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which Gta Has the Worst Story ?


TheFunkyBunch

which gta game has the worst Story ?  

265 members have voted

  1. 1. which has the Worst Story ?

    • Grand Theft Auto III
      39
    • Vice City
      6
    • San Andreas
      29
    • Liberty City Stories
      40
    • Vice City Stories
      9
    • Grand Theft Auto IV
      7
    • The Balled Of Gay Tony
      10
    • The Lost And Dammed
      7
    • Grand Theft Auto V
      118


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TheFunkyBunch

I Dont think this has been done before i have seen a best story poll so what about the worst ?

 

 

For me it has to be San Andreas its just such Tripe i could write an essay on how sh*t it was it beggars belief that Dan houser could write a Story so bad and then write a story as good As IV + Episodes (the new co - writers must have helped Lot)

 

 

and please try not to let your Overall opinion of a game Cloud your Judgement this is Strictly Storyline.

 

And i have Not Included gta 1 2 Chinatown Wars ETC As i feel its Unfair on them.

Edited by TheFunkyBunch
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San Andreas. The storyline was the "my gang members betrayed me and went to rival gang" story. Not much going on for it.

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GoldenBlade

San Andreas. I absolutely love the game overall, but the storyline certainly isn't the best.

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V

 

hate part where michael went to find his family back, ,just to apply for hollywood family value?

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Voted III, as there really isn't a story, as the protagonist basicly just has an agenda(revenge). I can agree san andreas is pretty close as quality of story is conerned, but it is pretty impossible to keep a coherent narrative in a sandbox genre of that scale.

 

Be careful not to overlook how demanding this medium is for authors, keeping it all together without making it seem too linear or disconnected. This while demanding very little of the end user in relation to enterpreting a story in the traditional sense, like using imagination to picture specifics in addition to filling out percieved gaps(as defined by end user), makes games a very challenging medium for storytelling. It's not uncommon for gamers to demand spoonfeeding specifics usually imagined by end user in other media, largely obscure or irrelevant story details, like the protagonists motivation or back story.

 

In addition, taking gta games literally or seriously would be missing the point, they are (misanthropic) satire. This franchise is the best demonstration of Poes law in current mainstream entertainment in my opinion.

 

I'm kinda hoping for a gta without a narrative altogether, a character creator, an enormous dynamic sandbox, and the gamers imagination. Online could be close if it was open to lan and modding.

 

I digress, forgive me. I just have the opinion that story should not be the main focus in these titles, even in games in general. There is such a thing as books(movies even), which is a much better media for really good stories, try reading "filth" by welsh or something, also made in edinborough:p

Edited by Sofa
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Drunken Cowboy

While San Andreas and V were both pretty egregious, at least San Andreas wasn't taking itself seriously.

Edited by Drunken Cowboy
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GTA V without shadow of a doubt. While SA isn't my favourite and I often bash it for couple of reasons, with story being one of them, at least it had character development, couple of quite interesting personas and some conclusion at the end.

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Voted for VC... :pp

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Voted III, as there really isn't a story, as the protagonist basicly just has an agenda(revenge). I can agree san andreas is pretty close as quality of story is conerned, but it is pretty impossible to keep a coherent narrative in a sandbox genre of that scale.

 

Be careful not to overlook how demanding this medium is for authors, keeping it all together without making it seem too linear or disconnected. This while demanding very little of the end user in relation to enterpreting a story in the traditional sense, like using imagination to picture specifics in addition to filling out percieved gaps(as defined by end user), makes games a very challenging medium for storytelling. It's not uncommon for gamers to demand spoonfeeding specifics usually imagined by end user in other media, largely obscure or irrelevant story details, like the protagonists motivation or back story.

 

In addition, taking gta games literally or seriously would be missing the point, they are (misanthropic) satire. This franchise is the best demonstration of Poes law in current mainstream entertainment in my opinion.

 

I'm kinda hoping for a gta without a narrative altogether, a character creator, an enormous dynamic sandbox, and the gamers imagination. Online could be close if it was open to lan and modding.

 

I digress, forgive me. I just have the opinion that story should not be the main focus in these titles, even in games in general. There is such a thing as books(movies even), which is a much better media for really good stories, try reading "filth" by welsh or something, also made in edinborough:p

well thats where you are wrong these days video games have pretty good stories and some times even better than books or movies because you actually interact with the world people like you make the industry look bad damm

 

A GTA without a story or real characters?? WTF play your f*cking online for that

sure they shouldn't focus solely on story BUT a combination of gameplay and story is the way to go

 

 

 

 

in my opinion all the 3D era games didn't have that much of a great story (Vice City probably had the best of them them with SA in second place)

with the HD era they made thinks better the characters realer so GTA IV had the best story so far in the series and V was also pretty good

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LCS. All you do there is kiss Salvatore's ass.

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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Payne Killer

I would say v but it could've been better if rockstar didn't focus on the online crap. So yeah v

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Although I think Advance had the worst story in the entire GTA franchise, because you only put fewer games in the franchise in the poll: I voted for V, because compared to all does games, V had the worst story. The reason for this is because R* rushed the storyline and focused too much on GTA online wich sucked. The ending was rushed too, sadely. Also, as alot of people complained about the storyline: GTA V was very short.

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TheFunkyBunch

Voted for VC... :pp

np with that in fact if it was not for the sh*t Story In San Andreas then Vice Could of possibly been it for me

 

i mean its really just a generic Predictable Revenge Story Much Like III But least claude is not An Annoying Douche Like Tommy.

 

im stunned to see V Is winning i still don't see what is so Wrong with it myself the Dialogue is Brilliant and it has some Fantastic Moments the best being the graveyard Scene in bury the Hatchet. (which is tied with that Special someone as the best scene in a Gta IMO)

 

But Each To Their Own Of Course.

Edited by TheFunkyBunch
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Harwood Butch3r

Who the f*ck voted for GTA IV? If you come clean now I promise I won't cut your peasant balls off.:p

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I'd have to go with GTA 1. There are 8 protagonists who look the same during the game and have no backstory or personality. And the story has no plot or direction. It's basically go from point A to B and shoot people up and the voice acting is so lame.

 

 

Seriously though, San Andreas.

 

Edited by Vercetti42
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V's story was short and dissapointing compared to IV's, but I stll found it more enjoyable than SA's or VC's storyline

People always complain about the length of GTA V's story but then praise GTA III or VC, both of which are much shorter and have no character development at all... why is that? Is it because of the time they were made? I mean I love GTA III's story but stil...

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well thats where you are wrong these days video games have pretty good stories and some times even better than books or movies because you actually interact with the world people like you make the industry look bad damm

Oh ok, i'm sorry? I think it's a more challenging medium for the author, while not so much in terms of the player, didn't mean to imply that there's no good stories in games. Just that a interactive story needs more consideration, and while the gamer is occupied with gameplay, does not apply the imagination at the same level, deconstruction is more likely. Of course i might be dead wrong, and indeed makes the industry look bad(?), but perhaps my intent was misunderstood.

 

A GTA without a story or real characters?? WTF play your f*cking online for that

sure they shouldn't focus solely on story BUT a combination of gameplay and story is the way to go

I did mention f*cking online. Online is close, yes, but it has certain ambitions, and things like cloud saving, character levels, that diverts it away from the gta concept in my opinion.

 

in my opinion all the 3D era games didn't have that much of a great story (Vice City probably had the best of them them with SA in second place)

with the HD era they made thinks better the characters realer so GTA IV had the best story so far in the series and V was also pretty good

3D had weak stories, but was very decent games despite that. IV had a strong story, but somewhat awkward gameplay, there might be some correlation. Not saying they are unable or never will be, just that i feel the "oh so srs" narrative(and image in general) is currently not rockstars forte. Many seem to miss the satire gta is built around, the humour hasn't changed, but the target and inspiration(usa) has significantly so in the past 10 years, thus Poes law.

 

I don't actually think any gta has a insuffient story, they serve their purpose well. I never let the story detract from the gameplay being my point, i can make stuff up(asspull) if needed, and carry on gaming.

 

There is an abundance of demanding fans using simple hyperbole, that seems to take themselves and these games maybe abit to serious(not saying you...), maybe i'm trying to hard to counterbalance or subvert certain tendencies, but end up writing longwinded, boring posts that serve no other purpose than annoyance, perhaps i'll see myself out now lol.

Edited by Sofa
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Liver Buster

Maybe I can't call it the "worst" but in my opinion GTA V had the most unsatisfying/disappointing story and story elements in the series.

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I'll have to go with III. It was the first real story in the series, but I didn't care for it that much and I think it was pretty badly written imo and uninteresting. I definitely prefer all the other stories that followed.

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Judicious 7

GTA V. It was cool and dramatic in the beginning, but as the story progressed and we got a little bit into the narrative and character development, I lost interest. It was boring, and the story was inconsistent like crazy. Characters were poorly written and everyone knows the ending was awful. There could've been so many ways they could've altered the story, but it just kept going on.. It was embarrassing.

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I would vote III. But for its time wasn't bad.

V though, has a joke of a story.

Edited by jeanrjm
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Who the f*ck voted for GTA IV? If you come clean now I promise I won't cut your peasant balls off. :p

Jesus christ, the IV jokes are getting so damn old now.

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I see GTA V not the worst story of all GTA games only, but it's also the worst story Rockstar ever wrote since GTA III.

Edited by FiS!!HeR
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Lock n' Stock

As much as I love V, the story was definitely a weak point. I'm glad they tried to be different, but the whole FIB storyline just felt very "un-GTA". I was hoping the trio would do heists for their own personal gain and control other the city rather than errands for some dirty feds.

 

No GTA story is perfect, though VC and IV remain my favourite ones, even though VC was a bit of a Scarface rip-off.

Edited by xXGst0395Xx
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Surprise surprise, GTAV.

 

I didn't dislike the emphasis on government agencies, it was how it was executed. All the way through I'm thinking to myself why am I doing all this sh*t to further their means and not my own? You don't get a thing out of it. At least in GTAIV, the ULPC stuff was palatable because the contact introduced you to Jon Gravelli and got Darko bought into the country...

 

I can't name more than a few memorable characters.

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Payne Killer

Surprise surprise, GTAV.

 

I didn't dislike the emphasis on government agencies, it was how it was executed. All the way through I'm thinking to myself why am I doing all this sh*t to further their means and not my own? You don't get a thing out of it. At least in GTAIV, the ULPC stuff was palatable because the contact introduced you to Jon Gravelli and got Darko bought into the country...

 

I can't name more than a few memorable characters.

Would've been better if the three took there own scores
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