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Advanced Content Creator Guide


Zorvaine
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Ever wanted a sorted library of Creator tricks hailing for various people with various techniques?

 

Look no further. I'm going to gather as much as I can and provide all Creator tricks I can find. I will keep updating this post and accepting any new info I discover from anyone participating.

 

DYNAMIC

- WEATHER

 

 

 

 

- Foggy Weather

 

Time of Day: Morning

Weather: Current

 

- Sunrise Photo

 

Example: http://socialclub.rockstargames.com/member/zorvaine/games/gtav/jobs/job/2lPnBp-p4Eyh6wnWXR0JJw?platformId=null

 

Keep setting the Time of Day to morning until you get the sun positioned the way you want it. The clouds also generate randomly.

 

 

 

- CLIPPING PROPS

 

 

 

 

Possibly, the most useful and seeked tool in the Creator.

 

Clipping allows you to place props with little limits of positioning, space and angles. I will try to explain this in the simplest way possible.

 

BASIC CLIPPING:

 

1. Let's start with the basics.

 

Category: Cabins

Type: Large Corrugated Cabin

 

Category: Contruction

Type: Cement Bags

 

Category: Containers

Type: Empty Container

 

The 3 categories are all next to each other on the list with Construction being in the center. All the types mentioned above are the very first props of that category.

Now, why those 3 and what are their differences? The Large Corrugated Cabin and the Empty Container are large platform props. The Cement Bags however are very small and can be placed in many more spots and tighter areas than the other 2. Also, the Cement Bags are in the middle (Category-wise) of the large 2 Cabins/Containers.

 

2. You must always place and pick up every prop. Place it anywhere on the ground and just pick it up again when you want to use it.

 

3. We will begin with a wall.

 

Place the Cement Bags on the ground (step 2), pick them up again and place them next to a wall.

 

14083958787749_f.jpg

 

Pressing right on categories will switch the Cement Bags to a Large Container:

 

14083959072103_f.jpg

 

The Large Container is half inside the wall but of course you can't place it there. Without prop clipping that is.

Switching back to the Cement Bags you notice that you can place the there. So, 2 props. 1 You can place in one spot while the other one you can't. They're both next to each other given categories. This is your opportunity.

 

This will take practice to perfect but once you get a hang of it, you'll be a natural.

 

4. While holding the Cement Bags, quickly press RIGHT on the D-Pad to change categories from Construction to Containers and immediately after that, press X.

It needs to be done extremely fast. Actually, it has to be done at the EXACT same time.

 

So. Holding Cement Bags and hovering over Categories. Press RIGHT and X at the same time quickly. Press RIGHT 0.01 seconds before X. You get the idea.

 

This takes spamming. So ideally, spam: RIGHT + X, LEFT (Repeat) RIGHT + X, LEFT (Repeat) RIGHT + X, LEFT (Repeat) Keep doing that and eventually, your Large Container will look like this:

 

14083959311572_f.jpg

 

Half inside a wall where it originally didn't allow you to place. Where only the Cement Bags could be placed but those weren't merged into the wall so the original system allowed you to place them.

 

CONTAINER RAMP CLIPPING:

 

Use the exact same method on placing props on props. Example: (Container Ramps)

 

Given the 2 ramps, I simply placed a Small Ramp atop another. You can even use the Electrics Box prop from the Machinery category which is next to Ramps to stack ramps. More details on ramp stacking below.

 

14083965407303_f.jpg

 

140839657317_f.jpg

 

14083966665194_f.jpg

 

14083973501093_f.jpg

 

At this point, feel free to delete the 2 ramps under the Large Container. It won't fall. Ever. Gravity in GTA V is rather strange.

 

Now, let's make this ramp longer. Go to Crates and Boxes, grab a Cash Crate. Place it on the ground, pick it up, position it inside on the upper end of the Large Container.

 

14083975015246_f.jpg

 

Hover over categories and like the method before, press LEFT and X at the same time. It rarely happens on the first try. Keep doing it. Usually it takes 5 -15 tries.

 

Also, make sure it's aligned.

 

14083976846365_f.jpg

 

Keep switching and pressing X and eventually... This will happen:

 

14083977657116_f.jpg

 

Although these 2 are half inside each other inbetween. Let's add a 3rd one at the end of the 2nd one.

 

14083978481387_f.jpg

 

And then there were 3. Now, the second one in the middle serves no purpose anymore. Simply grab the one in the middle, move it away and delete it. It's safer to grab, move and delete rather than just hovering over it and attempting to delete it. Remember, the props are clipped. One through another. You will risk deleting the wrong ones if you're reckless.

 

14083979779394_f.jpg

 

Done.

 

You can clip anything small in there as long as it's orignally available to place. You can even clip 2 ramps on the highest one to level the ground and make it flat. Possibilities are endless. I'm just showing you the basics here.

 

RAMP CLIPPING:

 

Category: Ramps

Type: Small Ramp

 

Category: Machinery

Type: Electrics Box

 

As shown in the pictures below, simply place an Electrics Box at the edge of the Small Ramp and clip it on top of it.

 

14083983157503_f.jpg

 

14083983787941_f.jpg

 

14083984248125_f.jpg

 

 

90° RAMP CLIPPING:

 

Coming soon.

 

 

RACE CREATOR

- VEHICLE INTERIOR PHOTO

 

 

 

 

Example: http://socialclub.rockstargames.com/games/gtav/jobs?missionId=ReZjLYfsqEuLJgD0g5tKfw&platformId=2

 

This glitch allows you to clip through any vehicle when taking the photo for your races. It also allows car enthusiasts to fully explore every minor detail on every car.

 
1. Create a new land race.
2. Set max vehicles to 2.
3. Place race trigger.
4. Place enough flat containers to be able to place the 2 car starting grid on. (green open container or white corrugated cabin)
5. Delete the containers so the cars remain floating.
6. Go to the photo option and you will be able to clip through the cars.
 
You can get good photos of the dashboard, close ups of certain car features, look inside the engine/boot area, etc.
After you get the photo you want you can set up the race however you want it to be, change the max vehicles, move the starting grid, whatever.
 
Can also be used on planes.
 
 

 

 

- SMALL STARTING GRID FOR ALL VEHICLE CLASSES

 

 

 

 

Only works with races that are NOT published. If you'd like to set this to an already published race you will have to copy that race and edit it in the saved jobs section.

 

1. Set a small grid starting with motorcycles. Deselect all other classes from the list of available vehicles
 
2. Save the (unpublished) race.
 
3. After saving, the previously grayed out option for grid size in the race details option becomes available again. Change it to an either medium or large grid. This shouldn’t show any direct change of the actual grid.
 
4. Open up the available vehicles list. select the desired classes and then deselect the motorcycle class and back out of the available vehicles list. Your screen should turn black for a moment and then, instead of the motorcycles, your selected class should show up. All of them fairly close to each other.
 
 

 

 
- CHECKPOINT PLACEMENT ON STEEP AREAS & UNEVEN GROUNDS
 
 

 

 
Specifically for Off-Road races where you want to place the checkpoint on difficult grounds.
 
1. Set vehicle class to Motorcycles.
2. Enter first person view.
3. Set checkpoint on any random flat ground nearby. Then pick it up again.
4. Drive to the desired checkpoint placement location and place it there.
 
Second method:
 
1. Clip 2 Large Corrugated Cabin props next to each other at the checkpoint location.
2. Place the checkpoint on random available ground.
3. Pick it up and place it onto the 2 cabins. They must be well aligned and placed next to each other.
4. Delete Large Corrugated Cabin props.
 
 

 

- EXPLOSIONS IN NON-GTA RACES
 
 

 

 
The following props are required:
 
Category: Dynamic
Type: Security Fence
 
Category Dynamic
Type: Large Gas Tank
 
The Large Gas Tank explodes when it comes into contact with the Security Fence. Simply place the Security Fence in front of the Large Gas Tank and any vehicle that crashes into it will explode.
 
14153788007966_f.jpg
 
 

DEATHMATCH CREATOR:

- SPAWN POINTS NEXT TO EACH OTHER WITHOUT MINIMUM DISTANCE LIMIT

 

 

 

 

Example:

14153765031477_f.jpg

 

You know when you're trying to place spawn points but it won't let you because it tells you that they're too close to another spawn point? There is a way. Especially helpful for indoor deathmatches.

 

It needs to be an unpublished Deathmatch. If you wish to apply this to a currently published one, copy it to saved and publish it once you're done.

 

1. Place spawn point down and pick it back up while in aerial view.

2. Press select to change into character view. Do NOT open the menu at this point.

3. Walk to where you want that spawn point placed and look directly down.

4. Press down on the D-pad to open the menu.

5. The spawn point will be automatically placed on the ground in front of your character.

6. Press circle to go back. Save the deathmatch and repeat.

 

 

 

- SPAWN POINTS & PROPS PLACED ABOVE & UNDER WATER

 

 

 

 

Props Above Water:

 

1. Place a Water Ramp where you want your prop to be placed.

2. Clip 2 Small Ramps (turned 180°) on top of the Water Ramp. This is to make the platform flat.

3. Clip your desired prop on the top Small Ramp.

*If you don't know how to clip props. Check the above section.*

 

Image Guide:

 

1415376558469_f.jpg

 

14153766082806_f.jpg

 

14153766605018_f.jpg

 

14153767041477_f.jpg

 

Spawn Points Above Water:

 

1. Follow the tutorial on placing props above water.

2. Once the platform becomes flat (screenshot: 3) simply place an already placed spawn point onto it.

3. Delete the props.

 

Spawn Points & Props Under Water:

 

Only possible in non-sea waters such as rivers and canals.
 
 
1. Place and pickup a Spawn Point / Prop.
2. Go into character view and dive under water.
3. Keep your character steady and you will be able to place Spawn Points / Props under water.
 
 

 

 

CAPTURE CREATOR:

 

- ACTORS IN FLYING & ATTACKING BUZZARDS

 

 

 

 

 

1. Place a Buzzard on your desired take-off location.

 

2. Place an Actor with the following settings: ( / = Doesn't matter)

 

- Category: Cops and Army

- Type: Black Ops 1

- Variation: /

- Accuracy: Depends on how difficult you want him to be. If it's High, some missiles will lock on to a player and actually follow him. They can be difficult to outmaneuver.

- Weapon: /

- Patrol Range: Completely depends on the Actor's aggro range. The Actor will take off and engage when a hostile player enters the red zone.

- Combat Style: Aggressive

- Idle Action: /

- Respawn: /

- Relationships: Hostile given the team you want for him to attack.

 

3. Place the Actor atop the Buzzard which will make him sit inside of it.

 

It seems to only work on certain Actors and they need to have specific settings.

 

The Annihilator also functions but is practically useless. I tried giving an Actor high accuracy with an aggressive approach yet he only shoots every few seconds and he can't hit anything at all.

 

The best you could do with this is to make him pursue players in open areas. For instance, if you wish for a team to remain in sight of the cops, set an Annihilator with a Black Ops 1 Actor and he will simply follow them, keeping them in the sight of the cops. Wanted levels must be on of course.

 

 

 

 

- ACTORS INSIDE VEHICLES & HOLDING CAPTURE OBJECTS

 

 

 

 

 

Actors Placed In Vehicles:

 

- Place your chosen vehicle. Grab an actor and place him atop the vehicle. That will place him inside it.

 

- If you want the Actor to pursue and shoot at other players, set him to hostile to the team you wish him to attack. Give him a Micro SMG. It is the best weapon for a vehicle pursuing actor. Set him aggressive and give him high accuracy for the best effect. Fast cars are also advised. Patrol radius determines the Actor's aggro range. He will not move the vehicle if no one is around. He will pursue the person that enters his aggro radius which is the large red circle.

 

- Actors in tanks work as well. Any Actor will do, honestly. Accuracy setting makes a huge difference. There's a neat ''Turret Style'' trick I like to do. Place a tank and barricade short barriers around it so that it can't move but can fire. The Actor won't be able to move but it will shoot any hostile player nearby.

 

- Actors in helicopters are more tricky. At the moment I haven't found a technique where the actors patrols the skies unprovoked. The only definite way of an Actor piloting a helicopter is by reading the ''ACTORS IN FLYING & ATTACKING BUZZARDS'' section.

 

- I have yet to find a way of making Actors pilot planes. Placing a Black Ops I Actor into a Lazer jet makes him drive it around on ground level.

 

Actors Holding Capture Objects:

 

- Place an Actor with your desired settings.

- Place the Capture Object on-top of the Actor.

 

- You can also place an Actor holding a Capture Object into a Vehicle. Simply grab the Actor after he has the Capture Object and place him atop the desired Vehicle. Feel free to make it a Buzzard where you'll have to shoot the Actor out of the sky to get the Capture Object.

- Setting an Actor to neutral to both teams and setting his patrol radius to wander while in a fast vehicle & holding the Capture Object will cause him to drive around randomly.

 

 

 

 

There is a lot more to come. I will take my time and update the post, adding more and more tutorials and added tricks.

Anyone is welcome to add their input or discovered method and I will add it in. Once this topic grows, it would be ideal for it to be pinned since it will contain everything a creator needs.

 

As mentioned, I will continue to add useful tricks along with pictures of their results. Regards,

 

 

Z.

Edited by Zorvaine
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1.) STACKING PROPS

 

 

2.) CLIPPING PROPS

1.) Place container/large currogated cabin somewhere, do it again, press X/A on container or cabin, move it to other container/cabin you want stacked (symetrically), it should be available to place.

 

2.) Find a view with (preferabbly) birds-eye perspective with an edge or railing nearby to the place you want it clipped, and simply go to the direction you want the prop clipped, and spam X/A until it's clipped. Works with spawn points, team spawn points, and all props, however this is actually an alt. version of clipping.

Edited by dillono
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would love to know how to make photo inside interiors. if its at all possible. :catspider:

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would love to know how to make photo inside interiors. if its at all possible. :catspider:

Nope, when was the last time you saw a photo in an interior?

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Not sure if this would be considered off topic or not, but does anybody know what the deal is with the invisible options when creating a race? They're at the very bottom of the list of options after selection set vehicles, time of day, etc.

 

I've never bothered with them, mostly because I'm afraid that I won't be able to reset the race back to normal, but I'm still very curious as to what they do.

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Wait, you mentioned copying jobs, but how exactly do you do that? OAAAO

I'll give you a hint:

 

 

Press the illuminati button.

 

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BitPieStudios

I'll give you a hint:

 

 

Press the illuminati button.

 

 

Got it.

 

get out of a car.

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I'll give you a hint:

 

 

Press the illuminati button.

 

 

Got it.

 

get out of a car.

 

Or jack one, works either way.

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would love to know how to make photo inside interiors. if its at all possible. :catspider:

 

That is not yet possible.

 

 

Wait, you mentioned copying jobs, but how exactly do you do that? OAAAO

 

At the main Creator menu go to Published Jobs and once you're highlighted over one of your jobs you will notice a Copy option. It's triangle for PS3. The job will then copy itself into your Saved jobs.

 

Not sure if this would be considered off topic or not, but does anybody know what the deal is with the invisible options when creating a race? They're at the very bottom of the list of options after selection set vehicles, time of day, etc.

 

I've never bothered with them, mostly because I'm afraid that I won't be able to reset the race back to normal, but I'm still very curious as to what they do.

 

As others have said, DO NOT touch that. Your race will be lost if you do.

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RealHoosier07

You are wrong about the actors in vehicles not moving if nobody is around. You have to set the patrol range of the driver to WANDER to get them to move all the time. I created a job called Colorado Convoy Assault. I have NPC's with duffel bags as the objects driving around Los Santos. I figured out that you can get them to move as soon as the job starts by setting the drivers patrol range to WANDER. If you use any other setting, they will by stationary until you get close to them.

 

Also, you can give the object to either the driver or the passenger in the car. If the driver has the object, as soon as you kill him he will drop they object on the road. I always gave it to the passenger because when the driver is killed, the passenger would take the drivers seat and drive off if you didn't kill him too....and he the object is still in the car with him.

Edited by RealHoosier07
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You are wrong about the actors in vehicles not moving if nobody is around. You have to set the patrol range of the driver to WANDER to get them to move all the time. I created a job called Colorado Convoy Assault. I have NPC's with duffel bags as the objects driving around Los Santos. I figured out that you can get them to move as soon as the job starts by setting the drivers patrol range to WANDER. If you use any other setting, they will by stationary until you get close to them.

 

Also, you can give the object to either the driver or the passenger in the car. If the driver has the object, as soon as you kill him he will drop they object on the road. I always gave it to the passenger because when the driver is killed, the passenger would take the drivers seat and drive off if you didn't kill him too....and he the object is still in the car with him.

 

I said that those who have it set to Stationary only start following when a hostile player enters their patrol radius. You misunderstood.

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RealHoosier07

"If you want the Actor to pursue and shoot at other players, set him to hostile to the team you wish him to attack. Give him a Micro SMG. It is the best weapon for a vehicle pursuing actor. Set him aggressive and give him high accuracy for the best effect. Fast cars are also advised. Patrol radius determines the Actor's aggro range. He will not move the vehicle if no one is around. He will pursue the person that enters his aggro radius which is the large red circle."

 

I don't see anything in there about setting it to stationary. You just said that the actor will not move the vehicle if no one is around.

Edited by RealHoosier07
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Basically, I didn't mention Wander at all. You're saying as if I typed it wrong when I just didn't mention it.

 

I will add the fact that if you set them to Wander that they will wander. No need to get fussy about it. I wasn't wrong, I just didn't mention wandering.

Edited by Zorvaine
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handcuff_charlie

Wander is totally useless from my experience. The actor literally just "wanders" off in whatever direction which most likely is going to be away from where any players are going to be.

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Great initiative!

Some things that might be added.

Races

- What can be done with lights (actually mostly the water machine but more might come). When set to night time it can really be used well.

First experience was with Fachuro's Vegetarian, it is already visible in the picture.

- What can be done with finish lines (the prop clip + stacking might be needed). Check out most of deejayb's 0,62 races. My personal favourite was in this one: Tahitian 8 DD 0.62

- For the ramp stacking, might add in some specefic vid's?

 

Deatmatches

- Spawn inside/above the water: Place any prop above the water (check prop clipping on a water ramp) and REplace a spawn point on it. Delete the props afterwards of course. When the stacks are made higher the fall will of course be higher too but you will also START the DM underwater.

- Spawns+props underwater: Only possible in waters that are not in the 'sea' area. For example a river, or some of the concrete bottom canals. To place spawns, or props just dive underwater with your character and try to keep it stable, then open the menu and start working! Stacking works too. Examples of this: Piranhas. (river), Piranhas II (open sea), Filthy Piranhas. (concrete bottom canal)

- Dynamics: Stack vehicles on top of props and delete the props. The higher the stack, the longer it takes till it falls, and mostly explodes. Put a gas tank under for a heavier blast. Example: Gladiators 2022, might also check one of Izzy Glitch's DM's.

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Yes, all of that I intend to add. Soon. Having a busy day but there is no rush.

 

I knew about the water spawning, will definitely have to add that.

 

Keep adding stuff, people!

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http://socialclub.rockstargames.com/games/gtav/jobs/job/X0X72HLPRk2i3_q1QiLJSw?platformId=2

cars when fall do not always explode but do get damaged I don't know how far up in stacking you have to place a car for it to blow up when falling yet...

BUT Planes explode very easily. they can explode in mid air when they hit each other and buildings possibly props too. But this vehicle exploding effect Only works for deathmatches.

In captures the vehicles just spawn on the ground damaged like they warped speed, unfortunately. Best example of exploding planes effect can be found in my DM Gov.Fundead.link above.

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for placing Checkpoints on steep areas; i prefer making a platform from small ramps through switching from signs. works on way steeper grounds than the cabins and is closer to the ground.

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UPDATE: Today I decided to add, if not, one of the most important tools in the Advanced Content Creator Guide. Prop Clipping.

 

I require opinions. Is it simple and understandable enough? So far, I only added the basics in passive aggressive step-by-step instructions.

Edited by Zorvaine
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handcuff_charlie

Good explanation Z.

 

IMHO yes it is simple and clear enough.

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Too bad most content creators do this to create unfair one sided dms/tdms and races.

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BlackMetalDevil
Good job starting this collaberative guide Zorvaine, I'll add some tips/tricks that are good to know.


- Bonus Checkpoint: The race grid can be edited and placed over an existing checkpoint, helps out with short lap races or races that double back on corners.


- Indestructible Bike Warning: Be aware of the indestructible bike glitch when making bmx/motorbike races, you will test a race thinking it's either a safe landing distance or a smooth ramp but when you play it online you can't land the jumps or the ramp snags your bike and bucks you off.

During your final test purposely crash to make sure your bike is not in the glitch and that your jumps/ramps are working for unglitched bikes.

**For those who don't know which glitch I mean, to start the bike glitch in create-a-race press select to go to vehicle view and crash your bike, the screen should go black and take you back to the race details screen.

Now press select again and try to crash again, you won't be able to, you can ride upside down on your head and do other cool stunts you wouldn't usually survive.

To return the bike back to normal for testing you will need to test the race then after it starts exit the test, then start the test again, it should be normal again now.


- How to avoid making invisible props: If you place a prop and then pick it up again but not re-place it (cancelling the edit) it will not have the same draw distance as a normally placed prop, this is why some objects don't appear unitl you're right in front of them (frustrating when it's big ramps on high speed races). To test what I'm talking about place 2 containers, now pretend to edit one and then cancel it, now keep zooming out and you should see that the one you edit-canceled vanishes before the one you left alone. This can also be used on purpose if you wanted to make "magic" objects appear out of thin air.


- Vertical Container stacking: Place a small ramp on flat ground, now choose the cement bags (construction prop #1) and find the tiny sweet spot between the flat ground and the bottom of the ramp (it's right between where the cement bags go from being level with the ground and being angled on the ramp), the cement bags should now be vertical instead of horizontal, now quick-switch left or right to the container you want to place vertically and place it.


- Straight Ramp/Objects Tip: Before starting a mega ramp or other structures that require precise alignment try to find a straight edge somewhere close and pick a fence or container you can line up square with the straight edge, now level the camera out to that same angle so you can quickly place another ramp/object by moving up or down to place another object to edit and place on top of the previous ramp/object. This saves a lot of time and allows you to quickly build straight ramps/objects without having to align each new object.


- Item Swapping Switch Glitch: I sometimes use another clip/switch method I figured out a while ago that allows me to clip/switch any prop at any angle, not sure if it's known by others but I never see it mentioned.

Quick tutorial: Place large ramp, place blue bus on level ground somewhere close, place a 2nd blue bus next to the first bus, now edit the 2nd bus and go down to the item counter (ramp is prop #1, 1st bus is prop #2, 2nd bus is prop #3), now cycle left and the 2nd bus (prop #3) will stack on top of the 1st bus (prop #2), now quick-switch/clip the 2nd bus (prop #3) from the 1st bus (prop #2) to the ramp (prop #1) and hit 'X' to place it. Timing is similar to normal clipping/switching but not exact, so keep trying tapping X either .01 seconds earlier or later until you find the sweet spot.

This is much harder than the other commonly known methods of placing props but opens up every prop type instead of just the first prop in each category for various angles allowing you to create more unique obstacles. This is a "if all else fails" trick I use when the normal methods don't meet my requirements.

The blue bus is just an example of a prop that is usually unavailable to switch to on angled surfaces/ramps, as long as prop #3 can be stacked on prop #2 it can be switch-clipped to prop #1. You need to plan ahead if using this method, to build a mega ramp like the green containers out of something like buses you would need to place a ramp, then two props to act as the switchers, then place your second ramp and another 2 props to act as switchers, keep building the ramp whilst making sure you set aside 2 props for each new ramp piece to edit later. When the normal mega ramp is complete you can then go back to the 2 props for each ramp you set aside to switch buses onto and then delete the supporting ramp underneath it, confusing as hell but hey, you said you were doing an "advanced" guide so there it is if you can get your head around it!!

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if you wanna ride with your homies in capture creator

 

first place what vehicle you want to use

 

secondly take an npc set to neutral and stationary so they don't drive away then place them over the vehicle, they'll hop into the driver seat.

 

Take however more homies you can fit in your ride and place them into the vehicle, make sure that your homies are set to friendly else they'll attack or drive off.

 

Test CC, go over to the car your homies are in and toss out the driver, if they're armed you might wanna run them over so they don't provoke your homies if you want your homies to stay in the car.

 

Should it work, you can ride around SA with a car load of homies, can be any npc group, i like riding thug with the families and doing drive bys on ballas.

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Excellent additions.

 

I have a long list of personal tricks I've found. I will add them soon. Soon enough...

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Brilliant work Zor best thread I've read on these forums in weeks so was very pleased to come across this, if your a creator this is really useful and can bring more ideas to the table :)

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AgentBuckwald

Hey Zor, I was wondering if it were possible to have an NPC fly around the map in an aircraft, like a shamal?

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