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Grand Theft Auto VI Paradiso State


jeanrjm
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This concept represents more of an personal wish about the features I want for the next installment of GTA.
It probably won't appeal to everybody. Neither it should.

I wish this concept will be as entertaining to you to read as it was to me to make it.

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  • MINOR CHARACTERS

Dan Mateo Pereira Heist teammate.
Arib Boceta Heists teammate.
Juarez Safado y Romano Friend. Biker of the Lost MC
Real Badman Jacob's friend.
Niko Bellic Jacob's friend.
Stan Suvaco most known as"Asus" Boss.
Jerry Bronco Boss.
Roberto Rodriguez Boss and Friend
Anthony Prince most known as Gay Tony Boss.
Angelo Mendez Boss.
Tony Idaho most known as"Paragon" Boss and later the Major antagonist
Hillary Xotas antagonist's associate
Aaron Starzic Masturbado Minor antagonist
Rosalinda Gomez Minor antagonist

 

 

 

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The following is a STORY DEMO of the game featuring the 3 first missions and the Choices.
Even this choices at the beginning have an effect on how the story goes until the end.

Normal text represent the cutscenes.
Text between >< represent actual gameplay.




GAME BOOT

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1
INTRODUCING DEEPLY

 


Julian, Mateo, Arib are seated in a Oracle XS right in front of the bank. Mateo comments how sad he about Stark's death, that his mother was deeply saddened when called him to tell. That this job will be harder without their gunner. Asks if Julian and Arib are ready. They reply positively. Put their masks. Quit the car. Enter the bank by its front door. The heist starts.
>Julian threat the employees while Arib subdues the security guards and Mateo plants the drilling machine. Julian has now to check for people on the offices and lock the backdoor while Arib agroup all the hostages. Julian passes three offices in the backdoor's corridor until find a woman with a phone in her hands. He subdues her<
She flirts with Julian. Stark enters the bank using the backdoor and see Julian kissing the woman. He laughs silently.
Goes to the room where the vault is located. Shots Mateo stealthy with a silenced pistol while he piles bags of money. Returns to the woman's office where Julian is tied and with a pair of socks in his mouth and crying. Stark faces Julian and laugh. She checks the bags. Arib is nervous at the main hall looking at the clock. He shouts: "Faster arseholes!". Stark passes his gun to the woman. Stark now outside opens the backdoors of his van and starts to throw the bags in. The woman remove Julian's gloves and press his fingers on the pistol. Then, she quits the room and go to the hall where Arib is. She explodes his head from behind with a precise shot. While Stark aims, she frees Julian. Stark and the woman rapidly leave in the van. They've dropped the gun at the first corner. Julian runs through the alleyway.
>Julian has a three star wanted level. He escapes<.
MISSION PASSED

 


2
CAPRICE'S DILEMMA

 


(+CHOICES)
1A)Go to Paragon and tell him what happened
1B) Go home

1A

>Júlian goes to Paragon's mansion<
Paragon yells. Call him a stupid liar. Aaron Starzic(Stark) is dead! Are you drugged?. Go have a rest.

Time loop. Julian wakes up with a glass breaking noise. Someone is in his house.
>Julian stealthily goes to verify. Julian hear someone say "You're going to scare him you prick!". Rapidly identify the threat as he hears: "Caprice! Come here. Paragon want to see you"
Two guys.
(+CHOICES) How does Julian deal with the threat:
2A)Killing
2B)Make them sleep
2C)Surrender <


1B


>Julian goes home<
Time loop. Julian wakes up with a wood breaking noise . Someone is in his house.
>Julian stealthily goes to verify. Julian hear someone yells "Caprice! Paragon doesn't like traitors."
Two guys.
(+CHOICES) How does Julian deal with the threat:
2A)Killing
2B)Make them sleep




2A


When there is only one left, Julian interrogates him. The henchman tells him, his fingerprints are in the gun which killed Arib and Mateo.
Julian exits the house.
<Julian in his Dinka Chavos has to go to his hut in the Neverglades' swamps. Not long after, some henchmen pursue him, shooting his car. Julian has to baffle them and reach his destination>
MISSION PASSED
+Badassery


2B


When there is only one left, Julian interrogates him. The henchman tells him, his fingerprints are in the gun which killed Arib and Mateo.
Julian exits the house.
<Julian in his Dinka Chavos has to go to his hut in the Neverglades' swamps. Not long after, some henchmen pursue him, trying to stop his car. Julian has to baffle them and reach his destination>
MISSION PASSED
+Smart guy


2C


Julian meets Paragon.
Paragon explains that Julian's fingerprints were in the gun.
Julian then decides to tell him the complete story of how he was seduced and then tied. Paragon says it is the most stupid thing he had ever heard and that: if is true he don't need a fool, and if is a lie he don't want liars and traitors. Paragon aims at Julian. Julian desarms him and run for cover
<Caprice now has to kill all his henchmen. Caprice exits the mansion an escape to his hut in the Neverglades' swamps.>
MISSION COMPLETE
+Coward




INTRO SEQUENCE


Julian at the telephone at his hut asks for help. Jacob at cellphone in a street in Bohan says he is coming.
"ROCKSTAR GAMES PRESENTS"
"A ROCKSTAR NORTH GAME"
"GRAND THEFT AUTO VI"

 


3
FUGITIVE

 


Julian is waiting for Jacob at the airport at Vice City. Jacob appears with two fellas: Niko Bellic and Badman. Jacob introduces them. Julian calls Jacob to particular speak.
Asks if the guys he brought are trustable. Jacob confirms. Julian and Jacob enter the car. Niko and Badman enter too soon after.
>Julian drives them to a hotel while tells them everything which happened so far<
They reach the hotel. Jacob, Badman and Niko quit the car.
MISSION COMPLETE

 

 

 

 

 

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Grand Theft Auto VI features the State of Paradiso, in southeast USA, an outstanding recreation of the real state of Florida.

Paradiso has 2 counties, 5 cities and the countryside in between.

FERAL COUNTY
Florida City - Based off Tallahasse.
Andrewville - Based off Jacksonville,
Jernigan - Based off Orlando,

NEVERGLADES COUNTY
Cottonmouth - Based off Tampa,
Vice City - Based off Miami and Miami Beach

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Edited by jeanrjm
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The game's structure is basically the same from previous installments of the series.

Here are some things added to the game which weren't in its antecessor GTA V.

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Co-op: Now you can invite any of your PSN®/Xbox Lives friends to join you in Quick Heists, missions or even mess around.
Decisions: Missions are very straightforward. The boss says what you have to do, and you do your own way. Decision situations are more common now and the way you behave affect the way your friends or bosses treat you and the entire structure of the storyline.
Friends: Back from GTA IV youll make friends are can engage in various activities with them.
Cheats: The game features the same system from Grand Theft Auto IV. Your cheats are saved on your phone. After completing some missions you gain access to Super Power Cheats, including Super punch, invisibility, flying, super speed and fire rockets.
Girlfriends: You can find love interests all over the map, like in San Andreas. Youll get girls numbers after dancing at a club like in The Ballad of Gay Tony. Youll find all these by simply visiting Love-meet.net.
Physics: The physics are returning from Grand Theft Auto IV.
Animals: Dolphins, Dogs, Alligators, Turtles, Sharks, Deer, crocodiles and snakes. Lions which escaped the circus can be found too.
Graphics: GTA VI uses advanced graphics proportioned by the eighth generation consoles.
Driving: The driving mechanics of GTA IV are making a return. Now there is an additional camera mode featuring the cockpit view of all vehicles. (Is possible to play the game in First person)
Quick heists: Quickly engage in a heist by using your phone. PSN® or XBL friends can be invited.
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Combat: Shooting mechanics from GTA IV are returning. Now you can climb and shoot while hanging like in Uncharted. The fight system is a mix between IVs and that of Vice City Stories.
Stealth is now effective and is used in several missions.
Wanted Level search radius from GTA IV is returning. Upon beating the game players earn a police badge. Showing the badge when pursued by cops will erase your wanted level up to 2 stars.
Radio: Now is possible to play user tracks via Independence FM and even arrange the playlist. Other radios music can be added to the playlist.
Criminal activities: Assassinations and Car Thefts from IV; Empire building from Vice City Stories; Pimping and Burglary from San Andreas; Drug Dealing from Chinatown Wars and Robberies from V(all stores can be robbed now) are making a return.
Entertainment: Go to Comedy Clubs, Theatres, Strip clubs, Cinemas, Illegal casinos and even a circus, to have an off-mission fun. There are also diverse sport activities.
Eating: Fast food is accessible again and like in San Andreas you can become fat.
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Car customization is more advance now, featuring a copy of Need for Speed Carbon's Autosculpt.

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Below is a list of vehicles with links to GTA Wikia's correspondent page.
Not anything original. More of a selection from previous games. :panic:


Supercars and Sport Cars

 

Muscle Cars/Vintage

 

Two-Doors and Hatchbacks

 

Four-Door Sedans/Saloons
and Station Wagons

 

SUVs/Crossovers, Pick-ups and Vans

 

Commercial/Industrial

 

Public Service/Emergency

 

Motorcycles

 

Boats

 

Aircraft

 

Edited by jeanrjm
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Well, you've got part 2 done at least. But how about coming up with some original characters? Recycling the cast of GTA IV would be just lazy. I know you're not a professional, but at least try.

 

Read concepts like Blood and a four leaf clover, new liberty, and hell, even paradise city. Those all have original characters, Some of them might recycle some people, but they add in new ones as well.

 

So far all you've got is a rehash of GTA IV but in florida. You'll need to do better than that.

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LAS VENTURAS STORIES


standalone DLC


tells the story of Spark and Rosalinda Gomez, after they robbed the bank in the main game.


They moved to Las Venturas where he lost everything. Now he is in debt with some of the most dangerous fellas in the town.


How if Paragon from Vice City wouldn't go after him too.


Edited by jeanrjm
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Well, now it's at least decent. It's nothing amazing so far, but I can see the appeal now.

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Brutal honesty time: This feels very uninspired and derivative, more of a hodge-podge of old stuff, than an actual concept.

  • Like 2
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Graphically stunning. Lets see the actual gameplay content soon.

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-Rockstar wouldn't have that logo. They are always using their original yellow logo. Also you forgot to mention Rockstar North too.

-The Assault Rifle should be in the weapon list. It is a generic weapon, used in every GTA

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Pooyan Cyrus

I just wanna say: "WOW"! You have nice graphical skills.

 

Btw, wouldn't it be weird to cheat from an actual app in phone?

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This is some awesome graphics, although it lacks in good ideas or originality.

Also, is this minor protagonist relly called Masturbado?

This is... inapproprtiate. :D

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Thank you all for the feedback

I just wanna say: "WOW"! You have nice graphical skills.

 

Btw, wouldn't it be weird to cheat from an actual app in phone?

It is basically that GTA IV feature of memorising the previously used cheats.

In GTA V they've removed that, but now it is returning.

 

-Rockstar wouldn't have that logo. They are always using their original yellow logo. Also you forgot to mention Rockstar North too.

-The Assault Rifle should be in the weapon list. It is a generic weapon, used in every GTA

That logo is only for "marketing purposes". Box art and game's intro would have the traditional logos.
Like you've said, the Assault Rifle is too generic. This game feature better weapons from the start.
Edited by jeanrjm
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THE LOST CITY
standalone LDC
tells the story of Romano. and James Carajolas, members of the Alderney chapter of the Lost MC, Johnny K's men.
After Romano and Carajolas escaped from a maniac exploding trailers in San Andreas and helped in Julian Caprice's rise to power, now they are back in Liberty City to rebuild the Chapter from the Ashes. This game/DLC serves as a spiritual sequel to TLAD.

A rip off of The Lost and Damned. Edited by jeanrjm
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Pooyan Cyrus

 

Thank you all for the feedback

I just wanna say: "WOW"! You have nice graphical skills.

 

Btw, wouldn't it be weird to cheat from an actual app in phone?

It is basically that GTA IV feature of memorising the previously used cheats.

In GTA V they've removed that, but now it is returning.

 

I know, but is it really needed? It just feels cheap to have a cheat list inside the game, as it was in IV.

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Thank you all for the feedback

 

 

 

 

I just wanna say: "WOW"! You have nice graphical skills.

 

Btw, wouldn't it be weird to cheat from an actual app in phone?

 

It is basically that GTA IV feature of memorising the previously used cheats.

In GTA V they've removed that, but now it is returning.

I know, but is it really needed? It just feels cheap to have a cheat list inside the game, as it was in IV.

The game features some over the top cheats which are unlocked with mission completion.

Are a reward for progressing in the story.

To prevent people to have access to something they shouldn't yet, it is listed in the app and is only unlocked with progress. There is no shortcuts per say.

Simple cheats are saved on the list once activated, so the player can have a quick access to them without repeating the codes all over again.

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Man, this looks a lot better than it did when I first showed up. Good work.

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/concept

This concept was done entirely in a week. I've done everything i could think of.

By now it is over.

 

 

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That's all folks!

Edited by jeanrjm
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That DLC is a pure lost and damned rip off. And it looks like you just took bullworth and stapled it to liberty city with no logical reasoning to why it's there.

 

I know you like the previous games. I do too. But try something new for god's sake.

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Now this is over with, are we going to see another jeanjrm concept set somewhere else?

 

You're capable of bringing anywhere to life graphically so I'd love to see what you could do with a dark and sleazy setting.

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Now this is over with, are we going to see another jeanjrm concept set somewhere else?

 

You're capable of bringing anywhere to life graphically so I'd love to see what you could do with a dark and sleazy setting.

Thanks for the kind words.

I am planning a concept in which the player starts in a penitentiary. That will take time.

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I love the idea in general, but the weapons are the same, the little map in the HUD is the same and the weapon wheel is the same. But yeah, awesoepme idea in general and I can see you have spent plenty time on this! :)

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