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Sayak96

GTA IV Object Model Name from Map.

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Sayak96

Hello,

I saw a random house in GTA IV, and thought to modify it. I have openIV and I kept viewing building models, but it's impossible to pick out one building this way, by viewing models randomly. How can I know the model name of an object or a building that I see in the game? Anyone please help me!! :panic:

 

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Jasewolf

Any update? I would also like to know this and also how I cab find the object id so i can spawn it with SNT.

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MenuET

Hello,

I saw a random house in GTA IV, and thought to modify it. I have openIV and I kept viewing building models, but it's impossible to pick out one building this way, by viewing models randomly. How can I know the model name of an object or a building that I see in the game? Anyone please help me!!

Find out where your house is in the map, and then open the proper img file. See the image or if you have GIMS: START; Tools; Helpers; Map

gta4moddingmap.jpg

Example: My house is in Hover Beach

Hover beach is located on img /east/brook_s

later, you have to search for it randomly file by file. Sometimes you find it by wdr name, like house or something like that.

 

Of course, there are better explanations than mine, but by now, this is the best method i can do.

Edited by MenuET

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Sayak96

 

Hello,

I saw a random house in GTA IV, and thought to modify it. I have openIV and I kept viewing building models, but it's impossible to pick out one building this way, by viewing models randomly. How can I know the model name of an object or a building that I see in the game? Anyone please help me!!

Find out where your house is in the map, and then open the proper img file. See the image or if you have GIMS: START; Tools; Helpers; Map

gta4moddingmap.jpg

Example: My house is in Hover Beach

Hover beach is located on img /east/brook_s

later, you have to search for it randomly file by file. Sometimes you find it by wdr name, like house or something like that.

 

Of course, there are better explanations than mine, but by now, this is the best method i can do.

 

Thanks, I am having some problems with max 12 now, but I will reinstall max and GIMS and see to it.

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Jestic

In addition: You could check the coordinates in-game (with Simple Native Trainer for example) and then import the WPL files in Max, place a box or teapot whatever at those coordinates, and the dummy with it's model name should be somewhere around the object.

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