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GTA San Andreas Fixed Vanilla Vehicles


BMWSauberF1.08
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BMWSauberF1.08

Only for the rhino and the hunter,so these two vehicles can't change color

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Az, you can fix this bug on the Remington, present since PS2 version. Occurs with all modificated wheels except default wheels.

 

 

rY6Xh9k.png

WZHEskK.png

 

 

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BMWSauberF1.08

@matador da 25

Yes,later i'll fix it

 

@inadequate

 

Yes,for a temporary fix you can try to edit the handling.cfg

Try to disable the flags related to the width of the wheels

  • Like 1
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Kiyone_Alien_Cop

Club and Emperor has chassis_vlo with a distance bug, fix these cars?

Edited by matador da 25
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BMWSauberF1.08

which kind of problem do they have?

the plate of the stafford is fine

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All fixed/modified planes (and maverick) are missing the beacon lights. Please fix this.

(I can help you with it if you don't know how to do it)

Edited by nyolc8
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BMWSauberF1.08

ZModeler doesn't support omni lights and kam's scripts can't export uvmap2,i don't know if seggaeman's plugin can export omni lights,but the skimmer should have them since i did it with kam's script(the skimmer doesn't have sa reflections by default)

Edited by Aztecas_5
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The skimmer was the first vehicle which I noticed this missing beacon light thing.

Btw I use rwanalyzer to export and import 2dfx lights datas. I like that because it's easy. You just open the original vehicle in rwanalyzer, export the 2dfx data from it, then open the fixed/modified vehicle in rwanalyzer, any import the 2dfx light data. And done. :)

Edited by nyolc8
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BMWSauberF1.08

can you do it?i don't know how to use rwanalyzer

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BMWSauberF1.08

thanks,then send the models on pm

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PM sent.

re-added beacon lights to these vehicles:

 

-andromada
-beagle
-dodo
-maverick
-police maverick
-rustler
-seaspar
-skimmer
-sparrow
-squalo

  • Like 2
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BMWSauberF1.08

Reuploaded Pack,now some planes have got beacon lights

  • Like 4
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Reuploaded Pack,now some planes have got beacon lights

I don;t want to be rude, but I think, that you forgot to include cutscene fixed cars in updated pack and vehlightsfix.asi is a little outdated in your current link ;)

Edited by ric4rd094
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Az, it's better if you keep vehlightsfix out of your pack and give the direct link of its archive separately, so that you won't bother updating yours everytime.

Edited by Wesser

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BMWSauberF1.08

i reupdated the pack,now i've readded cutscene vehicles

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Hello, I haven't read the whole thread yet, but I have seen some missing parts/decals in some cars:

 

 

Missing exhaust on Turismo, FBI Truck, Towtruck, DFT-30, Firetrucks, Bus and Coach

qnj28KA.jpg

toEz0oL.jpgPm9xv3g.jpg

 

 

Missing decals on Sandking, Elegy, Flash, Jester and Uranus:

h1hDSfX.jpg

RN4ybf0.jpg

PE6j7kX.jpg

CDXrADS.jpg

YFz3VjT.jpg

Enforcer using "LSPD" while out of Los Santos:
2bxR9xo.jpg
Some parts of the interior being invisible when looking from up, for example:
XU5dgit.jpg
(Actually, it doesn't bother me, but since you are fixing the bugs, I can make a small list of vehicles with this kind of bug),

 

 

Btw, a small suggestion for the FBI Truck, what do you think about add a machine gun (as a "extra"), like in the beta just for decoration?

dyrPvWb.png

For the model you can use the machine gun from boat Launch.

 

 

 

I don't know if you already know about them, but just to ensure I'm posting here. Btw, one mod that fix these missing decals is the TTDISA, you guys can use their textures. Well it's just a suggestion.

 

Anyway, you have been doing an awesome work fixing the cars!

Edited by 379Thiago
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I agree to the missing exhaust (which I havn't even noticed) and the missing decals (I thought that fix was already included?).

The Enforcer **PD decal can't be changed for every town town, though. SAPD may fit?

A gun on a car has to be scripted. Included in the vehicle model would be just static and wouldn't make sense.

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Hello, I haven't read the whole thread yet, but I have seen some missing parts/decals in some cars:

 

 

Missing exhaust on Turismo, FBI Truck, Towtruck, DFT-30, Firetrucks, Bus and Coach

qnj28KA.jpg

toEz0oL.jpgPm9xv3g.jpg

 

 

Missing decals on Sandking, Elegy, Flash, Jester and Uranus:

h1hDSfX.jpg

RN4ybf0.jpg

PE6j7kX.jpg

CDXrADS.jpg

YFz3VjT.jpg

Enforcer using "LSPD" while out of Los Santos:
2bxR9xo.jpg
Some parts of the interior being invisible when looking from up, for example:
XU5dgit.jpg
(Actually, it doesn't bother me, but since you are fixing the bugs, I can make a small list of vehicles with this kind of bug),

 

 

Btw, a small suggestion for the FBI Truck, what do you think about add a machine gun (as a "extra"), like in the beta just for decoration?

dyrPvWb.png

For the model you can use the machine gun from boat Launch.

 

 

 

I don't know if you already know about them, but just to ensure I'm posting here. Btw, one mod that fix these missing decals is the TTDISA, you guys can use their textures. Well it's just a suggestion.

 

Anyway, you have been doing an awesome work fixing the cars!

 

 

Turismo exhaust appears and works correctly.

Elegy, Flash, Uranus, Jester decals already fixed.

Sandking decals already fixed.

Enforcer renamed to SAPD.

Link: https://www.sendspace.com/file/sjdo6x

 

 

PYfxI3Y.png

Lt5BMVS.png

 

 

 

Stratum bug probably needs the handling line and the firetrucks you are correctly, need add the exhaust.

Edited by inadequate
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Can you make a version of the fixed Barracks but without the color support? Basically just the old barracks look.

  • Like 2

jYzLR2j.png

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BMWSauberF1.08

reupdated pack

 

removed some duplicated polys on the greenwood(r* bug)

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Just a little minor thing - it'd be better if you seperate cutscene vehicles (which go to cutscene.img) and standard game vehicles (gta3.img) ;)

But hey - THANKS for your hard work :)

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Can you make a version of the fixed Barracks but without the color support? Basically just the old barracks look.

 

yes,later i'll send it to you

 

You can send me to me too? :)

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Okay so i remade the decals texture of the NRG-500, now they have better quality:

 

OLD:

 

bl5Dugc.png

 

NEW:

 

DSyvHRE.png

 

EDIT: DOWNLOAD

Edited by StrafeBolt
  • Like 3

jYzLR2j.png

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Yeah :p, that actually crossed my mind after i made the texture, but i guess i will leave it like that, i think it looks good. Btw i may do the same for other vehicles such as the Hotring Racer variants, paintjobs, and maybe even billboards, but i need to improve my texturing skills first.

jYzLR2j.png

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Gosh, it's a real shame nobody got rid of those decals yet. The NRG looks like sh*t with those, I hate that bike. FCR-900 all day! :D

DhF4CUK7S5mrQmZkTLK8DA.png

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