Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.
Happy Holidays from the GTANet team!

If GTA Maps were 40mins long (next-gen only)


Zito
 Share

If GTA Maps were 40mins long  

114 members have voted

  1. 1. Simple Yes or No



Recommended Posts

The Amazing Warrener

There was this game... Called "Fuel" and it took 2 hours to drive across the map.

Link to comment
Share on other sites

BondageKitty

There was this game... Called "Fuel" and it took 2 hours to drive across the map.

5560 square miles of desert, wasteland, dry hills, mesa, mountain and dry plains. It has fitting for the game however since it was set in a post-apocalyptic world.

yCNdzif.gif1029527.pngsYr3sqP.gif

Link to comment
Share on other sites

They could split the map into zones pretty well.

You could have a los santos zone. A blaine county zone. Paleto bay, san fierro, las ventures. And if you were speeding up the highway into paleto bay could simply enter a new zone

 

Tyoically kinda how mmos create huge game worlds. If they did this then you could also end up with thousands players in the same game world.

 

The other good thing about this would be you could make lasting changes to the game world aswell. Large scale crew turf wars that change the world for everyone. Today you could drive to lsc and find a crews tags on the walls outside cos they own the turf. Next day you might log in and find that crew has been kicked out and a new crew owns the turf.

 

The game world needs to evolve and change. Currently los santos is exactly the same today as it was ob day one of online.

Link to comment
Share on other sites

The Crew's map is largely procedurally generated.

 

GTA V's map is handcrafted.

 

Whilst there are technological limitations to what you can or can't do, to an extent, the reason why handcrafted maps aren't as large is down to time and manpower. You require significant amounts of either/both of those if you want a handcrafted map to be of comparable size to one that is procedurally generated. There are pros and cons to both techniques, and I don't think R* will ditch their preferred method, nor do I think they should.

Link to comment
Share on other sites

The problem with game size is that it doesn't matter if you don't have anything in it. Many games strive to have bigger worlds when they are really shooting themselves on the foot. You just don't add a world and leave it at that. You have to flesh out the details, make that world believable, make every area different, give every area its explanation. It's a subject where quality always beats quantity. At the current state, The Crew only gives special details to city areas, everything else is just one long boring road. Might as well be a Cruis'n USA reboot. On a racing games that is acceptable but would you really want a sandbox action game that is 10% city, 40% empty plains and 50% long straight low traffic roads?

 

GTA-V-San-Andreas-Comparison-Map-570x760

 

1366064-ubwcz.jpg

1366065-xju7q.jpg

the test drive unlimited map is perfect for a gta map though.

Link to comment
Share on other sites

Dude.. I know some of you have a thing for big ass maps and all, but there's a reason R* haven't done it yet apart from "console limitations". Not everyone is into that idea, do you think during free roaming with friends that they want to spend 40 damn minutes or so to get somewhere near the end of the map? No... and I'm sure they don't want to constantly rely on planes also.

 

And those are two different games, one of which is just driving not you getting out of your car and all that jazz (which isn't a bad thing by the way, very pumped to try out the game after trying out the beta)

If R* were to add more maps into Online I know for sure it would be you going to the airport and buying yourself a ticket(doubt you have to fly there yourself because I'm assuming the game would have to load you somewhere else) to some other area away from the map, not you long-cross driving for almost an hour which not everyone has time for.

948185.png

Link to comment
Share on other sites

Oh lawdy, that's something which I have always dreamed of, but I could never see such a thing happening in the Grand Theft Auto franchise, or at least not for quite a few years to come. It would be awesome to expand individual server sizes to allow a maximum of 500 players or so, and then allow you to travel to different cities through use of a plane. My gaming life would be complete.

Link to comment
Share on other sites

Lol doable, I think in the future they will actually come up with this. If not then they are lagging behind

Link to comment
Share on other sites

I don't know why a lot of you are saying this isn't possible with todays tech. This IS possible, even more with next gen! a page or two ago, someone brough up how Minecraft can do this but only because of chunks that don't load unless you visit them. That's basically how GTAV/GTAO works! The game has "cell loading" which basically means that only the area you're in is fully loaded. The areas further away are there, but do not take up as much polys (meaning they're there, you can see them, but not in as much detail). You can notice this when you go up to Chiliad and look at the city. You can see the whole city, but not in detail because it's not using as many polys.

 

Don't tell the others this is not possible. This is very possible and will surely come out one day!

 

TL;DR this is possible, cell loading, this will happen someday

 

Side note: There's a big ol thread of future map additions that is full of believers. I advise you read thru it if you're interested http://gtaforums.com/topic/713295-future-map-additions/

  • Like 3
Link to comment
Share on other sites

I think a map maybe 2 or 3 times the size of GTA V would be about right, as long as we had over 64 players in one free roam lobby. The maps are getting bigger and bigger with each game. I'm so excited and interested to see what they do with the next GTA.

I agree with this.

 

I voted Yes in the poll... depends exactly on the means of travel whether I'd want the full 40 minutes. One can drive from Paleto Bay to the southernmost point of LS in under five minutes using a fast car... I'd like it to be a bit longer, but not 40 minutes in that case.

 

Also, people saying there would be emptiness... well I kinda want that. Everything feels too closely coupled to me, and I wouldn't mind having somewhat featureless areas inbetween.

Link to comment
Share on other sites

Dude.. I know some of you have a thing for big ass maps and all, but there's a reason R* haven't done it yet apart from "console limitations". Not everyone is into that idea, do you think during free roaming with friends that they want to spend 40 damn minutes or so to get somewhere near the end of the map? No... and I'm sure they don't want to constantly rely on planes also.

 

And those are two different games, one of which is just driving not you getting out of your car and all that jazz (which isn't a bad thing by the way, very pumped to try out the game after trying out the beta)

If R* were to add more maps into Online I know for sure it would be you going to the airport and buying yourself a ticket(doubt you have to fly there yourself because I'm assuming the game would have to load you somewhere else) to some other area away from the map, not you long-cross driving for almost an hour which not everyone has time for.

well yeah if they were to make a large map you don't have to drive across you could commute to the area your in and if you want to, and yeah they should have it so you can buy a ticket to make planes useful and it would be a quick as entering your apartment in gtao

I don't know why a lot of you are saying this isn't possible with todays tech. This IS possible, even more with next gen! a page or two ago, someone brough up how Minecraft can do this but only because of chunks that don't load unless you visit them. That's basically how GTAV/GTAO works! The game has "cell loading" which basically means that only the area you're in is fully loaded. The areas further away are there, but do not take up as much polys (meaning they're there, you can see them, but not in as much detail). You can notice this when you go up to Chiliad and look at the city. You can see the whole city, but not in detail because it's not using as many polys.

 

Don't tell the others this is not possible. This is very possible and will surely come out one day!

 

TL;DR this is possible, cell loading, this will happen someday

 

Side note: There's a big ol thread of future map additions that is full of believers. I advise you read thru it if you're interested http://gtaforums.com/topic/713295-future-map-additions/

thank you! *preach on brotha*!

Edited by Zito
Link to comment
Share on other sites

Luther_Vandross

MMOs have huge maps, but they also have warp points, warp spells, etc. Plus, they have monthly subscription fees to finance the upkeep.

 

I'd love to see a virtual recreation of the world in a GTA MMO-type game. I think we are getting there, look at how far Google Earth has come in a few years.

  • Like 2
Link to comment
Share on other sites

Or keep the map as is and just add more things in it. More buildings accessible etc. map size is fine bros

Link to comment
Share on other sites

Or keep the map as is and just add more things in it. More buildings accessible etc. map size is fine bros

try but were talking about future GTA games or up coming not current versions

Link to comment
Share on other sites

BondageKitty

Since kinda related, I'd like to point out these 2 games. First one is more of a tech demo and not an actual game. Point here being that its not about the size, but what the game does with it. First game is a 1:1 scale of a planet, the other is a whole solar system. There's also Minecraft to mention. Minecraft is about what you can do, the world size just helps with that. Look at how the limited console editions haven't suffered from the size.

 

 

 

 

yCNdzif.gif1029527.pngsYr3sqP.gif

Link to comment
Share on other sites

Because The Crew is just driving on roads, you dont get out of your car, inspect the smaller details, enter buildings, etc.

 

There's hardly any buildings to enter in GTAV and Online, so I don't think it would of make that much of a difference personally, especially on the current generation of consoles.

Link to comment
Share on other sites

I don't know why a lot of you are saying this isn't possible with todays tech. This IS possible, even more with next gen! a page or two ago, someone brough up how Minecraft can do this but only because of chunks that don't load unless you visit them. That's basically how GTAV/GTAO works! The game has "cell loading" which basically means that only the area you're in is fully loaded. The areas further away are there, but do not take up as much polys (meaning they're there, you can see them, but not in as much detail). You can notice this when you go up to Chiliad and look at the city. You can see the whole city, but not in detail because it's not using as many polys.

 

Don't tell the others this is not possible. This is very possible and will surely come out one day!

 

TL;DR this is possible, cell loading, this will happen someday

 

Side note: There's a big ol thread of future map additions that is full of believers. I advise you read thru it if you're interested http://gtaforums.com/topic/713295-future-map-additions/

 

That isn't basically how it works at all. The comparison is like saying a cherry and a cherry ripe are basically the same thing. :lol:

 

But like I said earlier, it isn't so much about technical limitations and more a case of manpower and time.

Link to comment
Share on other sites

don ovdi' island

 

Because The Crew is just driving on roads, you dont get out of your car, inspect the smaller details, enter buildings, etc.

 

There's hardly any buildings to enter in GTAV and Online, so I don't think it would of make that much of a difference personally, especially on the current generation of consoles.

 

What? it doesn't really matter just about entering buildings, its about getting out the car. If you can't get out the car to see the detail in that alleyway/rooftop/side street/whatever, then the detail would be seriously lacking. In a game you can get out the car, you can inspect a lot more, therefore taking more time and detail in smaller areas that you would never really be able to see or pay attention to in a game you never get out the car.

Link to comment
Share on other sites

DarkSavageDeathlyCloud

In a kinda way, awsome, yet this is not gonna be posible even on the next gen consoles and sertainly not if one wants to keep the quite fast paced style i see in gta online

i woud be glad if they just gave us some more islands around the main land and more heliports and boat docks so buying choppers and buying boats is atleast truely usefull :)

Link to comment
Share on other sites

Make the cars slower so you have to drive 40 mins to get to other side of the map, problem solved!

But really, it would be nice to have a bigger map, but half of the map feels empty to me, everyone just chills in LS, and from time to time in Fort Zancudo

Link to comment
Share on other sites

InfernalOutcast

What? it doesn't really matter just about entering buildings, its about getting out the car. If you can't get out the car to see the detail in that alleyway/rooftop/side street/whatever, then the detail would be seriously lacking. In a game you can get out the car, you can inspect a lot more, therefore taking more time and detail in smaller areas that you would never really be able to see or pay attention to in a game you never get out the car.

I don't think it's fair to judge the game before it's even out. Also, I'd rather have an open world game where there's actually content (as in activities and stuff) than a really big map. Really, who wants to go through every nook and cranny just to see details? I want things to do. Edited by InfernalOutcast
Link to comment
Share on other sites

 

 

 

I don't know why a lot of you are saying this isn't possible with todays tech. This IS possible, even more with next gen! a page or two ago, someone brough up how Minecraft can do this but only because of chunks that don't load unless you visit them. That's basically how GTAV/GTAO works! The game has "cell loading" which basically means that only the area you're in is fully loaded. The areas further away are there, but do not take up as much polys (meaning they're there, you can see them, but not in as much detail). You can notice this when you go up to Chiliad and look at the city. You can see the whole city, but not in detail because it's not using as many polys.

 

Don't tell the others this is not possible. This is very possible and will surely come out one day!

 

 

TL;DR this is possible, cell loading, this will happen someday

 

Side note: There's a big ol thread of future map additions that is full of believers. I advise you read thru it if you're interested http://gtaforums.com/topic/713295-future-map-additions/

That isn't basically how it works at all. The comparison is like saying a cherry and a cherry ripe are basically the same thing. :lol:

 

But like I said earlier, it isn't so much about technical limitations and more a case of manpower and time.

Well alright, it's not exactly how Minecraft is, but they both have similar ideas. I'm not too sure on exactly how Mc works, but I do know that the map will not generate unless you visit that "chunk". Once you visit it, a randomly generated part of the world is loaded. That "chunk" will not be loaded in if you leave the area, but it will not be classified as a new undiscovered chunk, meaning it won't be a new randomly generated chunk next time you visit it.

 

This is similar but not exact to GTA. In GTA, the map was premade, everything is set. However, the map is not all "loaded in" at once. The game uses cell loading, similar to chunk loading except chunk loading generates a new part of the map, and cell loading just loads up the already stored map, adding more detail because the polys are 'loaded in'.

 

TL;DR MC and GTA are similar but not exactly the same thing, more talk on cell loading and chunk loading

Link to comment
Share on other sites

Since kinda related, I'd like to point out these 2 games. First one is more of a tech demo and not an actual game. Point here being that its not about the size, but what the game does with it. First game is a 1:1 scale of a planet, the other is a whole solar system. There's also Minecraft to mention. Minecraft is about what you can do, the world size just helps with that. Look at how the limited console editions haven't suffered from the size.

 

 

 

 

DOPE!

 

 

Because The Crew is just driving on roads, you dont get out of your car, inspect the smaller details, enter buildings, etc.

 

There's hardly any buildings to enter in GTAV and Online, so I don't think it would of make that much of a difference personally, especially on the current generation of consoles.

 

agreed!!

 

Make the cars slower so you have to drive 40 mins to get to other side of the map, problem solved!

But really, it would be nice to have a bigger map, but half of the map feels empty to me, everyone just chills in LS, and from time to time in Fort Zancudo

cars are already slow don't think we'd like to go 180mph but really 20mph. might as well play PS2 GTA.

 

 

What? it doesn't really matter just about entering buildings, its about getting out the car. If you can't get out the car to see the detail in that alleyway/rooftop/side street/whatever, then the detail would be seriously lacking. In a game you can get out the car, you can inspect a lot more, therefore taking more time and detail in smaller areas that you would never really be able to see or pay attention to in a game you never get out the car.

I don't think it's fair to judge the game before it's even out. Also, I'd rather have an open world game where there's actually content (as in activities and stuff) than a really big map. Really, who wants to go through every nook and cranny just to see details? I want things to do.

 

Agreed!!

 

In a kinda way, awsome, yet this is not gonna be posible even on the next gen consoles and sertainly not if one wants to keep the quite fast paced style i see in gta online

i woud be glad if they just gave us some more islands around the main land and more heliports and boat docks so buying choppers and buying boats is atleast truely usefull :)

agreed!!

Link to comment
Share on other sites

don ovdi' island

 

What? it doesn't really matter just about entering buildings, its about getting out the car. If you can't get out the car to see the detail in that alleyway/rooftop/side street/whatever, then the detail would be seriously lacking. In a game you can get out the car, you can inspect a lot more, therefore taking more time and detail in smaller areas that you would never really be able to see or pay attention to in a game you never get out the car.

I don't think it's fair to judge the game before it's even out. Also, I'd rather have an open world game where there's actually content (as in activities and stuff) than a really big map. Really, who wants to go through every nook and cranny just to see details? I want things to do.

 

Im not really judging The Crew, I'm just making a point. Besides, that's subjective; some people prefer details and others prefer activities. There should be a fair balance of both IMO.

Link to comment
Share on other sites

GTA V's map is handcrafted.

i guess that why there are so many holes in the damn game then huh lol i think that "handcrafted + GTA" is very exaggerated its designed digitally du

Link to comment
Share on other sites

 

i guess that why there are so many holes in the damn game then huh lol i think that "handcrafted + GTA" is very exaggerated its designed digitally du

 

 

You rode the short bus in school didn't you?

 

If you don't understand what a handcrafted map is in this context, versus one that is procedurally generated, then you probably have no business expressing your opinion on the subject.

Link to comment
Share on other sites

 

The Nissan 370 in this vid sounds like a kid doing engine noises while riding up and down the street on his bike.
Link to comment
Share on other sites

The Crew is an entirely different game. They don't need to waste time/resources on all these other mechanics that GTA has. And overall, I highly doubt The Crew will be as detailed as GTA5 is anyways.

And it is an MMO. It HAS to be huge. GTA 5 is not.

Edited by CReaper210
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.