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[ASK] How to create transparent texture


SweetCheese
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Does Anyone know how to create transparent texture in 3ds Max not in zmodeller :p



73db81344864259.jpg e6c956344864249.jpg

 

 

thanks in advance :D:D:D

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Hello, if I understand your request well, you want to apply similar transparent textures for first building from second.? Well, that's possible but I have to warn you that inside the first building is nothing, you'll only see flipped version of the base model, that's all. But anyway....

 

1.) Open & Extract the texture you want to edit, in your case: %root%\models\gta3.IMG\shopszz_sfse.txd\ws_buildblock1b by using TXD Workshop or MED.

2.) Open your texture in Photoshop or any other software which supports transparency (GIMP...).

3.) Create alpha mask and fill it with white color.

4.) Now select glass areas with your favorite Marquee tool and fill the alpha mask layer with gray color (semi-transparent).

It should look like: (check alpha)

 

2vazk44.jpg

 

  • white - this area will fully visible (RGB: 255, 255, 255)
  • gray - this areas will 50% visible (RGB: 128, 128, 128)
  • black - invisible areas (RBG: 0, 0, 0)

 

5.) Export as BITMAP (.bmp) 32bit.

6.) Import to .txd and you're done.

7.) Don't forget to like this post if it helped you.

Edited by Tado Hamann
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Hello, if I understand your request well, you want to apply similar transparent textures for first building from second.? Well, that's possible but I have to warn you that inside the first building is nothing, you'll only see flipped version of the base model, that's all. But anyway....

 

1.) Open & Extract the texture you want to edit, in your case: %root%\models\gta3.IMG\shopszz_sfse.txd\ws_buildblock1b by using TXD Workshop or MED.

2.) Open your texture in Photoshop or any other software which supports transparency (GIMP...).

3.) Create alpha mask and fill it with white color.

4.) Now select glass areas with your favorite Marquee tool and fill the alpha mask layer with gray color (semi-transparent).

It should look like: (check alpha)

 

2vazk44.jpg

 

  • white - this area will fully visible (RGB: 255, 255, 255)
  • gray - this areas will 50% visible (RGB: 128, 128, 128)
  • black - invisible areas (RBG: 0, 0, 0)

 

5.) Export as BITMAP (.bmp) 32bit.

6.) Import to .txd and you're done.

7.) Don't forget to like this post if it helped you.

 

Thanks For Your Help :D:cookie: :cookie: :cookie: :cookie: :cookie:

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