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The Gangs are ruthless


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lazloisdavrock

Been awhile since I jumped back into GTA3, but i must say. The gangs in this are the most aggressive in the series, bar none. After pissing off the Triads and Mafia going back to Portland can be a pain in the ass. Drive down their turf while doing a mission and your car will be trashed in seconds by showers of bullets. Its a bit of a shame rockstar hasnt been able to replicate this in the other games. San Andreas is a close second atleast.

 

Bravo Rockstar.

Edited by lazloisdavrock
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Not sure I'd want this level of hostility in any GTA. I practically completely avoided those few blocks where mob ruled as even driving by relatively fast would usually result in getting shot once and the car being on fire, a millisecond later and you see and explosion. Too fast in my opinion. After mob, Yardies were a bit of a nuisance, but could be handled unlike the mob.

The rest of them did attack, but I never found them as threatening as these two.

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universetwisters

I never found the yardies to be much of a problem. The Cartel, yeah they were a bummer when you left your vehicle near where they hung out and they attacked you with their AKs. But the worst had to be the Mob, especially how their shotguns can somehow cause your speeding vehicle to explode, along with the fact that with one hit from the shotgun you get knocked down. So I'm shot by the shotgun with about half my life left, I'm laying on the ground as like 4 mobsters stand over me, waiting to get up, and once I get back up - bam.

 

Goddamnit, whoever's leading the Leones now.

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One fun thing that I do with my friends is to drive around and shoot the gangs and see who gets the higher time without cheats. Is fun, but apart from that, I stay the f*ck away of those gangs. They're dangerous as f*ck sometimes, but I like to drive around in peace once in a while, so avoid their territories unless I want to shoot someone.

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CaptainMental

Been awhile since I jumped back into GTA3, but i must say. The gangs in this are the most aggressive in the series, bar none. After pissing off the Triads and Mafia going back to Portland can be a pain in the ass. Drive down their turf while doing a mission and your car will be trashed in seconds by showers of bullets. Its a bit of a shame rockstar hasnt been able to replicate this in the other games. San Andreas is a close second atleast.

 

Bravo Rockstar.

Actually, most of us are grateful that the gangs in later GTA series don't make it a pain to visit parts of the map. I think Rockstar learned something from that mistake they did in GTA III. However they are fairly close repeating because in GTA Online they put a gang attack in Sandy Shores airfield thus making it almost impossible to grab ones aircraft without being shot to smithereens.

 

In GTA III, there is probably a good reason why the player is given a bulletproof Patriot. It should be saved and thus being used to visit Portland after the mafia and the triads has it out for Claude.

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Been awhile since I jumped back into GTA3, but i must say. The gangs in this are the most aggressive in the series, bar none. After pissing off the Triads and Mafia going back to Portland can be a pain in the ass. Drive down their turf while doing a mission and your car will be trashed in seconds by showers of bullets. Its a bit of a shame rockstar hasnt been able to replicate this in the other games. San Andreas is a close second atleast.

 

Bravo Rockstar.

Actually, most of us are grateful that the gangs in later GTA series don't make it a pain to visit parts of the map. I think Rockstar learned something from that mistake they did in GTA III. However they are fairly close repeating because in GTA Online they put a gang attack in Sandy Shores airfield thus making it almost impossible to grab ones aircraft without being shot to smithereens.

 

In GTA III, there is probably a good reason why the player is given a bulletproof Patriot. It should be saved and thus being used to visit Portland after the mafia and the triads has it out for Claude.

 

True, Ray doesn't clearly state that Claude should TAKE CARE OF IT for nothing.

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CaptainMental

 

 

Been awhile since I jumped back into GTA3, but i must say. The gangs in this are the most aggressive in the series, bar none. After pissing off the Triads and Mafia going back to Portland can be a pain in the ass. Drive down their turf while doing a mission and your car will be trashed in seconds by showers of bullets. Its a bit of a shame rockstar hasnt been able to replicate this in the other games. San Andreas is a close second atleast.

 

Bravo Rockstar.

Actually, most of us are grateful that the gangs in later GTA series don't make it a pain to visit parts of the map. I think Rockstar learned something from that mistake they did in GTA III. However they are fairly close repeating because in GTA Online they put a gang attack in Sandy Shores airfield thus making it almost impossible to grab ones aircraft without being shot to smithereens.

 

In GTA III, there is probably a good reason why the player is given a bulletproof Patriot. It should be saved and thus being used to visit Portland after the mafia and the triads has it out for Claude.

 

True, Ray doesn't clearly state that Claude should TAKE CARE OF IT for nothing.

 

Funny thing is, when I played GTA III when it got out, I didn't keep it. I just thought "Looks like a normal patriot to me" and left it there since I was driving an awesome FBI sedan car. *facepalm*

 

Does Ray explicitly say that the patriot is bulletproof?

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Lethal Vaccine

Yes, Ray says the Patriot is Bulletproof. This vehicle isn't special, though. In my 100% GTA III Game Save, I have 7 proof vehicles. BP/FP Securicar, AP/EC Stretch, BP/FP Trashmaster, BP/DP Barracks OL, AP Bobcat, BP/DP Patriot, and AP Cheetah.

 

Notice my Patriot and Barracks OL are also DP...This is because I used the legendary Crusher Glitch to make them DP, while it keeps the original properties of the vehicle. The Bobcat and Cheetah were also originally BP/FP/EP, but I converted it to DP, so now they are fully All Proof Vehicles (BP/DP/EP/FP), just like the Stretch from "Salvatore's Called a Meeting."

 

So yeah, when it comes to every 3D Era Game, it's always best to collect proof vehicles. Notice what it says under my username "Proof Vehicle Collector" - It's all I do in GTA Games, go for 100% Completion with the best stats, like 0 Cheats, 0 Deaths, 0 Busted, 0 Missions Failed, etc and also I collect all or as many as I can Proof Vehicles from the missions. I have amazing collections in III, VC, SA, LCS, and VCS...

 

O.T. - I like the Gangs in GTA III. I actually don't find any of them deadly for the most part except the Leones because of their shotguns. Basically, if you are going for 100% in GTA III, you actually need to plan and do certain things first before doing other things, or it'll make getting to 100% literally impossible. For instance, try completing Paramedic Level 12 AFTER the Mafia hates you....You won't be able to do it...

 

When it comes to GTA III, it's best to do AS MUCH AS YOU CAN, including 100 Hidden Packages, 20 Rampages, 20 Stunt Jumps, all BEFORE the mission that comes after "Luigi's Girls." Glitching to Staunton Island and Shoreside Vale is SO easy in GTA III, so anybody can get the side stuff out of the way before the 2nd or 3rd mission into the game. And if you go for 100%, I recommend doing all of this stuff before starting on the story missions and collecting proof vehicles from the missions.

Edited by Militia
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Glitching to Staunton Island and Shoreside Vale is SO easy in GTA III, so anybody can get the side stuff out of the way before the 2nd or 3rd mission into the game.

id like to know how to do this :)

 

Plenty of ways dude, this is actually one of the most common ways

 

https://www.youtube.com/watch?v=kmOZKq5SUEE

 

And yeah OP, I remember back then being afraid to even mess with most of Portland in the middle and end of the game.. I still am but I learned to take care of that BP Patriot Ray gives you (I always left it alone thinking I wouldn't need it)

It's one of the reasons I admire the atmosphere in this game, just shows that when they said Liberty City is dangerous, they weren't bluffing.

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Lethal Vaccine

@Dreaded Verse, you can also use the Crusher Glitch to make your vehicle a Ghost and drive through the Porter Tunnel through the walls, since you are a Ghost you can just drive through the walls. LOL...Also the Crusher can make any vehicle Damage Proof (DP) and all you do after you make the car a Ghost is park it in your garage and now you have a DP vehicle which will never dent or get destroyed from crashing into things. It's good to make Ray's BP Patriot, BP/DP.

 

Search Youtube on how to go to SI and SSV early in GTA III. The way I personally do it is the way I saw in a 100 Hidden Package Guide early on in the game, and all they did and what I do is go to this one area in Portland and park my vehicle at the edge and open the door to my vehicle, and falling into the ocean water, however, when you fall in, you don't die, but you go through Blue Hell and land on something solid under the map that you can walk across and then just jump off and it'll respawn you in SI. It's really neat and beneficial to go at GTA III to 100% with doing as much as you can early on before starting missions. 100 Hidden Packages collected while using high powered weapons or RPG for missions is SO easy.

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I also liked this feature. Really enjoy the challenge of having to have a planned order to make 100% easier. Plus once you've done everything the hostile gangs can always provide some fun and some challenges.

 

"You want the chainsaw gringo?"

"Somebody call a medic!"

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  • 4 years later...

lll is classic GTA. The gangs are the worst when you have an AK or shotgun being shot at you. Driving by and your vehicle is quickly on fire besides the BP Patriot or a fast car. It was fun to have a brawl with them, especially in Triads and Tribulations. San Andreas also had the Ballas. I think they were eventually overtaken though with Grove Families territory. I forgot.

 

In V, the gangs are just fun to go at it with especially when on the roof in Grove Street/Davis area. Call the police on them and watch them go back and forth. Stay in long enough though and they will get provoked. Nothing like lll though.

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Hmmm nice bike
On 11/9/2018 at 1:57 AM, FadeAway said:

The gangs are the worst when you have an AK or shotgun being shot at you.

I don't think the AK was even as bad as the shotgun. All it usually took was one or two hits and the car was already on fire and about to explode. What made things worse is how you can't just bail out of vehicles like you could in every other game since then, so you'd have to slow down enough to get out normally, and by that time you probably get caught in the blast no matter what.

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On 11/11/2018 at 1:11 AM, Hmmm nice bike said:

I don't think the AK was even as bad as the shotgun. All it usually took was one or two hits and the car was already on fire and about to explode. What made things worse is how you can't just bail out of vehicles like you could in every other game since then, so you'd have to slow down enough to get out normally, and by that time you probably get caught in the blast no matter what.

Now that you mention it, I remember. At least in HD you could bail out the door before explosion. The shotgun was definitely a ruthless weapon, aside from the M16. The AK was weak compared to those if you don't have multiple AKs shooting.

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  • 3 weeks later...

This is actually one of the things I've always disliked about GTA III and it's for a similar reason I don't like GTA V's cops. It's unbalanced and completely unfair. I LOVE GTA III's dark and brooding atmosphere and the feeling it's a nasty sh*thole with the lowest forms of scum of society roaming the streets, but it's bullsh*t that you can't last more than a few seconds in a speeding car without being torn to shreds by a few bullets and the lack of a bailing mechanic makes it worse.

 

Granted yes GTA III was the first 3D GTA, but the A.I could've still been programmed better to balance out. Vice City and San Andreas still maintain an element of danger, but the gangs are fairer.

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TheSantader25
3 hours ago, Miamivicecity said:

This is actually one of the things I've always disliked about GTA III and it's for a similar reason I don't like GTA V's cops. It's unbalanced and completely unfair. I LOVE GTA III's dark and brooding atmosphere and the feeling it's a nasty sh*thole with the lowest forms of scum of society roaming the streets, but it's bullsh*t that you can't last more than a few seconds in a speeding car without being torn to shreds by a few bullets and the lack of a bailing mechanic makes it worse.

 

Granted yes GTA III was the first 3D GTA, but the A.I could've still been programmed better to balance out. Vice City and San Andreas still maintain an element of danger, but the gangs are fairer.

I think worse than the AI is the vehicle damage. They just get destroyed way too quick. 

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Hmmm nice bike
5 hours ago, TheSantader25 said:

I think worse than the AI is the vehicle damage. They just get destroyed way too quick. 

I remember properly playing through GTA III for the first time not long after playing through VC and SA, and this was the first thing I immediately noticed that felt a bit off about the game. Even crashing just a few times would cause your car to billow black smoke and be one bump away from exploding. I can see why they made vehicles tougher to damage in the following games.

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