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Whats R*'s Excuse for V's Weak Melee Combat System?


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It's so damn funny how dumb people on the internet can be.

 

After GTA IV came out, everyone was whining how much the game sucks.

 

Now all of a sudden GTA V is out, all for a sudden GTA IV was better in some respects, yes the same idiots who were creapping on GTA IV are now praising it. The melee is better and it does not suck, now back to mommy and daddies basement.

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It's so damn funny how dumb people on the internet can be.

 

After GTA IV came out, everyone was whining how much the game sucks.

 

Now all of a sudden GTA V is out, all for a sudden GTA IV was better in some respects, yes the same idiots who were creapping on GTA IV are now praising it. The melee is better and it does not suck, now back to mommy and daddies basement.

I love your argument. It's so solid and concise. No counter points, just useless name calling and ad hominems.

 

I absolutely agree that the fighting system in IV, while not as aesthetically pleasing, functioned far better than the one in V currently does. There was an actual separate button for kicks!

You could press Y or B, and depending which one you pressed, Niko would punch with either his right or left hand. You could chain them together in different ways (Y B B Y) or ( B B Y Y Y ) and Niko would mix up different punches to different parts of the body. (Hooks, straights, uppercuts, jabs, everything.)

 

After the character you were fighting was low on health (usually at 3 of the little bars in the circle when you lock on to them) they would start stumbling around after you punched them, regain their balance, and still come at you for more, or run away. While the countering system was a bit clunky, there were many different animations, where Niko can do a spinning backfist, a roundhouse kick to the face, or two consecutive kicks to the balls, with many more I am forgetting. The target also didn't immediately DIE ON THE STREET after you knock them down like they do in V. They squirmed around and groaned in pain, and sometimes even got back up again and ran away clutching at their stomachs. (Although they did typically die immediately from a counter attack animation "finisher".)

 

In V, it is an entirely different story. While Niko moved around and actually looked like a boxer (both hands up, back straight, the way he moves in his fighting stance, his footwork), Michael, Franklin and Trevor look kind of retarded when you're locked onto someone and you're moving around. Not only that, they either do this foofy little shin kick (while shin kicks are indeed effective, the way they ALL do it is just goofy looking) or a HUGELY telegraphed over the shoulder punch. You don't even need to time the dodge button anymore! You can LITERALLY hold it until they swing at you and he dodges FOR YOU! Not to mention the hugely repetitive animations for the counter attacks. (The dodge under the arm and the two punches or the dodge and punch to the face. There may be more but I don't see them often enough.) It seems like no one knows how to punch with their left arm enough.

 

The sucker punch animations, on the other hand, where M T or F just elbow the sh*t out of someone in the head or jump and punch at them are pretty cool. I have seen people mention these as an example of "improvement" in the fighting system. However, that's not fighting. That's a sucker punch system. Whoop de doo, you can punch someone in the back of the head while they aren't looking. Who can't? That's not "fighting" IMO. It is fun to look at and laugh at with your friends, or to punch some snobby NPC talking sh*t while you walk past them, but the fighting system is still lacking even with this inclusion.

 

All in all, I think the fighting system HAS devolved, whether or not it's prettier to look at. People can't seem to grasp the idea that just because it's a sequel, and nearly EVERYTHING has been improved, that some things can in fact be lacking. For example I think the driving is better in IV also but that's another topic entirely.

Edited by secksyjames
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TheGr8Cornholio

The combat system in V works ok for me, but I'd like them to add different animations that reflects different fighting styles for each protagonist. I'm not talking about martial arts or something like that, I'm talking about the way they throw a punch and the way they move. Also, make the counters different for each button; they only seem to have two types of counters: a punch to the ribs and a "one-two" to the face.

 

I really apreciate how the window for countering has been expanded, but a few different counters depending on which button you press would be nice. IV had it, although it was quite tricky to counter back then (at least I found it a bit difficult)

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  • 4 weeks later...
American Viking

Well, Niko was a red army badass trained in the Israeli martial art of Krav Maga, and Michael, Trevor, and Frank were all trained in the one punch knockout and ankle kick so...yeah I'd say GTA 4's CQC was infinitely better. With a little experimentation, you could discover multiple attacks, multiple combos and that includes with or without weapons. On GTA 5 though, there seems to be a couple combos unarmed, a right hook, a jab, and a shin kick. Ridiculous. I figure Rockstar just overlooked it in favor of other gameplay elements. I read a quote from Rockstar before the game was released that said something along the lines of "the melee will only be as good as the resources we put towards it". The current gen re release is right around the corner so maybe they'll improve it a bit.

Edited by American Alpha
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PoeticWhisper

Fighting is fun for me in V. I hated fighting peds in IV. I felt fighting as a whole was clunky and unresponsive. I like how the fighting seems realistic in V, not everyone can be trowing combos and headkicks and sh*t. Most people throw the hands with their right hand, or left. Unless you're a trained fighter it's not often you'll be swinging for the fences when you're really trying to hurt someone.

Also, I love one hit knockouts, impossible to do in IV.

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Also, I love one hit knockouts, impossible to do in IV.

If you wanted to do easy one hit kills in IV, grab a Baseball Bat or Knife, dodge an attack and counter it. Easy.

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I have been thinking, has melee fighting ever really been a strength of Rockstar games? Given that the average player will likely use a ranged weapon to attack others, do any of you think that because of that Rockstar have never really developed melee combat to an excellent standard?

 

I feel that GTA IV still has the best melee combat in the series.

 

Cheers.

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Fighting is fun for me in V. I hated fighting peds in IV. I felt fighting as a whole was clunky and unresponsive. I like how the fighting seems realistic in V, not everyone can be trowing combos and headkicks and sh*t. Most people throw the hands with their right hand, or left. Unless you're a trained fighter it's not often you'll be swinging for the fences when you're really trying to hurt someone.

 

Also, I love one hit knockouts, impossible to do in IV.

 

Charge him from the back, or use a baseball bat.

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Algonquin Assassin

I have been thinking, has melee fighting ever really been a strength of Rockstar games? Given that the average player will likely use a ranged weapon to attack others, do any of you think that because of that Rockstar have never really developed melee combat to an excellent standard?

 

I feel that GTA IV still has the best melee combat in the series.

 

Cheers.

The Warriors was pretty damn good, but melee was the primary focus in that game.

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@ Cutter

 

Yeah it did, find those transistors and return them to the drunk homeless Vietnam veteran to learn new moves. Awesome!!!

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Algonquin Assassin

The grappling in Bully was superb. I don't understand why R* doesn't add grappling to the GTA games. I know VCS had it but I thought it would be precedent for the HD era.

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I remember in IV where i could roam streets picking fights with random peds, which were always fun and provided me something to do between missions. The fist fights felt smooth for the most part and the peds were more admirable combatants than their V counterparts.

In V the fist fights feel clunky and very "heavy" in a way, I honestly feel V's melee was a major step-back from IV's. GTA V's combat system feels very neglected.

 

So what do you think R*s excuse is for not improving upon IV's combat system.

Console Limitations?

No Money to improve it?

 

Not enough time?

 

What are your thoughts?

 

 

 

 

 

Well basically with GTA V you need to create your own punches, kicks, counter attacks, it doesn't work very well systematically like GTA IV did and you could change the direction of your punch or kick if you needed to.
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profdrirhenkie

I really miss the IV combat system. People don't die from shooting them in the legs. They fall down, or stumble away. When you shot their other leg they fell down and crawled or moved a bit.

 

And then the hand-to-hand combat system. It was really awesome. At first I thought it was pretty stupid, until I found out about the combo's, counter attacks and finishing moves. Damn a lot of people don't even know this stuff is in that game. That is why they say "meehhh derp V is better, go cry go to you're (yes including grammar incapable bitches) mommy herp derp".

 

Sometimes I go back to IV to do melee with pedestrians and it feels way better than V's.

 

Here is the link. Here is the list:

http://gtaforums.com/topic/422122-gta-ivs-complete-combat-system-move-list/

Niko's Krav Maga Style Movelist, Version 7.0

The Xbox conversion legend can be found near the end of this list.

Un-armed Attacks

- Walk/Jog/Run + O.....Shove
- Walk/Jog/Run...........Auto-Shove person
...O.............................Headbutt/Standard Punch **

- Target (L2/R1) + Button...

R3..........................Zoom in on enemy*

Select.....................Change camera angle to a fixed angle

[]..........................Kick
[]...........................Grounding Kick¹
∆/O........................Grounding Punch¹

O,O,O ....................1,2 Jabs, Gut Punch

O,∆,∆.....................Jabs, Elbow
...∆........................into Swiping Fist
...[].......................into Knee
...O,O,O.................into Jab, Gut Punch, Bohan Kiss

O,∆,O.....................Jabs, Kidney Punch [series]
...O........................into Cross
...∆,∆.....................into Jab, Elbow [series]

O,[].......................Jab, Groin Kick

O,O,O or ∆,∆,∆........Lung Crusher, Elbow, Bohan Kiss³

∆,[]..........................Jab, Knee

∆,∆........................Jab, Elbow [series]
......∆.....................into Gut Punch
......[]....................into Knee
......O,O,O..............into Jab, Gut Punch, Bohan Kiss

∆,O,∆......................Triple Cross
...∆,∆ or O,O............into Jab, Elbow
......∆......................into Bohan Kiss
......[].....................into Knee

∆,O,O,O..................Bohan Kiss Combo

Any Direction+[]...... Advancing Gut Kick²

¹ Opponent must be laying down or getting up.
² Opponent must be a out of a standing kick distance.
³ You must be very close to your enemy in order to get this attack to work.
* This technically is not an attack, it just changes the camera angle. You cannot use this when your character goes into "fight mode."
** You can follow up with a headbutt if your character's right arm auto-pushes the other character. The headbutt can only be done while your character is walking.

Baseball Bat Attacks

Jog/Run in Any Direction + O... Melee Whack

- Target (L2/R1) + Button...

[]..................................Gut Kick
[O/∆].............................Crown Tap*
O,O................................Whack-a-Mole Combo
O,[]...............................Whack, Gut Kick
O,∆, (Release Target) ∆....Whack, Right Sweep and Upper Thrust
∆,(Release Target) ∆........Right Sweep and Upper Thrust
Any Direction+∆..............Advancing Crown Tap

*You must be close to your enemy in order for this attack to work.


Knife Attacks

CRUCIAL NOTE: The distance you are from an enemy will determine what type of attack your character will use.

- Jog/Run in Any Direction + O.......Knife Slash

- Target (L2/R1) + Button...

∆................Chest Stab* [series]
...∆,∆..........*Slash, Cheek Cutter
...∆,∆...........Face Slices
...∆,O...........Slash & Slice
...O.............*Gut Stab [series]
...[].............Groin Kick

∆....................Advancing Stab
...∆,∆..............Face Slices
...∆................*Chest Stab [series]
...∆,O.............Slash & Slice
...O................*Gut Stab [series]
...[]................Groin Kick

O....................*Gut Stab [series]
...O,O..............Overhead Stab, Final Gut Stab
...∆,∆..............Face Slices
...∆.................*Chest Stab [series]
...[]................Knee

O,O..............Face Slicer Combo
...O..............Face Cutter
...∆,O...........Slash & Slice
...∆,∆...........Double Face Slicer Combo
...∆,∆...........*Slash, Cheek Cutter
...[].............Kick

*You must be close to your enemy in order for this attack to work.


Evade and Reversal Attacks

CRUCIAL NOTE #1: These are directions that you use if your character is facing right exactly.
CRUCIAL NOTE #2: Several users have made the claim that the PC version will use random reversal combos in place of the original designated button combinations (attacks) whenever you try to do a dodge attack. I'll try and find a way to test this out...

Target (L2/R1) + X.................Evasion (when timed with an attack) followed by...

Unarmed Reversal Attacks

...(Up,Down,Left)+[O/∆]......Face Jabs`
...Right+O.........................Jabs, Elbow
...Neutral+O......................Disarm Enemy with a Knife

`Face jabs are what your character may use on the enemy when the enemy has more than 7/8 of their life left.

Finishing Unarmed Reversal Attacks

...[up/Right]+O....Body Jabs, Final Uppercut
...Down+O...........Jabs, Spinning Backhand
...Left+O.............Jabs, Spinning Kick

...Up+∆...............Jab, Face Kick, Final Clock
...Down+∆...........Uppercut, Kicks to the "Jenny's"
...Right+∆............Muay Thai Knees
...Left+∆..............Triple Jabs or Random Reversal Attack`

`While Triple Jabs can occur as a finishing counter attack, it is not a guaranteed outcome as it is technically a randomized counter attack.

Reversal Attacks with a Knife

...Any Direction+[O/∆].....Twisting Back Stab, K.O. Punches

Auto-Shove Attacks with the Knife or Bat

After colliding with another character (and after your character does an auto-push with their right arm), you can follow up with a stab or gut slam by pressing O.

Reversal Attacks with a Bat

...(Down-Left/Up)+[O/∆]........Gut Slam to Crown Tap
...(Left/Right/Down)+[O/∆].....Kidney Slam, Skull Smasher


Stun Punch Surprise Attack

This attack is only available to use during the mission "Clean Getaway" on the guy near the car you need to steal. It can also always be used on the body-copping guard in front of the Perestroika cabaret club. It can only be performed when Niko walks to the left of the person he is about to attack. When you see a small red square cursor instead of the typical big circle with life bars on the person, you will know that you can then perform the Stun Punch.

Target (L2/R1) + O......Stun Punch


Critical Strikes

A phenomenon I discovered during several testing sessions is a fatal, critical strike when attacking your enemies. Some pedestrians will die with only one strike to them. It can be used in offline, Party Mode and Free Mode. Additional testing may determine whether this can be used in other modes against human players.

UPDATE #2: It appears that strikes to the head can cause an instant death and that it is common enough to warrant not being classified as a glitch. You can critically strike pedestrians by hand or with a knife if you are careful about the direction and distance of the attack.

It works strangely though; you can successfully give a critical strike to your enemies mostly by being on higher ground than they are. They also occur more frequently with the knife. Make sure that you hold down the attack button when you do it, though.

Target (L2/R1) + O....Critical Strike (Knife)
Target (L2/R1) + O....Critical Strike (Advancing Jab)

~~~~~

These are symbols that are used on the PS3 dual shock controller. If you want to mentally convert this move list so that it represents your Xbox system platform, you can do so using this legend:

[] = X
∆ = Y
X = A
O = B

~~~~~

Credits:

Stink_Fist, for the combo video.
King of Monra, for the additional combos not in the above combo video.
CryptReaperDorian, for proving that this list of attacks was indeed not complete previously. tounge.gif
RATCHET12345 for the knife disarm move.
Anyone who has contributed in this thread who I have not mentioned yet.

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I had no idea IV's fighting system was that complex.

I love Sleeping Dogs' system - that really captures the kung fu feel of the game, but would be out of place in GTA IMO.

San Andreas had a good attempt at different styles, and True Crime NYC had an excellent expansion on this feature - you could learn multiple styles and switch them mid fight iirc.

 

GTA has a lot to learn from other games, and it usually does an excellent job of stealing and improving features (like Fifa does with PES(though annoyingly they refuse to steal their edit system!)). But V's a huge step back in fighting. IV's counter attack was tricky at times - a wider window to dodge would have been good, instead they made that window infinite. It's now mindless - i suspect because they expanded the game to a wider (younger) fanbase. I've heard that IV and EFLC were not financial successes (well EFLC at least) so R* are - to put it bluntly - selling out.

 

However, with Auto Aim, there's the option for it off. Why not have a fighting mode toggle - simple or complex. I guess it's too much work for them and i don't think GTA will every fully utilize hand to hand fighting which is a shame - there's a lot of potential there, especially if you could combine it with movement (chase fight?) and enviroment (that scene in trailer 1 where trevor smacks that guy's head on the bar - if only that was gameplay)

 

I do think the focus is on gunplay (which imho is poor in V but i wont go into that), but still, I think R* just couldn't be bothered, and were also catering for the less able gamers - which is great, as I'm not exactly skilled.

 

Batman games are good example of easy but fun fighting. A middle ground could be arrived at if they tried.

The only true wisdom is in knowing you know nothing.


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IV fighting was so fun I would spend hours just beating up peds and trying to dodge and counter attacks. Even better with cops Off in Multiplayer.

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There is no discussion about what fighting system is more complex.

 

The system in GTA IV is more complex, and if you don't agree, you're ignorant and right out wrong. End of story.

 

The system in GTA IV is what it is regardless of what people think, feel or wish. There are more variations for both fist, knife and baseball bat in GTA IV than in GTA V. GTA V doesn't even have separate buttons for kicks.

Edited by Cyper
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The problem with GTA V's combat is that it seems to focus more on guns rather than melee weapons. Most gang members fight with their fists, but others pull out pistols. Only pistols. No knives or baseball bats.

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S1N0D3UTSCHT3K

matter of POV :D

 

i'd rather have V's better gunplay and worse melee than IV's better melee and worse gunplay

 

and it's a trade off... gunplay in IV was bad probably because R* spent more time on melee... with V, they spent that time on gunplay

 

and if both were good then some other area would suffer so it's all about trade-offs

 

melee doesn't make much sense in GTA so it's a good decision imo. it's not sleeping dogs where guns are rare. everyone got heat in GTA. how often you see fist fights in a Michael Mann movie hahaha

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Algonquin Assassin

 

and it's a trade off... gunplay in IV was bad probably because R* spent more time on melee... with V, they spent that time on gunplay

I didn't think it was. It was a huge improvement over the 3D era IMO. However I always use manual aim.

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Honestly I find the V gunplay unimpressive with zero bullet spread, no recoil and terrible notification system. The only good thing about it is the fact that weapons are dynamic models, but hard to classify that as a part of the gunplay itself.

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indeed tycek, also i don't think the gunplay in IV was bad, in my opinion it was just about right, it had some kind of recoil and even though the weapons were badly detailed and sounded like toys they still had that feeling of "this thing can make some damage", it felt nice.

 

an odd thing about gta v is that every person (from a hood thug to a soldier) hold the guns exatly the same, which is hilariously bad

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S1N0D3UTSCHT3K

Honestly I find the V gunplay unimpressive with zero bullet spread, no recoil and terrible notification system. The only good thing about it is the fact that weapons are dynamic models, but hard to classify that as a part of the gunplay itself.

 

technically that's not true...

 

the game has bullet spread which gets worse the longer you hold the trigger

 

it also has recoil that moves your crosshairs

 

 

neither is especially excessive but technically both are there and can create enough accuracy variance to effect headshots

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Honestly I find the V gunplay unimpressive with zero bullet spread, no recoil and terrible notification system. The only good thing about it is the fact that weapons are dynamic models, but hard to classify that as a part of the gunplay itself.

 

technically that's not true...

 

the game has bullet spread which gets worse the longer you hold the trigger

 

it also has recoil that moves your crosshairs

 

 

neither is especially excessive but technically both are there and can create enough accuracy variance to effect headshots

 

Of course the bullet spread gets worse if you actually squeeze the trigger, but nobody with right mind is using automatic weapons this way. But it's not exactly what I had in mind and maybe I used the wrong words. Maybe I should say aim dispersion instead of bullet spread. Notice that in IV when you target something and start putting single bullets into it, they would land randomly around the central point of the crosshair. In V all bullets are hitting the central spot, making the targeting and the gunplay itself as exciting as crossing off the things off your checklist.

 

Truth is due to that and the regenerating health I've found the GTA V missions rather boring. It didn't matter how many enemies were there, I knew I could easily take them off, with single bullet right in the head. And if I did get hit by the aimbot AI I can always wait and regenerate my health. And to think that shootouts like Hostile Negotiation or Dining Out in IV were so fun due to the mechanics, yet I can't recall any from V being even a bit close to their levels.

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S1N0D3UTSCHT3K

^there's dispersion from the very first shot, I was sure of it before but I just checked it again to be sure. it's not very much and it's hard to test because the draw distance for bullet holes is barely 30-40 meters... and also there is very slight recoil that will always makes your original aiming spot different than the originally (very very very light pull to the left) but even with an AK at about 30 meters and using the edge of a box to give the X and Y location the same, and doing just slow single shots while waiting for recoil, there is still dispersion.

 

it's not much but if you use an Uzi on a target from 100 meters away, you'll usually miss your headshots even if your crosshairs is perfectly on the head... same with a carbine at 400+ meters away.

 

the first shot is quite accurate but there is definitely dispersion from the first shot and accuracy variance over distance

 

and health regen is only to halfway... which means a cop with a shotgun can still 1 shot you

 

 

(btw I'm not arguing that either of this is great; I do like the V gunplay but it's certainly no Payday 2, no Global Operations, no ARMA... I'm just trying to be objective about the gameplay mechanics)

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No, you're choosing his side because you like IV better. I'm pretty sure I put more than "But you're wrong"

Does :

"But you're wrong. The free aiming was easy in IV, and the auto aim was like glue. It takes does more than one shot to kill someone V unless it's a powerful gun. This isn't Watch Dogs. The cops and enemies were tougher and had better shooting. People were complaining about the lack of checkpoints, so they added it.

 

So was IV's. Most NPCs sucked at fighting. KO punches can happen easily in real life. Don't you watch fighting? Besides they're much better than running up to a dude pushing him. In GTA IV online you didn't have to anything. Most people just messed around in freemode and there were a lot of hackers. But please tell me how IV was more "competitive"..." from me, ring a bell? So please, cut the crap (No offense). But he never posted anything legit after. His response after a a few replies after were:

 

"V fans' heads are thicker than concrete. Of course V is very challenging and satisfying. And of course IV once more is the pariah of the series. Sometimes I wonder, why I even bother. And you didn't prove sh*t other than your skull is thick and you lack proper knowledge how to debate."

 

So therefore, it look's like he raged because he couldn't make an accurate response, and made some insults to draw me away from the argument, but it didn't work.

 

 

Other than the car physics,and V's over powering combat I don't see how IV's harder. I'm know everything about IV, and V. Let me break it down:

 

*In helicopters in V, you crash, the helicopter will slowly give out on you, and they're a bit harder to control do to them tilting so much. I know in IV had no target indicators or target lock on, but in V only two missiles can come out at a time, and people who used helis in IV are more dangerous do to it be easy to control the buzzards.

 

*You can no longer waltz up in a gang's/ private group's/governmental group's area. You'll be shot. In IV off missions that never happened.

 

*If you take someone's car in front of their faces their going to try to take it back in V.

 

*Well GTA V takes the online easily. Due to the fact that, you need to do stuff to rank up or you're going to get f*cked up by other players, cops are always on, gangs are there not be able to get the weapons, cars, houses, and different types of vehicles you want/need. You get the option to rank up, or mess around in a freemode. Which I thought was ridiculous. That's why people in IV mostly get beat, they don't do anything, accept rely on mods.

 

*It's a fact, IV's shooting is easier. The free aiming is far more free, and it's a lot quicker (I wish V's was like IV's), and auto aim IS like glue. Even when you roll or run to cover in IV you can't seem to escape the auto aim.

 

* I don't see the problem with enemies being tougher.

 

Please show me how IV's driving is so complex compared to V, because I'm not seeing it. I know IV's drivings more realistic but, it's hard at all.

IV fans are nothing but hipsters. Tycek is the perfect example on what happens when IV fan runs out of smart ideas. Starts insulting you and relies on more fanboys to like his comments. The other that was trying to back him up ofcourse is a liar. You are right his just saying he has evidence and you don't because he likes IV.

 

 

The NPCs and fighting mechanism in GTA V is atrocious. In GTA 3 it was much better.

^^^ Were you dropped at birth?

 

I guess you were since you've never played GTA3 correctly and properly you new-gen degen.

 

If think GTA 3 had a better combat system you know nothing about video games.

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IV fans are nothing but hipsters. Tycek is the perfect example on what happens when IV fan runs out of smart ideas. Starts insulting you and relies on more fanboys to like his comments. The other that was trying to back him up ofcourse is a liar. You are right his just saying he has evidence and you don't because he likes IV.

Because I was the one spreading bullsh*t in the topic without any evidence to back it up except "But you're wrong and I proved my right perfectly without providing any counter arguments." How about some getting some reading and comprehension skills and then trying to think on your own?

 

That's my plan to be honest. I'll get as many IV fanboys as I can find on this forums and together we will take control over whole GTAF. Every member not agreeing with us will be instantly banned unless he will change his opinion to the one we prefer. We will keep small amount of IV haters to have some enemies of course, because we can't be in power without ones to oppose us. It's up to you on which side you will be.

 

I am getting a name around V fans, not bad.

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The melee in Gta 5 is much much worse than GTA 4's. Niko, Luis and even Johnny had some good moves. I don't understand why they would degrade it, it is an essential feature to be more bad-ass than just a guy with a gun, because any fool can pull a trigger.

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Yeah I remember the buggy auto meele aim system when I tried to smash a car with a baseball bat and instead it made Niko turn 90 degrees and hit a pedestrian in the head.

 

this

 

IMO the melee in GTA IV sucks. I never been interested in fighting with IV peds... I prefer V 100 times. Especially now with the 1st person view..

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