SweetCheese Posted August 13, 2014 Share Posted August 13, 2014 Does Anyone know how to create transparent texture in 3ds Max not in zmodeller thanks in advance Link to comment Share on other sites More sharing options...
Tado Hamann Posted August 14, 2014 Share Posted August 14, 2014 (edited) Hello, if I understand your request well, you want to apply similar transparent textures for first building from second.? Well, that's possible but I have to warn you that inside the first building is nothing, you'll only see flipped version of the base model, that's all. But anyway.... 1.) Open & Extract the texture you want to edit, in your case: %root%\models\gta3.IMG\shopszz_sfse.txd\ws_buildblock1b by using TXD Workshop or MED. 2.) Open your texture in Photoshop or any other software which supports transparency (GIMP...). 3.) Create alpha mask and fill it with white color. 4.) Now select glass areas with your favorite Marquee tool and fill the alpha mask layer with gray color (semi-transparent). It should look like: (check alpha) white - this area will fully visible (RGB: 255, 255, 255) gray - this areas will 50% visible (RGB: 128, 128, 128) black - invisible areas (RBG: 0, 0, 0) 5.) Export as BITMAP (.bmp) 32bit. 6.) Import to .txd and you're done. 7.) Don't forget to like this post if it helped you. Edited August 14, 2014 by Tado Hamann SweetCheese, Akiri and indraCG 3 Link to comment Share on other sites More sharing options...
SweetCheese Posted August 14, 2014 Author Share Posted August 14, 2014 Hello, if I understand your request well, you want to apply similar transparent textures for first building from second.? Well, that's possible but I have to warn you that inside the first building is nothing, you'll only see flipped version of the base model, that's all. But anyway.... 1.) Open & Extract the texture you want to edit, in your case: %root%\models\gta3.IMG\shopszz_sfse.txd\ws_buildblock1b by using TXD Workshop or MED. 2.) Open your texture in Photoshop or any other software which supports transparency (GIMP...). 3.) Create alpha mask and fill it with white color. 4.) Now select glass areas with your favorite Marquee tool and fill the alpha mask layer with gray color (semi-transparent). It should look like: (check alpha) white - this area will fully visible (RGB: 255, 255, 255) gray - this areas will 50% visible (RGB: 128, 128, 128) black - invisible areas (RBG: 0, 0, 0) 5.) Export as BITMAP (.bmp) 32bit. 6.) Import to .txd and you're done. 7.) Don't forget to like this post if it helped you. Thanks For Your Help Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now