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Very Hard question


flabed7
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I dont speak english, but i will try to explain.

 

I need get the handle of ALL PEDS loaded in the map.

This: 0AB5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected] closest_ped_to [email protected] only get the closest ped. It is horrible.

 

I have other code too:

 

0A96: [email protected] = actor $PLAYER_ACTOR struct
[email protected] += 0x47C
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
[email protected] += 0x130
[email protected] = 0
while [email protected] < 16 // nearest 16 peds
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
if
[email protected] <> 0
then
0AEA: [email protected] = actor_struct [email protected] handle
{
your code here. Ped handle stored in [email protected]
}
end
[email protected] += 4
[email protected] += 1
end

 

I get that code here: http://gtaforums.com/topic/560558-cleohow-to-make-nearby-peds-flee/ But it is not enought. The range is greater than the first code, but it dont get all peds.

 

 

Thanks.

Edited by flabed7
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