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Do you think 60fps is a possibility on the CG versions?


daltontigerboy
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daltontigerboy

Now hear me out, I have been playing The Last of Us Remastered on ps4 lately, and apparently the developers were able to take an already great looking game, make it look better, up the resolution to full 1080p, AND make it run at a silky smooth 60fps.

 

I don't see why Rockstar North can't also do this with the Xbox One and PS4 versions of GTA V. They are one of the most talented developers on the planet, they pretty much have an infinite amount of money for development, and it already seems impossible that they managed to make the game look and run as good as it does on near decade old hardware.

 

No matter what you say about Rockstar, they are known for always out-doing themselves. Making this game run at 60fps on the consoles would just add another badge of industry respect to their legacy. If Naughty Dog could do it, I believe Rockstar can do it too.

 

However, a feat such as this may take some more time, and now that I think about it, I can honestly picture Rockstar delaying the game into 2015 for this reason, amongst others. An imminent delay very well could be why they have been so silent about the game as of late.

 

 

Yes, I realize that this is an open world 3rd person shooter, and these types of games [typically] do not run at 60fps, but I just can't see why it would be that difficult for a developer like R* to be able to add grass, slightly better lighting/textures, a higher resolution, and double the frame rate to a game that will be running on consoles that are supposedly 10x more powerful than their predecessors.

 

Also, just because Rockstar hasn't said anything about a higher frame-rate so far, doesn't mean that it's out of the question. If I recall correctly, the news about The Last of Us Remastered running at 60fps didn't come out until fairly close to release. This may be a massive PR surprise that R* is holding close to their chest, saving it for the ridiculous hype it would create once the game is a little closer to release.

 

Do any of you consider 60fps on the consoles to be a possibility like I do, or am I completely out of my mind for even having the audacity to conceive such a thought?

Edited by daltontigerboy
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TLOU:R runs at 60fps and in some extreme cases drops to 50fps. GTA V would need to be a programming milestone to run at 60FPS on PS4. Not to mention TLOU is a first party title which makes it more likely to receive direct help from Sony engineers. There's also console parity which makes me doubt they would take time to make the PS4 version run better than the XONE version.

 

There's still hope, but i really wouldn't expect it if i was you.

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daltontigerboy

TLOU:R runs at 60fps and in some extreme cases drops to 50fps. GTA V would need to be a programming milestone to run at 60FPS on PS4. Not to mention TLOU is a first party title which makes it more likely to receive direct help from Sony engineers. There's also console parity which makes me doubt they would take time to make the PS4 version run better than the XONE version.

 

There's still hope, but i really wouldn't expect it if i was you.

Wouldn't you say that GTA V is already a programming milestone on 360 and PS3? Believe me, I am taking into account the points that you stated, but I am also considering the fact that Rockstar has such an obscene amount of money to go towards development, and I feel that if they were to delay the game to 2015, the chances of such a thing happening would rise significantly.

 

I am also considering the possibility that they might keep the resolution lower than 1080p in order to achieve it. They never claimed that the game will run at 1080p, all they said is that it will have a higher resolution. I would definitely not mind if they had to run the game at 900p to allow the higher frame rate.

 

Some of you might not know this, but 900p is around 600,000 less pixels to push than 1080p. So that has to free up a great deal of GPU power, I imagine.

Edited by daltontigerboy
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oCrapaCreeper

V struggles to even maintain 30 fps on last gen, the game literally strains the Xbox 360 and PS4 to their limits. If they ever manage to reach 60 on the new generation, it sure as hell won't be consistent. The only thing worse than a low framerate is an inconsistent framerate, which is why consoles have locked framerates.

 

Consistent 60 FPS on consoles unfortunately is still not an attainable goal for most games, especially in a game like GTA where the hardware has to work with so many things happening at once. Most console game developers that can't break past 30 often go by the utterly flawed "Cinematic 30 frames per second experience" and the even worse and incorrect "The human eye can't see past 30 frames per second" as excuses for not wanting to admit they are simply working with "next gen" hardware that isn't so next gen.

Edited by oCrapaCreeper
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Going by the trailer we have seen a couple of months ago, they haven't only added grass, slightly better lightning and textures, and upped the native resolution. The PS4 version is visually far superior to the game as we had known it before. It also needs to be considered that Ambient Occlusion, tesselation and possibly other additions are in next-gen and PC, which makes it even more demanding than it already is.

 

And then, there is the optimization. Rockstar had years of experience with the PS3 and X360. There are six titles (Table Tennis, GTA IV, MC:LA, RDR, MP3, GTAV) that used the Rockstar Advanced Game Engine, in total. So far, only two of them were released for the PC and that is GTA IV, which was a console port, and Max Payne 3, which was developed for all platforms simultaneously. In other words, there are two games that helped them to gain knowledge about the x86-architecture with their present engine. However, they don't only have to work with the PC version. No, they have to work with the Xbone and PS4 too, and they have no experience with them yet. V is their first title to release for those platforms. It is harder to optimize a game for platforms that you haven't worked with yet, despite the fact that they use an architecture that is very similar to the PC. There are still some fundamental differences between each of them.

I am also considering the possibility that they might keep the resolution lower than 1080p in order to achieve it. They never claimed that the game will run at 1080p, all they said is that it will have a higher resolution.

It will be 1080p, without a shadow of a doubt, and that very likely on the Xbox One as well. The trailer was in 1080p, which indicates that this is the native resolution of the game.

 

30 frames per second locked sounds like a reasonable guess to me. I don't think the 60 FPS is likely at all, but who knows. I would definitely not expect it, if I were you.

Edited by Andreas
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Fuzzknuckles

I'm not holding my breath for 60fps, but to be honest, frame rates don't really mean that much to me. Sure, it's great when things are smoother. But having already played a metric f*ck ton of V, I know that's not my focus.

 

If it is 60fps, I shall do a little underwear dance whilst wearing an Official General mask.

Edited by Fuzzknuckles
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Signatures are dumb anyway.

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TLOU:R runs at 60fps and in some extreme cases drops to 50fps. GTA V would need to be a programming milestone to run at 60FPS on PS4. Not to mention TLOU is a first party title which makes it more likely to receive direct help from Sony engineers. There's also console parity which makes me doubt they would take time to make the PS4 version run better than the XONE version.

 

There's still hope, but i really wouldn't expect it if i was you.

Wouldn't you say that GTA V is already a programming milestone on 360 and PS3?

 

I think it was a joke rather than a milestone and it doesn't say a lot regarding the next version. Also, It doesn't matter how much money and resources Rockstar has. It matters how much time and how much of that money and resources they're willing to put on it. I don't think they're gonna spend more than they're willing to on a hardly marketable number like FPS specially to the console crowd.

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While 60fps would be nice, I'd much rather 30fps with a lot more graphical improvements on a game like V.

 

Not only are the improving the textures, resolution, etc.. they're increasing the draw distance and desnity of cars and pedestrians, they're most likely increasing the draw distance of generic objects such as lampposts and trees, increasing the draw distance that LOD's are shown instead of the regular model, increasing the draw distance of particles such as smoke, etc..

 

I really don't think 60fps is needed for V, I only need 60fps when playing competitive FPS games. If I can get a steady 30fps throughout the entire game, its good enough for me.

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When driving the submarine through the waves I think my Xbox 360 made 5 FPS :pp

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daltontigerboy

 

 

TLOU:R runs at 60fps and in some extreme cases drops to 50fps. GTA V would need to be a programming milestone to run at 60FPS on PS4. Not to mention TLOU is a first party title which makes it more likely to receive direct help from Sony engineers. There's also console parity which makes me doubt they would take time to make the PS4 version run better than the XONE version.

 

There's still hope, but i really wouldn't expect it if i was you.

 

Wouldn't you say that GTA V is already a programming milestone on 360 and PS3?

 

I think it was a joke rather than a milestone and it doesn't say a lot regarding the next version. Also, It doesn't matter how much money and resources Rockstar has. It matters how much time and how much of that money and resources they're willing to put on it. I don't think they're gonna spend more than they're willing to on a hardly marketable number like FPS specially to the console crowd.

GTA V was a joke on ps3/360 from a programming standpoint? Interesting, what does that make every other game that came out last generation, dogsh*t?

 

Anyway, I feel like Rockstar has already proved time and time again that they are willing to put as much time and money into their games as they need in order for them to live up to not only our expectations, but their own as well. GTA V took over 5 years to make, it was the most expensive entertainment product in history and also the fastest selling, and Rockstar took the time to delay the game and make sure it was as good as it could be on decade old hardware.

 

Back to FPS, ever since the launch of the new consoles, FPS, alongside resolution, has been the 2 largest obsessions when it comes to these new generation games. Many developers have been fueling the fire by advertising their games as 1080p and or 60fps titles. Microsoft and Sony are also pushing developers to achieve these newfound standards. FPS has never been more important in the console world than it is now, so I do not understand how you arrive at that last statement.

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daltontigerboy

While 60fps would be nice, I'd much rather 30fps with a lot more graphical improvements on a game like V.

 

Not only are the improving the textures, resolution, etc.. they're increasing the draw distance and desnity of cars and pedestrians, they're most likely increasing the draw distance of generic objects such as lampposts and trees, increasing the draw distance that LOD's are shown instead of the regular model, increasing the draw distance of particles such as smoke, etc..

 

I really don't think 60fps is needed for V, I only need 60fps when playing competitive FPS games. If I can get a steady 30fps throughout the entire game, its good enough for me.

I am also completely content with 30 fps. I'm only asking if you think that a higher frame rate is likely or even possible?

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Yeah y'know, as I was typing that post out I realised I hadn't answered the actual question and I said to myself I'd answer it at the end of the post and I forgot, woops. :p

 

But yeah, of course its possible. Do I think its possible while having the best graphic improvements out there? No, won't happen, developers haven't had enough time yet with the current generation of consoles to optimise their games like they've done with the 360/PS3.

 

If they want 60fps they'll have to sacrifice things here and there, shadows might still look like crap, the AA won't be great, etc.. these things come at a price.

 

If they do go the 60fps route, I really hope we have an option to lock the frame rate at 30fps and have some nice graphical improvements here and there.

Edited by TJGM
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I don't think the same type of technological miracle will be possible with V on NG right now. Simply because Rockstar doesn't really know the hardware. GTA V is their first game on this generation of systems. Plus, the way the consoles work is now much more similar to a PC. In that there's no weird architecture, like the PS3's alien technology and so on.

 

Even if it doesn't hit 60 on console, it'll still be a stable 30, unlike last-gen.

Edited by Xerukal
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GTA V was a joke on ps3/360 from a programming standpoint? Interesting, what does that make every other game that came out last generation, dogsh*t?

 

They might've still managed to make it playable and somewhat pretty, but everything else is sh*tty. Framerate is bad, pop-ins are constant, vehicles despawn too fast and too close, AI is worse than IV's AI etc. Most textures are very low resolution.

 

Anyway, i'd say 60fps is unlikely and while Sony and Microsoft are pushing for 60fps and 1080p how often are they achieving it? Not very often and not in a game like GTA. Take InFamous 2 as an example. The game is pretty as f*ck as i expect GTA V NG to be, but it's 30fps, sometimes drops to 25fps and it's a first party title.

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It's possible, but far more likely that Rockstar went for 1080p 30fps locked. I don't see why they'd up it to 60 with occasional drops, when they could lock it to 30 and still be perfectly fine. 60 would be great, but 30 is ample.

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daltontigerboy

I don't think the same type of technological miracle will be possible with V on NG right now. Simply because Rockstar doesn't really know the hardware. GTA V is their first game on this generation of systems. Plus, the way the consoles work is now much more similar to a PC. In that there's no weird architecture, like the PS3's alien technology and so on.

 

Even if it doesn't hit 60 on console, it'll still be a stable 30, unlike last-gen.

I feel like this is most likely the case, but I also feel that Rockstar has the recourses and the talent to achieve it if they wanted to. Perhaps they will opt for higher graphical detail and effects instead of 60fps. I will be fine with their decision either way. I just hope that there will be a better car damage model and more balanced police AI.

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GTA V was a joke on ps3/360 from a programming standpoint? Interesting, what does that make every other game that came out last generation, dogsh*t?

 

pop-ins are constant, vehicles despawn too fast and too close, AI is worse than IV's AI

 

The first two depend on your HDD/SSD, using an SSD these problems don't happen at all. The vehicles in this game have what seems to be the furthest draw distance compared to any other GTA game.

 

And that last point is based on opinion, I think the AI compared to IV is only worst in ped interactions, IV had workers doing jobs and other stuff while V's peds just seem to stand around on their phones. Although the AI that you fight in V is an improvement compared to IV if you ask me.

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Fuzzknuckles

GTA V was a joke on ps3/360 from a programming standpoint? Interesting, what does that make every other game that came out last generation, dogsh*t?

 

Clearly you don't know the New-Generation rule, wherein as soon as a new generation of consoles is announced, the current generation is suddenly utter sh*t, and everything released on it was worthless and shouldn't have been made because it was a travesty against gaming, common decency and good taste everywhere.
I dunno, least that's how most gamers seem to act.
Signatures are dumb anyway.

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no chance whatsoever will it run 60fps/1080p. maybe if they dropped the resolution to 900p or kept it at 720p FOR PS4 (even lower for XB1 of course).

 

i honestly don't care about 60fps. i dont see what the big deal about it is. yes i have played games at 60fps before. damn i've played some games at 120-150fps. it's not needed. give me a solid 30/40fps any day.

 

solid 30fps / 1080p resolution is perfect fine with me. the ps4 is more than capable of it. if they can get it running at a decent fps / 720p on a ps3/x360 then they sure as sh*t can get solid 30/1080p on ps4/xb1. if we start increasing the resolution/fps then it's just gonna start taking other things away from the game like npc/vehicle density, AA, draw distance, texture quality, lighting effects or whatever. whats the point in 60fps if the game is just gunna look like sh*t?

Edited by one55
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The first two depend on your HDD/SSD, using an SSD these problems don't happen at all. The vehicles in this game have what seems to be the furthest draw distance compared to any other GTA game.

 

 

And that last point is based on opinion, I think the AI compared to IV is only worst in ped interactions, IV had workers doing jobs and other stuff while V's peds just seem to stand around on their phones. Although the AI that you fight in V is an improvement compared to IV if you ask me.

 

For the 1% who bother to buy and know how to install an SSD for their PS3, sure, but i don't think that 1% was Rockstar's intended target.

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oCrapaCreeper

When driving the submarine through the waves I think my Xbox 360 made 5 FPS :pp

That happens because the the ocean floor isn't loaded into memory when it is not visible, so if you're in a sub bobbing up and down the game is repeatedly loading and unloading the ocean floor, which causes a dip in the frame rate for about a half a second each time it happens.

Edited by oCrapaCreeper
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The first two depend on your HDD/SSD, using an SSD these problems don't happen at all. The vehicles in this game have what seems to be the furthest draw distance compared to any other GTA game.

 

 

And that last point is based on opinion, I think the AI compared to IV is only worst in ped interactions, IV had workers doing jobs and other stuff while V's peds just seem to stand around on their phones. Although the AI that you fight in V is an improvement compared to IV if you ask me.

 

For the 1% who bother to buy and know how to install an SSD for their PS3, sure, but i don't think that 1% was Rockstar's intended target.

 

Yup, I would've liked a warning from R* before I pre-ordered the game digitally on the PS3. I'm not going to buy an SSD just so one game can run smoothly, I probably would've done it before I bought the game though just so I could have a smooth time playing when the game originally released, but not now.

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Now hear me out, I have been playing The Last of Us Remastered on ps4 lately, and apparently the developers were able to take an already great looking game, make it look better, up the resolution to full 1080p, AND make it run at a silky smooth 60fps.

 

 

I don't see why Rockstar North can't also do this with the Xbox One and PS4 versions of GTA V.

 

 

 

Well, it's pretty simple why, GTA V is a lot more demanding as it's open world. Think of your average Last of Us level. It's a medium area with a dozen buildings and pretty much never more than 5-10 enemies on screen. That's pretty much all it needs to do, though obviously I'm over-simplifying.

 

 

GTA V has a laundry list of things happening constantly. Traffic and pedestrian AI, dynamic weather and time of day, a massive open world with long draw distances, car physics and handling and the sea level even rises and falls. And then it can load and run all of that on-the-fly while the player zooms past everything in a sports car or jet. AND then they do it online :O

 

 

If the Last of Us runs at 60fps, then a game like GTA V has to either run at 30fps or look less graphically impressive. It cannot possibly be both.

 

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When driving the submarine through the waves I think my Xbox 360 made 5 FPS :pp

That happens because the the ocean floor isn't loaded into memory when it is not visible, so if you're in a sub bobbing up and down the game is repeatedly loading and unloading the ocean floor, which causes a dip in the frame rate for about a half a second each time it happens.

 

That explains it very well :)

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I predict a stable locked 30FPS at 1080p.

 

However, i wouldn't mind if they include a toggle in the Options menu (such as Infamous: Second Son, and TLOU:R) that allows you to change to an unlocked 60FPS, and even though it won't be consistent, it could be a good feature for some players who won't mind an inconsistent but almost 60fps experience.

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It's possible. Some say 60fps for an open-world game might be disorientating, but after playing Skate 2 on Xbox 360 which runs at 60fps it's much more relaxing to look at compared to when the frame rate is locked at 30fps.

 

It would be cool however to give us the choice to lock at 30fps and unlock the framerate at the cost of graphical effects. If anyone has managed to play GTA IV at 60FPS on the PC (I've come close - about 45-50FPS) then they'll know it's an amazing experience.

Edited by Wheatley
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Nah... I don't think so. Besides, V doesn't need 60 FPS gameplay, PC elitists will though.

 

Could anyone give me an example of a 720p game on PS4? AFAIK the lowest resolution the PS4 do is 900p.

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uJhatafart00

For this kind of game, 60 fps on consoles are impossible to reach, especially for Xbox1. I think it will run at 1080p native resolution and 30 stable fps on both platforms, but i wouldnt be surprised if it will run at 900p on X1, we all know the gap between the 2 consoles. The only way to reach 60fps or more is the PC version, and that's why i'm looking forward to it ;)

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