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DK22Pac

[SA] Crashes & Their Causes

Recommended Posts

gtafan2u

It will be much better if it will be moved to the documentation section and will be pinned.

Really a nice topic guys!

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harmanhsb

thanks for gta sa errors causes, can you write one for vice city as well.

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Rymar

Game is crashing when i save game and try load this save. Somebody knows what is reason?

 

 

Game version: GTA SA 1.0 USUnhandled exception at 0x005D532A in gta_sa.exe (+0x1d532a): 0xC0000005: Access violation reading location 0x00000000.    Register dump:        EAX: 0x00000000  EBX: 0x00000000  ECX: 0x00000000  EDX: 0x1D8012E0          EDI: 0x00000000  ESI: 0x00000000  EBP: 0x00000020  EIP: 0x005D532A          ESP: 0x0022F774  EFL: 0x00210246  CS: 0x0000001B   SS: 0x00000023           GS: 0x00000000   FS: 0x0000003B   ES: 0x00000023   DS: 0x00000023               Stack dump:        0x0022F774:  00000000 63EBCD40 0022F7B4 00000002 0022F7D1 1D801422        0x0022F78C:  00000005 00000001 000C0000 00000000 00000022 00000000        0x0022F7A4:  00000000 00000000 000003C4 0000AB20 63EBCD40 005D18F5        0x0022F7BC:  5FF0E15C 00000000 0022FAB0 00000000 434F4C42 40A0004B        0x0022F7D4:  35DA8175 35DA8175 62797A53 2065696B 206E6153 72656946        0x0022F7EC:  00006F72 002FB048 0022F850 01166D73 012FB054 0022F850        0x0022F804:  0022F850 012FB03C 0022F850 01166BE4 012FB048 0022F850        0x0022F81C:  00000019 012FB030 0022F850 01166DDC 012FB03C 0022F850        0x0022F834:  0022F850 012FB000 FFFFFF00 01166B00 00000002 451C031D        0x0022F84C:  C4D56D98 447DF74D 000003E8 07E7E55C 100D160C 0E0C0C05        base: 0x00030000   top: 0x0022F774   bottom: 0x00230000            Backtrace (may be wrong):        =>0x005D532A in gta_sa.exe (+0x1d532a) (0x0022F7B4)           0x005D18F5 in gta_sa.exe (+0x1d18f5) (0x0022F7F4)           0x01166D73 in gta_sa.exe (+0xd66d73) (0x0022F8DC)           0x00441539 in gta_sa.exe (+0x41539) (0x0022F934)           0x55C32C07 QueryOglResource+0x36717 in nvd3dum.dll (+0x6e2c07) (0x0022F960)           0x5C3A8317 DebugSetLevel+0x6fa66 in d3d9.dll (+0x118317) (0x0022FA20)           0x00731738 in gta_sa.exe (+0x331738) (0x0022FA44)           0x626E4392 DllMain+0x21ee2 in imfast.asi (+0x24392) 

 

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Razor1096

Current Process ID: 13772
Current Thread ID: 10060
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last Library loaded: igdail32.dll
Exception address: 0x49646550 (Module Not Found)
Exception Code: 0xC0000005
Exception name: EXCETPION_ACCESS_VIOLATION
Inaccessible Memory address: 0x4946550

 

The game keeps crashing after having all 6 stars and causing chaos but i'm not using mods and mods are not installed and i've installed and reinstalled the game,I have also made sure to clean the CD about 100% and still got this game crashing bug.

 

btw i'm using fastman92 fast adjuster 3.3

 

 

 

Ii found out the problem, It was the Gta_sa.exe file.

Edited by Razor1096

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Razor1096

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 28
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 11800
Current thread ID: 10680
Last file to be loaded: AUDIO\STREAMS\AMBIENCE
Last library loaded: kernel32
Exception address: 0x6587D059 ("AcLayers.DLL"+0x26D059)
Exception code: 0xC000001D
Exception name: EXCEPTION_ILLEGAL_INSTRUCTION

General registers:
EAX: 0x00863CB5 (8797365)
EBX: 0x00000800 (2048)
ECX: 0x0E1F89DC (236947932)
EDX: 0x001A0549 (1705289)
ESI: 0x0E1F89DC (236947932)
EDI: 0x0A7003F8 (175113208)
EBP: 0x0029F974 (2750836)
ESP: 0x0029F934 (2750772)
EIP: 0x6587D059 (1703399513)
EFL: 0x00010A82 (68226)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 0.029003 bytes: 00 00 00 00 00 F7 96 ED F9 3F
ST1: -1732.815674 bytes: 00 00 00 00 00 1A 9A D8 09 C0
ST2: 3600.000000 bytes: 00 00 00 00 00 00 00 E1 0A 40
ST3: 19.575237 bytes: 00 00 00 00 00 16 9A 9C 03 40
ST4: 4.140395 bytes: 00 00 00 00 00 1E 7E 84 01 40
ST5: -0.065092 bytes: 17 F3 A9 32 AB 00 4F 85 FB BF
ST6: 0.997879 bytes: EA F3 0D 78 E7 03 75 FF FE 3F
ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
CTRL: 007F
STAT: 0037
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 F7 96 ED
MM1: 00 00 00 00 00 1A 9A D8
MM2: 00 00 00 00 00 00 00 E1
MM3: 00 00 00 00 00 16 9A 9C
MM4: 00 00 00 00 00 1E 7E 84
MM5: 17 F3 A9 32 AB 00 4F 85
MM6: EA F3 0D 78 E7 03 75 FF
MM7: 00 00 00 00 00 00 00 00

XMM registers, 16 bytes:
XMM0: 40 5A 78 3F 40 5A 78 3F 10 7A 02 C2 10 7A 02 C2
XMM1: 40 5A 78 3F 40 5A 78 3F 10 7A 02 C2 10 7A 02 C2
XMM2: 40 5A 78 3F 40 5A 78 3F 10 7A 02 C2 10 7A 02 C2
XMM3: 40 5A 78 3F 40 5A 78 3F 10 7A 02 C2 10 7A 02 C2
XMM4: 40 5A 78 3F 40 5A 78 3F 10 7A 02 C2 10 7A 02 C2
XMM5: 40 5A 78 3F 40 5A 78 3F 10 7A 02 C2 10 7A 02 C2
XMM6: 40 5A 78 3F 40 5A 78 3F 10 7A 02 C2 10 7A 02 C2
XMM7: 40 5A 78 3F 40 5A 78 3F 10 7A 02 C2 10 7A 02 C2

Module list
; Path Module file size Base Size of image Entry point
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\WINDOWS\SYSTEM32\ntdll.dll 1535032 0x77140000 0x00179000 0x00000000
C:\WINDOWS\SYSTEM32\KERNEL32.DLL 624312 0x74F30000 0x000F0000 0x74F437D0
C:\WINDOWS\SYSTEM32\KERNELBASE.dll 1531368 0x75260000 0x00176000 0x752FCB70
C:\WINDOWS\system32\apphelp.dll 576000 0x70550000 0x00091000 0x70590AB0
C:\WINDOWS\AppPatch\AcLayers.DLL 335360 0x65610000 0x00278000 0x656258E0
C:\WINDOWS\SYSTEM32\msvcrt.dll 773168 0x74B40000 0x000BE000 0x74B75630
C:\WINDOWS\SYSTEM32\USER32.dll 1310880 0x76FB0000 0x00140000 0x76FC0280
C:\WINDOWS\SYSTEM32\GDI32.dll 1365584 0x750C0000 0x0014D000 0x75172D60
C:\WINDOWS\SYSTEM32\SHELL32.dll 20861984 0x75BF0000 0x013BF000 0x75DAC820
C:\WINDOWS\SYSTEM32\windows.storage.dll 5118024 0x754F0000 0x004DC000 0x756E71F0
C:\WINDOWS\SYSTEM32\combase.dll 1811360 0x747E0000 0x001BA000 0x748BCBB0
C:\WINDOWS\SYSTEM32\RPCRT4.dll 705520 0x749A0000 0x000AC000 0x749D32D0
C:\WINDOWS\SYSTEM32\SspiCli.dll 116216 0x74250000 0x0001E000 0x7425B640
C:\WINDOWS\SYSTEM32\CRYPTBASE.dll 31528 0x74240000 0x0000A000 0x74242AA0
C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll 365120 0x741E0000 0x00059000 0x74218CB0
C:\WINDOWS\SYSTEM32\sechost.dll 263432 0x74EE0000 0x00043000 0x74EEF570
C:\WINDOWS\SYSTEM32\advapi32.dll 497896 0x74640000 0x0007B000 0x7465E3B0
C:\WINDOWS\SYSTEM32\shlwapi.dll 274768 0x74D00000 0x00044000 0x74D1D810
C:\WINDOWS\SYSTEM32\kernel.appcore.dll 39792 0x753E0000 0x0000C000 0x753E3920
C:\WINDOWS\SYSTEM32\shcore.dll 565648 0x74A50000 0x0008D000 0x74A991A0
C:\WINDOWS\SYSTEM32\powrprof.dll 269648 0x759D0000 0x00044000 0x759D7280
C:\WINDOWS\SYSTEM32\profapi.dll 53728 0x75450000 0x0000F000 0x75452E40
C:\WINDOWS\SYSTEM32\OLEAUT32.dll 591912 0x75020000 0x00092000 0x750544D0
C:\WINDOWS\SYSTEM32\SETUPAPI.dll 1733880 0x75A20000 0x001A5000 0x75A49F20
C:\WINDOWS\SYSTEM32\CFGMGR32.dll 214360 0x75210000 0x00036000 0x75214290
C:\WINDOWS\SYSTEM32\MPR.dll 88320 0x65A90000 0x00017000 0x65A944D0
C:\WINDOWS\SYSTEM32\sfc.dll 3072 0x66680000 0x00003000 0x00000000
C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 400384 0x70E10000 0x00067000 0x70E25250
C:\WINDOWS\SYSTEM32\bcrypt.dll 106896 0x73590000 0x0001B000 0x73599010
C:\WINDOWS\SYSTEM32\sfc_os.DLL 40960 0x6F7C0000 0x0000F000 0x6F7C6530
C:\WINDOWS\AppPatch\AcGenral.DLL 2478592 0x65BE0000 0x00264000 0x65C10CE0
C:\WINDOWS\SYSTEM32\ole32.dll 953472 0x74C00000 0x000EA000 0x74C3B9D0
C:\WINDOWS\SYSTEM32\UxTheme.dll 458752 0x71620000 0x00075000 0x716598D0
C:\WINDOWS\SYSTEM32\WINMM.dll 134352 0x71590000 0x00024000 0x71594880
C:\WINDOWS\SYSTEM32\samcli.dll 65024 0x6EE00000 0x00014000 0x6EE04CF0
C:\WINDOWS\SYSTEM32\MSACM32.dll 90912 0x65A10000 0x00018000 0x65A140C0
C:\WINDOWS\SYSTEM32\VERSION.dll 27360 0x73EB0000 0x00008000 0x73EB17C0
C:\WINDOWS\SYSTEM32\USERENV.dll 92992 0x72C90000 0x00019000 0x72C947F0
C:\WINDOWS\SYSTEM32\dwmapi.dll 93696 0x71150000 0x0001D000 0x71153CA0
C:\WINDOWS\SYSTEM32\urlmon.dll 1387008 0x70C40000 0x00162000 0x70CAE650
C:\WINDOWS\SYSTEM32\WINMMBASE.dll 132744 0x70ED0000 0x00023000 0x70ED8230
C:\WINDOWS\SYSTEM32\iertutil.dll 2881624 0x72570000 0x002C2000 0x727A1330
C:\WINDOWS\SYSTEM32\DEVOBJ.dll 127592 0x70EA0000 0x00021000 0x70EA90A0
C:\WINDOWS\SYSTEM32\IMM32.DLL 168400 0x74440000 0x0002B000 0x744452B0
C:\WINDOWS\SYSTEM32\MSCTF.dll 1180696 0x74470000 0x00120000 0x744B4A60
C:\WINDOWS\SYSTEM32\WS2_32.dll 372368 0x74270000 0x0005B000 0x74283CB0
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\vorbisfile.dll 53760 0x659F0000 0x00011000 0x659F197B
C:\WINDOWS\SYSTEM32\NSI.dll 20160 0x74CF0000 0x00007000 0x74CF1D40
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\vorbishooked.DLL 65536 0x003E0000 0x00011000 0x003E4C98
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\vorbis.dll 1060864 0x034B0000 0x00108000 0x034C3F7C
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\ogg.dll 36864 0x003C0000 0x00009000 0x003C302E
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\$fastman92limitAdjuster.asi 3146752 0x64AD0000 0x0030F000 0x64B46743
C:\WINDOWS\SYSTEM32\PSAPI.DLL 17048 0x74D50000 0x00006000 0x74D51480
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\DllTricks.dll 7680 0x660E0000 0x00006000 0x660E1593
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\MinHook.x86.dll 14848 0x659E0000 0x00007000 0x00000000
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10240.16384_none_49c02355cf03478c\COMCTL32.dll 585568 0x71010000 0x00092000 0x7101DD60
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\MSVCR100.dll 773968 0x65250000 0x000BF000 0x65261DFC
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\bullethole.asi 305664 0x65990000 0x0004F000 0x659B0260
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\d3dx9_40.dll 4379984 0x63920000 0x0044A000 0x63D03F4E
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\CLEO.asi 264704 0x651E0000 0x0006B000 0x651EE3D4
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\fix.black_roads.asi 7168 0x658C0000 0x00006000 0x658C1532
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\GTASA.WidescreenFix.asi 203264 0x655D0000 0x00038000 0x655DD43E
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\Hooks.asi 10240 0x658B0000 0x00009000 0x658B1D35
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\GUI.fp 59904 0x61D20000 0x00D7C000 0x61D293AF
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\FirstPerson.sp 445952 0x65160000 0x00072000 0x6516A313
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\imCamAim.asi 65024 0x65580000 0x00014000 0x655889DA
C:\WINDOWS\SYSTEM32\MSVCP100.dll 421200 0x650F0000 0x00069000 0x65123CF4
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\imfast.asi 223744 0x03600000 0x0003E000 0x03601420
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\limit_adjuster_gta3vcsa.asi 403456 0x64EB0000 0x00069000 0x64EEE8FE
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\modloader.asi 643584 0x64A20000 0x000A4000 0x64A74403
C:\WINDOWS\SYSTEM32\dbghelp.dll 1192960 0x6EB60000 0x0013F000 0x6EB93390
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\Multi-sampling fix.asi 33280 0x65570000 0x0000C000 0x65571467
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\noDEP.asi 69632 0x654F0000 0x00016000 0x654F11A3
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\SilentPatchSA.asi 256000 0x649D0000 0x00043000 0x649F029F
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\StreamMemFix.asi 27648 0x038F0000 0x00011000 0x038FE001
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\vehlightsfix.asi 8704 0x65560000 0x00006000 0x65561AD2
C:\Program Files (x86)\File Holder\City Take-Down BETA (PC Only) NOT FINISHED!\City Take-down 3.5\modloader\.data\plugins\gta3\std.data.dll 2716672 0x630D0000 0x0029E000 0x6328A471
C:\WINDOWS\SYSTEM32\DDRAW.dll 536064 0x63830000 0x000EB000 0x63842B30
C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x654E0000 0x00007000 0x654E1FC0
C:\WINDOWS\SYSTEM32\igdail32.dll 152576 0x64100000 0x00028000 0x64106E56
C:\WINDOWS\SYSTEM32\DSOUND.dll 527360 0x637A0000 0x00086000 0x637E70C0
C:\WINDOWS\SYSTEM32\clbcatq.dll 519072 0x75460000 0x00082000 0x7547E7A0
C:\WINDOWS\System32\MMDevApi.dll 334704 0x6E2C0000 0x00054000 0x6E2E3090
C:\WINDOWS\System32\PROPSYS.dll 1321224 0x635B0000 0x00142000 0x6360C7A0
C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 407608 0x6E250000 0x00068000 0x6E2712B0
C:\WINDOWS\SYSTEM32\wintypes.dll 809336 0x6B650000 0x000C5000 0x6B6B7610
C:\WINDOWS\SYSTEM32\DINPUT8.dll 172032 0x640C0000 0x00036000 0x640CB000
C:\WINDOWS\SYSTEM32\HID.DLL 25088 0x64880000 0x0000A000 0x64881940
C:\WINDOWS\SYSTEM32\WINTRUST.dll 265480 0x770F0000 0x00042000 0x77106510
C:\WINDOWS\SYSTEM32\MSASN1.dll 49592 0x74630000 0x0000E000 0x74635460
C:\WINDOWS\SYSTEM32\CRYPT32.dll 1522632 0x74D60000 0x00175000 0x74DB7840
C:\WINDOWS\SYSTEM32\d3d9.dll 1867160 0x65310000 0x001CC000 0x6538A520
C:\WINDOWS\SYSTEM32\igdumdim32.dll 10574992 0x60E30000 0x009F9000 0x60ED57C7
C:\WINDOWS\SYSTEM32\igdusc32.dll 3668784 0x6B720000 0x00375000 0x6BA25FF8
C:\WINDOWS\SYSTEM32\avrt.dll 28424 0x70DE0000 0x00009000 0x70DE1BF0
C:\WINDOWS\SYSTEM32\wmvcore.dll 2369696 0x60810000 0x00244000 0x60888120
C:\WINDOWS\SYSTEM32\WMASF.DLL 249976 0x63090000 0x0003E000 0x63094C30
C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1087712 0x6A000000 0x00108000 0x6A0ED9C0
C:\WINDOWS\system32\mlang.dll 192000 0x63050000 0x00033000 0x63060530

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shavok2016
Game crashed unfortunately, here's a crash log:

Current process ID: 6748

Current thread ID: 5932

Last file to be loaded: AUDIO\STREAMS\AMBIENCE

Last library loaded: d3dcompiler_43.dll

Exception address: 0x1AD4555B (module not found)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0x1AD4555B


General registers:

EAX: 0x00000001 (1)

EBX: 0x00000000 (0)

ECX: 0x001F91A8 (2068904)

EDX: 0x00000000 (0)

ESI: 0x0CB65028 (213274664)

EDI: 0x001F9188 (2068872)

EBP: 0x1B39AD98 (456764824)

ESP: 0x0177F790 (24639376)

EIP: 0x1AD4555B (450123099)

EFL: 0x00010202 (66050)


Segment registers:

CS: 0023

DS: 002B

ES: 002B

FS: 0053

GS: 002B

SS: 002B


FPU registers:

ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F

ST1: -1078.240723 bytes: 00 00 00 00 00 B4 C7 86 09 C0

ST2: 0.904093 bytes: 00 00 00 00 00 A0 72 E7 FE 3F

ST3: 0.250000 bytes: 00 00 00 00 00 00 00 80 FD 3F

ST4: 30.876013 bytes: 00 00 00 00 00 13 02 F7 03 40

ST5: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F

ST6: 38.000000 bytes: 00 00 00 00 00 00 00 98 04 40

ST7: -104.500000 bytes: 00 00 00 00 00 00 00 D1 05 C0

CTRL: 007F

STAT: 4022

TAGS: FFFF


MMX registers, 8 bytes:

MM0: 00 00 00 00 00 00 00 80

MM1: 00 00 00 00 00 B4 C7 86

MM2: 00 00 00 00 00 A0 72 E7

MM3: 00 00 00 00 00 00 00 80

MM4: 00 00 00 00 00 13 02 F7

MM5: 00 00 00 00 00 00 00 80

MM6: 00 00 00 00 00 00 00 98

MM7: 00 00 00 00 00 00 00 D1


XMM registers, 16 bytes:

XMM0: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM1: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM2: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM3: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM4: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM5: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM6: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM7: 04 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Module list

; Path Module file size Base Size of image Entry point

F:\gta sa 1aaa\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570

C:\WINDOWS\SYSTEM32\ntdll.dll 1570680 0x775D0000 0x00182000 0x00000000

C:\WINDOWS\System32\KERNEL32.DLL 616048 0x77410000 0x000E0000 0x77425FD0

C:\WINDOWS\System32\KERNELBASE.dll 1705976 0x74170000 0x001A1000 0x7422E480

C:\WINDOWS\system32\apphelp.dll 581120 0x6E140000 0x00092000 0x6E18F7C0

C:\WINDOWS\AppPatch\AcLayers.DLL 331264 0x6CAD0000 0x00277000 0x6CAE5A40

C:\WINDOWS\System32\msvcrt.dll 773168 0x76D60000 0x000BE000 0x76D956A0

C:\WINDOWS\System32\USER32.dll 1435896 0x76970000 0x0015F000 0x7697A830

C:\WINDOWS\System32\win32u.dll 79536 0x74150000 0x00015000 0x00000000

C:\WINDOWS\System32\GDI32.dll 170960 0x74A00000 0x0002B000 0x74A04E60

C:\WINDOWS\System32\gdi32full.dll 1415752 0x751F0000 0x0015B000 0x752A7680

C:\WINDOWS\System32\SHELL32.dll 20965240 0x75580000 0x013D7000 0x75738940

C:\WINDOWS\System32\cfgmgr32.dll 213848 0x75350000 0x00036000 0x75353AB0

C:\WINDOWS\System32\windows.storage.dll 5722320 0x76EA0000 0x0056E000 0x770B4CD0

C:\WINDOWS\System32\combase.dll 2166232 0x74E60000 0x00211000 0x74F6F580

C:\WINDOWS\System32\ucrtbase.dll 918304 0x76C20000 0x000E0000 0x76C4E340

C:\WINDOWS\System32\RPCRT4.dll 790760 0x74750000 0x000C1000 0x747714E0

C:\WINDOWS\System32\SspiCli.dll 117240 0x74090000 0x0001E000 0x7409BA20

C:\WINDOWS\System32\CRYPTBASE.dll 31528 0x74080000 0x0000A000 0x74082A90

C:\WINDOWS\System32\bcryptPrimitives.dll 367208 0x74820000 0x0005A000 0x74862960

C:\WINDOWS\System32\sechost.dll 255168 0x74320000 0x00041000 0x743371C0

C:\WINDOWS\System32\powrprof.dll 275832 0x76B40000 0x00045000 0x76B47B20

C:\WINDOWS\System32\advapi32.dll 482392 0x74980000 0x00077000 0x7499E990

C:\WINDOWS\System32\shlwapi.dll 284056 0x74930000 0x00046000 0x7494DB40

C:\WINDOWS\System32\kernel.appcore.dll 43416 0x74920000 0x0000D000 0x74923CD0

C:\WINDOWS\System32\shcore.dll 549088 0x74890000 0x00088000 0x748D1220

C:\WINDOWS\System32\profapi.dll 54752 0x76AD0000 0x0000F000 0x76AD2E40

C:\WINDOWS\System32\OLEAUT32.dll 601200 0x740B0000 0x00094000 0x740E8590

C:\WINDOWS\System32\msvcp_win.dll 498408 0x76E20000 0x0007B000 0x76E35A20

C:\WINDOWS\System32\SETUPAPI.dll 4268368 0x74A50000 0x0040B000 0x74A7AD70

C:\WINDOWS\SYSTEM32\MPR.dll 86232 0x6C940000 0x00016000 0x6C9421D0

C:\WINDOWS\SYSTEM32\sfc.dll 2560 0x66680000 0x00003000 0x00000000

C:\WINDOWS\SYSTEM32\WINSPOOL.DRV 413696 0x6E0B0000 0x0006A000 0x6E0C5E60

C:\WINDOWS\SYSTEM32\bcrypt.dll 106896 0x6FD90000 0x0001B000 0x6FD98F70

C:\WINDOWS\SYSTEM32\sfc_os.DLL 43520 0x6E0A0000 0x0000F000 0x6E0A6690

C:\WINDOWS\System32\IMM32.DLL 144632 0x745A0000 0x00025000 0x745A4440

C:\WINDOWS\System32\WS2_32.dll 402352 0x77500000 0x00063000 0x7751B7E0

C:\WINDOWS\System32\ole32.dll 959104 0x74370000 0x000EA000 0x743A8640

C:\WINDOWS\SYSTEM32\WINMM.dll 135376 0x6C820000 0x00024000 0x6C8248E0

F:\gta sa 1aaa\vorbisfile.dll 53760 0x6E080000 0x00011000 0x6E08197B

F:\gta sa 1aaa\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472

C:\WINDOWS\SYSTEM32\WINMMBASE.dll 131208 0x6C7F0000 0x00023000 0x6C7F8300

F:\gta sa 1aaa\vorbishooked.DLL 65536 0x001D0000 0x00011000 0x001D4C98

F:\gta sa 1aaa\ogg.dll 36864 0x017C0000 0x00009000 0x017C302E

F:\gta sa 1aaa\vorbis.dll 1060864 0x03370000 0x00108000 0x03383F7C

F:\gta sa 1aaa\$fastman92limitAdjuster.asi 3146752 0x6B090000 0x0030F000 0x6B106743

C:\WINDOWS\System32\PSAPI.DLL 17048 0x74880000 0x00006000 0x74881450

F:\gta sa 1aaa\DllTricks.dll 7680 0x6E070000 0x00006000 0x6E071593

F:\gta sa 1aaa\MinHook.x86.dll 14848 0x6E060000 0x00007000 0x00000000

F:\gta sa 1aaa\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440

C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.14393.0_none_88fef4c26039fb25\COMCTL32.dll 597344 0x6DFC0000 0x00094000 0x6DFCFCC0

C:\WINDOWS\SYSTEM32\MSVCR100.dll 773968 0x6CA10000 0x000BF000 0x6CA21DFC

F:\gta sa 1aaa\2dfx.asi 107520 0x6C9F0000 0x00020000 0x6C9F3F62

F:\gta sa 1aaa\CLEO.asi 149504 0x6C9A0000 0x0004B000 0x6C9A9225

F:\gta sa 1aaa\BASS.dll 99896 0x11000000 0x00063000 0x11062036

C:\WINDOWS\SYSTEM32\MSACM32.dll 90912 0x6C980000 0x00018000 0x6C984000

F:\gta sa 1aaa\IDE_DD_Tweaker.asi 69632 0x6C920000 0x00016000 0x6C9222C1

F:\gta sa 1aaa\imfx.asi 156672 0x6C8F0000 0x0002D000 0x6C8F88A4

F:\gta sa 1aaa\ImVehFt.asi 247296 0x6C8A0000 0x00043000 0x6C8B1210

C:\WINDOWS\SYSTEM32\d3dx9_43.dll 1998168 0x6AE90000 0x001FF000 0x6B04EC0D

F:\gta sa 1aaa\limit_adjuster_gta3vcsa.asi 366592 0x6AE30000 0x00060000 0x6AE6590C

F:\gta sa 1aaa\modloader.asi 643584 0x66280000 0x000A4000 0x662D4403

C:\WINDOWS\SYSTEM32\dbghelp.dll 1220608 0x6CF20000 0x00145000 0x6CF4E460

F:\gta sa 1aaa\ps2refl.asi 102912 0x6C880000 0x0001E000 0x6C882F45

F:\gta sa 1aaa\reffix.asi 53248 0x6C860000 0x00011000 0x6C861D0B

F:\gta sa 1aaa\sa_draw_distance_changer.asi 67072 0x6AE10000 0x00015000 0x6AE11CAF

F:\gta sa 1aaa\SilentPatchSA.asi 253952 0x68060000 0x00042000 0x68080171

F:\gta sa 1aaa\sunHDR_byDK.asi 111616 0x6ADF0000 0x0001F000 0x6ADF8435

C:\WINDOWS\system32\uxtheme.dll 457728 0x6E5C0000 0x00075000 0x6E5F5740

C:\WINDOWS\System32\MSCTF.dll 1264912 0x74460000 0x00136000 0x744AE900

C:\WINDOWS\system32\dwmapi.dll 113504 0x6E120000 0x0001F000 0x6E123D50

C:\WINDOWS\System32\clbcatq.dll 528360 0x76B90000 0x00084000 0x76BB4B30

C:\WINDOWS\SYSTEM32\DDRAW.dll 547840 0x65CD0000 0x000ED000 0x65CE6AC0

C:\WINDOWS\SYSTEM32\DCIMAN32.dll 11776 0x6C850000 0x00007000 0x6C851FC0

C:\WINDOWS\SYSTEM32\DSOUND.dll 538112 0x65C40000 0x00089000 0x65C887B0

C:\WINDOWS\System32\MMDevApi.dll 352768 0x65BE0000 0x00058000 0x65C03340

C:\WINDOWS\System32\DEVOBJ.dll 132232 0x65BB0000 0x00022000 0x65BB9500

C:\WINDOWS\System32\PROPSYS.dll 1375456 0x6D220000 0x0014F000 0x6D280B10

C:\WINDOWS\SYSTEM32\AUDIOSES.DLL 484584 0x65B30000 0x0007B000 0x65B57870

C:\WINDOWS\SYSTEM32\wintypes.dll 846560 0x6CE20000 0x000CF000 0x6CE8D390

C:\WINDOWS\SYSTEM32\wdmaud.drv 207360 0x65AF0000 0x00039000 0x65AFD2A0

C:\WINDOWS\SYSTEM32\ksuser.dll 20672 0x6ADE0000 0x00007000 0x6ADE16E0

C:\WINDOWS\SYSTEM32\AVRT.dll 29448 0x6A9E0000 0x00009000 0x6A9E1C90

C:\WINDOWS\SYSTEM32\msacm32.drv 24576 0x68050000 0x0000A000 0x68054330

C:\WINDOWS\SYSTEM32\midimap.dll 18944 0x68040000 0x00008000 0x68041950

C:\WINDOWS\SYSTEM32\DINPUT8.dll 172032 0x65AB0000 0x00036000 0x65ABB390

C:\WINDOWS\SYSTEM32\HID.DLL 25600 0x672F0000 0x0000A000 0x672F2140

C:\WINDOWS\System32\WINTRUST.dll 272720 0x76D00000 0x00044000 0x76D179D0

C:\WINDOWS\System32\MSASN1.dll 49080 0x774F0000 0x0000E000 0x774F5390

C:\WINDOWS\System32\CRYPT32.dll 1556200 0x745D0000 0x0017D000 0x746298F0

F:\gta sa 1aaa\d3d9.dll 733184 0x07060000 0x00760000 0x077BEE00

C:\WINDOWS\system32\d3d9.dll 1424488 0x67190000 0x0015F000 0x67202570

C:\WINDOWS\SYSTEM32\nvd3dum.dll 14768888 0x077C0000 0x00DCE000 0x07E60050

C:\WINDOWS\SYSTEM32\VERSION.dll 27360 0x73F90000 0x00008000 0x73F91790

C:\WINDOWS\SYSTEM32\usp10.dll 78336 0x65A90000 0x00017000 0x00000000

C:\Windows\System32\quartz.dll 1564160 0x658D0000 0x001B2000 0x6591D810

C:\Windows\System32\devenum.dll 83120 0x658B0000 0x00015000 0x658BEA30

C:\WINDOWS\SYSTEM32\D3DIM700.DLL 425984 0x65840000 0x0006D000 0x6588D300

C:\WINDOWS\SYSTEM32\wmvcore.dll 2231288 0x65610000 0x00224000 0x6564DF30

C:\WINDOWS\SYSTEM32\WMASF.DLL 273232 0x655C0000 0x00044000 0x655C54C0

C:\WINDOWS\SYSTEM32\mfperfhelper.dll 1088264 0x654B0000 0x00109000 0x6559E0D0

C:\WINDOWS\SYSTEM32\MFPlat.DLL 1123368 0x65390000 0x00112000 0x653D06F0

C:\WINDOWS\SYSTEM32\RTWorkQ.DLL 152928 0x65360000 0x0002A000 0x6536FFB0

C:\WINDOWS\system32\mlang.dll 200192 0x6C640000 0x00034000 0x6C6526C0

Game terminated.

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Minhkute360

A) Found a new crash:

 

 

0x007F120E

*Cause: using Tuning mod + my Slamvan hood fix

When crash: after getting in slamvan car, ONLY SLAMVAN!

 

*Details: game will not crash if we:

1) Remove TM.

or

2) Remove these parts (yellow colored) of slamvan line in carmods.dat:

slamvan, bbb_lr_slv1, bbb_lr_slv2, bnt_lr_slv1, bnt_lr_slv2, exh_lr_slv1, exh_lr_slv2, fbb_lr_slv1, fbb_lr_slv2, fbmp_lr_slv1, nto_b_l, nto_b_s, nto_b_tw, wg_l_lr_slv1, wg_l_lr_slv2
I still don't know why, but this crash code is also mentioned in the CrashList in mixmods site, here it is:
(translated by GG)

Erro: 0x007F120ETipo: CrashProblema: Frame não encontrado. Pode ser causado por uns 40 motivos como modelo bugado ou script controlando alguma coisa de algum carro. Já foi relatado ao tentar tentar tunar um carro despreparado pro tuning. Possivelmente o crash também pode acontecer ao chegar perto de alguma garagem com algum carro com peças tuning não suportadas lá dentro.Solução: Verifique seus mods e modelos. No caso de crash por causa de algum tuning em algum carro que não tem suporte, simplesmente não tune ou tente configurar a linha de carmods.dat dele corretamente pois pelo visto as linhas estão incorretas.*Translated:Error: 0x007F120EType: CrashProblem: Frame not found. It can be caused by some 40 reasons as buggy model or script controlling anything from a car. It has been reported to try to try to tune up a car unprepared pro tuning. Possibly the crash can happen to get near a garage with a car with tuning parts not supported there.Solution: Check your mods and templates. In the case of crash because of some tuning in a car that does not support simply not tune or try setting it carmods.dat line correctly because apparently the lines are incorrect.

But the Slamvan,dff, either vanilla one or modded one, I tested on both and the game still crashed after player gets in it. If someone can find a solution, plz tell me.

 

 

 

B) Found a new cause (maybe a real cause) for a crash - which has been mentioned in CrashList too:

 

 

 

0x006DADBA or 0x006A6010

Erro: 0x006DADBA 0x006A6010Tipo: CrashProblema: Algum modelo bugado. Já foi relatado numa missão enquanto usando Improved SA Default Cars, missões usando helicóptero/avião pode causar este crash nele (e em outros?). Pode causar em qualquer veículo que você tenha baixado, caso você não use Improved SA Default Cars.Solução: Caso você use o ISDC, tente descobrir quais modelos deram este problema. Também pode ser causado por outros veículos que você tenha baixado na qual estão com modelos bugados, basta descobrir qual, no caso do ISDC, foi relatado no Leviathan e durante a Marco's Bistro (na qual pode ter sido causado pelo Shamal)*Translated:Error: 0x006DADBA 0x006A6010Type: CrashProblem: Some buggy model. It has been reported on a mission while using Improved SA Default Cars, missions using helicopter / airplane can cause this crash it (and others?). Can cause in any vehicle you've downloaded, if you do not use Improved SA Default Cars.Solution: If you use the ISDC, try to find out which models have this problem. It can also be caused by other vehicles that you have downloaded in which they are with buggy models, just figure out what in the case of ISDC, was reported in the Leviathan and at Marco's Bistro (in which may have been caused by Shamal)

*Cause: Due to using this GTAV Plane cam mod by Kevin Prestes (just found this, maybe other else mod).

*Details: I entered the mission Learning To Fly (Torenno's), while flying the Rustler plane for a while I suddently hit it into the ground, or make it flipped -> the game freezed on blackscreen -> crashed.

--> I removed the Plane CAM V1.1.cs, then played again --> no crashed, the game showed the results box as it were intended after I wrecked my plane!

 

 

 

 

 

Hope those above info will help you much, especially for you - Junior_Djjr.

Edited by Minhkute360

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Junior_Djjr

I have no idea :sui:

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SigiloHQ

How I can see error logs?

Edited by SigiloHQ

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Minhkute360

How I can see error logs?

Open the file modloader.log if u use Modloader (recommended), or the file fastman92limitAdjuster.log if u FLA.

I

But I still recommend using modloader because its log is much detailed and useful.

Edited by Minhkute360

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dkluin

Current Process ID: 13772

Current Thread ID: 10060

Last file to be loaded: AUDIO\STREAMS\AMBIENCE

Last Library loaded: igdail32.dll

Exception address: 0x49646550 (Module Not Found)

Exception Code: 0xC0000005

Exception name: EXCETPION_ACCESS_VIOLATION

Inaccessible Memory address: 0x4946550

 

The game keeps crashing after having all 6 stars and causing chaos but i'm not using mods and mods are not installed and i've installed and reinstalled the game,I have also made sure to clean the CD about 100% and still got this game crashing bug.

 

btw i'm using fastman92 fast adjuster 3.3

 

 

 

Ii found out the problem, It was the Gta_sa.exe file.

I think I know why, an invalid CBuilding pointer was attempted to be destroyed. In other words, you may have a mod installed which may have collision errors. Or, you have multiple COL meshes with the same name.

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anChOu

Hi everyone. Im new to these crash fixes and such because my game used to crash after adding certain vehicles with IMG tool. But this time i used mostly the auto installer and i can't be sure for the exact cause of the crashes.

Here are some crash reports if anyone has some info on how to fix them i will be very grateful.

Near Easter Basin Naval Base while driving
Problem signature:
Problem Event Name: APPCRASH
Application Name: gta_sa.exe
Application Version: 0.0.0.0
Application Timestamp: 427101ca
Fault Module Name: gta_sa.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 427101ca
Exception Code: c0000005
Exception Offset: 000c53a6
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1026
Additional Information 1: d68b
Additional Information 2: d68bd3b8282f5e72182bbd7e42e4d6c7
Additional Information 3: 6c49
Additional Information 4: 6c49d494190589b8dc6d7b57ccb74dfb


After City Slicking At Driving School after stats goes to black screen and crashes
Problem signature:
Problem Event Name: APPCRASH
Application Name: gta_sa.exe
Application Version: 0.0.0.0
Application Timestamp: 427101ca
Fault Module Name: gta_sa.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 427101ca
Exception Code: c0000005
Exception Offset: 000082c0
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1026
Additional Information 1: d68b
Additional Information 2: d68bd3b8282f5e72182bbd7e42e4d6c7
Additional Information 3: 6c49
Additional Information 4: 6c49d494190589b8dc6d7b57ccb74dfb

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Minhkute360

Use modloader + Open Limit Adjuster + Fastman92 Limit Adjuster to install the mods or add more things... properly without problems, almost.

 

Discover the rest yourself, search on google.

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memeboi

my gta sa crashes after falling from a rooftop of a house ,i even tried jumping from a bridge and didn't crash but when doing the same thing but on a house it crashes or freezes , can someone helpme

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P2FX

Faulting application name: gta_sa.exe, version: 0.0.0.0, time stamp: 0x427101ca
Faulting module name: gta_sa.exe, version: 0.0.0.0, time stamp: 0x427101ca
Exception code: 0xc0000005
Fault offset: 0x0019bd39
Faulting process id: 0x1e2c
Faulting application start time: 0x01d407e11ab5b64e
Faulting application path: E:\Games\GTA San Andreas\gta_sa.exe
Faulting module path: E:\Games\GTA San Andreas\gta_sa.exe
Report Id: acfc670e-4cb7-4faa-bdd3-390b70d2c1d4
Faulting package full name:
Faulting package-relative application ID:

 

What could it be?

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dxivilea

After playing for a long time and entering a savehouse

6jws9OK.png

 

Ginput Silentpatch SKYUI BulletPhysics CarsDivert/Realtraffic/MixSets

 

Spoiler

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA SA 1.0 HOODLUM 14383616 bytes

Global exception handler has been registered.
---------------------------------------------
At least one ID limit is changed. ID limits will be patched.
COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.

New ID limits:
0 - 19999 (20000) - DFF models defined within IDE files
20000 - 24999 (5000) - TXD texture archives.
25000 - 25289 (290) - COL collision archives.
25290 - 25589 (300) - IPL Binary IPL files.
25590 - 25653 (64) - DAT files limited to nodes*.dat
25654 - 25833 (180) - IFP animation archives.
25834 - 26308 (475) - RRR car recordings, carrec*.rrr files
26309 - 26390 (82) - SCM scripts
26391 - 26392 (2) - Loaded list
26393 - 26394 (2) - Requested list
26395 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0xA9B0C8
CStreaming::ms_aInfoForModel: 0x3FF3020
CAnimManager::ms_aAnimBlocks: 0xB5D4A0
CVehicleRecording::StreamingArray: 0x97D880
CTheScripts::StreamedScripts: 0xA47B60

Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 500 Is CCarGenerator_extended structure used: 1
---------------------------------------------
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 190000
---------------------------------------------
Modified limit of rwObjectInstances to: 30000
---------------------------------------------
Modified limit of matrices to: 140000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 190000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 190000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 190000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 220
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 280
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 10000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 64
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 64
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 128
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 32
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 280
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 128
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 140000
---------------------------------------------
Modified limit of IPL:inst, buildings to: 140000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 140000
---------------------------------------------
Modified limit of IPL: inst per file to: 8192
---------------------------------------------
Modified limit of IPL: entity index array to: 140000
---------------------------------------------
Modified limit of IDE:objs:type1 section to 30000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 470
---------------------------------------------
Modified limit of IDE:hier section to 192
---------------------------------------------
Modified limit of IDE:tobj section to 1000
---------------------------------------------
Modified limit of IDE:cars section to 250
---------------------------------------------
Modified limit of IDE:peds section to 350
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 1100
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Cutscene directory to: 512
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 570
---------------------------------------------
Streaming memory available limit set to 3670016000 bytes (3500 MB)
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 320
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 275
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 140000
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 99999
---------------------------------------------
Modified limit of RENDERER: Visible super LOD pointers to: 99999
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 99999
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 99999
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 99999
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 99999
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 99999
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 99999
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 99999
---------------------------------------------
Modified limit of OTHER LIMITS: Collision size to: 92768
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 99999
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 2000
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
Error reporting is applied now.
---------------------------------------------
---------------------------------------------
Number of memory changes made: 1985
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 6212
Current thread ID: 9988
Last file to be loaded: D:\Games\GTA San Andreas\modloader\carl johnson remastered (insanity cj)\player.img\4rip.txd
Last library loaded: C:\WINDOWS\system32\QuickTime.qts
Exception address: 0x007F3737 (Error: snapshot = INVALID_HANDLE_VALUE)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x8

General registers:
EAX: 0x0177F418 (24638488)
EBX: 0x00000004 (4)
ECX: 0x00000000 (0)
EDX: 0x00000006 (6)
ESI: 0x00000002 (2)
EDI: 0x00000002 (2)
EBP: 0x0177F52C (24638764)
ESP: 0x0177F3FC (24638460)
EIP: 0x007F3737 (8337207)
EFL: 0x00010202 (66050)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 7.669189 bytes: 00 00 00 00 00 00 6A F5 01 40
ST1: -126.558418 bytes: 00 00 00 00 00 E9 1D FD 05 C0
ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST3: 394802.531250 bytes: 00 00 00 00 00 51 C6 C0 11 40
ST4: 2942.466309 bytes: 00 00 00 00 00 76 E7 B7 0A 40
ST5: 2942.466309 bytes: 00 00 00 00 00 76 E7 B7 0A 40
ST6: 700.000000 bytes: 00 00 00 00 00 00 00 AF 08 40
ST7: 64.000000 bytes: 00 00 00 00 00 00 00 80 05 40
CTRL: 007F
STAT: 3973
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 6A F5
MM1: 00 00 00 00 00 E9 1D FD
MM2: 00 00 00 00 00 00 00 00
MM3: 00 00 00 00 00 51 C6 C0
MM4: 00 00 00 00 00 76 E7 B7
MM5: 00 00 00 00 00 76 E7 B7
MM6: 00 00 00 00 00 00 00 AF
MM7: 00 00 00 00 00 00 00 80

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

 

 

I keep getting 0x0424xxxxx crash, when the following things happen after I have played for a while - loading a save, starting a new game, getting busted/waster and trying to respawn, entering/leaver interiors. Entering missions/cutscenes. It's really annoying since I want to complete the game with mods, and the most I'm using are all 100% certified quality mods by quality authors.

 

 

Spoiler

Unhandled exception at 0x42488008 in gta_sa.exe: 0xC0000005: Access violation reading location 0xFFFFFFFF.
    Register dump:
        EAX: 0x00863C3F  EBX: 0x1159C09B  ECX: 0x16EDAD58  EDX: 0x00000077  
        EDI: 0x00002561  ESI: 0x16EDAD58  EBP: 0x00082D38  EIP: 0x42488008  
        ESP: 0x0177F501  EFL: 0x00010202  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0177F504:  16EDAD58 00404B95 16EDAD58 0007BE58 0000631E FFFFFFFF
        0x0177F51C:  0000003F 05E16868 05E165A8 05E166C8 00408A71 00000077
        0x0177F534:  0000182C 00000077 1159C0EC 004053B3 0000631E 00000002
        0x0177F54C:  11578994 00000000 44C1D5C3 C4D16FAE 00409306 0040EDC2
        0x0177F564:  44C1D5C3 C4D16FAE 417828F6 00000001 11578994 00441499
        0x0177F57C:  11578994 000000C8 00000078 03E0E2DC 44E26000 44C1D5C3
        0x0177F594:  C4D16FAE 417828F6 114B10F0 44E26000 004433EC 11578994
        0x0177F5AC:  3FC90FDB 00000001 00000000 0177F688 00000001 42B40000
        0x0177F5C4:  3FC90FDB 0177F688 44F5D7E0 44F5D7E0 C5089980 4158C000
        0x0177F5DC:  44C1D5C3 C4D16FAE 416828F6 00000000 3DCCCCCC 3F800000
        base: 0x01580000   top: 0x0177F501   bottom: 0x01780000
        
    Backtrace (may be wrong):
        =>0x42488008 in unknown (+0x42488008) (0x0177F4FD) 
          0x58005632 in unknown (+0x58005632) (0x0177F501) 
          0x9516EDAD in unknown (+0x9516edad) (0x0177F505) 
          0x5800404B in unknown (+0x5800404b) (0x0177F509) 
          0x5816EDAD in unknown (+0x5816edad) (0x0177F50D) 
          0x1E0007BE in unknown (+0x1e0007be) (0x0177F511) 
          0xFF000063 in unknown (+0xff000063) (0x0177F515) 
          0x3FFFFFFF in unknown (+0x3fffffff) (0x0177F519) 
          0x68000000 in unknown (+0x68000000) (0x0177F51D) 
          0xA805E168 in unknown (+0xa805e168) (0x0177F521) 
          0xC805E165 in unknown (+0xc805e165) (0x0177F525) 
          0x7105E166 Tcpip6_WSHStringToAddress+0x1c2d6 in MSWSOCK.dll (+0x4e166) (0x0177F529) 
          0x7700408A GetAltMonthNames+0x36a in OLEAUT32.dll (+0x6408a) (0x0177F52D) 
          0x2C000000 in unknown (+0x2c000000) (0x0177F531) 
          0x77000018 VarBstrFromCy+0x68 in OLEAUT32.dll (+0x60018) (0x0177F535) 
          0xEC000000 in unknown (+0xec000000) (0x0177F539) 
          0xB31159C0 in unknown (+0xb31159c0) (0x0177F53D) 
          0x1E004053 in unknown (+0x1e004053) (0x0177F541) 
          0x02000063 in unknown (+0x2000063) (0x0177F545) 

Loading too many times

 

Game crashed unfortunately, here's a crash log:
Current process ID: 6532
Current thread ID: 9300
Last file to be loaded: D:\Games\GTA San Andreas\modloader\hud remastered\text\american.gxt
Last library loaded: C:\WINDOWS\system32\QuickTime.qts
Exception address: 0x42480000 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x42480000

 

loadinga save too many times

 

Game crashed unfortunately, here's a crash log:
Current process ID: 4724
Current thread ID: 14048
Last file to be loaded: D:\Games\GTA San Andreas MMGE\modloader\hud remastered\text\american.gxt
Last library loaded: C:\WINDOWS\system32\QuickTime.qts
Exception address: 0x42480005 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xFFFFFFFF

 

SAVE

 

Game crashed unfortunately, here's a crash log:
Current process ID: 16400
Current thread ID: 12028
Last file to be loaded: D:\Games\GTA San Andreas MMGE\modloader\hud remastered\text\american.gxt
Last library loaded: C:\WINDOWS\system32\QuickTime.qts
Exception address: 0x424802B5 (module not found)
Exception code: 0xC000001D
Exception name: EXCEPTION_ILLEGAL_INSTRUCTION

 

Entering cluckin' bell after mission Life's s Beach

 

Game crashed unfortunately, here's a crash log:
Current process ID: 7536
Current thread ID: 1208
Last file to be loaded: AUDIO\STREAMS\AA
Last library loaded: C:\WINDOWS\system32\QuickTime.qts
Exception address: 0x42480002 (module not found)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0xFFFFFFFF

 

Entering cluckin' bell after playing for a while

 

Game crashed unfortunately, here's a crash log:
Current process ID: 9952
Current thread ID: 9316
Last file to be loaded: AUDIO\STREAMS\ADVERTS
Last library loaded: kernel32
Exception address: 0x42480001 (module not found)
Exception code: 0xC0000096
Exception name: EXCEPTION_PRIV_INSTRUCTION

Edited by dxivilea

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dxivilea

Game version: GTA SA 1.0 US
Unhandled exception at 0x74756F52 in SHELL32.dll (+0x5d6f52): 0xC000001D: Illegal instruction..
    Register dump:
        EAX: 0x000001E9  EBX: 0x15555554  ECX: 0x16924D90  EDX: 0x00863C40  
        EDI: 0x01A24FC8  ESI: 0x000000D1  EBP: 0x0177F624  EIP: 0x74756F52  
        ESP: 0x0177F4E8  EFL: 0x00010297  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0177F4E8:  0055394D 01A24FC8 01A24FC8 15555554 64904E61 CE615867
        0x0177F500:  01A24EF0 01A37738 3E30984F 3DC6A63F 3C086B3C 3F7EFEFF
        0x0177F518:  00000342 41EE8774 41C2D88A 41C29C74 AB83FF83 00000000
        0x0177F530:  00000000 FFFFFFFF FFFFFFFF 656D6147 6D695420 6D690065
        0x0177F548:  01770065 00000009 0000000F 00000000 00000000 FFFFFFFF
        0x0177F560:  FFFFFFFF 64616853 5420776F 00656D69 0177F5E4 0000000B
        0x0177F578:  0000000F 00000000 00000000 FFFFFFFF FFFFFFFF 65666544
        0x0177F590:  64657272 6D695420 01770065 0000000D 0000000F 51C7B4B0
        0x0177F5A8:  0005358E 00000906 00000000 1F825E18 285CD050 00000000
        0x0177F5C0:  00000000 0000001C 0000001F 656D6147 6D695420 6D690065
        base: 0x01580000   top: 0x0177F4E8   bottom: 0x01780000

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dxivilea

i dont beleive people that say their sa never crashes

 

Unhandled exception at 0x74756F52 in SHELL32.dll (+0x5d6f52): 0xC000001D: Illegal instruction..
    Register dump:
        EAX: 0x00863C40  EBX: 0x00732B40  ECX: 0x17448D58  EDX: 0x00000800  
        EDI: 0xFFFDFFFF  ESI: 0x2C0BBED4  EBP: 0x0177F624  EIP: 0x74756F52  
        ESP: 0x0177F4E8  EFL: 0x00010206  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x0177F4E8:  005539C2 0194D9F0 0194D9F0 15555554 64904E61 838B0DE6
        0x0177F500:  0194D468 01973220 3DBAF6F7 3E2EA159 3E33B905 3F7EFEFF
        0x0177F518:  00000348 41B81ACC 41B6AEE0 41BC5B06 E669AA02 00000000
        0x0177F530:  00000000 FFFFFFFF FFFFFFFF 656D6147 6D695420 6D690065
        0x0177F548:  01770065 00000009 0000000F 00000000 00000000 FFFFFFFF
        0x0177F560:  FFFFFFFF 64616853 5420776F 00656D69 0177F5E4 0000000B
        0x0177F578:  0000000F 00000000 00000000 FFFFFFFF FFFFFFFF 65666544
        0x0177F590:  64657272 6D695420 01770065 0000000D 0000000F C2566887
        0x0177F5A8:  000536E1 00000341 00000000 4E769070 1C970808 00000000
        0x0177F5C0:  00000000 0000001C 0000001F 656D6147 6D695420 6D690065
        base: 0x01580000   top: 0x0177F4E8   bottom: 0x01780000
        
    Backtrace (may be wrong):
        =>0x74756F52 Ordinal93+0xde4f7 in SHELL32.dll (+0x5d6f52) (0x0177F624) 
          0x64904491 in _gtaRenderHook.asi (+0x64491) (0x0177F688) 
          0x64B2FC50 in modloader.asi (+0x1fc50) (0x0177F694) 
          0x64B2B8E9 in modloader.asi (+0x1b8e9) (0x0177F6DC) 
          0x64B2FC02 in modloader.asi (+0x1fc02) (0x0177F6F0) 
          0x64B2E267 in modloader.asi (+0x1e267) (0x0177F70C) 
          0x64B30246 in modloader.asi (+0x20246) (0x0177F880) 
          0x64B3013C in modloader.asi (+0x2013c) (0x0177F88C) 
          0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0177F894) 
          0x00619B71 in gta_sa.exe (+0x219b71) (0x0177F8A8) 
          0x00748DA0 in gta_sa.exe (+0x348da0) (0x0177F948) 
          0x64B2FB94 in modloader.asi (+0x1fb94) (0x0177F968) 
          0x64B2DE46 in modloader.asi (+0x1de46) (0x0177F998) 
          0x64B2B83B in modloader.asi (+0x1b83b) (0x0177F9EC) 
          0x64B2FBBB in modloader.asi (+0x1fbbb) (0x0177FA0C) 
          0x64B2E202 in modloader.asi (+0x1e202) (0x0177FA3C) 
          0x64B307BB in modloader.asi (+0x207bb) (0x0177FBC8) 
          0x64B30188 in modloader.asi (+0x20188) (0x0177FBE0) 
          0x64B2DF18 in modloader.asi (+0x1df18) (0x0177FC10) 

 

Renderhook made it crash?

Edited by dxivilea

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