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0x00536be0 and 0x00000000 SA Crash's


Blood Tiger
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Provide the code that cause this crash.

 

0x00536be0 is an address of the CEntity::getDistanceFromCentreOfMassToBaseOfModel method. It's a basic function called, for example, after opcodes 00A5 or 00A1. It's first command is

 

.text:00536BE0 000                 mov     al, [ecx+CEntity.type] ; object type (low 3 bits: 0 - object, 1 - building...)
if the register ECX is equal to zero this command fails and you get '0x00000000 crash'. It's possible that your script does something with the entity (car, ped) that doesn't exist.
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Provide the code that cause this crash.

 

0x00536be0 is an address of the CEntity::getDistanceFromCentreOfMassToBaseOfModel method. It's a basic function called, for example, after opcodes 00A5 or 00A1. It's first command is

.text:00536BE0 000                 mov     al, [ecx+CEntity.type] ; object type (low 3 bits: 0 - object, 1 - building...)
if the register ECX is equal to zero this command fails and you get '0x00000000 crash'. It's possible that your script does something with the entity (car, ped) that doesn't exist.

 

Thanks, i will check it.

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Okay, what's the reason 0x004c9691 and 0x24000000 crash's? 0x24000000 Crash after start New Game.

Edited by Muxan
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Unhandled exception at 0x0400d600 in "???": 0xC0000005: Access violation reading location 0x0400d600.

 

Exception always always different but 0xC0000005 always same.

Edited by Muxan
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