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[CLEO] Manipulating collision?


nyolc8
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Is it possible to move or remove a vehicle's collision sphere with cleo script in game?

I tried to remove a sphere using

0D0E: set_car [email protected] component "EDoor_10" state "STATE_DISABLE"

But I only got some opcode errors (tested in samp) when it should take action. ("EDoor_10" is the sphere's name in the dff)

 

Are collision spheres even count as " vehicle component"? Any way to modify them realtime in the game?

 

I only know that the big dumper have some collision poligons which are rotates along with the model itself. Those poligons have different IDs than others. Anyway to make something like this in CLEO?

 

So the main question: is there any way to modify or transform or remove vehicle collision (parts) in game with cleo?

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