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fastman92 limit adjuster


fastman92
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@fatman92

is it possible to change the limit for gangs in gta sa the default is 10 but we want more than 10.. maybe 12 would be cool...

The FLA doesn't offer a functionality to do this.

 

well can you add that function to FLA..?

 

No.

 

If So It Still Doesn't Worked

You haven't specified in any of weapon.dat lines, which weapon ID would use a model 18900

 

-------------------------------------

We have a hundredth page now.

Edited by fastman92
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Edit the line in weapon.dat appropriately.

Often I don't provide a whole complete solution to the problem, but a hint to help you figure it yourself and learn something.

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There's a crash occurs when using this opcode in SA.

0ADB: [email protected] = car_model #LANDSTAL name

This problem only happens in SAxVCxLC, but i'm posting it here since i've been deleting all scripts until only CLEO and FLA left and same problem still persists.

 

Some log

 

 

Starting fastman92 limit adjuster 4.2 for WIN_X86, compilation time: Mar 29 2017 16:53:51Please visit http://fastman92.comSolution platform: WIN_X86Game detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal exception handler has been registered.---------------------------------------------IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.At least one ID limit is changed. ID limits will be patched.Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.COL ID limit is over 256 and requires something more than uint8_t. Applying uint16_t patches.New ID limits:0 - 26699 (26700) - DFF models defined within IDE files26700 - 33649 (6950) - TXD texture archives.33650 - 33939 (290) - COL collision archives.33940 - 34239 (300) - IPL Binary IPL files.34240 - 35263 (1024) - DAT files limited to nodes*.dat35264 - 35452 (189) - IFP animation archives.35453 - 35952 (500) - RRR car recordings, carrec*.rrr files35953 - 36052 (100) - SCM scripts36053 - 36054 (2) - Loaded list36055 - 36056 (2) - Requested list36057 - count of all file IDsAddresses:CStreaming::ms_modelInfoPtrs: 0x17E08D8CStreaming::ms_aInfoForModel: 0x2670020CAnimManager::ms_aAnimBlocks: 0x17FAA10CVehicleRecording::StreamingArray: 0x17FC1B8CTheScripts::StreamedScripts: 0x17B9830Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.Format of new savefiles will be different: patch for enhanced format of model flags block is applied!Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------Modified count of killable model IDs: 20200---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 10---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).---------------------------------------------Tracks*.dat coordinate limit patch enabled.Renderware world map size set to 28000 x 28000Radar map size set to 24000 x 24000Water map size set to 24000 x 24000World map size set to 24000 x 24000World sector size set to 100 x 100World LOD sector size set to 300 x 300Paths limit patch enabled.Paths map size set to 24000 x 24000Radar info:Number of radar tiles per dimension: 48Total number of radar tiles: 2304Water info:Water map size: 24000 x 24000Number of water blocks per dimension: 48Total number of water blocks: 2304World map info info:World map size: 24000 x 24000World sectors:CWorld::ms_aSectorstype: buildings, dummiescount: 240 * 240 = 57600sector area: 100 x 100CWorld::ms_aLodPtrListstype: lodcount: 80 * 80 = 6400sector area: 300 x 300CWorld::ms_aRepeatSectorstype: vehicles, peds, objectcount: 16 * 16 = 256Paths info:ThePaths: 0x181A4B8Number of path tiles per dimension: 32Total number of path tiles: 1024---------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 250Number of bike lines = 20Number of flying lines = 30Number of boat lines = 20Number of animation group lines = 40&mod_HandlingManager = 0x1852660, sizeof(mod_HandlingManager) = 0x10E68sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200---------------------------------------------Modified limit of rwObjectInstances to: 4000---------------------------------------------Modified limit of matrices to: 3000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000---------------------------------------------Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800---------------------------------------------Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000---------------------------------------------Modified limit of DYNAMIC LIMITS: Collision links to: 200---------------------------------------------Modified limit of DYNAMIC LIMITS: ColModels to: 30150---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024---------------------------------------------Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096---------------------------------------------Modified limit of IPL:inst, buildings to: 100000---------------------------------------------Modified limit of IPL:inst, dummies to: 50000---------------------------------------------Modified limit of IPL: inst per file to: 4096---------------------------------------------Modified limit of IPL: entity index array to: 1000---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:map zones to: 300---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:navigation zones to: 580---------------------------------------------Modified limit of IPL:interior occluders to: 80---------------------------------------------Modified limit of IPL:occluders to: 1000---------------------------------------------Modified limit of 'IPL:CULL tunnel attribute zones' to: 200---------------------------------------------Modified limit of 'IPL:CULL attribute zones' to: 5000---------------------------------------------Modified limit of IPL:Entry exits to: 600---------------------------------------------Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for pickups is applied.Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320---------------------------------------------Modified limit of IDE:objs:type1 section to 30000---------------------------------------------Modified limit of IDE:objs:type2 section to 170---------------------------------------------Modified limit of IDE:hier section to 192---------------------------------------------Modified limit of IDE:tobj section to 1000---------------------------------------------Modified limit of IDE:cars section to 350---------------------------------------------Modified max number of IMG archives to: 14---------------------------------------------Modified limit of DIRECTORY LIMITS: Extra to: 1100---------------------------------------------Modified limit of WATER LIMITS -> Water triangles to: 24---------------------------------------------Modified limit of WATER LIMITS -> Water quads to: 2500---------------------------------------------Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505---------------------------------------------Modified limit of WATER LIMITS -> Water vertices to: 9856---------------------------------------------Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 22---------------------------------------------Streaming memory available limit set to 157286400 bytes (150 MB)---------------------------------------------Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7---------------------------------------------Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15---------------------------------------------Modified limit of SCM LIMITS: Running scripts to: 320---------------------------------------------Modified limit of SCM LIMITS: Mission cleanup to: 275---------------------------------------------Modified limit of RENDERER: Invisible entity pointers to: 350---------------------------------------------Modified limit of RENDERER: Visible super LOD pointers to: 100---------------------------------------------Modified limit of RENDERER: Visible LOD pointers to: 2000---------------------------------------------Modified limit of RENDERER: Visible entity pointers to: 2000---------------------------------------------Modified limit of VISIBILITY: Alpha list limit to: 40---------------------------------------------Modified limit of VISIBILITY: Alpha boat atomic list to: 30---------------------------------------------Modified limit of VISIBILITY: Alpha entity list limit to: 300---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 200---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 70---------------------------------------------Modified limit of OTHER LIMITS: Coronas to: 20000---------------------------------------------Modified limit of OTHER LIMITS: Vehicle colors to: 200---------------------------------------------Modified limit of hospital restarts to: 20---------------------------------------------Modified limit of police restarts to: 20---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.GTA_ERROR_MODEL_HAS_COLLISION_ALREADY_SET_UP enabled.GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.GTA_ERROR_MODEL_NAME_IS_DECLARED_ON_MULTIPLE_IDS enabled.GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.Error reporting is applied now.------------------------------------------------------------------------------------------Vehicle audio loader is enabled---------------------------------------------Number of memory changes made: 8218---------------------------------------------Game crashed unfortunately, here's a crash log:Current process ID: 5508Current thread ID: 4836Last file to be loaded: D:\FALIE\Games\GTA SAxVCxLC\audio/sfx/genrlLast library loaded: NOT SETException address: 0x65FB302E ("CLEO.asi"+0x2302E)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x32General registers:EAX: 0x03B3890C (62097676)EBX: 0x00000001 (1)ECX: 0x03B388D0 (62097616)EDX: 0x00A90000 (11075584)ESI: 0x03B388D0 (62097616)EDI: 0x00000000 (0)EBP: 0x0022F618 (2291224)ESP: 0x0022F610 (2291216)EIP: 0x65FB302E (1710960686)EFL: 0x00010202 (66050)Segment registers:CS: 001BDS: 0023ES: 0023FS: 003BGS: 0000SS: 0023FPU registers:ST0: 26.306667 bytes: 00 00 00 00 00 0E 74 D2 03 40ST1: 25.306667 bytes: 00 00 00 00 00 0E 74 CA 03 40ST2: 115.821068 bytes: 00 00 00 00 00 63 A4 E7 05 40ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST4: 0.000059 bytes: 00 00 00 00 00 00 C0 F6 F0 3FST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST7: 673.006775 bytes: 00 00 00 00 00 6F 40 A8 08 40CTRL: 007FSTAT: 0124TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 0E 74 D2MM1: 00 00 00 00 00 0E 74 CAMM2: 00 00 00 00 00 63 A4 E7MM3: 00 00 00 00 00 00 00 00MM4: 00 00 00 00 00 00 C0 F6MM5: 00 00 00 00 00 00 00 00MM6: 00 00 00 00 00 00 00 00MM7: 00 00 00 00 00 6F 40 A8XMM registers, 16 bytes:XMM0: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM1: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM2: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM3: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM4: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM5: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM6: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM7: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10Module list; Path	Module file size		Base	Size of image	Entry pointD:\FALIE\Games\GTA SAxVCxLC\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570C:\Windows\SYSTEM32\ntdll.dll	1288488	0x77730000	0x0013C000	0x00000000C:\Windows\system32\kernel32.dll	868352	0x77440000	0x000D4000	0x7748CD6FC:\Windows\system32\KERNELBASE.dll	290816	0x75A00000	0x0004A000	0x75A07E30C:\Windows\system32\WINMM.dll	194048	0x6DFB0000	0x00032000	0x6DFB37F1C:\Windows\system32\msvcrt.dll	690688	0x77390000	0x000AC000	0x7739A472C:\Windows\system32\USER32.dll	811520	0x75E80000	0x000C9000	0x75E9D711C:\Windows\system32\GDI32.dll	304640	0x765E0000	0x0004E000	0x765E9C09C:\Windows\system32\LPK.dll	26624	0x75F70000	0x0000A000	0x75F7136CC:\Windows\system32\USP10.dll	626176	0x75FF0000	0x0009D000	0x76023FD7D:\FALIE\Games\GTA SAxVCxLC\vorbisfile.dll	53760	0x66000000	0x00011000	0x66001A0BC:\Windows\system32\WS2_32.dll	206848	0x761F0000	0x00035000	0x761F145DC:\Windows\system32\RPCRT4.dll	653312	0x76230000	0x000A1000	0x76262433C:\Windows\system32\NSI.dll	8704	0x75F50000	0x00006000	0x75F51782D:\FALIE\Games\GTA SAxVCxLC\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472C:\Windows\system32\ADVAPI32.dll	640512	0x77870000	0x000A0000	0x778849E5C:\Windows\SYSTEM32\sechost.dll	92160	0x75FB0000	0x00019000	0x75FB4975C:\Windows\system32\ole32.dll	1414144	0x76090000	0x0015C000	0x760DBA3DC:\Windows\system32\apphelp.dll	295936	0x75740000	0x0004C000	0x75742C14C:\Windows\AppPatch\AcGenral.DLL	2175488	0x63500000	0x00218000	0x6350220FC:\Windows\system32\SspiCli.dll	100352	0x75720000	0x0001B000	0x757293B9C:\Windows\system32\SHLWAPI.dll	350208	0x75E20000	0x00057000	0x75E39BA6C:\Windows\system32\UxTheme.dll	249856	0x74720000	0x00040000	0x7472A2DDC:\Windows\system32\samcli.dll	51200	0x73F00000	0x0000F000	0x73F0125EC:\Windows\system32\OLEAUT32.dll	571904	0x76630000	0x0008F000	0x76633FB1C:\Windows\system32\MSACM32.dll	72192	0x727F0000	0x00014000	0x727F1340C:\Windows\system32\VERSION.dll	21504	0x74D40000	0x00009000	0x74D41220C:\Windows\system32\SHELL32.dll	12872192	0x766C0000	0x00C4A000	0x76741601C:\Windows\system32\sfc.dll	2560	0x6E580000	0x00003000	0x00000000C:\Windows\system32\sfc_os.DLL	40960	0x6ACC0000	0x0000D000	0x6ACC1392C:\Windows\system32\USERENV.dll	81920	0x74EE0000	0x00017000	0x74EE1C9DC:\Windows\system32\profapi.dll	31744	0x75840000	0x0000B000	0x75841992C:\Windows\system32\dwmapi.dll	67072	0x74150000	0x00013000	0x74151D3FC:\Windows\system32\SETUPAPI.dll	1667584	0x762E0000	0x0019D000	0x762E17E7C:\Windows\system32\CFGMGR32.dll	145920	0x75AE0000	0x00027000	0x75AE58B9C:\Windows\system32\DEVOBJ.dll	64512	0x758C0000	0x00012000	0x758C1441C:\Windows\system32\urlmon.dll	1267712	0x75CD0000	0x00140000	0x75CD1B85C:\Windows\system32\XmlLite.dll	180224	0x75B10000	0x0002F000	0x75B11142C:\Windows\system32\WININET.dll	981504	0x75B70000	0x000F5000	0x75B71865C:\Windows\system32\iertutil.dll	2088448	0x77520000	0x00201000	0x775222D9C:\Windows\system32\CRYPT32.dll	1154048	0x758E0000	0x0011D000	0x758E158AC:\Windows\system32\MSASN1.dll	34304	0x758B0000	0x0000C000	0x758B238EC:\Windows\system32\MPR.dll	64000	0x71760000	0x00012000	0x71761200C:\Windows\system32\IMM32.DLL	118272	0x75FD0000	0x0001F000	0x75FD1355C:\Windows\system32\MSCTF.dll	828928	0x76510000	0x000CC000	0x7651168BD:\FALIE\Games\GTA SAxVCxLC\vorbishooked.DLL	65536	0x00360000	0x00011000	0x00364C98D:\FALIE\Games\GTA SAxVCxLC\ogg.dll	36864	0x00300000	0x00009000	0x0030302ED:\FALIE\Games\GTA SAxVCxLC\vorbis.dll	1060864	0x02E10000	0x00108000	0x02E23F7CD:\FALIE\Games\GTA SAxVCxLC\$fastman92limitAdjuster.asi	5574656	0x5D990000	0x00560000	0x5DA1FA16C:\Windows\system32\PSAPI.DLL	6144	0x75F60000	0x00005000	0x75F61438D:\FALIE\Games\GTA SAxVCxLC\DllTricks.dll	33792	0x677B0000	0x0000D000	0x677B147FD:\FALIE\Games\GTA SAxVCxLC\MinHook.x86.dll	14848	0x6E050000	0x00007000	0x00000000D:\FALIE\Games\GTA SAxVCxLC\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll	530432	0x6EE50000	0x00084000	0x6EE519A9C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL	12128	0x67150000	0x00003000	0x00000000D:\FALIE\Games\GTA SAxVCxLC\CLEO.asi	264704	0x65F90000	0x0006B000	0x65F9E484D:\FALIE\Games\GTA SAxVCxLC\BASS.dll	107584	0x11000000	0x0004D000	0x1104C036D:\FALIE\Games\GTA SAxVCxLC\modloader.asi	704000	0x65690000	0x000B2000	0x656E4F97C:\Windows\system32\dbghelp.dll	854016	0x74B40000	0x000EB000	0x74B413CEC:\Windows\system32\DDRAW.dll	531968	0x659F0000	0x000E7000	0x659F1771C:\Windows\system32\DCIMAN32.dll	10240	0x697A0000	0x00006000	0x697A1250C:\Windows\system32\CRYPTBASE.dll	36864	0x75790000	0x0000C000	0x757910E1C:\Windows\system32\DSOUND.dll	453632	0x63DA0000	0x00072000	0x63DA1576C:\Windows\system32\POWRPROF.dll	145408	0x747D0000	0x00025000	0x747D2B71C:\Windows\system32\CLBCatQ.DLL	522240	0x76480000	0x00083000	0x764823D2C:\Windows\System32\MMDevApi.dll	213504	0x746E0000	0x00039000	0x746EE2DEC:\Windows\System32\PROPSYS.dll	988160	0x745E0000	0x000F5000	0x745F0D9EC:\Windows\system32\AUDIOSES.DLL	195584	0x6A7B0000	0x00036000	0x6A7B9DAEC:\Windows\system32\DINPUT8.dll	145408	0x65530000	0x00030000	0x6554EC5CC:\Windows\system32\HID.DLL	22016	0x74170000	0x00009000	0x74171120C:\Windows\system32\WINTRUST.dll	172032	0x75B40000	0x0002D000	0x75B4296DC:\Windows\system32\d3d9.dll	1828352	0x5E280000	0x001C3000	0x5E281A45C:\Windows\system32\d3d8thk.dll	11264	0x669F0000	0x00006000	0x669F11F0C:\Windows\system32\igdumd32.dll	11049472	0x5CEF0000	0x00A9D000	0x5D3E091FC:\Windows\system32\quartz.dll	1328128	0x63C20000	0x00177000	0x63C242CAC:\Windows\system32\devenum.dll	66560	0x65670000	0x00014000	0x6567CE73C:\Windows\system32\DShowRdpFilter.dll	252928	0x631A0000	0x00042000	0x631BDD94C:\Windows\system32\WTSAPI32.dll	40448	0x74030000	0x0000D000	0x740311E0C:\Windows\system32\WINSTA.dll	156672	0x75800000	0x00029000	0x75806B19C:\Windows\system32\slc.dll	27136	0x73AD0000	0x0000A000	0x73AD4D20C:\Program Files\Common Files\Ahead\DSFilter\NeMP4Splitter.ax	251440	0x03AA0000	0x0003C000	0x03ACA99BC:\Program Files\Common Files\Ahead\DSFilter\MSVCR71.dll	348160	0x7C340000	0x00056000	0x7C34229FC:\Program Files\Common Files\Ahead\DSFilter\NeFLVSplitter.ax	136752	0x03AE0000	0x00020000	0x03AEBE36C:\Program Files\Common Files\Ahead\DSFilter\MSVCP71.dll	499712	0x7C3A0000	0x0007B000	0x7C3A2DB0C:\Program Files\CyberLink\PowerDVD\NavFilter\clm4splt.ax	135168	0x1C400000	0x00021000	0x1C40AAB0C:\Windows\system32\D3DIM700.DLL	817664	0x630D0000	0x000CC000	0x630D136AC:\Windows\system32\wdmaud.drv	172032	0x72810000	0x00030000	0x72813C6BC:\Windows\system32\ksuser.dll	4608	0x72990000	0x00004000	0x72991030C:\Windows\system32\AVRT.dll	14336	0x747C0000	0x00007000	0x747C10C0C:\Windows\system32\msacm32.drv	20992	0x73F60000	0x00008000	0x73F64119C:\Windows\system32\midimap.dll	16896	0x73F50000	0x00007000	0x73F511D0C:\Windows\system32\wmvcore.dll	2504192	0x64A80000	0x00267000	0x64A9F2C2C:\Windows\system32\WMASF.DLL	237568	0x66060000	0x0003D000	0x660611E5C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll	1624576	0x742B0000	0x00190000	0x7434D026C:\Windows\system32\mlang.dll	177664	0x72860000	0x0002E000	0x728616EDGame terminated.

 

 

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There's a crash occurs when using this opcode in SA.

0ADB: [email protected] = car_model #LANDSTAL name
This problem only happens in SAxVCxLC, but i'm posting it here since i've been deleting all scripts until only CLEO and FLA left and same problem still persists.

 

Some log

 

 

Starting fastman92 limit adjuster 4.2 for WIN_X86, compilation time: Mar 29 2017 16:53:51Please visit http://fastman92.comSolution platform: WIN_X86Game detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal exception handler has been registered.---------------------------------------------IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.At least one ID limit is changed. ID limits will be patched.Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.COL ID limit is over 256 and requires something more than uint8_t. Applying uint16_t patches.New ID limits:0 - 26699 (26700) - DFF models defined within IDE files26700 - 33649 (6950) - TXD texture archives.33650 - 33939 (290) - COL collision archives.33940 - 34239 (300) - IPL Binary IPL files.34240 - 35263 (1024) - DAT files limited to nodes*.dat35264 - 35452 (189) - IFP animation archives.35453 - 35952 (500) - RRR car recordings, carrec*.rrr files35953 - 36052 (100) - SCM scripts36053 - 36054 (2) - Loaded list36055 - 36056 (2) - Requested list36057 - count of all file IDsAddresses:CStreaming::ms_modelInfoPtrs: 0x17E08D8CStreaming::ms_aInfoForModel: 0x2670020CAnimManager::ms_aAnimBlocks: 0x17FAA10CVehicleRecording::StreamingArray: 0x17FC1B8CTheScripts::StreamedScripts: 0x17B9830Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.Format of new savefiles will be different: patch for enhanced format of model flags block is applied!Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------Modified count of killable model IDs: 20200---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 10---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).---------------------------------------------Tracks*.dat coordinate limit patch enabled.Renderware world map size set to 28000 x 28000Radar map size set to 24000 x 24000Water map size set to 24000 x 24000World map size set to 24000 x 24000World sector size set to 100 x 100World LOD sector size set to 300 x 300Paths limit patch enabled.Paths map size set to 24000 x 24000Radar info:Number of radar tiles per dimension: 48Total number of radar tiles: 2304Water info:Water map size: 24000 x 24000Number of water blocks per dimension: 48Total number of water blocks: 2304World map info info:World map size: 24000 x 24000World sectors:CWorld::ms_aSectorstype: buildings, dummiescount: 240 * 240 = 57600sector area: 100 x 100CWorld::ms_aLodPtrListstype: lodcount: 80 * 80 = 6400sector area: 300 x 300CWorld::ms_aRepeatSectorstype: vehicles, peds, objectcount: 16 * 16 = 256Paths info:ThePaths: 0x181A4B8Number of path tiles per dimension: 32Total number of path tiles: 1024---------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 250Number of bike lines = 20Number of flying lines = 30Number of boat lines = 20Number of animation group lines = 40&mod_HandlingManager = 0x1852660, sizeof(mod_HandlingManager) = 0x10E68sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200---------------------------------------------Modified limit of rwObjectInstances to: 4000---------------------------------------------Modified limit of matrices to: 3000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000---------------------------------------------Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800---------------------------------------------Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000---------------------------------------------Modified limit of DYNAMIC LIMITS: Collision links to: 200---------------------------------------------Modified limit of DYNAMIC LIMITS: ColModels to: 30150---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024---------------------------------------------Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096---------------------------------------------Modified limit of IPL:inst, buildings to: 100000---------------------------------------------Modified limit of IPL:inst, dummies to: 50000---------------------------------------------Modified limit of IPL: inst per file to: 4096---------------------------------------------Modified limit of IPL: entity index array to: 1000---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:map zones to: 300---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:navigation zones to: 580---------------------------------------------Modified limit of IPL:interior occluders to: 80---------------------------------------------Modified limit of IPL:occluders to: 1000---------------------------------------------Modified limit of 'IPL:CULL tunnel attribute zones' to: 200---------------------------------------------Modified limit of 'IPL:CULL attribute zones' to: 5000---------------------------------------------Modified limit of IPL:Entry exits to: 600---------------------------------------------Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for pickups is applied.Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320---------------------------------------------Modified limit of IDE:objs:type1 section to 30000---------------------------------------------Modified limit of IDE:objs:type2 section to 170---------------------------------------------Modified limit of IDE:hier section to 192---------------------------------------------Modified limit of IDE:tobj section to 1000---------------------------------------------Modified limit of IDE:cars section to 350---------------------------------------------Modified max number of IMG archives to: 14---------------------------------------------Modified limit of DIRECTORY LIMITS: Extra to: 1100---------------------------------------------Modified limit of WATER LIMITS -> Water triangles to: 24---------------------------------------------Modified limit of WATER LIMITS -> Water quads to: 2500---------------------------------------------Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505---------------------------------------------Modified limit of WATER LIMITS -> Water vertices to: 9856---------------------------------------------Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 22---------------------------------------------Streaming memory available limit set to 157286400 bytes (150 MB)---------------------------------------------Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7---------------------------------------------Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15---------------------------------------------Modified limit of SCM LIMITS: Running scripts to: 320---------------------------------------------Modified limit of SCM LIMITS: Mission cleanup to: 275---------------------------------------------Modified limit of RENDERER: Invisible entity pointers to: 350---------------------------------------------Modified limit of RENDERER: Visible super LOD pointers to: 100---------------------------------------------Modified limit of RENDERER: Visible LOD pointers to: 2000---------------------------------------------Modified limit of RENDERER: Visible entity pointers to: 2000---------------------------------------------Modified limit of VISIBILITY: Alpha list limit to: 40---------------------------------------------Modified limit of VISIBILITY: Alpha boat atomic list to: 30---------------------------------------------Modified limit of VISIBILITY: Alpha entity list limit to: 300---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 200---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 70---------------------------------------------Modified limit of OTHER LIMITS: Coronas to: 20000---------------------------------------------Modified limit of OTHER LIMITS: Vehicle colors to: 200---------------------------------------------Modified limit of hospital restarts to: 20---------------------------------------------Modified limit of police restarts to: 20---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.GTA_ERROR_MODEL_HAS_COLLISION_ALREADY_SET_UP enabled.GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.GTA_ERROR_MODEL_NAME_IS_DECLARED_ON_MULTIPLE_IDS enabled.GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.Error reporting is applied now.------------------------------------------------------------------------------------------Vehicle audio loader is enabled---------------------------------------------Number of memory changes made: 8218---------------------------------------------Game crashed unfortunately, here's a crash log:Current process ID: 5508Current thread ID: 4836Last file to be loaded: D:\FALIE\Games\GTA SAxVCxLC\audio/sfx/genrlLast library loaded: NOT SETException address: 0x65FB302E ("CLEO.asi"+0x2302E)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x32General registers:EAX: 0x03B3890C (62097676)EBX: 0x00000001 (1)ECX: 0x03B388D0 (62097616)EDX: 0x00A90000 (11075584)ESI: 0x03B388D0 (62097616)EDI: 0x00000000 (0)EBP: 0x0022F618 (2291224)ESP: 0x0022F610 (2291216)EIP: 0x65FB302E (1710960686)EFL: 0x00010202 (66050)Segment registers:CS: 001BDS: 0023ES: 0023FS: 003BGS: 0000SS: 0023FPU registers:ST0: 26.306667 bytes: 00 00 00 00 00 0E 74 D2 03 40ST1: 25.306667 bytes: 00 00 00 00 00 0E 74 CA 03 40ST2: 115.821068 bytes: 00 00 00 00 00 63 A4 E7 05 40ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST4: 0.000059 bytes: 00 00 00 00 00 00 C0 F6 F0 3FST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST7: 673.006775 bytes: 00 00 00 00 00 6F 40 A8 08 40CTRL: 007FSTAT: 0124TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 0E 74 D2MM1: 00 00 00 00 00 0E 74 CAMM2: 00 00 00 00 00 63 A4 E7MM3: 00 00 00 00 00 00 00 00MM4: 00 00 00 00 00 00 C0 F6MM5: 00 00 00 00 00 00 00 00MM6: 00 00 00 00 00 00 00 00MM7: 00 00 00 00 00 6F 40 A8XMM registers, 16 bytes:XMM0: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM1: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM2: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM3: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM4: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM5: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM6: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10XMM7: 80 00 00 00 40 00 00 00 00 00 00 00 C0 B7 37 10Module list; Path	Module file size		Base	Size of image	Entry pointD:\FALIE\Games\GTA SAxVCxLC\gta_sa.exe	14383616	0x00400000	0x01177000	0x00824570C:\Windows\SYSTEM32\ntdll.dll	1288488	0x77730000	0x0013C000	0x00000000C:\Windows\system32\kernel32.dll	868352	0x77440000	0x000D4000	0x7748CD6FC:\Windows\system32\KERNELBASE.dll	290816	0x75A00000	0x0004A000	0x75A07E30C:\Windows\system32\WINMM.dll	194048	0x6DFB0000	0x00032000	0x6DFB37F1C:\Windows\system32\msvcrt.dll	690688	0x77390000	0x000AC000	0x7739A472C:\Windows\system32\USER32.dll	811520	0x75E80000	0x000C9000	0x75E9D711C:\Windows\system32\GDI32.dll	304640	0x765E0000	0x0004E000	0x765E9C09C:\Windows\system32\LPK.dll	26624	0x75F70000	0x0000A000	0x75F7136CC:\Windows\system32\USP10.dll	626176	0x75FF0000	0x0009D000	0x76023FD7D:\FALIE\Games\GTA SAxVCxLC\vorbisfile.dll	53760	0x66000000	0x00011000	0x66001A0BC:\Windows\system32\WS2_32.dll	206848	0x761F0000	0x00035000	0x761F145DC:\Windows\system32\RPCRT4.dll	653312	0x76230000	0x000A1000	0x76262433C:\Windows\system32\NSI.dll	8704	0x75F50000	0x00006000	0x75F51782D:\FALIE\Games\GTA SAxVCxLC\EAX.DLL	188416	0x10000000	0x00030000	0x1001A472C:\Windows\system32\ADVAPI32.dll	640512	0x77870000	0x000A0000	0x778849E5C:\Windows\SYSTEM32\sechost.dll	92160	0x75FB0000	0x00019000	0x75FB4975C:\Windows\system32\ole32.dll	1414144	0x76090000	0x0015C000	0x760DBA3DC:\Windows\system32\apphelp.dll	295936	0x75740000	0x0004C000	0x75742C14C:\Windows\AppPatch\AcGenral.DLL	2175488	0x63500000	0x00218000	0x6350220FC:\Windows\system32\SspiCli.dll	100352	0x75720000	0x0001B000	0x757293B9C:\Windows\system32\SHLWAPI.dll	350208	0x75E20000	0x00057000	0x75E39BA6C:\Windows\system32\UxTheme.dll	249856	0x74720000	0x00040000	0x7472A2DDC:\Windows\system32\samcli.dll	51200	0x73F00000	0x0000F000	0x73F0125EC:\Windows\system32\OLEAUT32.dll	571904	0x76630000	0x0008F000	0x76633FB1C:\Windows\system32\MSACM32.dll	72192	0x727F0000	0x00014000	0x727F1340C:\Windows\system32\VERSION.dll	21504	0x74D40000	0x00009000	0x74D41220C:\Windows\system32\SHELL32.dll	12872192	0x766C0000	0x00C4A000	0x76741601C:\Windows\system32\sfc.dll	2560	0x6E580000	0x00003000	0x00000000C:\Windows\system32\sfc_os.DLL	40960	0x6ACC0000	0x0000D000	0x6ACC1392C:\Windows\system32\USERENV.dll	81920	0x74EE0000	0x00017000	0x74EE1C9DC:\Windows\system32\profapi.dll	31744	0x75840000	0x0000B000	0x75841992C:\Windows\system32\dwmapi.dll	67072	0x74150000	0x00013000	0x74151D3FC:\Windows\system32\SETUPAPI.dll	1667584	0x762E0000	0x0019D000	0x762E17E7C:\Windows\system32\CFGMGR32.dll	145920	0x75AE0000	0x00027000	0x75AE58B9C:\Windows\system32\DEVOBJ.dll	64512	0x758C0000	0x00012000	0x758C1441C:\Windows\system32\urlmon.dll	1267712	0x75CD0000	0x00140000	0x75CD1B85C:\Windows\system32\XmlLite.dll	180224	0x75B10000	0x0002F000	0x75B11142C:\Windows\system32\WININET.dll	981504	0x75B70000	0x000F5000	0x75B71865C:\Windows\system32\iertutil.dll	2088448	0x77520000	0x00201000	0x775222D9C:\Windows\system32\CRYPT32.dll	1154048	0x758E0000	0x0011D000	0x758E158AC:\Windows\system32\MSASN1.dll	34304	0x758B0000	0x0000C000	0x758B238EC:\Windows\system32\MPR.dll	64000	0x71760000	0x00012000	0x71761200C:\Windows\system32\IMM32.DLL	118272	0x75FD0000	0x0001F000	0x75FD1355C:\Windows\system32\MSCTF.dll	828928	0x76510000	0x000CC000	0x7651168BD:\FALIE\Games\GTA SAxVCxLC\vorbishooked.DLL	65536	0x00360000	0x00011000	0x00364C98D:\FALIE\Games\GTA SAxVCxLC\ogg.dll	36864	0x00300000	0x00009000	0x0030302ED:\FALIE\Games\GTA SAxVCxLC\vorbis.dll	1060864	0x02E10000	0x00108000	0x02E23F7CD:\FALIE\Games\GTA SAxVCxLC\$fastman92limitAdjuster.asi	5574656	0x5D990000	0x00560000	0x5DA1FA16C:\Windows\system32\PSAPI.DLL	6144	0x75F60000	0x00005000	0x75F61438D:\FALIE\Games\GTA SAxVCxLC\DllTricks.dll	33792	0x677B0000	0x0000D000	0x677B147FD:\FALIE\Games\GTA SAxVCxLC\MinHook.x86.dll	14848	0x6E050000	0x00007000	0x00000000D:\FALIE\Games\GTA SAxVCxLC\zlib1.dll	107520	0x62E80000	0x00022000	0x62E81440C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll	530432	0x6EE50000	0x00084000	0x6EE519A9C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL	12128	0x67150000	0x00003000	0x00000000D:\FALIE\Games\GTA SAxVCxLC\CLEO.asi	264704	0x65F90000	0x0006B000	0x65F9E484D:\FALIE\Games\GTA SAxVCxLC\BASS.dll	107584	0x11000000	0x0004D000	0x1104C036D:\FALIE\Games\GTA SAxVCxLC\modloader.asi	704000	0x65690000	0x000B2000	0x656E4F97C:\Windows\system32\dbghelp.dll	854016	0x74B40000	0x000EB000	0x74B413CEC:\Windows\system32\DDRAW.dll	531968	0x659F0000	0x000E7000	0x659F1771C:\Windows\system32\DCIMAN32.dll	10240	0x697A0000	0x00006000	0x697A1250C:\Windows\system32\CRYPTBASE.dll	36864	0x75790000	0x0000C000	0x757910E1C:\Windows\system32\DSOUND.dll	453632	0x63DA0000	0x00072000	0x63DA1576C:\Windows\system32\POWRPROF.dll	145408	0x747D0000	0x00025000	0x747D2B71C:\Windows\system32\CLBCatQ.DLL	522240	0x76480000	0x00083000	0x764823D2C:\Windows\System32\MMDevApi.dll	213504	0x746E0000	0x00039000	0x746EE2DEC:\Windows\System32\PROPSYS.dll	988160	0x745E0000	0x000F5000	0x745F0D9EC:\Windows\system32\AUDIOSES.DLL	195584	0x6A7B0000	0x00036000	0x6A7B9DAEC:\Windows\system32\DINPUT8.dll	145408	0x65530000	0x00030000	0x6554EC5CC:\Windows\system32\HID.DLL	22016	0x74170000	0x00009000	0x74171120C:\Windows\system32\WINTRUST.dll	172032	0x75B40000	0x0002D000	0x75B4296DC:\Windows\system32\d3d9.dll	1828352	0x5E280000	0x001C3000	0x5E281A45C:\Windows\system32\d3d8thk.dll	11264	0x669F0000	0x00006000	0x669F11F0C:\Windows\system32\igdumd32.dll	11049472	0x5CEF0000	0x00A9D000	0x5D3E091FC:\Windows\system32\quartz.dll	1328128	0x63C20000	0x00177000	0x63C242CAC:\Windows\system32\devenum.dll	66560	0x65670000	0x00014000	0x6567CE73C:\Windows\system32\DShowRdpFilter.dll	252928	0x631A0000	0x00042000	0x631BDD94C:\Windows\system32\WTSAPI32.dll	40448	0x74030000	0x0000D000	0x740311E0C:\Windows\system32\WINSTA.dll	156672	0x75800000	0x00029000	0x75806B19C:\Windows\system32\slc.dll	27136	0x73AD0000	0x0000A000	0x73AD4D20C:\Program Files\Common Files\Ahead\DSFilter\NeMP4Splitter.ax	251440	0x03AA0000	0x0003C000	0x03ACA99BC:\Program Files\Common Files\Ahead\DSFilter\MSVCR71.dll	348160	0x7C340000	0x00056000	0x7C34229FC:\Program Files\Common Files\Ahead\DSFilter\NeFLVSplitter.ax	136752	0x03AE0000	0x00020000	0x03AEBE36C:\Program Files\Common Files\Ahead\DSFilter\MSVCP71.dll	499712	0x7C3A0000	0x0007B000	0x7C3A2DB0C:\Program Files\CyberLink\PowerDVD\NavFilter\clm4splt.ax	135168	0x1C400000	0x00021000	0x1C40AAB0C:\Windows\system32\D3DIM700.DLL	817664	0x630D0000	0x000CC000	0x630D136AC:\Windows\system32\wdmaud.drv	172032	0x72810000	0x00030000	0x72813C6BC:\Windows\system32\ksuser.dll	4608	0x72990000	0x00004000	0x72991030C:\Windows\system32\AVRT.dll	14336	0x747C0000	0x00007000	0x747C10C0C:\Windows\system32\msacm32.drv	20992	0x73F60000	0x00008000	0x73F64119C:\Windows\system32\midimap.dll	16896	0x73F50000	0x00007000	0x73F511D0C:\Windows\system32\wmvcore.dll	2504192	0x64A80000	0x00267000	0x64A9F2C2C:\Windows\system32\WMASF.DLL	237568	0x66060000	0x0003D000	0x660611E5C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll	1624576	0x742B0000	0x00190000	0x7434D026C:\Windows\system32\mlang.dll	177664	0x72860000	0x0002E000	0x728616EDGame terminated. 

 

CLEO is not made compatible with new ID DFF limit.
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CLEO is not made compatible with new ID DFF limit.

It's not vehicle limit? Then it would still work with new vehicle limit as long DFF limit left untouched?

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CLEO is not made compatible with new ID DFF limit.

It's not vehicle limit? Then it would still work with new vehicle limit as long DFF limit left untouched?That total conversione requires DFF ID limit increased, because it uses many IDs higher than 19999.
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CLEO is not made compatible with new ID DFF limit.

It's not vehicle limit? Then it would still work with new vehicle limit as long DFF limit left untouched?
That total conversione requires DFF ID limit increased, because it uses many IDs higher than 19999.Hmm at total near 26000 IDs are used.
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CLEO is not made compatible with new ID DFF limit.

It's not vehicle limit? Then it would still work with new vehicle limit as long DFF limit left untouched?
That total conversione requires DFF ID limit increased, because it uses many IDs higher than 19999.

 

No, i'm talking about the opcode.

So as long i don't increase DFF limit, 0ADB will not crash?

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CLEO is not made compatible with new ID DFF limit.

It's not vehicle limit? Then it would still work with new vehicle limit as long DFF limit left untouched?
That total conversione requires DFF ID limit increased, because it uses many IDs higher than 19999.

 

No, i'm talking about the opcode.

So as long i don't increase DFF limit, 0ADB will not crash?

Yes.
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CLEO is not made compatible with new ID DFF limit.

It's not vehicle limit? Then it would still work with new vehicle limit as long DFF limit left untouched?
That total conversione requires DFF ID limit increased, because it uses many IDs higher than 19999.

 

No, i'm talking about the opcode.

So as long i don't increase DFF limit, 0ADB will not crash?

But SAxVCxLC won't work unless the dff limit hack.Cause it requires extra dffs.

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CLEO is not made compatible with new ID DFF limit.

It's not vehicle limit? Then it would still work with new vehicle limit as long DFF limit left untouched?
That total conversione requires DFF ID limit increased, because it uses many IDs higher than 19999.
No, i'm talking about the opcode.

So as long i don't increase DFF limit, 0ADB will not crash?

But SAxVCxLC won't work unless the dff limit hack.Cause it requires extra dffs.

Nah, i won't delete SAxVCxLC dff limit.

 

I just wondered about someone told me that 0ADB still work with added vehicle. So it makes sense that the cause is not hacked vehicle limit, and would still work with them.

Edited by MKKJ
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Edit the line in weapon.dat appropriately.

Often I don't provide a whole complete solution to the problem, but a hint to help you figure it yourself and learn something.

I Did Everything Alright But Still.... Tell Me How Do I Fix It

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I'm trying to add some new weapons into San Andreas and I get a CTD on load. I'm no programmer so I don't know what any of these error codes mean, I'm just copy/pasting existing code and changing some variables around and I don't really know what I f*cked up here. I followed

tutorial exactly to a T (Admittedly this guy is missing a file or two in the mediafire link he provides, I had to replicate my own from scratch) so I'm not sure how to go about unf*cking this.

 

 

---------------------------
Starting fastman92 limit adjuster 3.0, compilation time: Jun 3 2016 17:49:36
Please visit http://fastman92.ml

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Modified limit of IDE:weap section to 5480
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 5480.
---------------------------------------------
Number of memory changes made: 317
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 8632
Current thread ID: 6396
Last file to be loaded: data\default.ide
Last library loaded: C:\Windows\system32\QuickTime.qts
Exception address: 0x004C672A ("gta-sa.exe"+0xC672A)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x18

General registers:
EAX: 0x00000000 (0)
EBX: 0x00B1E15C (11657564)
ECX: 0x00B1E15C (11657564)
EDX: 0x00480000 (4718592)
ESI: 0x00B1E15C (11657564)
EDI: 0x00B1E15C (11657564)
EBP: 0x0028EEFC (2682620)
ESP: 0x0028EEE4 (2682596)
EIP: 0x004C672A (5007146)
EFL: 0x00010202 (66050)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 185184.187500 bytes: 00 00 00 00 00 0C D8 B4 10 40
ST1: 185183.187500 bytes: 00 00 00 00 00 CC D7 B4 10 40
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: -52083.335938 bytes: 00 00 00 00 00 56 73 CB 0E C0
ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
CTRL: 007F
STAT: 0130
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 0C D8 B4
MM1: 00 00 00 00 00 CC D7 B4
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 56 73 CB
MM4: 00 00 00 00 00 00 00 80
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 00 00 80

XMM registers, 16 bytes:
XMM0: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path Module file size Base Size of image Entry point
S:\STEAM\steamapps\common\GTASA Downgrade\gta-sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1292080 0x77050000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x752E0000 0x00110000 0x752F32B3
C:\Windows\syswow64\KERNELBASE.dll 274944 0x753F0000 0x00047000 0x753F74B1
C:\Windows\system32\WINMM.dll 194048 0x70670000 0x00032000 0x706737F1
C:\Windows\syswow64\msvcrt.dll 690688 0x754D0000 0x000AC000 0x754DA472
C:\Windows\syswow64\USER32.dll 833024 0x74C80000 0x00100000 0x74C9B6ED
C:\Windows\syswow64\GDI32.dll 311296 0x75440000 0x00090000 0x75456343
C:\Windows\syswow64\LPK.dll 25600 0x77020000 0x0000A000 0x770236A0
C:\Windows\syswow64\USP10.dll 626688 0x751A0000 0x0009D000 0x751D3FD7
C:\Windows\syswow64\ADVAPI32.dll 640512 0x75600000 0x000A0000 0x756149E5
C:\Windows\SysWOW64\sechost.dll 92160 0x74E50000 0x00019000 0x74E54975
C:\Windows\syswow64\RPCRT4.dll 663040 0x74B90000 0x000F0000 0x74BA0569
C:\Windows\syswow64\SspiCli.dll 96768 0x74720000 0x00060000 0x7473A3B3
C:\Windows\syswow64\CRYPTBASE.dll 36864 0x74710000 0x0000C000 0x747110E1
S:\STEAM\steamapps\common\GTASA Downgrade\vorbisfile.dll 53760 0x6E120000 0x00011000 0x6E121A0B
C:\Windows\syswow64\WS2_32.dll 206848 0x74780000 0x00035000 0x7478145D
C:\Windows\syswow64\NSI.dll 8704 0x74E70000 0x00006000 0x74E71782
S:\STEAM\steamapps\common\GTASA Downgrade\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\syswow64\ole32.dll 1414144 0x75040000 0x0015C000 0x7508BA3D
C:\Windows\system32\IMM32.DLL 119808 0x74990000 0x00060000 0x749A158F
C:\Windows\syswow64\MSCTF.dll 828928 0x74D80000 0x000CC000 0x74D8168B
S:\STEAM\steamapps\common\GTASA Downgrade\vorbishooked.DLL 65536 0x00320000 0x00011000 0x00324C98
S:\STEAM\steamapps\common\GTASA Downgrade\ogg.dll 36864 0x00340000 0x00009000 0x0034302E
S:\STEAM\steamapps\common\GTASA Downgrade\vorbis.dll 1060864 0x03200000 0x00108000 0x03213F7C
S:\STEAM\steamapps\common\GTASA Downgrade\$fastman92limitAdjuster.asi 3141120 0x5EA50000 0x0030D000 0x5EAC5CD3
C:\Windows\syswow64\SHELL32.dll 12873728 0x75A60000 0x00C4A000 0x75AE1621
C:\Windows\syswow64\SHLWAPI.dll 350208 0x74B30000 0x00057000 0x74B49BA6
C:\Windows\syswow64\PSAPI.DLL 6144 0x74E80000 0x00005000 0x74E81438
S:\STEAM\steamapps\common\GTASA Downgrade\DllTricks.dll 7680 0x6E570000 0x00006000 0x6E571593
C:\Windows\system32\MSVCR100.dll 773968 0x6A8A0000 0x000BF000 0x6A8B1DFC
S:\STEAM\steamapps\common\GTASA Downgrade\MinHook.x86.dll 14848 0x6E560000 0x00007000 0x00000000
S:\STEAM\steamapps\common\GTASA Downgrade\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x6D240000 0x00084000 0x6D2419A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x713E0000 0x00003000 0x00000000
S:\STEAM\steamapps\common\GTASA Downgrade\CLEO.asi 264704 0x6B4C0000 0x0006B000 0x6B4CE484
S:\STEAM\steamapps\common\GTASA Downgrade\BASS.dll 92216 0x11000000 0x00055000 0x11054036
C:\Windows\system32\MSACM32.dll 72192 0x6A3C0000 0x00014000 0x6A3C1340
S:\STEAM\steamapps\common\GTASA Downgrade\GInputSA.asi 241664 0x6AEB0000 0x00041000 0x6AEC7C5B
C:\Windows\system32\XINPUT1_3.dll 81768 0x003B0000 0x00016000 0x003B801F
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x747C0000 0x0019D000 0x747C17E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x75580000 0x00027000 0x755858B9
C:\Windows\syswow64\OLEAUT32.dll 571904 0x74FB0000 0x0008F000 0x74FB3FB1
C:\Windows\syswow64\DEVOBJ.dll 64512 0x755B0000 0x00012000 0x755B1441
S:\STEAM\steamapps\common\GTASA Downgrade\wshps.asi 130048 0x6AE00000 0x00024000 0x6AE0B55C
S:\STEAM\steamapps\common\GTASA Downgrade\scripts\GTASA.WidescreenFix.asi 329728 0x6AA00000 0x00056000 0x6AA16B76
S:\STEAM\steamapps\common\GTASA Downgrade\scripts\III.VC.SA.LimitAdjuster.asi 375808 0x6A620000 0x00063000 0x6A655785
S:\STEAM\steamapps\common\GTASA Downgrade\scripts\modloader.asi 704000 0x6A560000 0x000B2000 0x6A5B4F97
C:\Windows\system32\dbghelp.dll 854016 0x6F250000 0x000EB000 0x6F2513CE
S:\STEAM\steamapps\common\GTASA Downgrade\scripts\modupdater.asi 984064 0x69950000 0x000F6000 0x699C422E
C:\Windows\system32\VERSION.dll 21504 0x71640000 0x00009000 0x71641220
C:\Windows\syswow64\CRYPT32.dll 1174528 0x74A00000 0x00121000 0x74A0158E
C:\Windows\syswow64\MSASN1.dll 34304 0x749F0000 0x0000C000 0x749F238E
C:\Windows\syswow64\WLDAP32.dll 269824 0x757C0000 0x00045000 0x757C11E1
C:\Windows\system32\RstrtMgr.DLL 152064 0x6AD50000 0x00028000 0x6AD6D352
C:\Windows\system32\ncrypt.dll 221184 0x70F60000 0x00038000 0x70F61489
C:\Windows\system32\bcrypt.dll 80896 0x70F40000 0x00017000 0x70F435FA
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll 1680896 0x6F4E0000 0x0019E000 0x6F50E6B5
S:\STEAM\steamapps\common\GTASA Downgrade\scripts\SALodLights.asi 212480 0x6A9B0000 0x00041000 0x6A9BE625
S:\STEAM\steamapps\common\GTASA Downgrade\scripts\SAMPGraphicRestore.asi 72192 0x01870000 0x00015000 0x018736E4
S:\STEAM\steamapps\common\GTASA Downgrade\scripts\SilentPatchSA.asi 226816 0x6A520000 0x0003A000 0x6A53AF08
S:\STEAM\steamapps\common\GTASA Downgrade\scripts\skygfx.asi 270848 0x69880000 0x00049000 0x698972DC
C:\Windows\system32\profapi.dll 31744 0x71610000 0x0000B000 0x71611992
C:\Windows\system32\secur32.dll 22016 0x6FF50000 0x00008000 0x6FF510E9
C:\Windows\system32\mswsock.dll 232448 0x71060000 0x0003C000 0x7106145D
C:\Windows\System32\wship6.dll 10752 0x6F4C0000 0x00006000 0x6F4C1673
C:\Windows\System32\wshtcpip.dll 9216 0x71050000 0x00005000 0x710515DF
C:\Program Files (x86)\Bonjour\mdnsNSP.dll 121704 0x6F3B0000 0x00021000 0x6F3B4F16
C:\Windows\system32\Iphlpapi.DLL 103936 0x71400000 0x0001C000 0x7140A431
C:\Windows\system32\WINNSI.DLL 16896 0x713F0000 0x00007000 0x713F128D
C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL 145280 0x6F380000 0x00027000 0x6F388A13
C:\Windows\system32\DNSAPI.dll 270336 0x6F3E0000 0x00044000 0x6F3F63F9
C:\Windows\system32\rasadhlp.dll 11776 0x6F370000 0x00006000 0x6F3714B2
C:\Windows\system32\DDRAW.dll 531968 0x6BC30000 0x000E7000 0x6BC31771
C:\Windows\system32\DCIMAN32.dll 10240 0x6EA90000 0x00006000 0x6EA91250
C:\Windows\system32\dwmapi.dll 67072 0x6DBF0000 0x00013000 0x6DBF1D3F
C:\Windows\system32\nvspcap.dll 1477056 0x72220000 0x0016A000 0x722CC741
C:\Windows\system32\WINHTTP.dll 351232 0x71470000 0x00058000 0x714713B4
C:\Windows\system32\webio.dll 314880 0x71420000 0x0004F000 0x71421452
C:\Windows\system32\WTSAPI32.dll 40448 0x712F0000 0x0000D000 0x712F11E0
C:\Windows\system32\nvapi.dll 3604368 0x71AE0000 0x0039B000 0x71D4504B
C:\Windows\System32\fwpuclnt.dll 216576 0x6F210000 0x00038000 0x6F21990E
C:\Windows\system32\DSOUND.dll 453632 0x68280000 0x00072000 0x68281576
C:\Windows\system32\POWRPROF.dll 145408 0x69C30000 0x00025000 0x69C32B71
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75250000 0x00083000 0x752523D2
C:\Windows\System32\MMDevApi.dll 213504 0x68710000 0x00039000 0x6871E2DE
C:\Windows\System32\PROPSYS.dll 988160 0x68610000 0x000F5000 0x68620D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x693A0000 0x00036000 0x693A9DBE
C:\Windows\system32\DINPUT8.dll 145408 0x6B580000 0x00030000 0x6B59EC5C
C:\Windows\system32\HID.DLL 22016 0x6DB70000 0x00009000 0x6DB71120
C:\Windows\syswow64\WINTRUST.dll 179200 0x74960000 0x0002F000 0x74962A35
C:\Windows\system32\credssp.dll 17408 0x6FF40000 0x00008000 0x6FF434D3
C:\Windows\SysWOW64\schannel.dll 248832 0x6F1D0000 0x0003F000 0x6F1D2351
C:\Windows\system32\d3d9.dll 1828352 0x6A6A0000 0x001C3000 0x6A6A1A45
C:\Windows\system32\d3d8thk.dll 11264 0x6A690000 0x00006000 0x6A6911F0
C:\Windows\system32\nvd3dum.dll 13402816 0x5F140000 0x00CC3000 0x5F80F5D0
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 754864 0x72640000 0x000C9000 0x72695E25
C:\Windows\SysWOW64\bcryptprimitives.dll 249680 0x70F00000 0x0003D000 0x70F010F5
S:\STEAM\steamclient.dll 11238176 0x5FFF0000 0x00AE9000 0x606D7722
C:\Windows\syswow64\imagehlp.dll 159232 0x755D0000 0x0002A000 0x755D130A
S:\STEAM\tier0_s.dll 282912 0x6E7E0000 0x00117000 0x6E7FD147
S:\STEAM\vstdlib_s.dll 283424 0x6BDF0000 0x00058000 0x6BE0C655
S:\STEAM\steam.dll 384288 0x68AC0000 0x0013D000 0x68AE9B86
C:\Windows\SysWOW64\quartz.dll 1329664 0x678F0000 0x00177000 0x678F42CA
C:\Windows\SysWOW64\devenum.dll 66560 0x6D620000 0x00014000 0x6D62CE73
C:\Windows\system32\DShowRdpFilter.dll 252928 0x687C0000 0x00042000 0x687DDD94
C:\Windows\system32\WINSTA.dll 156672 0x710B0000 0x00029000 0x710B6B19
C:\Windows\system32\slc.dll 27136 0x69F70000 0x0000A000 0x69F74D20
C:\Program Files (x86)\DivX\Codecs\mc_demux_mp4_ds.ax 793520 0x65E30000 0x000C5000 0x65E87480
C:\Windows\system32\MSIMG32.dll 4608 0x6F4D0000 0x00005000 0x6F4D10F6
C:\Program Files (x86)\DivX\Codecs\mc_demux_mp2_ds.ax 1588656 0x65640000 0x00188000 0x65717A47
C:\Windows\system32\SXS.DLL 380416 0x72710000 0x0005F000 0x72712134
C:\Program Files (x86)\Combined Community Codec Pack\Filters\VSFilter.dll 1573376 0x65320000 0x00198000 0x65407F40
C:\Windows\syswow64\COMDLG32.dll 485888 0x766B0000 0x0007B000 0x766B1AEE
C:\Windows\system32\WINSPOOL.DRV 320000 0x71240000 0x00051000 0x7126988C
C:\Windows\syswow64\WININET.dll 1129472 0x756A0000 0x0011B000 0x756A1735
C:\Windows\syswow64\Normaliz.dll 2048 0x75240000 0x00003000 0x00000000
C:\Windows\syswow64\iertutil.dll 1796096 0x758A0000 0x001B9000 0x759B5251
C:\Windows\syswow64\urlmon.dll 1105408 0x74E90000 0x00111000 0x74E91B29
C:\Windows\system32\UxTheme.dll 245760 0x6F440000 0x00080000 0x6F4537C9
C:\Windows\system32\D3DIM700.DLL 817664 0x67E30000 0x000CC000 0x67E3136A
C:\Windows\system32\wdmaud.drv 172032 0x6A3E0000 0x00030000 0x6A3E3C6B
C:\Windows\system32\ksuser.dll 4608 0x69F60000 0x00004000 0x69F61030
C:\Windows\system32\AVRT.dll 14336 0x6A330000 0x00007000 0x6A3310C0
C:\Windows\system32\msacm32.drv 20992 0x6A4D0000 0x00008000 0x6A4D4119
C:\Windows\system32\midimap.dll 16896 0x6A4C0000 0x00007000 0x6A4C11D0
C:\Windows\system32\wmvcore.dll 2504192 0x5BB10000 0x00267000 0x5BB2F2C2
C:\Windows\system32\WMASF.DLL 237568 0x67C00000 0x0003D000 0x67C011E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17825_none_72d273598668a06b\gdiplus.dll 1625088 0x6E900000 0x00190000 0x6E99D063
C:\Windows\system32\mlang.dll 177664 0x685E0000 0x0002E000 0x685E16ED
Game terminated.

 

 

Any tips would be great.

Edited by BizarroTed
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I'm trying to add some new weapons into San Andreas and I get a CTD on load. I followed

tutorial exactly to a T (Admittedly this guy is missing a file or two in the mediafire link he provides, I had to replicate my own from scratch) so I'm not sure how to go about un f*cking this.

aah... "TheNathanNS" fooled you just like he did to me and any one else who tried the SH*T he showed in that video...

well why not download the completed one. there should be a video in his channel ( "TheNathanNS") about already completed set of new weapons. here it is:

(the video) all u just have to try is to edit them to your liking's. (it might work i don't have a 100%)

 

BTW..which file did you had to replicate from scratch...?

Edited by SHIFAAH9
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I'm trying to add some new weapons into San Andreas and I get a CTD on load. I'm no programmer so I don't know what any of these error codes mean, I'm just copy/pasting existing code and changing some variables around and I don't really know what I f*cked up here. I followed

tutorial exactly to a T (Admittedly this guy is missing a file or two in the mediafire link he provides, I had to replicate my own from scratch) so I'm not sure how to go about unf*cking this.

 

 

---------------------------

Starting fastman92 limit adjuster 3.0, compilation time: Jun 3 2016 17:49:36

Please visit http://fastman92.ml

 

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.

---------------------------------------------

---------------------------------------------

Modified limit of IDE:weap section to 5480

---------------------------------------------

Error reporting going to be applied.

GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.

GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.

GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.

Error reporting is applied now.

---------------------------------------------

Weapon type loader is enabled. NumberOfWeaponTypes = 5480.

---------------------------------------------

Number of memory changes made: 317

---------------------------------------------

 

Game crashed unfortunately, here's a crash log:

Current process ID: 8632

Current thread ID: 6396

Last file to be loaded: data\default.ide

Last library loaded: C:\Windows\system32\QuickTime.qts

Exception address: 0x004C672A ("gta-sa.exe"+0xC672A)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0x18

 

General registers:

EAX: 0x00000000 (0)

EBX: 0x00B1E15C (11657564)

ECX: 0x00B1E15C (11657564)

EDX: 0x00480000 (4718592)

ESI: 0x00B1E15C (11657564)

EDI: 0x00B1E15C (11657564)

EBP: 0x0028EEFC (2682620)

ESP: 0x0028EEE4 (2682596)

EIP: 0x004C672A (5007146)

EFL: 0x00010202 (66050)

 

Segment registers:

CS: 0023

DS: 002B

ES: 002B

FS: 0053

GS: 002B

SS: 002B

 

FPU registers:

ST0: 185184.187500 bytes: 00 00 00 00 00 0C D8 B4 10 40

ST1: 185183.187500 bytes: 00 00 00 00 00 CC D7 B4 10 40

ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F

ST3: -52083.335938 bytes: 00 00 00 00 00 56 73 CB 0E C0

ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F

ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

ST7: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F

CTRL: 007F

STAT: 0130

TAGS: FFFF

 

MMX registers, 8 bytes:

MM0: 00 00 00 00 00 0C D8 B4

MM1: 00 00 00 00 00 CC D7 B4

MM2: 00 00 00 00 00 00 00 80

MM3: 00 00 00 00 00 56 73 CB

MM4: 00 00 00 00 00 00 00 80

MM5: 00 00 00 00 00 00 00 00

MM6: 00 00 00 00 00 00 00 00

MM7: 00 00 00 00 00 00 00 80

 

XMM registers, 16 bytes:

XMM0: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00

XMM1: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00

XMM2: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00

XMM3: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00

XMM4: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00

XMM5: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00

XMM6: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00

XMM7: 00 00 20 41 00 00 00 00 00 00 00 00 00 00 00 00

 

Module list

; Path Module file size Base Size of image Entry point

S:\STEAM\steamapps\common\GTASA Downgrade\gta-sa.exe 14383616 0x00400000 0x01177000 0x00824570

C:\Windows\SysWOW64\ntdll.dll 1292080 0x77050000 0x00180000 0x00000000

C:\Windows\syswow64\kernel32.dll 1114112 0x752E0000 0x00110000 0x752F32B3

C:\Windows\syswow64\KERNELBASE.dll 274944 0x753F0000 0x00047000 0x753F74B1

C:\Windows\system32\WINMM.dll 194048 0x70670000 0x00032000 0x706737F1

C:\Windows\syswow64\msvcrt.dll 690688 0x754D0000 0x000AC000 0x754DA472

C:\Windows\syswow64\USER32.dll 833024 0x74C80000 0x00100000 0x74C9B6ED

C:\Windows\syswow64\GDI32.dll 311296 0x75440000 0x00090000 0x75456343

C:\Windows\syswow64\LPK.dll 25600 0x77020000 0x0000A000 0x770236A0

C:\Windows\syswow64\USP10.dll 626688 0x751A0000 0x0009D000 0x751D3FD7

C:\Windows\syswow64\ADVAPI32.dll 640512 0x75600000 0x000A0000 0x756149E5

C:\Windows\SysWOW64\sechost.dll 92160 0x74E50000 0x00019000 0x74E54975

C:\Windows\syswow64\RPCRT4.dll 663040 0x74B90000 0x000F0000 0x74BA0569

C:\Windows\syswow64\SspiCli.dll 96768 0x74720000 0x00060000 0x7473A3B3

C:\Windows\syswow64\CRYPTBASE.dll 36864 0x74710000 0x0000C000 0x747110E1

S:\STEAM\steamapps\common\GTASA Downgrade\vorbisfile.dll 53760 0x6E120000 0x00011000 0x6E121A0B

C:\Windows\syswow64\WS2_32.dll 206848 0x74780000 0x00035000 0x7478145D

C:\Windows\syswow64\NSI.dll 8704 0x74E70000 0x00006000 0x74E71782

S:\STEAM\steamapps\common\GTASA Downgrade\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472

C:\Windows\syswow64\ole32.dll 1414144 0x75040000 0x0015C000 0x7508BA3D

C:\Windows\system32\IMM32.DLL 119808 0x74990000 0x00060000 0x749A158F

C:\Windows\syswow64\MSCTF.dll 828928 0x74D80000 0x000CC000 0x74D8168B

S:\STEAM\steamapps\common\GTASA Downgrade\vorbishooked.DLL 65536 0x00320000 0x00011000 0x00324C98

S:\STEAM\steamapps\common\GTASA Downgrade\ogg.dll 36864 0x00340000 0x00009000 0x0034302E

S:\STEAM\steamapps\common\GTASA Downgrade\vorbis.dll 1060864 0x03200000 0x00108000 0x03213F7C

S:\STEAM\steamapps\common\GTASA Downgrade\$fastman92limitAdjuster.asi 3141120 0x5EA50000 0x0030D000 0x5EAC5CD3

C:\Windows\syswow64\SHELL32.dll 12873728 0x75A60000 0x00C4A000 0x75AE1621

C:\Windows\syswow64\SHLWAPI.dll 350208 0x74B30000 0x00057000 0x74B49BA6

C:\Windows\syswow64\PSAPI.DLL 6144 0x74E80000 0x00005000 0x74E81438

S:\STEAM\steamapps\common\GTASA Downgrade\DllTricks.dll 7680 0x6E570000 0x00006000 0x6E571593

C:\Windows\system32\MSVCR100.dll 773968 0x6A8A0000 0x000BF000 0x6A8B1DFC

S:\STEAM\steamapps\common\GTASA Downgrade\MinHook.x86.dll 14848 0x6E560000 0x00007000 0x00000000

S:\STEAM\steamapps\common\GTASA Downgrade\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440

C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x6D240000 0x00084000 0x6D2419A9

C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x713E0000 0x00003000 0x00000000

S:\STEAM\steamapps\common\GTASA Downgrade\CLEO.asi 264704 0x6B4C0000 0x0006B000 0x6B4CE484

S:\STEAM\steamapps\common\GTASA Downgrade\BASS.dll 92216 0x11000000 0x00055000 0x11054036

C:\Windows\system32\MSACM32.dll 72192 0x6A3C0000 0x00014000 0x6A3C1340

S:\STEAM\steamapps\common\GTASA Downgrade\GInputSA.asi 241664 0x6AEB0000 0x00041000 0x6AEC7C5B

C:\Windows\system32\XINPUT1_3.dll 81768 0x003B0000 0x00016000 0x003B801F

C:\Windows\syswow64\SETUPAPI.dll 1667584 0x747C0000 0x0019D000 0x747C17E7

C:\Windows\syswow64\CFGMGR32.dll 145920 0x75580000 0x00027000 0x755858B9

C:\Windows\syswow64\OLEAUT32.dll 571904 0x74FB0000 0x0008F000 0x74FB3FB1

C:\Windows\syswow64\DEVOBJ.dll 64512 0x755B0000 0x00012000 0x755B1441

S:\STEAM\steamapps\common\GTASA Downgrade\wshps.asi 130048 0x6AE00000 0x00024000 0x6AE0B55C

S:\STEAM\steamapps\common\GTASA Downgrade\scripts\GTASA.WidescreenFix.asi 329728 0x6AA00000 0x00056000 0x6AA16B76

S:\STEAM\steamapps\common\GTASA Downgrade\scripts\III.VC.SA.LimitAdjuster.asi 375808 0x6A620000 0x00063000 0x6A655785

S:\STEAM\steamapps\common\GTASA Downgrade\scripts\modloader.asi 704000 0x6A560000 0x000B2000 0x6A5B4F97

C:\Windows\system32\dbghelp.dll 854016 0x6F250000 0x000EB000 0x6F2513CE

S:\STEAM\steamapps\common\GTASA Downgrade\scripts\modupdater.asi 984064 0x69950000 0x000F6000 0x699C422E

C:\Windows\system32\VERSION.dll 21504 0x71640000 0x00009000 0x71641220

C:\Windows\syswow64\CRYPT32.dll 1174528 0x74A00000 0x00121000 0x74A0158E

C:\Windows\syswow64\MSASN1.dll 34304 0x749F0000 0x0000C000 0x749F238E

C:\Windows\syswow64\WLDAP32.dll 269824 0x757C0000 0x00045000 0x757C11E1

C:\Windows\system32\RstrtMgr.DLL 152064 0x6AD50000 0x00028000 0x6AD6D352

C:\Windows\system32\ncrypt.dll 221184 0x70F60000 0x00038000 0x70F61489

C:\Windows\system32\bcrypt.dll 80896 0x70F40000 0x00017000 0x70F435FA

C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll 1680896 0x6F4E0000 0x0019E000 0x6F50E6B5

S:\STEAM\steamapps\common\GTASA Downgrade\scripts\SALodLights.asi 212480 0x6A9B0000 0x00041000 0x6A9BE625

S:\STEAM\steamapps\common\GTASA Downgrade\scripts\SAMPGraphicRestore.asi 72192 0x01870000 0x00015000 0x018736E4

S:\STEAM\steamapps\common\GTASA Downgrade\scripts\SilentPatchSA.asi 226816 0x6A520000 0x0003A000 0x6A53AF08

S:\STEAM\steamapps\common\GTASA Downgrade\scripts\skygfx.asi 270848 0x69880000 0x00049000 0x698972DC

C:\Windows\system32\profapi.dll 31744 0x71610000 0x0000B000 0x71611992

C:\Windows\system32\secur32.dll 22016 0x6FF50000 0x00008000 0x6FF510E9

C:\Windows\system32\mswsock.dll 232448 0x71060000 0x0003C000 0x7106145D

C:\Windows\System32\wship6.dll 10752 0x6F4C0000 0x00006000 0x6F4C1673

C:\Windows\System32\wshtcpip.dll 9216 0x71050000 0x00005000 0x710515DF

C:\Program Files (x86)\Bonjour\mdnsNSP.dll 121704 0x6F3B0000 0x00021000 0x6F3B4F16

C:\Windows\system32\Iphlpapi.DLL 103936 0x71400000 0x0001C000 0x7140A431

C:\Windows\system32\WINNSI.DLL 16896 0x713F0000 0x00007000 0x713F128D

C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live\WLIDNSP.DLL 145280 0x6F380000 0x00027000 0x6F388A13

C:\Windows\system32\DNSAPI.dll 270336 0x6F3E0000 0x00044000 0x6F3F63F9

C:\Windows\system32\rasadhlp.dll 11776 0x6F370000 0x00006000 0x6F3714B2

C:\Windows\system32\DDRAW.dll 531968 0x6BC30000 0x000E7000 0x6BC31771

C:\Windows\system32\DCIMAN32.dll 10240 0x6EA90000 0x00006000 0x6EA91250

C:\Windows\system32\dwmapi.dll 67072 0x6DBF0000 0x00013000 0x6DBF1D3F

C:\Windows\system32\nvspcap.dll 1477056 0x72220000 0x0016A000 0x722CC741

C:\Windows\system32\WINHTTP.dll 351232 0x71470000 0x00058000 0x714713B4

C:\Windows\system32\webio.dll 314880 0x71420000 0x0004F000 0x71421452

C:\Windows\system32\WTSAPI32.dll 40448 0x712F0000 0x0000D000 0x712F11E0

C:\Windows\system32\nvapi.dll 3604368 0x71AE0000 0x0039B000 0x71D4504B

C:\Windows\System32\fwpuclnt.dll 216576 0x6F210000 0x00038000 0x6F21990E

C:\Windows\system32\DSOUND.dll 453632 0x68280000 0x00072000 0x68281576

C:\Windows\system32\POWRPROF.dll 145408 0x69C30000 0x00025000 0x69C32B71

C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75250000 0x00083000 0x752523D2

C:\Windows\System32\MMDevApi.dll 213504 0x68710000 0x00039000 0x6871E2DE

C:\Windows\System32\PROPSYS.dll 988160 0x68610000 0x000F5000 0x68620D9E

C:\Windows\system32\AUDIOSES.DLL 195584 0x693A0000 0x00036000 0x693A9DBE

C:\Windows\system32\DINPUT8.dll 145408 0x6B580000 0x00030000 0x6B59EC5C

C:\Windows\system32\HID.DLL 22016 0x6DB70000 0x00009000 0x6DB71120

C:\Windows\syswow64\WINTRUST.dll 179200 0x74960000 0x0002F000 0x74962A35

C:\Windows\system32\credssp.dll 17408 0x6FF40000 0x00008000 0x6FF434D3

C:\Windows\SysWOW64\schannel.dll 248832 0x6F1D0000 0x0003F000 0x6F1D2351

C:\Windows\system32\d3d9.dll 1828352 0x6A6A0000 0x001C3000 0x6A6A1A45

C:\Windows\system32\d3d8thk.dll 11264 0x6A690000 0x00006000 0x6A6911F0

C:\Windows\system32\nvd3dum.dll 13402816 0x5F140000 0x00CC3000 0x5F80F5D0

C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 754864 0x72640000 0x000C9000 0x72695E25

C:\Windows\SysWOW64\bcryptprimitives.dll 249680 0x70F00000 0x0003D000 0x70F010F5

S:\STEAM\steamclient.dll 11238176 0x5FFF0000 0x00AE9000 0x606D7722

C:\Windows\syswow64\imagehlp.dll 159232 0x755D0000 0x0002A000 0x755D130A

S:\STEAM\tier0_s.dll 282912 0x6E7E0000 0x00117000 0x6E7FD147

S:\STEAM\vstdlib_s.dll 283424 0x6BDF0000 0x00058000 0x6BE0C655

S:\STEAM\steam.dll 384288 0x68AC0000 0x0013D000 0x68AE9B86

C:\Windows\SysWOW64\quartz.dll 1329664 0x678F0000 0x00177000 0x678F42CA

C:\Windows\SysWOW64\devenum.dll 66560 0x6D620000 0x00014000 0x6D62CE73

C:\Windows\system32\DShowRdpFilter.dll 252928 0x687C0000 0x00042000 0x687DDD94

C:\Windows\system32\WINSTA.dll 156672 0x710B0000 0x00029000 0x710B6B19

C:\Windows\system32\slc.dll 27136 0x69F70000 0x0000A000 0x69F74D20

C:\Program Files (x86)\DivX\Codecs\mc_demux_mp4_ds.ax 793520 0x65E30000 0x000C5000 0x65E87480

C:\Windows\system32\MSIMG32.dll 4608 0x6F4D0000 0x00005000 0x6F4D10F6

C:\Program Files (x86)\DivX\Codecs\mc_demux_mp2_ds.ax 1588656 0x65640000 0x00188000 0x65717A47

C:\Windows\system32\SXS.DLL 380416 0x72710000 0x0005F000 0x72712134

C:\Program Files (x86)\Combined Community Codec Pack\Filters\VSFilter.dll 1573376 0x65320000 0x00198000 0x65407F40

C:\Windows\syswow64\COMDLG32.dll 485888 0x766B0000 0x0007B000 0x766B1AEE

C:\Windows\system32\WINSPOOL.DRV 320000 0x71240000 0x00051000 0x7126988C

C:\Windows\syswow64\WININET.dll 1129472 0x756A0000 0x0011B000 0x756A1735

C:\Windows\syswow64\Normaliz.dll 2048 0x75240000 0x00003000 0x00000000

C:\Windows\syswow64\iertutil.dll 1796096 0x758A0000 0x001B9000 0x759B5251

C:\Windows\syswow64\urlmon.dll 1105408 0x74E90000 0x00111000 0x74E91B29

C:\Windows\system32\UxTheme.dll 245760 0x6F440000 0x00080000 0x6F4537C9

C:\Windows\system32\D3DIM700.DLL 817664 0x67E30000 0x000CC000 0x67E3136A

C:\Windows\system32\wdmaud.drv 172032 0x6A3E0000 0x00030000 0x6A3E3C6B

C:\Windows\system32\ksuser.dll 4608 0x69F60000 0x00004000 0x69F61030

C:\Windows\system32\AVRT.dll 14336 0x6A330000 0x00007000 0x6A3310C0

C:\Windows\system32\msacm32.drv 20992 0x6A4D0000 0x00008000 0x6A4D4119

C:\Windows\system32\midimap.dll 16896 0x6A4C0000 0x00007000 0x6A4C11D0

C:\Windows\system32\wmvcore.dll 2504192 0x5BB10000 0x00267000 0x5BB2F2C2

C:\Windows\system32\WMASF.DLL 237568 0x67C00000 0x0003D000 0x67C011E5

C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17825_none_72d273598668a06b\gdiplus.dll 1625088 0x6E900000 0x00190000 0x6E99D063

C:\Windows\system32\mlang.dll 177664 0x685E0000 0x0002E000 0x685E16ED

Game terminated.

 

 

 

Any tips would be great.

384, clothes01, generic, null, 2000.0
385, clothes02, generic, null, 2000.0
386, clothes03, generic, null, 2000.0
387, clothes04, generic, null, 2000.0
388, clothes05, generic, null, 2000.0
389, clothes06, generic, null, 2000.0
390, clothes07, generic, null, 2000.0
391, clothes08, generic, null, 2000.0
392, clothes09, generic, null, 2000.0
393, clothes10, generic, null, 2000.0

 

to do so

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I'm trying to add some new weapons into San Andreas and I get a CTD on load. I followed

tutorial exactly to a T (Admittedly this guy is missing a file or two in the mediafire link he provides, I had to replicate my own from scratch) so I'm not sure how to go about un f*cking this.

aah... "TheNathanNS" fooled you just like he did to me and any one else who tried the SH*T he showed in that video...

well why not download the completed one. there should be a video in his channel ( "TheNathanNS") about already completed set of new weapons. here it is:

(the video) all u just have to try is to edit them to your liking's. (it might work i don't have a 100%)

 

BTW..which file did you had to replicate from scratch...

 

 

He Showed Nothing Wrong. Even I Followed Him. Sometime It Works And Sometimes It Won't. I Had Problems But Fastman92 Ain't Telling Me. I Guess He's Grounded.

Edited by Hamzeol Murf
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If So It Still Doesn't Worked

You haven't specified in any of weapon.dat lines, which weapon ID would use a model 18900

 

£ DARKHAND MELEE 10.0 1.6 336 -1 1 BBALLBAT 1 1 null

model ID 336 used, not 18900

 

I gave you a chance to figure it out.

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yeah.... it kind of did work when i downloaded the file which he created but when i created(or made it step by step in video) i did not work at all..

the problem with his files was that my gta sa map got or went crazy, it flashed the whole map like hell once about every 1.2 real time second's.. so i too guess its a problem with FLA..

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If So It Still Doesn't Worked

You haven't specified in any of weapon.dat lines, which weapon ID would use a model 18900

 

£ DARKHAND MELEE 10.0 1.6 336 -1 1 BBALLBAT 1 1 null

model ID 336 used, not 18900

 

I gave you a chance to figure it out.

 

 

Oh TYVM Boy. You're The Real Deal Man. Oh Yeah, A Genius.

 

I'm trying to add some new weapons into San Andreas and I get a CTD on load. I followed

tutorial exactly to a T (Admittedly this guy is missing a file or two in the mediafire link he provides, I had to replicate my own from scratch) so I'm not sure how to go about un f*cking this.

aah... "TheNathanNS" fooled you just like he did to me and any one else who tried the SH*T he showed in that video...

well why not download the completed one. there should be a video in his channel ( "TheNathanNS") about already completed set of new weapons. here it is:

(the video) all u just have to try is to edit them to your liking's. (it might work i don't have a 100%)

 

BTW..which file did you had to replicate from scratch...?

 

 

 

And Yes TheNathanNS's sh*t Works Perfectly.

Edited by Hamzeol Murf
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I'm trying to add some new weapons into San Andreas and I get a CTD on load. I followed

tutorial exactly to a T (Admittedly this guy is missing a file or two in the mediafire link he provides, I had to replicate my own from scratch) so I'm not sure how to go about un f*cking this.

aah... "TheNathanNS" fooled you just like he did to me and any one else who tried the SH*T he showed in that video...

well why not download the completed one. there should be a video in his channel ( "TheNathanNS") about already completed set of new weapons. here it is:

(the video) all u just have to try is to edit them to your liking's. (it might work i don't have a 100%)

 

BTW..which file did you had to replicate from scratch...?

 

 

 

 

And Yes TheNathanNS's sh*t Works Perfectly.

 

OK FINE it work's for you BUT NOT ME......!!!! :/:/

and if your SAYING it works "PERFECTLY" why not just PM me some working (perfect) file's or some of the files you created successfully.. :colgate::colgate:

Edited by SHIFAAH9
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TheNathanNS's tutorials work on me successfully in adding vehicles.

Edited by notabuster
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TheNathanNS's tutorials work on me successfully in adding vehicles.

oh... you mean this SH*T :

 

 

 

 

it's was a useless video.. even if i do exactly what he say's my game crashes like hell..

it crashed right after extracting all the files he gave in video..

 

EDIT: the FLA in the video is outdated

the car spawner in the video is also outdated

 

 

Edited by SHIFAAH9
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TheNathanNS's tutorials work on me successfully in adding vehicles.

oh... you mean this SH*T :

 

 

 

it's was a useless video.. even if i do exactly what he say's my game crashes like hell..

it crashed right after extracting all the files he gave in video..

 

EDIT: the FLA in the video is outdated

the car spawner in the video is also outdated

Did you increase the limits??

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Sorry to hear your pc died, Fastman. I've had lightning kill a PC twice, and my children once spilled a drink down the cooling fan on the top of one. Jist today, my new, 3 month old monitor died and I had to go dig my 12 year old POS out of a closet. Did you get yours up and running yet?

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Sorry to hear your pc died, Fastman. I've had lightning kill a PC twice, and my children once spilled a drink down the cooling fan on the top of one. Jist today, my new, 3 month old monitor died and I had to go dig my 12 year old POS out of a closet. Did you get yours up and running yet?

No. I still have to order a motherboard.

I've been doing other things than modding so far.

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Did you increase the limits??

 

This what i did step by step:
1- Surfed youtube and suddenly found the video (you know which one iam talking about).
2- Opened the video looked the whole thing and downloaded all the file's he told in the description (it's still downloaded here in my PC at "C:\BACK-UP\GAMES-ETC\GRAND THEF AUTO\MOD'S-ETC\SA\GTA SA MODS\VEHICLES\GTA SA Vehicle Adding Tool v1.1.zip").
3- Downloaded the whole video it self to my PC (it too still is downloaded here in my PC at "C:\BACK-UP\GAMES-ETC\GRAND THEF AUTO\MOD'S-ETC\SA\GTA SA MODS\VEHICLES\GTA SA Vehicle Adding Tool v1.1.zip\TUTORIAL - GTA SA - How to ADD (Not Replace) Cars in SA!.mp4").
4- Extracted the whole archive to my gta sa folder (as told in video) at my desktop.
5- To test if they work runed "gta_sa.exe" (also told in video).
6- the game just crashed on start....!!!!!!
so any more suggestions to solve this problem..???

 

look

I will teach you right now, quickly and clearly

 

 

1) download and install FLA version 4.3

2) open ini FLA

3) change these lines

 

; Vehicles (110)
Vehicles = 300

 

; IDE : cars section (212)
Vehicle Models = 400

 

 

; Should CCarGenerator_extended be used?
Use extended format for car generators = 1

 

 

; Accept any ID for car generator?
Accept any ID for car generator = 1

 

 

[HANDLING.CFG LIMITS]
Apply handling.cfg patch = 1

 

 

; Number of standard lines (210)
Number of standard lines = 310

 

4) open vehicles.ide and add your line

 

1202, culver, culver, car, CULVER, CULVER, null, poorfamily, 7, 0, 2ff0, -1, 0.66, 0.66, 2

 

5) open handling.cfg and add your line

 

CULVER 1200.0 3000.0 2.5 0.0 0.1 0.0 70 0.70 0.90 0.48 5 150.0 18.0 20.0 F P 4.0 0.80 0 30.0 1.4 0.1 0.0 0.37 -0.17 0.5 0.0 0.2 0.60 10000 20 0 1 1 0

6) open carcols.dat and add your line in alphabetical order!

 

culver, 17,39, 15,123, 32,112, 45,88, 52,71

7) open carmods.dat and add your line in alphabetical order!

 

culver, nto_b_l, nto_b_s, nto_b_tw

 

8) open gtasa_vehicleAudioSettings.cfg and add your line at the end of the list

 

culver 0 46 45 0 0.85 1.0 8 0.943874 1 0 10 0 1 0.0

 

9) open your vechicle_names.FXT (in cleo_text folder) and paste line

CULVER CULVER

 

10) download carspawner (I personally use Spawner as a cheat code, watch video) and edit ini

CULVER = 1202

 

 

video

 

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