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DK22Pac

[SA] Crashes & Their Causes

Recommended Posts

DK22Pac

Mapping Errors:

Current database is short, but I'll try to expand it in future since I myself working on globalmap project.

Error: 0x40E179 *
Type: Game freezes when looking at object **
Stack:
Problem: TXD (or any other resource (except DFF)?) is not presented inside IMG.
Fix: Add the TXD into IMG or remove related objects from IDE/IPL.

Error: 0x534134
Type: Crash at loading
Stack:
Problem: Improper COL (or missed)
Fix: Fix the collisions, check if COLs are presented inside IMG and IMG itself is loaded in gta.dat.

Error: 0x5B51F7
Type: Crash
Stack:
Problem: IPL-related. Some IDEs are missed.
Fix: Fix gta.dat

Error: 0x5BA12B
Type: Crash
Stack:
Problem: Broken Ipl instances limit (1000) - maximum count of lines inside INST section in IPL file.
Fix: Need to increase Ipl instances limit (or try to split IPL into few IPLs).

Error: 0x5DC425
Type: Crash
Stack:
Problem: Incorrect collision material (improper material ID).
Fix: Fix collision materials inside COL.

Error: 0x6E9248
Type: Crash when looking at water
Stack:
Problem: Water-related bug (incorrect water.dat?) (at water rendering). Division by 0.
Fix: Fix the water.dat

Error: 0x6F5702
Type: Crash
Stack:
Problem: Too many objects? Some unknown limit.
Fix:

Error: 0x7ECABB
Type: Crash when TXD with texture is loading.
Stack: 0x4CDCDE > Error
Problem: Corrupted texture format (problem with lowres images). It can be caused by WTD2TXD tool.
Fix: Fix the TXD. Check if compressed low-res images are there.

-----

 

* Use ML or SALA to get an address where an error occurs.
** Use CheatEngine to detect the place where the game freezes.

Edited by TJGM

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FlameAS

It's very useful :^: I always wanted to know the IPL limit, thanks very much!

But is there any limit for DFF file size? I've used several DFFs with size of 5 mb or higher and I see them invisible ingame.

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nWo51289

This is a very good idea and helpful, I've been documenting different errors while working on Trilogy.

 

Error: 0x405CA4
Type: Game crashes during loading
Stack:
Problem: Error with Binary IPLs. Wrong ID.
Fix: Make sure Binary IPL has no errors by double checking.

Error: 0x15632B0
Type: Game crashes during loading
Stack:
Problem: Col Limit breached.
Fix: Combine Collision archives.

Edited by nWo51289

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DK22Pac

But is there any limit for DFF file size? I've used several DFFs with size of 5 mb or higher and I see them invisible ingame.

There's a limit with 65k vertices per geometry inside DFF. Static buildings normally have one geometry, animated objects and vehicles consist of few geometries.

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Automan

This is a very good idea and helpful, I've been documenting different errors while working on Trilogy.

 

Error: 0x405CA4

Type: Game crashes during loading

Stack:

Problem: Error with Binary IPLs. Wrong ID.

Fix: Make sure Binary IPL has no errors by double checking.

 

Error: 0x15632B0

Type: Game crashes during loading

Stack:

Problem: Col Limit breached.

Fix: Combine Collision archives.

IPL & COL binary files need to be replaced, and the IMG file rebuilt.
Otherwise, the game crashed.
Only IMGTool program does this good.

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DK22Pac

Do not use deprecated tools.

Use IMG Console for building IMG archives.

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Automan

Thanks! :)

I've been absent for four years, did not know about this new IMG program! :D

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Gtamodpacker

0x6E6D7826 error Cleo.asi is

This error is active dashboard 3.2.1

Fix delete active dashboard data

Edited by Gtamodpacker

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Blackbird88

Can someone tell me what crashes my game pretty please? It always happens when I get close to Las Venturas. Funny thing is I didn't change anything related to scripting or that part of map.

 

 

Game version: GTA SA 1.0 USUnhandled exception at 0x49646550 in gta-sa.exe: 0xC0000005: Access violation DEP at 0x49646550.    Register dump:        EAX: 0x00000003  EBX: 0x00BB7CB0  ECX: 0x0AB2C4F8  EDX: 0x00863C40          EDI: 0x00BB7F34  ESI: 0x00BBB06C  EBP: 0x00BBADB0  EIP: 0x49646550          ESP: 0x0028F7F4  EFL: 0x00010206  CS: 0x00000023   SS: 0x0000002B           GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B               Stack dump:        0x0028F7F4:  005A3FDE 00000287 00C04F48 00B6F9CC 00C08E5C 00000008        0x0028F80C:  005DB6ED 00C04F48 00C04F48 005DC1EE 00000309 00B6F9CC        0x0028F824:  105998B8 0F9764C8 42EF0C68 C1008300 BFE40140 42CC4C68        0x0028F83C:  C1100300 C00E00A0 42E11C68 C0E98600 BFDA0140 42EB8468        0x0028F854:  C0CE4600 BFB90140 42DDAC68 C1084300 C00000A0 42DA2468        0x0028F86C:  C0DDC600 BFD50140 0028F8E4 0689B7C0 C0390140 0054EF2F        0x0028F884:  0028F8FC C08000A0 0689B7C0 15381DA8 C0550140 005DCDC8        0x0028F89C:  00C08E5C 00B6F9CC 00000007 00000000 00000309 0028F974        0x0028F8B4:  00B6F9CC 00C08E5C 00000007 00000214 00000000 440FFC0D        0x0028F8CC:  4529B5DD 4278D7F6 42C80000 C2FB40C0 C0ADF800 C174A4D8        base: 0x00090000   top: 0x0028F7F4   bottom: 0x00290000            Backtrace (may be wrong):        =>0x49646550 in unknown (+0x49646550) (0x0028F7F0)           0x005A3FDE in gta-sa.exe (+0x1a3fde) (0x0028F808)           0x005DB6ED in gta-sa.exe (+0x1db6ed) (0x0028F814)           0x005DC1EE in gta-sa.exe (+0x1dc1ee) (0x0028F87C)           0x0054EF2F in gta-sa.exe (+0x14ef2f) (0x0028F894)           0x005DCDC8 in gta-sa.exe (+0x1dcdc8) (0x0028F91C)           0x005DD028 in gta-sa.exe (+0x1dd028) (0x0028F93C)           0x0053C15E in gta-sa.exe (+0x13c15e) (0x0028F958)           0x74001D44 in CLEO.asi (+0x21d44) (0x0028F974)           0x73C3C6E3 in modloader.asi (+0x1c6e3) (0x0028F98C)           0x73C3DFFE in modloader.asi (+0x1dffe) (0x0028F9B4)           0x73C3CBE7 in modloader.asi (+0x1cbe7) (0x0028F9D0)           0x73C3E6B7 in modloader.asi (+0x1e6b7) (0x0028FA78)           0x73C3E5AC in modloader.asi (+0x1e5ac) (0x0028FA84)           0x0053ECC2 in gta-sa.exe (+0x13ecc2) (0x0028FA8C)           0x00619B71 in gta-sa.exe (+0x219b71) (0x0028FAA0)           0x00748DA0 in gta-sa.exe (+0x348da0) (0x0028FB40)           0x73C3E064 in modloader.asi (+0x1e064) (0x0028FB60)           0x73C3C848 in modloader.asi (+0x1c848) (0x0028FBA0) 

 

 

Edited by Blackbird88

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Silent

You're crashing inside some DLL/ASI.

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Blackbird88

You're crashing inside some DLL/ASI.

So the CLEO.ASI in the log doesn't mean cleo script might be involved? I'll check the ASI plugins meanwhile.

Yeah only new one is the the ASI shipped with EHI.

Others are

GInput

Wesser's + 13AG's WS Fixes

Modloader

DK's MS fix

 

So it's either that or modloader is screwing itself :D

Edited by Blackbird88

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Silent

Um... actually it's a crash in some function related to... plants!?

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Blackbird88

Um... actually it's a crash in some function related to... plants!?

Ah could it be the Great Grass mod? It has modified plants.dat. Maybe modloader is merging it incorrectly.

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ceedj

Do not use deprecated tools.

Use IMG Console for building IMG archives.

I don't understand this statement. IMGTool is perfectly useable (Run as Admin in Vista/7/8), and has a GUI to boot. Did something change in the img definition that MUST use this command line program instead?

 

Not trying to be jerky about it, genuinely curious.

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Junior_Djjr

Um... actually it's a crash in some function related to... plants!?

hm, I think is DEP (Data Execution Prevention)

 

why?

Access violation DEP at 0x49646550.

:p

 

Deactive the DEP, or simply use this little .asi created by my friend:

http://mixmods.blogspot.com/2015/03/nodep-desativar-dep.html

 

 

 


about the topic, thats very nice to create a big database with all common crashes! helps a lot, I have already suggested the addition of a database with this crashes to Mod Loader

 

one more:

 

Error: 0x6E3D9C

Type: Crash while in-game or some actions (anims).

Stack:

Problem: Anim group. *

Fix: Check the anim groups, like vehicle.ide.

 

btw: I don't know if its only in vehicles or the problem includes anim groups of peds...

e.g. I had this crash when I changed the copbike's anim group from "bikes" to "biked" in vehicles.ide, then when the bike is collided of I get off, crash, I send it to LINK/2012 and he said about anim groups

 

 

*

edit: this crash looks more violent than it looks

with a lot of tests, I think this crash is the same crash of you get after put so much high poly cars

and I had this crash in creating of a vehicles pack, all is ok, then I've put a car of 4 MB and this crash appeared, NOTHING about vehicles.ide, I simply removed the car or removed others cars and return to work!

Edited by Junior_Djjr

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dxivilea

help?

440421124a90ada9578a3609671e6f8c.png

 

3bf53f820db15afba4a4a0ceb204328f.png

Edited by dxivilea

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dkluin

help?

440421124a90ada9578a3609671e6f8c.png

 

3bf53f820db15afba4a4a0ceb204328f.png

Check your LA limits.ini file.

Also, give me some more info about the error.

Was it a random crash or a crash on loadscreen.

There are some limits to the LA aswell. At around 30/40.000 X/Y the limits won't work anymore. Its just a size limit.

Simply because you cant have infinite limits (X/Y 30.000/40.000)

The limits wont function beyond this point, most of them don't.

 

It seems like a random crash caused by conflicting cleo scripts. Also, the Last file loaded: isnt always the cause of your crash. It's infact the last file loaded (Ambience audio is always loaded so that explains alot)

 

I'm using the LA aswell, and remember to pay attention to the EIP: <string>.

I haven't came accross ýour EIP value while working on Underground, so I can't help you.

 

Also, remember to post your own thread instead of bumping an old topic instead.

 

So, I suggest you to delete all CLEO scripts, because that could be the cause. If it's still not working, reinstall SA and add CLEO and the LA only.

 

Also, don't blame your crash on the LA unless you have a proper reason to do so. I'm using the plugin for my GTA:Underground mod, and it works just fine.

Edited by dkluin

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dxivilea

 

help?

440421124a90ada9578a3609671e6f8c.png

 

3bf53f820db15afba4a4a0ceb204328f.png

Check your LA limits.ini file.

Also, give me some more info about the error.

Was it a random crash or a crash on loadscreen.

There are some limits to the LA aswell. At around 30/40.000 X/Y the limits won't work anymore. Its just a size limit.

Simply because you cant have infinite limits (X/Y 30.000/40.000)

The limits wont function beyond this point, most of them don't.

 

It seems like a random crash caused by conflicting cleo scripts. Also, the Last file loaded: isnt always the cause of your crash. It's infact the last file loaded (Ambience audio is always loaded so that explains alot)

 

I'm using the LA aswell, and remember to pay attention to the EIP: <string>.

I haven't came accross ýour EIP value while working on Underground, so I can't help you.

 

Also, remember to post your own thread instead of bumping an old topic instead.

 

So, I suggest you to delete all CLEO scripts, because that could be the cause. If it's still not working, reinstall SA and add CLEO and the LA only.

 

Also, don't blame your crash on the LA unless you have a proper reason to do so. I'm using the plugin for my GTA:Underground mod, and it works just fine.

 

 

It was a random crash while driving.

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LINK/2012

A backtrace/stackdump is the only way to find out your crash reason as it's calling invalid code, post the very end of modloader.log where the crash log is, as it's more detailed.

By the way, I'm working on a community driven crash reporter, hope that will help in the future... Actually not sure if it'll see the light of the day.

Edited by LINK/2012

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astitva

hey, LINK/2012, I'm not very used to these forums....but I come here to ask one question

can you help me to detect the cause of crashes my gta sa is having, so that I can correct it.

here is what the log from your MODLOADER shows:-

 

Game version: GTA SA 1.0 US

Unhandled exception at 0x0059BD07 in gta_sa.exe (+0x19bd07): 0xC0000005: Access violation reading location 0x3F3504F5.

Register dump:

EAX: 0x0028F828 EBX: 0x00002EAC ECX: 0x00000010 EDX: 0x00000015

EDI: 0x0028F828 ESI: 0x3F3504F5 EBP: 0x00000000 EIP: 0x0059BD07

ESP: 0x0028F748 EFL: 0x00210246 CS: 0x00000023 SS: 0x0000002B

GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

 

Stack dump:

0x0028F748: 3F3504F5 0A3F7D7C 00547073 3F3504F5 0000001D 0A3F7D7C

0x0028F760: 04E85BA0 00542F94 0028F7B4 0028F790 44FB7E44 C4B68423

0x0028F778: 41564000 00533522 0028F798 0BC31884 0028F78C 00000000

0x0028F790: 00000000 00000000 44FB7E44 C4B68423 41564000 0053426F

0x0028F7A8: 0028F7B0 00968E08 00000000 C4B68423 41564000 005449C0

0x0028F7C0: 00000000 00000000 42C80000 C4B68423 0000001E 00000000

0x0028F7D8: 41F00000 00009FB3 00000000 00000000 0054261F 00000001

0x0028F7F0: 0A398B74 00000001 BCA2855C 00000000 00000065 00000064

0x0028F808: 0000001F 000000E0 00000064 0000001E 44FB5E44 C4B66423

0x0028F820: 44FB9E44 C4B6A423 0054E663 0A363760 0A398B74 0028F960

base: 0x00090000 top: 0x0028F748 bottom: 0x00290000

 

Backtrace (may be wrong):

=>0x0059BD07 in gta_sa.exe (+0x19bd07)

 

 

 

 

Shutting down Mod Loader...

Shutting down menu...

Unloading plugin "gta3.std.fx"

Unloading plugin "gta3.std.asi"

Unloading plugin "gta3.std.bank"

Unloading plugin "gta3.std.data"

Unloading plugin "gta3.std.movies"

Unloading plugin "gta3.std.scm"

Unloading plugin "gta3.std.text"

Unloading plugin "gta3.std.tracks"

Unloading plugin "gta3.std.sprites"

Unloading plugin "gta3.std.stream"

Mod Loader has been shutdown.

 

plz help me!

Thanks in advance.

 

 

 

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LINK/2012

By the way, I'm working on a community driven crash reporter, hope that will help in the future... Actually not sure if it'll see the light of the day.

So yeah, I won't be able to finish it, but I have a lot of progress so dropping it away is a shame.

Instead, i'm giving away the source under MIT for whoever gets interested in finishing this stuff.

https://www.dropbox.com/s/g9yuspk0hdlg3c9/crashou.7z?dl=0

 

It's not really gta specific (and indeed the current state of the source is a .exe not a .asi) so even those without knowledge in gta modding but knowledge in C++ may be able to finish it up. Requires VS2013 or greater to compile. To generate the project files just run premake5 vs2013 or so.

Please don't do a half assed job job if you pick it up, I left it because I wouldn't be able to continue a good job in my free time :)

 

Sadly I didn't write any documentation about it in time but I'll try to explain as much as possible here:

 

Frontend Overview

 

So basically when redistributed it'd be something like:

 

crashou.asicrashou.inicrashou/db/version.txtcrashou/db/*.yaml

The crashou.ini would contain something like

 

EnableUpdate = true or false, enables updating the crashou/db/ database over time from the UpdateURLUpdateURL = an url to a up to date version of the db/ files, this url should point to somewhere the community is able to contribute yaml reports, an example url would be https://github.com/thelink2012/crashou/db/gtasa so anyone could contrib to the gtasa database of crashes and over time increase the number in version.txt so the updater runs.PastebinDevKey = an developer key for the pastebin api (http://pastebin.com/api)PastebinUserKey = an pastebin user key to upload unknown-reason crash reports so RE people could contribute to the yaml file.

that's

 

 

EnableUpdate = trueUpdateURL = https://raw.githubusercontent.com/thelink2012/crashou/db/gtasaPastebinDevKey = 74e39c4342ec6c10e9d9f888981d9eeePastebinUserKey = f02aec09f4fff2d0f3b706f19e24c0eb

The UpdateURL is the url used to fetch the database. Notice how it points to a subdir of db/ in the cloud instead of db/ itself.

That would allow different ini for different games (ANY GAME), for example the vc redistribution of it would contain github.com/thelink2012/crashou/db/gtavc in the update url instead.

Yeah, this github url is just a example it doesn't exist ;)

 

The PastebinDevKey exist actually and is from the crashou user in pastebin.

The PastebinUserKey too, yeah, the crash upload thing is basically done.

Here's that user http://pastebin.com/u/crashou, if you for some reason want the password for the account just PM me.

 

Finally the most important thing, the yaml files of crashes.

I tought on initially having something like this in the db/ directory

gtasa.yaml -- contains only version information, no crash information

gtasa.10us.yaml -- contains crash information for 1.0 US

 

gtasa.yaml would contain only version information, that is:

 

version:    GTA SA 1.0 US Cracked:      - entrypoint(0) == 0x82457C    GTA SA 1.0 US Compact:      - entrypoint(0) == 0x824570    GTA SA 1.0 EU Cracked (??????):      - entrypoint(0) == 0x8245BC    GTA SA 1.0 EU Cracked:      - entrypoint(0) == 0x8245B0    GTA SA 1.1 US Cracked:      - entrypoint(0) == 0x8252FC    GTA SA 1.1 EU Cracked:      - entrypoint(0) == 0x82533C    GTA SA 3.0 (Cracked Steam Version):      - entrypoint(0) == 0x85EC4A    GTA SA 3.0 (Encrypted Steam Version):      - entrypoint(0) == 0xD3C3DB
entry points can be found here

 

and the gtasa.10us.yaml file would be:

 

 

version:    _: # '_' means ignore version name, I just want a version condition for the crashes in this file      - entrypoint(0) == 0x82457C # GTA SA 1.0 US Cracked    _:      - entrypoint(0) == 0x824570 # GTA SA 1.0 US Compact crashes:    - reason: "TXD (or any other resource (except DFF)?) is not presented inside IMG."      fix:    "Add the TXD into IMG or remove related objects from IDE/IPL."      conditions:        - 'EIP == 0x40E179'    - reason: "Improper COL (or missed)"      fix:    "Fix the collisions, check if COLs are presented inside IMG and IMG itself is loaded in gta.dat."      conditions:        - 'EIP == 0x534134' # and so on

So when the game crashes for example on 0x40E179, a message box will display the crash log plus the reason and the fix for the crash.

 

The conditions expression allows you to run some expressions that evaluates to either 1 or 0, those expressions MUST NOT HAVE SIDE EFFECTS.

Well I won't explain in detail the expression thing because there's a grammar file on the source code that's pretty much self explanatory, a proper user-level documentation of the grammar can be done by someone after reading that.

 

So that's basically it.

 

Source Code Overview

 

Now I'll talk to anyone interested in picking up the project.

 

Dependencies:

deps/curl/ -- subtree (as in git subtree) to the libcurl used to upload and download stuff -- http://curl.haxx.se/libcurl/

deps/datalib/ -- contains a memstream takens from modloader

deps/peg/ -- parser generator for the expression system -- http://piumarta.com/software/peg/

deps/variant/ -- subtree (as in git subtree) to a sum type library used for the type system in the expression

deps/yaml-cpp/ -- library to parse yaml files

 

Source:

src/dllmain.cpp -- test code (terribly written) -- contains the pastebin uploader and the crash message box -- currently doesn't run any of those but a expression console for testing, see the source and you'll notice what to do

src/context.cpp -- currently empty, it's content are currently in the hpp file for easiness of development

src/context.hpp -- every expression runs over a context to abstract away memory access and register access.

src/crashdb.hpp -- see below

src/crashdb.cpp -- reads the yaml files and builts the database of crashes to be used when the crash happens

src/exception.cpp -- borrowed from modloader to report the crash

src/expression.hpp -- see below

src/expression.cpp -- compiles and executes expressions

src/expression.hh -- generated from expression.leg

src/expression.leg -- grammar for the expression system, should be used to generate the expression parser (expression.hh)

src/numtype.cpp -- the type system for the expressions

src/io.hpp -- see below

src/io.cpp -- some io stuff, was planning to put the download/upload thing here too (currently in dllmain.cpp)

src/stdinc.hpp -- precompiled header

src/stdinc.cpp -- precompiled hader

 

The doc directory is empty and well it was planned for it to contain documentation for the expression system, for the yaml file and for the ini file.

The db directory is empty and was planned to contain databases for the games, example db/gtasa, db/gtavc, db/gta3, etc

 

Remember, just run premake5 vs2013 and you'll be ready to experiment and code on the generated project files.

 

What's left to implement?

  • The crashon.ini
  • Scanning crashon/db/ for all .yaml files (note don't scan subdirectories). Currently it only reads a test.yaml file from the working directory.
  • The version updater system
  • Functions for the grammar (see context.hpp and expression.leg, there's a list of planned functions and there's two implemented functions). Remember no side effects!!!!
  • Also find references to TODO in the source files.
  • Turn this into a asi when it's done since exe is easier for testing (is this even considered something left to implement?)
Sorry for this badly formatted post :p Edited by LINK/2012

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El Dorado

A random crash for y'all to enjoy

 

Game version: GTA SA 1.0 US
Unhandled exception at 0x4248003C in gta_sa.exe: 0xC000001D: Illegal instruction..
Register dump:
EAX: 0x00C6A313 EBX: 0x00000000 ECX: 0x0AE3F2E0 EDX: 0x0000091D
EDI: 0x0ACF1C50 ESI: 0x0AE3F2E0 EBP: 0x00B8308C EIP: 0x4248003C
ESP: 0x0028FA90 EFL: 0x00010202 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

Stack dump:
0x0028FA90: 00564192 00000000 00B7D0B8 74D46C30 00000000 00B83090
0x0028FAA8: 0053C9C1 00000001 00000001 00748E70 00000001 00F43942
0x0028FAC0: 0028FB68 FFFFFFFF 00000028 42055571 01561130 00000008
0x0028FAD8: 00000100 00000008 000001FE 44000000 43C00000 00000000
0x0028FAF0: 00000000 00000400 00000300 00000000 00000C8F 000D00E8
0x0028FB08: 00000200 00000000 01AB0209 003D2B26 00000209 000001AB
0x0028FB20: 0000002C 00000000 00000001 FFFFFFFF FFFFFFFF FFFFFFFF
0x0028FB38: FFFFFFFF 00000000 00000000 00000400 00000300 6BC8E0D4
0x0028FB50: 00400000 00000000 00F43942 00000001 00F92544 00F92540
0x0028FB68: 0028FBA8 6BC8C7A8 0028FBC8 0028FBCC 0028FBD0 0028FBD4
base: 0x00090000 top: 0x0028FA90 bottom: 0x00290000

Backtrace (may be wrong):
=>0x4248003C in unknown (+0x4248003c) (0x0028FA8C)
0x00564192 in gta_sa.exe (+0x164192) (0x0028FAA4)
0x0053C9C1 in gta_sa.exe (+0x13c9c1) (0x0028FAB0)
0x00748E70 in gta_sa.exe (+0x348e70) (0x0028FB48)
0x6BC8E0D4 in modloader.asi (+0x1e0d4) (0x0028FB68)
0x6BC8C7A8 in modloader.asi (+0x1c7a8) (0x0028FBA8)
0x6BC8E10F in modloader.asi (+0x1e10f) (0x0028FBDC)
0x6BC8CAD2 in modloader.asi (+0x1cad2) (0x0028FC0C)
0x6BC8E92C in modloader.asi (+0x1e92c) (0x0028FCCC)
0x6BC8E558 in modloader.asi (+0x1e558) (0x0028FCE4)
0x6BC8C8AE in modloader.asi (+0x1c8ae) (0x0028FD24)
0x6BC8E10F in modloader.asi (+0x1e10f) (0x0028FD58)
0x6BC8CAD2 in modloader.asi (+0x1cad2) (0x0028FD88)
0x6BC8E92C in modloader.asi (+0x1e92c) (0x0028FE48)
0x6BC8E558 in modloader.asi (+0x1e558) (0x0028FE60)
0x008246F1 in gta_sa.exe (+0x4246f1) (0x0028FF88)
0x75B7338A BaseThreadInitThunk+0x12 in kernel32.dll (+0x1338a) (0x0028FF94)
0x7705BF32 RtlInitializeExceptionChain+0x63 in ntdll.dll (+0x3bf32) (0x0028FFD4)
0x7705BF05 RtlInitializeExceptionChain+0x36 in ntdll.dll (+0x3bf05) (0x0028FFEC)

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Junior_Djjr

0x007F0BF7 = crash when install a incompatible tuning part in a vehicle

 

 

 

about LINK/2012's Crashou, please, someone continue with this ;)

for the sake of users

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Automan

When I walk San Fierro north/east, to the north:
Immagine.jpg
I have this error:

Game detected: GTA SA 1.0 HOODLUM 14383616 bytesCurrent process ID: 4040Last file to be loaded: AUDIO\STREAMS\MHLast library loaded: d3d9.dllException address: 0x0059BD39 ("gta_sa.exe"+0x19BD39)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x10
But if I step from north to south, the program does not chashed...
What can it be?! XD

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fastman92

When I walk San Fierro north/east, to the north:

Immagine.jpg

I have this error:

Game detected: GTA SA 1.0 HOODLUM 14383616 bytesCurrent process ID: 4040Last file to be loaded: AUDIO\STREAMS\MHLast library loaded: d3d9.dllException address: 0x0059BD39 ("gta_sa.exe"+0x19BD39)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x10
But if I step from north to south, the program does not chashed...

What can it be?! XD

 

Pointer of attached matrix is NULL.

I have no idea why.

You should unmod your game and see again.

 

Something wrong with vehicles presumably.

Edited by fastman92

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Automan

Yeah, I found a Mountain Bike spawned from the game:
Immagine3.jpg
with an error of handling.cfg and vehicles.ide! :D
I copied this from a SA version where the bicycle was a motorbike! XD

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miclin

anybody know the cause of this crash?

 

Appears after ~15min playing on a global mod I'm working on. (many objects placed... btw)

Game version: GTA SA 1.0 USUnhandled exception at 0x00749B7B in gta_sa.exe (+0x349b7b): 0xC0000005: Access violation reading location 0x00000008.    Register dump:        EAX: 0x00000000  EBX: 0xFFFFFFFF  ECX: 0x00000000  EDX: 0x0000000F          EDI: 0x00000008  ESI: 0x0FAEFD24  EBP: 0x0FAEFD24  EIP: 0x00749B7B          ESP: 0x0028F6EC  EFL: 0x00010206  CS: 0x00000023   SS: 0x0000002B           GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B               Stack dump:        0x0028F6EC:  0183B580 0FAEFD24 0FAEFD24 FFFFFFFF 0073483D 00000000        0x0028F704:  00734810 0028F70C 00000000 00532B2C 00000000 FFFFFFF7        0x0028F71C:  005E6669 0183B580 15597B10 0028F974 FFFFFFFF 0059BBBD        0x0028F734:  0EE26D30 006DBCC5 38FFFA57 00000000 BEB33335 3F800000        0x0028F74C:  00000000 00000000 004C535C 00000000 3F7F0ACE 3DB0FE29        0x0028F764:  007F0DE4 00000000 BDB0FE29 3F7F0ACE 00B39294 38FFFA57        0x0028F77C:  00000000 BEB33335 1DE1CD88 0EE26D30 00000000 0028F944        0x0028F794:  008487B8 FFFFFFFF 006ACC8B 006D3DCC 0183B580 15597B10        0x0028F7AC:  006D6499 15597B10 15597B10 006AAB76 0183B580 00000045        0x0028F7C4:  0028F974 FFFFFFFF 00000000 00000000 C1400000 00000080        base: 0x00090000   top: 0x0028F6EC   bottom: 0x00290000            Backtrace (may be wrong):        =>0x00749B7B in gta_sa.exe (+0x349b7b) (0x0028F6F8)           0x0073483D in gta_sa.exe (+0x33483d) (0x0028F70C)           0x00532B2C in gta_sa.exe (+0x132b2c) 

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Minhkute360

 

  • There's problem with ImVehFt mod by DK22Pac in my game, it's always crashing my game! Here's the log:

     

    Game version: GTA SA 1.0 US

    Unhandled exception at 0x022EAA05 in ImVehFt.asi (+0x1aa05): 0xC0000005: Access violation writing location 0x00000000.

    Register dump:

    EAX: 0x0000000A EBX: 0x188AC718 ECX: 0x00000000 EDX: 0x00000018

    EDI: 0x0725FFF0 ESI: 0x03000400 EBP: 0x0022F734 EIP: 0x022EAA05

    ESP: 0x0022F710 EFL: 0x00010206 CS: 0x0000001B SS: 0x00000023

    GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

     

    Stack dump:

    0x0022F710: 188AC718 00000000 022D4324 00000000 00000000 00000518

    0x0022F728: 00000257 0725FFF0 00000000 00B4518C 006D6A5D 00B4518C

    0x0022F740: 07260714 0725FFF0 006B0B7C 00000257 00000002 00000257

    0x0022F758: 00000257 00000050 C48C6C13 41CD3893 00533522 00000096

    0x0022F770: 0734F78C 0022F778 0725FFF0 00000000 00000000 43BE5E76

    0x0022F788: C48C6C13 41CD3893 0053426F 0022F79C 00968E08 43BE5E76

    0x0022F7A0: C48C6C13 41CD3893 00565046 0022F7C0 0022F8D4 00B9969C

    0x0022F7B8: 41000000 00000000 43BE5E76 C48C6C13 41CD3893 00568D3E

    0x0022F7D0: 00B996AC 0022F8D4 41000000 00000001 0022F870 00000002

    0x0022F7E8: 00000000 0000000D 000007FC 41B8E696 00000050 00000026

    base: 0x00030000 top: 0x0022F710 bottom: 0x00230000

     

    Backtrace (may be wrong):

    =>0x022EAA05 in ImVehFt.asi (+0x1aa05) (0x0022F734)

    0x006D6A5D in gta_sa.exe (+0x2d6a5d) (0x00B4518C)

    0x434D954D in unknown (+0x434d954d) (0x0085C5C8)

    0x004C4A80 in gta_sa.exe (+0xc4a80) (0x004C8E10)

    0xFFFFCB08 in unknown (+0xffffcb08) (0xE8F18B56)

     

     

    NOTE: I do not put IVF to modloader folder, just put them on game directory as normally.

    (I'm using v.0.2.4)

     

     


    Out of hand, there're also following issues:

    What are they and what do they mean?

    Log 2:

     

    Unhandled exception at 0x04275D67 in gta_sa.exe: 0xC0000005: Access violation reading location 0x36BFE836.

    Register dump:

    EAX: 0x36BFE836 EBX: 0x00000000 ECX: 0x060D50F8 EDX: 0x05570014

    EDI: 0x060D0023 ESI: 0x060D4DB0 EBP: 0x0787FF14 EIP: 0x04275D67

    ESP: 0x0787FF04 EFL: 0x00010206 CS: 0x0000001B SS: 0x00000023

    GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

     

    Stack dump:

    0x0787FF04: 73F18BA9 060D4DB0 73F18B49 0434B560 0787FF30 73F1A6F1

    0x0787FF1C: 00000001 00000000 0434B560 01CEA2B0 0434B560 0787FF3C

    0x0787FF34: 73F1A654 00000000 0787FF5C 73F138FE 00000001 73F138E5

    0x0787FF4C: 0336BE34 73F19157 00000000 01CEA290 0787FF68 73F19116

    0x0787FF64: 0336BE34 00353210 003336D5 0336BE30 01CEA290 00B608D8

    0x0787FF7C: 00000000 004EEDEE 01CEA290 7C802446 00B608D0 0787FFEC

    0x0787FF94: 00B608D0 FFFFEAC9 C2593D70 00000040 00B608D0 004EEEB1

    0x0787FFAC: 004EEEAD 00000000 00000000 7C80B729 00B608D0 00000000

    0x0787FFC4: 00000000 00B608D0 7FFAE000 C0000005 0787FFC0 0787FB28

    0x0787FFDC: FFFFFFFF 7C839B48 7C80B730 00000000 00000000 00000000

    base: 0x07680000 top: 0x0787FF04 bottom: 0x07880000

     

    Backtrace (may be wrong):

    =>0x04275D67 in unknown (+0x4275d67) (0x0787FF14)

    0x73F1A6F1 DirectSoundCreate+0x5fb6 in DSOUND.dll (+0xa6f1) (0x0787FF30)

    0x73F1A654 DirectSoundCreate+0x5f19 in DSOUND.dll (+0xa654) (0x0787FF3C)

    0x73F138FE in DSOUND.dll (+0x38fe) (0x0787FF5C)

    0x73F19116 DirectSoundCreate+0x49db in DSOUND.dll (+0x9116) (0x0787FF68)

    0x003336D5 EAXDirectSoundCreate8+0x2595 in EAX.DLL (+0x36d5) (0x00353210)

    0x00333620 EAXDirectSoundCreate8+0x24e0 in EAX.DLL (+0x3620) (0x00333480)

    0x56530035 in unknown (+0x56530035) (0x9B000D8B)

     

     

    Log 3:

     

    Unhandled exception at 0x776F6C53 in gta_sa.exe: 0xC0000005: Access violation reading location 0x776F6C53.

    Register dump:

    EAX: 0x0085BDD0 EBX: 0x00000001 ECX: 0x00B4A404 EDX: 0x0000052B

    EDI: 0x00B4A404 ESI: 0x00B4A404 EBP: 0xFFFDFFFF EIP: 0x776F6C53

    ESP: 0x0022F79C EFL: 0x00010202 CS: 0x0000001B SS: 0x00000023

    GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

     

    Stack dump:

    0x0022F79C: 004C4EC1 00B4A404 004C6C59 00B4A404 0737237C 0055429E

    0x0022F7B4: 00000001 0735211C 0737237C 42F00001 00553501 C50ED000

    0x0022F7CC: C1C00000 0735A6F8 0055493C 0737237C 0022F7F8 00000002

    0x0022F7E4: 0000000E 0022F870 00000003 C1F00000 00000002 414C4B8A

    0x0022F7FC: 0072D10B 41F00000 00C8E0D4 C31D91BB C37C1C5E 01CFC9D0

    0x0022F814: 00000014 0000000E 3F0C5FDE BEBCA83F 41652EE2 00000005

    0x0022F82C: 41A399F7 0000003B 00000003 00000002 00000042 0000000E

    0x0022F844: 402C17CF 41A9CE78 42631029 41ACBCBC 42639A63 4190D80E

    0x0022F85C: 4284B9FF 418DE9C8 428474E2 4160BE78 426DF9E2 43960000

    0x0022F874: 00555563 0022F968 00000005 00554840 0022F8CC 0022F8CC

    base: 0x00030000 top: 0x0022F79C bottom: 0x00230000

     

    Backtrace (may be wrong):

    =>0x776F6C53 in unknown (+0x776f6c53) (0x0022F798)

    0x004C4EC1 in gta_sa.exe (+0xc4ec1) (0xFFFDFFFF)

     

    Log 4:

     

    Unhandled exception at 0x73F18BBB in DSOUND.dll (+0x8bbb): 0xC0000005: Access violation reading location 0x0000000D.

    Register dump:

    EAX: 0x00000001 EBX: 0x00000000 ECX: 0x042BA63C EDX: 0x068B000A

    EDI: 0x04344138 ESI: 0x042733E0 EBP: 0x0787FF14 EIP: 0x73F18BBB

    ESP: 0x0787FF04 EFL: 0x00010202 CS: 0x0000001B SS: 0x00000023

    GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

     

    Stack dump:

    0x0787FF04: 00000001 042733E0 73F18B49 04344090 0787FF30 73F1A6F1

    0x0787FF1C: 00000001 00000000 04344090 01CECCB0 04344090 0787FF3C

    0x0787FF34: 73F1A654 00000000 0787FF5C 73F138FE 00000001 73F138E5

    0x0787FF4C: 04348E9C 73F19157 00000000 01CECC90 0787FF68 73F19116

    0x0787FF64: 04348E9C 00353210 003336D5 04348E98 01CECC90 00B60938

    0x0787FF7C: 00000000 004EEDEE 01CECC90 7C802446 00B608D0 0787FFEC

    0x0787FF94: 00B608D0 FFFFDB3C C2BC3D70 0000003D 00B608D0 004EEEB1

    0x0787FFAC: 004EEEAD 00000000 00000000 7C80B729 00B608D0 00000000

    0x0787FFC4: 00000000 00B608D0 7FFAE000 C0000005 0787FFC0 0787FB28

    0x0787FFDC: FFFFFFFF 7C839B48 7C80B730 00000000 00000000 00000000

    base: 0x07680000 top: 0x0787FF04 bottom: 0x07880000

     

    Backtrace (may be wrong):

    =>0x73F18BBB DirectSoundCreate+0x4480 in DSOUND.dll (+0x8bbb) (0x0787FF14)

    0x73F1A6F1 DirectSoundCreate+0x5fb6 in DSOUND.dll (+0xa6f1) (0x0787FF30)

    0x73F1A654 DirectSoundCreate+0x5f19 in DSOUND.dll (+0xa654) (0x0787FF3C)

    0x73F138FE in DSOUND.dll (+0x38fe) (0x0787FF5C)

    0x73F19116 DirectSoundCreate+0x49db in DSOUND.dll (+0x9116) (0x0787FF68)

    0x003336D5 EAXDirectSoundCreate8+0x2595 in EAX.DLL (+0x36d5) (0x00353210)

    0x00333620 EAXDirectSoundCreate8+0x24e0 in EAX.DLL (+0x3620) (0x00333480)

    0x56530035 in unknown (+0x56530035) (0x9B000D8B)

     

    Log 5:

     

    Unhandled exception at 0xFF3D474A in gta_sa.exe: 0xC0000005: Access violation reading location 0xFF3D474A.

    Register dump:

    EAX: 0x19A71000 EBX: 0x000001E0 ECX: 0x0176DC40 EDX: 0x4FDE7BD0

    EDI: 0x000001E0 ESI: 0x0176DC40 EBP: 0x0022F8B8 EIP: 0xFF3D474A

    ESP: 0x0022F8A8 EFL: 0x00010206 CS: 0x0000001B SS: 0x00000023

    GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

     

    Stack dump:

    0x0022F8A8: 4FE74E0B 00000023 000001E0 0176DC40 0022F8CC 4FE1C47D

    0x0022F8C0: 0176DC40 00002800 00000000 0176DC40 007F5C1D 0176DC40

    0x0022F8D8: 00000000 000001E0 0022F930 00002800 00000014 0000000A

    0x0022F8F0: 00C4B958 0000001E 0080E59E 00000018 00000014 00C9AB38

    0x0022F908: 0022F930 00C9AB34 00000000 03222BC4 0022F9B4 FFFFFFFF

    0x0022F920: 0000000A 00000014 00C4D958 00000018 4134CF5A 00000004

    0x0022F938: 00000001 00805769 03224340 00C9BC50 0159A308 01CF4D2C

    0x0022F950: 007EF657 03222BC4 01CF4D2C 00000000 0159C2C0 452F20E0

    0x0022F968: 00722172 0072218C 00000003 00C4B958 0000001E 0053D821

    0x0022F980: 3F196E67 0053EA83 0000003D 00000047 0000004A 0000003D

    base: 0x00030000 top: 0x0022F8A8 bottom: 0x00230000

     

    Backtrace (may be wrong):

    =>0xFF3D474A in unknown (+0xff3d474a) (0x0022F8A4)

    0x4FE74E0B Direct3DShaderValidatorCreate9+0x4545b in d3d9.dll (+0xa4e0b) (0x0022F8B8)

    0x4FE1C47D DebugSetLevel+0x2144d in d3d9.dll (+0x4c47d) (0x0022F8CC)

    0x007F5C1D in gta_sa.exe (+0x3f5c1d) (0x0176DC40)

     

    Log 6:

     

    Unhandled exception at 0x7C967406 in ntdll.dll (+0x67406): 0xC0000008: NO_DESCRIPTION.

    Register dump:

    EAX: 0x0022F7C0 EBX: 0x00000001 ECX: 0x0022F80C EDX: 0x7C90E514

    EDI: 0x0022F80C ESI: 0x016B0940 EBP: 0x0022F810 EIP: 0x7C967406

    ESP: 0x0022F7C0 EFL: 0x00000246 CS: 0x0000001B SS: 0x00000023

    GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

     

    Stack dump:

    0x0022F7C0: C0000008 00000001 00000000 7C967406 00000000 00310A06

    0x0022F7D8: 00000000 0022F850 4FE59E0F 4FE59F76 016B0940 016BBFA0

    0x0022F7F0: 016B0944 0022F80C 016B0940 0022F81C 4FE7450E 00000022

    0x0022F808: 00000008 7C90DC2A 0022F81C 7C943A5E C0000008 0022F8C0

    0x0022F820: 7C9010FD 0022F80C 4FE57FC2 0022F80C 03252C24 016B2AF0

    0x0022F838: 0000002F 0000BD3D 0022F7E8 0022F8B4 4FF51700 00000000

    0x0022F850: 0022F878 4FE76DA4 0000003A 016B0940 016B0944 00000006

    0x0022F868: 00000012 00000002 0000000B 000000FF 0022F8C0 4FE58920

    0x0022F880: 016B0940 00000004 0000003A 00000000 0000000C 0000155A

    0x0022F898: 00000006 0A186AD8 00C4B97C 016B0944 00000000 00000000

    base: 0x00030000 top: 0x0022F7C0 bottom: 0x00230000

     

    Backtrace (may be wrong):

    =>0x7C967406 RtlRaiseStatus+0x26 in ntdll.dll (+0x67406) (0x0022F810)

    0x7C943A5E RtlDeleteAce+0xba95 in ntdll.dll (+0x43a5e) (0x0022F81C)

    0x7C9010FD RtlLeaveCriticalSection+0x1d in ntdll.dll (+0x10fd) (0x0022F8C0)

    0x007FA89C in gta_sa.exe (+0x3fa89c) (0x161F77B8)

    0x162693E8 in unknown (+0x162693e8) (0x00050001)

     

    Log 7:

     

    Unhandled exception at 0x0217B3EA in CLEO.asi (+0xb3ea): 0xC0000005: Access violation writing location 0xFFFFFFD4.

    Register dump:

    EAX: 0xFFFFFFD4 EBX: 0x0022F938 ECX: 0xE121F25B EDX: 0x7C9032BC

    EDI: 0x0022F948 ESI: 0x021A8D80 EBP: 0x0019D828 EIP: 0x0217B3EA

    ESP: 0x0019D800 EFL: 0x00010282 CS: 0x0000001B SS: 0x00000023

    GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

     

    Stack dump:

    0x0019D800: 021826D9 00000000 00000000 00000000 00000000 0022F938

    0x0019D818: 00000000 00000001 00000000 0090D80A 0019D84C 7C9032A8

    0x0019D830: 0019D914 0022F938 0019D930 0019D8E8 0019DC3C 7C9032BC

    0x0019D848: 0022F938 0019D8FC 7C90327A 0019D914 0022F938 0019D930

    0x0019D860: 0019D8E8 02182690 00000002 0019D914 0022F938 7C92A5AD

    0x0019D878: 0019D914 0022F938 0019D930 0019D8E8 02182690 0022F948

    0x0019D890: 0019D914 021A8D80 00000000 00000000 00000000 00000000

    0x0019D8A8: 00000000 00000000 00000000 00000000 00000000 00000000

    0x0019D8C0: 00000000 00000000 00000000 00000000 00000000 00000000

    0x0019D8D8: 00000000 00000000 00000000 00000000 0022F938 00000000

    base: 0x00030000 top: 0x0019D800 bottom: 0x00230000

     

    Backtrace (may be wrong):

    =>0x0217B3EA in CLEO.asi (+0xb3ea) (0x0019D828)

    0x7C9032A8 RtlConvertUlongToLargeInteger+0x6a in ntdll.dll (+0x32a8) (0x0019D84C)

    0x7C90327A RtlConvertUlongToLargeInteger+0x3c in ntdll.dll (+0x327a) (0x0019D8FC)

    0x7C90E48A KiUserExceptionDispatcher+0xe in ntdll.dll (+0xe48a) (0x0019DC24)

    0x7C9032A8 RtlConvertUlongToLargeInteger+0x6a in ntdll.dll (+0x32a8) (0x0019DC48)

    0x7C90327A RtlConvertUlongToLargeInteger+0x3c in ntdll.dll (+0x327a) (0x0019DCF8)

    0x7C90E48A KiUserExceptionDispatcher+0xe in ntdll.dll (+0xe48a) (0x0019E020)

    0x7C9032A8 RtlConvertUlongToLargeInteger+0x6a in ntdll.dll (+0x32a8) (0x0019E044)

    0x7C90327A RtlConvertUlongToLargeInteger+0x3c in ntdll.dll (+0x327a) (0x0019E0F4)

    0x7C90E48A KiUserExceptionDispatcher+0xe in ntdll.dll (+0xe48a) (0x0019E41C)

    0x7C9032A8 RtlConvertUlongToLargeInteger+0x6a in ntdll.dll (+0x32a8) (0x0019E440)

    0x7C90327A RtlConvertUlongToLargeInteger+0x3c in ntdll.dll (+0x327a) (0x0019E4F0)

    0x7C90E48A KiUserExceptionDispatcher+0xe in ntdll.dll (+0xe48a) (0x0019E818)

    0x7C9032A8 RtlConvertUlongToLargeInteger+0x6a in ntdll.dll (+0x32a8) (0x0019E83C)

    0x7C90327A RtlConvertUlongToLargeInteger+0x3c in ntdll.dll (+0x327a) (0x0019E8EC)

    0x7C90E48A KiUserExceptionDispatcher+0xe in ntdll.dll (+0xe48a) (0x0019EC14)

    0x7C9032A8 RtlConvertUlongToLargeInteger+0x6a in ntdll.dll (+0x32a8) (0x0019EC38)

    0x7C90327A RtlConvertUlongToLargeInteger+0x3c in ntdll.dll (+0x327a) (0x0019ECE8)

    0x7C90E48A KiUserExceptionDispatcher+0xe in ntdll.dll (+0xe48a) (0x0019F010)

     

     

    Log 8:

     

    Unhandled exception at 0x4FE59E75 in d3d9.dll (+0x89e75): 0xC0000005: Access violation reading location 0x00000000.

    Register dump:

    EAX: 0x00000000 EBX: 0x016AB960 ECX: 0x006178B6 EDX: 0x00000000

    EDI: 0x12756980 ESI: 0x00000001 EBP: 0x0022F81C EIP: 0x4FE59E75

    ESP: 0x0022F7B4 EFL: 0x00010202 CS: 0x0000001B SS: 0x00000023

    GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

     

    Stack dump:

    0x0022F7B4: 016AB960 016B7460 016AB964 B0800000 0022F7FC 12740FC0

    0x0022F7CC: 00000000 45253BD3 016AB960 01688980 00000000 00000000

    0x0022F7E4: 0022F7E8 03020100 07060504 0B0A0908 0F0E0D0C 14131211

    0x0022F7FC: BE9E13A5 3EB6671A BDAA6872 00008566 0022F7B4 0022F880

    0x0022F814: 4FF51700 00000000 0022F844 4FE76DA4 00000A67 016AB960

    0x0022F82C: 016AB964 3F800000 80000000 00000000 00000000 00000000

    0x0022F844: 0022F88C 4FE58920 016AB960 00000004 00000A67 00000000

    0x0022F85C: 00000229 00000174 00000232 04826160 04826160 18ADFD00

    0x0022F874: 016AB964 00000000 0022F868 0022F9C0 4FF51658 00000001

    0x0022F88C: 048260D8 007FA351 016AB960 00000004 00000A67 00000000

    base: 0x00030000 top: 0x0022F7B4 bottom: 0x00230000

     

    Backtrace (may be wrong):

    =>0x4FE59E75 Direct3DShaderValidatorCreate9+0x2a4c5 in d3d9.dll (+0x89e75) (0x0022F81C)

    0x4FE76DA4 Direct3DShaderValidatorCreate9+0x473f4 in d3d9.dll (+0xa6da4) (0x0022F844)

    0x4FE58920 Direct3DShaderValidatorCreate9+0x28f70 in d3d9.dll (+0x88920) (0x0022F88C)

    0x007FA351 in gta_sa.exe (+0x3fa351) (0x048260D8)

     

    Log 9:

     

    Unhandled exception at 0xCCCC008E in gta_sa.exe: 0xC0000005: Access violation reading location 0xCCCC008E.

    Register dump:

    EAX: 0x08000081 EBX: 0x0000003B ECX: 0x07E91B58 EDX: 0x008185C8

    EDI: 0x0000003B ESI: 0x07DD4610 EBP: 0x00000000 EIP: 0xCCCC008E

    ESP: 0x0022F888 EFL: 0x00010246 CS: 0x0000001B SS: 0x00000023

    GS: 0x00000000 FS: 0x0000003B ES: 0x00000023 DS: 0x00000023

     

    Stack dump:

    0x0022F888: 00409172 00000100 00965488 0022F8F8 24000004 00000040

    0x0022F8A0: 00000040 45091F85 C497547B 4483199A 0040EC5B 00000100

    0x0022F8B8: 0713A9F8 08901364 00000000 437BADCE C2261097 447A8180

    0x0022F8D0: 437BADCE C2261097 447A8180 00440825 0022F8F8 00000001

    0x0022F8E8: 00000000 0713A9F8 00000000 08901364 45091F85 C497547B

    0x0022F900: 4483199A 0057177B 00000000 00B73458 00000000 00B7CD98

    0x0022F918: 0022F9B4 00000001 0B20FAC8 C4367832 443C93A0 0022F978

    0x0022F930: 00837806 FFFFFFFF 00440F8E 0713A9F8 00000001 00000000

    0x0022F948: 0022F9B4 00000001 00298280 00600F1D 00000002 00000640

    0x0022F960: 00000000 0097BE04 00458F4B 00000640 00000001 0044C915

    base: 0x00030000 top: 0x0022F888 bottom: 0x00230000

     

    Backtrace (may be wrong):

    =>0xCCCC008E in unknown (+0xcccc008e) (0x0022F884)

    0x00409172 in gta_sa.exe (+0x9172) (0x003BCE60)

    0x6C4C2574 in dsdmo.dll (+0x2574) (0x6C4C1FE4)

    0x6C4CD770 in dsdmo.dll (+0xd770) (0x6C4CD750)

     

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Shooter Hex
Playing original game without one mod installed, crash place is at west side of Glen Park, playing is not driving car.


Problem signature:

Problem Event Name: APPCRASH

Application Name: gta_sa.exe

Application Version: 0.0.0.0

Application Timestamp: 427101ca

Fault Module Name: gta_sa.exe

Fault Module Version: 0.0.0.0

Fault Module Timestamp: 427101ca

Exception Offset: c0000005

Exception Code: 00133ea9

OS Version: 6.1.7601.2.1.0.256.1

Locale ID: 5124

Additional Information 1: d68b

Additional Information 2: d68bd3b8282f5e72182bbd7e42e4d6c7

Additional Information 3: 6c49

Additional Information 4: 6c49d494190589b8dc6d7b57ccb74dfb

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ElateRex35653
"Can Someone Tell Me What Type of This CRASH?"


Error reporting going to be applied.

GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.

GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.

Error reporting is applied now.

---------------------------------------------

Number of memory changes made: 1517

---------------------------------------------


Game crashed unfortunately, here's a crash log:

Current process ID: 5080

Last file to be loaded: AUDIO\STREAMS\MH

Last library loaded: avrt.dll

Exception address: 0x00710BD8 ("GTA_SA.EXE"+0x310BD8)

Exception code: 0xC0000005

Exception name: EXCEPTION_ACCESS_VIOLATION

Inaccessible memory address: 0x72F9FB51


General registers:

EAX: 0x2054F17F (542437759)

EBX: 0x0E636801 (241395713)

ECX: 0x72F9FB39 (1928985401)

EDX: 0x00C6A168 (13017448)

ESI: 0x2054F17F (542437759)

EDI: 0x0E636828 (241395752)

EBP: 0x0000000E (14)

ESP: 0x0028F8C4 (2685124)

EIP: 0x00710BD8 (7408600)

EFL: 0x00010206 (66054)


Segment registers:

CS: 0023

DS: 002B

ES: 002B

FS: 0053

GS: 002B

SS: 002B


FPU registers:

ST0: -161.259903 bytes: 00 00 00 00 00 89 42 A1 06 C0

ST1: 10.791649 bytes: 00 00 00 00 00 98 AA AC 02 40

ST2: 6469.249023 bytes: 00 00 00 00 00 FE 29 CA 0B 40

ST3: 37.596416 bytes: 00 00 00 00 00 BB 62 96 04 40

ST4: 69.478455 bytes: 00 00 00 00 00 F8 F4 8A 05 40

ST5: 4.737256 bytes: 00 00 00 00 00 9A 97 97 01 40

ST6: 66.685272 bytes: 00 00 00 00 00 DC 5E 85 05 40

ST7: 4446.925293 bytes: 00 00 00 00 00 67 F7 8A 0B 40

CTRL: 007F

STAT: 0121

TAGS: FFFF


MMX registers, 8 bytes:

MM0: 00 00 00 00 00 89 42 A1

MM1: 00 00 00 00 00 98 AA AC

MM2: 00 00 00 00 00 FE 29 CA

MM3: 00 00 00 00 00 BB 62 96

MM4: 00 00 00 00 00 F8 F4 8A

MM5: 00 00 00 00 00 9A 97 97

MM6: 00 00 00 00 00 DC 5E 85

MM7: 00 00 00 00 00 67 F7 8A


XMM registers, 16 bytes:

XMM0: 02 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM1: 02 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM2: 02 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM3: 02 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM4: 02 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM5: 02 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM6: 02 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00

XMM7: 02 04 00 00 00 00 00 00 00 00 00 00 00 00 00 00


Module list

; Path Module file size Base Size of image Entry point

D:\GTA San Andreas\GTA_SA.EXE 14383616 0x00400000 0x01177000 0x00824570

C:\Windows\SysWOW64\ntdll.dll 1292096 0x77240000 0x00180000 0x00000000

C:\Windows\syswow64\kernel32.dll 837632 0x75100000 0x00110000 0x751132D3

C:\Windows\syswow64\KERNELBASE.dll 269824 0x76BF0000 0x00046000 0x76BF7478

C:\Windows\system32\WINMM.dll 194048 0x72920000 0x00032000 0x729237F1

C:\Windows\syswow64\msvcrt.dll 690688 0x762C0000 0x000AC000 0x762CA472

C:\Windows\syswow64\USER32.dll 833024 0x76930000 0x00100000 0x7694B6ED

C:\Windows\syswow64\GDI32.dll 311296 0x76430000 0x00090000 0x76446343

C:\Windows\syswow64\LPK.dll 25600 0x76640000 0x0000A000 0x766436A0

C:\Windows\syswow64\USP10.dll 626176 0x76A30000 0x0009D000 0x76A63FD7

C:\Windows\syswow64\ADVAPI32.dll 640512 0x74E00000 0x000A0000 0x74E149E5

C:\Windows\SysWOW64\sechost.dll 92160 0x75220000 0x00019000 0x75224975

C:\Windows\syswow64\RPCRT4.dll 663040 0x75280000 0x000F0000 0x75290569

C:\Windows\syswow64\SspiCli.dll 96768 0x74DA0000 0x00060000 0x74DBA3B3

C:\Windows\syswow64\CRYPTBASE.dll 36864 0x74D90000 0x0000C000 0x74D910E1

D:\GTA San Andreas\vorbisfile.dll 53760 0x70E50000 0x00011000 0x70E5197B

C:\Windows\syswow64\WS2_32.dll 206848 0x75240000 0x00035000 0x7524145D

C:\Windows\syswow64\NSI.dll 8704 0x760E0000 0x00006000 0x760E1782

D:\GTA San Andreas\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472

C:\Windows\syswow64\ole32.dll 1414144 0x767D0000 0x0015C000 0x7681BA3D

C:\Windows\system32\apphelp.dll 295936 0x74130000 0x0004C000 0x74132C14

C:\Windows\AppPatch\AcGenral.DLL 2175488 0x6F250000 0x00218000 0x6F25220F

C:\Windows\syswow64\SHLWAPI.dll 350208 0x764E0000 0x00057000 0x764F9BA6

C:\Windows\system32\UxTheme.dll 245760 0x74A60000 0x00080000 0x74A737C9

C:\Windows\system32\samcli.dll 51200 0x72540000 0x0000F000 0x7254125E

C:\Windows\syswow64\OLEAUT32.dll 571904 0x76650000 0x0008F000 0x76653FB1

C:\Windows\system32\MSACM32.dll 72192 0x70C20000 0x00014000 0x70C21340

C:\Windows\system32\VERSION.dll 21504 0x73A10000 0x00009000 0x73A11220

C:\Windows\syswow64\SHELL32.dll 12872704 0x75490000 0x00C4A000 0x755115C1

C:\Windows\system32\sfc.dll 2560 0x71000000 0x00003000 0x00000000

C:\Windows\system32\sfc_os.DLL 40960 0x70B30000 0x0000D000 0x70B31392

C:\Windows\system32\USERENV.dll 81920 0x74490000 0x00017000 0x74491C9D

C:\Windows\system32\profapi.dll 31744 0x74480000 0x0000B000 0x74481992

C:\Windows\system32\dwmapi.dll 67072 0x74280000 0x00013000 0x74281D3F

C:\Windows\syswow64\SETUPAPI.dll 1667584 0x74F60000 0x0019D000 0x74F617E7

C:\Windows\syswow64\CFGMGR32.dll 145920 0x76370000 0x00027000 0x763758B9

C:\Windows\syswow64\DEVOBJ.dll 64512 0x764C0000 0x00012000 0x764C1441

C:\Windows\syswow64\urlmon.dll 1229824 0x76120000 0x00136000 0x76121B35

C:\Windows\syswow64\WININET.dll 980992 0x76540000 0x000F5000 0x76541865

C:\Windows\syswow64\iertutil.dll 2064384 0x76C40000 0x001FB000 0x76C422D9

C:\Windows\syswow64\CRYPT32.dll 1154048 0x76AD0000 0x0011D000 0x76AD158A

C:\Windows\syswow64\MSASN1.dll 34304 0x77210000 0x0000C000 0x7721238E

C:\Windows\system32\MPR.dll 64000 0x70D90000 0x00012000 0x70D91200

C:\Windows\AppPatch\AcLayers.DLL 562176 0x6F8B0000 0x0008D000 0x6F8B1FFF

C:\Windows\system32\WINSPOOL.DRV 320000 0x72B00000 0x00051000 0x72B2988C

C:\Windows\system32\IMM32.DLL 119808 0x76260000 0x00060000 0x7627158F

C:\Windows\syswow64\MSCTF.dll 828928 0x75370000 0x000CC000 0x7537168B

D:\GTA San Andreas\vorbishooked.DLL 65536 0x01580000 0x00011000 0x01584C98

D:\GTA San Andreas\ogg.dll 36864 0x003F0000 0x00009000 0x003F302E

D:\GTA San Andreas\vorbis.dll 1060864 0x03750000 0x00108000 0x03763F7C

D:\GTA San Andreas\$fastman92limitAdjuster.asi 454144 0x6F530000 0x0007B000 0x6F571AEE

C:\Windows\syswow64\PSAPI.DLL 6144 0x75210000 0x00005000 0x75211438

D:\GTA San Andreas\DllTricks.dll 7680 0x70B20000 0x00006000 0x70B21593

C:\Windows\system32\MSVCR100.dll 773968 0x6F190000 0x000BF000 0x6F1A1DFC

D:\GTA San Andreas\CLEO.asi 264704 0x6F4B0000 0x0006B000 0x6F4BE3D4

D:\GTA San Andreas\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036

D:\GTA San Andreas\colormod.asi 111104 0x6F160000 0x00021000 0x6F166699

C:\Windows\system32\d3dx9_40.dll 4379984 0x689B0000 0x0044A000 0x68D93F4E

D:\GTA San Andreas\exdisp.asi 69120 0x6F760000 0x00016000 0x6F761861

D:\GTA San Andreas\Hooks.asi 118272 0x68070000 0x00936000 0x68074507

D:\GTA San Andreas\GUI.fp 176640 0x672D0000 0x00D9D000 0x672DBA37

D:\GTA San Andreas\FirstPerson.sp 445440 0x6F0E0000 0x00072000 0x6F0EA1B5

D:\GTA San Andreas\imCamAim.asi 65024 0x6F0C0000 0x00014000 0x6F0C89DA

C:\Windows\system32\MSVCP100.dll 421200 0x6EE70000 0x00069000 0x6EEA3CF4

D:\GTA San Andreas\imfast.asi 223744 0x626C0000 0x0003E000 0x626C1420

D:\GTA San Andreas\modloader.asi 643584 0x6EBE0000 0x000A4000 0x6EC34403

C:\Windows\system32\dbghelp.dll 854016 0x6EAF0000 0x000EB000 0x6EAF13CE

D:\GTA San Andreas\shadows.asi 51200 0x6EE40000 0x00028000 0x6EE65001

C:\Windows\system32\d3dx9_43.dll 1998168 0x6A970000 0x001FF000 0x6AB2EC0D

D:\GTA San Andreas\SilentPatchSA.asi 231424 0x6F080000 0x0003E000 0x6F09D639

D:\GTA San Andreas\StreamMemFix1.0.asi 27648 0x01C10000 0x00011000 0x01C1E001

D:\GTA San Andreas\StreamMemFix2.2_test1.asi 27648 0x01C30000 0x00011000 0x01C3E001

D:\GTA San Andreas\StreamMemFix2.2_test2.asi 27648 0x030C0000 0x00011000 0x030CE001

D:\GTA San Andreas\V_HUD_by_DK22Pac.asi 179712 0x6BA60000 0x0009B000 0x6BAF8001

D:\GTA San Andreas\weaponlimit.asi 99840 0x6EE20000 0x0001D000 0x6EE24E5F

C:\Windows\system32\DDRAW.dll 531968 0x6AD20000 0x000E7000 0x6AD21771

C:\Windows\system32\DCIMAN32.dll 10240 0x6F7B0000 0x00006000 0x6F7B1250

C:\Windows\system32\atiu9pag.dll 38768 0x718B0000 0x0000B000 0x718B7317

C:\Windows\system32\DSOUND.dll 453632 0x6F830000 0x00072000 0x6F831576

C:\Windows\system32\POWRPROF.dll 145408 0x6F7C0000 0x00025000 0x6F7C2B71

C:\Windows\syswow64\CLBCatQ.DLL 522240 0x74EA0000 0x00083000 0x74EA23D2

C:\Windows\System32\MMDevApi.dll 213504 0x72310000 0x00039000 0x7231E2DE

C:\Windows\System32\PROPSYS.dll 988160 0x73FB0000 0x000F5000 0x73FC0D9E

C:\Windows\system32\AUDIOSES.DLL 195584 0x72350000 0x00036000 0x72359DAE

C:\Windows\system32\DINPUT8.dll 145408 0x6B720000 0x00030000 0x6B73EC5C

C:\Windows\system32\HID.DLL 22016 0x72530000 0x00009000 0x72531120

C:\Windows\syswow64\WINTRUST.dll 172032 0x760F0000 0x0002D000 0x760F296D

C:\Windows\system32\d3d9.dll 1828352 0x719E0000 0x001C3000 0x719E1A45

C:\Windows\system32\d3d8thk.dll 11264 0x719D0000 0x00006000 0x719D11F0

C:\Windows\system32\aticfx32.dll 929736 0x718C0000 0x000E6000 0x719343A8

C:\Windows\system32\atiumdag.dll 6288832 0x6BD70000 0x005FE000 0x6BD71000

C:\Windows\system32\atiumdva.dll 4782960 0x71080000 0x00492000 0x71081000

C:\Program Files (x86)\Internet Download Manager\idmmkb.dll 36440 0x072F0000 0x00007000 0x072F229A

C:\Windows\system32\avrt.dll 14336 0x71890000 0x00007000 0x718910C0

C:\Windows\system32\wmvcore.dll 2504192 0x6BB00000 0x00267000 0x6BB1F2C2

C:\Windows\system32\WMASF.DLL 237568 0x70B40000 0x0003D000 0x70B411E5

C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x744B0000 0x00190000 0x7454D026

C:\Windows\system32\mlang.dll 177664 0x6EA10000 0x0002E000 0x6EA116ED

Game terminated.


"Fastman92 Limit Adjuster"

Edited by ElateRex35653

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