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fastman92

fastman92 limit adjuster

Recommended Posts

HalfwayOrb

How? If you don't mind helping me.

Edited by HalfwayOrb

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MacViper

How? If you don't mind helping me.

here and ask what you need

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SHIFAAH9

He just wants to know how to add peds and vehicles...?

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HalfwayOrb

Sorry bout my sh*tty english language. I'll try to be clear this time.

 

The "Load Whole Map" cleo is capable of pre-loading everything into ram (maxing 2gb). You get to configure the cleo to choose which objects (buildings, vehicles, and/or peds) to pre-load into your ram. The cleo exists to avoid lag spikes (my GTA SA game's heavily modded - I had nasty lag spikes sometimes because of spawns - buildings, peds, vehicles, and/or something). I configured the cleo to pre-load only vehicles (bout 1.2gb total) - no nasty lag spikes anymore. Only issue I'm having with the cleo is that it crashes GTA SA when I save and sometimes when I exit/close the game.

 

I already have open limit adjuster installed and it came pre-configured to be unlimited for almost everything, and I already increased peds, pedintelligence, and vehicles limits to 800 in that adjuster.

 

I assumed the quote I posted "And if you load pedestrians and vehicles, you need Open Limit Adjuster" meant that I didn't do something right with the open limit adjuster, that a further configuration is required - to prevent the crash. They didn't say anything about configuring OLA to make the cleo work right. I like fastman92's limit adjuster more than OLA because FLA provides tons of functions to mess around with - even though I have no idea what most of functions in the adjuster are. Hence why I posted here. What FLA configuration is required to make the Load Whole Map cleo work right (not to crash)? The ped/vehicle/etc limits in FLA are already increased (as suggested by Inan-Ahammad via pm) - and the cleo still crashes the game.

 

I have more questions:

 

Is there a way to eliminate the lag spikes with FLA such as pre-loading (for vehicles only) into ram, or something, removing the need of the cleo?

 

Is setting the available memory function to 2048 mb a bad idea? Should I set it to 1000? Why/Why not?

Edited by HalfwayOrb

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HalfwayOrb

"Can't add a unused car generator, limit exceeded."

 

I get this when I try to load a save. Which limit should I increase?

Edited by HalfwayOrb

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Mihail92
Hello. I would like to ask if there is an analog parameter in the FLA from OLA? If so, how is it called?



; ### OutsideWorldWaterBlocks

; Amount of blocks outside the world boundaries to be rendered

; Fixes water flickering outside world bondaries



Thank you in advance!

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SHIFAAH9

"Can't add a unused car generator, limit exceeded."

 

I get this when I try to load a save. Which limit should I increase?

check for: In FLA.ini

; Should CCarGenerator_extended be used?#Use extended format for car generators = 0

i think that could help..

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HalfwayOrb

 

"Can't add a unused car generator, limit exceeded."

 

I get this when I try to load a save. Which limit should I increase?

check for: In FLA.ini

; Should CCarGenerator_extended be used?#Use extended format for car generators = 0

i think that could help..

 

 

I tried. The problem still persists.

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SHIFAAH9

then i'am (currently) all out of ideas....

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Inan-Ahammad

 

 

"Can't add a unused car generator, limit exceeded."

 

I get this when I try to load a save. Which limit should I increase?

check for: In FLA.ini

; Should CCarGenerator_extended be used?#Use extended format for car generators = 0

i think that could help..

 

 

I tried. The problem still persists.

 

are you using any looped cleo car spawns mods?

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HalfwayOrb

 

 

 

"Can't add a unused car generator, limit exceeded."

 

I get this when I try to load a save. Which limit should I increase?

check for: In FLA.ini

; Should CCarGenerator_extended be used?#Use extended format for car generators = 0

i think that could help..

 

 

I tried. The problem still persists.

 

are you using any looped cleo car spawns mods?

 

 

I think so, yes. I have this cleo mod installed (v2.2): https://www.mixmods.com.br/2015/11/trucks-trailers-veiculos-puxando.html

Edited by HalfwayOrb

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JustADog

Hey guys. So I'm using San Andreas on Steam with FM92's Limit Adjuster. Of course I also have a few other mods - Things To Do, SA 1.0, Mod Loader, ASI, and a few others that were required for Things To Do.

I really don't have any problems that seem to be related to my mods other than the Limit Adjuster.

The problem is that whenever I crash into a small indestructible tree my game will crash immediately with an unhandled exception - the trees are the ones with a white trunk and a sort of tiny 'barrier' around them. I have tested this with 100% successful replication rate and it occurs 100% of the time I crash into this particular tree - no other object or prop appears to do this. I haven't yet determined if there is a velocity that triggers, but it's pretty damn low (a light tap has caused a crash). Even more strangely, it doesn't matter if it's me or another vehicle that crashed into the tree, and it also occurs if the vehicle has no driver at all.

There is a secondary issue of my game crashing when I close the game, but that doesn't occur often and really doesn't affect me at all.

Can anyone help?

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santosvagos

Hey guys. So I'm using San Andreas on Steam with FM92's Limit Adjuster. Of course I also have a few other mods - Things To Do, SA 1.0, Mod Loader, ASI, and a few others that were required for Things To Do.

 

I really don't have any problems that seem to be related to my mods other than the Limit Adjuster.

 

The problem is that whenever I crash into a small indestructible tree my game will crash immediately with an unhandled exception - the trees are the ones with a white trunk and a sort of tiny 'barrier' around them. I have tested this with 100% successful replication rate and it occurs 100% of the time I crash into this particular tree - no other object or prop appears to do this. I haven't yet determined if there is a velocity that triggers, but it's pretty damn low (a light tap has caused a crash). Even more strangely, it doesn't matter if it's me or another vehicle that crashed into the tree, and it also occurs if the vehicle has no driver at all.

 

There is a secondary issue of my game crashing when I close the game, but that doesn't occur often and really doesn't affect me at all.

 

Can anyone help?

upload the error log . By the way Fastman92 won' t help you with the problem you created yourself

i think your problem is Things to do in SA . This mod is unstable i guess

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dkluin

Preloading 17000 models seems like a terrible idea to begin with. Try sticking with P2DFX.

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_onyx_

 

 

hi man) if there is a possibility of prompt with what this error is connected

 

 

Starting fastman92 limit adjuster 4.4 for WIN_X86, unreleased edition, compilation time: Jun 21 2017 16:11:54
Please visit http://fastman92.com
Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires uint32_t. Applying uint32_t base ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.
New ID limits:
0 - 65499 (65500) - DFF models defined within IDE files
65500 - 95499 (30000) - TXD texture archives.
95500 - 160499 (65000) - COL collision archives.
160500 - 161523 (1024) - IPL Binary IPL files.
161524 - 162547 (1024) - DAT files limited to nodes*.dat
162548 - 162727 (180) - IFP animation archives.
162728 - 163202 (475) - RRR car recordings, carrec*.rrr files
163203 - 163284 (82) - SCM scripts
163285 - 163286 (2) - Loaded list
163287 - 163288 (2) - Requested list
163289 - count of all file IDs
Addresses:
CStreaming::ms_modelInfoPtrs: 0x166E8A8
CStreaming::ms_aInfoForModel: 0x3F20020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 50000 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 32
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
Paths limit patch enabled.
Paths map size set to 24000 x 24000
Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304
Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304
World map info info:
World map size: 24000 x 24000
World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 480 * 480 = 230400
sector area: 50 x 50
CWorld::ms_aLodPtrLists
type: lod
count: 120 * 120 = 14400
sector area: 200 x 200
CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256
Paths info:
ThePaths: 0x17414F0
Number of path tiles per dimension: 32
Total number of path tiles: 1024
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 310
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 30
Number of animation group lines = 30
&mod_HandlingManager = 0x1774E78, sizeof(mod_HandlingManager) = 0x15B20
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of rwObjectInstances to: 200000
---------------------------------------------
Modified limit of matrices to: 100000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 560000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 100000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 100000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 10000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 100000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 65000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 65000
---------------------------------------------
Modified limit of IPL:inst, buildings to: 250000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 150000
---------------------------------------------
Modified limit of IPL: inst per file to: 32768
---------------------------------------------
Modified limit of IDE:objs:type1 section to 200000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 100000
---------------------------------------------
Modified limit of IDE:hier section to 10000
---------------------------------------------
Modified limit of IDE:tobj section to 100000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:2DFX section to 10000
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
IMG archive size limit increased to 32 GB.
---------------------------------------------
Modified max number of IMG archives to: 100
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 550
---------------------------------------------
Streaming memory available limit set to 536870912 bytes (512 MB)
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 512
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 65000
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 65534
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 10000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 500.000000
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 8174
---------------------------------------------
Loaded ID 95501, file veh_mods.col
Loaded ID 95502, file levelmap_1.col
Loaded ID 95503, file levelxre.col
Loaded ID 95504, file procobj.col
Loaded ID 95505, file barriers.col
Loaded ID 95506, file dynamic.col
Loaded ID 95507, file cranes_dyn2.col
Loaded ID 95508, file dynamic2.col
Loaded ID 95509, file multiobj.col
Loaded ID 95510, file vegepart.col
Loaded ID 95511, file all_xr.col
Loaded ID 95512, file alpropIV.col
Loaded ID 95513, file alpropV.col
Loaded ID 95514, file Benchez_V.col
Loaded ID 95515, file amentie_iV.col
Loaded ID 95516, file bboard_IV.col
Loaded ID 95517, file bins_IV.col
Loaded ID 95518, file drums_IV.col
Loaded ID 95519, file fence_iV.col
Loaded ID 95520, file induststrial_iv.col
Loaded ID 95521, file lamppost_IV.col
Loaded ID 95522, file rubbish_iv.col
Loaded ID 95523, file sign_IV.col
Loaded ID 95524, file skips_IV.col
Loaded ID 95525, file st_wend_IV.col
Loaded ID 95526, file telegraph_IV.col
Loaded ID 95527, file traffic_IV.col
Loaded ID 95528, file vegetation_IV.col
Loaded ID 95529, file works_iv.col
Loaded ID 95530, file construction_V.col
Loaded ID 95531, file Industrial_2_V.col
Loaded ID 95532, file Industrial_V.col
Loaded ID 95533, file prop_blbrd.col
Loaded ID 95534, file prop_boxpile.col
Loaded ID 95535, file prop_cars.col
Loaded ID 95536, file prop_drums.col
Loaded ID 95537, file prop_fence.col
Loaded ID 95538, file prop_fire_hyd.col
Loaded ID 95539, file prop_palm.col
Loaded ID 95540, file prop_rub_pile.col
Loaded ID 95541, file prop_sTbSpB.col
Loaded ID 95542, file prop_traf.col
Loaded ID 95543, file storage_V.col
Loaded ID 95544, file gazeta.col
Loaded ID 95545, file prop_bushes.col
Loaded ID 95546, file prop_trees.col
Loaded ID 95547, file ap1_01_c.col
Loaded ID 95548, file ap1_emms.col
Loaded ID 95549, file ap1_01_a.col
Loaded ID 95550, file ap1_01_b.col
Loaded ID 95551, file ap1_01_d.col
Loaded ID 95552, file ap1_02.col
Loaded ID 95553, file ap1_03.col
Loaded ID 95554, file ap1_04.col
Loaded ID 95555, file po1_06.col
Loaded ID 95556, file po1_emms.col
Loaded ID 95557, file po1_01.col
Loaded ID 95558, file po1_02.col
Loaded ID 95559, file po1_03.col
Loaded ID 95560, file po1_04.col
Loaded ID 95561, file po1_05.col
Loaded ID 95562, file po1_07.col
Loaded ID 95563, file po1_08.col
Loaded ID 95564, file po1_09.col
Loaded ID 95565, file po1_10.col
Loaded ID 95566, file po1_rd.col
Loaded ID 95567, file sp1_01.col
Loaded ID 95568, file sp1_04.col
Loaded ID 95569, file sp1_06.col
Loaded ID 95570, file sp1_07.col
Loaded ID 95571, file sp1_11.col
Loaded ID 95572, file sp1_emms.col
Loaded ID 95573, file sp1_rd.col
Loaded ID 95574, file sp1_05.col
Loaded ID 95575, file sp1_03.col
Loaded ID 95576, file sp1_10.col
Loaded ID 95577, file sp1_12.col
Loaded ID 95578, file sc1_00b.col
Loaded ID 95579, file sc1_00c.col
Loaded ID 95580, file sc1_00d.col
Loaded ID 95581, file sc1_00e.col
Loaded ID 95582, file sc1_00f.col
Loaded ID 95583, file sc1_04.col
Loaded ID 95584, file sc1_08.col
Loaded ID 95585, file sc1_13.col
Loaded ID 95586, file sc1_18.col
Loaded ID 95587, file sc1_20.col
Loaded ID 95588, file sc1_21.col
Loaded ID 95589, file sc1_27.col
Loaded ID 95590, file sc1_28.col
Loaded ID 95591, file sc1_29.col
Loaded ID 95592, file sc1_30.col
Loaded ID 95593, file sc1_32.col
Loaded ID 95594, file sc1_34.col
Loaded ID 95595, file sc1_emms.col
Loaded ID 95596, file sc1_rd_tun.col
Loaded ID 95597, file sc1_01.col
Loaded ID 95598, file sc1_rd.col
Loaded ID 95599, file sc1_00g.col
Loaded ID 95600, file sc1_02.col
Loaded ID 95601, file sc1_03.col
Loaded ID 95602, file sc1_05.col
Loaded ID 95603, file sc1_06.col
Loaded ID 95604, file sc1_07.col
Loaded ID 95605, file sc1_09.col
Loaded ID 95606, file sc1_10.col
Loaded ID 95607, file sc1_11.col
Loaded ID 95608, file sc1_12.col
Loaded ID 95609, file sc1_14.col
Loaded ID 95610, file sc1_15.col
Loaded ID 95611, file sc1_17.col
Loaded ID 95612, file sc1_19.col
Loaded ID 95613, file sc1_22.col
Loaded ID 95614, file sc1_23.col
Loaded ID 95615, file sc1_24.col
Loaded ID 95616, file sc1_25.col
Loaded ID 95617, file sc1_31.col
Loaded ID 95618, file sc1_33.col
Loaded ID 95619, file fwy_03.col
Loaded ID 95620, file fwy_04.col
Loaded ID 95621, file fwy_01.col
Loaded ID 95622, file fwy_02.col
Loaded ID 95623, file id1_00.col
Loaded ID 95624, file id1_11.col
Loaded ID 95625, file id1_14.col
Loaded ID 95626, file id1_16.col
Loaded ID 95627, file id1_20.col
Loaded ID 95628, file id1_21.col
Loaded ID 95629, file id1_23.col
Loaded ID 95630, file id1_24.col
Loaded ID 95631, file id1_29.col
Loaded ID 95632, file id1_32.col
Loaded ID 95633, file id1_34.col
Loaded ID 95634, file id1_emms.col
Loaded ID 95635, file id1_07.col
Loaded ID 95636, file id1_08.col
Loaded ID 95637, file id1_10.col
Loaded ID 95638, file id1_15.col
Loaded ID 95639, file id1_19.col
Loaded ID 95640, file id1_26.col
Loaded ID 95641, file id1_27.col
Loaded ID 95642, file id1_30.col
Loaded ID 95643, file id1_04.col
Loaded ID 95644, file id1_05.col
Loaded ID 95645, file id1_06.col
Loaded ID 95646, file id1_09.col
Loaded ID 95647, file id1_13.col
Loaded ID 95648, file id1_17.col
Loaded ID 95649, file id1_18.col
Loaded ID 95650, file id1_25.col
Loaded ID 95651, file id1_28.col
Loaded ID 95652, file id1_31.col
Loaded ID 95653, file id1_33.col
Loaded ID 95654, file id1_35.col
Loaded ID 95655, file id1_rd.col
Loaded ID 95656, file kt1_01.col
Loaded ID 95657, file kt1_05.col
Loaded ID 95658, file kt1_16.col
Loaded ID 95659, file kt1_emms.col
Loaded ID 95660, file kt1_13.col
Loaded ID 95661, file kt1_02.col
Loaded ID 95662, file kt1_03.col
Loaded ID 95663, file kt1_04.col
Loaded ID 95664, file kt1_10.col
Loaded ID 95665, file kt1_17.col
Loaded ID 95666, file kt1_00.col
Loaded ID 95667, file kt1_06.col
Loaded ID 95668, file kt1_07.col
Loaded ID 95669, file kt1_08.col
Loaded ID 95670, file kt1_09.col
Loaded ID 95671, file kt1_11.col
Loaded ID 95672, file kt1_12.col
Loaded ID 95673, file kt1_14.col
Loaded ID 95674, file kt1_15.col
Loaded ID 95675, file kt1_rd.col
Loaded ID 95676, file dt1_01.col
Loaded ID 95677, file dt1_04.col
Loaded ID 95678, file dt1_06.col
Loaded ID 95679, file dt1_07.col
Loaded ID 95680, file dt1_08.col
Loaded ID 95681, file dt1_09.col
Loaded ID 95682, file dt1_10.col
Loaded ID 95683, file dt1_11.col
Loaded ID 95684, file dt1_12.col
Loaded ID 95685, file dt1_13.col
Loaded ID 95686, file dt1_14.col
Loaded ID 95687, file dt1_16.col
Loaded ID 95688, file dt1_17.col
Loaded ID 95689, file dt1_18.col
Loaded ID 95690, file dt1_19.col
Loaded ID 95691, file dt1_20.col
Loaded ID 95692, file dt1_21.col
Loaded ID 95693, file dt1_22.col
Loaded ID 95694, file dt1_23.col
Loaded ID 95695, file dt1_24.col
Loaded ID 95696, file dt1_25.col
Loaded ID 95697, file dt1_26.col
Loaded ID 95698, file dt1_emms.col
Loaded ID 95699, file dt1_rd.col
Loaded ID 95700, file dt1_00.col
Loaded ID 95701, file dt1_02.col
Loaded ID 95702, file dt1_03.col
Loaded ID 95703, file dt1_05.col
Loaded ID 95704, file dt1_15.col
Loaded ID 95705, file id2_01.col
Loaded ID 95706, file id2_03.col
Loaded ID 95707, file id2_04.col
Loaded ID 95708, file id2_06.col
Loaded ID 95709, file id2_07.col
Loaded ID 95710, file id2_08_09.col
Loaded ID 95711, file id2_10.col
Loaded ID 95712, file id2_11.col
Loaded ID 95713, file id2_12.col
Loaded ID 95714, file id2_13.col
Loaded ID 95715, file id2_14.col
Loaded ID 95716, file id2_15.col
Loaded ID 95717, file id2_16.col
Loaded ID 95718, file id2_19.col
Loaded ID 95719, file id2_20.col
Loaded ID 95720, file id2_21_a.col
Loaded ID 95721, file id2_21_b.col
Loaded ID 95722, file id2_21_d.col
Loaded ID 95723, file id2_21_e.col
Loaded ID 95724, file id2_21_f.col
Loaded ID 95725, file id2_21_g.col
Loaded ID 95726, file id2_emms.col
Loaded ID 95727, file ID2_house.col
Loaded ID 95728, file id2_rail.col
Loaded ID 95729, file id2_00_a.col
Loaded ID 95730, file id2_18.col
Loaded ID 95731, file id2_rd.col
Loaded ID 95732, file id2_00.col
Loaded ID 95733, file id2_21.col
Loaded ID 95734, file id2_21_c.col
Loaded ID 95735, file ch3_02.col
Loaded ID 95736, file ch3_03.col
Loaded ID 95737, file ch3_04.col
Loaded ID 95738, file ch3_04sea.col
Loaded ID 95739, file ch3_06.col
Loaded ID 95740, file ch3_07.col
Loaded ID 95741, file ch3_09.col
Loaded ID 95742, file ch3_10.col
Loaded ID 95743, file ch3_13.col
Loaded ID 95744, file ch3_14sea.col
Loaded ID 95745, file ch3_emms.col
Loaded ID 95746, file ch3_rd.col
Loaded ID 95747, file ch3_14.col
Loaded ID 95748, file ch3_01.col
Loaded ID 95749, file ch3_03sea.col
Loaded ID 95750, file ch3_08.col
Loaded ID 95751, file ch3_11.col
Loaded ID 95752, file ch3_12.col
Loaded ID 95753, file ch3_13sea.col
Loaded ID 95754, file ch3_14b.col
Loaded ID 95755, file ch3_14bsea.col
Loaded ID 95756, file ch3_rails.col
Loaded ID 95757, file vb_04.col
Loaded ID 95758, file vb_09.col
Loaded ID 95759, file vb_17.col
Loaded ID 95760, file vb_22.col
Loaded ID 95761, file vb_23.col
Loaded ID 95762, file vb_26.col
Loaded ID 95763, file vb_27.col
Loaded ID 95764, file vb_29.col
Loaded ID 95765, file vb_30.col
Loaded ID 95766, file vb_31.col
Loaded ID 95767, file vb_32.col
Loaded ID 95768, file vb_35.col
Loaded ID 95769, file vb_36.col
Loaded ID 95770, file vb_39.col
Loaded ID 95771, file vb_CA.col
Loaded ID 95772, file vb_ca_tun.col
Loaded ID 95773, file vb_rd.col
Loaded ID 95774, file vb_25.col
Loaded ID 95775, file vb_03.col
Loaded ID 95776, file vb_34.col
Loaded ID 95777, file vb_emms.col
Loaded ID 95778, file vb_02.col
Loaded ID 95779, file vb_28.col
Loaded ID 95780, file vb_05.col
Loaded ID 95781, file vb_08.col
Loaded ID 95782, file vb_10.col
Loaded ID 95783, file vb_18.col
Loaded ID 95784, file vb_19.col
Loaded ID 95785, file vb_24.col
Loaded ID 95786, file vb_35b.col
Loaded ID 95787, file vb_38.col
Loaded ID 95788, file vb_43.col
Loaded ID 95789, file vb_44.col
Loaded ID 95790, file vb_rv.col
Loaded ID 95791, file vb_01.col
Loaded ID 95792, file vb_07.col
Loaded ID 95793, file vb_20.col
Loaded ID 95794, file vb_21.col
Loaded ID 95795, file vb_33.col
Loaded ID 160549, file PROOPS_stream1.IPL
Loaded ID 160550, file PROOPS_stream2.IPL
Loaded ID 160551, file PROOPS_stream3.IPL
Loaded ID 160552, file PROOPS_stream4.IPL
Loaded ID 160553, file PROOPS_stream5.IPL
Loaded ID 160554, file PROOPS_stream6.IPL
Loaded ID 160555, file PROOPS_stream7.IPL
Loaded ID 160556, file PROOPS_stream8.IPL
Loaded ID 160557, file PROOPS_stream9.IPL
Loaded ID 160558, file PROOPS_stream10.IPL
Loaded ID 160559, file PROOPS_stream11.IPL
Loaded ID 160560, file PROOPS_stream12.IPL
Loaded ID 160561, file PROOPS_stream17.IPL
Loaded ID 160562, file PROOPS_stream18.IPL
Loaded ID 160563, file PROOPS_stream19.IPL
Loaded ID 160564, file PROOPS_stream20.IPL
Loaded ID 160565, file PROOPS_stream21.IPL
Loaded ID 160566, file PROOPS_stream22.IPL
Loaded ID 160567, file PROOPS_stream23.IPL
Loaded ID 160568, file PROOPS_stream24.IPL
Loaded ID 160569, file PROOPS_stream25.IPL
Loaded ID 160570, file PROOPS_stream26.IPL
Loaded ID 160571, file PROOPS_stream27.IPL
Loaded ID 160572, file PROOPS_stream28.IPL
Loaded ID 160573, file PROOPS_stream29.IPL
Loaded ID 160574, file PROOPS_stream30.IPL
Loaded ID 160575, file PROOPS_stream31.IPL
Loaded ID 160576, file PROOPS_stream32.IPL
Loaded ID 160577, file PROOPS_stream33.IPL
Loaded ID 160578, file PROOPS_stream34.IPL
Loaded ID 160579, file PROOPS_stream35.IPL
Loaded ID 160580, file PROOPS_stream36.IPL
Loaded ID 160581, file PROOPS_stream37.IPL
Loaded ID 160582, file PROOPS_stream41.IPL
Loaded ID 160583, file PROOPS_stream42.IPL
Loaded ID 160584, file PROOPS_stream43.IPL
Loaded ID 160585, file PROOPS_stream44.IPL
Loaded ID 160586, file PROOPS_stream45.IPL
Loaded ID 160587, file PROOPS_stream46.IPL
Loaded ID 160588, file PROOPS_stream47.IPL
Loaded ID 160589, file PROOPS_stream48.IPL
Loaded ID 160590, file PROOPS_stream49.IPL
Loaded ID 160591, file PROOPS_stream50.IPL
Loaded ID 160592, file PROOPS_stream51.IPL
Loaded ID 160593, file PROOPS_stream52.IPL
Loaded ID 160594, file PROOPS_stream53.IPL
Loaded ID 160595, file PROOPS_stream54.IPL
Loaded ID 160596, file PROOPS_stream55.IPL
Loaded ID 160597, file PROOPS_stream56.IPL
Loaded ID 160598, file PROOPS_stream57.IPL
Loaded ID 160599, file PROOPS_stream58.IPL
Loaded ID 160600, file PROOPS_stream59.IPL
Loaded ID 160601, file PROOPS_stream60.IPL
Loaded ID 160602, file PROOPS_stream61.IPL
Loaded ID 160603, file PROOPS_stream62.IPL
Loaded ID 160604, file PROOPS_stream63.IPL
Loaded ID 160605, file PROOPS_stream64.IPL
Loaded ID 160606, file PROOPS_stream65.IPL
Loaded ID 160607, file PROOPS_stream66.IPL
Loaded ID 160608, file PROOPS_stream67.IPL
Loaded ID 160650, file PROOPS_stream68.ipl
Loaded ID 160651, file PROOPS_stream69.ipl
Loaded ID 160652, file PROOPS_stream70.ipl
Loaded ID 160653, file PROOPS_stream71.ipl
Loaded ID 160661, file PROOPS_stream16.ipl
Loaded ID 160662, file PROOPS_stream13.ipl
Loaded ID 160663, file PROOPS_stream14.ipl
Loaded ID 160664, file PROOPS_stream15.ipl
Loaded ID 160609, file PROOPSiv_stream1.IPL
Loaded ID 160610, file PROOPSiv_stream2.IPL
Loaded ID 160611, file PROOPSiv_stream4.IPL
Loaded ID 160612, file PROOPSiv_stream5.IPL
Loaded ID 160613, file PROOPSiv_stream6.IPL
Loaded ID 160614, file PROOPSiv_stream7.IPL
Loaded ID 160615, file PROOPSiv_stream8.IPL
Loaded ID 160616, file PROOPSiv_stream9.IPL
Loaded ID 160617, file PROOPSiv_stream10.IPL
Loaded ID 160618, file PROOPSiv_stream11.IPL
Loaded ID 160619, file PROOPSiv_stream12.IPL
Loaded ID 160620, file PROOPSiv_stream13.IPL
Loaded ID 160621, file PROOPSiv_stream14.IPL
Loaded ID 160622, file PROOPSiv_stream15.IPL
Loaded ID 160623, file PROOPSiv_stream16.IPL
Loaded ID 160624, file PROOPSiv_stream17.IPL
Loaded ID 160625, file PROOPSiv_stream18.IPL
Loaded ID 160626, file PROOPSiv_stream19.IPL
Loaded ID 160627, file PROOPSiv_stream20.IPL
Loaded ID 160628, file PROOPSiv_stream21.IPL
Loaded ID 160629, file PROOPSiv_stream22.IPL
Loaded ID 160630, file PROOPSiv_stream23.IPL
Loaded ID 160631, file PROOPSiv_stream24.IPL
Loaded ID 160632, file PROOPSiv_stream25.IPL
Loaded ID 160633, file PROOPSiv_stream26.IPL
Loaded ID 160634, file PROOPSiv_stream27.IPL
Loaded ID 160635, file PROOPSiv_stream35.IPL
Loaded ID 160654, file PROOPSiv_stream28.ipl
Loaded ID 160655, file PROOPSiv_stream29.ipl
Loaded ID 160656, file PROOPSiv_stream30.ipl
Loaded ID 160657, file PROOPSiv_stream31.ipl
Loaded ID 160658, file PROOPSiv_stream32.ipl
Loaded ID 160659, file PROOPSiv_stream33.ipl
Loaded ID 160660, file PROOPSiv_stream34.ipl
Loaded ID 160665, file AP_stream1.IPL
Loaded ID 160666, file AP_stream2.ipl
Loaded ID 160667, file AP_stream3.ipl
Loaded ID 160668, file AP_stream4.ipl
Loaded ID 160669, file AP_stream5.ipl
Loaded ID 160670, file PO_stream1.IPL
Loaded ID 160647, file SP_stream1.IPL
Loaded ID 160645, file SC_stream1.IPL
Loaded ID 160517, file ID1_stream1.IPL
Loaded ID 160519, file KT_stream1.IPL
Loaded ID 160515, file DT_stream1.IPL
Loaded ID 160518, file ID2_stream1.IPL
Loaded ID 160671, file CH3_stream1.ipl
Loaded ID 160672, file VB_stream1.IPL
Loaded ID 160501, file BKN2_stream3.IPL
Loaded ID 160502, file BKN_stream3.IPL
Loaded ID 160503, file BKS2_stream3.IPL
Loaded ID 160504, file BKS3_stream3.IPL
Loaded ID 160505, file BKS_stream3.IPL
Loaded ID 160506, file BV1_stream1.IPL
Loaded ID 160507, file BXE2_stream1.IPL
Loaded ID 160508, file BXE2_stream3.IPL
Loaded ID 160509, file BXE_stream1.IPL
Loaded ID 160510, file BXE_stream3.IPL
Loaded ID 160511, file BXW2_stream1.IPL
Loaded ID 160512, file BXW2_stream3.IPL
Loaded ID 160513, file BXW_stream1.IPL
Loaded ID 160514, file BXW_stream3.IPL
Loaded ID 160516, file HW_stream1.IPL
Loaded ID 160520, file MH1_stream3.IPL
Loaded ID 160521, file MH2_stream3.IPL
Loaded ID 160522, file MH3_stream3.IPL
Loaded ID 160523, file MH4_stream3.IPL
Loaded ID 160524, file MH5_stream3.IPL
Loaded ID 160525, file MH6_stream3.IPL
Loaded ID 160526, file MH7_stream3.IPL
Loaded ID 160527, file MH8_stream3.IPL
Loaded ID 160528, file MH9_stream3.IPL
Loaded ID 160529, file MH10_stream3.IPL
Loaded ID 160530, file MH11_stream3.IPL
Loaded ID 160531, file MH12_stream3.IPL
Loaded ID 160532, file NJ1_stream1.IPL
Loaded ID 160533, file NJ1_stream3.IPL
Loaded ID 160534, file NJ2_stream1.IPL
Loaded ID 160535, file NJ2_stream3.IPL
Loaded ID 160536, file NJ3_stream1.IPL
Loaded ID 160537, file NJ3_stream3.IPL
Loaded ID 160538, file NJ4E_stream1.IPL
Loaded ID 160539, file NJ4E_stream3.IPL
Loaded ID 160540, file NJ4W_stream1.IPL
Loaded ID 160541, file NJ4W_stream3.IPL
Loaded ID 160542, file NJ5_stream1.IPL
Loaded ID 160543, file NJ5_stream3.IPL
Loaded ID 160544, file NJDCK_stream1.IPL
Loaded ID 160545, file NJDCK_stream3.IPL
Loaded ID 160546, file NJLIB_stream1.IPL
Loaded ID 160547, file NJLIB_stream3.IPL
Loaded ID 160548, file PO1_stream1.IPL
Loaded ID 160636, file QSE_stream1.IPL
Loaded ID 160637, file QSE_stream3.IPL
Loaded ID 160638, file QSM_stream1.IPL
Loaded ID 160639, file QSM_stream3.IPL
Loaded ID 160640, file QSW2_stream1.IPL
Loaded ID 160641, file QSW2_stream3.IPL
Loaded ID 160642, file QSW_stream1.IPL
Loaded ID 160643, file QSW_stream3.IPL
Loaded ID 160644, file SC1_stream1.IPL
Loaded ID 160646, file SM_stream1.IPL
Loaded ID 160648, file SS1_stream1.IPL
Loaded ID 160649, file VB1_stream1.IPL
Loaded ID 66038, file lapd1.txd
Loaded ID 65782, file male01.txd
Loaded ID 65766, file copcarla.txd
Loaded ID 280, file lapd1.dff
Loaded ID 7, file male01.dff
Loaded ID 596, file copcarla.dff
Loaded ID 162580, file colt45.ifp
Loaded ID 65540, file colt45.txd
Loaded ID 65539, file missile.txd
Loaded ID 65529, file nitestick.txd
Loaded ID 346, file colt45.dff
Loaded ID 345, file missile.dff
Loaded ID 334, file nitestick.dff
Loaded ID 162614, file int_house.ifp
Loaded ID 162615, file int_office.ifp
Loaded ID 66148, file ingame.txd
Loaded ID 1317, file cylinder.dff
Loaded ID 1316, file hoop.dff
Loaded ID 66226, file diamond.txd
Loaded ID 1559, file diamond_3.dff
Loaded ID 160549, file PROOPS_stream1.IPL
Loaded ID 160550, file PROOPS_stream2.IPL
Loaded ID 160551, file PROOPS_stream3.IPL
Loaded ID 160552, file PROOPS_stream4.IPL
Loaded ID 160553, file PROOPS_stream5.IPL
Loaded ID 160554, file PROOPS_stream6.IPL
Loaded ID 160555, file PROOPS_stream7.IPL
Loaded ID 160556, file PROOPS_stream8.IPL
Loaded ID 160557, file PROOPS_stream9.IPL
Loaded ID 160558, file PROOPS_stream10.IPL
Loaded ID 160559, file PROOPS_stream11.IPL
Loaded ID 160560, file PROOPS_stream12.IPL
Loaded ID 160561, file PROOPS_stream17.IPL
Loaded ID 160562, file PROOPS_stream18.IPL
Loaded ID 160563, file PROOPS_stream19.IPL
Loaded ID 160564, file PROOPS_stream20.IPL
Loaded ID 160565, file PROOPS_stream21.IPL
Loaded ID 160566, file PROOPS_stream22.IPL
Loaded ID 160567, file PROOPS_stream23.IPL
Loaded ID 160568, file PROOPS_stream24.IPL
Loaded ID 160569, file PROOPS_stream25.IPL
Loaded ID 160570, file PROOPS_stream26.IPL
Loaded ID 160571, file PROOPS_stream27.IPL
Loaded ID 160572, file PROOPS_stream28.IPL
Loaded ID 160573, file PROOPS_stream29.IPL
Loaded ID 160574, file PROOPS_stream30.IPL
Loaded ID 160575, file PROOPS_stream31.IPL
Loaded ID 160576, file PROOPS_stream32.IPL
Loaded ID 160577, file PROOPS_stream33.IPL
Loaded ID 160578, file PROOPS_stream34.IPL
Loaded ID 160580, file PROOPS_stream36.IPL
Loaded ID 160581, file PROOPS_stream37.IPL
Loaded ID 160582, file PROOPS_stream41.IPL
Loaded ID 160583, file PROOPS_stream42.IPL
Loaded ID 160584, file PROOPS_stream43.IPL
Loaded ID 160585, file PROOPS_stream44.IPL
Loaded ID 160586, file PROOPS_stream45.IPL
Loaded ID 160587, file PROOPS_stream46.IPL
Loaded ID 160588, file PROOPS_stream47.IPL
Loaded ID 160589, file PROOPS_stream48.IPL
Loaded ID 160590, file PROOPS_stream49.IPL
Loaded ID 160591, file PROOPS_stream50.IPL
Loaded ID 160592, file PROOPS_stream51.IPL
Loaded ID 160593, file PROOPS_stream52.IPL
Loaded ID 160594, file PROOPS_stream53.IPL
Loaded ID 160595, file PROOPS_stream54.IPL
Loaded ID 160596, file PROOPS_stream55.IPL
Loaded ID 160597, file PROOPS_stream56.IPL
Loaded ID 160598, file PROOPS_stream57.IPL
Loaded ID 160599, file PROOPS_stream58.IPL
Loaded ID 160600, file PROOPS_stream59.IPL
Loaded ID 160601, file PROOPS_stream60.IPL
Loaded ID 160602, file PROOPS_stream61.IPL
Loaded ID 160603, file PROOPS_stream62.IPL
Loaded ID 160604, file PROOPS_stream63.IPL
Loaded ID 160605, file PROOPS_stream64.IPL
Loaded ID 160606, file PROOPS_stream65.IPL
Loaded ID 160607, file PROOPS_stream66.IPL
Loaded ID 160608, file PROOPS_stream67.IPL
Loaded ID 160650, file PROOPS_stream68.ipl
Loaded ID 160651, file PROOPS_stream69.ipl
Loaded ID 160652, file PROOPS_stream70.ipl
Loaded ID 160653, file PROOPS_stream71.ipl
Loaded ID 95514, file Benchez_V.col
Loaded ID 95530, file construction_V.col
Loaded ID 95531, file Industrial_2_V.col
Loaded ID 95532, file Industrial_V.col
Loaded ID 95533, file prop_blbrd.col
Loaded ID 95534, file prop_boxpile.col
Loaded ID 95535, file prop_cars.col
Loaded ID 95536, file prop_drums.col
Loaded ID 95537, file prop_fence.col
Loaded ID 95538, file prop_fire_hyd.col
Loaded ID 95539, file prop_palm.col
Loaded ID 95540, file prop_rub_pile.col
Loaded ID 95541, file prop_sTbSpB.col
Loaded ID 95542, file prop_traf.col
Loaded ID 95543, file storage_V.col
Loaded ID 160661, file PROOPS_stream16.ipl
Loaded ID 160662, file PROOPS_stream13.ipl
Loaded ID 160663, file PROOPS_stream14.ipl
Loaded ID 160664, file PROOPS_stream15.ipl
Loaded ID 95546, file prop_trees.col
Loaded ID 95621, file fwy_01.col
Loaded ID 66041, file csher.txd
Loaded ID 65769, file copcarru.txd
Loaded ID 67149, file radar1079.txd
Loaded ID 67150, file radar1080.txd
Loaded ID 67151, file radar1081.txd
Loaded ID 67197, file radar1127.txd
Loaded ID 67198, file radar1128.txd
Loaded ID 67199, file radar1129.txd
Loaded ID 67245, file radar1175.txd
Loaded ID 67246, file radar1176.txd
Loaded ID 67247, file radar1177.txd
Loaded ID 162019, file nodes495.dat
Loaded ID 162020, file nodes496.dat
Loaded ID 162051, file nodes527.dat
Loaded ID 162052, file nodes528.dat
Loaded ID 66512, file prop_boxpile.txd
#################################
Loaded ID 17066, file 6AD02ABA.dff
Loaded ID 17057, file 60FC8F57.dff
Loaded ID 17022, file 224A630A.dff
Loaded ID 17030, file 392BEA55.dff
Loaded ID 17048, file 543AF5D4.dff
Loaded ID 17051, file 572F0364.dff
Loaded ID 17052, file 588E0636.dff
Loaded ID 17112, file ABC925EB.dff
Loaded ID 11506, file A5E78207.dff
Game crashed unfortunately, here's a crash log:
Current process ID: 592
Current thread ID: 4764
Last file to be loaded: gta_sa.set
Last library loaded: atiumdag.dll
Exception address: 0x00553927 ("gta_sa.exe"+0x153927)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0
General registers:
EAX: 0x110FCE00 (286248448)
EBX: 0x00000000 (0)
ECX: 0x00000000 (0)
EDX: 0x00000000 (0)
ESI: 0x00000000 (0)
EDI: 0x0000001A (26)
EBP: 0x76A26C30 (1990356016)
ESP: 0x0028FD90 (2686352)
EIP: 0x00553927 (5585191)
EFL: 0x00010206 (66054)
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
FPU registers:
ST0: 0.005198 bytes: 00 00 00 00 00 CA 52 AA F7 3F
ST1: 0.088402 bytes: 00 00 00 00 00 30 0C B5 FB 3F
ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
ST3: 86251.953125 bytes: 00 00 00 00 00 FA 75 A8 0F 40
ST4: 3238780.750000 bytes: 00 00 00 00 00 F3 AD C5 14 40
ST5: 7620893.000000 bytes: 00 00 00 00 00 3A 92 E8 15 40
ST6: 62.000000 bytes: 00 00 00 00 00 00 00 F8 04 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0120
TAGS: FFFF
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 CA 52 AA
MM1: 00 00 00 00 00 30 0C B5
MM2: 00 00 00 00 00 DB 0F C9
MM3: 00 00 00 00 00 FA 75 A8
MM4: 00 00 00 00 00 F3 AD C5
MM5: 00 00 00 00 00 3A 92 E8
MM6: 00 00 00 00 00 00 00 F8
MM7: 00 00 00 00 00 00 00 00
XMM registers, 16 bytes:
XMM0: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Module list
; Path Module file size Base Size of image Entry point
D:\GAMES\11121212121212\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1292192 0x77450000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x75870000 0x00110000 0x75883293
C:\Windows\syswow64\KERNELBASE.dll 274944 0x76B60000 0x00047000 0x76B674C1
C:\Windows\system32\WINMM.dll 194048 0x71EF0000 0x00032000 0x71EF37F1
C:\Windows\syswow64\msvcrt.dll 690688 0x75010000 0x000AC000 0x7501A472
C:\Windows\syswow64\USER32.dll 833024 0x76A00000 0x00100000 0x76A1B6ED
C:\Windows\syswow64\GDI32.dll 311296 0x768E0000 0x00090000 0x768F6343
C:\Windows\syswow64\LPK.dll 25600 0x75340000 0x0000A000 0x753436A0
C:\Windows\syswow64\USP10.dll 626176 0x75BA0000 0x0009D000 0x75BD3FD7
C:\Windows\syswow64\ADVAPI32.dll 640512 0x750C0000 0x000A0000 0x750D4965
C:\Windows\SysWOW64\sechost.dll 92160 0x75B80000 0x00019000 0x75B84975
C:\Windows\syswow64\RPCRT4.dll 663040 0x754E0000 0x000F0000 0x754F0569
C:\Windows\syswow64\SspiCli.dll 96768 0x74FB0000 0x00060000 0x74FCA3B3
C:\Windows\syswow64\CRYPTBASE.dll 36864 0x74FA0000 0x0000C000 0x74FA10E1
D:\GAMES\11121212121212\GTA San Andreas\vorbisfile.dll 53760 0x73E20000 0x00011000 0x73E2197B
C:\Windows\syswow64\WS2_32.dll 206848 0x77010000 0x00035000 0x7701145D
C:\Windows\syswow64\NSI.dll 8704 0x76890000 0x00006000 0x76891782
D:\GAMES\11121212121212\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\syswow64\ole32.dll 1414144 0x75710000 0x0015C000 0x7575BA3D
C:\Windows\system32\apphelp.dll 295936 0x70370000 0x0004C000 0x70372C14
C:\Windows\AppPatch\AcGenral.DLL 2176512 0x71840000 0x00218000 0x7184220F
C:\Windows\syswow64\SHLWAPI.dll 350208 0x76F50000 0x00057000 0x76F69BA6
C:\Windows\system32\UxTheme.dll 245760 0x73630000 0x00080000 0x736437C9
C:\Windows\system32\samcli.dll 51200 0x6B9D0000 0x0000F000 0x6B9D125E
C:\Windows\syswow64\OLEAUT32.dll 571904 0x76970000 0x0008F000 0x76973FB1
C:\Windows\system32\MSACM32.dll 72192 0x69C70000 0x00014000 0x69C71340
C:\Windows\system32\VERSION.dll 21504 0x73C20000 0x00009000 0x73C21220
C:\Windows\syswow64\SHELL32.dll 12872704 0x75C40000 0x00C4A000 0x75CC15C1
C:\Windows\system32\sfc.dll 2560 0x74090000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x73FB0000 0x0000D000 0x73FB1392
C:\Windows\system32\USERENV.dll 81920 0x73BF0000 0x00017000 0x73BF1C9D
C:\Windows\system32\profapi.dll 31744 0x73BE0000 0x0000B000 0x73BE1992
C:\Windows\system32\dwmapi.dll 67072 0x73130000 0x00013000 0x73131D3F
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x75170000 0x0019D000 0x751717E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x768B0000 0x00027000 0x768B58B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x76BB0000 0x00012000 0x76BB1441
C:\Windows\syswow64\urlmon.dll 1229824 0x755D0000 0x00136000 0x755D1B35
C:\Windows\syswow64\WININET.dll 980992 0x75350000 0x000F5000 0x75351865
C:\Windows\syswow64\iertutil.dll 2064384 0x76BD0000 0x001FB000 0x76BD22D9
C:\Windows\syswow64\CRYPT32.dll 1160192 0x75980000 0x0011E000 0x7598158A
C:\Windows\syswow64\MSASN1.dll 34304 0x77420000 0x0000C000 0x7742238E
C:\Windows\system32\MPR.dll 64000 0x5C5F0000 0x00012000 0x5C5F1200
C:\Windows\system32\IMM32.DLL 119808 0x76FB0000 0x00060000 0x76FC158F
C:\Windows\syswow64\MSCTF.dll 828928 0x76E50000 0x000CC000 0x76E5168B
D:\GAMES\11121212121212\GTA San Andreas\vorbishooked.DLL 65536 0x002E0000 0x00011000 0x002E4C98
D:\GAMES\11121212121212\GTA San Andreas\ogg.dll 36864 0x00300000 0x00009000 0x0030302E
D:\GAMES\11121212121212\GTA San Andreas\vorbis.dll 1060864 0x038E0000 0x00108000 0x038F3F7C
D:\GAMES\11121212121212\GTA San Andreas\$fastman92limitAdjuster.asi 5919744 0x70CC0000 0x005B5000 0x70D6E40E
C:\Windows\syswow64\PSAPI.DLL 6144 0x768A0000 0x00005000 0x768A1438
D:\GAMES\11121212121212\GTA San Andreas\DllTricks.dll 33792 0x73F60000 0x0000D000 0x73F6147F
D:\GAMES\11121212121212\GTA San Andreas\MinHook.x86.dll 14848 0x73EF0000 0x00007000 0x00000000
D:\GAMES\11121212121212\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x5D580000 0x00084000 0x5D5819A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x73B60000 0x00003000 0x00000000
D:\GAMES\11121212121212\GTA San Andreas\CarSpawner.asi 91648 0x017F0000 0x0001C000 0x01802DB8
D:\GAMES\11121212121212\GTA San Andreas\CLEO.asi 264704 0x72350000 0x0006B000 0x7235E3D4
D:\GAMES\11121212121212\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
D:\GAMES\11121212121212\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x73E80000 0x00014000 0x73E81203
D:\GAMES\11121212121212\GTA San Andreas\cleo\hume.cleo 124416 0x01B80000 0x00023000 0x01B9943C
D:\GAMES\11121212121212\GTA San Andreas\cleo\IniFiles.cleo 81920 0x73D10000 0x00018000 0x73D113AC
D:\GAMES\11121212121212\GTA San Andreas\cleo\IntOperations.cleo 58368 0x72970000 0x00013000 0x72971181
D:\GAMES\11121212121212\GTA San Andreas\cleo\newOpcodes.cleo 75264 0x714D0000 0x00361000 0x714E125D
D:\GAMES\11121212121212\GTA San Andreas\MSVCR100D.dll 1498960 0x71350000 0x00172000 0x71398E00
D:\GAMES\11121212121212\GTA San Andreas\dynsfx.asi 116736 0x72940000 0x00022000 0x72946DF4
D:\GAMES\11121212121212\GTA San Andreas\mousefix.asi 48128 0x72D50000 0x00011000 0x72D5187B
C:\Windows\system32\DDRAW.dll 531968 0x72700000 0x000E7000 0x72701771
C:\Windows\system32\DCIMAN32.dll 10240 0x73FC0000 0x00006000 0x73FC1250
C:\Windows\system32\DSOUND.dll 453632 0x728C0000 0x00072000 0x728C1576
C:\Windows\system32\POWRPROF.dll 145408 0x6AA40000 0x00025000 0x6AA42B71
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75AF0000 0x00083000 0x75AF23D2
C:\Windows\System32\MMDevApi.dll 213504 0x6A9B0000 0x00039000 0x6A9BE2DE
C:\Windows\System32\PROPSYS.dll 988160 0x73A60000 0x000F5000 0x73A70D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x6A9F0000 0x00036000 0x6A9F9DAE
C:\Windows\system32\DINPUT8.dll 145408 0x72540000 0x00030000 0x7255EC5C
C:\Windows\system32\HID.DLL 22016 0x70620000 0x00009000 0x70621120
C:\Windows\syswow64\WINTRUST.dll 172032 0x76F20000 0x0002D000 0x76F2296D
C:\Windows\system32\d3d9.dll 1828352 0x6B750000 0x001C3000 0x6B751A45
C:\Windows\system32\d3d8thk.dll 11264 0x6B740000 0x00006000 0x6B7411F0
C:\Windows\system32\aticfx32.dll 1193904 0x634B0000 0x00126000 0x6354E8F3
C:\Windows\system32\atiu9pag.dll 102616 0x724D0000 0x0001C000 0x724DAAD0
C:\Windows\system32\atiumdag.dll 7408936 0x6F460000 0x0070C000 0x6F461060
C:\Windows\system32\atiumdva.dll 7929616 0x6ECC0000 0x00799000 0x6ECCA4E0
C:\Windows\SysWOW64\quartz.dll 1328128 0x71B00000 0x00177000 0x71B042CA
C:\Windows\SysWOW64\devenum.dll 66560 0x69470000 0x00014000 0x6947CE73
C:\Windows\system32\DShowRdpFilter.dll 252928 0x72290000 0x00042000 0x722ADD94
C:\Windows\system32\WTSAPI32.dll 40448 0x73C10000 0x0000D000 0x73C111E0
C:\Windows\system32\WINSTA.dll 156672 0x72AD0000 0x00029000 0x72AD6B19
C:\Windows\system32\slc.dll 27136 0x6AA30000 0x0000A000 0x6AA34D20
C:\Windows\system32\D3DIM700.DLL 817664 0x721C0000 0x000CC000 0x721C136A
C:\Windows\system32\wdmaud.drv 172032 0x69CA0000 0x00030000 0x69CA3C6B
C:\Windows\system32\ksuser.dll 4608 0x6B180000 0x00004000 0x6B181030
C:\Windows\system32\AVRT.dll 14336 0x6B190000 0x00007000 0x6B1910C0
C:\Windows\system32\msacm32.drv 20992 0x69C90000 0x00008000 0x69C94119
C:\Windows\system32\midimap.dll 16896 0x69C60000 0x00007000 0x69C611D0
C:\Windows\system32\wmvcore.dll 2504192 0x71C80000 0x00267000 0x71C9F2C2
C:\Windows\system32\WMASF.DLL 237568 0x724F0000 0x0003D000 0x724F11E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x71FF0000 0x00190000 0x7208D026
C:\Windows\system32\mlang.dll 177664 0x73DF0000 0x0002E000 0x73DF16ED
C:\Windows\System32\dsdmo.dll 173568 0x725D0000 0x0002D000 0x725E7FC8
C:\Windows\System32\msdmo.dll 30720 0x73170000 0x0000B000 0x731739AB
Game terminated.

 

 

 

 

 

Starting fastman92 limit adjuster 4.4 for WIN_X86, unreleased edition, compilation time: Jun 21 2017 16:11:54
Please visit http://fastman92.com
Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires uint32_t. Applying uint32_t base ID patches.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.
New ID limits:
0 - 65499 (65500) - DFF models defined within IDE files
65500 - 95499 (30000) - TXD texture archives.
95500 - 160499 (65000) - COL collision archives.
160500 - 161523 (1024) - IPL Binary IPL files.
161524 - 162547 (1024) - DAT files limited to nodes*.dat
162548 - 162727 (180) - IFP animation archives.
162728 - 163202 (475) - RRR car recordings, carrec*.rrr files
163203 - 163284 (82) - SCM scripts
163285 - 163286 (2) - Loaded list
163287 - 163288 (2) - Requested list
163289 - count of all file IDs
Addresses:
CStreaming::ms_modelInfoPtrs: 0x19FE8A8
CStreaming::ms_aInfoForModel: 0x40A0020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60
Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 50000 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 32
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Renderware world map size set to 28000 x 28000
Radar map size set to 24000 x 24000
Water map size set to 24000 x 24000
World map size set to 24000 x 24000
Paths limit patch enabled.
Paths map size set to 24000 x 24000
Radar info:
Number of radar tiles per dimension: 48
Total number of radar tiles: 2304
Water info:
Water map size: 24000 x 24000
Number of water blocks per dimension: 48
Total number of water blocks: 2304
World map info info:
World map size: 24000 x 24000
World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 480 * 480 = 230400
sector area: 50 x 50
CWorld::ms_aLodPtrLists
type: lod
count: 120 * 120 = 14400
sector area: 200 x 200
CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256
Paths info:
ThePaths: 0x1AD14F0
Number of path tiles per dimension: 32
Total number of path tiles: 1024
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 310
Number of bike lines = 50
Number of flying lines = 50
Number of boat lines = 30
Number of animation group lines = 30
&mod_HandlingManager = 0x1B04E78, sizeof(mod_HandlingManager) = 0x15B20
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of rwObjectInstances to: 200000
---------------------------------------------
Modified limit of matrices to: 100000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 560000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 100000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 100000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 10000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 100000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 65000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 65000
---------------------------------------------
Modified limit of IPL:inst, buildings to: 250000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 150000
---------------------------------------------
Modified limit of IPL: inst per file to: 32768
---------------------------------------------
Modified limit of IDE:objs:type1 section to 200000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 100000
---------------------------------------------
Modified limit of IDE:hier section to 10000
---------------------------------------------
Modified limit of IDE:tobj section to 100000
---------------------------------------------
Modified limit of IDE:cars section to 500
---------------------------------------------
Modified limit of IDE:2DFX section to 10000
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
IMG archive size limit increased to 32 GB.
---------------------------------------------
Modified max number of IMG archives to: 100
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 550
---------------------------------------------
Streaming memory available limit set to 536870912 bytes (512 MB)
---------------------------------------------
Modified limit of 'Max number of stream handles' to: 512
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 65000
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 65534
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 10000
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 1000
---------------------------------------------
Modified limit of OTHER LIMITS: LOD distance to: 500.000000
---------------------------------------------
Modified limit of hospital restarts to: 20
---------------------------------------------
Modified limit of police restarts to: 20
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Vehicle audio loader is enabled
---------------------------------------------
Number of memory changes made: 8174
---------------------------------------------
Loaded ID 95501, file veh_mods.col
Loaded ID 95502, file levelmap_1.col
Loaded ID 95503, file levelxre.col
Loaded ID 95504, file procobj.col
Loaded ID 95505, file barriers.col
Loaded ID 95506, file dynamic.col
Loaded ID 95507, file cranes_dyn2.col
Loaded ID 95508, file dynamic2.col
##############################
Loaded ID 17275, file AF38426E.dff
Loaded ID 9697, file 65CB8E20.dff
Loaded ID 95786, file vb_35b.col
Loaded ID 26536, file prop_bin_01a.dff
Loaded ID 67248, file radar1172.txd
Loaded ID 67249, file radar1173.txd
Loaded ID 67250, file radar1174.txd
Loaded ID 26512, file prop_streetlight_09.dff
Loaded ID 65821, file hfyst.txd
Loaded ID 41, file hfyst.dff
Loaded ID 17261, file 5EAC4802.dff
Loaded ID 17265, file 7D09C53E.dff
Loaded ID 17260, file 53F6831D.dff
Loaded ID 17278, file B85759B1.dff
Loaded ID 17280, file D197C45E.dff
Loaded ID 17241, file D249F7EF.dff
Loaded ID 18201, file 210B95BD_2.dff
Loaded ID 26907, file E93AEF0D.dff
Loaded ID 26854, file F7752D66.dff
Loaded ID 26821, file prop_roadcone02a.dff
Loaded ID 17219, file 6A18FD30.dff
Loaded ID 17220, file 6CFA4DE8.dff
Loaded ID 17198, file 17CC0A2F.dff
Loaded ID 17213, file 541B50E2.dff
Loaded ID 17242, file D4EF5036.dff
Loaded ID 17197, file F2C44AF.dff
Loaded ID 17270, file 9B4FEF92.dff
Loaded ID 26812, file prop_generator_02a.dff
Loaded ID 26313, file 66AA774F.dff
Loaded ID 26360, file F31C85F.dff
Loaded ID 17211, file 45E334A9.dff
Loaded ID 95758, file vb_09.col
Loaded ID 17239, file CA753B42.dff
Loaded ID 67392, file radar1316.txd
Loaded ID 67393, file radar1317.txd
Loaded ID 67394, file radar1318.txd
Loaded ID 160519, file KT_stream1.IPL
Loaded ID 95782, file vb_10.col
Loaded ID 95775, file vb_03.col
Loaded ID 95783, file vb_18.col
Loaded ID 95784, file vb_19.col
Loaded ID 95792, file vb_07.col
Loaded ID 16463, file 6F814F31.dff
Loaded ID 11598, file 15DFC88F.dff
Loaded ID 11599, file 40FC313F.dff
Game crashed unfortunately, here's a crash log:
Current process ID: 5004
Current thread ID: 4580
Last file to be loaded: AUDIO\STREAMS\MR
Last library loaded: atiumdag.dll
Exception address: 0x00553927 ("gta_sa.exe"+0x153927)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0
General registers:
EAX: 0x1142DE90 (289595024)
EBX: 0x00000000 (0)
ECX: 0x00000000 (0)
EDX: 0x00000000 (0)
ESI: 0x00000000 (0)
EDI: 0x0000001A (26)
EBP: 0x76A26C30 (1990356016)
ESP: 0x0028FD90 (2686352)
EIP: 0x00553927 (5585191)
EFL: 0x00210206 (2163206)
Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B
FPU registers:
ST0: 0.121878 bytes: 00 00 00 00 00 43 9B F9 FB 3F
ST1: 0.370131 bytes: 00 00 00 00 00 C0 81 BD FD 3F
ST2: -3.141593 bytes: 00 00 00 00 00 DB 0F C9 00 C0
ST3: 327105.437500 bytes: 00 00 00 00 00 2E B8 9F 11 40
ST4: 4277575.500000 bytes: 00 00 00 00 00 8F 8A 82 15 40
ST5: 6269331.000000 bytes: 00 00 00 00 00 26 53 BF 15 40
ST6: 57.000000 bytes: 00 00 00 00 00 00 00 E4 04 40
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0120
TAGS: FFFF
MMX registers, 8 bytes:
MM0: 00 00 00 00 00 43 9B F9
MM1: 00 00 00 00 00 C0 81 BD
MM2: 00 00 00 00 00 DB 0F C9
MM3: 00 00 00 00 00 2E B8 9F
MM4: 00 00 00 00 00 8F 8A 82
MM5: 00 00 00 00 00 26 53 BF
MM6: 00 00 00 00 00 00 00 E4
MM7: 00 00 00 00 00 00 00 00
XMM registers, 16 bytes:
XMM0: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00
Module list
; Path Module file size Base Size of image Entry point
D:\GAMES\11121212121212\GTA San Andreas\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SysWOW64\ntdll.dll 1292192 0x77450000 0x00180000 0x00000000
C:\Windows\syswow64\kernel32.dll 1114112 0x75870000 0x00110000 0x75883293
C:\Windows\syswow64\KERNELBASE.dll 274944 0x76B60000 0x00047000 0x76B674C1
C:\Windows\system32\WINMM.dll 194048 0x74EF0000 0x00032000 0x74EF37F1
C:\Windows\syswow64\msvcrt.dll 690688 0x75010000 0x000AC000 0x7501A472
C:\Windows\syswow64\USER32.dll 833024 0x76A00000 0x00100000 0x76A1B6ED
C:\Windows\syswow64\GDI32.dll 311296 0x768E0000 0x00090000 0x768F6343
C:\Windows\syswow64\LPK.dll 25600 0x75340000 0x0000A000 0x753436A0
C:\Windows\syswow64\USP10.dll 626176 0x75BA0000 0x0009D000 0x75BD3FD7
C:\Windows\syswow64\ADVAPI32.dll 640512 0x750C0000 0x000A0000 0x750D4965
C:\Windows\SysWOW64\sechost.dll 92160 0x75B80000 0x00019000 0x75B84975
C:\Windows\syswow64\RPCRT4.dll 663040 0x754E0000 0x000F0000 0x754F0569
C:\Windows\syswow64\SspiCli.dll 96768 0x74FB0000 0x00060000 0x74FCA3B3
C:\Windows\syswow64\CRYPTBASE.dll 36864 0x74FA0000 0x0000C000 0x74FA10E1
D:\GAMES\11121212121212\GTA San Andreas\vorbisfile.dll 53760 0x70630000 0x00011000 0x7063197B
C:\Windows\syswow64\WS2_32.dll 206848 0x77010000 0x00035000 0x7701145D
C:\Windows\syswow64\NSI.dll 8704 0x76890000 0x00006000 0x76891782
D:\GAMES\11121212121212\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\syswow64\ole32.dll 1414144 0x75710000 0x0015C000 0x7575BA3D
C:\Windows\system32\apphelp.dll 295936 0x73CC0000 0x0004C000 0x73CC2C14
C:\Windows\AppPatch\AcGenral.DLL 2176512 0x6E560000 0x00218000 0x6E56220F
C:\Windows\syswow64\SHLWAPI.dll 350208 0x76F50000 0x00057000 0x76F69BA6
C:\Windows\system32\UxTheme.dll 245760 0x73630000 0x00080000 0x736437C9
C:\Windows\system32\samcli.dll 51200 0x74F30000 0x0000F000 0x74F3125E
C:\Windows\syswow64\OLEAUT32.dll 571904 0x76970000 0x0008F000 0x76973FB1
C:\Windows\system32\MSACM32.dll 72192 0x72A50000 0x00014000 0x72A51340
C:\Windows\system32\VERSION.dll 21504 0x73C20000 0x00009000 0x73C21220
C:\Windows\syswow64\SHELL32.dll 12872704 0x75C40000 0x00C4A000 0x75CC15C1
C:\Windows\system32\sfc.dll 2560 0x706F0000 0x00003000 0x00000000
C:\Windows\system32\sfc_os.DLL 40960 0x72B00000 0x0000D000 0x72B01392
C:\Windows\system32\USERENV.dll 81920 0x73BF0000 0x00017000 0x73BF1C9D
C:\Windows\system32\profapi.dll 31744 0x73BE0000 0x0000B000 0x73BE1992
C:\Windows\system32\dwmapi.dll 67072 0x74F50000 0x00013000 0x74F51D3F
C:\Windows\syswow64\SETUPAPI.dll 1667584 0x75170000 0x0019D000 0x751717E7
C:\Windows\syswow64\CFGMGR32.dll 145920 0x768B0000 0x00027000 0x768B58B9
C:\Windows\syswow64\DEVOBJ.dll 64512 0x76BB0000 0x00012000 0x76BB1441
C:\Windows\syswow64\urlmon.dll 1229824 0x755D0000 0x00136000 0x755D1B35
C:\Windows\syswow64\WININET.dll 980992 0x75350000 0x000F5000 0x75351865
C:\Windows\syswow64\iertutil.dll 2064384 0x76BD0000 0x001FB000 0x76BD22D9
C:\Windows\syswow64\CRYPT32.dll 1160192 0x75980000 0x0011E000 0x7598158A
C:\Windows\syswow64\MSASN1.dll 34304 0x77420000 0x0000C000 0x7742238E
C:\Windows\system32\MPR.dll 64000 0x6F830000 0x00012000 0x6F831200
C:\Windows\system32\IMM32.DLL 119808 0x76FB0000 0x00060000 0x76FC158F
C:\Windows\syswow64\MSCTF.dll 828928 0x76E50000 0x000CC000 0x76E5168B
D:\GAMES\11121212121212\GTA San Andreas\vorbishooked.DLL 65536 0x00350000 0x00011000 0x00354C98
D:\GAMES\11121212121212\GTA San Andreas\ogg.dll 36864 0x00370000 0x00009000 0x0037302E
D:\GAMES\11121212121212\GTA San Andreas\vorbis.dll 1060864 0x03470000 0x00108000 0x03483F7C
D:\GAMES\11121212121212\GTA San Andreas\$fastman92limitAdjuster.asi 5919744 0x6DD90000 0x005B5000 0x6DE3E40E
C:\Windows\syswow64\PSAPI.DLL 6144 0x768A0000 0x00005000 0x768A1438
D:\GAMES\11121212121212\GTA San Andreas\DllTricks.dll 33792 0x706E0000 0x0000D000 0x706E147F
D:\GAMES\11121212121212\GTA San Andreas\MinHook.x86.dll 14848 0x6FA50000 0x00007000 0x00000000
D:\GAMES\11121212121212\GTA San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x6F9C0000 0x00084000 0x6F9C19A9
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x73B60000 0x00003000 0x00000000
D:\GAMES\11121212121212\GTA San Andreas\CarSpawner.asi 91648 0x01580000 0x0001C000 0x01592DB8
D:\GAMES\11121212121212\GTA San Andreas\CLEO.asi 264704 0x6F0B0000 0x0006B000 0x6F0BE3D4
D:\GAMES\11121212121212\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
D:\GAMES\11121212121212\GTA San Andreas\cleo\FileSystemOperations.cleo 65024 0x6F9A0000 0x00014000 0x6F9A1203
D:\GAMES\11121212121212\GTA San Andreas\cleo\hume.cleo 124416 0x015A0000 0x00023000 0x015B943C
D:\GAMES\11121212121212\GTA San Andreas\cleo\IniFiles.cleo 81920 0x6F090000 0x00018000 0x6F0913AC
D:\GAMES\11121212121212\GTA San Andreas\cleo\IntOperations.cleo 58368 0x6E980000 0x00013000 0x6E981181
D:\GAMES\11121212121212\GTA San Andreas\cleo\newOpcodes.cleo 75264 0x6DA20000 0x00361000 0x6DA3125D
D:\GAMES\11121212121212\GTA San Andreas\MSVCR100D.dll 1498960 0x6E800000 0x00172000 0x6E848E00
D:\GAMES\11121212121212\GTA San Andreas\dynsfx.asi 116736 0x6E7D0000 0x00022000 0x6E7D6DF4
D:\GAMES\11121212121212\GTA San Andreas\GTA_IV_HUD.asi 58368 0x015F0000 0x00024000 0x01611001
D:\GAMES\11121212121212\GTA San Andreas\mousefix.asi 48128 0x6E7B0000 0x00011000 0x6E7B187B
C:\Windows\system32\DDRAW.dll 531968 0x6D840000 0x000E7000 0x6D841771
C:\Windows\system32\DCIMAN32.dll 10240 0x6F080000 0x00006000 0x6F081250
C:\Windows\system32\DSOUND.dll 453632 0x6D9A0000 0x00072000 0x6D9A1576
C:\Windows\system32\POWRPROF.dll 145408 0x731B0000 0x00025000 0x731B2B71
C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75AF0000 0x00083000 0x75AF23D2
C:\Windows\System32\MMDevApi.dll 213504 0x732F0000 0x00039000 0x732FE2DE
C:\Windows\System32\PROPSYS.dll 988160 0x73A60000 0x000F5000 0x73A70D9E
C:\Windows\system32\AUDIOSES.DLL 195584 0x73C30000 0x00036000 0x73C39DAE
C:\Windows\system32\DINPUT8.dll 145408 0x6E780000 0x00030000 0x6E79EC5C
C:\Windows\system32\HID.DLL 22016 0x74F40000 0x00009000 0x74F41120
C:\Windows\syswow64\WINTRUST.dll 172032 0x76F20000 0x0002D000 0x76F2296D
C:\Windows\system32\d3d9.dll 1828352 0x726A0000 0x001C3000 0x726A1A45
C:\Windows\system32\d3d8thk.dll 11264 0x74D10000 0x00006000 0x74D111F0
C:\Windows\system32\aticfx32.dll 1193904 0x718E0000 0x00126000 0x7197E8F3
C:\Windows\system32\atiu9pag.dll 102616 0x6E540000 0x0001C000 0x6E54AAD0
C:\Windows\system32\atiumdag.dll 7408936 0x6CA20000 0x0070C000 0x6CA21060
C:\Windows\system32\atiumdva.dll 7929616 0x6C280000 0x00799000 0x6C28A4E0
C:\Windows\SysWOW64\quartz.dll 1328128 0x6D6C0000 0x00177000 0x6D6C42CA
C:\Windows\SysWOW64\devenum.dll 66560 0x73170000 0x00014000 0x7317CE73
C:\Windows\system32\DShowRdpFilter.dll 252928 0x6E4F0000 0x00042000 0x6E50DD94
C:\Windows\system32\WTSAPI32.dll 40448 0x73C10000 0x0000D000 0x73C111E0
C:\Windows\system32\WINSTA.dll 156672 0x72AD0000 0x00029000 0x72AD6B19
C:\Windows\system32\slc.dll 27136 0x73500000 0x0000A000 0x73504D20
C:\Windows\system32\D3DIM700.DLL 817664 0x6D5F0000 0x000CC000 0x6D5F136A
C:\Windows\system32\wdmaud.drv 172032 0x72B30000 0x00030000 0x72B33C6B
C:\Windows\system32\ksuser.dll 4608 0x73510000 0x00004000 0x73511030
C:\Windows\system32\AVRT.dll 14336 0x74CE0000 0x00007000 0x74CE10C0
C:\Windows\system32\msacm32.drv 20992 0x732E0000 0x00008000 0x732E4119
C:\Windows\system32\midimap.dll 16896 0x73130000 0x00007000 0x731311D0
C:\Windows\system32\wmvcore.dll 2504192 0x6F120000 0x00267000 0x6F13F2C2
C:\Windows\system32\WMASF.DLL 237568 0x70770000 0x0003D000 0x707711E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x6F660000 0x00190000 0x6F6FD026
C:\Windows\system32\mlang.dll 177664 0x6E9A0000 0x0002E000 0x6E9A16ED
C:\Windows\System32\dsdmo.dll 173568 0x6D970000 0x0002D000 0x6D987FC8
C:\Windows\System32\msdmo.dll 30720 0x734F0000 0x0000B000 0x734F39AB
Game terminated.

 

 

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JustADog

 

Hey guys. So I'm using San Andreas on Steam with FM92's Limit Adjuster. Of course I also have a few other mods - Things To Do, SA 1.0, Mod Loader, ASI, and a few others that were required for Things To Do.

 

I really don't have any problems that seem to be related to my mods other than the Limit Adjuster.

 

The problem is that whenever I crash into a small indestructible tree my game will crash immediately with an unhandled exception - the trees are the ones with a white trunk and a sort of tiny 'barrier' around them. I have tested this with 100% successful replication rate and it occurs 100% of the time I crash into this particular tree - no other object or prop appears to do this. I haven't yet determined if there is a velocity that triggers, but it's pretty damn low (a light tap has caused a crash). Even more strangely, it doesn't matter if it's me or another vehicle that crashed into the tree, and it also occurs if the vehicle has no driver at all.

 

There is a secondary issue of my game crashing when I close the game, but that doesn't occur often and really doesn't affect me at all.

 

Can anyone help?

upload the error log . By the way Fastman92 won' t help you with the problem you created yourself

i think your problem is Things to do in SA . This mod is unstable i guess

 

 

here is the log file:

 

 

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46

Please visit http://fastman92.com

 

Solution platform: WIN_X86

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

 

Global exception handler has been registered.

---------------------------------------------

---------------------------------------------

Modified limit of DIRECTORY LIMITS: Clothes directory to: 560

---------------------------------------------

Error reporting going to be applied.

GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.

GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.

GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.

GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.

GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.

Error reporting is applied now.

---------------------------------------------

---------------------------------------------

Number of memory changes made: 30

---------------------------------------------

 

Game crashed unfortunately, here's a crash log:

Current process ID: 8300

Current thread ID: 9200

Last file to be loaded: gta_sa.set

Last library loaded: NOT SET

Exception address: 0x76FBF2E1 ("ntdll.dll"+0x3F2E1)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0x80000FFF

 

General registers:

EAX: 0x80001000 (-2147479552)

EBX: 0x00000000 (0)

ECX: 0x008241AF (8536495)

EDX: 0x0D9B0AA0 (228264608)

ESI: 0x06C00000 (113246208)

EDI: 0x00000000 (0)

EBP: 0x0177F844 (24639556)

ESP: 0x0177F800 (24639488)

EIP: 0x76FBF2E1 (1996223201)

EFL: 0x00010246 (66118)

 

Segment registers:

CS: 0023

DS: 002B

ES: 002B

FS: 0053

GS: 002B

SS: 002B

 

FPU registers:

ST0: 83.333336 bytes: 00 00 00 00 00 AB AA A6 05 40

ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F

ST2: -23.988287 bytes: 00 00 00 00 00 03 E8 BF 03 C0

ST3: 43239.324219 bytes: 00 00 00 00 00 53 E7 A8 0E 40

ST4: -0.000000 bytes: 00 00 00 00 00 00 00 00 00 80

ST5: 2483.437744 bytes: 00 00 00 00 00 01 37 9B 0A 40

ST6: 119.000000 bytes: 00 00 00 00 00 00 00 EE 05 40

ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00

CTRL: 007F

STAT: 0961

TAGS: FFFF

 

MMX registers, 8 bytes:

MM0: 00 00 00 00 00 AB AA A6

MM1: 00 00 00 00 00 00 00 80

MM2: 00 00 00 00 00 03 E8 BF

MM3: 00 00 00 00 00 53 E7 A8

MM4: 00 00 00 00 00 00 00 00

MM5: 00 00 00 00 00 01 37 9B

MM6: 00 00 00 00 00 00 00 EE

MM7: 00 00 00 00 00 00 00 00

 

XMM registers, 16 bytes:

XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

 

Module list

; Path Module file size Base Size of image Entry point

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\gta-sa.exe 14383616 0x00400000 0x01177000 0x00824570

C:\WINDOWS\SYSTEM32\ntdll.dll 1615712 0x76F80000 0x0018D000 0x00000000

C:\WINDOWS\System32\KERNEL32.DLL 594552 0x746B0000 0x000D0000 0x746C0690

C:\WINDOWS\System32\KERNELBASE.dll 1930224 0x74BB0000 0x001D7000 0x74C98450

C:\WINDOWS\System32\WS2_32.dll 409168 0x74080000 0x00066000 0x740974D0

C:\WINDOWS\System32\RPCRT4.dll 777904 0x73CE0000 0x000BE000 0x73D0F310

C:\WINDOWS\System32\SspiCli.dll 123512 0x739A0000 0x00020000 0x739AC980

C:\WINDOWS\System32\CRYPTBASE.dll 31584 0x73990000 0x0000A000 0x73992A10

C:\WINDOWS\System32\bcryptPrimitives.dll 353848 0x74EF0000 0x00057000 0x74F1DAE0

C:\WINDOWS\System32\sechost.dll 267112 0x748A0000 0x00043000 0x748AA050

C:\WINDOWS\System32\USER32.dll 1528904 0x73A40000 0x00175000 0x73A5B810

C:\WINDOWS\System32\win32u.dll 83728 0x74660000 0x00016000 0x00000000

C:\WINDOWS\System32\GDI32.dll 133824 0x74A50000 0x00022000 0x74A56D20

C:\WINDOWS\SYSTEM32\WINMM.dll 135432 0x72190000 0x00024000 0x72194CE0

C:\WINDOWS\System32\gdi32full.dll 1432816 0x74D90000 0x0015E000 0x74E4B600

C:\WINDOWS\System32\msvcp_win.dll 505160 0x73EA0000 0x0007C000 0x73EB5620

C:\WINDOWS\System32\msvcrt.dll 769096 0x74780000 0x000BD000 0x747B5610

C:\WINDOWS\System32\ucrtbase.dll 1145624 0x74A90000 0x00117000 0x74AB9640

C:\WINDOWS\System32\ADVAPI32.dll 481464 0x739C0000 0x00078000 0x739DEF20

C:\WINDOWS\System32\ole32.dll 1003152 0x73DA0000 0x000F7000 0x73DDAA10

C:\WINDOWS\System32\combase.dll 2386312 0x74F50000 0x00246000 0x7505A200

C:\WINDOWS\SYSTEM32\WINMMBASE.dll 129864 0x72160000 0x00023000 0x721684D0

C:\WINDOWS\System32\cfgmgr32.dll 224216 0x751B0000 0x00038000 0x751BDA30

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbisfile.dll 53760 0x51B50000 0x00011000 0x51B5197B

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472

C:\WINDOWS\System32\IMM32.DLL 143152 0x748F0000 0x00025000 0x748F49C0

C:\Program Files (x86)\Steam\gameoverlayrenderer.dll 1172768 0x51A00000 0x00143000 0x51AA04A2

C:\WINDOWS\System32\PSAPI.DLL 17104 0x751A0000 0x00006000 0x751A1470

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbishooked.DLL 65536 0x000C0000 0x00011000 0x000C4C98

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\ogg.dll 36864 0x038B0000 0x00009000 0x038B302E

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\vorbis.dll 1060864 0x06C10000 0x00108000 0x06C23F7C

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\$fastman92limitAdjuster.asi 5919744 0x51440000 0x005B5000 0x514EE3FE

C:\WINDOWS\System32\SHELL32.dll 20286120 0x75A50000 0x01333000 0x75B581B0

C:\WINDOWS\System32\shcore.dll 550168 0x75390000 0x00088000 0x753D74A0

C:\WINDOWS\System32\windows.storage.dll 6092152 0x75420000 0x005C6000 0x75603F40

C:\WINDOWS\System32\shlwapi.dll 279472 0x745C0000 0x00045000 0x745D94A0

C:\WINDOWS\System32\kernel.appcore.dll 47600 0x75380000 0x0000E000 0x75383F80

C:\WINDOWS\System32\powrprof.dll 273840 0x74920000 0x00045000 0x74927980

C:\WINDOWS\System32\profapi.dll 73416 0x76F00000 0x00014000 0x76F07550

C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.16299.248_none_d0271d135f36f548\COMCTL32.dll 572320 0x733F0000 0x0008E000 0x73457E60

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\MinHook.x86.dll 14848 0x51430000 0x00007000 0x00000000

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\DllTricks.dll 33792 0x51420000 0x0000D000 0x5142147F

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\CLEO.asi 264704 0x513B0000 0x0006B000 0x513BE484

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036

C:\WINDOWS\SYSTEM32\MSACM32.dll 93568 0x5D5D0000 0x00019000 0x5D5D4430

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\noDEP.asi 69632 0x51330000 0x00016000 0x513311A3

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\GInputSA.asi 241664 0x512E0000 0x00041000 0x512F7C5B

C:\WINDOWS\SYSTEM32\XINPUT1_3.dll 81768 0x06B70000 0x00016000 0x06B7801F

C:\WINDOWS\System32\SETUPAPI.dll 4382032 0x740F0000 0x00426000 0x7410DF00

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\GTASA.WidescreenFix.asi 200704 0x512A0000 0x00037000 0x512ACE74

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\III.VC.SA.LimitAdjuster.asi 375808 0x51230000 0x00063000 0x51265785

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\modloader.asi 704000 0x51170000 0x000B2000 0x511C4F97

C:\WINDOWS\SYSTEM32\dbghelp.dll 1435136 0x62800000 0x00181000 0x62838200

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\SALodLights.asi 212480 0x51120000 0x00041000 0x5112E625

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\SilentPatchSA.asi 226816 0x510E0000 0x0003A000 0x510FAF08

C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas\scripts\wshps.asi 48640 0x510D0000 0x0000F000 0x510DA6E4

C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x51010000 0x000BF000 0x51021DFC

C:\WINDOWS\system32\uxtheme.dll 472576 0x73500000 0x00079000 0x735394A0

C:\WINDOWS\SYSTEM32\DDRAW.dll 531456 0x508A0000 0x000EA000 0x508B3020

C:\WINDOWS\SYSTEM32\dxgi.dll 590944 0x65880000 0x00093000 0x658A80B0

C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x50890000 0x00007000 0x50892010

C:\WINDOWS\SYSTEM32\DSOUND.dll 501248 0x6BD40000 0x00080000 0x6BD6F0A0

C:\WINDOWS\System32\clbcatq.dll 519640 0x73C50000 0x00082000 0x73C70090

C:\WINDOWS\System32\MMDevApi.dll 361632 0x73730000 0x0005B000 0x73755830

C:\WINDOWS\System32\DEVOBJ.dll 132288 0x73700000 0x00022000 0x737095F0

C:\WINDOWS\System32\PROPSYS.dll 1555232 0x73580000 0x0017A000 0x735E1830

C:\WINDOWS\System32\OLEAUT32.dll 593536 0x74520000 0x00093000 0x74547CB0

C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 982528 0x64410000 0x000F4000 0x6444D040

C:\WINDOWS\SYSTEM32\wintypes.dll 832648 0x64340000 0x000CB000 0x643AF730

C:\WINDOWS\SYSTEM32\AVRT.dll 27416 0x733E0000 0x00008000 0x733E1A70

C:\WINDOWS\System32\MSCTF.dll 1323840 0x73F30000 0x00144000 0x73F83B80

C:\WINDOWS\system32\dwmapi.dll 126872 0x72DE0000 0x00023000 0x72DE4DA0

C:\WINDOWS\SYSTEM32\DINPUT8.dll 178176 0x596A0000 0x00038000 0x596ABB10

C:\WINDOWS\SYSTEM32\inputhost.dll 149840 0x59670000 0x00026000 0x5968C000

C:\WINDOWS\SYSTEM32\CoreMessaging.dll 566664 0x5D9A0000 0x0008C000 0x5D9F6B80

C:\WINDOWS\SYSTEM32\CoreUIComponents.dll 2313472 0x5DA30000 0x00234000 0x5DA883A0

C:\WINDOWS\SYSTEM32\ntmarta.dll 152440 0x5D970000 0x00028000 0x5D977ED0

C:\WINDOWS\SYSTEM32\HID.DLL 25600 0x5C410000 0x0000A000 0x5C412170

C:\WINDOWS\System32\WINTRUST.dll 284112 0x74610000 0x00046000 0x7462A3D0

C:\WINDOWS\System32\MSASN1.dll 49648 0x74A80000 0x0000E000 0x74A853D0

C:\WINDOWS\System32\CRYPT32.dll 1575896 0x751F0000 0x00182000 0x75249870

C:\WINDOWS\SYSTEM32\d3d9.dll 1474680 0x6B730000 0x0016C000 0x6B7A4D60

C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_2bc34810835ea7db\igdumdim32.dll 92969192 0x11050000 0x056B9000 0x111C3B00

C:\WINDOWS\System32\DriverStore\FileRepository\igdlh64.inf_amd64_2bc34810835ea7db\igc32.dll 15933320 0x64760000 0x00EDD000 0x64C6D8F0

C:\WINDOWS\System32\TextInputFramework.dll 480912 0x5DC70000 0x00077000 0x5DCA5CB0

C:\Program Files (x86)\Steam\steamclient.dll 11924256 0x528A0000 0x00B8E000 0x53002FAC

C:\WINDOWS\System32\imagehlp.dll 95576 0x74680000 0x00019000 0x746864A0

C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL 189112 0x640D0000 0x00030000 0x640D4C40

C:\WINDOWS\SYSTEM32\VERSION.dll 27416 0x73900000 0x00008000 0x739017E0

C:\Program Files (x86)\Steam\tier0_s.dll 315168 0x5A2D0000 0x00099000 0x5A2EBC09

C:\Program Files (x86)\Steam\vstdlib_s.dll 312608 0x59AC0000 0x0005D000 0x59ADA512

C:\WINDOWS\SYSTEM32\MSWSOCK.dll 334744 0x72210000 0x00055000 0x72223020

C:\WINDOWS\SYSTEM32\Secur32.dll 23040 0x59600000 0x0000A000 0x596017D0

C:\Program Files (x86)\Steam\steam.dll 419104 0x507C0000 0x000C2000 0x507E8F2D

C:\WINDOWS\SYSTEM32\dcomp.dll 1027912 0x65780000 0x000FE000 0x657EB110

C:\Windows\System32\quartz.dll 1508864 0x50610000 0x001A4000 0x5063BFA0

C:\Windows\System32\bcrypt.dll 97144 0x73790000 0x00019000 0x737995E0

C:\Windows\System32\devenum.dll 84720 0x5CB20000 0x00015000 0x5CB2E840

C:\WINDOWS\SYSTEM32\msdmo.dll 29504 0x5D5C0000 0x00009000 0x5D5C2950

C:\WINDOWS\SYSTEM32\D3DIM700.DLL 424448 0x505A0000 0x0006D000 0x505ECC60

C:\WINDOWS\SYSTEM32\wdmaud.drv 212480 0x54140000 0x0003A000 0x5414CEF0

C:\WINDOWS\SYSTEM32\ksuser.dll 19840 0x5C2A0000 0x00007000 0x5C2A1EF0

C:\WINDOWS\SYSTEM32\msacm32.drv 24576 0x54130000 0x0000A000 0x541342E0

C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x53B80000 0x00008000 0x53B81970

C:\Windows\System32\Windows.UI.dll 844528 0x5C9E0000 0x000CE000 0x5CA36DF0

C:\WINDOWS\SYSTEM32\wmvcore.dll 2197912 0x77DE0000 0x0021C000 0x77E24580

C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1081592 0x62280000 0x00107000 0x6236D180

C:\WINDOWS\SYSTEM32\WMASF.DLL 253656 0x50160000 0x0003F000 0x50197320

C:\WINDOWS\SYSTEM32\MFPlat.DLL 1522176 0x625F0000 0x00174000 0x62640F90

C:\WINDOWS\SYSTEM32\RTWorkQ.DLL 139192 0x625C0000 0x00027000 0x625C9310

C:\WINDOWS\system32\mlang.dll 201216 0x50120000 0x00035000 0x50132950

C:\WINDOWS\System32\dsdmo.dll 187392 0x500E0000 0x00031000 0x50108340

Game terminated.

 

 

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DRGTR
Posted (edited)

Can someone help me i have added 2 hydra planes with fastman92 4.3 and enabled them in vehicle special features.

But when i launch the game i get an error currently fastman92 limit adjuster Vehicle special features doesnot supports 32bit DFF/TXD

 

screenshots link :

 

https://drive.google.com/open?id=1WBpMCrGTPhvlfXLUBNicMgVvo2uv_F5D

 

https://drive.google.com/open?id=1R9vm9j165ZWAHvo9wSgzCzTbQdykVf7h

Edited by DRGTR

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anChOu

I am looking for the gta sa.exe file used to run most mods on. And wanted to ask about the add more cars to SA (not replace) so if u can redirect me to the topic it would be great. Thanks.

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Inan-Ahammad

I am looking for the gta sa.exe file used to run most mods on. And wanted to ask about the add more cars to SA (not replace) so if u can redirect me to the topic it would be great. Thanks.

Why not do some google search before asking?

 

Anyways here is the exe http://www.gamemodding.net/en/gta-san-andreas/gta-sa-mods/45488-gta_saexe-10-us.html

 

Tutorial

http://gtaforums.com/topic/832297-satut-how-to-add-new-cars-without-replacing/

http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/

 

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anChOu

 

I am looking for the gta sa.exe file used to run most mods on. And wanted to ask about the add more cars to SA (not replace) so if u can redirect me to the topic it would be great. Thanks.

Why not do some google search before asking?

 

Anyways here is the exe http://www.gamemodding.net/en/gta-san-andreas/gta-sa-mods/45488-gta_saexe-10-us.html

 

Tutorial

http://gtaforums.com/topic/832297-satut-how-to-add-new-cars-without-replacing/

http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/

 

If thats all u can help with then u have wasted your words friend. I have tried that version of the exe and still the same.. have watched those vids a hundred times and still i done it only once and since then nothing but failure.. So anyway thanks for the help....

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SHIFAAH9

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Inan-Ahammad

 

 

I am looking for the gta sa.exe file used to run most mods on. And wanted to ask about the add more cars to SA (not replace) so if u can redirect me to the topic it would be great. Thanks.

Why not do some google search before asking?

 

Anyways here is the exe http://www.gamemodding.net/en/gta-san-andreas/gta-sa-mods/45488-gta_saexe-10-us.html

 

Tutorial

http://gtaforums.com/topic/832297-satut-how-to-add-new-cars-without-replacing/

http://gtaforums.com/topic/399977-tut-adding-cars-to-gta-sa/

 

 

If thats all u can help with then u have wasted your words friend. I have tried that version of the exe and still the same.. have watched those vids a hundred times and still i done it only once and since then nothing but failure.. So anyway thanks for the help....

 

Dont know why they didnt work with you.If the exe is causing the issue try downloading any other v1 exe from net.And the tutorials should work.Try Juniors one.

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anChOu

Will give it a try guys

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fastman92

The website will start working tomorrow.

It's getting moved to new server.

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nkjellman

@fastman92

 

I was wondering if you could help me with something. I am trying to find a way to increase the number of objects you can have in a ytyp in GTA V. I have a feeling that there is something I must change in the gameconfig, but I can't seem to find it. Since you have been working on this limit adjuster for the 3D era games, I was thinking you may know what I need to change. I have seen quite a few values which would be the equivalent to what the limits would be in this limit adjuster for SA.

 

For example, this looks like I can increase the limits of practically all of the types of objects you can add into GTA V, except props.

 

<ConfigModelInfo><defaultPlayerName>player_zero</defaultPlayerName><defaultProloguePlayerName>csb_prolsec</defaultProloguePlayerName><MaxBaseModelInfos value="2"/><MaxCompEntityModelInfos value="100"/><MaxMloInstances value="18000"/><MaxMloModelInfos value="220"/><MaxPedModelInfos value="1000"/><MaxTimeModelInfos value="1800"/><MaxVehicleModelInfos value="6400"/><MaxWeaponModelInfos value="115"/><MaxExtraPedModelInfos value="2000"/><MaxExtraVehicleModelInfos value="11200"/><MaxExtraWeaponModelInfos value="920"/></ConfigModelInfo>

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Inan-Ahammad

i think the above chat was about that.Dont you think so?

 

and besides the website explains everything.So why ask?

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fastman92
Posted (edited)

@fastman92

 

I was wondering if you could help me with something. I am trying to find a way to increase the number of objects you can have in a ytyp in GTA V. I have a feeling that there is something I must change in the gameconfig, but I can't seem to find it. Since you have been working on this limit adjuster for the 3D era games, I was thinking you may know what I need to change. I have seen quite a few values which would be the equivalent to what the limits would be in this limit adjuster for SA.

 

For example, this looks like I can increase the limits of practically all of the types of objects you can add into GTA V, except props.

 

<ConfigModelInfo><defaultPlayerName>player_zero</defaultPlayerName><defaultProloguePlayerName>csb_prolsec</defaultProloguePlayerName><MaxBaseModelInfos value="2"/><MaxCompEntityModelInfos value="100"/><MaxMloInstances value="18000"/><MaxMloModelInfos value="220"/><MaxPedModelInfos value="1000"/><MaxTimeModelInfos value="1800"/><MaxVehicleModelInfos value="6400"/><MaxWeaponModelInfos value="115"/><MaxExtraPedModelInfos value="2000"/><MaxExtraVehicleModelInfos value="11200"/><MaxExtraWeaponModelInfos value="920"/></ConfigModelInfo>

 

Indeed, it looks like these values specify the limits for certain things in YTYP, in older GTA games it was IDE, which served a similar purpose.

IDE declared model infos. The model info could be an object/ped/vehicle and so on.

 

--------------------------

The website got successfully migrated to the new server.

Edited by fastman92

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Inan-Ahammad

 

@fastman92

 

I was wondering if you could help me with something. I am trying to find a way to increase the number of objects you can have in a ytyp in GTA V. I have a feeling that there is something I must change in the gameconfig, but I can't seem to find it. Since you have been working on this limit adjuster for the 3D era games, I was thinking you may know what I need to change. I have seen quite a few values which would be the equivalent to what the limits would be in this limit adjuster for SA.

 

For example, this looks like I can increase the limits of practically all of the types of objects you can add into GTA V, except props.

 

<ConfigModelInfo><defaultPlayerName>player_zero</defaultPlayerName><defaultProloguePlayerName>csb_prolsec</defaultProloguePlayerName><MaxBaseModelInfos value="2"/><MaxCompEntityModelInfos value="100"/><MaxMloInstances value="18000"/><MaxMloModelInfos value="220"/><MaxPedModelInfos value="1000"/><MaxTimeModelInfos value="1800"/><MaxVehicleModelInfos value="6400"/><MaxWeaponModelInfos value="115"/><MaxExtraPedModelInfos value="2000"/><MaxExtraVehicleModelInfos value="11200"/><MaxExtraWeaponModelInfos value="920"/></ConfigModelInfo>
Indeed, it looks like these values specify the limits for certain things in YTYP, in older GTA games it was IDE, which served a similar purpose.

IDE declared model infos. The model info could be an object/ped/vehicle and so on.

 

--------------------------

The website got successfully migrated to the new server.

 

Any plans for releasing v4.4?

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