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What's the highest player K/D ratio you've ever seen?


Giantsgiants
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Yo i was in a session earlier just trying to raise me K/D and i looked in the player list and a rank 853 dude had a K/D of 193.23

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  • 7 months later...
Xl the queen xl

I'm in the lobby with a player with a kd 207471.16 there is no way to get there it takes time if u target others but while that u get reported for griefing 

Edited by Xl the queen xl
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my friend was telling me he saw some guy doing nothing but flying up in the stratosphere in a helicopter dropping bombs and somehow killing a player ever couple seconds with a KD of like 999999.9 or some sh*t.       never mind the nonsense # but i'd like to know how the hell you pull that bombing thing off?   i've dropped about 10,000 bombs and gotten maybe 2 kills out of it.

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  • 3 months later...
FuturePastNow

The highest I've seen that might have been legit were in the 6-8 range from people who were very good with the Hydra or Marksman.

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NULL AND VOID

Seen this badass chick level 1795 with a k/d of like 17.95 kinda funny. 

 

I wish instead of k/d ratio would be like how much you earn per hour or something. Total net worth/hours played

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FrugalDangerMan
18 hours ago, Taytay2018 said:

I have a damn good kd but I am an older player from ps3

OK griefer.

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I would like to add that K/D ratio does matter in this game - if you play legit.

 

Sure, some players can be very skilled in PvP combat and have a relatively low K/D ratio because they get killed by friends when f*cking around, being mostly pacifist, being AFK in sessions etc., but generally, players with higher K/D ratios, are the ones to end a deathmatch with the highest scores.

 

To win a team deathmatch for instance, you gotta kill more than being killed in order to contribute to your team's score and give less to the enemy's - pretty obvious logic. Players with a K/D of +2.00 will usually be the team's top contributors, while players with a K/D of 0.50 for instance are usually dead weight and easy targets for the enemy team.

 

The statistic can be misleading, but can most of the time be a fairly accurate way to measure and display a player's performance during PvP combat. I have won over 400 deathmatches across two accounts and the pattern is pretty clear.

 

 

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17 hours ago, FuturePastNow said:

The highest I've seen that might have been legit were in the 6-8 range from people who were very good with the Hydra or Marksman.

I would easily be over 20.0 legit if I didn't stop going to war in public lobbies in like Feb 2016.. I never used aircrafts for combat, I didn't buy a Marksman until the weapon workshop. I didn't use EWO or any type of glitches. Never used vehicles at all, rarely went off radar. I banned explosives from being used by my crew members.. Just using regular weapons. But, I'm also well versed in the math & science of combat and it's very easily applicable in GTA due to the way the map is setup, most people aren't even aware of their surroundings, which makes it a cake walk in most scenarios, even facing an entire crew. Understanding how to utilize angles & maintaining a certain level of awareness is key. If you're curious of anything I just stated, play the casino mission on the rooftop where Vincent guards the door, with random players, and just stay back a little bit and just observe what they do once they get past the infinity pool. 9 times out of 10 you will see the other 3 players either standing in the open trying to shoot, they might try and just stay on that corner cover or something along those lines. 

30 minutes ago, paperbagdude said:

I would like to add that K/D ratio does matter in this game - if you play legit.

 

Sure, some players can be very skilled in PvP combat and have a relatively low K/D ratio because they get killed by friends when f*cking around, being mostly pacifist, being AFK in sessions etc., but generally, players with higher K/D ratios, are the ones to end a deathmatch with the highest scores.

 

To win a team deathmatch for instance, you gotta kill more than being killed in order to contribute to your team's score and give less to the enemy's - pretty obvious logic. Players with a K/D of +2.00 will usually be the team's top contributors, while players with a K/D of 0.50 for instance are usually dead weight and easy targets for the enemy team.

 

The statistic can be misleading, but can most of the time be a fairly accurate way to measure and display a player's performance during PvP combat. I have won over 400 deathmatches across two accounts and the pattern is pretty clear.

 

 

I agree 100%. A legit K/D ratio has always been a key importance in this game despite how other people may feel. Because it can gauge a player's ability, mostly when it comes to missions, heists, now even with the lobby businesses.. When I was running a crew back in the 360/PS3 era, we had about 150 members total, with about 20-25 main members built around about 10-12 core members and about 6 or 7 of those core members that I'd run with nearly exclusively. For different sub-crews you had to be above certain K/D ratio, now when you're actually playing with these people, you'll learn real quick whether or not they have a leigt K/D on foot. But the more you play together the more you all get better, obviously.. I would run team deathmatches with my crew, when everyone is really good, it's different, it actually dropped my K/D, because nobody would be doing over 1.5 because everyone was good. Now, I also had some lower K/D players who were part of my exclusive crew, they would have K/D around 0.75 or something like that.. but they were really good & reliable in other aspects of the game. For me, with my playstyle and how much focus I've always had with missions and heists; I'm not as concerned with how well you can kill people from a jet, or some kind of vehicle, I want to know what you can do on foot with regular weapons and any form of death being the ultimate enemy. Don't shoot rockets at cars, don't throw a bunch of explosives, just shoot this gun and let me see what you can do. I want this player backing me up when I'm trying to make money. Because, that's gonna be the most efficient route overall. Generally, when a player can perform well in PVP, they can also perform well in PVE. Back in the 360 days, when everybody and their mother wanted to murder you as soon as you left your apartment, you rather have that player backing you up. When you would get targeted for being the highest rank in the lobby, despite being all the way across the map, you rather have that player backing you up. When passive mode was useless, you rather have that player backing you up. In today's game where you gotta deliver product from point A to point B, you want that player backing you up. It is indeed a VERY misleading statistic, but I'm looking at that first and I can make a base judgement of whether or not it will be legit before we actually do anything. Some lower ranked/newer folks typically have lower K/D ratios because they just haven't yet figured out the game, so that's also something to take into consideration. I know I'm not the only player who bypassed the story mode to just play online once they got to Franklin's house.

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I don't even know what the numbers in a KDR represent, and I don't want to know, as I couldn't give a flying f*ck. I don't even know if it's "high" that's considered good, or "low". All I know, is that it's a pointless statistic, and it only exists in the game because Rockstar wants to encourage PvP.

 

You can try to convince me as much as you like, (I will point blank refuse to believe you), but if you're fond of flashing your exceptionally high KDR from time to time, you're obviously a griefer. It's that simple in my eyes. I remember some griefer laughing at my KDR in the past. He found it hilarious. Until I asked him how much money he had. But of course he tried to make out the KDR is more important.

 

To this day, I still have no idea what my KDR is. I'm sure it's still pretty sh*t. And I don't care.

Edited by nealmac
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On ‎12‎/‎14‎/‎2019 at 7:57 PM, paperbagdude said:

I would like to add that K/D ratio does matter in this game - if you play legit.

 

Sure, some players can be very skilled in PvP combat and have a relatively low K/D ratio because they get killed by friends when f*cking around, being mostly pacifist, being AFK in sessions etc., but generally, players with higher K/D ratios, are the ones to end a deathmatch with the highest scores.

 

To win a team deathmatch for instance, you gotta kill more than being killed in order to contribute to your team's score and give less to the enemy's - pretty obvious logic. Players with a K/D of +2.00 will usually be the team's top contributors, while players with a K/D of 0.50 for instance are usually dead weight and easy targets for the enemy team.

 

The statistic can be misleading, but can most of the time be a fairly accurate way to measure and display a player's performance during PvP combat. I have won over 400 deathmatches across two accounts and the pattern is pretty clear.

 

 

If it was calculated solely through said deathmatches and other regulated means, then sure, it's relevant, and is some indication of skill.

If it includes cheap kills on noobs or AFK players, etc., then it's meaningless.

 

The highest I've seen was 5000.0, which is obviously fake, no one with a brain would believe it's legit.

That's also a reason it's scoffed at so frequently, since cheaters lower the bar for everyone.

 

My k/d is like 0.117 or something and I couldn't care less, for the record.

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2 hours ago, nealmac said:

I don't even know what the numbers in a KDR represent, and I don't want to know, as I couldn't give a flying f*ck. I don't even know if it's "high" that's considered good, or "low". All I know, is that it's a pointless statistic, and it only exists in the game because Rockstar wants to encourage PvP.

 

You can try to convince me as much as you like, (I will point blank refuse to believe you), but if you're fond of flashing your exceptionally high KDR from time to time, you're obviously a griefer. It's that simple in my eyes. I remember some griefer laughing at my KDR in the past. He found it hilarious. Until I asked him how much money he had. But of course he tried to make out the KDR is more important.

 

To this day, I still have no idea what my KDR is. I'm sure it's still pretty sh*t. And I don't care.

You can literally buy in game money. The sheer amount of giveaways, bonuses, 2x, 3x, discounts, etc, makes in game money the most pointless stat of all. Using this as a retort is only comical out of it's absurdity. I've got multiple posts on this forum about doing heists for 0%, even advertising it earlier today, I've got like $7k in my GTAO account, money means absolutely nothing, I own what I want to own, it is pointless to exceed expenses, this is a game, I play the game. Again, I haven't really done the whole PVP aspect in free roam since upgrading consoles, with this passive mode your hand isn't forced anymore. The only time I leave passive in public lobbies is if someone is being harassed or taken advantage of. Despite that, saying KDR is pointless is ridiculous in a game series like GTA where for the better part of 20 years has been built on the gameplay stance of causing as much mayhem as possible when necessary and death is a failure, even going so far as to lose your possessions in both cash & weapons.... I'm sure everyone can agree with the fact that it's a highly misleading stat, maybe that mental state should work more as an overall indicator of legitimacy rather than a lone lobby thing as griefers typically lack the skill level they try hard to present themselves with.. But come on.

 

Here's a hypothetical... You put 20 legit KDRs in a lobby, from 0.5 to like 6.0, everyone over rank level 500... You've never played with any of them before. You have to complete every CMM in 1 take, or else... Absolutely no communication allowed, all you know is everyone is 100% legit, no cheats or griefers.. You gonna pick your team with the mindset of KDR being pointless? 

2 hours ago, kcole4001 said:

If it includes cheap kills on noobs or AFK players, etc., then it's meaningless.

 

The highest I've seen was 5000.0, which is obviously fake, no one with a brain would believe it's legit.

That's also a reason it's scoffed at so frequently, since cheaters lower the bar for everyone.

This is why it's a misleading stat line. Cheap kills & fake numbers.

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ilovefreebird
6 hours ago, nealmac said:

You can try to convince me as much as you like, (I will point blank refuse to believe you), but if you're fond of flashing your exceptionally high KDR from time to time, you're obviously a griefer. It's that simple in my eyes.

 

I disagree; I've mentioned a handful of times that I have an exceptionally high K/D, but I've never provided the number, nor am I griefer. Far from it, in fact - the majority of my time in GTA is spent generally helping others, protecting sales and/or low level players, and giving away as much money as possible.

 

I have a high K/D because I am good at this game, and punish those who are ruining others' gameplay. So maybe I am a griefer: a griefer of griefers.

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1 hour ago, ilovefreebird said:

 

I disagree; I've mentioned a handful of times that I have an exceptionally high K/D, but I've never provided the number, nor am I griefer. Far from it, in fact - the majority of my time in GTA is spent generally helping others, protecting sales and/or low level players, and giving away as much money as possible.

 

I have a high K/D because I am good at this game, and punish those who are ruining others' gameplay. So maybe I am a griefer: a griefer of griefers.

Griefing griefers is my hobby, I\E and gunrunning is my profession 

😎

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16 hours ago, JackCarter said:

You can literally buy in game money. The sheer amount of giveaways, bonuses, 2x, 3x, discounts, etc, makes in game money the most pointless stat of all. Using this as a retort is only comical out of it's absurdity. I've got multiple posts on this forum about doing heists for 0%, even advertising it earlier today, I've got like $7k in my GTAO account, money means absolutely nothing, I own what I want to own, it is pointless to exceed expenses, this is a game, I play the game. Again, I haven't really done the whole PVP aspect in free roam since upgrading consoles, with this passive mode your hand isn't forced anymore. The only time I leave passive in public lobbies is if someone is being harassed or taken advantage of. Despite that, saying KDR is pointless is ridiculous in a game series like GTA where for the better part of 20 years has been built on the gameplay stance of causing as much mayhem as possible when necessary and death is a failure, even going so far as to lose your possessions in both cash & weapons.... I'm sure everyone can agree with the fact that it's a highly misleading stat, maybe that mental state should work more as an overall indicator of legitimacy rather than a lone lobby thing as griefers typically lack the skill level they try hard to present themselves with.. But come on.

What an idiotic post. GTA Online is literally all about financial gain. It's about building a criminal empire in order to gain success. PvP on the other hand is a tiny tiny part of it. You even say yourself that you "own what you want to own". You can't do that without money. Getting rich in GTAO earns you rewards. Having a high KDR doesn't.

13 hours ago, ilovefreebird said:

 

I disagree; I've mentioned a handful of times that I have an exceptionally high K/D, but I've never provided the number, nor am I griefer. Far from it, in fact - the majority of my time in GTA is spent generally helping others, protecting sales and/or low level players, and giving away as much money as possible.

 

I have a high K/D because I am good at this game, and punish those who are ruining others' gameplay. So maybe I am a griefer: a griefer of griefers.

Then you're one of a few.

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Getting rich is piss easy. Get a modded account or dupe a few cars. And don´t come at me with "those are in the minority". The number of dupers or modded accounts is way higher than you think they are. PvP-players for example have modded accounts 90% of the time. Alot of youtube videos are all about the newest duping glitch. The way to getting rich (the grinding) can be skipped completly.

 

Not an attack to the actual grinders, i admire they´re dedication. Beeing able to do the same sh*t over and over like a f*cking ant on autopilot is a ability i don´t have. Doesn´t need any form of skill tho. Just a tiny bit of knowledge. Everything is predictable. Boring.

 

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12 minutes ago, SHOKKERZ91 said:

Getting rich is piss easy. Get a modded account or dupe a few cars. And don´t come at me with "those are in the minority". The number of dupers or modded accounts is way higher than you think they are. PvP-players for example have modded accounts 90% of the time. Alot of youtube videos are all about the newest duping glitch. The way to getting rich (the grinding) can be skipped completly.

 

Not an attack to the actual grinders, i admire they´re dedication. Beeing able to do the same sh*t over and over like a f*cking ant on autopilot is a ability i don´t have. Doesn´t need any form of skill tho. Just a tiny bit of knowledge. Everything is predictable. Boring.

 

Isn’t killing people over and over more repetitive than using either of the myriad of money making methods gta has to offer?

 

Killing people in freeroam got boring for me in 2013...it doesn’t need to be a pvp fest.

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No, since playing against actual players has alot more varity than doing the the same job over and over. Different players have different playstyles. Some like to sniper dance, some like aircrafts and some like ground vehicles. Heck, i saw a gladiator fight to the death between 2 f*cking cargobobs. PvP is not just blow dude up or blow yourself up like everyone thinks. And i didn´t say it has to be PvP all the time. The new heist is something i actually consider good PvE content that let´s you play in different ways. All the different freemode business stuff is the same sh*t in another package. Drive to point A, get sh*t/kill stuff and drive to point B. That´s it.

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57 minutes ago, SHOKKERZ91 said:

No, since playing against actual players has alot more varity than doing the the same job over and over. Different players have different playstyles. Some like to sniper dance, some like aircrafts and some like ground vehicles. Heck, i saw a gladiator fight to the death between 2 f*cking cargobobs. PvP is not just blow dude up or blow yourself up like everyone thinks. And i didn´t say it has to be PvP all the time. The new heist is something i actually consider good PvE content that let´s you play in different ways. All the different freemode business stuff is the same sh*t in another package. Drive to point A, get sh*t/kill stuff and drive to point B. That´s it.

The thing is the mere fact I and others like me exist makes KD meaningless.

 

i will tell you why.

 

if you decide to cheaply kill me unprovoked i will just leave/lag you out of the session.

i don’t care or have any ego related to this nonsense and neither do I wish to exact revenge...I am a collector of cars making money to own everything and I’m not playing the same game you are clearly whether we are in the same session or not.

 

More and more of late I’ve been in sessions with people leaving each other in peace and EVERY SINGLE TIME somebody joins and starts killing everyone and sending obnoxious texts they’re always on a kiddie grief toy.

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Tomtomsengermany

as an regular deathmatch ( and PVP AM) player with over 4000 wins across all platforms and accounts with over 100k kills i rate players due to their K/D at first but, for me, its more important  how is their "kills to headshot kills ratio". my is over 50% f.e.

 

met a lot of tryhards/ pilots and so on with higher K/D as i got in deathmatches who rage quit pretty soon, at the latest at 7:0 when they get messaged that i emberass them.

 

oh, for the record, my k/D is 4.71

 

 

Edited by Tomtomsengermany
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ilovefreebird
4 hours ago, nealmac said:

Then you're one of a few.

That's true. You'll rarely see someone with a higher K/D doing anything helpful in a lobby - hell, you'll rarely see ANYONE doing something helpful in a lobby, haha!

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7 minutes ago, ilovefreebird said:

That's true. You'll rarely see someone with a higher K/D doing anything helpful in a lobby - hell, you'll rarely see ANYONE doing something helpful in a lobby, haha!

They do exist (as can be seen from this forum) but they are hard to find in game. I've found a few over the years. I was doing a solo single vehicle gun running sale a few weeks ago in a populated lobby (the marshall off roader one 🙄) and as I was making my way to the first drop a griefer came after me on his flying broomstick. He wasn't great at aiming but I knew it was only a matter of time until he got me. At this point I saw one of the public messages flashing up on the screen, some guy with a shout out to everyone saying something like "hey, someone's attacking that gun running guy, someone get over there and help him". I got blown up soon after that, but I appreciated his words and effort, which I thanked him for.

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2 hours ago, Halal Cyborg said:

The thing is the mere fact I and others like me exist makes KD meaningless.

 

i will tell you why.

 

if you decide to cheaply kill me unprovoked i will just leave/lag you out of the session.

i don’t care or have any ego related to this nonsense and neither do I wish to exact revenge...I am a collector of cars making money to own everything and I’m not playing the same game you are clearly whether we are in the same session or not.

 

More and more of late I’ve been in sessions with people leaving each other in peace and EVERY SINGLE TIME somebody joins and starts killing everyone and sending obnoxious texts they’re always on a kiddie grief toy.

I am not interested in you, when you just grind and do your stuff in the session. I simply leave you alone. When i see a fight in a lobby, you can usually see me joining there. I also agree that KD is pretty much meaningless. It´s just that you have a different playstyle than me, which is fine. Like i said, everyone has his own playstyle.

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My k/d is sexey at .32

 

People love me everywhere. They love drivin up to me and plugging me and when I join sessions they don't kick me.

Also, people wanna ask me to join their mc or ceo.

We all laugh then I RPG them when we all spawn together after a heist. They don't get mad tho cuz my k/d is sexey

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Yellow Dog with Cone

All these inflated K/D ratios but no boat on sight, smh my head

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I have a high K/D but im known to ALWAYS help a friend to grind or even a random who asks nicely...

I just target those who usually go after cargo/noobs/grinders....then when on ground it seems that they have no skills (majority) and end up inflating my KD. Having it high is also non beneficial because I become a target for the kids and they try to prove or “expose” me that im trash. Its a double edge knife.

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Of course some modded 1353275.43 kds but mine is actually quite high. 

 

45.56 or something. 

 

It was higher but I don't care anymore. 

Used to grief the sh*t outta anyone who killed me. 

 

Now it's all friendly riding around making ceo money, only defending myself against attackers

Edited by junkpile
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Level 421 player with like a 10 K/D. I somehow think he was cheating tho

 

Edit: He also didnt seem to take damage, so i dont meant that the KD and the level alone made him look one

Edited by Tekno1
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  • 2 weeks later...

Some dude with a 50.6 or some sh*t like that.  I normally make it my objective to kill high k/d people...I don't care if I die X amount of times...but they sure as sh*t do....and I love the hate mail too.

Edited by Otsd4rv4
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