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fastman92

fastman92 limit adjuster

Recommended Posts

SHIFAAH9

i think his mother board is still dead, Right fastman92..?

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Wakka387
Posted (edited)

hope your doing ok fastman

Edited by Wakka387

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fastman92
Posted (edited)

Documentation is going to be a part of the FLA 4.4

 

d86126799609633.jpg

Edited by fastman92

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fannys
fastman92

Does your site work?

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fastman92
Posted (edited)

fastman92

Does your site work?

This is my website: http://fastman92.com/

 

-------------

I can see the problem.

It's working from Poland, but doesn't seem to work from the USA. I need to figure it out with my hosting provider.

Edited by fastman92

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Inan-Ahammad

 

fastman92

Does your site work?

This is my website: http://fastman92.com/

 

-------------

I can see the problem.

It's working from Poland, but doesn't seem to work from the USA. I need to figure it out with my hosting provider.

 

Doesnt work in my country also.

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SHIFAAH9

 

 

 

fastman92

Does your site work?

This is my website: http://fastman92.com/

 

-------------

I can see the problem.

It's working from Poland, but doesn't seem to work from the USA. I need to figure it out with my hosting provider.

 

 

 

Doesnt work in my country also.

 

 

its working here at Maldives...

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santosvagos

 

fastman92

Does your site work?

This is my website: http://fastman92.com/

 

-------------

I can see the problem.

It's working from Poland, but doesn't seem to work from the USA. I need to figure it out with my hosting provider.

 

I can't reach your website also :(

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pep legal

Hmmm...

 

$99 for a mod license is a great bargain !

 

I'll take two !

 

qVALHUV.gif

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Inan-Ahammad

Hmmm...

 

$99 for a mod license is a great bargain !

 

I'll take two !

 

qVALHUV.gif

talking about thiss?

Capture.PNG

fastman92's way of pranking.

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SHIFAAH9

Wait does that mean that i can't use FLA any More without paying or its just a prank..?

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Jinx.

Wait does that mean that i can't use FLA any More without paying or its just a prank..?

its april fools you genius

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CoolMods

April fools going to far this time XDDD

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SHIFAAH9

THB i forgot today is April 1st...(i usually don't check the time/date that much..)

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fastman92

Mounted a a new motherboard and it did not work.

Turned out that the CPU is also good, but the PSU is at fault.

I should buy it soon and go back to the proper development of the FLA.

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_onyx_

really looking forward to the special capabilities of the cars))

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MaTeeeS

Could somebody tell me difference with fastmans limit adjuster VS open limit adjuster? Which one is better?

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SHIFAAH9
Posted (edited)

they both are very use full, even with or without each other..

 

OLA has all the limits set to Unlimited by default..!

In FLA u have to manually adjust the limit that u want to adjust...!

when both are together u have to be careful not to change the same value in both of them together..

(if OLA has the limit u need set to Unlimited, then u don't need to do the same with FLA..!!)

 

FLA is mainly useful to advanced Modder's while OLA is ok for (all most) anyone...!!

there are some limits that OLA can't break, Which FLA Can break...

 

from my expirience (and Info)...it depends mainly up to u to decide... if u want to just do something very simple then go for OLA, but if u are trying to do something a little advanced, then go for FLA... I my self use Both FLA and OLA together which is very help full when i need to do something Huge or even some as simple as adding a car..

 

(hope that helped...)

Edited by SHIFAAH9

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Liimert

Due to the use of this CLEO opcode, the game crashes

0724: heli [email protected] follow_and_attack_player $PLAYER_CHAR radius 50.0

If I add for vehicle special features the added hydra vehicle

 

If the vehicle special features is not used, the opcode is working fine

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Blood Tiger
Posted (edited)

After use this opcode (093B: set_actor $ACTOR_SMOKE upper_body_damage_anims_only 1) on any ped, game may crash after acting random animation (fall, climb and etc.).

This crash appears with "enabled weapon type loader" function. Without it - nope.

Check this out. I've noticed this crash after falling from roof at ground. And here is an a crash adress too - 0x004B36FC.

Edited by Blood Tiger

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fastman92

After use this opcode (093B: set_actor $ACTOR_SMOKE upper_body_damage_anims_only 1) on any ped, game may crash after acting random animation (fall, climb and etc.).

 

This crash appears with "enabled weapon type loader" function. Without it - nope.

 

Check this out. I've noticed this crash after falling from roof at ground. And here is an a crash adress too - 0x004B36FC.

This is caused by a buggy code left by R*.

CWeaponInfo::GetWeaponInfo will return a memory address for any weapon ID, this includes the event weapon IDs such as WEAPON_DROWNING as well.

However, the garbage value would be used for these values.

 

With my weapon type loader enabled, the function CWeaponInfo::GetWeaponInfo will return NULL for the weapon IDs, which are not defined by user.

 

I will fix this bug anyway, it requires a small patch.

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Blood Tiger

Also i noticed that opcode (051A: actor [email protected] damaged_by_actor $PLAYER_ACTOR) doenst work with new weapons as well. Can you fix this too?

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DRGTR

Cann someone help i have added some vehicles including planes to gta sa with FLA cars works fine but some planes tyres are all weirdly positioned

and game crashers when i try to enter or exit any vehicle can only drive spawned (directly inside) vehicles

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Mihail92

What can be the problem when leaving the game?

 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com
Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
New ID limits:
0 - 19999 (20000) - DFF models defined within IDE files
20000 - 26999 (7000) - TXD texture archives.
27000 - 27254 (255) - COL collision archives.
27255 - 27510 (256) - IPL Binary IPL files.
27511 - 27574 (64) - DAT files limited to nodes*.dat
27575 - 27754 (180) - IFP animation archives.
27755 - 28229 (475) - RRR car recordings, carrec*.rrr files
28230 - 28311 (82) - SCM scripts
28312 - 28313 (2) - Loaded list
28314 - 28315 (2) - Requested list
28316 - count of all file IDs
Addresses:
CStreaming::ms_modelInfoPtrs: 0xA9B0C8
CStreaming::ms_aInfoForModel: 0x1620020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 20000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 1000 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 2000
Number of bike lines = 100
Number of flying lines = 100
Number of boat lines = 100
Number of animation group lines = 30
&mod_HandlingManager = 0x44D0020, sizeof(mod_HandlingManager) = 0x82338
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 200
---------------------------------------------
Modified limit of rwObjectInstances to: 12000
---------------------------------------------
Modified limit of matrices to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 400000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 300000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 5000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 100000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
---------------------------------------------
Modified limit of IPL:inst, buildings to: 90000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 25000
---------------------------------------------
Modified limit of IPL: inst per file to: 15096
---------------------------------------------
Modified limit of IPL: entity index array to: 1000
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 70
---------------------------------------------
Modified limit of IPL:Entry exits to: 800
---------------------------------------------
Modified limit of IDE:objs:type1 section to 100000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 100000
---------------------------------------------
Modified limit of IDE:hier section to 1000
---------------------------------------------
Modified limit of IDE:tobj section to 2000
---------------------------------------------
Modified limit of IDE:cars section to 1000
---------------------------------------------
Modified limit of IDE:peds section to 500
---------------------------------------------
IMG archive size limit increased to 32 GB.
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 24
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 2500
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 3505
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9856
---------------------------------------------
Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
---------------------------------------------
Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
---------------------------------------------
Streaming memory available limit set to 4293918720 bytes (4095 MB)
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 350
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 100
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 2000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 2000
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 40
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 30
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 1000
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 2327
---------------------------------------------
Game crashed unfortunately, here's a crash log:
Current process ID: 4540
Current thread ID: 1620
Last file to be loaded: gta_sa.set
Last library loaded: CLEO\SoccerTP.dll
Exception address: 0x005523F3 ("gta_sa.exe"+0x1523F3)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xFFD2056
General registers:
EAX: 0x0FFD2056 (268247126)
EBX: 0x00000000 (0)
ECX: 0x0AFC7818 (184317976)
EDX: 0x0500A83E (83929150)
ESI: 0x0630AEF0 (103853808)
EDI: 0x0630AF90 (103853968)
EBP: 0x00B997EC (12163052)
ESP: 0x0028F850 (2685008)
EIP: 0x005523F3 (5579763)
EFL: 0x00010202 (66050)
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
FPU registers:
ST0: 195311.500000 bytes: 00 00 00 00 00 E0 BB BE 10 40
ST1: 195310.500000 bytes: 00 00 00 00 00 A0 BB BE 10 40
ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST3: -78125.000000 bytes: 00 00 00 00 00 80 96 98 0F C0
ST4: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80
ST5: 2803.211670 bytes: 00 00 00 00 00 63 33 AF 0A 40
ST6: 0.569585 bytes: 00 00 00 00 00 51 D0 91 FE 3F
ST7: 0.964796 bytes: 1C BE 4F 26 D2 D7 FC F6 FE 3F
CTRL: 007F
STAT: 0220
TAGS: FFFF
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 E0 BB BE
MM1: 00 00 00 00 00 A0 BB BE
MM2: 00 00 00 00 00 00 00 80
MM3: 00 00 00 00 00 80 96 98
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 63 33 AF
MM6: 00 00 00 00 00 51 D0 91
MM7: 1C BE 4F 26 D2 D7 FC F6
XMM registers, 16 bytes:
XMM0: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Module list
; Path Module file size Base Size of image Entry point
E:\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1314112 0x77510000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x77000000 0x00110000 0x77013273
C:\Windows\syswow64\KERNELBASE.dll 275456 0x76390000 0x00047000 0x763974E1
C:\Windows\system32\WINMM.dll 194048 0x73CE0000 0x00032000 0x73CE37F1
C:\Windows\syswow64\msvcrt.dll 690688 0x764E0000 0x000AC000 0x764EA472
C:\Windows\syswow64\USER32.dll 833024 0x763E0000 0x00100000 0x763FB6ED
C:\Windows\syswow64\GDI32.dll 311296 0x75030000 0x00090000 0x75046343
C:\Windows\syswow64\LPK.dll 25600 0x76670000 0x0000A000 0x766736A0
C:\Windows\syswow64\USP10.dll 626176 0x76990000 0x0009D000 0x769C3FD7
C:\Windows\syswow64\ADVAPI32.dll 644096 0x762E0000 0x000A1000 0x762F4939
C:\Windows\SysWOW64\sechost.dll 92160 0x750F0000 0x00019000 0x750F4975
C:\Windows\syswow64\RPCRT4.dll 666112 0x76E50000 0x000F0000 0x76E60569
C:\Windows\syswow64\SspiCli.dll 96768 0x74E80000 0x00060000 0x74E9A3AD
C:\Windows\syswow64\CRYPTBASE.dll 36352 0x74E70000 0x0000C000 0x74E710E1
E:\GTA San Andreas\vorbisfile.dll 1280000 0x70360000 0x0013D000 0x70385D21
C:\Windows\syswow64\SHELL32.dll 12872704 0x75690000 0x00C4A000 0x75711621
C:\Windows\syswow64\SHLWAPI.dll 350208 0x76F80000 0x00057000 0x76F99BA6
C:\Windows\syswow64\ole32.dll 1414144 0x75150000 0x0015C000 0x7519BA3D
C:\Windows\system32\d3d9.dll 1828352 0x70190000 0x001C3000 0x70191A45
C:\Windows\system32\VERSION.dll 21504 0x725A0000 0x00009000 0x725A1220
C:\Windows\system32\d3d8thk.dll 11264 0x73320000 0x00006000 0x733211F0
C:\Windows\system32\dwmapi.dll 67072 0x72CF0000 0x00013000 0x72CF1D3F
C:\Windows\syswow64\WS2_32.dll 206848 0x76F40000 0x00035000 0x76F4145D
C:\Windows\syswow64\NSI.dll 8704 0x75140000 0x00006000 0x75141782
E:\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\system32\apphelp.dll 295936 0x6E050000 0x0004C000 0x6E052C14
C:\Windows\AppPatch\AcGenral.DLL 2176512 0x6FF70000 0x00218000 0x6FF7220F
C:\Windows\system32\UxTheme.dll 245760 0x6FC90000 0x00080000 0x6FCA37C9
C:\Windows\system32\samcli.dll 51200 0x71F30000 0x0000F000 0x71F3125E
C:\Windows\syswow64\OLEAUT32.dll 572416 0x75550000 0x0008F000 0x75553FB1
C:\Windows\system32\MSACM32.dll 72192 0x732B0000 0x00014000 0x732B1340
C:\Windows\system32\sfc.dll 2560 0x6A6E0000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x69450000 0x0000D000 0x69451392
C:\Windows\syswow64\USERENV.dll 81920 0x75120000 0x00017000 0x75121C9D
C:\Windows\syswow64\profapi.dll 31744 0x75320000 0x0000B000 0x75321992
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x76680000 0x0019D000 0x766817E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x76960000 0x00027000 0x769658B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x76FE0000 0x00012000 0x76FE1441
C:\Windows\syswow64\urlmon.dll 1309696 0x74EE0000 0x0014A000 0x74EE2B40
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x75110000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x755E0000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x765F0000 0x00005000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x76600000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x774E0000 0x00004000 0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x75680000 0x00003000 0x00000000
C:\Windows\syswow64\normaliz.DLL 2048 0x75310000 0x00003000 0x00000000
C:\Windows\syswow64\iertutil.dll 2278912 0x76AB0000 0x00232000 0x76AB3B70
C:\Windows\syswow64\WININET.dll 1950720 0x75360000 0x001E4000 0x75362A70
C:\Windows\system32\MPR.dll 64000 0x6EA20000 0x00012000 0x6EA21200
C:\Program Files (x86)\Crypto Pro\CSP\cpsecur.dll 29464 0x615A0000 0x00008000 0x615A2AF7
C:\Program Files (x86)\Crypto Pro\CSP\detoured.dll 11544 0x0F000000 0x00006000 0x0F001007
C:\Windows\system32\IMM32.DLL 119808 0x752B0000 0x00060000 0x752C158F
C:\Windows\syswow64\MSCTF.dll 828928 0x76CF0000 0x000CC000 0x76CF168B
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x71B10000 0x00003000 0x00000000
C:\Program Files (x86)\Crypto Pro\CSP\cpwinet.dll 30488 0x61670000 0x00009000 0x61672B47
E:\GTA San Andreas\ogg.dll 36864 0x015A0000 0x00009000 0x015A302E
E:\GTA San Andreas\vorbis.dll 1060864 0x03BF0000 0x00108000 0x03C03F7C
E:\GTA San Andreas\$fastman92limitAdjuster.asi 5919744 0x03F10000 0x005B5000 0x03FBE3FE
C:\Windows\syswow64\PSAPI.DLL 6144 0x76590000 0x00005000 0x76591438
E:\GTA San Andreas\DllTricks.dll 33792 0x73310000 0x0000D000 0x7331147F
E:\GTA San Andreas\MinHook.x86.dll 14848 0x73770000 0x00007000 0x00000000
E:\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x6E550000 0x00084000 0x6E5519A9
E:\GTA San Andreas\CLEO.asi 264704 0x72E60000 0x0006B000 0x72E6E484
E:\GTA San Andreas\BASS.dll 124060 0x70660000 0x00055000 0x706B4004
E:\GTA San Andreas\GFXHack.asi 27648 0x01780000 0x00011000 0x0178E001
E:\GTA San Andreas\grgx.asi 112640 0x705A0000 0x0001F000 0x705B56A0
E:\GTA San Andreas\MSVCP140D.dll 749888 0x704E0000 0x000B9000 0x70559CC0
E:\GTA San Andreas\VCRUNTIME140D.dll 111952 0x704C0000 0x0001C000 0x704D4B90
E:\GTA San Andreas\ucrtbased.dll 1647104 0x6F9B0000 0x00199000 0x6FA31100
C:\Windows\system32\api-ms-win-core-timezone-l1-1-0.dll 11616 0x704B0000 0x00003000 0x00000000
C:\Windows\system32\api-ms-win-core-file-l2-1-0.dll 11616 0x73280000 0x00003000 0x00000000
C:\Windows\system32\api-ms-win-core-localization-l1-2-0.dll 14176 0x704A0000 0x00003000 0x00000000
C:\Windows\system32\api-ms-win-core-processthreads-l1-1-1.dll 12128 0x017A0000 0x00003000 0x00000000
C:\Windows\system32\api-ms-win-core-file-l1-2-0.dll 11616 0x017B0000 0x00003000 0x00000000
E:\GTA San Andreas\GTASA.WidescreenFix.asi 318976 0x6F950000 0x00053000 0x6F96434F
E:\GTA San Andreas\III.VC.SA.LimitAdjuster.asi 388608 0x6F8E0000 0x00065000 0x6F9185F5
E:\GTA San Andreas\imfx.asi 659456 0x6F830000 0x000A8000 0x6F8541AF
E:\GTA San Andreas\ImVehFt.asi 247296 0x6F7E0000 0x00043000 0x6F7F1210
C:\Windows\system32\d3dx9_43.dll 1998168 0x64260000 0x001FF000 0x6441EC0D
E:\GTA San Andreas\IndieVehSmoke.asi 13312 0x6FF40000 0x00007000 0x6FF427EA
C:\Windows\system32\MSVCP120.dll 454968 0x6DF50000 0x00071000 0x6DF8B687
C:\Windows\system32\MSVCR120.dll 971064 0x6D3F0000 0x000EE000 0x6D4013F4
E:\GTA San Andreas\modloader.asi 700928 0x6DE90000 0x000B2000 0x6DEE4637
C:\Windows\system32\dbghelp.dll 854016 0x71B40000 0x000EB000 0x71B413CE
E:\GTA San Andreas\MoonLoader.asi 2065920 0x64050000 0x00201000 0x6418A43F
E:\GTA San Andreas\lua51.dll 606208 0x6CAC0000 0x00098000 0x6CB13C92
E:\GTA San Andreas\noDEP.asi 69632 0x6FF20000 0x00016000 0x6FF211A3
E:\GTA San Andreas\osprey.asi 55808 0x6FB60000 0x00012000 0x6FB61A23
E:\GTA San Andreas\RagDoll_physics.asi 785920 0x64E00000 0x000C9000 0x64E7AB93
E:\GTA San Andreas\SALodLights.asi 361984 0x6CA50000 0x00063000 0x6CA6A2F7
E:\GTA San Andreas\SA_VehicleAdvanced.asi 236544 0x6DC00000 0x0003E000 0x6DC0CA43
E:\GTA San Andreas\SA_VehicleRemap.asi 182784 0x6D020000 0x00032000 0x6D02B2E0
E:\GTA San Andreas\SilentPatchSA.asi 225280 0x6CB90000 0x0003A000 0x6CBAA629
E:\GTA San Andreas\skygrad.asi 13312 0x6FF10000 0x00007000 0x6FF1211E
C:\Windows\system32\MSVCR100.dll 774808 0x6AB10000 0x000BF000 0x6AB21E2C
E:\GTA San Andreas\TheBirdsUpdate.asi 23552 0x6F7D0000 0x00009000 0x6F7D47BC
C:\Windows\system32\MSVCP100.dll 422040 0x63FE0000 0x00069000 0x64013CF4
E:\GTA San Andreas\TruckTrailer.asi 286720 0x647D0000 0x0004B000 0x647DE46C
E:\GTA San Andreas\VMPEditor.asi 145920 0x050A0000 0x0002C000 0x050B5294
E:\GTA San Andreas\V_HUD_by_DK22Pac.asi 354816 0x63F40000 0x00095000 0x63F6E3A1
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x76DC0000 0x00083000 0x76DC23D2
C:\Windows\system32\DDRAW.dll 531968 0x5F7A0000 0x000E7000 0x5F7A1771
C:\Windows\system32\DCIMAN32.dll 10240 0x6F7C0000 0x00006000 0x6F7C1250
C:\Windows\system32\DSOUND.dll 453632 0x6E5E0000 0x00072000 0x6E5E1576
C:\Windows\system32\POWRPROF.dll 145408 0x71F00000 0x00025000 0x71F02B71
C:\Windows\System32\MMDevApi.dll 213504 0x5F760000 0x00039000 0x5F76E2DE
C:\Windows\System32\PROPSYS.dll 988160 0x6E8F0000 0x000F5000 0x6E900D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x5F720000 0x00036000 0x5F729DAE
C:\Windows\system32\avrt.dll 14336 0x6E470000 0x00007000 0x6E4710C0
C:\Windows\system32\DINPUT8.dll 145408 0x6E4A0000 0x00030000 0x6E4BEC5C
C:\Windows\system32\HID.DLL 22016 0x73AD0000 0x00009000 0x73AD1120
C:\Windows\syswow64\WINTRUST.dll 179200 0x750C0000 0x0002F000 0x750C2A35
C:\Windows\syswow64\CRYPT32.dll 1176064 0x76820000 0x00121000 0x7682158E
C:\Windows\syswow64\MSASN1.dll 34304 0x76950000 0x0000C000 0x7695238E
C:\Program Files (x86)\Crypto Pro\CSP\cpcrypt.dll 48408 0x07A30000 0x0000D000 0x07A35F73
C:\Windows\system32\nvd3dum.dll 15027984 0x5D6A0000 0x00E4E000 0x5DE0BB80
C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll 760032 0x5F650000 0x000CC000 0x5F6A6A15
E:\GTA San Andreas\moonloader\lib\MoonAdditions.dll 765440 0x5EEB0000 0x000C3000 0x5EF28052
C:\Windows\SysWOW64\quartz.dll 1328128 0x5ED30000 0x00177000 0x5ED342CA
C:\Windows\SysWOW64\devenum.dll 66560 0x6D6E0000 0x00014000 0x6D6ECE73
C:\Windows\system32\DShowRdpFilter.dll 252928 0x5ECE0000 0x00042000 0x5ECFDD94
C:\Windows\system32\WTSAPI32.dll 40448 0x72240000 0x0000D000 0x722411E0
C:\Windows\system32\WINSTA.dll 156672 0x6FC20000 0x00029000 0x6FC26B19
C:\Windows\system32\slc.dll 27136 0x6E100000 0x0000A000 0x6E104D20
C:\Program Files (x86)\K-Lite Codec Pack\Filters\DirectVobSub\vsfilter.dll 1623552 0x5D4F0000 0x001AB000 0x5D5C6071
C:\Windows\system32\WINSPOOL.DRV 320000 0x73830000 0x00051000 0x7385988C
C:\Windows\system32\OLEACC.dll 233472 0x72E00000 0x0003C000 0x72E01A4D
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\LAVVideo.ax 1076224 0x5D3E0000 0x0010A000 0x5D485889
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.17514_none_41e6975e2bd6f2b2\COMCTL32.dll 1680896 0x6FD30000 0x0019E000 0x6FD5E6B5
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avutil-lav-55.dll 576512 0x5D330000 0x000A9000 0x5D331400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avcodec-lav-57.dll 11224064 0x5C140000 0x011EC000 0x5C141400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avresample-lav-3.dll 156672 0x64DD0000 0x0002E000 0x64DD1400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\swscale-lav-4.dll 534528 0x5C0A0000 0x00093000 0x5C0A1400
C:\Program Files (x86)\K-Lite Codec Pack\Filters\LAV\avfilter-lav-6.dll 196096 0x5F610000 0x00037000 0x5F611400
C:\Windows\system32\D3DIM700.DLL 817664 0x5BFD0000 0x000CC000 0x5BFD136A
C:\Windows\system32\wdmaud.drv 172032 0x6A9F0000 0x00030000 0x6A9F3C6B
C:\Windows\system32\ksuser.dll 4608 0x6E460000 0x00004000 0x6E461030
C:\Windows\system32\msacm32.drv 20992 0x6DE10000 0x00008000 0x6DE14119
C:\Windows\system32\midimap.dll 16896 0x6DD20000 0x00007000 0x6DD211D0
C:\Windows\system32\wmvcore.dll 2504192 0x5BD60000 0x00267000 0x5BD7F2C2
C:\Windows\system32\WMASF.DLL 237568 0x5BD20000 0x0003D000 0x5BD211E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x5BB90000 0x00190000 0x5BC2D026
C:\Windows\system32\mlang.dll 177664 0x6F380000 0x0002E000 0x6F3816ED
E:\GTA San Andreas\CLEO\SoccerTP.dll 216064 0x5B6B0000 0x0003A000 0x5B6C3100
Game terminated.

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fastman92
Posted (edited)

I'm testing for certain RAM problems and computer stability.

 

 

Also i noticed that opcode (051A: actor [email protected] damaged_by_actor $PLAYER_ACTOR) doenst work with new weapons as well. Can you fix this too?

I'll think about it later. Edited by fastman92

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_RJSingh_

Some issues I found:

1)when setting pickups = 2000,pickup collected = 200,game crashes after loading bar completes.Setting to pickups = 1000,pickup collected= 100 is fine!

2)when Permanent shadows limit is increased,weird shadow bugs occur,static shadows flickr,broken or sometimes even disappears.

4S0R7gP.png

 

3CvFJaJ.png

 

As u can see,shadows are broken.

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_Israel_

Just reporting:
If the "Count of killable model IDs" option is enabled, opcode 0806 does not work correctly.

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Leinad

could someone help me please?

 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com
Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 26
---------------------------------------------
Game crashed unfortunately, here's a crash log:
Current process ID: 13076
Current thread ID: 13300
Last file to be loaded: DATA\VEHICLES.IDE
Last library loaded: NOT SET
Exception address: 0x004C678E ("gta_sa.exe"+0xC678E)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x18
General registers:
EAX: 0x00000000 (0)
EBX: 0x008E2C64 (9317476)
ECX: 0x00B478F4 (11827444)
EDX: 0x00000000 (0)
ESI: 0x00B478F4 (11827444)
EDI: 0xFFFFFFFF (-1)
EBP: 0xFFFFFFFF (-1)
ESP: 0x0177FB20 (24640288)
EIP: 0x004C678E (5007246)
EFL: 0x00010202 (66050)
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
FPU registers:
ST0: 25.306667 bytes: 00 00 00 00 00 0E 74 CA 03 40
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: -10.240000 bytes: 00 00 00 00 00 0A D7 A3 02 C0
ST3: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST5: 23.000000 bytes: 00 00 00 00 00 00 00 B8 03 40
ST6: 0.680000 bytes: 00 00 00 00 00 7B 14 AE FE 3F
ST7: 0.680000 bytes: 00 00 00 00 00 7B 14 AE FE 3F
CTRL: 007F
STAT: 0130
TAGS: FFFF
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 0E 74 CA
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 0A D7 A3
MM3: 00 00 00 00 00 00 00 80
MM4: 00 00 00 00 00 00 00 00
MM5: 00 00 00 00 00 00 00 B8
MM6: 00 00 00 00 00 7B 14 AE
MM7: 00 00 00 00 00 7B 14 AE
XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Module list
; Path Module file size Base Size of image Entry point
C:\Users\Sistemas\Desktop\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll 1615712 0x77B80000 0x0018D000 0x00000000
C:\WINDOWS\System32\KERNEL32.DLL 594552 0x76E10000 0x000D0000 0x76E20690
C:\WINDOWS\System32\KERNELBASE.dll 1929712 0x77820000 0x001D7000 0x7790BA80
C:\WINDOWS\SYSTEM32\apphelp.dll 614912 0x73660000 0x0009A000 0x73693700
C:\WINDOWS\SYSTEM32\AcLayers.DLL 372224 0x6AC90000 0x00281000 0x6ACAB2D0
C:\WINDOWS\System32\msvcrt.dll 769096 0x763A0000 0x000BD000 0x763D5610
C:\WINDOWS\System32\USER32.dll 1528904 0x77130000 0x00175000 0x7714B810
C:\WINDOWS\System32\win32u.dll 83728 0x77530000 0x00016000 0x00000000
C:\WINDOWS\System32\GDI32.dll 133824 0x77500000 0x00022000 0x77506D20
C:\WINDOWS\System32\gdi32full.dll 1432816 0x76240000 0x0015E000 0x762FB600
C:\WINDOWS\System32\msvcp_win.dll 505160 0x76EE0000 0x0007C000 0x76EF5620
C:\WINDOWS\System32\ucrtbase.dll 1145624 0x76F60000 0x00117000 0x76F89640
C:\WINDOWS\System32\SHELL32.dll 20286120 0x74ED0000 0x01333000 0x74FD8210
C:\WINDOWS\System32\cfgmgr32.dll 224216 0x74E90000 0x00038000 0x74E9DA30
C:\WINDOWS\System32\shcore.dll 550168 0x77790000 0x00088000 0x777D74A0
C:\WINDOWS\System32\RPCRT4.dll 777912 0x745C0000 0x000BE000 0x745EF310
C:\WINDOWS\System32\SspiCli.dll 123520 0x745A0000 0x00020000 0x745AC980
C:\WINDOWS\System32\CRYPTBASE.dll 31584 0x74590000 0x0000A000 0x74592A10
C:\WINDOWS\System32\bcryptPrimitives.dll 353848 0x74BE0000 0x00057000 0x74C0DAE0
C:\WINDOWS\System32\sechost.dll 267112 0x74B90000 0x00043000 0x74B9A050
C:\WINDOWS\System32\combase.dll 2386312 0x772B0000 0x00246000 0x773BA200
C:\WINDOWS\System32\windows.storage.dll 6092152 0x76470000 0x005C6000 0x76653EE0
C:\WINDOWS\System32\advapi32.dll 481464 0x77A70000 0x00078000 0x77A8EF20
C:\WINDOWS\System32\shlwapi.dll 279472 0x770E0000 0x00045000 0x770F94A0
C:\WINDOWS\System32\kernel.appcore.dll 47600 0x74E00000 0x0000E000 0x74E03F80
C:\WINDOWS\System32\powrprof.dll 273840 0x76BE0000 0x00045000 0x76BE7980
C:\WINDOWS\System32\profapi.dll 73416 0x74E10000 0x00014000 0x74E17550
C:\WINDOWS\System32\OLEAUT32.dll 593536 0x776E0000 0x00093000 0x77707CB0
C:\WINDOWS\System32\SETUPAPI.dll 4382032 0x74680000 0x00426000 0x7469DF00
C:\WINDOWS\SYSTEM32\MPR.dll 86976 0x6F0E0000 0x00017000 0x6F0E3DC0
C:\WINDOWS\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 419328 0x6B490000 0x0006C000 0x6B4A6D40
C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 189112 0x743B0000 0x00030000 0x743B4C40
C:\WINDOWS\SYSTEM32\bcrypt.dll 97144 0x739D0000 0x00019000 0x739D95E0
C:\WINDOWS\SYSTEM32\sfc_os.DLL 48640 0x743F0000 0x00011000 0x743F7EA0
C:\WINDOWS\System32\IMM32.DLL 143152 0x76BB0000 0x00025000 0x76BB49C0
C:\WINDOWS\System32\WS2_32.dll 409168 0x77A00000 0x00066000 0x77A174D0
C:\WINDOWS\System32\ole32.dll 1003160 0x775E0000 0x000F7000 0x7761AA10
C:\Users\Sistemas\Desktop\GTA San Andreas\vorbisfile.dll 53760 0x6ED70000 0x00011000 0x6ED71A0B
C:\WINDOWS\SYSTEM32\WINMM.dll 135432 0x6C140000 0x00024000 0x6C144CE0
C:\Users\Sistemas\Desktop\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\WINDOWS\SYSTEM32\WINMMBASE.dll 129864 0x6C110000 0x00023000 0x6C1184D0
C:\Users\Sistemas\Desktop\GTA San Andreas\vorbishooked.DLL 65536 0x03A20000 0x00011000 0x03A24C98
C:\Users\Sistemas\Desktop\GTA San Andreas\ogg.dll 36864 0x001F0000 0x00009000 0x001F302E
C:\Users\Sistemas\Desktop\GTA San Andreas\vorbis.dll 1060864 0x05A40000 0x00108000 0x05A53F7C
C:\Users\Sistemas\Desktop\GTA San Andreas\$fastman92limitAdjuster.asi 5919744 0x6A6D0000 0x005B5000 0x6A77E3FE
C:\WINDOWS\System32\PSAPI.DLL 17104 0x77780000 0x00006000 0x77781470
C:\Users\Sistemas\Desktop\GTA San Andreas\DllTricks.dll 33792 0x744D0000 0x0000D000 0x744D147F
C:\Users\Sistemas\Desktop\GTA San Andreas\MinHook.x86.dll 14848 0x6F0B0000 0x00007000 0x00000000
C:\Users\Sistemas\Desktop\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.16299.371_none_d02abd455f338e37\COMCTL32.dll 572320 0x6B080000 0x0008E000 0x6B0E7E60
C:\Users\Sistemas\Desktop\GTA San Andreas\CLEO.asi 264704 0x6B010000 0x0006B000 0x6B01E3D4
C:\Users\Sistemas\Desktop\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
C:\WINDOWS\SYSTEM32\MSACM32.dll 93568 0x6C1A0000 0x00019000 0x6C1A4430
C:\Users\Sistemas\Desktop\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x6C180000 0x00014000 0x6C181203
C:\Users\Sistemas\Desktop\GTA San Andreas\cleo\IniFiles.cleo 81920 0x6C030000 0x00018000 0x6C0313AC
C:\Users\Sistemas\Desktop\GTA San Andreas\cleo\IntOperations.cleo 58368 0x6C010000 0x00013000 0x6C011181
C:\WINDOWS\system32\uxtheme.dll 472576 0x73CC0000 0x00079000 0x73CF94A0
C:\WINDOWS\System32\MSCTF.dll 1323840 0x74CA0000 0x00144000 0x74CF3B80
C:\Program Files (x86)\Common Files\Microsoft Shared\Ink\tiptsf.dll 541080 0x6B500000 0x00087000 0x6B523F80
C:\WINDOWS\system32\dwmapi.dll 126872 0x6FB30000 0x00023000 0x6FB34DA0
C:\WINDOWS\System32\TextInputFramework.dll 480912 0x6AF90000 0x00077000 0x6AFC5CB0
C:\WINDOWS\System32\CoreMessaging.dll 566664 0x69FB0000 0x0008C000 0x6A006B80
C:\WINDOWS\System32\CoreUIComponents.dll 2313472 0x6A040000 0x00234000 0x6A0983A0
C:\WINDOWS\SYSTEM32\ntmarta.dll 152440 0x70B70000 0x00028000 0x70B77ED0
C:\WINDOWS\SYSTEM32\wintypes.dll 832648 0x6BF30000 0x000CB000 0x6BF9F730
C:\WINDOWS\System32\clbcatq.dll 519640 0x77AF0000 0x00082000 0x77B10090
C:\Windows\System32\uiautomationcore.dll 1668096 0x69E10000 0x0019E000 0x69E6B3E0
C:\WINDOWS\SYSTEM32\sxs.dll 541392 0x6B7E0000 0x00086000 0x6B7FDC00
C:\Windows\System32\OLEACC.dll 332288 0x6FB60000 0x00056000 0x6FB7D1C0
C:\WINDOWS\SYSTEM32\DDRAW.dll 531456 0x69D20000 0x000EA000 0x69D33020
C:\WINDOWS\SYSTEM32\dxgi.dll 590944 0x69C80000 0x00093000 0x69CA80B0
C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x6DC40000 0x00007000 0x6DC42010
C:\WINDOWS\SYSTEM32\DSOUND.dll 501248 0x69C00000 0x00080000 0x69C2F0A0
C:\WINDOWS\System32\MMDevApi.dll 361632 0x69BA0000 0x0005B000 0x69BC5830
C:\WINDOWS\System32\PROPSYS.dll 1555784 0x6F1A0000 0x0017B000 0x6F201900
C:\WINDOWS\System32\DEVOBJ.dll 132288 0x70980000 0x00022000 0x709895F0
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 982528 0x69AA0000 0x000F4000 0x69ADD040
C:\WINDOWS\SYSTEM32\AVRT.dll 27416 0x6C630000 0x00008000 0x6C631A70
C:\WINDOWS\SYSTEM32\DINPUT8.dll 178176 0x6BB30000 0x00038000 0x6BB3BB10
C:\WINDOWS\SYSTEM32\inputhost.dll 149840 0x6BF00000 0x00026000 0x6BF1C000
C:\WINDOWS\SYSTEM32\HID.DLL 25600 0x6C170000 0x0000A000 0x6C172170
C:\WINDOWS\System32\WINTRUST.dll 284112 0x76DC0000 0x00046000 0x76DDA3D0
C:\WINDOWS\System32\MSASN1.dll 49648 0x76230000 0x0000E000 0x762353D0
C:\WINDOWS\System32\CRYPT32.dll 1575896 0x76C30000 0x00182000 0x76C89870
C:\WINDOWS\SYSTEM32\d3d9.dll 1474680 0x69930000 0x0016C000 0x699A4D60
C:\WINDOWS\SYSTEM32\igdumd32.dll 11330576 0x68DF0000 0x00A9D000 0x692E0BEF
C:\WINDOWS\SYSTEM32\twinapi.dll 433664 0x68D80000 0x0006E000 0x68D977F0
C:\WINDOWS\SYSTEM32\twinapi.appcore.dll 1261864 0x6B590000 0x00134000 0x6B606650
C:\WINDOWS\SYSTEM32\RMCLIENT.dll 99240 0x6B6E0000 0x0001A000 0x6B6E9D60
C:\Windows\System32\Windows.UI.dll 844528 0x68CB0000 0x000CE000 0x68D06DF0
C:\WINDOWS\SYSTEM32\wmvcore.dll 2197912 0x68A90000 0x0021C000 0x68AD4580
C:\WINDOWS\SYSTEM32\WMASF.DLL 253656 0x6BA60000 0x0003F000 0x6BA97320
C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1081592 0x68980000 0x00107000 0x68A6D180
C:\WINDOWS\SYSTEM32\MFPlat.DLL 1524776 0x68800000 0x00175000 0x68851700
C:\WINDOWS\SYSTEM32\RTWorkQ.DLL 140592 0x6BA00000 0x00027000 0x6BA09310
C:\WINDOWS\system32\mlang.dll 201216 0x6C6D0000 0x00035000 0x6C6E2950
Game terminated.

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_onyx_

 

could someone help me please?

 

 

Last file to be loaded: DATA\VEHICLES.IDE

I'm testing for certain RAM problems and computer stability.

 

Also i noticed that opcode (051A: actor [email protected] damaged_by_actor $PLAYER_ACTOR) doenst work with new weapons as well. Can you fix this too?

I'll think about it later.

 

hi man, I have a bit of a weird question.))

when using the img console, if I add a file to the img that already exists in the img with the same name, will this file be automatically replaced? or do you need to first delete the old file from the img and then add a new file?

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cj2000

 

 

fastman92

Does your site work?

This is my website: http://fastman92.com/

 

-------------

I can see the problem.

It's working from Poland, but doesn't seem to work from the USA. I need to figure it out with my hosting provider.

 

Doesnt work in my country also.

 

Use proxy.

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