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GTA San Andreas Fixed Vanilla Vehicles


BMWSauberF1.08
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Gosh, it's a real shame nobody got rid of those decals yet. The NRG looks like sh*t with those, I hate that bike. FCR-900 all day! :D

ikVWSD9.gif

EDIT:

Sorry Az you can convert the PS2 Camper, I noticed the rear lights is different to Xbox/PC version, I don't know if have more differences.

Edited by inadequate
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If the NRG had a rear number plate, no decals and no exhausts coming out of the rear bodywork, it'd look alright.

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BMWSauberF1.08

 

Gosh, it's a real shame nobody got rid of those decals yet. The NRG looks like sh*t with those, I hate that bike. FCR-900 all day! :D

ikVWSD9.gif

EDIT:

Sorry Az you can convert the PS2 Camper, I noticed the rear lights is different to Xbox/PC version, I don't know if have more differences.

 

of course

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GeneralSteve93

@matador da 25

Yes,later i'll fix it

 

@inadequate

 

Yes,for a temporary fix you can try to edit the handling.cfg

Try to disable the flags related to the width of the wheels

 

I checked the handling yesterday,and I noticed that the windth wheels flag was disabled by default,so I enabled it,and it fixed Remington's rear wheel bug.

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BMWSauberF1.08

Don't worry,i'm fixing the model without the use of the handling

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If the NRG had a rear number plate, no decals and no exhausts coming out of the rear bodywork, it'd look alright.

And the paintjob should be only one color. But carcols.dat can fix that. Btw, I didn't want to sound rude when talking about the NRG, I find that bike terribly overrated, and in my honest opinion it looks like garbage. But, I liked that someone thought about doing Hi-Res decals for it :)

DhF4CUK7S5mrQmZkTLK8DA.png

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Turismo exhaust appears and works correctly.

Elegy, Flash, Uranus, Jester decals already fixed.

Sandking decals already fixed.

Enforcer renamed to SAPD.

Link: https://www.sendspace.com/file/sjdo6x

 

 

PYfxI3Y.png

Lt5BMVS.png

 

 

 

Stratum bug probably needs the handling line and the firetrucks you are correctly, need add the exhaust.

 

 

Thanks for the fixes!

 

Btw, the cars with the invisible interior bug, most of them are SUVs, Station Wagons, Minivans and Hatchback, here is a small list if necessary:

Club
FBI Rancher
Flash
Huntley
Landstalker
Moonbeam
Perennial
Rancher
Ranger
Regina
Stratum

I agree to the missing exhaust (which I havn't even noticed) and the missing decals (I thought that fix was already included?).

The Enforcer **PD decal can't be changed for every town town, though. SAPD may fit?

A gun on a car has to be scripted. Included in the vehicle model would be just static and wouldn't make sense.

 

About the gun on FBI Truck, I suggested it just for decoration but would be awesome a working gun.

-----

Another suggestion, what do you think about a colourable Hotknife? I've seen some mods, but none of them keep the vinyl as it is. So, what do you think?

Edited by 379Thiago
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If I'm not mistaken, the 'vinyl' could easily be seperated into a paintjob and the chassis be made colorable, but you wouldn't see the paintjob then, unless, again, it'd be scripted.

Your suggestions are not bad, but I think if scripting is involved, it moves away from "Fixed" vehicles.

Edited by uokka
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Hey Az i'm posting to remind ya of that Barracks i mentioned just in case you forgot :p.

Edited by StrafeBolt

jYzLR2j.png

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BMWSauberF1.08

added speeder

the extra(engine cover) was renamed correctly to "extra1" instead of "extra",now it spawns correctly

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BMWSauberF1.08

added remington

 

fixed wheels and corrected the position of the front bumper dummy

Edited by Aztecas_5
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If I'm not mistaken, the 'vinyl' could easily be seperated into a paintjob and the chassis be made colorable, but you wouldn't see the paintjob then, unless, again, it'd be scripted.

Your suggestions are not bad, but I think if scripting is involved, it moves away from "Fixed" vehicles.

 

Indeed. Btw, I don't know if I was clear enough, but if I wasn't, I'm sorry.

 

My suggestion for FBI Truck was something like this:

 

JLA7KmA.jpg
(I added the gun by myself, but I'm noob enought to don't know how re-texture it - Yes, I'm still using the Launch's texture)

 

To the Hotknife, was something like this: http://www.gtagarage.com/mods/screen.php?s=22759
But with a colourable version.
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Hey Az i'm posting to remind ya of that Barracks i mentioned just in case you forgot :p.

 

Same here. :p

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Err, how is it different from what we have now?

And how exactly did you get DAT LOOK? I mean, reflections and overall yellowness.

Edited by Claude Liberty
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Err, how is it different from what we have now?

 

Indicator lights seem to be taller. Also matches the cutscene Camper.

 

PC Camper

Cutscene Camper

PS2 Camper

 

Why they changed it on PC, your guess is as good as mine.

Edited by NoaJM
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Ah, I see. So, this:

 

PS2 first release San Andreas

 

means that the in-game model did have them once and it's now converted to PC, right?

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@ Az

 

You can include that NRG-500 texture with HD Decals to the pack if you want, i'm working on the hotring racers now.

jYzLR2j.png

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Ah, I see. So, this:

 

PS2 first release San Andreas

 

means that the in-game model did have them once and it's now converted to PC, right?

 

Yep.

 

Err, how is it different from what we have now?

And how exactly did you get DAT LOOK? I mean, reflections and overall yellowness.

 

Send me a PM. ;)

Edited by inadequate
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BMWSauberF1.08

reuploaded pack

 

fixed position of the chassis_vlo of the savanna

 

added ps2 camper and barracks with no color support to the first post

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BMWSauberF1.08

added windsor

 

fixed front plate

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BMWSauberF1.08

i fixed the offroad wheel,the axle was repositioned,specular on tyres was removed

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Just noticed the Caddy has specular on its interior and its wheels aren't attached to anything.

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Files are down? :(

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BMWSauberF1.08

reupdated pack

 

skimmer:added sa reflections

dodo:inverted colour scheme,the lower part is now colourable while the upper part stays white,now it should spawn with it's original colour scheme

Edited by Aztecas_5
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