DDRAW.dll    533504    0x509F0000    0x000EA000    0x50A03030
C:\WINDOWS\SYSTEM32\dxgi.dll    613144    0x68980000    0x00098000    0x689AFEB0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll    11776    0x543B0000    0x00007000    0x543B2020
C:\WINDOWS\SYSTEM32\DSOUND.dll    502272    0x69F90000    0x00081000    0x69FBF290
C:\WINDOWS\System32\clbcatq.dll    526848    0x75950000    0x00083000    0x75970620
C:\WINDOWS\System32\MMDevApi.dll    360104    0x62D90000    0x0005C000    0x62DB2EE0
C:\WINDOWS\System32\DEVOBJ.dll    133824    0x6F050000    0x00022000    0x6F059B40
C:\WINDOWS\System32\PROPSYS.dll    1584536    0x738D0000    0x00180000    0x7393C830
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL    1011872    0x62ED0000    0x000FB000    0x62F102D0
C:\WINDOWS\SYSTEM32\AVRT.dll    27416    0x6D170000    0x00008000    0x6D171A70
C:\WINDOWS\SYSTEM32\DINPUT8.dll    178688    0x55190000    0x00039000    0x5519BCA0
C:\WINDOWS\SYSTEM32\inputhost.dll    364200    0x58D20000    0x0005A000    0x58D67690
C:\WINDOWS\SYSTEM32\HID.DLL    25600    0x6CED0000    0x0000A000    0x6CED21B0
C:\WINDOWS\System32\SETUPAPI.DLL    4403720    0x75E10000    0x0042B000    0x75E3CC70
C:\WINDOWS\System32\WINTRUST.dll    287640    0x76B30000    0x00047000    0x76B4A500
C:\WINDOWS\SYSTEM32\d3d9.dll    1490144    0x61EC0000    0x0016F000    0x61F37F30
C:\WINDOWS\SYSTEM32\igdumdim32.dll    10675896    0x614C0000    0x009F9000    0x61565937
C:\WINDOWS\SYSTEM32\igdusc32.dll    3726232    0x68D70000    0x0037A000    0x69079D66
C:\Windows\System32\Windows.UI.dll    886400    0x58D80000    0x000D9000    0x58DD9080
C:\WINDOWS\SYSTEM32\wmvcore.dll    2206528    0x0FB00000    0x0021D000    0x0FB44600
C:\WINDOWS\SYSTEM32\WMASF.DLL    254680    0x500F0000    0x0003F000    0x50127670
C:\WINDOWS\SYSTEM32\mfperfhelper.dll    1079000    0x627E0000    0x00106000    0x628CC5D0
C:\WINDOWS\system32\mlang.dll    201728    0x578C0000    0x00035000    0x578D2A40
Game terminated.

 

 

 

 

SORRY FOR MY SECOND REPLY :D

 

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LOLtwentynight

I have made many changes but nothing here what i got :/

 

Game crashed unfortunately, here's a crash log:
Current process ID: 21936
Current thread ID: 18376
Last file to be loaded: CARGRP.DAT
Last library loaded: NOT SET
Exception address: 0x00468D62 ("gta_sa.exe"+0x68D62)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x6607000

General registers:
EAX: 0x00000000 (0)
EBX: 0x00000000 (0)
ECX: 0x000F6784 (1009540)
EDX: 0x00000000 (0)
ESI: 0x00863B10 (8796944)
EDI: 0x06607000 (106983424)
EBP: 0x771075F0 (1997567472)
ESP: 0x0177FD40 (24640832)
EIP: 0x00468D62 (4623714)
EFL: 0x00210246 (2163270)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 52.613335 bytes: 00 00 00 00 00 0E 74 D2 04 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: -20.480000 bytes: 00 00 00 00 00 0A D7 A3 03 C0
ST3: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST4: -26.306667 bytes: 00 00 00 00 00 0E 74 D2 03 C0
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 373879.812500 bytes: 00 00 00 00 00 FA 8E B6 11 40
CTRL: 007F
STAT: 0032
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 0E 74 D2
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 0A D7 A3
MM3: 00 00 00 00 00 00 00 80
MM4: 00 00 00 00 00 0E 74 D2
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 FA 8E B6

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

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Leinad
On 4/5/2019 at 3:53 AM, _onyx_ said:

this problem haunts me for a long time, I have increased the limit to 500,000, but the problem remains, can you tell me anything?


[IPL]
; IPL : inst section, buildings (13000)
Buildings = 500000

; IPL: inst section, dummies (2500)
Dummies = 250000

; IPL : inst entries per file (4096)
Inst entries per file = 65000

; IPL: entity index array (40)
Entity index array = 1080



Loaded ID 75533, file PROOPS_stream10.ipl

Game crashed unfortunately, here's a crash log:
Current process ID: 3536
Current thread ID: 5016
Last file to be loaded: AUDIO\STREAMS\RG
Last library loaded: atiumdag.dll
Exception address: 0x005381A5 ("gta_sa.exe"+0x1381A5)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0

General registers:
EAX: 0x00000000 (0)
EBX: 0xFFFFFFFF (-1)
ECX: 0x0000673B (26427)
EDX: 0x0003D090 (250000)
ESI: 0x00000000 (0)
EDI: 0x200F902C (537890860)
EBP: 0x044CAF44 (72134468)
ESP: 0x0028FC74 (2686068)
EIP: 0x005381A5 (5472677)
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 135.533340 bytes: 00 00 00 00 00 89 88 87 06 40
ST1: 17.295372 bytes: 00 00 00 00 00 EC 5C 8A 03 40
ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
ST3: -0.355533 bytes: 00 00 00 00 00 62 08 B6 FD BF
ST4: 0.357244 bytes: 00 00 00 00 00 A8 E8 B6 FD 3F
ST5: -70.821503 bytes: 00 00 00 00 00 9C A4 8D 05 C0
ST6: 341.000000 bytes: 00 00 00 00 00 00 80 AA 07 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0123
TAGS: FFFF


 

I know there's a problem with this structure, but I can't find a solution.

279780cdd127cce509d3aebe23135490.jpg
3bb018b1a1ff8c2899847676b87f266c.jpg

Error: 0x005381A5
Type:  Crash
Problem 1:  Incorrect IPL or buggy model (crash when trying to load a resort an IPL). For reports, this also has to do with mods and saved game
Solution 1:  Check the IPLs or models. If the problem is the save, try using the  delete objects
Problem 2:  It has been reported when using the Open Limit Adjuster not configured for Project2dfx.
Solution 2:  In case the Project2dfx comes with an Open Limit Adjuster configured properly for it, you need to use it, remove another Open Limit Adjuster your GTA (if two) and let the own Project 2DFX.

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pete9516
Posted (edited)
On 4/6/2019 at 1:53 PM, fastman92 said:

The model features are now fully implemented. I have managed to engineer a proper solution to alter the required functionality

This is really awesome, but just for curiosity: Does this function enable model specific features or ID specific features? I mean, model specific features actually are ID specific features, right? So does this only work on vehicles like packer, dumper, etc. or is it even possible now to fully function an emergency vehicle addon like copbike, enforcer, barracks, ...?

Edit: btw i'm talking about San Andreas

Edited by pete9516

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fastman92
Posted (edited)
44 minutes ago, pete9516 said:

This is really awesome, but just for curiosity: Does this function enable model specific features or ID specific features? I mean, model specific features actually are ID specific features, right? So does this only work on vehicles like packer, dumper, etc. or is it even possible now to fully function an emergency vehicle addon like copbike, enforcer, barracks, ...?

Edit: btw i'm talking about San Andreas

All places where game compares the model ID got patched. So, yes you can have some new vehicle act as if it were copcarla for example.

LEVEL LIMITS are responsible for assignment of police vehicles.

 

You can have new vehicle, which acts like enforcer, so it will have police lights,  siren and will be considered to be a police vehicle. However it will never be spawned by game.

Model special features loader assigns a hardcoded behavior from the standard model ID to the custom model ID. It doesn't really add new game features such as multiple and random enforcer vehicles to be chosen and created by game.

 

This includes ped and object IDs as well. Some ped IDs have certain behaviour, for example the girls in  striptease clubs

Edited by fastman92

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_onyx_
14 hours ago, Leinad said:

Error: 0x005381A5
Type:  Crash
Problem 1:  Incorrect IPL or buggy model (crash when trying to load a resort an IPL). For reports, this also has to do with mods and saved game
Solution 1:  Check the IPLs or models. If the problem is the save, try using the  delete objects
Problem 2:  It has been reported when using the Open Limit Adjuster not configured for Project2dfx.
Solution 2:  In case the Project2dfx comes with an Open Limit Adjuster configured properly for it, you need to use it, remove another Open Limit Adjuster your GTA (if two) and let the own Project 2DFX. 

no, none of this is a problem, what you've shown I've already read, I have all the lists of crashes from the mixmods website here the problem is something else

I have more than 200000 props objects located in binary IPL here the problem is not easy)))

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fastman92
Posted (edited)

The weekend is coming soon.

I'll be working on the documention.

 

The copies of GTA IV also need to get prepared in the following configurations on my HDD:

 

	6. GTA IV v1.0.4.0 EXE:
	   EXE size:  13 822 600 bytes
	   will use fastman92limitAdjuster_GTAIV.ini
	   directory to copy files from: GTA_IV

	7. GTA IV v1.0.7.0 EXE:
	   EXE size:  15 505 792 bytes
	   will use fastman92limitAdjuster_GTAIV.ini
	   directory to copy files from: GTA_IV

	8. GTA IV v1.0.8.0 EXE:
	   EXE size:  15 628 696 bytes
	   will use fastman92limitAdjuster_GTAIV.ini
	   directory to copy files from: GTA_IV

	9. GTA EFLC v1.1.2.0 EXE:
	   EXE size:  14 948 736 bytes
	   will use fastman92limitAdjuster_GTAIV.ini
	   directory to copy files from: GTA_IV and GTA EFLC
	   
	10. GTA EFLC v1.1.3.0 EXE:
	   EXE size:  15 075 784 bytes
	   will use fastman92limitAdjuster_GTAIV.ini
	   directory to copy files from: GTA_IV and GTA EFLC   

-------------------------------

An information for those who wait for the FLA 4.4:

- the good news is that the FLA 4.4 should be well made, remain a piece of work of adequate quality.

- the bad news is that it will take many additional months before the new version gets released. A large amount of work is going to get done and I'm myself the only author of the FLA.

Edited by fastman92

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SaintLaurent

Is there a video on how to install limit adjuster cuz its confusing af for me

 

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LOLtwentynight

Why fastMan dont make enb work with Your FLA :O

 

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fastman92
Posted (edited)

I have just tested new GTA SA 2.0 for Android.

It uses Android Oreo API, level 26.

 

This causes a following message when libGTASA.so is modified by my Plugin loader installer:

 

"W + E load segments are not allowed"

64cd4e1197056724.jpg 


I'm going to address the problem soon. Plugin loader installer needs to be improved.

 

---------------------------------------------------------------------

April 20, 2019: After 6 days finally I've got the plugin loader installer working.

The code (read + executive permission) had to be separated from the data (read + write permission)
The function that replaces the Jni_OnLoad had to be updated as well.

 

b021b91202008404.jpg  

 

---------------------------------------------------------------------

April 21, 2019:
The project that I worked on has failed.

0ad2a41202546194.jpg 

It will soon be replaced by a more suitable solution to the problem of managing the commands.

 

-----------------------

The work is already planned for several upcoming months. 

Edited by fastman92

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fath_mu
On 4/16/2019 at 11:54 PM, fastman92 said:

I have just tested new GTA SA 2.0 for Android.

It uses Android Oreo API, level 26.

 

This causes a following message when libGTASA.so is modified by my Plugin loader installer:

 

"W + E load segments are not allowed"

64cd4e1197056724.jpg 


I'm going to address the problem soon. Plugin loader installer needs to be improved.

 

---------------------------------------------------------------------

April 20, 2019: After 6 days finally I've got the plugin loader installer working.

The code (read + executive permission) had to be separated from the data (read + write permission)
The function that replaces the Jni_OnLoad had to be updated as well.

 

b021b91202008404.jpg  

 

---------------------------------------------------------------------

April 21, 2019:
The project that I worked on has failed.

0ad2a41202546194.jpg 

It will soon be replaced by a more suitable solution to the problem of managing the commands.

 

-----------------------

The work is already planned for several upcoming months. 

Hi fastman92, this is incredible works, i hope will finished and stable.

My question is, can you edit gta sa v2.00 apk to be with cleo? Just like v1.08, that apk is support cleo without root, i've root my phone (Xiaomi Redmi Note 4(X), but there is no update from Cleo SA.apk by Alexander Blade.

And i've edit the apk, but still crash and eror.

Thank before.

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Pavel_Play
5 hours ago, fath_mu said:

Hi fastman92, this is incredible works, i hope will finished and stable.

My question is, can you edit gta sa v2.00 apk to be with cleo? Just like v1.08, that apk is support cleo without root, i've root my phone (Xiaomi Redmi Note 4(X), but there is no update from Cleo SA.apk by Alexander Blade.

And i've edit the apk, but still crash and eror.

Thank before.

The old cleo will not work on the new version of GTA SA, you need to wait for the new cleo

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fastman92
10 hours ago, fath_mu said:

Hi fastman92, this is incredible works, i hope will finished and stable.

My question is, can you edit gta sa v2.00 apk to be with cleo? Just like v1.08, that apk is support cleo without root, i've root my phone (Xiaomi Redmi Note 4(X), but there is no update from Cleo SA.apk by Alexander Blade.

And i've edit the apk, but still crash and eror.

Thank before.

It's not impossible to edit a compiled library, but it would be a lot better to get into collaboration with Alexander Blade and edit the source code. Time matters.

 

------------------------------

April 23, 2019.
I'm going to work on the Android plugin deployment solution.

Edited by fastman92

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fath_mu
1 hour ago, fastman92 said:

It's not impossible to edit a compiled library, but it would be a lot better to get into collaboration with Alexander Blade and edit the source code. Time matters.

 

------------------------------

April 23, 2019.
I'm going to work on the Android plugin deployment solution.

So, the old code wont work on latest update?

Nice to see your project on GTA SA Android, this game still alive (Y)

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fastman92
9 hours ago, fath_mu said:

So, the old code wont work on latest update?

Nice to see your project on GTA SA Android, this game still alive (Y)

The executable code stored in the library file got updated. The code is at different places.

 

------------------------

ba8d071203586184.jpg 
8d9b1d1203726874.jpg 

Edited by fastman92

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