wiizardii Posted August 14, 2014 Share Posted August 14, 2014 1. Shooting. From being a small feature, to a main game physics priority in GTA, mostly in the storyline, buying guns, to now being able to fully customize them. 2. Driving. Driving is a main aspect in the game, there are now alot of cars featured in GTA V, and full car customization is available. Driving mechanics has improved alot more. Keep posting things that has evolved in GTA Payne Killer 1 Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted August 14, 2014 Share Posted August 14, 2014 3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing. Link to comment Share on other sites More sharing options...
na89340qv0n34b09q340 Posted August 14, 2014 Share Posted August 14, 2014 (edited) 4. Radio stations. When they started they were each a sound file that looped continuously. Now they've got DJs that report story-dependent news, give real weather updates, and the songs aren't played in a set order anymore. 5. Storefront displays. From low-res textures, to slightly higher-quality textures! (At least they're mostly unique now.) Edited August 14, 2014 by Joe Chip Algonquin Assassin and Zello 2 Link to comment Share on other sites More sharing options...
Queen Elizabeth II Posted August 14, 2014 Share Posted August 14, 2014 In VC/SA they were just bricks only capable of recieving calls. I wonder why 6. Character customization don ovdi' island 1 Link to comment Share on other sites More sharing options...
Osho Posted August 14, 2014 Share Posted August 14, 2014 7. Map - Not only has the map got bigger in scale, but they evolved their ideas on making it more alive, and believable with numerous details and other improvements. 8. Multiplayer - A completely separate and evolving world altogether with the launch of GTA ONLINE! Link to comment Share on other sites More sharing options...
Pooyan Cyrus Posted August 14, 2014 Share Posted August 14, 2014 9. Level Of Detail: Details started to get more and more, since Vice City. 10. Side Missions: From simple 'Kill Frenzy' riots, to diverse world of 'Strangers and Freaks'. 11. Easter Eggs and Hidden Stuff: I completed vice city and all i got was this lousy t-shirt. Tikhung 1 Link to comment Share on other sites More sharing options...
GTA-Biker Posted August 14, 2014 Share Posted August 14, 2014 13. game went from top down to 3D to HD 14. there are no few of the same peds in the same area like in 3D games,now they at least have different clothes or haircuts 15. now there are many different vehicles,as the games progressed we got motorcycles,bicycles,submarines... Link to comment Share on other sites More sharing options...
wiizardii Posted August 14, 2014 Author Share Posted August 14, 2014 3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing. Could you change the title to ''1000 things that has evolved since GTA1'' Link to comment Share on other sites More sharing options...
Payne Killer Posted August 14, 2014 Share Posted August 14, 2014 Side characters are now able to hang out with. Link to comment Share on other sites More sharing options...
Target13 Posted August 14, 2014 Share Posted August 14, 2014 (edited) 17-Protagonists: From having 8 same looking protagonist in GTA to 3 completely different Protagonists in GTA V. Edited August 14, 2014 by Target13Productions Link to comment Share on other sites More sharing options...
L0SS4NT0SK1LL3RV Posted August 14, 2014 Share Posted August 14, 2014 (edited) 17 - Improved flying mechanics 18 - The possibility to play as three different characters. Edited August 14, 2014 by L0SS4NT0SK1LL3RV Link to comment Share on other sites More sharing options...
R3W1ND Posted August 14, 2014 Share Posted August 14, 2014 19. from the textured headlamps to completely 3D headlamps with bulbs ad LEDs Link to comment Share on other sites More sharing options...
MattDet Posted August 14, 2014 Share Posted August 14, 2014 3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing. Isn't this due to the years these games are set in? Link to comment Share on other sites More sharing options...
Payne Killer Posted August 14, 2014 Share Posted August 14, 2014 3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing. Isn't this due to the years these games are set in?SoL means phones being used as a feature to call people. Link to comment Share on other sites More sharing options...
Algonquin Assassin Posted August 15, 2014 Share Posted August 15, 2014 3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing. Isn't this due to the years these games are set in? No, no. I mean the features themselves. Link to comment Share on other sites More sharing options...
Distrom Posted August 15, 2014 Share Posted August 15, 2014 20. Animations. Link to comment Share on other sites More sharing options...
lucy12345 Posted August 15, 2014 Share Posted August 15, 2014 21. Storyilne 22. Uses of money Link to comment Share on other sites More sharing options...
98 in 1 Posted August 15, 2014 Share Posted August 15, 2014 23. Car jacking. Characters used to be limited to 2 - 3 animations when stealing a car, now you have multiple animations that can be done with multiple weapons. Not only that, but windows must be broken on locked vehicles in order to steal them. Link to comment Share on other sites More sharing options...
PhoGarrett Posted August 15, 2014 Share Posted August 15, 2014 24. MULTIPLAYER Link to comment Share on other sites More sharing options...
Kampret Posted August 15, 2014 Share Posted August 15, 2014 I'm surprised that no one actually mentioned graphics. 25. Graphics. From a top-down game with no depth, to blocky 3D, and finally to highly detailed 3D. Link to comment Share on other sites More sharing options...
GTA-Biker Posted August 15, 2014 Share Posted August 15, 2014 I'm surprised that no one actually mentioned graphics. 25. Graphics. From a top-down game with no depth, to blocky 3D, and finally to highly detailed 3D. I did in this post: 13. game went from top down to 3D to HD 14. there are no few of the same peds in the same area like in 3D games,now they at least have different clothes or haircuts 15. now there are many different vehicles,as the games progressed we got motorcycles,bicycles,submarines... Kampret 1 Link to comment Share on other sites More sharing options...
happygrowls Posted August 15, 2014 Share Posted August 15, 2014 26. The ability to switch Characters at any time. Link to comment Share on other sites More sharing options...
Curtis Posted August 15, 2014 Share Posted August 15, 2014 27. More 69 jokes. lolleroz, Kampret and Zello 3 Link to comment Share on other sites More sharing options...
Kampret Posted August 15, 2014 Share Posted August 15, 2014 @LeopardGecko, Oh, thanks. Didn't noticed before. Link to comment Share on other sites More sharing options...
Blennerville Posted August 15, 2014 Share Posted August 15, 2014 3: Mobile/cell phones. In VC/SA they were just bricks only capable of recieving calls. GTA IV/V have evolved them to be as connectible as the real thing. They were better days, phones should return to only being capable of receiving calls (and maybe some other very minor things). Pixel count. Link to comment Share on other sites More sharing options...
Testarossa Posted August 15, 2014 Share Posted August 15, 2014 28: Vehicle damage. twitter // instagram Link to comment Share on other sites More sharing options...
ClaudX Posted August 15, 2014 Share Posted August 15, 2014 29. Supporting Character In most of the 3D Era game, we didn't see much of there other character outside of missions and there wasn't much dialogue between the characters, but now we have conversations between the characters that open up more about their life. It just gives them more personality. Link to comment Share on other sites More sharing options...
vengeancehawk Posted August 15, 2014 Share Posted August 15, 2014 (edited) 30. Being able to hang out with friends so they don't fall off the face of the earth after the story is over. Edited August 15, 2014 by hawkstalker Link to comment Share on other sites More sharing options...
Goldn-Bayse Posted August 15, 2014 Share Posted August 15, 2014 31. Safehouses From only being able to save your game and store cars to drinking Green Juice and watching TV. Link to comment Share on other sites More sharing options...
matajuegos01 Posted August 16, 2014 Share Posted August 16, 2014 (edited) 32: the fact that now the series is going for the semi realistic approach, which is acceptable. Edited August 16, 2014 by matajuegos01 Payne Killer 1 Link to comment Share on other sites More sharing options...
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