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TheFunkyBunch

which Gta Has the Worst Story ?

which gta game has the worst Story ?  

131 members have voted

  1. 1. which has the Worst Story ?

    • Grand Theft Auto III
      16
    • Vice City
      4
    • San Andreas
      22
    • Liberty City Stories
      12
    • Vice City Stories
      2
    • Grand Theft Auto IV
      3
    • The Balled Of Gay Tony
      6
    • The Lost And Dammed
      3
    • Grand Theft Auto V
      63


Recommended Posts

Journey_95

 

Surprise surprise, GTAV.

 

I didn't dislike the emphasis on government agencies, it was how it was executed. All the way through I'm thinking to myself why am I doing all this sh*t to further their means and not my own? You don't get a thing out of it. At least in GTAIV, the ULPC stuff was palatable because the contact introduced you to Jon Gravelli and got Darko bought into the country...

 

I can't name more than a few memorable characters.

Would've been better if the three took there own scores

 

yeah that was definitely a disappointment but thats also because Michael was already rich

the big score at the end wasn't even really needed for him he just wanted to do something memorable

and the other heists he was forced into doing them thats it

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Payne Killer

 

 

 

Surprise surprise, GTAV.

 

I didn't dislike the emphasis on government agencies, it was how it was executed. All the way through I'm thinking to myself why am I doing all this sh*t to further their means and not my own? You don't get a thing out of it. At least in GTAIV, the ULPC stuff was palatable because the contact introduced you to Jon Gravelli and got Darko bought into the country...

 

I can't name more than a few memorable characters.

Would've been better if the three took there own scores

 

yeah that was definitely a disappointment but thats also because Michael was already rich

the big score at the end wasn't even really needed for him he just wanted to do something memorable

and the other heists he was forced into doing them thats it

Yeah but i think that the story should've had Franklin a undercover detective who is hired by Steve Haines to bring in Michael.

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Blennerville

Who the f*ck voted for GTA IV? If you come clean now I promise I won't cut your peasant balls off. :p

 

 

I see the IV fanboys are hard at work to make sure 5 and SA gets the most votes even though they know deep down that any story is better than IV :miranda:

 

YES I VOTED IV - COME AT ME BRO>

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The Odyssey

SA by far. Although it was long and had great characters, the narrative seemed to be a jumbled mess full of ideas that weren't used to their full potential.

 

Many complain V's is the worst, but I feel like V had a shot and scraped the target, but SA had a shot and missed completely.

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Blennerville

I'd have to go with GTA 1. There are 8 protagonists who look the same during the game and have no backstory or personality. And the story has no plot or direction.

 

Heaven!!!

That is the essence of GTA right there yo -pure freedom of choice - and that is also what GTA is advertised as (and what they are trying to give the illusion of with the option A or option B choices)

 

 

People nowadays want a linear game where they dont have to work their little minds.

 

 

fps-map-design.png

 

 

 

GTA1/GTA2 are on the left, GTA4/GTA5 are on the right.

Edited by Blennerville

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Blennerville

 

Voted III, as there really isn't a story, as the protagonist basicly just has an agenda(revenge). I can agree san andreas is pretty close as quality of story is conerned, but it is pretty impossible to keep a coherent narrative in a sandbox genre of that scale.

 

Be careful not to overlook how demanding this medium is for authors, keeping it all together without making it seem too linear or disconnected. This while demanding very little of the end user in relation to enterpreting a story in the traditional sense, like using imagination to picture specifics in addition to filling out percieved gaps(as defined by end user), makes games a very challenging medium for storytelling. It's not uncommon for gamers to demand spoonfeeding specifics usually imagined by end user in other media, largely obscure or irrelevant story details, like the protagonists motivation or back story.

 

In addition, taking gta games literally or seriously would be missing the point, they are (misanthropic) satire. This franchise is the best demonstration of Poes law in current mainstream entertainment in my opinion.

 

I'm kinda hoping for a gta without a narrative altogether, a character creator, an enormous dynamic sandbox, and the gamers imagination. Online could be close if it was open to lan and modding.

 

I digress, forgive me. I just have the opinion that story should not be the main focus in these titles, even in games in general. There is such a thing as books(movies even), which is a much better media for really good stories, try reading "filth" by welsh or something, also made in edinborough:p

 

 

well thats where you are wrong these days video games have pretty good stories and some times even better than books or movies.

 

 

Even the Citizen Kane of video game stories doesnt have anything on an meh movie story.

The only thing I will say is that there are a lot more bad movies out there nowadays.

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Journey_95

 

 

Voted III, as there really isn't a story, as the protagonist basicly just has an agenda(revenge). I can agree san andreas is pretty close as quality of story is conerned, but it is pretty impossible to keep a coherent narrative in a sandbox genre of that scale.

 

Be careful not to overlook how demanding this medium is for authors, keeping it all together without making it seem too linear or disconnected. This while demanding very little of the end user in relation to enterpreting a story in the traditional sense, like using imagination to picture specifics in addition to filling out percieved gaps(as defined by end user), makes games a very challenging medium for storytelling. It's not uncommon for gamers to demand spoonfeeding specifics usually imagined by end user in other media, largely obscure or irrelevant story details, like the protagonists motivation or back story.

 

In addition, taking gta games literally or seriously would be missing the point, they are (misanthropic) satire. This franchise is the best demonstration of Poes law in current mainstream entertainment in my opinion.

 

I'm kinda hoping for a gta without a narrative altogether, a character creator, an enormous dynamic sandbox, and the gamers imagination. Online could be close if it was open to lan and modding.

 

I digress, forgive me. I just have the opinion that story should not be the main focus in these titles, even in games in general. There is such a thing as books(movies even), which is a much better media for really good stories, try reading "filth" by welsh or something, also made in edinborough:p

 

 

well thats where you are wrong these days video games have pretty good stories and some times even better than books or movies.

 

 

Even the Citizen Kane of video game stories doesnt have anything on an meh movie story.

The only thing I will say is that there are a lot more bad movies out there nowadays.

 

nope thats just wrong I mean wtf? you say GTA IV had the worst story and GTA 1 and 2 hold the essence of GTA?

that pic you showed is just bullsh*t I agree that gameplay is an important part

but thank the freaking lord that Rockstar or any gaming company for that matter doesn't listen to crazy folks like you

who are stuck in the past because what you want is just sh*t: a game with no real characters, with no cutscenes, no story basically only running around in a huge world shooting people wow ... who doesn't want to work his little mind now?

 

there are many games with great storie out there but you wouldn't understand because you still have such a narrow minded view towards video games they are so much more these days then just shooting galleries

Edited by gtarules_95

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Blennerville

 

 

 

Voted III, as there really isn't a story, as the protagonist basicly just has an agenda(revenge). I can agree san andreas is pretty close as quality of story is conerned, but it is pretty impossible to keep a coherent narrative in a sandbox genre of that scale.

 

Be careful not to overlook how demanding this medium is for authors, keeping it all together without making it seem too linear or disconnected. This while demanding very little of the end user in relation to enterpreting a story in the traditional sense, like using imagination to picture specifics in addition to filling out percieved gaps(as defined by end user), makes games a very challenging medium for storytelling. It's not uncommon for gamers to demand spoonfeeding specifics usually imagined by end user in other media, largely obscure or irrelevant story details, like the protagonists motivation or back story.

 

In addition, taking gta games literally or seriously would be missing the point, they are (misanthropic) satire. This franchise is the best demonstration of Poes law in current mainstream entertainment in my opinion.

 

I'm kinda hoping for a gta without a narrative altogether, a character creator, an enormous dynamic sandbox, and the gamers imagination. Online could be close if it was open to lan and modding.

 

I digress, forgive me. I just have the opinion that story should not be the main focus in these titles, even in games in general. There is such a thing as books(movies even), which is a much better media for really good stories, try reading "filth" by welsh or something, also made in edinborough:p

 

 

well thats where you are wrong these days video games have pretty good stories and some times even better than books or movies.

 

 

Even the Citizen Kane of video game stories doesnt have anything on an meh movie story.

The only thing I will say is that there are a lot more bad movies out there nowadays.

 

 

nope thats just wrong I mean wtf? you say GTA IV had the worst story and GTA 1 and 2 hold the essence of GTA?

that pic you showed is just bullsh*t I agree that gameplay is an important part

but thank the freaking lord that Rockstar or any gaming company for that matter doesn't listen to crazy folks like you

who are stuck in the past because what you want is just sh*t: a game with no real characters, with no cutscenes, no story basically only running around in a huge world shooting people wow ... who doesn't want to work his little mind now?

 

there are many games with great storie out there but you wouldn't understand because you still have such a narrow minded view towards video games they are so much more these days then just shooting galleries

 

 

Thats just like, your opinion man!!

 

I have my opinions.

You seem to be hurt by what I said and as a result you are lashing out at me.

For me and many more GTA4 was awful mainly because of the 'Oscar worthy(LOL)' story. By comparison, for me, The Ballad of Gay Tony was great fun, because it had a fun story (not Oscar worthy, but it was a lot better story for a GTA game) unlike the dull, depressing, boring story of GTA4.

 

GTA4's story works and doesnt have any gaping holes - but it is dull, depressing and boring - it is the least fun, therefore it has the worst story imo.

 

The Last of Us is supposed to have one of the best stories in a game but when you actually look at the story its just a generic Zombie/survival story.

The only purpose of a story in a video game is to facilitate good gameplay, thus why I think TBOGT is good storywise.

 

 

For me GTA4 and GTA5 feel so much like linear games, particularly in their scripted story.

Thats probably why the free roaming and exploring the world in both games is so boring (for me at least). For example in GTA5 once i finished the story I had no desire to free-roam and when i did it was just so boring that I just had to turn it off and go for a nap. They might as well have been completely linear games.

 

I would really rather they stop with giving us those trivial option A vs Option B choices. - And people play on them choices like it gives you the option to play the game as you want when in reality the choice is trivial (remember all the talk about how you could approach a lot of the missions in GTA5 how you wanted LOL)

 

 

These days lots of companies are trying to get games to be as cinematic as possible with complex stories and scripted cutscenes - trying to get a movie experience.

IMO this is the wrong approach in lots of cases.

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Severe

San Andreas for me. It has this weird thing going on, where CJ is either a f*cking super-secret-agent-gangsta-bamf or he's a collosal moron, who couldn't pull up his drawers, if he didn't have someone telling him to. And the missions are just this crazy rollercoaster ride of arbitrary idiocy at times. Between killing label managers, fighting a war between two RC-nerds, infiltrating a top-secret military installation to steal... something you're not even told what is and probably a couple other things I've happily forgotten about, all for the weakest, most idiotic and pointless people, most of whom you barely even know. Seriously, stealing the jet pack for instance: You're dropped off in front of a military base by this hippie dude, who you're fairly certain is just tripping his balls off, and just told to 'gogogo'. Go where? Why? What sane person just goes 'Huh, okay, I guess I'll declare war on the f*cking army, because this dude told me to.' - ? But CJ does it and he somehow has the capabilities to pull it off... how? f*cked if I know. There is a yawning chasm between what CJ does and what a sane person would do, and what he is apparently capable of and what he believably should be capable of. It also happens in the badlands, in between LS and SF. Oh, I guess CJ's a f*cking champion racer now, somehow.

 

The whole Grove Street, CRASH, Triad, Loco Syndicate, Leone etc. storyline was fine, even though there are some ridiculous stuff in between. Even some of Torenos stuff is fine (though I still can't grasp what use he saw in having me race a monster truck, seeing as you never use it again). But all the extraneous sh*t is just all over the place and weird as hell, it feels completely divorced from the more realistic tone of most of what else is going on.

Another place where it stumbles is the 'empire building' or whatever you want to call it, which is just completely phony, given that most of the assets are forced into the main story, unlike VC, where you had some choice in what you were doing. Even V does that aspect better than SA.

 

So many things about SA annoy me. But chief amongst them, is CJ who never comes anywhere near being a sane, let alone sensible, person.

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Journey_95

 

 

 

 

Voted III, as there really isn't a story, as the protagonist basicly just has an agenda(revenge). I can agree san andreas is pretty close as quality of story is conerned, but it is pretty impossible to keep a coherent narrative in a sandbox genre of that scale.

 

Be careful not to overlook how demanding this medium is for authors, keeping it all together without making it seem too linear or disconnected. This while demanding very little of the end user in relation to enterpreting a story in the traditional sense, like using imagination to picture specifics in addition to filling out percieved gaps(as defined by end user), makes games a very challenging medium for storytelling. It's not uncommon for gamers to demand spoonfeeding specifics usually imagined by end user in other media, largely obscure or irrelevant story details, like the protagonists motivation or back story.

 

In addition, taking gta games literally or seriously would be missing the point, they are (misanthropic) satire. This franchise is the best demonstration of Poes law in current mainstream entertainment in my opinion.

 

I'm kinda hoping for a gta without a narrative altogether, a character creator, an enormous dynamic sandbox, and the gamers imagination. Online could be close if it was open to lan and modding.

 

I digress, forgive me. I just have the opinion that story should not be the main focus in these titles, even in games in general. There is such a thing as books(movies even), which is a much better media for really good stories, try reading "filth" by welsh or something, also made in edinborough:p

 

 

well thats where you are wrong these days video games have pretty good stories and some times even better than books or movies.

 

 

Even the Citizen Kane of video game stories doesnt have anything on an meh movie story.

The only thing I will say is that there are a lot more bad movies out there nowadays.

 

 

nope thats just wrong I mean wtf? you say GTA IV had the worst story and GTA 1 and 2 hold the essence of GTA?

that pic you showed is just bullsh*t I agree that gameplay is an important part

but thank the freaking lord that Rockstar or any gaming company for that matter doesn't listen to crazy folks like you

who are stuck in the past because what you want is just sh*t: a game with no real characters, with no cutscenes, no story basically only running around in a huge world shooting people wow ... who doesn't want to work his little mind now?

 

there are many games with great storie out there but you wouldn't understand because you still have such a narrow minded view towards video games they are so much more these days then just shooting galleries

 

 

Thats just like, your opinion man!!

 

I have my opinions.

You seem to be hurt by what I said and as a result you are lashing out at me.

For me and many more GTA4 was awful mainly because of the 'Oscar worthy(LOL)' story. By comparison, for me, The Ballad of Gay Tony was great fun, because it had a fun story (not Oscar worthy, but it was a lot better story for a GTA game) unlike the dull, depressing, boring story of GTA4.

 

GTA4's story works and doesnt have any gaping holes - but it is dull, depressing and boring - it is the least fun, therefore it has the worst story imo.

 

The Last of Us is supposed to have one of the best stories in a game but when you actually look at the story its just a generic Zombie/survival story.

The only purpose of a story in a video game is to facilitate good gameplay, thus why I think TBOGT is good storywise.

 

 

For me GTA4 and GTA5 feel so much like linear games, particularly in their scripted story.

Thats probably why the free roaming and exploring the world in both games is so boring (for me at least). For example in GTA5 once i finished the story I had no desire to free-roam and when i did it was just so boring that I just had to turn it off and go for a nap. They might as well have been completely linear games.

 

I would really rather they stop with giving us those trivial option A vs Option B choices. - And people play on them choices like it gives you the option to play the game as you want when in reality the choice is trivial (remember all the talk about how you could approach a lot of the missions in GTA5 how you wanted LOL)

 

 

These days lots of companies are trying to get games to be as cinematic as possible with complex stories and scripted cutscenes - trying to get a movie experience.

IMO this is the wrong approach in lots of cases.

 

well like I said its a good thing that most people (and the gaming companies) don't think your sh*tty way

saying that The Last of Us is generic is the biggest joke you probably saw a trailer and were like yep just like The Walking Dead or Resident Evil it has a better story then most movies I have seen lately

 

this current approach with cutscenes and movie-like experience is great it has evolved gaming from simple kiddie stuff to more mature audience but nope you want to go back thats just f*cking great

guys like you are a disgrace for the video game community (and thats my opinion)

 

 

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im_stoned

V

 

hate part where michael went to find his family back, ,just to apply for hollywood family value?

 

i was going to say the same thing in a less politically correct way

 

V is the worst by a long distance

 

Edited by im_stoned

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Blennerville

 

 

 

 

 

Voted III, as there really isn't a story, as the protagonist basicly just has an agenda(revenge). I can agree san andreas is pretty close as quality of story is conerned, but it is pretty impossible to keep a coherent narrative in a sandbox genre of that scale.

 

Be careful not to overlook how demanding this medium is for authors, keeping it all together without making it seem too linear or disconnected. This while demanding very little of the end user in relation to enterpreting a story in the traditional sense, like using imagination to picture specifics in addition to filling out percieved gaps(as defined by end user), makes games a very challenging medium for storytelling. It's not uncommon for gamers to demand spoonfeeding specifics usually imagined by end user in other media, largely obscure or irrelevant story details, like the protagonists motivation or back story.

 

In addition, taking gta games literally or seriously would be missing the point, they are (misanthropic) satire. This franchise is the best demonstration of Poes law in current mainstream entertainment in my opinion.

 

I'm kinda hoping for a gta without a narrative altogether, a character creator, an enormous dynamic sandbox, and the gamers imagination. Online could be close if it was open to lan and modding.

 

I digress, forgive me. I just have the opinion that story should not be the main focus in these titles, even in games in general. There is such a thing as books(movies even), which is a much better media for really good stories, try reading "filth" by welsh or something, also made in edinborough:p

 

 

well thats where you are wrong these days video games have pretty good stories and some times even better than books or movies.

 

 

Even the Citizen Kane of video game stories doesnt have anything on an meh movie story.

The only thing I will say is that there are a lot more bad movies out there nowadays.

 

 

nope thats just wrong I mean wtf? you say GTA IV had the worst story and GTA 1 and 2 hold the essence of GTA?

that pic you showed is just bullsh*t I agree that gameplay is an important part

but thank the freaking lord that Rockstar or any gaming company for that matter doesn't listen to crazy folks like you

who are stuck in the past because what you want is just sh*t: a game with no real characters, with no cutscenes, no story basically only running around in a huge world shooting people wow ... who doesn't want to work his little mind now?

 

there are many games with great storie out there but you wouldn't understand because you still have such a narrow minded view towards video games they are so much more these days then just shooting galleries

 

 

Thats just like, your opinion man!!

 

I have my opinions.

You seem to be hurt by what I said and as a result you are lashing out at me.

For me and many more GTA4 was awful mainly because of the 'Oscar worthy(LOL)' story. By comparison, for me, The Ballad of Gay Tony was great fun, because it had a fun story (not Oscar worthy, but it was a lot better story for a GTA game) unlike the dull, depressing, boring story of GTA4.

 

GTA4's story works and doesnt have any gaping holes - but it is dull, depressing and boring - it is the least fun, therefore it has the worst story imo.

 

The Last of Us is supposed to have one of the best stories in a game but when you actually look at the story its just a generic Zombie/survival story.

The only purpose of a story in a video game is to facilitate good gameplay, thus why I think TBOGT is good storywise.

 

 

For me GTA4 and GTA5 feel so much like linear games, particularly in their scripted story.

Thats probably why the free roaming and exploring the world in both games is so boring (for me at least). For example in GTA5 once i finished the story I had no desire to free-roam and when i did it was just so boring that I just had to turn it off and go for a nap. They might as well have been completely linear games.

 

I would really rather they stop with giving us those trivial option A vs Option B choices. - And people play on them choices like it gives you the option to play the game as you want when in reality the choice is trivial (remember all the talk about how you could approach a lot of the missions in GTA5 how you wanted LOL)

 

 

These days lots of companies are trying to get games to be as cinematic as possible with complex stories and scripted cutscenes - trying to get a movie experience.

IMO this is the wrong approach in lots of cases.

 

 

well like I said its a good thing that most people (and the gaming companies) don't think your sh*tty way

saying that The Last of Us is generic is the biggest joke you probably saw a trailer and were like yep just like The Walking Dead or Resident Evil it has a better story then most movies I have seen lately

 

this current approach with cutscenes and movie-like experience is great it has evolved gaming from simple kiddie stuff to more mature audience but nope you want to go back thats just f*cking great

guys like you are a disgrace for the video game community (and thats my opinion)

 

 

 

 

 

You talk about kiddies but I get the strong impression that that is what you are yourself, a kid.

That all I have to say to you.

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Tycek

Seriously, people don't feed the B... troll.

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AnDReJ98

V. In the beginning i thought it will be epic, but it fall down on the lowest level. Can't tell about Advance or CTW since i don't remember anything and i hardly managed to pass it only once. TBoGT should be next and then tied VCS & SA.

I mean VCS's is better IMO, but it's far more rushed and left some things unexplained, SA's was longest but knew to mess up at some points so i left it tied.

Edited by AnDReJ98

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Payne Killer

V. In the beginning i thought it will be epic, but it fall down on the lowest level. Can't tell about Advance or CTW since i don't remember anything and i hardly managed to pass it only once. TBoGT should be next and then tied VCS & SA.

I mean VCS's is better IMO, but it's far more rushed and left some things unexplained, SA's was longest but knew to mess up at some points so i left it tied.

I thought the story of V was decent up until trevor arrives in LS, that's when they start to please cod gamers with the Merryweather crap.

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Severe

'Pleasing COD gamers' - just stfu, really? It is the worst argument imaginable and most likely not even true. You know who they were probably trying to please, if any? All the motherf*ckers who bitched about IV being boring or samey.

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Sofa

 

(addressing blennerville)

well like I said its a good thing that most people (and the gaming companies) don't think your sh*tty way

saying that The Last of Us is generic is the biggest joke you probably saw a trailer and were like yep just like The Walking Dead or Resident Evil it has a better story then most movies I have seen lately

 

this current approach with cutscenes and movie-like experience is great it has evolved gaming from simple kiddie stuff to more mature audience but nope you want to go back thats just f*cking great

guys like you are a disgrace for the video game community (and thats my opinion)

 

Lol what is your problem? Anger issues or something clinical?

 

It's your right to disagree and express that, but show some dignity don't act like a raging pubescent.

 

Some people appreciate the sandbox more than following a set storyline, narratives are turning this franchise into a more linear crimedrama parody than a sandbox, but i'll still buy them regardless. The point made by blennerville about using your mind more is apt in a dynamic sandbox with various independent goals, in contrast to a storyline where you tag along the narrative, nobody is better at challenging the player than the actual player, assuming said player actually enjoys challenge, as the developer needs to have broader consideration(most gamers) in regards to difficulty. It's peculiar to me that you are so hostile towards the concept, maybe it is confusing you?

 

Although in enjoyed IV, i got a creeping feeling this was "oh so srs bsns" while still trying to fuse the same satire with it, seemed very strange sometimes. The game had me abit worried about the franchises direction, V pretty much confirmed to me they where going abit "lighter" in ceetain areas to polish others to obtain more mainstream appeal. No big deal. I still like them.

 

An example of a "niche" sandbox game is eve online by ccp, and it is by no means "kiddie stuff", it is one of the most demanding games available, in which with average intelligence you will struggle, and lacking maturity and patience will have you raging. If indecisive, you will fail to make your own purpose. Sandboxes are not for those with a dulled mind and imagination.

 

There is more to a sandbox than simply "running around in huge world and shooting people", that's what mental midgets end up doing, the less feeble set goals and lay long term plans to achieve them, execute them, and own the ones that need their hand held to find direction.

 

In contrast, the gta franchise initially seemed to put weight on this quality, but instead has gotten progressively more narrative driven, less sandbox. Now did it get more demanding? Less "kiddie" friendly? Online, that actually has a narrative, and is anything but dynamic, is it not filled with randoms running randomly about and shooting eachother? Because the online game demands close to no creative input, encourages no player interaction towards complex independent goals, it fails as a sandbox. Though it can have potential if the community can mod it and play freely with no cloud control and restrictions.

 

What is with the "kiddie stuff" label anyway, noone has mentioned any as examples. And "mature gaming" is more an attitude in my opinion, than it is game content. Perhaps you are projecting, seeing as you're the one acting up! Is the 95 in you nick your birthyear? Seems to me you don't fully read or comprehend my (or blennervilles) posts, your enterpretations are distorted and you attribute specifics to my posts that where never even claimed to begin with. Entertaining as this is i don't think your stance will change, you have me pictured as some sort of fiendish saboteur, bent on undermining the gaming industry. Indeed, a crushing and accurate label, the discrace is unbearable beyond words(lol!).

Edited by Sofa

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Queen Elizabeth II

I won't count GTA 1 and 2 in because.. of reasons.

 

GTA III didn't really have a story, just bunch of missions to.. I don't know? To kill Catalina maybe? Confusing.

 

GTA VC had the best story IMO, so that's k.

 

GTA SA story was actually too long, Los Santos missions were maybe not the best when it comes to objectives etc. but at least you knew what are you doing, and then you have weird stuff in San Fierro, Desert and LV, I never liked the storyline, I mean I like the characters and missions but storyline? Not so much.

 

GTA IV - second best story, too much missions and annoying characters but it's just great.

 

GTA TBOGT - great story, for a spin off.

 

I didn't play other GTAs.

 

So, I think that the worst storyline might go to GTA SA or GTA III. I find GTA III storyline worse than San Andreas actually.. so. It's GTA III.

Edited by Queen Elizabeth II

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Payne Killer

'Pleasing COD gamers' - just stfu, really? It is the worst argument imaginable and most likely not even true. You know who they were probably trying to please, if any? All the motherf*ckers who bitched about IV being boring or samey.

GTA V or IV is not boring but its my opinion about the pleasing cod gamers thing. Im just glad GTA V didn't have the drive here, kill this guy missions like IV.

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Judicious 7

 

I'd have to go with GTA 1. There are 8 protagonists who look the same during the game and have no backstory or personality. And the story has no plot or direction.

 

Heaven!!!

That is the essence of GTA right there yo -pure freedom of choice - and that is also what GTA is advertised as (and what they are trying to give the illusion of with the option A or option B choices)

 

 

People nowadays want a linear game where they dont have to work their little minds.

 

 

fps-map-design.png

 

 

 

GTA1/GTA2 are on the left, GTA 4 is on the right.

 

Put GTA V on the right, and we'll be good ;)

Edited by Judicious 7

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Blennerville

 

Some people appreciate the sandbox more than following a set storyline, narratives are turning this franchise into a more linear crimedrama parody than a sandbox, but i'll still buy them regardless. The point made by blennerville about using your mind more is apt in a dynamic sandbox with various independent goals, in contrast to a storyline where you tag along the narrative.

 

Although in enjoyed IV, i got a creeping feeling this was "oh so srs bsns" while still trying to fuse the same satire with it, seemed very strange sometimes. The game had me abit worried about the franchises direction, V pretty much confirmed to me they where going abit "lighter" in ceetain areas to polish others to obtain more mainstream appeal. No big deal. I still like them.

 

 

Exactly,

 

Anyways Its not like I want no characters or narrative or anything like that, I just dont want to be tied down to the set story path with no possibilty to stray from what R* have already layed out.

 

Take GTA5 for example, the path is so very linear - the story is heavily focused on FIB/CIA etc... I didnt agree with how most of the stuff played out and I wanted to send it in a different direction but I couldnt - I didnt want to help the FIB, I wanted to screw them over and keep the money and stuff. I wanted to keep that nuclear stuff I got with Trevor and go to war with who ever it was that owned it. I didnt want to save Michael (as Trevor did with the sniper rifle) from the Marryweather guys. I always knew I wanted to kill Michael, but I wanted to do it as Trevor and I wanted to kill his whole family, take his cut of the money and turn his house into a Strip Club.

 

Imagine having the exact same game but actually having complete freedom of how to approach missions, set how they play out and be in control of how the story goes. - If I was in control the stroy would have played out much differently.

 

Those silly Option A vs option B choices are essentially trying to do what I said but they are so trivial they make no different at all (its basically go in through door no.1 or door no.2 when I want to just blow up whe whole building).

 

 

Also the narrative didnt feel at all real or natural to me.

Edited by Blennerville

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MetroFloaty

San Andreas for me. It has this weird thing going on, where CJ is either a f*cking super-secret-agent-gangsta-bamf or he's a collosal moron, who couldn't pull up his drawers, if he didn't have someone telling him to. And the missions are just this crazy rollercoaster ride of arbitrary idiocy at times. Between killing label managers, fighting a war between two RC-nerds, infiltrating a top-secret military installation to steal... something you're not even told what is and probably a couple other things I've happily forgotten about, all for the weakest, most idiotic and pointless people, most of whom you barely even know. Seriously, stealing the jet pack for instance: You're dropped off in front of a military base by this hippie dude, who you're fairly certain is just tripping his balls off, and just told to 'gogogo'. Go where? Why? What sane person just goes 'Huh, okay, I guess I'll declare war on the f*cking army, because this dude told me to.' - ? But CJ does it and he somehow has the capabilities to pull it off... how? f*cked if I know. There is a yawning chasm between what CJ does and what a sane person would do, and what he is apparently capable of and what he believably should be capable of. It also happens in the badlands, in between LS and SF. Oh, I guess CJ's a f*cking champion racer now, somehow.

 

The whole Grove Street, CRASH, Triad, Loco Syndicate, Leone etc. storyline was fine, even though there are some ridiculous stuff in between. Even some of Torenos stuff is fine (though I still can't grasp what use he saw in having me race a monster truck, seeing as you never use it again). But all the extraneous sh*t is just all over the place and weird as hell, it feels completely divorced from the more realistic tone of most of what else is going on.

Another place where it stumbles is the 'empire building' or whatever you want to call it, which is just completely phony, given that most of the assets are forced into the main story, unlike VC, where you had some choice in what you were doing. Even V does that aspect better than SA.

 

So many things about SA annoy me. But chief amongst them, is CJ who never comes anywhere near being a sane, let alone sensible, person.

THIS! This is how i feel about San Andreas's plotline. As much as i love the characters and the atmosphere, i can't deny what this guy said. Some aspects of the story were downright ridiculous. I mean, how the bloody f*ck does a ghetto black dude even get to do all that crazy sh*t like stealing a jet from a top notch military boat!? Or even that mission with Ryder where you get to steal some guns from the national guard depot. Why the f*ck wasn't there any security outside? What kind of sane people would make it so that any thug buster from the ghetto can just climb inside and open the gate without any effort. I would have preferred if they actually stuck to a realistic plotline like Vice City did.

And to all those people complaining about GTA V's short storyline, the walkthrough of the game done 100% well lasts 12 hours, just as much as GTA IV did,WITHOUT counting the weirdos mission, which were actually comparable to those filler mission in San Andreas like the one in which you get to kill all those workers because they insulted Kendl.

So yeah, i'd say GTA San Andreas, but i never played GTA III, so i don't really know about that.

Edited by TheGreg

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iam2fresh

as much as i love 5 i have to agree it has the worst story (its not a bad one its just not long enough) i was going to say san andreas but i liked its story till you left los santos

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Shadowfennekin

TBOGT.

Luis is the worst protaganist by far(f*ck off Trevor haters).

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Johan

That's an easy one, played the entire series and the first one that came to mind when reading the title of this thread was the worst one in the series, GTA V.

 

I've said it many times and I'll say it again, "Biggest game they've ever made" yet they can't manage to create an amazing story to go along with it, with characters that you won't forget after 2 hours of playtime and ones that make you actually care for them aside from the protagonists.

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iiCriminnaaL 49

A hard choice between TBOGT and V.

 

V has a couple of weak parts, and too many goofy moments, but at least it had some more interesting ideas than a nightclub owner's manager trying to resolve his boss' debts.

 

TBOGT on the other hand feels more crime-ridden, and while still inconsistent, it's more consistent than V.

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Lioshenka

V. It's just too bizarre and all over the place. Petty criminals working for the secret government agency? Come on!

 

Also the fact that there's three of the protagonists muddled the water too much.

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Outlaw Biker Viking

Definitely GTA V. It seems as if after the jewelry store heist, you’re playing a completely different game than everything before then. Even though Michael and Franklin are good protagonists imo, the three protagonists are almost like overhyped versions of the three protagonists in the Horrible Bosses movies..

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billiejoearmstrong8
Posted (edited)

The problem for me with V's story is that it's focused too much on the government and security firms etc and not enough on crime/the criminal underworld. Playing other GTA stories I feel like a criminal in the world of crime. Playing GTA V I rarely feel that, as the game goes on I feel more and more like an actor in a movie.

Edited by billiejoearmstrong8

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Femme Fatale

Obviously V.

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