Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    2. News

    1. Red Dead Redemption 2

    1. GTA Online

      1. After Hours
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

fastman92

fastman92 limit adjuster

Recommended Posts

fastman92

Sorry for talking much and not contributing any research or code. Nevertheless, I write in the hope to prevent some misunderstanding. Correct me if I'm wrong but my impression is that we have waited 10 years for breaking the IDE and world limits and suddenly we have 3 or 4 different parties with a solution?

(chronologically (I think)): ntauthority, fastman, petka, link + thriteenAG. This is more than awesome but also not clear what's going on and if proper credit is given to everyone (in source code files, readmes, etc). I hope that all people that have somehow contributed to this incredible progress will be appreciated.

PetkaGTA made a simple fix for IPL block limit patch.

Link + ThirteenAG made limit adjuster for GTA, but there's no ID limit patch.

 

NTAuthority and me hacked the ID limit, although each of us did it with his own tools.

Edited by fastman92

Share this post


Link to post
Share on other sites
nWo51289

Can someone with Windows 8.1 confirm that PetkaGTA's IPL_LimitAdjuster.asi works? Sadly doesn't seem to work with me.

Edited by nWo51289

Share this post


Link to post
Share on other sites
PetkaGtA

Can someone with Windows 8.1 confirm that PetkaGTA's IPL_LimitAdjuster.asi works? Sadly doesn't seem to work with me.

I have win8.1 perhaps because i compiled in v120 debug(not sure)

Share this post


Link to post
Share on other sites
nWo51289

Had same problem with fastman's ID Limit Adjuster, then he recompiled it differently and has worked ever since.

Share this post


Link to post
Share on other sites
fastman92

Sadly doesn't seem to work with me.

You should better learn how to explain why something doesn't work.

Share this post


Link to post
Share on other sites
nWo51289

It's simple, it doesn't. It doesn't get loaded by the game.

Share this post


Link to post
Share on other sites
fastman92

It's simple, it doesn't. It doesn't get loaded by the game.

It's simple, it doesn't. It doesn't get loaded by the game.

Is there error message or not? Are you sure you put .asi in game directory?

Next time you should always reply these questions.

Share this post


Link to post
Share on other sites
nWo51289

If there was an error I would have posted. Yes the asi along with the plugin.dll is in the directory along with your ID Limit Adjuster plugin

Share this post


Link to post
Share on other sites
X-Seti

I wouldn't mind having a gander. Lob me a link in pm please m8

Share this post


Link to post
Share on other sites
fastman92

b73e45349862034.jpgaecc75350060773.jpg6ed932350060849.jpg2a9e06350063062.jpg

 

Looks like we may get unsigned ID (0-65535 file ID) soon.

Edited by fastman92

Share this post


Link to post
Share on other sites
cj2000

b73e45349862034.jpgaecc75350060773.jpg6ed932350060849.jpg2a9e06350063062.jpg

 

Looks like we may get unsigned ID (0-65535 file ID) soon.

Having unsigned IDs sounds good, but the pics look realy strange.

Share this post


Link to post
Share on other sites
Acun_Pearce

Im only can say " WOW :O "

Share this post


Link to post
Share on other sites
Neddo

What does unsigned ID mean? I know I'm a stupid boy

Share this post


Link to post
Share on other sites
fastman92

What does unsigned ID mean? I know I'm a stupid boy

0-65534 file ID

Share this post


Link to post
Share on other sites
Neddo

Does this mean that we can add lots of more models, textures ingame? For example if we could add 20 thousands new objects to game map the game would still play like nothing has ever been done?

Share this post


Link to post
Share on other sites
fastman92

Does this mean that we can add lots of more models, textures ingame? For example if we could add 20 thousands new objects to game map the game would still play like nothing has ever been done?

Yes. Read the first post to see what limits are increased. Edited by fastman92

Share this post


Link to post
Share on other sites
miclin

One thing I can say: It works bad with a complete new map. :)

Edited by miclin

Share this post


Link to post
Share on other sites
Neddo

May sound dumb, but is there any way to make true stormy weather with fog, lightning heavy rain and so on with all these new limit adjusters? In short to make weather more versatile especially rainy, foggy, overcast weathers

Edited by Neddo

Share this post


Link to post
Share on other sites
TJGM

May sound dumb, but is there any way to make true stormy weather with fog, lightning heavy rain and so on with all these new limit adjusters? In short to make weather more versatile especially rainy, foggy, overcast weathers

Have people forgotten what limit adjusters are for? Because it sure seems like it.

Share this post


Link to post
Share on other sites
Ss4gogeta0

hoping I can get one with a Higher ped limit and ID limit to test out for my TCs I am working on (SALA is too unstable)

Share this post


Link to post
Share on other sites
cj2000

 

Does this mean that we can add lots of more models, textures ingame? For example if we could add 20 thousands new objects to game map the game would still play like nothing has ever been done?

Yes. Read the first post to see what limits are increased.

 

This is an other dumb question, but can you explain what each of that limits mean for the game? dff limit says for me not realy much, as dff is just the format for all models used in GTA.

Share this post


Link to post
Share on other sites
fastman92

 

 

Does this mean that we can add lots of more models, textures ingame? For example if we could add 20 thousands new objects to game map the game would still play like nothing has ever been done?

Yes. Read the first post to see what limits are increased.

 

This is an other dumb question, but can you explain what each of that limits mean for the game? dff limit says for me not realy much, as dff is just the format for all models used in GTA.

 

DFF - models defined in .ide

TXD - texture archives, model should have assigned a TXD.

COL - archive with collisions, where each of them has a model name and ID to which collision is assigned.

DAT - nodes*.dat files, one DAT file contains paths to 750.0 x 750.0 map block.

IFP - animation container, contains animations to peds. Different animations have different name.

RRR - car recordings, car will drive the way it's recorded.

SCM - scripts, usually stored in script.img

Loaded list - list of loaded models, internally used.

Requested list - list of requested models, internally used.

 

 

hoping I can get one with a Higher ped limit and ID limit to test out for my TCs I am working on (SALA is too unstable)

PM will be sent. Edited by fastman92

Share this post


Link to post
Share on other sites
cj2000

 

 

 

Does this mean that we can add lots of more models, textures ingame? For example if we could add 20 thousands new objects to game map the game would still play like nothing has ever been done?

Yes. Read the first post to see what limits are increased.

 

This is an other dumb question, but can you explain what each of that limits mean for the game? dff limit says for me not realy much, as dff is just the format for all models used in GTA.

 

DFF - models defined in .ide

TXD - texture archives, model should have assigned a TXD.

COL - archive with collisions, where each of them has a model name and ID to which collision is assigned.

DAT - nodes*.dat files, one DAT file contains paths to 750.0 x 750.0 map block.

IFP - animation container, contains animations to peds. Different animations have different name.

RRR - car recordings, car will drive the way it's recorded.

SCM - scripts, usually stored in script.img

Loaded list - list of loaded models, internally used.

Requested list - list of requested models, internally used.

Thanks, but what I wanted to know is which models number can be increased. There are many ide files like default.ide, peds.ide and vehicles.ide, this are ide files I know. So in which of the files, mentioned by me, the number of models can be increased?

Edited by cj2000

Share this post


Link to post
Share on other sites
fastman92

 

 

 

 

Does this mean that we can add lots of more models, textures ingame? For example if we could add 20 thousands new objects to game map the game would still play like nothing has ever been done?

Yes. Read the first post to see what limits are increased.

 

This is an other dumb question, but can you explain what each of that limits mean for the game? dff limit says for me not realy much, as dff is just the format for all models used in GTA.

 

DFF - models defined in .ide

TXD - texture archives, model should have assigned a TXD.

COL - archive with collisions, where each of them has a model name and ID to which collision is assigned.

DAT - nodes*.dat files, one DAT file contains paths to 750.0 x 750.0 map block.

IFP - animation container, contains animations to peds. Different animations have different name.

RRR - car recordings, car will drive the way it's recorded.

SCM - scripts, usually stored in script.img

Loaded list - list of loaded models, internally used.

Requested list - list of requested models, internally used.

 

Thanks, but what I wanted to know is which models number can be increased. There are many ide files like default.ide, peds.ide and vehicles.ide, this are ide files I know. So in which of the files, mentioned by me, the number of models can be increased?

 

This question comes from your lack of understanding of what IDE files are.

What's the difference between one IDE file and another?

 

Does it ever matter what is name of IDE file?

Edited by fastman92

Share this post


Link to post
Share on other sites
cj2000

 

This question comes from your lack of understanding of what IDE files are.

What's the difference between one IDE file and another?

 

Does it ever matter what is name of IDE file?

 

That is not a sicret, that my knowledge about ide files is not big. All I know about that files is fro experiencing with some of them. So this is what I know about ide file, but it could be wrong:

1. in the ide files the models are defined

2. ide file tells in which dff file to find the model and in which txd file to find the textures

3. in vehicle.ide the vehicles are defined, in peds.ide the peds are defined and in default.ide weapons and some other stuf are defined.

So what I am interested is, can I add more vehicles, weapons and peds using your tool?

Share this post


Link to post
Share on other sites
fastman92

 

This question comes from your lack of understanding of what IDE files are.

What's the difference between one IDE file and another?

 

Does it ever matter what is name of IDE file?

That is not a sicret, that my knowledge about ide files is not big. All I know about that files is fro experiencing with some of them. So this is what I know about ide file, but it could be wrong:

1. in the ide files the models are defined

2. ide file tells in which dff file to find the model and in which txd file to find the textures

3. in vehicle.ide the vehicles are defined, in peds.ide the peds are defined and in default.ide weapons and some other stuf are defined.

So what I am interested is, can I add more vehicles, weapons and peds using your tool?

 

Patched ID DFF limit basically means that ID for file defined in .ide doesn't have to be neccessarily 0-19999.

 

Items defined in .ide have another store (CStore) for every kind of section.

By default 'peds' section may have defined 278 entries, 'cars' section may have defined 212 entries. 'weap' section may have defined 51 entries.

 

You'll need to adjust IDE section limits (mlimits.ini)

 

 

; IDE : cars section (212)Vehicle Models=500; IDE : peds section ( 278 )#Ped Models = 278# IDE : weap section ( 51 )#Weapon Models = 51

Share this post


Link to post
Share on other sites
cj2000

 

 

This question comes from your lack of understanding of what IDE files are.

What's the difference between one IDE file and another?

 

Does it ever matter what is name of IDE file?

That is not a sicret, that my knowledge about ide files is not big. All I know about that files is fro experiencing with some of them. So this is what I know about ide file, but it could be wrong:

1. in the ide files the models are defined

2. ide file tells in which dff file to find the model and in which txd file to find the textures

3. in vehicle.ide the vehicles are defined, in peds.ide the peds are defined and in default.ide weapons and some other stuf are defined.

So what I am interested is, can I add more vehicles, weapons and peds using your tool?

 

Patched ID DFF limit basically means that ID for file defined in .ide doesn't have to be neccessarily 0-19999.

 

Items defined in .ide have another store (CStore) for every kind of section.

By default 'peds' section may have defined 278 entries, 'cars' section may have defined 212 entries. 'weap' section may have defined 51 entries.

 

You'll need to adjust IDE section limits (mlimits.ini)

 

 

; IDE : cars section (212)Vehicle Models=500; IDE : peds section ( 278 )#Ped Models = 278# IDE : weap section ( 51 )#Weapon Models = 51

Thanks, so can I really increase now Vehicle Models to 500? If I set Weapon Models to 100 or more, will it worck?

Share this post


Link to post
Share on other sites
fastman92

 

 

 

This question comes from your lack of understanding of what IDE files are.

What's the difference between one IDE file and another?

 

Does it ever matter what is name of IDE file?

That is not a sicret, that my knowledge about ide files is not big. All I know about that files is fro experiencing with some of them. So this is what I know about ide file, but it could be wrong:

1. in the ide files the models are defined

2. ide file tells in which dff file to find the model and in which txd file to find the textures

3. in vehicle.ide the vehicles are defined, in peds.ide the peds are defined and in default.ide weapons and some other stuf are defined.

So what I am interested is, can I add more vehicles, weapons and peds using your tool?

 

Patched ID DFF limit basically means that ID for file defined in .ide doesn't have to be neccessarily 0-19999.

 

Items defined in .ide have another store (CStore) for every kind of section.

By default 'peds' section may have defined 278 entries, 'cars' section may have defined 212 entries. 'weap' section may have defined 51 entries.

 

You'll need to adjust IDE section limits (mlimits.ini)

 

 

; IDE : cars section (212)Vehicle Models=500; IDE : peds section ( 278 )#Ped Models = 278# IDE : weap section ( 51 )#Weapon Models = 51

 

Thanks, so can I really increase now Vehicle Models to 500? If I set Weapon Models to 100 or more, will it worck?

 

Yes, then 'IDE: cars' section will have a limit of 500 vehicles.

For weapons it's harder, when you adjust a limit of 'IDE: weap', it only means you can have n number of entries in that 'weap' section.

But the list of weapon names from weapon.dat is hardcoded. So, you can't add new weapons yet. You need something more than just 'IDE: weap' limit hacked.

Share this post


Link to post
Share on other sites
Silent

Weapon limit adjuster?

Share this post


Link to post
Share on other sites
AztecaEh

Weapon limit adjuster?

but then he would need to add a whole lot for that weapon ( Icon . category . etc ). also other limits could show up f.e : adding cars and handling lines .

but nonetheless its a good idea .

 

EDIT : i would like to test the new ID limits adjuster aswell :p

 

 

GTAV PC DELAYED OMG ITS THE END OF THE WORLD !!!!11111 xD

 

Edited by AztecaEh

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.