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GTAO and its "Economy"


GokuOfEarth

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First off, I have used the search tool and found a few different topics that are similar to this one, but don't quite discuss the point I'd like to make.

 

Secondly, this post will most likely be the subject of tl:dr, so long story short, the reason for the non-existant economy and no heists is because of the billionaire days and money glitches because R* is trying to make money back on the loss of potential shark card sales.

 

With that out of the way, I'd like to begin with the prices of the DLC vehicles that were released with the 1.16 update. On the low end is the Coquette Classic and its variants ranging from $650,00-$695,000. Then there are the aircrafts which are all $1Million+. It is hard for me to think of a reason for R* to increase the prices of these vehicles so much from one update to the next.

 

I know what most of you will say, "R* is milking the shark card cow." and I agree completely. I remember however back in Beach Bum DLC pack that all the cars were free to buy at the time. I really wonder why they would change that. I understand that having free updates is costly due to the work put in. However, I feel that they had this planned from the start because they felt in the end that they would make more money.

 

Soon after though, when the billionaire days came around, R* was seriously hurt by it because most people had no need to buy shark cards. This makes me think that the reason vehicles and whatnot cost so much now is to make up for what they lost back then. It is also prolonged by the money glitches that many players had exploited to emulate the days when they were rich, again causing R* to lose out on money.

 

I think this also is why Heists have not been released, is because they want to try to make up what they lost before we will be able to make much more money by playing legitimately. This is also probably why they rebalanced the missions so that we would not make so much money in such a short time.

Edited by GokuOfEarth
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Interesting thought. I thought it was weird that the beach bum cars were free in relation to the cars we get now...I just thought it was because they were sh*t hah, but I like your train of thought.

Edited by godziller
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Crates Of Gold

Definitely agreed. And it's really unfortunate that the money glitch situation is exacerbated even more now by the price increases.

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Then again, OP, I'm pretty sure all the original items were priced that way in the beginning anyway...

 

 

As for heists, who really knows anymore?

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AgentExeider

What price increase are you talking about? These are aircraft NOT cars, if you look at the other craft these prices are about in line with what you would expect, and the trainer jet is actually pretty cheap, I might pick one up, that or a vestra.

Edited by AgentExeider
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Crates Of Gold

What price increase are you talking about? These are aircraft NOT cars, if you look at the other craft these prices are about in line with what you would expect, and the trainer jet is actually pretty cheap, I might pick one up, that or a vestra.

Maybe price increases was the wrong term to use. I just meant in general, that this was a very money-demanding DLC. And I get that they increased the payouts for some missions, but you still can't make money nearly as fast as the original RR.

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AgentExeider

 

What price increase are you talking about? These are aircraft NOT cars, if you look at the other craft these prices are about in line with what you would expect, and the trainer jet is actually pretty cheap, I might pick one up, that or a vestra.

Maybe price increases was the wrong term to use. I just meant in general, that this was a very money-demanding DLC. And I get that they increased the payouts for some missions, but you still can't make money nearly as fast as the original RR.

 

If you had said that last night I might of agreed with you, but I played a bunch of missions last night with some of my friends and made about 200k in about an hour and a half, at that rate I could make enough money to buy one of those planes in about 6 hours, and i'm basing that estimate on last night and me and my buds were being lazy about it, we were horsing around, so I can only imagine how much we would make if I actually put the nose to the grind stone and went from mission to mission.

Edited by AgentExeider
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Crates Of Gold

 

 

What price increase are you talking about? These are aircraft NOT cars, if you look at the other craft these prices are about in line with what you would expect, and the trainer jet is actually pretty cheap, I might pick one up, that or a vestra.

Maybe price increases was the wrong term to use. I just meant in general, that this was a very money-demanding DLC. And I get that they increased the payouts for some missions, but you still can't make money nearly as fast as the original RR.

 

If you had said that last night I might of agreed with you, but I played a bunch of missions last night with some of my friends and made about 200k in about an hour and a half, at that rate I could make enough money to buy one of those planes in about 6 hours, and i'm basing that estimate on last night and me and my buds were being lazy about it, we were horsing around, so I can only imagine how much we would make if I actually put the nose to the grind stone and went from mission to mission.

 

But couldn't you make over 400k in that time with rooftop?

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CaliMeatWagon

While I do agree that the delay in features is due to the extra focus that they had to put on patch glitches. I do want to point out that the reason why they gave the Beach Bum pack for free was because of launch issues and the fact that the pack was supposed to be released during the summer. In fact, the whole game was delayed as it was supposed to launch in late spring/early summer.

 

And the prices for the vehicles are appropriate in comparison to other DLC's that they have released.

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Im pretty sure they rebalanced the money because they f*cked up the original implementation of the payout system with HUGE flaws like RR. Now they have tried to correct it as best they can to add some variety to the missions.

As for the prices I think they are in a good place. The coq is 700k (basically) which isnt far from most other sport classic cars and the planes are basically the same price as the old planes.

I dont think they are even trying to make money off this update TBH. If they wanted to they should have put in USEFUL items instead of planes that fly like the other 5 planes we already have. They couldve added in some really unique items like say a hovercraft or hang glider? Maybe even a wingsuit or touch wood... the jet pack. All these items wouldve had me gladly reaching to my pocket and pulling out the old CC to buy some sharks. But instead we got nothing new

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Midnight Vibes

They haven't lost anything by people glitching. They've made billions from the game. The Shark Cards are just a bonus for them,

 

Delays in content could be due to Rockstar trying to patch things, but it seems like they're not actually patching much and are putting their efforts towards the current-gen versions for their release. Just a thought.

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What price increase are you talking about? These are aircraft NOT cars, if you look at the other craft these prices are about in line with what you would expect, and the trainer jet is actually pretty cheap, I might pick one up, that or a vestra.

Don't buy the Vestra. I totally regret that now that I have the Besra.

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AgentExeider

 

What price increase are you talking about? These are aircraft NOT cars, if you look at the other craft these prices are about in line with what you would expect, and the trainer jet is actually pretty cheap, I might pick one up, that or a vestra.

Don't buy the Vestra. I totally regret that now that I have the Besra.

 

Duly noted

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AgentExeider

 

 

 

What price increase are you talking about? These are aircraft NOT cars, if you look at the other craft these prices are about in line with what you would expect, and the trainer jet is actually pretty cheap, I might pick one up, that or a vestra.

Maybe price increases was the wrong term to use. I just meant in general, that this was a very money-demanding DLC. And I get that they increased the payouts for some missions, but you still can't make money nearly as fast as the original RR.

 

If you had said that last night I might of agreed with you, but I played a bunch of missions last night with some of my friends and made about 200k in about an hour and a half, at that rate I could make enough money to buy one of those planes in about 6 hours, and i'm basing that estimate on last night and me and my buds were being lazy about it, we were horsing around, so I can only imagine how much we would make if I actually put the nose to the grind stone and went from mission to mission.

 

But couldn't you make over 400k in that time with rooftop?

 

if you had replay ability and the pre 1.08 payouts, you could get close, but since the likelyhood of either of those returning to the game let alone both of them are so remote, I go by the post nerf without replay, it takes about 5 minutes to complete RR, go through load screens and back to mission start so about 225k an hour.

 

so at 250k reported by some people it's about comparable and more fun because of the variaty.

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Seeing your comments has caused me to think a bit. I suppose that the prices of the new vehicles are appropriate. I guess I'm just kind of burnt out on having to see expensive eye candy in the auto websites that I would love to have, but don't necessarily have the time or money to afford, in-game or otherwise. I wish that R* would make new content that is slightly easier on our wallets and won't be just a bunch of re-skinned vehicles or worthless weapons that we will hardly use.

Edited by GokuOfEarth
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I prefer to have cars priced because you can sell it. Back then free cars are still acceptable because high end vehicles can't be sold.

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PlasmicSnake

The economy was never anything more than a buzzword. LSC should've gone out of business in the first week due to the glitching. I also can't stand the shark card blame. Rstar isn't forcing these down our throats. Its a cop out and a weak scapegoat. The adder cost 1million dollars on Oct. 1st the tank cost 2 million on Oct 1st. Before glitches and money woes.

 

Almost every game now lets you buy things to get a 'leg up' Yea they sell shark cards to the small number of people who want them, meanwhile every free pack they released would be sold for 10$ each by other publishers. The economy was and was always going to be a gimmick with no real substance.

 

Every item was never going to be free just because the beach bum stuff was. The car prices are inline with what most of the orignial super cars were priced at. Shark cards aren't the reason a Turismo or Bestra cost ingame money. As for heists they prob ran into some technical issues and than knowing they were making next gen gta5 decided to just hold off and release them when the new versions launch.

 

They finally just increased payouts on missions, if they wanted us to get shark cards they'd of kept reducing payouts not increasing them or better yet make us pay 1.99 of real money for every single DLC vechicle like most publishers do.

 

Glitching and shark cards aren't the reason we don't have heists or a real 'economy' we were never going to have a real economy, how else would Martin, Gerald or whoever keep having unlimited money to pay us for missions? Logic ruined the economy from the start, but anyone around here will tell you glitchers did.

Edited by PlasmicSnake
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You've got an okay idea going on, OP, but going by your train of thought, wouldn't it have been better for Rockstar to simply introduce casinos or even general gambling into the game, rather than vehicles to act as money sinks? If they were looking for ways to get us to spend our money they would certainly come up with a better ways to do so.

 

I think your idea is correct to an extent though, that which being Rockstar trying to get rid of its players' stocked cash. I believe they're targetning casual players, rather than glitchers, purely because casual players don't have as much money as a glitched player who wouldn't even see, let alone care for the $2M price tag on the latest helicopter.

Edited by Dannnisaur
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I believe the Beach Bum Pack had free vehicles by way of an apology due to the early issues with the game plus the stimulus package (free $500,000) was released alongside (or very close) to the Beach Bum Pack, people would've been furious if we had been given free money to replace lost items and then had a bunch of new stuff to buy.

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Personally I think gta online for 360 and ps3 was / still is a beta for the next gen consoles. If you remember rockstar described gta online as a growing changing world which to me screams beta. If I was a betting man heists will be released when the next gen version is spit shined and polished. Worst part of it all is that we have been lab rats through it all. I would have felt better about it if they just called it a beta. Then my expectations wouldn't be so high all the time.

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You've got an okay idea going on, OP, but going by your train of thought, wouldn't it have been better for Rockstar to simply introduce casinos or even general gambling into the game, rather than vehicles to act as money sinks? If they were looking for ways to get us to spend our money they would certainly come up with a better ways to do so

The game is nothing but a huge cash sink nothing you buy has any real purpose or changes the game in any real way. For example you can do rooftop rumble driving a cheap banger you pulled off the streets or in a million dollar supercar. It really doesnt maatter.

 

To emphasise the cash sink nature though. Think back to what you had in your garages 3-6 months ago. And how much money all those cars would get you if you sold them?

 

Then think how much cash youve earnt from missions in the last 3-6 months and finally look at your garage today and how nuch money you'd have if you sold them all?

 

I'd guarantee that for most people theyve earnt several million dollars in the last few mobths but the value of there garages or assets hasn't increased by any sinificant amount.

 

All that money has essentially been poured down the sink.

 

A money sink is all gtao is. Theres nothing meaningful to spend it on really.

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AgentExeider

 

You've got an okay idea going on, OP, but going by your train of thought, wouldn't it have been better for Rockstar to simply introduce casinos or even general gambling into the game, rather than vehicles to act as money sinks? If they were looking for ways to get us to spend our money they would certainly come up with a better ways to do so

The game is nothing but a huge cash sink nothing you buy has any real purpose or changes the game in any real way. For example you can do rooftop rumble driving a cheap banger you pulled off the streets or in a million dollar supercar. It really doesnt maatter.

 

To emphasise the cash sink nature though. Think back to what you had in your garages 3-6 months ago. And how much money all those cars would get you if you sold them?

 

Then think how much cash youve earnt from missions in the last 3-6 months and finally look at your garage today and how nuch money you'd have if you sold them all?

 

I'd guarantee that for most people theyve earnt several million dollars in the last few mobths but the value of there garages or assets hasn't increased by any sinificant amount.

 

All that money has essentially been poured down the sink.

 

A money sink is all gtao is. Theres nothing meaningful to spend it on really.

But what your describing is a money faucet actually not a sink. The intrinsic value of assets is fixed while money continues to pour in, because there really isn't a lot to spend your money on. Once you establish you collection it won't change much over a given time. While money will continue to.

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trippy bongos

gtao is like; a bolivian guy earning his money in bolivia and trying to spend it in england,everything is so expensive for him

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CarimboHanky

nice read but to be honest, the Billionaire days were just a direct consequence of R* own stupidity.

 

i mean glitchers would glitch, heck i performed my first money glitch just 2 weeks into gtao, did it as a test, didnt feel the need to do it because back then making money was easy, lots of mission had nice payouts, you could play a bunch of missions and come out with some nice cash, instead of having to grind the same 2-3 missions.

 

heck by the moment they gifted me my 500k for playing through october's mess, i had a million and was like "wow, i dont know what to do with this money"...

 

but then they nerfed the payouts and increased the prices across the board. thats when the lsc glitch really got trendy. then they released patch 1.06-.07 in november which nerfed payouts and price hike, a mask i wanted when from 5k to 12k.

 

around this time millions started to roll out, as each patch brough a payout nerf and price hike.

 

back in october if you wanted a crew emblem on your shirt you only had to pay $100 regardless of the size. patch .06-.07 made the emblems cost 500-1000, patch 1.08 made them 5k-10k for a crew emblem. pure coincidence, this price changes and payout nerfing rolledout as R* debut the cashcards.

 

billionaire days were a direct result of R* actions, have they keep the payouts/prices a but more fair and make changes little by little people would not complain so much and maybe didnt feel the need to go around spreading millions but when your favorite missions go from s 11k payout to a mere $700 ofcourse you would go around looking for money glitches just so you can "stick it to the man"

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nice read but to be honest, the Billionaire days were just a direct consequence of R* own stupidity.

 

i mean glitchers would glitch, heck i performed my first money glitch just 2 weeks into gtao, did it as a test, didnt feel the need to do it because back then making money was easy, lots of mission had nice payouts, you could play a bunch of missions and come out with some nice cash, instead of having to grind the same 2-3 missions.

 

heck by the moment they gifted me my 500k for playing through october's mess, i had a million and was like "wow, i dont know what to do with this money"...

 

but then they nerfed the payouts and increased the prices across the board. thats when the lsc glitch really got trendy. then they released patch 1.06-.07 in november which nerfed payouts and price hike, a mask i wanted when from 5k to 12k.

 

around this time millions started to roll out, as each patch brough a payout nerf and price hike.

 

back in october if you wanted a crew emblem on your shirt you only had to pay $100 regardless of the size. patch .06-.07 made the emblems cost 500-1000, patch 1.08 made them 5k-10k for a crew emblem. pure coincidence, this price changes and payout nerfing rolledout as R* debut the cashcards.

 

billionaire days were a direct result of R* actions, have they keep the payouts/prices a but more fair and make changes little by little people would not complain so much and maybe didnt feel the need to go around spreading millions but when your favorite missions go from s 11k payout to a mere $700 ofcourse you would go around looking for money glitches just so you can "stick it to the man"

That is actually something that I was thinking about but couldn't quite put into words like you have. It seems like a vicious cycle that we have going on. With every few updates, prices tend to increase, yet job payouts tend to either stay the same or get nerfed. This in return makes players tend to lean on money glitches to afford what they could before without their wallets being starved. As time goes by, I find it hard to believe that these series of prices/payouts adjustments are merely a coincidence.

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AgentExeider

Seeing your comments has caused me to think a bit. I suppose that the prices of the new vehicles are appropriate. I guess I'm just kind of burnt out on having to see expensive eye candy in the auto websites that I would love to have, but don't necessarily have the time or money to afford, in-game or otherwise. I wish that R* would make new content that is slightly easier on our wallets and won't be just a bunch of re-skinned vehicles or worthless weapons that we will hardly use.

 

A sentiment I agree with wholeheartedly but I'm making decent money with the new payouts so I will reserve judgement when it comes time to buy something.

Edited by AgentExeider
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I think the prices in the game r ridiculous n ruin the experience cuz u see all these things u wanna buy but they takeva ridiculous amount of time to get that much money. I will never.buy a cash card,such a waste of money

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AgentExeider

I think the prices in the game r ridiculous n ruin the experience cuz u see all these things u wanna buy but they takeva ridiculous amount of time to get that much money. I will never.buy a cash card,such a waste of money

i agree with that statement pre 1.16 but try to make some cash now, you can get about 200k an hour, that's pretty good in my opinion. in about 5 hours you will have a million dollars, which is enough to buy alot in this game.

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Could it be that R* thought " Hmmm, this stuff would go great in a beach theme! Lets release it early, like a couple of months after online kicks off! No wait, no one will have money to buy it all. Well just give it away, nothing in there other than a few goofy rides and some clothes anyway."

 

Also how are they pushing cash cards? Really? What would be the argument if there were no cash cards? R* is catering to the hardcore, they are sellouts! How is anyone suppose to get all this stuff? It is getting really old, its not like they released DLC that had to be bought with real cash, or had things online that cost so much no one could ever earn or glitch enough. I could see the cash card argument if they release a personal aircraft carrier that can be piloted and put a $1billion price tag on it, and at the same time released a billion dollar shark card.(Sharknado Card) Or if they discount everything purchased with a shark card. But as of now it is just a way for people with more money than time to buy stuff they want. Exactly what is wrong with that?

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