Jump to content

GTA SA MOBILE TO PC REFLECTION


gajrajgchouhan

Recommended Posts

gajrajgchouhan

Hey guys anyone knows to bring that gta sanAndreas mobile cj reflection and other things to pc

Link to comment
Share on other sites

BMWSauberF1.08

i know that _dk made a mobile dff importer for max

Link to comment
Share on other sites

gajrajgchouhan

i know that _dk made a mobile dff importer for max

So???

Link to comment
Share on other sites

BMWSauberF1.08

You can see how the does the car reflect

Link to comment
Share on other sites

gajrajgchouhan

I dont hve gta sa in my mobile how i import dff

Edited by gajrajgchouhan
Link to comment
Share on other sites

Learn ARM

Learn ASM

Learn GTA Engine

Port Mobile code to PC

Simple!

  • Like 3
Link to comment
Share on other sites

  • 2 weeks later...
  • 6 months later...

Any simple way??????

Yeap is nothing to do with dff, its about specular lighting mapped everything around it, pointlight - eg.vehiclespecdot in SA , combined with texture like speca in VC or xvehicleenv in other games The same, or similar method use XBOX VC, Same method seems in GTA4. Surely with other names for effects. Rockstar dont quit from old good ideas :]

Edited by denis1379
Link to comment
Share on other sites

  • 3 years later...

Hello! I'm Mexican, sorry for my English. Well, does anyone know if neo reflections in skygfx can somehow be configured as close to the reflections of the mobile version of GTA

SA?

Link to comment
Share on other sites

Look, I have all the files in the gta sa windows 10 store. I mean the remastered version. If you want to pass some files and analyze how reflections are encoded?

Edited by Abraham1990
Link to comment
Share on other sites

Sky gfx should be configurable.

 

San Andreas and other Rockstar games are using one of these method, anyone here could caught it? What methods are that we looking for?

https://en.m.wikipedia.org/wiki/Reflection_mapping

 

 

Probably mobile reflections use cube mapping, while Skygfx reflections use sphere mapping

 

It is most likely

  • Like 2
Link to comment
Share on other sites

I found a mod on gtainside for mobile that changed the max reflections on mobile,and it contained a file called reff.png.It is probably the reflection maps for max,maybe someone could create an asi/dll that could load the file.

Problem is,idk where the original file is on mobile,but i'll try and look for it.

UtLPKO5.gif?1

Link to comment
Share on other sites

How looks that. png Can you upload it here? SA use reflection from normal with sun effect or another?

Link to comment
Share on other sites

The reflection can't be done by a simple texture, any mod claiming that is just bullsh*tting you. SA Mobile uses cube mapping and additional cameras attached to the vehicle. It's not something that's easy to reverse.

 

However the latest SkyGFX update has vast improvements done to the Neo pipeline which should satisfy most looking for closer mobile reflections.

Link to comment
Share on other sites

The reflection can't be done by a simple texture, any mod claiming that is just bullsh*tting you. SA Mobile uses cube mapping and additional cameras attached to the vehicle. It's not something that's easy to reverse.

 

However the latest SkyGFX update has vast improvements done to the Neo pipeline which should satisfy most looking for closer mobile reflections.

and what configuration will be put to the neo in the last update?

Link to comment
Share on other sites

  • 2 weeks later...

The reflection can't be done by a simple texture, any mod claiming that is just bullsh*tting you. SA Mobile uses cube mapping and additional cameras attached to the vehicle. It's not something that's easy to reverse.

 

However the latest SkyGFX update has vast improvements done to the Neo pipeline which should satisfy most looking for closer mobile reflections.

Anyone could redoing cube mapping from mobile in 3ds or something to look like those?

Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.