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GTA San Andreas Fixed Vanilla Vehicles


BMWSauberF1.08
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It's crashing with SilentPatch (again).

BRTky.jpg

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I updated the Vehicle Lights Fix plugin. Download it here, changelog in the readme.

It's crashing with SilentPatch (again).

 

 

Same here.

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I guess that's because they both try to fix the same thing. I mean this:

 

13/09/2014 (v1.0.0):

Light materials no longer have wrong specular and diffuse colors once headlights and taillights get lit for the first time;

and this:

 

25/10/2014 (v1.4.2):

Specular and diffuse values of light materials are now properly restored after switching back to the unlit texture;

conflict with that:

 

Vehicle lights do not get dark after being being initially lit anymore (like on PS2)

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Ok, I managed to get it compatible. Retry.

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Little bug with stratum

 

 

dOqLCWk.jpg
f2fXp9x.jpg

 

 

Also, can you convert the PS2 dff's for Stuntplane, Skimmer and Nevada? Hopefully this will restore the normal behavior of their rotors, since their textures are ok. And add specular light for vehicles used on cutscenes.

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BMWSauberF1.08

That bug always happens,the problem is related to the alpha bug.

Yes,when i'll have my pc back i'll convert them from the ps2.

About cutscene cars,i convert them from ps2,i don't fix them manually so if a model was fixed in the ps2 version,i usually convert it.

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Thank you Wesser and Aztecas_5 for your vehicle fixes.

 

A must-have mod for vanilla San Andreas, second to SilentPatch.

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BMWSauberF1.08

Indeed,when i'll have my pc i'll fix it

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BMWSauberF1.08

i saw the model and i think that it was meant to be a slide door,also the damaged model needs to be redone,so i think that i'll leave it as it is

Edited by Aztecas_5
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Ok, I managed to get it compatible. Retry.

Crashes when I get into a vehicle. I'm not even using silentpatch. (or that is the reason why it crashes? lol)

 

EDIT: it crashes because of imvehft :( Any way/chance to make it compatible with that?

Edited by nyolc8
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I always do tests on a clean installation of the game (stability is my goal), I even installed SilentPatch along with it and no freezes happened. Provide me your crashlog.

 

Unfortunately, I cannot adapt it with ImVehFt because both work differently.

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Oh... then is there a way to disable the truck trailers(artic1-3 and petrol trailer) headlights with a simple cleo script or something? Or it's more complex than just changing/emptying something at a memory address?

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BMWSauberF1.08

I uploaded it in an old pack,i'm sure that StrafeBolt or SergeantSavidge have got this car,i'm not sure if the link is still up

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BMWSauberF1.08

added taxi

 

fixed damaged spoiler dummy,spoilers now swing correctly with the boot,fixed some misplaced axes,fixed alpha bug on the steering wheel

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The Cadrona doesn't have any "black lines" to identify where the doors, bonnet etc. are. This is how I personally think where the lines should go:

QFqN7qR.pngFHfXxpj.png

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BMWSauberF1.08

meh,this is not a problem seems that rockstar left the vehicle with its beta style

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GeneralSteve93

meh,this is not a problem seems that rockstar left the vehicle with its beta style

 

Αnd with Sentinel's look-alike tailights.

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For some reason the change to barracks.dff is causing it to appear red instead of the usual colour.

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BMWSauberF1.08

Because now it's colourable,so you need to change the lines of the barracks in carcols.dat

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Because now it's colourable,so you need to change the lines of the barracks in carcols.dat

Are you going to make the other military vehicles (Hunter, Patriot, Rhino) colorable as well? I think it's a good idea.

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