gajrajgchouhan Posted August 18, 2014 Share Posted August 18, 2014 Hey guys anyone knows to bring that gta sanAndreas mobile cj reflection and other things to pc Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted August 18, 2014 Share Posted August 18, 2014 i know that _dk made a mobile dff importer for max Link to comment Share on other sites More sharing options...
gajrajgchouhan Posted August 19, 2014 Author Share Posted August 19, 2014 i know that _dk made a mobile dff importer for max So??? Link to comment Share on other sites More sharing options...
BMWSauberF1.08 Posted August 19, 2014 Share Posted August 19, 2014 You can see how the does the car reflect Link to comment Share on other sites More sharing options...
gajrajgchouhan Posted August 20, 2014 Author Share Posted August 20, 2014 (edited) I dont hve gta sa in my mobile how i import dff Edited August 20, 2014 by gajrajgchouhan Link to comment Share on other sites More sharing options...
TJGM Posted August 20, 2014 Share Posted August 20, 2014 It doesn't and you can't. Link to comment Share on other sites More sharing options...
DK22Pac Posted August 22, 2014 Share Posted August 22, 2014 Learn ARM Learn ASM Learn GTA Engine Port Mobile code to PC Simple! RyanDri3957V, Silent and Ezekiel 3 Link to comment Share on other sites More sharing options...
Musi Posted September 3, 2014 Share Posted September 3, 2014 Learn ARM Learn ASM Learn GTA Engine Port Mobile code to PC Simple! Hold my beer. KeeJay, RyanDri3957V and SickMan. 3 Link to comment Share on other sites More sharing options...
gajrajgchouhan Posted September 4, 2014 Author Share Posted September 4, 2014 Any simple way?????? Link to comment Share on other sites More sharing options...
denis1379 Posted March 29, 2015 Share Posted March 29, 2015 (edited) Any simple way?????? Yeap is nothing to do with dff, its about specular lighting mapped everything around it, pointlight - eg.vehiclespecdot in SA , combined with texture like speca in VC or xvehicleenv in other games The same, or similar method use XBOX VC, Same method seems in GTA4. Surely with other names for effects. Rockstar dont quit from old good ideas :] Edited March 29, 2015 by denis1379 Ryder OG 1 Link to comment Share on other sites More sharing options...
Ryder OG Posted April 7, 2018 Share Posted April 7, 2018 Hello! I'm Mexican, sorry for my English. Well, does anyone know if neo reflections in skygfx can somehow be configured as close to the reflections of the mobile version of GTA SA? Link to comment Share on other sites More sharing options...
denis1379 Posted April 8, 2018 Share Posted April 8, 2018 Sky gfx should be configurable. San Andreas and other Rockstar games are using one of these method, anyone here could caught it? What methods are that we looking for? https://en.m.wikipedia.org/wiki/Reflection_mapping Link to comment Share on other sites More sharing options...
Ryder OG Posted April 8, 2018 Share Posted April 8, 2018 (edited) Look, I have all the files in the gta sa windows 10 store. I mean the remastered version. If you want to pass some files and analyze how reflections are encoded? Edited April 8, 2018 by Abraham1990 Link to comment Share on other sites More sharing options...
MB7783 Posted April 8, 2018 Share Posted April 8, 2018 Sky gfx should be configurable. San Andreas and other Rockstar games are using one of these method, anyone here could caught it? What methods are that we looking for? https://en.m.wikipedia.org/wiki/Reflection_mapping Probably mobile reflections use cube mapping, while Skygfx reflections use sphere mapping It is most likely Ryder OG and edups 2 Link to comment Share on other sites More sharing options...
edups Posted April 9, 2018 Share Posted April 9, 2018 I found a mod on gtainside for mobile that changed the max reflections on mobile,and it contained a file called reff.png.It is probably the reflection maps for max,maybe someone could create an asi/dll that could load the file. Problem is,idk where the original file is on mobile,but i'll try and look for it. Link to comment Share on other sites More sharing options...
denis1379 Posted April 9, 2018 Share Posted April 9, 2018 How looks that. png Can you upload it here? SA use reflection from normal with sun effect or another? Link to comment Share on other sites More sharing options...
Ash_735 Posted April 9, 2018 Share Posted April 9, 2018 The reflection can't be done by a simple texture, any mod claiming that is just bullsh*tting you. SA Mobile uses cube mapping and additional cameras attached to the vehicle. It's not something that's easy to reverse. However the latest SkyGFX update has vast improvements done to the Neo pipeline which should satisfy most looking for closer mobile reflections. Link to comment Share on other sites More sharing options...
Ryder OG Posted April 10, 2018 Share Posted April 10, 2018 The reflection can't be done by a simple texture, any mod claiming that is just bullsh*tting you. SA Mobile uses cube mapping and additional cameras attached to the vehicle. It's not something that's easy to reverse. However the latest SkyGFX update has vast improvements done to the Neo pipeline which should satisfy most looking for closer mobile reflections. and what configuration will be put to the neo in the last update? Link to comment Share on other sites More sharing options...
denis1379 Posted April 18, 2018 Share Posted April 18, 2018 The reflection can't be done by a simple texture, any mod claiming that is just bullsh*tting you. SA Mobile uses cube mapping and additional cameras attached to the vehicle. It's not something that's easy to reverse. However the latest SkyGFX update has vast improvements done to the Neo pipeline which should satisfy most looking for closer mobile reflections. Anyone could redoing cube mapping from mobile in 3ds or something to look like those? MB7783 1 Link to comment Share on other sites More sharing options...
MB7783 Posted May 1, 2018 Share Posted May 1, 2018 (edited) deleted Edited August 18, 2018 by MB7783 i was wrong Link to comment Share on other sites More sharing options...
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