Tyla Posted January 13, 2015 Share Posted January 13, 2015 Liked it. Exactly what a random character mission should do IMO -- character development and an opportunity to boost your stats. I prefer the sound of this to the Mary-Ann mission in GTAV. Link to comment Share on other sites More sharing options...
ClaudX Posted January 13, 2015 Author Share Posted January 13, 2015 Liked it. Exactly what a random character mission should do IMO -- character development and an opportunity to boost your stats. I prefer the sound of this to the Mary-Ann mission in GTAV. Thanks a lot. I did partially take inspiration from the Mary-Ann missions, but they simply weren't as fun as I thought they would be, so I took the opportunity to make an athletic mission and make it interesting. Hurdling isn't too complicated, but it's not boring either. Link to comment Share on other sites More sharing options...
Tyla Posted January 14, 2015 Share Posted January 14, 2015 It definitely fits in with the theme of Kyle being consistently agile. It at least makes more sense than a middle aged ex-bank robber doing yoga. With the stuntman missions you have too (that are Kyle exclusive, I think) I would be very happy to progress through a random encounter like this to find it evolves into that something bigger. Have you thought about incorporating anything like parkour? ClaudX 1 Link to comment Share on other sites More sharing options...
ClaudX Posted January 14, 2015 Author Share Posted January 14, 2015 It definitely fits in with the theme of Kyle being consistently agile. It at least makes more sense than a middle aged ex-bank robber doing yoga. With the stuntman missions you have too (that are Kyle exclusive, I think) I would be very happy to progress through a random encounter like this to find it evolves into that something bigger. Have you thought about incorporating anything like parkour? I've thought about it, but never decided on anything. Kyle is more agile than Raymond, and it's evident in the way he runs and jumps over things. I thought that adding parkour wouldn't "be GTA", if you know what I mean. It could fit very well; however, and perhaps Kyle could gain the ability to do so once he reaches a certain level of stamina. It would put an even bigger gameplay difference between him and Raymond. My initial gameplay designs for Raymond and Kyle were that Kyle would have a climbing style more akin to IV's, as they tend to vault over lower objects, and Raymond's like V, where they slowly pull themselves over objects. Now that you've brought it to my attention, I might have to because it's racing through my head. Link to comment Share on other sites More sharing options...
PhillBellic Posted January 14, 2015 Share Posted January 14, 2015 Engaging concept story you have. I will have a more in depth read of it as well. Link to comment Share on other sites More sharing options...
Tyla Posted January 21, 2015 Share Posted January 21, 2015 I've thought about it, but never decided on anything. Kyle is more agile than Raymond, and it's evident in the way he runs and jumps over things. I thought that adding parkour wouldn't "be GTA", if you know what I mean. It could fit very well; however, and perhaps Kyle could gain the ability to do so once he reaches a certain level of stamina. It depends. How much of your mission action do you think will be on-foot, opposed to in-vehicle? One thing I have to give credit to GTAV for is moving the series away from shootout after shootout. With this I think it would be perfectly reasonable to evolve missions to a level where parkour, freerunning and other means of using the environment become a core part of certain missions throughout the game. Being an ability you unlock would be fine too. ClaudX 1 Link to comment Share on other sites More sharing options...
ClaudX Posted January 25, 2015 Author Share Posted January 25, 2015 Mission 5: Special Delivery Boss: Trucking Company Protagonist: Kyle James [The camera zooms out to show the Trucking Company while it timelapses to 9:00, despite what time it is. The camera then moves down to focus on Kyle walking towards the building. The same bearded man from last time approaches him.] Boss: Hey, Kyle! Glad you’re here, buddy. Kyle: No probl- Boss: No time to talk. You see that van over there? *points to a Boxville not too far from him* Good. I need you to drive that over to a warehouse over by the airport. Kyle: Wait. Where exactly is the warehouse? Boss: *Moving Kyle towards the Boxville* It’s four blocks from the airport, next to a yellow house. You can’t miss it. *Closes the door to the Boxville once Kyle is in it* Now get going. And be careful! This is a very fragile shipment! Objective: Deliver the shipment to the warehouse. Kyle: Jesus. What’s in here, anyway? What could be so important? *He arrives at the warehouse.* Objective: Drive the van into the warehouse. [Kyle exits the van and workers begin unloading the goods from the van. Kyle walks up to a worker, presumably a manager of sorts, who is holding a clipboard.] Kyle: Hey, what’s in that shipment? Manager: Something, well, something that a certain group of people would love to get their hands on. Kyle: What do mean? Cops? Manager: Hey! Don’t say that around here! You’ll make everyone paranoid! Kyle: Sorry. [Kyle sits and looks around the boring, factory, whose walls are a monotonous brown, reminiscent of an older time. Due to the state and size of it, Kyle wonders what a company would be doing operating out of a place like this. As the workers finish unloading, Kyle approaches the vehicle. Right as he opens the driver’s door, sirens can be heard off in the distance, although they appear to be getting closer to Kyle’s location. The manager from before rushes towards Kyle and pushes him into the van.] Kyle: Is that cops? Manager: You must be new, kid. They’ll be no trouble. Just get back to the depot. If you of have any trouble, though, take this. *He takes a pistol out of his back pocket and hands it to Kyle* Kyle: This is fantastic. Objective: Drive back to the Trucking Company. *Kyle arrives at the depot and exits the van. He approaches his boss in an enraged manner.* Kyle: What the hell was that!? Here I am, driving some shipment to a warehouse like any old day when all of a sudden the cops show up and try to ram me off the road! Boss: Did you get the shipment delivered? Kyle: Yeah, but that’s not the point! I shouldn’t have to avoid the cops just to hope I get a paycheck! Boss: Kid. You just don’t understand, do you? Do you think that you can run an almost broke business legitimately and expect it to work?! No! Sometimes you have to make decisions that are risky, but guarantee a profit. The sooner you learn that, the better of you’ll be in this world. Kyle: Alright, alright. I see now, but still, you couldn’t have at least told me? I don’t want to be thrust into a car chase and given a pistol at any given time! I can handle it, but you should’ve at least warned me! Boss: I’m sorry, but it’s difficult running a business, especially a front! Just go home, relax, I’ll call you when I need your help again. Kyle: *walking away* Yeah, I’ll make sure to bring a shotgun with me. Mission Passed Rewards: $300 Pistol is available for purchase at Ammu-Nation shaymin88 and Niko Montana 2 Link to comment Share on other sites More sharing options...
Tyla Posted February 5, 2015 Share Posted February 5, 2015 What's this chatter about lacking grit? That mission was plenty meaty. I interpreted it as grit on the working-man's level; the work truck is muling drugs and Kyle just needs to take it somewhere without the cops getting wise. The mission doesn't need to be any more complicated than this so I thought it was fine. I also liked that it established Kyle with the depot Boss as someone who is willing to get his hands dirty for the right price. Can't wait to see where you go with this in further missions. Niko Montana and ClaudX 2 Link to comment Share on other sites More sharing options...
ClaudX Posted February 8, 2015 Author Share Posted February 8, 2015 I guess I was being a little too hard on myself. It is the beginning of Kyle's career in criminal, after all. It gets a lot harder for Kyle to cope once he starts playing in the major leagues. Raymond adds a lot more grit to the story once we get there. The story starts getting darker with each respective setting. Carcer being the last city fits perfectly. Link to comment Share on other sites More sharing options...
Tyla Posted February 8, 2015 Share Posted February 8, 2015 That sounds like something I'll enjoy. Outside of TLAD and the Bohan portion of GTAIV, none of the games really portrayed circumstances getting harder for the protagonist. It also adds a lot of significance to these earlier missions that would be easy to write off as trivial when really this is the level that Kyle is accustomed to. They're going to be something to look back on when he's finding it tough in the major leagues. Also, thank f*ck you got rid of that Rick Astley crap. ClaudX 1 Link to comment Share on other sites More sharing options...
IvoryX Posted February 9, 2015 Share Posted February 9, 2015 Raymond Carter Would be nice Easter Egg if Raymond says "DALE!" or appoints some major US cities everytime he gets hit by something. ClaudX 1 Link to comment Share on other sites More sharing options...
ClaudX Posted February 9, 2015 Author Share Posted February 9, 2015 The thing with Pitbull being Raymond is that I really couldn't find anyone else that portrayed Raymond who fit my taste for him. If I find someone else, I'll change because, honestly, Pitbull will never be in a GTA game. Naughtius Maximus 1 Link to comment Share on other sites More sharing options...
Naughtius Maximus Posted February 10, 2015 Share Posted February 10, 2015 (edited) The thing with Pitbull being Raymond is that I really couldn't find anyone else that portrayed Raymond who fit my taste for him. If I find someone else, I'll change because, honestly, Pitbull will never be in a GTA game. To be honest, I couldn't embrace Pitbull as the reflection of a character like Raymond, as well. Probably Raymond has shaped all of us a picture of Michael in our minds, with both of them's similar backgrounds... I think Ray Stevenson could fit Raymond's definition perfectly. He's at the age of 50, but the man is still charismatic. I think Stevenson's charisma would counterpart Raymond's current obligation of a businessman, yet he's a little bit beat up, showing that the tough years have crumped him a little. Edited February 10, 2015 by TheUnholy ClaudX 1 Link to comment Share on other sites More sharing options...
ClaudX Posted February 10, 2015 Author Share Posted February 10, 2015 The thing with Pitbull being Raymond is that I really couldn't find anyone else that portrayed Raymond who fit my taste for him. If I find someone else, I'll change because, honestly, Pitbull will never be in a GTA game. To be honest, I couldn't embrace Pitbull as the reflection of a character like Raymond, as well. Probably Raymond has shaped all of us a picture of Michael in our minds, with both of them's similar backgrounds... I think Ray Stevenson could fit Raymond's definition perfectly. He's at the age of 50, but the man is still charismatic. I think Stevenson's charisma would counterpart Raymond's current obligation of a businessman, yet he's a little bit beat up, showing that the tough years have crumped him a little. Thanks for the comments, Unholy. Originally, I was going to have Raymond based off someone else, but their name slips my mind at the moment. The more I started thinking about playing as Raymond and visualizing Raymond in cutscenes, I realized that I needed someone else to be his "image". Ray Stevenson is a great actor and I hadn't thought of him playing Raymond at all. Ray Stevenson is definitely a more "humble" looking character, if you will, which fits Raymond perfectly. Thanks for the suggestion, it's perfect. Geez, I'm starting to get all of these Rays mixed up as I type. Naughtius Maximus 1 Link to comment Share on other sites More sharing options...
Naughtius Maximus Posted February 10, 2015 Share Posted February 10, 2015 The thing with Pitbull being Raymond is that I really couldn't find anyone else that portrayed Raymond who fit my taste for him. If I find someone else, I'll change because, honestly, Pitbull will never be in a GTA game. To be honest, I couldn't embrace Pitbull as the reflection of a character like Raymond, as well. Probably Raymond has shaped all of us a picture of Michael in our minds, with both of them's similar backgrounds... I think Ray Stevenson could fit Raymond's definition perfectly. He's at the age of 50, but the man is still charismatic. I think Stevenson's charisma would counterpart Raymond's current obligation of a businessman, yet he's a little bit beat up, showing that the tough years have crumped him a little. Thanks for the comments, Unholy. Originally, I was going to have Raymond based off someone else, but their name slips my mind at the moment. The more I started thinking about playing as Raymond and visualizing Raymond in cutscenes, I realized that I needed someone else to be his "image". Ray Stevenson is a great actor and I hadn't thought of him playing Raymond at all. Ray Stevenson is definitely a more "humble" looking character, if you will, which fits Raymond perfectly. Thanks for the suggestion, it's perfect. Geez, I'm starting to get all of these Rays mixed up as I type. Ha ha! I know, I felt the same thing... it seems like all these "Ray"s are gonna form a black hole in the topic. Likewise, I think Stevenson is an amazing actor. Especially I adored his performance as Danny Greene in the movie Kill the Irishman. Don't mention it. If I could be helpful, I'd be grateful. ClaudX 1 Link to comment Share on other sites More sharing options...
ClaudX Posted February 10, 2015 Author Share Posted February 10, 2015 The thing with Pitbull being Raymond is that I really couldn't find anyone else that portrayed Raymond who fit my taste for him. If I find someone else, I'll change because, honestly, Pitbull will never be in a GTA game. To be honest, I couldn't embrace Pitbull as the reflection of a character like Raymond, as well. Probably Raymond has shaped all of us a picture of Michael in our minds, with both of them's similar backgrounds... I think Ray Stevenson could fit Raymond's definition perfectly. He's at the age of 50, but the man is still charismatic. I think Stevenson's charisma would counterpart Raymond's current obligation of a businessman, yet he's a little bit beat up, showing that the tough years have crumped him a little. Thanks for the comments, Unholy. Originally, I was going to have Raymond based off someone else, but their name slips my mind at the moment. The more I started thinking about playing as Raymond and visualizing Raymond in cutscenes, I realized that I needed someone else to be his "image". Ray Stevenson is a great actor and I hadn't thought of him playing Raymond at all. Ray Stevenson is definitely a more "humble" looking character, if you will, which fits Raymond perfectly. Thanks for the suggestion, it's perfect. Geez, I'm starting to get all of these Rays mixed up as I type. Ha ha! I know, I felt the same thing... it seems like all these "Ray"s are gonna form a black hole in the topic. Likewise, I think Stevenson is an amazing actor. Especially I adored his performance as Danny Greene in the movie Kill the Irishman. Don't mention it. If I could be helpful, I'd be grateful. Stevenson really fits the "father figure" for Kyle more than Pitbull did. Stevenson is definitely a better image to base him off of in terms of gameplay. It would be a lot easier to explain haircuts for Stevenson than Pitbull. Thanks for the help, man. It's appreciated since I'm new to concept creating. Anyway, I can't decide whether I want to release the sixth story mission, a mission for Duncan, or if I want to release Bryant Moreno's second encounter. Earlier, I was reading the topic and I was really confused because I was dead sure that I posted it already. Guess my mind is playing tricks on me. I'll probably rewrite Bryant's second encounter and add more dialogue. Link to comment Share on other sites More sharing options...
Tyla Posted February 10, 2015 Share Posted February 10, 2015 I was legitimately going to suggest Ray Stevenson for Raymond Carter. Once again my man TheUnholy is right on the money. He's one of those guys who looks like he's pushing fifty and is still a real handful. Also: Liev Schr-I-Can't-Spell-The Rest (guy from Ray Donovan) if you're still taking suggestions. Maybe one of Ray's old pals he wants to 'bury' in the past? I would post the sixth story mission. You're on a roll at the moment man. ClaudX 1 Link to comment Share on other sites More sharing options...
ClaudX Posted February 10, 2015 Author Share Posted February 10, 2015 I was legitimately going to suggest Ray Stevenson for Raymond Carter. Once again my man TheUnholy is right on the money. He's one of those guys who looks like he's pushing fifty and is still a real handful. Also: Liev Schr-I-Can't-Spell-The Rest (guy from Ray Donovan) if you're still taking suggestions. Maybe one of Ray's old pals he wants to 'bury' in the past? Yeah, Unholy was right on the spot with the suggestion for Stevenson. For your suggestion, as people are already drawing parallels between Raymond and Micheal, I really wouldn't want to base Raymond off of Liev. They look similar, do they not? However, like you suggested, I could use him for one of Ray's old buddies that finds him again. Great suggestion for that. I would post the sixth story mission. You're on a roll at the moment man. I'll get on that. It's going to be a mission that includes more combat than we've seen, but I'm a bit on the edge of one of the details of the mission. I'm not sure whether to put both in or just the one to spread the action out more. Since Duncan now has the boys working for him, he figures he can get rid of those punks that have been attacking the bar. I'm not sure if I want to add a shootout to it or if Kyle and John simply torch their hideout. Now that I'm thinking about it, I could have Kyle and John torch their hideout with molotovs to flush them out. Then, the shootout would begin. Since not all of the punks would get out, it wouldn't be too large of a shootout. Perfect size for the beginning of the game. Tyla 1 Link to comment Share on other sites More sharing options...
Tyla Posted February 13, 2015 Share Posted February 13, 2015 Yeah, Unholy was right on the spot with the suggestion for Stevenson. For your suggestion, as people are already drawing parallels between Raymond and Micheal, I really wouldn't want to base Raymond off of Liev. They look similar, do they not? However, like you suggested, I could use him for one of Ray's old buddies that finds him again. Great suggestion for that. Now you mention it, I do see the resemblance. They've got the same square head and bloated-FIB-bitch look about them. Seriously, I'd associate Robert De Niro in Heat, Ray Liotta (remember the Tommy Vercetti is back rumours?) or even Bruce Campbell with Michael for it to matter that much if you would've used Liev, but I do like the old pal of Ray's idea and hope you use it. Now that I'm thinking about it, I could have Kyle and John torch their hideout with molotovs to flush them out. Then, the shootout would begin. Since not all of the punks would get out, it wouldn't be too large of a shootout. Perfect size for the beginning of the game. Sounds like perfect cause to show off your improved gunplay as well. I'm liking the torch the place with Molotovs idea too. We haven't really seen anything like that since San Andreas. ClaudX 1 Link to comment Share on other sites More sharing options...
ClaudX Posted February 13, 2015 Author Share Posted February 13, 2015 I'm liking the torch the place with Molotovs idea too. We haven't really seen anything like that since San Andreas. It's kind of sad that IV and V really don't show off the Molotov cocktails. With the enhanced effects and aiming with them, you think that they would be used more, but no. What I'm trying to do more in Gray Valley is to show off more of the features that GV has. However, they won't be shown off like V did, where they dedicated an entire mission to LifeInvader, but instead to feature them in missions, but not be the entire focus. Expect the sixth mission sometime this weekend. Link to comment Share on other sites More sharing options...
ClaudX Posted February 16, 2015 Author Share Posted February 16, 2015 Mission 6: Striking Back Boss: Duncan Streens Protagonist: Kyle James *As Kyle walks towards the bar, he directs his notice to the fixed window next to the two wooden doors that lead into the bar. He ponders about it for a moment in his mind before quickly shrugging it off. He enters the establishment and sits on a stool at the bar.* Kyle: Hey, bartender! *the middle-aged man walks up to Kyle while still wiping off a glass* Give me some Scotch, will you? *The bartender lets out a disgruntled sigh, sets the glass down, and grabs a bottle of Scotch from behind him. With the drink poured for his customer, the bartender walks off. Kyle begins to sip his drink, but he is interrupted by a voice calling him out from behind.* Ricky: Hey, kid! The boss wants to see you out back. Kyle: I wonder what he’s got in store for me. *Kyle and Ricky exit the bar and head out behind it. Behind, there is a large, empty, concrete space. Not only can the highway surrounding Speedway be seen from behind, but the varying vehicles that wander the same passageways can be seen. Duncan is waiting for the two of them at the very end of the concrete area.* Kyle: Uh…Ricky, right? *Ricky ignores Kyle’s remark and continues on their path* So, what do you do around here? Ricky: *Ricky avoids eye contact with Kyle* The boss has me do stuff. Kyle: Stuff? What kind of stuff? Ricky: You know, stuff. Kyle: Let me guess. Duncan’s the brains and you’re the barbaric Neanderthal that tries to intimidate everyone. Ricky: What? Kyle: My point exactly. *Ricky throws a menacing glance at Kyle; however, Kyle simply brushes the glance off. The two reach Duncan, who is holding a lighter in one hand, and a Molotov cocktail in the other.* Duncan: Hey, hey, Kyle. You ever played with fire? Kyle: *slightly confused* Uh, sure. Once or twice. Duncan: Great. *he points at a small pile of wood in the distance* See that? Watch this. *Duncan strikes the lighter and lights the flammable contraption in his hand. After flinging the lighter onto the ground, he sets himself in a stance. With a mighty toss, the Molotov cocktail is sent spinning through the air only to land nowhere near the target.* Duncan: Damn! That’s why you don’t drink before business. Kyle: All work and no play makes for a boring man. Duncan: Yeah, but I don’t need you drinking before you take care of my business. Come on over here. *Kyle walks up to Duncan, who hands him another Molotov and the lighter* Let’s see if you’ve got better eyes than me. Objective: Light the wood pile on fire. [if Kyle misses] Duncan: Looks like you’ve been drinking, too. Grab another. [Once Kyle hits it] Duncan: Woohoo! You see those flames? That’s what I want to see! Kyle: What do you mean, “That’s what I want to see”? Duncan: Remember those guys we roughed up the other day? Kyle: Yeah. Even though I did most of the fighting. Duncan: That’s not the point. The point is that I want you to head on over to their “hideout” and torch it. Kyle: You sure? Why don’t we just try to scare them off? Duncan: Here’s a lesson for you. Sometimes you have to go all or nothing. We- I mean, you, burn them up and there’s no more attacks. The downside is you might get shot and killed, but I trust you on this. Kyle: Alright. Where is it? Duncan: *he starts pointing to the North* Go a couple blocks North, then a few to the East and you should reach a rickety old house that looks like it’s had enough. Oh, here. You might need this in case there’s a couple of ‘em left. *he reaches into his back pocket and hands Kyle a pistol* Kyle: You won’t be disappointed. *he walks away* Duncan: You come back alive, there’ll be more work for you. Come on, Ricky. Kyle: *to himself* More work, more trust, more to know about his organization. Perfect. Objective: Go to the hideout. *Kyle parks across the street from the house, which appears to have been misused and in despair for many years now. Kyle evaluates his approaches to the situation.* Approach #1: Kyle: Let’s see here. I’ve got enough Molotovs to simply burn this place up, but by the time it’s up in flames, at least a couple of those pricks will have time to get out. I’ve got a piece, so that shouldn’t be a problem. Objective: Torch the hideout with the provided Molotovs. Kyle: Let’s see how many of you are stupid enough to stay in there instead of facing me out here, like real men! *After Kyle has thrown five Molotovs at and inside the house, a few enemies run out. Two run out and head for cover behind a rusty, wrecked car; one comes out wheezing and stops to catch a breather, leaving him as a sitting duck; a fourth stumbles out of the building and falls over, presumably dead.* Punk: What’s his asshole doing wrecking our home? Kyle: You shouldn’t have messed with Duncan Streens! Punk: It was just business, man. You have to fight to survive. Kyle: Well, what does it look like I’m doing? It’s nothing personal. *Once the enemies are killed, sirens can be heard zoning in on Kyle’s location. Sticking around will warrant a wanted level.* Objective: Leave the area. *Once Kyle leaves the area, he will call Duncan to inform him of his success.* Kyle: The hideout just became a giant human barbecue. Duncan: I knew you’d do just fine. Any cops? Kyle: Got out of there right before they arrived. Duncan: That’s what I like. A ghost. Swing by the bar soon, I got more work with your name on it. *he hangs up* Kyle: Lucky me. Approach #2: Kyle: If I torch this place quick enough, I shouldn’t have any resistance. A propane tank or something like that would work perfectly. An explosion like that might attract cops, so I better get it done and haul ass. Objective: Shoot the propane tank along the side of the house. Kyle: *after shooting it* Come on, let’s go, go, go. Can’t be near when that blows. *If Kyle is near the house when the tank explodes, it’s needless to say that the mission is failed. However, once Kyle reaches a safe distance from the explosion, he watches the entire building go up in flames. It’s obvious that no one survived the explosion, but the explosion has alerted nearby authorities. A two-star wanted level has been given.* Kyle: And now I see why Duncan gets a kick out of that. Better get out of here, seems the cops don’t like people getting rid of scum. Objective: Escape the police. *Once Kyle has escaped the police, he will call Duncan. This phone call is different from the one in the first approach.* Kyle: If I knew that clearing land was that easy, I would’ve gone into real estate. Duncan: Ha, ha, ha! That’s what I’m talking about kid! I got a great view of things from up on top of the bar. Kyle: Glad you enjoyed the show; I’ll be here all week. Duncan: Good, cause I’ve got more work for you. *he hangs up* Miscellaneous Approaches: *Apart from the two laid out methods, players can choose to ignore those and go about the mission the way they want to. Whether that be invading the house, having a shootout, and then torching the place, or setting up a shootout with the police. These approaches are allowed, but do not merit the same cutscenes as the other approaches. Choosing to go about another approach will simply give the same phone call as the first approach.* Mission Passed Rewards: $350 Mission 7: “New Horizons” Mission 8: “Reap the Rewards” shaymin88 and Tyla 2 Link to comment Share on other sites More sharing options...
Tyla Posted February 16, 2015 Share Posted February 16, 2015 Sh*t just got real. Needless to say I really liked the different approaches to undertaking the mission. It was a nice touch of yours to add a monologue before the two main choices. Reminds me a little of Tommy Vercetti's rambles after some of the cutscenes in Vice City. Standout dialogue (though I enjoyed all of it as always!) for me: Duncan: Here’s a lesson for you. Sometimes you have to go all or nothing. We- I mean, you, burn them up and there’s no more attacks. The downside is you might get shot and killed, but I trust you on this. Makes me think we are going to be trusted with bigger and more violent missions in the near future. ClaudX 1 Link to comment Share on other sites More sharing options...
The Dedito Gae Posted March 8, 2015 Share Posted March 8, 2015 Great concept, just some things i would like to point out: -IMO , you should change the photo from Kyle, he doesn't scream "gta badass" when i see him. -in the third post there's a removed image. -where are the radios and the maps? All that aside, is solid, when i'm in the mood, i'll take a proper read to the missions. Link to comment Share on other sites More sharing options...
ClaudX Posted March 8, 2015 Author Share Posted March 8, 2015 Great concept, just some things i would like to point out: -IMO , you should change the photo from Kyle, he doesn't scream "gta badass" when i see him. -in the third post there's a removed image. -where are the radios and the maps? All that aside, is solid, when i'm in the mood, i'll take a proper read to the missions. Thanks for reading it. -Kyle isn't supposed to look like an extreme badass. He's supposed to be an average guy that found his way into the dark world of criminal. -I noticed. I'll fix that once I post the new update which will include changes to the Gameplay section, the Weapons section, and nuances to others. -The radio and map are under construction. I was advised to release the concept without these two since I had enough information already. The radio stations and map will most likely be posted at the same time. The map is coming along nicely and I will post continuous progress in the Mapmaking thread. Expect more of it soon. Speedway is almost finished. I should have more, but I've had other priorities. The Dedito Gae 1 Link to comment Share on other sites More sharing options...
The Dedito Gae Posted March 8, 2015 Share Posted March 8, 2015 (edited) -The radio and map are under construction. I was advised to release the concept without these two since I had enough information already.Well, i'm doing Carcer City (Detroit) and i'm currently creating a map and i have a rock radio made with bands from Detroit and some other songs that mention the city if you want i can pm you the rock radio so you can find other songs from those rock bands or browse in the related videos "radio pirate" (a Detroit rock radio full of unknown songs)I can hurry creating my Carcer City map and we can share the map,if you want, of course. Edited March 8, 2015 by Midnight Hitman ClaudX 1 Link to comment Share on other sites More sharing options...
ClaudX Posted March 8, 2015 Author Share Posted March 8, 2015 -The radio and map are under construction. I was advised to release the concept without these two since I had enough information already. Well, i'm doing Carcer City (Detroit) and i'm currently creating a map and i have a rock radio made with bands from Detroit and some other songs that mention the city if you want i can pm you the rock radio so you can find other songs from those rock bands or browse in the related videos "radio pirate" (a Detroit rock radio full of unknown songs)I can hurry creating my Carcer City map and we can share the map,if you want, of course. Yeah, if you could pass that radio station over to me, it could help me a lot. I'm not into a lot of rock, so that would be helpful. As for the map, don't rush your map. Since my Carcer is in the same state with the other two cities, our Carcers are going to have differences. You can simply make your own map and I'll make mine. Look at Obsydian's Carcer City concept. It has a different map than mine and I content with that. Don't let my map hinder your creativity on your own. Link to comment Share on other sites More sharing options...
Niko Montana Posted March 8, 2015 Share Posted March 8, 2015 (edited) Great concept bro. However you should add a table of contents on the main post so it's easier to follow. Also, could I throw a few references to Gray Valley in Danger Zone? For example having Midway & Speedway being mentioned Edited March 8, 2015 by thedriver111 Link to comment Share on other sites More sharing options...
ClaudX Posted March 8, 2015 Author Share Posted March 8, 2015 Great concept bro. However you should add a table of contents on the main post so it's easier to follow. Will do. That will be added near the end of the thread reconstruction. Once I have everything posted, I'll be sure to include one. Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted March 11, 2015 Share Posted March 11, 2015 might use some of the ideas here for a Total Conversion I have in mind... I already got a hold of a chicago map... just needs a few touch ups here and there and it will be ready to be imported into GTA SA/IV... ClaudX and The Dedito Gae 2 Link to comment Share on other sites More sharing options...
ClaudX Posted March 11, 2015 Author Share Posted March 11, 2015 Thanks, Ss4gogeta0. Nice looking map you have there. What ideas from here do you have in mind? Is it for SOL or another project? Link to comment Share on other sites More sharing options...
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