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Jeansowaty

[VC] Add more peds?

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Maaz 45

Alright now don't make too long fight if any moderator see that so we triple will ban!

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Jeansowaty

Lock this once and for all if it causes so many problems. I don't want no ban.

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Z i X

GUYS, KEEP CALM, LOAD YOUR AMMO, AND SHOOT ENEMY'S WITH THE LITTLE UZI

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Jinx.

Lock this once and for all if it causes so many problems. I don't want no ban.

Or just remove all posts? And everything was caused by that guy.

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Maaz 45

GUYS, KEEP CALM, LOAD YOUR AMMO, AND SHOOT ENEMY'S WITH THE LITTLE UZI

I would like to kill KBG with this Magnum Sniper Rifle in UK.

 

 

Lock this once and for all if it causes so many problems. I don't want no ban.

Or just remove all posts? And everything was caused by that guy.

 

And you were second guy and KBG was third guy.

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KBG

Lock is better. As it leaves a mark of some idiots who destroy the topic out of nowhere.

And looks like someone got butthurt by me.

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Maaz 45

Yeah lock is better or more better is remove it.

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Jinx.

I did not started everything :| You were the one who continued

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Jeansowaty

Thanks for derailing my thread and not even one person managed to answer my question. Big thanks.

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goodModsRcool

not even one person managed to answer my question.

Welcome to the garage!

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HeroBrineR007

Well, how do you change the amount of peds?

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Silent

Isn't that exactly what OP asks about?

 

Also damn, I missed such a great argument.

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Jeansowaty

Isn't that exactly what OP asks about?

 

Also damn, I missed such a great argument.

Well and all in all we still don't know if we can add peds or not...

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turbocoder32

Hi guys.

 

I havent seen the codes for GTA VC because i only have GTA SA.

 

I have a mod that enables you to see peds at a greater distance.

 

This code may suite you in creating one for GTA VC.

 

 

 

 

 

{$CLEO .cs}
//9
thread 'RANDOMPED'

:RANDOMPED_1
wait 0
if
Player.Defined($PLAYER_CHAR)
jf @RANDOMPED_1 // MOD
077E: get_active_interior_to [email protected]
if
[email protected] == 0
jf @RANDOMPED_1 // MOD
//8818: not actor $PLAYER_ACTOR in_air

:RANDOMPED_2
if
8818: not actor $PLAYER_ACTOR in_air
jf @RANDOMPED_13 // MOD

:RANDOMPED_12
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges -100.0 -200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges -100.0 -200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
WAIT 10000
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
JUMP @RANDOMPED_1 // MOD

:RANDOMPED_13
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges 100.0 200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges -100.0 -200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
0208: [email protected] = random_float_in_ranges -100.0 -200.0
0208: [email protected] = random_float_in_ranges -5.0 5.0
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0
02C0: store_to [email protected] [email protected] [email protected] ped_path_coords_closest_to [email protected] [email protected] [email protected]
02CE: [email protected] = ground_z_at [email protected] [email protected] [email protected]
0376: [email protected] = create_random_actor_at [email protected] [email protected] [email protected]
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
05DE: AS_actor [email protected] walk_around_ped_path
WAIT 10000
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
ACTOR.RemoveReferences([email protected])
JUMP @RANDOMPED_1 // MOD
end_thread

 

 

 

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Yorpie

I'm gonna be a fool and bump this nearly 2 year old topic since this has not been answered yet.

Its possible to add new peds, as long as you use an ID that hasn't been taken yet.

In the default.ide, you'll have a list with all the peds. Ped number 7 is 'male01', ped number 9 is 'HFYST' but as you can see there is no ped 8. So you can for examply copy the lines from male01 and paste them below. Don't forget to change the 7 to 8 and rename the ped name to something like male02.

 

There also is no ped 107 and 108 so you can use those as well.

 

EDIT: ID 248 and 249 also are available.

Edited by Yorpie

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Jeansowaty

Thanks man, now THAT's finally a bit of help after so many years :p

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Yorpie

Thanks man, now THAT's finally a bit of help after so many years :p

 

Better late then never xD You can use those 5 IDs, there might be more though but I'm not sure if there's a list somewhere. Any plans with them? :)

I used 3 slots to make a copy of the three sailors from Cortez his boat to make them spawn in the Docks and the other 2 slots are occupied with the 2 fort baxter base soldiers from vice city stories which now replace the regular spawns at the military base, looks really cool. ;)

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Nova7GFU

I want know too, let's just wait for a real answer from a master. :r*:

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Jeansowaty

I'm planning to add a few new peds to GTA LC, mostly III-styled ones :) that's why I was asking.

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Nova7GFU

Good, I'm planning add a new gang in VC from VCS.

 

EDIT:

 

@Jeansowaty, thanks for give me my first like. :cookie:

Edited by Nova7GFU

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