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BMWSauberF1.08

GTA San Andreas Fixed Vanilla Vehicles

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BMWSauberF1.08

i have fixed also the camera on the ranger

new link soon

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nyolc8

okay,but if it is the same bug as the jester's rear window is unfixable as it's related to the game engine not to the model

Do you tried to duplicate the original window material and use that copy on all windows? I fixed these kind of problems on some vehicle mods by doing this. The materials sequence are important too in rendering... If you know this and already tried then sorry :)

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BMWSauberF1.08

Yeah,i know this and another method to reorder of the materials,but this is related to the game engine as the chassis will disappear when viewed from the rear window only when the camera is up

It's caused by the infamous alpha bug

Edited by Aztecas_5

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Reyks

The fixed bandito has specular lighting on its wheels.

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BMWSauberF1.08

okay i will fix it

now i'm working again on the monster a to fix the horrible frame around the windows

Monster_A_GTA_San_Andreas_(vue_avant).jp

 

Now on the Beagle

Edited by Aztecas_5

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Claude_Lib

What's so horrible in them?

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BMWSauberF1.08

meh,it's not normal and the uv map of this texture is f*cked up

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Inadequate

Mule has a bug, no rear door:

9vaywl.jpg

fwm9nb.jpg

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BMWSauberF1.08

Oops,that mule wasn't going to be in the pack as it was simply an enterable version made for myself

So reinstall the original

Edited by Aztecas_5

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Zera

When you're done with SA vehicles, would you consider fixing VC vehicles as well? There are some noticeable bugs with them, such as the Infernus not having textures on the hood ornament and side-view mirrors.

 

Also, another suggestion for SA. You should fix the "dirty" paint texture on the Tornado, Blade and Savanna.

 

Oh, and please put every dff and txd on the same folder in the zip. Having to open each folder to copy & paste is annoying (there's no need for separate folders when you have the vehicles' names on the files themselves).

Edited by Zera

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Concavax

Can you make this fixed vehicles with wheel hihg poly?

 

high%2Bpoly%2Bwheels.png

Please.

Edited by Concavax

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BMWSauberF1.08

@ Zera okay,also on the tornado there is a bug with a vertex,near the door,it looks darker

@Concavax no,i don't like high poly things on low poly vehicles

Edited by Aztecas_5

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BMWSauberF1.08

New link added

 

What's new:

Revised shadows and collisions

Fixed cameras for all the vehicles

 

Next vehicles:

Hotdog and Tornado

Edited by Aztecas_5

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Zera

Still gotta fix the Dodo's rotor (no blurring) and remove specular lighting on Bandito's wheels and seat.

 

Oh, and the files are still on separate folders (seriously, just... no).

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BMWSauberF1.08

i thougt that i have fixed the specular on the bandito as in my game it hasn't got any

about the folder i will do it later when i will do two or three vehicles

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Zera

i thougt that i have fixed the specular on the bandito as in my game it hasn't got any

At least on the latest zip file you posted, it still has specular on the wheels.

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BMWSauberF1.08

okay i will refix it

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Reyks

@Concavax no,i don't like high poly things on low poly vehicles

Well you could release a separate version with the hi-poly wheels while also keeping the vanilla ones.It would fit the game well, i mean, wheels are supposed to be round anyways.Also someone already made it, maybe you can work something out with the author of that mod, it's just a suggestion of course, just think about it ;) .

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BMWSauberF1.08

nah,i think that i will leave the original ones

Edited by Aztecas_5

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KowalskiGuy

Oh. _F_ has reminded me about Romero's trunk door. It's acting like pickup's and, if the extra coffin is spawned, it's ugly coming through it. I mean please, a little respect to the dead! They didn't wanted to die to have a glass pane coming through their heads (or legs). :p

 

 

11jmyxw.jpg

 

Edited by Be Kowalski

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BMWSauberF1.08

yeah it looks weird,maybe rockstar dislikes corpses

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BMWSauberF1.08

do you want an hanging boot or a boot that swings like a door,the dameged model sounds like that it was an hanging boot

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KowalskiGuy

Try both versions maybe. If the "side opened door" won't work properly, then make it open and close like in station wagon (up and down). And maybe, if it's gonna work in both ways, pack two dff's for the players to choose how they want to "open" it. :D

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KBG

Nice work Aztecas_5! I like it! :^:

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Claude_Lib

It seems to rotate the right way, just the dummy should be placed by upper edge, not the lower one.

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Reyks

Not sure if this was intended but the sabre you provided has a stripe on it (looks cool though, but it has some specular lighting issues):

 

MrFcTML.png

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BMWSauberF1.08

No,it wasn't going to be in the pack,it was an attempt to make a vc sabre in sa style.

Later i will remove it from the folder.

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Zera

Eh, why not leave it? It's a neat alternate style.

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BMWSauberF1.08

Later after the fixes and the III Beta cars I think that I will open a topic with some SA vehicles restyled.

Now I have only done that Sabre,a racing Elegy and a two door Landstalker(which was made by someone on gtainside,I have fixed it as was full of bugs,however I can't post it as I don't have permission)

 

Now on topic:again I have restarted to fix the shadows on vehicles,but now with colleditor so there will be no more bugs

The Hotdog is finished and I will upload it along the other vehicles.

 

@Zera i will post two different folders:one with all the vehicles into a folder,the other with vehicles divided by names

Edited by Aztecas_5

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Reyks

@Up

 

Nice, also after taking a look at the bandito's wheels I realized there are a lot more vehicles (mostly bikes) that have specular lighting on the wheels, i will post some pics later this week.

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