NTAuthority Posted July 31, 2014 Author Share Posted July 31, 2014 compare to: http://www.gtagarage.com/mods/show.php?id=23598 ... wonder what i'm cooking up now Concavax and Ash_735 2 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Silent Posted July 31, 2014 Share Posted July 31, 2014 ... wonder what i'm cooking up now CJ. Source Box, theNGclan, Agem and 6 others 9 Link to comment Share on other sites More sharing options...
Danikov Posted July 31, 2014 Share Posted July 31, 2014 ... wonder what i'm cooking up now CJ.PCJ* Link to comment Share on other sites More sharing options...
Ash_735 Posted July 31, 2014 Share Posted July 31, 2014 ... wonder what i'm cooking up now CJ. PCJ* PCP* ...WHO SAID THAT, I'm NOT CRAZY, yoU'RE CRAzy, I'M EXXXTREEEMMMEEEE, ....got anymore? Platinum Card and Ss4gogeta0 2 Link to comment Share on other sites More sharing options...
NTAuthority Posted August 1, 2014 Author Share Posted August 1, 2014 don't worry, as soon as I have a mission (even if with SA models in-game, not going to mess with peds right now ) I'll detail more about all my nasty schemes Concavax, Platinum Card, Ss4gogeta0 and 1 other 4 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted August 1, 2014 Share Posted August 1, 2014 don't worry, as soon as I have a mission (even if with SA models in-game, not going to mess with peds right now ) I'll detail more about all my nasty schemes lmao, well I will be waiting to see what you grill up next, sauce boss Link to comment Share on other sites More sharing options...
Tadzik Posted August 1, 2014 Share Posted August 1, 2014 NTA is just making Ghost Rider mod with GTA Trilogy map!!!!11111 Jago 1 Link to comment Share on other sites More sharing options...
Performer Posted August 1, 2014 Share Posted August 1, 2014 Now break the collision limits and you are my hero. The GTA V Map to SA could actually be possible if SALA is working in all aspect. Huge times Link to comment Share on other sites More sharing options...
savidge Posted August 2, 2014 Share Posted August 2, 2014 NTA is the based God once again! Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted August 3, 2014 Share Posted August 3, 2014 what the f*ck is a based god? Link to comment Share on other sites More sharing options...
Edgrd Posted August 3, 2014 Share Posted August 3, 2014 Yeah what the hell is based god ? Link to comment Share on other sites More sharing options...
_Reghardt_ Posted August 3, 2014 Share Posted August 3, 2014 This looks interesting. The limits has always been a pain in the butt. ... wonder what i'm cooking up now Link to comment Share on other sites More sharing options...
savidge Posted August 3, 2014 Share Posted August 3, 2014 what the f*ck is a based god? Yeah what the hell is based god ? Source Box 1 Link to comment Share on other sites More sharing options...
Koniq Posted August 3, 2014 Share Posted August 3, 2014 Now, back to the topic. Any updates on your limit hack, NTA? Link to comment Share on other sites More sharing options...
Honorv123 Posted August 4, 2014 Share Posted August 4, 2014 (edited) Dude, you're crazy, game broke and you are pleased ... Well, you broke the limits and now what? Edited August 4, 2014 by Honorv123 Link to comment Share on other sites More sharing options...
Ash_735 Posted August 4, 2014 Share Posted August 4, 2014 Well, you broke the limits and now what? The same thing we do every night: Tadzik and Ss4gogeta0 2 Link to comment Share on other sites More sharing options...
TheDeadlyDutchi Posted August 5, 2014 Share Posted August 5, 2014 compare to: http://www.gtagarage.com/mods/show.php?id=23598 ... wonder what i'm cooking up now Aren't the collisions of the buildings in the VC map f*cked up? I mean, I can remember they weren't solid with OpenVice, although that's a long time ago. Link to comment Share on other sites More sharing options...
Frank.s Posted August 5, 2014 Share Posted August 5, 2014 (edited) I vaguely remember one or two VC buildings go over SA's col limit(s) and cause crashes *cough little-haiti cough* Edited August 5, 2014 by Frank.s Link to comment Share on other sites More sharing options...
lpgunit Posted August 5, 2014 Share Posted August 5, 2014 (edited) ... wonder what i'm cooking up now CJ. Any more and it'll be a racist joke. Seriously though, hacking the game's bounds is the best thing ever since sliced bread and canned bread. Edited August 5, 2014 by lpgunit Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
Gummy Posted August 6, 2014 Share Posted August 6, 2014 Finally SA has lost it's virginity. Seriously this is really amazing. Neddo and lpgunit 2 Link to comment Share on other sites More sharing options...
RestractPrime Posted August 6, 2014 Share Posted August 6, 2014 Wow *_* Amazing Work (Y)Good luck (Y)i support (Y) Nice Nice Nice Link to comment Share on other sites More sharing options...
fefenc Posted August 6, 2014 Share Posted August 6, 2014 (edited) SM80 0CM, did I get it? '-' I regret so much to not had bought GTA SA on summer sale Edited August 6, 2014 by fefenc Link to comment Share on other sites More sharing options...
X-Seti Posted August 9, 2014 Share Posted August 9, 2014 (edited) Is ID limit hacked? I am also working on this http://pastebin.com/jBqYY6ds But when I change related 20000 numbers, the game will crash when loading. I have to do a big debugging. ID limit isn't hacked. they got around it by removing the LODs and useless objects freeing up about 7000+ Id's I would continue your hacks, least we know someone is working on them as I have not had any intel about anyone else doing this. Edited August 9, 2014 by X-Seti . Link to comment Share on other sites More sharing options...
TJGM Posted August 9, 2014 Share Posted August 9, 2014 Is ID limit hacked? I am also working on this http://pastebin.com/jBqYY6ds But when I change related 20000 numbers, the game will crash when loading. I have to do a big debugging. ID limit isn't hacked. they got around it by removing the LODs and useless objects freeing up about 7000+ Id's I would continue your hacks, least we know someone is working on them as I have not had any intel about anyone else doing this. NTA didn't remove the LOD's.. Link to comment Share on other sites More sharing options...
X-Seti Posted August 9, 2014 Share Posted August 9, 2014 Interesting then how did he get passed the 19999 ID limit. because the engine uses 20000 - to about 26500 for engine related objects. If you try and use anything over 26500 the engine ignores those entries. . Link to comment Share on other sites More sharing options...
Z i X Posted August 9, 2014 Share Posted August 9, 2014 I wonder why didn't you started putting Liberty City first before Vice. There is alots of people who wanted an added Liberty City, without replacing the San Andreas map. And by the way, the mission Saint's Marco's Bistro could be extended, like in the beta where CJ was supposed to chase Marco Forelli around Portland. Link to comment Share on other sites More sharing options...
fastman92 Posted August 9, 2014 Share Posted August 9, 2014 (edited) Interesting then how did he get passed the 19999 ID limit. because the engine uses 20000 - to about 26500 for engine related objects. If you try and use anything over 26500 the engine ignores those entries. That's a simple a question and there's a simple answer. We have to change all of base IDs from this list http://gtaforums.com/topic/504006-rel-carcolsdat-unlim/?p=1061221494 Not only 20000 limit. Edited August 9, 2014 by fastman92 Link to comment Share on other sites More sharing options...
NTAuthority Posted August 9, 2014 Author Share Posted August 9, 2014 (edited) Interesting then how did he get passed the 19999 ID limit. because the engine uses 20000 - to about 26500 for engine related objects. If you try and use anything over 26500 the engine ignores those entries. ... why are you stating such as if it's not possible? I relocated all those streaming indices and now have ~40000 model indices available, although only 32768 will work without further fixing of signed/unsigned differences. Also one of my screenshots (in fact, the one in the initial topic post) clearly (I even highlighted this line) shows a VC ide/ipl with a model index over 20000. I'll be glad to make your modification's intended ports to SA/IV useless (outside of the will-never-be-done 'remodeling of everything') as you're just, well, yeah... Edited August 9, 2014 by NTAuthority Platinum Card 1 Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
NTAuthority Posted August 9, 2014 Author Share Posted August 9, 2014 I wonder why didn't you started putting Liberty City first before Vice. There is alots of people who wanted an added Liberty City, without replacing the San Andreas map. And by the way, the mission Saint's Marco's Bistro could be extended, like in the beta where CJ was supposed to chase Marco Forelli around Portland.I already had a VC map toolset prepared from some ancient experiments, that's why. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
goodidea82 Posted August 9, 2014 Share Posted August 9, 2014 ... why are you stating such as if it's not possible? I relocated all those streaming indices and now have ~40000 model indices available, although only 32768 will work without further fixing of signed/unsigned differences. Also one of my screenshots (in fact, the one in the initial topic post) clearly (I even highlighted this line) shows a VC ide/ipl with a model index over 20000. I'll be glad to make your modification's intended ports to SA/IV useless (outside of the will-never-be-done 'remodeling of everything') as you're just, well, yeah... So let me get is streight. You are officially saying that you have extended the maps size limit and the ID limit and the game still works? Is it now possible to extended SA with LC and VC and keep the original IDEs and IPLs with the original LODs? If so, then the full SA game with all missions and mods would still be playable---is that correct? StalingradWarrior 1 Link to comment Share on other sites More sharing options...
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