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Make some noise for the Creator to get fixed at the R* Support site


handcuff_charlie
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handcuff_charlie

https://support.rockstargames.com/hc/communities/public/questions/201683943-Overdue-fixes-missed-in-1-16

 

I am resubmitting tickets for each issue.

 

I ask that if you want to see this stuff fixed too that you do the same.

 

Submit tickets & make posts. These things do get read. Do not get discouraged by the absurd replies you get from "Tier 1" support. They are just some out-sourced firm hired to give you canned replies to whatever you submit. Keep pressing and if enough noise is made, fixes will happen.

 

We got forced weapons for captures this way.

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"Fixed issue in creator where props would disappear"

 

All I wanted, needed, and had to read. Apparently they also fixed that thing with incorrect weapon names on actors and also where you test a capture and you start unarmed no matter what. 'Tis a good update.

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I confirm props finally fixed!! but we can no longer do the wear hat with glasses and mask glitch god damn it.

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raymond_calitri

I confirm props finally fixed!! but we can no longer do the wear hat with glasses and mask glitch god damn it.

haha ya win some, ya lose some...

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handcuff_charlie

We need to keep pressing for the rest.

 

missing weapons/vehicles

 

restricted zones opened

 

fixing actor/capture vehicle respawns

 

...many more

 

 

Apart from the props appearing, the fixes in this patch were very minor from what I have seen so far.

Edited by handcuff_charlie
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an option to toggle invincibility on/off in capture creator test.

 

I've brought it to Rocks attention and got an email saying they appreciated my suggestion so whatever that means did not fix the problem.

Edited by OGLuke
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Nevermind, Respawn Vehicles function you just have to re-set them in the Creator and re-publish so they apply.

Edited by Zorvaine
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handcuff_charlie

Nevermind, Respawn Vehicles function you just have to re-set them in the Creator and re-publish so they apply.

 

?

 

What exactly are you referring to Z?

The issue I was referring to was when you have capture vehicles set in someplace other than a road, for example a parking lot, when they respawned after destruction or delivery they would respawn on the side of a nearby road which made placing actors to "guard" them pointless.

 

Plus the actors had the same respawn habits so placing actors to guard any capture objects was pointless.

 

Originally when the Capture Creator was released, both capture vehicles and actors respawned exactly where they were originally placed. This allowed us to do some really cool things with them in countless natural map locations. We need R* to fix this back to how it was originally.

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Ah, you misunderstood.

 

My previous comment, I added that they still haven't fixed Respawn Vehicles. (When a player dies and respawns in a vehicle.)

 

They fixed it now. You have to re-set and re-publish for it to function properly.

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handcuff_charlie

Ok, I never had that issue. Only have one capture that uses vehicle-borne respawns and I never noticed anything amiss with it. Created it during the disappearing props time period so maybe this was something that affected captured created at a different time.

Edited by handcuff_charlie
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