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Where does GTAO fall short compared to other R* MP modes?


SUPAH JD
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So, GTAO is fun sometimes. I'm enjoying it. It's.... kind of how I always wanted it to be if GTA was ever a giant multiplayer game. But, the game does fall short in some aspects. Which is why I'm questioning, what did the other R* MP modes do right that GTAO didn't do so right? Or some stuff you would like to see added in, FROM these other MP games into GTAO?

 

Not really a wishlist thread, or primarily wishlist. More of a compare, what would you change? Will add on ideas other users bring up.

 

 

 

I'll list some examples.

 

Red Dead MP

Posses

Yes, we have crews now. Yes, custom crews are nice. However, I think the issue is that posses had better convience. If R* were to add a "posse" like option into GTA:O, where people of multiple crews could band up and it'd show, or if crews worked like posses, as in it wouldn't be such a pain in the ass to get people into your crew from the game, I feel it'd be better off.

Hardcore Sessions

Something I severely miss. Where players couldn't see where you were on the mini-map, until you were right up on them or when they saw you running around

Gang Clearouts

Small, but they actually mattered because you could gain a decent payoff for clearing them in Red Dead.

GTA 4 MP

No-Cop Sessions

Come on. This was nice. I know why R* won't do it for GTAO. GTAO is more like a earn your money, suffer consequences type of ordeal. But it'd be nice. Especially for having giant crew wars or giant mayhem wars in general.

Didn't have to join lobbies to go parachuting, etc.

Yeah, THIS? Was extremely better. Parachuting and sh*t like that is dead for one probably good reason. You have to join an annoying ass lobby that CAN split you up from the people you do the activity with afterwards. You know, I don't even care if they left out the RP and cash for doing it in GTAO. I would've been fine with moving into a glowly circle and then just being warped into a helicopter or uptop a building with a friend.

Players didn't rush everywhere

Again, different alternative I know since GTA 4 MP was nice and fun, where as GTAO has it set to be like a grind in a sense, but damn. Never though I'd miss where players would just cruise around with others, occasional fights would start up INSIDE BUILDINGS THAT HAD INTERIORS or when players would just race around the airport casually.

Hopefully though, one thing for sure. It doesn't turn into GTA's MP. Sad thing that modding losers had to take over GTA4's MP and kill it because they sucked without mods before. Same thing with Red Dead.

Crouching > Stealthing

Stealthing isn't a word, but whatever. I miss crouching. It's annoying. And don't give me the "WE HAVE A COVER SYSTEM.". Yeah, a totally amazing cover system where half of your body can still show or you'll stand up behind a bus that through the window, your head is still just showing because your character is a dumb ass and won't move down. Least you had a choice when crouching. It was YOUR FAULT if you messed that up.


Edited by SideburnGuru
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RussianCommie

Well, for one, I would say not having the ability to create custom lobbies, as you were able to do in GTA IV with whatever options you wanted, was a mistake with Online not having it.

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No-Cop Sessions

Come on. This was nice. I know why R* won't do it for GTAO. GTAO is more like a earn your money, suffer consequences type of ordeal. But it'd be nice. Especially for having giant crew wars or giant mayhem wars in general.

Crouching > Stealthing

Stealthing isn't a word, but whatever. I miss crouching. It's annoying. And don't give me the "WE HAVE A COVER SYSTEM.". Yeah, a totally amazing cover system where half of your body can still show or you'll stand up behind a bus that through the window, your head is still just showing because your character is a dumb ass and won't move down. Least you had a choice when crouching. It was YOUR FAULT if you messed that up.

 

/thread

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PrestoWater

One big thing I'd like is a server browser, just like in Battlefield 3. It would help people join jobs they like, not Rooftop Rumble or ones saying $100000000$$+1milRP+JOIN+LEGIT$$$

 

EDIT: just noticed we were to stick with R* titles, so I'm just going to agree with above post

Edited by PrestoWater
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No-Cop Sessions

Come on. This was nice. I know why R* won't do it for GTAO. GTAO is more like a earn your money, suffer consequences type of ordeal. But it'd be nice. Especially for having giant crew wars or giant mayhem wars in general.

Crouching > Stealthing

Stealthing isn't a word, but whatever. I miss crouching. It's annoying. And don't give me the "WE HAVE A COVER SYSTEM.". Yeah, a totally amazing cover system where half of your body can still show or you'll stand up behind a bus that through the window, your head is still just showing because your character is a dumb ass and won't move down. Least you had a choice when crouching. It was YOUR FAULT if you messed that up.

 

/thread

 

But I don't want it to end yet.

 

:C

Edited by SideburnGuru
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GTA IV MP > GTAO

 

You listed all the reasons in OP, completely agree. Interiors, custom lobbys, less of a "grinding" atmosphere

 

@Parachuting comment, TBOGT did it right. You get teleported to the top of the building, and given a target area to land. But what I loved about it was you could just use it to get to the top of the building, then go wherever you want to go from there

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GTA IV MP > GTAO

 

You listed all the reasons in OP, completely agree. Interiors, custom lobbys, less of a "grinding" atmosphere

 

@Parachuting comment, TBOGT did it right. You get teleported to the top of the building, and given a target area to land. But what I loved about it was you could just use it to get to the top of the building, then go wherever you want to go from there

Exactly. It's just a pain in the ass now. Half of those things really don't need their own "lobbies".

 

Why is it, that on the same server we were at, me and a friend can't walk up to a tennis court at a dot, it detects two people are THERE ARE AT THE SAME TIME, and puts them in. Why can't other players just watch? sh*t that bugs me that could have been done and would have been fun.

 

I like parachuting, but it's not worth the time. Nor is it worth the struggle to try to get others to do it with you when everyone is too busy grinding.

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Fun lobbies where you can f*ck around without consequences. I think a lot of people miss the GTA IV free roam where you could do things like die, blow up cars and steal sh*t without losing money.

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Fun lobbies where you can f*ck around without consequences. I think a lot of people miss the GTA IV free roam where you could do things like die, blow up cars and steal sh*t without losing money.

Yeah.

 

I'm missing a lot from Liberty City now. Almost to the point where I'm about to restart my crew, only to name it the Liberty City Sunbros.

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Soooo you took the constant complaining around this forum and turned it into a thread? Smooth moves, OP.

 

 

But I have to agree on every aspect :p

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Well, I need a good rant. *takes deep breath*

 

The servers are terrible, Rockstar ignores many important glitches, a good portion of players are under 13, hackers, glitchers, modders, chradders, terrible payouts on missions, matchmaking sucks, Rockstar didn't even keep there promises, heists aren't even out after 2 months short of a year, the map sucks, content creator is broken, everything costs way too much (meanwhile the trailer said that things like clothing and haircuts would be around $45), Rockstar has become all about the money (going down the path of EA), the "missions" are all the same, jobs are boring, everyone drives the same car, racing is unbalanced, and I AM f*ckING SICK OF ROCKSTAR!

Edited by MythicRare
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Holy sh*t... off topic but I didn't realize it's nearly been a year since "heists" were supposed to arrive.

 

Damn, that's sad. Casino has also been "almost opening" for a year. This next update better be a heavy hitter.

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AIDSfromMeth

i know its not that big of a deal but the stealth function needs some fixing, you should go of the radar when in stealth mode.

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NO. Red Dead is my favorite game and GTA IV had more interiors but GTA:O's structure overall was a huge leap forward for open-world, multiplayer gaming. Someday, we'll see the culmination of this effort being that there is little difference between offline (campaign) and online gaming.

 

That being said, R* still sucks for their hype and false advertising ways.

Edited by GrottiCollector
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lazyassedlover

Some good ideas OP...

 

The posse idea might not work because what if you got in a posse and a crew member joined, who would you band with?

 

Plus you have a different experience of airport life in gta4, it was always an open deathmatch...it was just who could get to the black assault rifle first

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i know its not that big of a deal but the stealth function needs some fixing, you should go of the radar when in stealth mode.

No, it's a big deal if you FEEL it's a big deal.

 

What's not of value to one can be a big deal to another.

 

NO. Red Dead is my favorite game and GTA IV had more interiors but GTA:O's structure overall was a huge leap forward for open-world, multiplayer gaming. Someday, we'll see the culmination of this effort being that there is little difference between offline (campaign) and online gaming.

 

That being said, R* still sucks for their hype and false advertising ways.

A cluttered map filled with icons that if you accidentally step on one, you're taken out of the lobby, filled with loading screens and players just having war is a step forward into open world multiplayer gaming? Seems like a step towards the edge.

 

Some good ideas OP...

 

The posse idea might not work because what if you got in a posse and a crew member joined, who would you band with?

 

Plus you have a different experience of airport life in gta4, it was always an open deathmatch...it was just who could get to the black assault rifle first

I'd invite the crew member to the posse, and if he was foolish enough to not join the posse I'd question his loyalty.

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The Algerian

NO. Red Dead is my favorite game and GTA IV had more interiors but GTA:O's structure overall was a huge leap forward for open-world, multiplayer gaming. Someday, we'll see the culmination of this effort being that there is little difference between offline (campaign) and online gaming.

 

That being said, R* still sucks for their hype and false advertising ways.

I agree with this. But:

 

, terrible payouts on missions,

 

I agree with that as well.
For starters, payouts don't make much sense, the one that pays the most for instance (Rooftop rumble) is also one of the easiest, while there are much harder missions that barely pay you back for the ammo you've wasted.

 

And that's another thing, when they give you "blow this up" missions, they should at least pay for the bombs you've used or at least for the minimum bombs the mission can be done with.

Edited by The Algerian
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CarimboHanky

lobby options like in IV... gtao just need that to go from being a good multiplayer to pure awesomeness!

 

blips Far

cops OFF

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Wayne Daniels

Everything everyone else said pretty much hit the nail on the head but some things I'll like to add. Red Deads mp was perfect. You pressed select and everything you could possibly want is in one long list, right there. Gta online you gotta pause, click, click, click, click.

Then you want to join a friends session, the game zooms out on map only to tell you your friends session is full of players and you gotta wait for it to load back up - R* how about you get all the details before you actually f*cking pull me out of my session only to tell me the lobby is full! It couldn't be that hard...could it?

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OP pretty much nailed all my points.

 

Crews vs Posses is the top one for me. Posses were so simple and made it that much easier to trust other players. You could join up with whoever was around you in the lobby and go off to tackle gang hideouts and other activities together. Any rogue posse members would be quickly seen to by the rest of the group. It was all just more casual and fun.

 

We now have these elaborate crews instead which you can basically join anonymously and you may or may not ever even meet your crew members (unless you go and join a crew that already has hundreds of players) so you have no idea what sort of people are in your crew. You will pretty much never take on something like a gang attack with random players who aren't your fellow crew members and with a limited amount of crews that you can join, it's much more of a commitment.

 

Crews would be a nice idea if there were actual benefits to them. I see "Crew challenges" mentioned in the game menus but I don't know how to actually access them or what they are...

 

Another thing I loved about RDR were the Challenges that you could not only complete in multiplayer, but you could tackle them with other players. I remember a bunch of us helping a newb summon the legendary beasts and it was so much fun because they only showed up on the radar to the one player who was hunting them.

 

As for GTA IV, so many things took a direct step backwards from the previous game in the series. The cover system is weak to say the least. Rockstar is addicted to messing around with things that don't need messing around with, so now it's really hard to control a grenade thrown from a vehicle; it's something like [moving vehicle = throw the grenade away] but [stationary vehicle = drop grenade right next to car] ....WTF? In GTA IV you just tapped the trigger to drop it, or held it down to throw it a specific distance. I mean, it can't get much simpler than that. Just f*cking leave it alone Cockstar.

 

The lack of freedom to set up a lobby with any settings you like has obviously left a massive hole in GTA V. You can't even set up a specific type of mission session, i.e. in GTA IV you could join the race lobby and play nothing but races for hours. It was also very active, even right up to the dawn of GTA V. Aside from creating a playlist (which nobody will ever join), we now have to just start a race and hope that the other players will keep voting for further races (or whatever game type you're after). Not only are all job types lumped together on one voting screen, but we even have to suffer the user created bullsh*t that I almost never want to play. What's more is that I can only vote for what I'm spoon fed by R* and not any of my own created races/death matches. On top of all of this, it's extremely rare to find yourself (as a solo player) in a job session with a substantial group of players who don't leave after one job.

 

When a game isn't even a year old -- and not just any game, but arguably the most anticipated game of the decade -- and it can't prevent a session from falling apart after a couple of missions, then there is clearly something wrong (which is that people won't stick around if they're forced to play sh*t they have no interest in). And then there's the invite system which I simply have no words for. It's more like an auto-spam bot than an invite system.

 

The HUD has also deteriorated immensely since GTA IV. NPC blips come and go on the mini-map with no logic whatsoever and they have no height indicators (neither did players until a fairly recent patch). Adding player names to the mini-map was a massive plus but they're not the easiest things to read and many other things are still incredibly unclear visually. The fonts of on-screen captions (places, car names etc) have always been a personal annoyance for me. I don't actually remember the GTA IV fonts but I know they were much more aesthetically pleasing.

 

I think the one aspect of GTA V gameplay that I could genuinely say has advanced is the diversity of performance across the range of vehicles. Although I haven't gone back and played GTA IV again so I could even be wrong about that.

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Both RDR and IV had a sh*t ton of less bugs thats for sure

Also to add another point. GTA:O is one of the few games that let's you join sessions that are full. sh*t is so annoying

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CrysisAverted

GTAO is on of the few games that lets you host a job even though you specifically clicked join

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Wayne Daniels

And If two players walk into a game marker at the same time they obviously want to play the activity together, so why make them both hosts in two separate lobby's

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The Algerian

OP pretty much nailed all my points.

 

Crews vs Posses is the top one for me. Posses were so simple and made it that much easier to trust other players. You could join up with whoever was around you in the lobby and go off to tackle gang hideouts and other activities together. Any rogue posse members would be quickly seen to by the rest of the group. It was all just more casual and fun.

 

We now have these elaborate crews instead which you can basically join anonymously and you may or may not ever even meet your crew members (unless you go and join a crew that already has hundreds of players) so you have no idea what sort of people are in your crew. You will pretty much never take on something like a gang attack with random players who aren't your fellow crew members and with a limited amount of crews that you can join, it's much more of a commitment.

 

Crews would be a nice idea if there were actual benefits to them. I see "Crew challenges" mentioned in the game menus but I don't know how to actually access them or what they are...

 

Another thing I loved about RDR were the Challenges that you could not only complete in multiplayer, but you could tackle them with other players. I remember a bunch of us helping a newb summon the legendary beasts and it was so much fun because they only showed up on the radar to the one player who was hunting them.

 

Game should have had both IMO. Crews are only good for permanently having your friends in them without always having to invite them each time you launch the game. Game should have Crews for this, but it should also have a group system for inviting people you don't know and don't wish to add to your friend list or crew. People you don't really wish to interact with again unless you happen to bump into them again by pure coincidence.

 

As for GTA IV, so many things took a direct step backwards from the previous game in the series. The cover system is weak to say the least. Rockstar is addicted to messing around with things that don't need messing around with, so now it's really hard to control a grenade thrown from a vehicle; it's something like [moving vehicle = throw the grenade away] but [stationary vehicle = drop grenade right next to car] ....WTF? In GTA IV you just tapped the trigger to drop it, or held it down to throw it a specific distance. I mean, it can't get much simpler than that. Just f*cking leave it alone Cockstar.

 

Not sure it was supposed to make it easier for you. It just makes more sense that you couldn't both drive and accurately throw nades.

 

The lack of freedom to set up a lobby with any settings you like has obviously left a massive hole in GTA V. You can't even set up a specific type of mission session, i.e. in GTA IV you could join the race lobby and play nothing but races for hours. It was also very active, even right up to the dawn of GTA V. Aside from creating a playlist (which nobody will ever join), we now have to just start a race and hope that the other players will keep voting for further races (or whatever game type you're after). Not only are all job types lumped together on one voting screen, but we even have to suffer the user created bullsh*t that I almost never want to play. What's more is that I can only vote for what I'm spoon fed by R* and not any of my own created races/death matches. On top of all of this, it's extremely rare to find yourself (as a solo player) in a job session with a substantial group of players who don't leave after one job.

 

I agree it can be annoying when you want to do the same type of job, but it would be annoying too for someone else to have to quit the current sessions and create/join another one if they feel the need for variation. Besides, same job types are quite often available for voting.

 

When a game isn't even a year old -- and not just any game, but arguably the most anticipated game of the decade -- and it can't prevent a session from falling apart after a couple of missions, then there is clearly something wrong (which is that people won't stick around if they're forced to play sh*t they have no interest in). And then there's the invite system which I simply have no words for. It's more like an auto-spam bot than an invite system.

 

Yeah. I do tend to leave after one job, maybe two, but it's because other players tend to get clingy and I was never one to bond too much with people I meet in online games.

I mean I'm friendly and all, but I don't like these things to last too long, especially on consoles where there's little to no communication, very few people will have or use their mic, and if they do you can either barely hear them or they're just annoying as hell.

 

The HUD has also deteriorated immensely since GTA IV. NPC blips come and go on the mini-map with no logic whatsoever and they have no height indicators (neither did players until a fairly recent patch). Adding player names to the mini-map was a massive plus but they're not the easiest things to read and many other things are still incredibly unclear visually. The fonts of on-screen captions (places, car names etc) have always been a personal annoyance for me. I don't actually remember the GTA IV fonts but I know they were much more aesthetically pleasing.

 

About the NPC blips coming and going, I think that just makes much more sense than what GTA IV or RDR had. There's really no reason you should see exactly where the enemies are when they're hiding behind cover. And that's the logic that seems to elude you, they only appear when you should know they're here, when they're shooting at you for instance or just not behind cover.

 

I think the one aspect of GTA V gameplay that I could genuinely say has advanced is the diversity of performance across the range of vehicles. Although I haven't gone back and played GTA IV again so I could even be wrong about that.

 

I can give you that. I don't personally like either of those games" driving mechanics better than the other, but I can see that.

To me they're both differently good. GTA V's more nervous and Fast'n'Furiousy (no, never liked those movies), GTA IV is more simulation.

Edited by The Algerian
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Game should have had both IMO. Crews are only good for permanently having your friends in them without always having to invite them each time you launch the game. Game should have Crews for this, but it should also have a group system for inviting people you don't know and don't wish to add to your friend list or crew. People you don't really wish to interact with again unless you happen to bump into them again by pure coincidence.

 

That's another weird thing that GTA V has created: An ambiguity between who you want to play with and who you want to add as a friend. I spend 99% of my time in free mode, and quite a lot of that time I'm running solo (I only have one friend that I play with on a regular basis). However it is not unusual for me to approach people and generally try to form "alliances" with randoms. Thing is, as soon as I display a shred of compassion to anybody, the first thing they do (assuming they don't attack me) is send me a friend request -- especially if they're a lower rank. In the past I've been a sucker and generally accepted these, even though more often than not, I will never encounter them again. Recently, I told myself I would stop doing that. Then just yesterday somebody joined my lobby who was already a member of my crew, though I had never seen them before. They were an even higher level than me and their crew rank was around 14 or something so it kinda took me by surprise... Anyway, we ended up patrolling the map together in Buzzards, which led to another unfamiliar situation (and I could tell what the thought process was here because of certain things I could hear him saying) -- he sent me a friend request so that we could use the friend attack priority setting and avoid auto-locking each other's Buzzard, so it was nothing but practical for me to accept the friend request.

 

This is just another lack of foresight by Rockstar... How could they possibly introduce a friend attack priority but somehow overlook the necessity of this for crew members? In this way, they are effectively influencing people to send friend requests to fellow crew members as standard, even though it is unrealistic to be friends with every member of a substantial sized crew (not to mention four crews).

 

Not sure it was supposed to make it easier for you. It just makes more sense that you couldn't both drive and accurately throw nades.

 

My gripe with grenades is the part where being stationary makes you drop the grenade right by the car. Accurate or not, it should always toss it away from the vehicle regardless.

 

I agree it can be annoying when you want to do the same type of job, but it would be annoying too for someone else to have to quit the current sessions and create/join another one if they feel the need for variation. Besides, same job types are quite often available for voting.

 

Still, I would sooner expect to have to change session if I wanted to do something else, rather being forced to find a new session just to continue doing the same thing. In other words, playlists should be for people who want a mixed bag, while a standard lobby should allow people to stick with similar types of jobs.

 

About the NPC blips coming and going, I think that just makes much more sense than what GTA IV or RDR had. There's really no reason you should see exactly where the enemies are when they're hiding behind cover. And that's the logic that seems to elude you, they only appear when you should know they're here, when they're shooting at you for instance or just not behind cover.

 

I get that and it's a great, in theory. But it doesn't work so well when NPCs can spawn right behind you and you're basically dead by the time their blips show up. This is especially rampant in Survival mode.

 

I can give you that. I don't personally like either of those games" driving mechanics better than the other, but I can see that.

To me they're both differently good. GTA V's more nervous and Fast'n'Furiousy (no, never liked those movies), GTA IV is more simulation.

 

Don't get me wrong, I'm not criticising GTA IV for a second; I thought it was already extremely diverse in terms of vehicle range, performance/handling and engine sounds. Just thought I'd give GTA V the benefit of the doubt of possibly edging it in that department...

But seriously, it feels like the two games were developed in two separate universes, never mind by different companies!

 

Edited by Robaldinio
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The Algerian

 

 

 

 

My gripe with grenades is the part where being stationary makes you drop the grenade right by the car. Accurate or not, it should always toss it away from the vehicle regardless.

 

I'm pretty sure they don't do that when you're perfectly stationary. I had to experiment with it during that mission where you have to blow up cop cars to make a diversion for Lester and they were dropped when driving, but you could throw them exactly where you wanted if you were not driving.

 

Still, I would sooner expect to have to change session if I wanted to do something else, rather being forced to find a new session just to continue doing the same thing. In other words, playlists should be for people who want a mixed bag, while a standard lobby should allow people to stick with similar types of jobs.

 

About the NPC blips coming and going, I think that just makes much more sense than what GTA IV or RDR had. There's really no reason you should see exactly where the enemies are when they're hiding behind cover. And that's the logic that seems to elude you, they only appear when you should know they're here, when they're shooting at you for instance or just not behind cover.

 

I get that and it's a great, in theory. But it doesn't work so well when NPCs can spawn right behind you and you're basically dead by the time their blips show up. This is especially rampant in Survival mode.

 

Yes, on this I could not agree more. This spawning in your back or just right next to you altogether is pretty annoying. Forget survival, ever tried the mission when you have to sneak in fort Zancudo by plane, destroy 3 Jets and steal a Cargo Bob? The military there does spawn in your face a lot. This is very, very, VERY annoying, since you die deaths that were completely 100% the game's fault and not yours.

 

Edited by The Algerian
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RDR map took forever to get from one spot to another. It's so easy for campers(snipers) to kill you from what seems like a third of the map away.

 

People will say about joining the less hard core and friendly fire games well the same can be said about Gta online and joining invite only sessions.

 

About better servers etc. Its not very hard on the ps3 or servers to draw 70% desert, 10% grass and and rock, 10% buildings and other 10% players and wildlife.

 

I think a lot of people have this memory of RDR online but I think it would fail greatly if a lot of people played it now.

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TheJasonGallant

If they could just have regrouped these great stuff... It could have been the perfect game.

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The Algerian

RDR map took forever to get from one spot to another. It's so easy for campers(snipers) to kill you from what seems like a third of the map away.

 

 

I'm very bummed that the very few Old West multiplayer games I know all allow you to play with a Sniper rifle btw. Just ruins the experience.

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