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_F_

GTA V vehicles converted to San Andreas

Recommended Posts

limapalon

Which car Manana is going to replace?

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Crspy

omg ! , I gave up on looking for some decent converted gta iv/v vehicles for SA since almost everyone like to make them in cancerous style and that make me wanna puke and hurt my eyes ( pollution ) :3 , and mostly the decent ones that i rarely find are bugged >_<

but seriously your vehicles are great ( if not the greatest ) :inlove: please don't stop doing the thing that you are the best at doing it. i appreciate your work so much.

Edited by Crspy

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_F_

Which car Manana is going to replace?

Probably Blade...

 

And thanks @Crspy for the encouraging words :)

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Testeuros

 

Which car Manana is going to replace?

Probably Blade...

 

And thanks @Crspy for the encouraging words :)

 

Will you release a template for Manana before release just like you did with Sultan and/or Stratum for paintjob purposes? :3

Asides from this I've realised a solution for Flash replacement could be in workshops on this forum. I know, it isn't GTA HD Universe conversion... but it seems to be a perfect as Flash replacement.

 

 

sqcmYYi.png

 

Edited by Testeuros

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_F_

Yup, I also saw it and I love it. And yes I also want to release the template before releasing the Manana. But currently the progress has been super slow, I haven't even really started working on it yet, just imported it in 3ds Max and that's about it

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zyrowh

I love your work, really well done.

 

 

 

LgZiPSL.png

 

IJYLeoP.png

 

EOjZFq6.png

 

fOjZlwG.png

 

zz7WzR9.png

 

QqZHnSd.png

 

bRuqnZD.png

 

iS36vuL.png

 

4xyHCV8.png

 

More: http://imgur.com/a/nkcH5

 

 

 

Edited by zyrowh

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_F_

And I love your pictures. Really nice ones, if you make more don't hesitate to post, also encouraging others to do so ;)

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sxk7

Hey, when I install this pack it messes with my sound. Randomly all sound will just stop playing except for the radio in the car and then a few seconds later it will come back. Any idea how this could be fixed?

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LaDiDa

Did you replace sounds using anything else but modloader? This mod is in no way messing with sound files as far as I know (I never had any sound issues with any of the models installed).

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limapalon

Hey, when I install this pack it messes with my sound. Randomly all sound will just stop playing except for the radio in the car and then a few seconds later it will come back. Any idea how this could be fixed?

That's probably a corrupt sound file, reinstall the game, that's the only solution I know, make a backup of your modded files and then uninstall the game.

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sxk7

Did you replace sounds using anything else but modloader? This mod is in no way messing with sound files as far as I know (I never had any sound issues with any of the models installed).

 

I just put all the folders in my modloader that's it.

 

 

Hey, when I install this pack it messes with my sound. Randomly all sound will just stop playing except for the radio in the car and then a few seconds later it will come back. Any idea how this could be fixed?

That's probably a corrupt sound file, reinstall the game, that's the only solution I know, make a backup of your modded files and then uninstall the game.

 

 

Thing is, when I removed the folders from my modloader the sound worked properly again.

 

I'm going to try the IVF style now to see if it makes any difference, hope it works :D

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sxk7

Don't seem to be having the problem anymore. Really weird that it just fixed it by itself, maybe a reboot was enough? ^^

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_F_

Are you using XP? I'm having the same sound issue myself too, and I have no idea what causes it or why it happens...

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Crspy

Are you using XP? I'm having the same sound issue myself too, and I have no idea what causes it or why it happens...

Happens to me too , using win7

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sxk7

Are you using XP? I'm having the same sound issue myself too, and I have no idea what causes it or why it happens...

 

I'm on windows 10. Whenever I reload the cars it seems to fix it instantly (just looking down to the ground and backup again fast), maybe a certain car is causing it?

Edited by sxk7

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JD_225

Try to put the mod in GTA3.IMG or just make new img with Spark.

Its work on me.

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LaDiDa

It's weird that I'm not having any problems though 😝

 

Maybe because of using modloader (which magically fixes some issues)?

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Testeuros

Maybe because of using modloader (which magically fixes some issues)?

That isn't a thing - in my case, I am not using Modloader and I don't have this problem at all.

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limapalon

@sxk7 Oh so you're using modloader, try installing the mods the old fashioned way with an IMG editor and notepad i've used modloader before it gave me a lot of problems like random crashing, weird models and sound shuttering (the one you're suffering now), maybe modloader is the issue.

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MaTeeeS

Guys i want to share with you my handling for Sandking, which i remade from gta v handling.meta original file. Try this out, it handles very nice. Suspension is COMPLETELY SAME AS IN ORIGINAL GTA V. I think that birdie dont have much time to play with handling, because he makes models which are already hard to do (collisions and all that sh*t). And I want to thank HIM for this AWESOME MOD. I can truly say, that he makes best conversions of GTA V cars. Now enough words, here is handling line!! :

SANDKING 2400.0 3200.0 0.8 0.0 0.05 -0.05 85 0.75 0.75 0.5 5 210.0 25.0 110.0 4 D 3.4 0.65 0 34.0 0.63 1.4 0 0.3 -0.18 0.51 0.0 0.05 0.35 50000 00220048 01744401 0 3 2

(It handles like Sandking with turbo installed ----) 1G_boost flag)

 

PS: I used Birdies handling and reedited it. I didnt used original GTA SA handling, so this is important say. I edited handling about 10 times, this is final handling. Wish there was some cleo mod for suspension impact sound with ground and i would feel like in gta V

 

:V

Edited by MaTeeeS

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MaTeeeS

Hello forums, again

 

Something was griefing in my mind.. Why my car flips at front, when i jump from ramp? Reason is that physics work somehow else and when i try to jump, strong force is applied to back wheels, which causes flip at front. This should describe situaton much more detailed, my language sucks so i hope you will find way to understand me:

 

GTA SA: https://ibb.co/hLuUza

 

GTA V: https://ibb.co/mCOYQF

 

In gta v, force of mass is going into air, same direction as car, which prevents car from flipping at front.

And that is what causes bikes and other vehicles to fly when flipped backwards

 

 

The question now is, how to hack this? Modders have made succesfull ragdoll, ImVehFt and other great things, but nothing new with vehicle physics. Im pretty damn sure it would be possible, there must be some badass trick to do this. Its just about time and ideas.....

 

BEWARE: Thats only what i think!! Share your ideas with me. Also sorry for putting this here, i hope you will forgive me :)

Edited by MaTeeeS

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limapalon

Ah @_F_ looks like you got something wrong for the Cruiser, The handling line BIKE isn't for the Bike bicycle, it's for the PCJ-600, this renders several mission really hard or impossible e.g: OG Loc, Highjack, Stowaway, etc; also it makes the PCJ-600 very slow.

Edited by limapalon

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MaTeeeS

Ah @_F_ looks like you got something wrong for the Cruiser, The handling line BIKE isn't for the Bike bicycle, it's for the PCJ-600, this renders several mission really hard or impossible e.g: OG Loc, Highjack, Stowaway, etc; also it makes the PCJ-600 very slow.

If pcj is from mission, when you chase freddy with OG, they something is wrong with ur files. Maybe you added more things and something messed up. My PCJ is working fine and i did that mission.

Do you use ModLoader? If yes, you can easily edit lines and paste original ones to modloader directory

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_F_

No I think he is right. I doubled checked the files now at I think BIKE in handling line is used for PCJ600 and CHOPPERB is the bicycle, so my readme files were really wrong...

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limapalon

After some research and the help of some kind people at the Spanish GTA Wiki, I have concluded that CHOPPERB is the handling line for the Bike bicycle and the BIKE handling line is indeed for the PCJ-600, you better change that readme file soon @_F_ , before more people get frustrated during playthroughs in modded GTA SA's that have your Cruiser mod installed and don't have any idea of what they are replacing (like I was, also take this as a suggestion, not a demand, 'cause isn't that).

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MaTeeeS

After some research and the help of some kind people at the Spanish GTA Wiki, I have concluded that CHOPPERB is the handling line for the Bike bicycle and the BIKE handling line is indeed for the PCJ-600, you better change that readme file soon @_F_ , before more people get frustrated during playthroughs in modded GTA SA's that have your Cruiser mod installed and don't have any idea of what they are replacing (like I was, also take this as a suggestion, not a demand, 'cause isn't that).

Im not much confused about handling lines because i make them myself to be much near to gta v original handling

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limapalon

@MaTeeeS Many people don't know how to edit handling files like you or any other modder, some people just copy and paste everything that is on the readme file or simply they are not aware of the many codenames that the vehicles have in the GTA games (like I was till this inccident) and we end up in things like these (Handling that was originally meant for a vehicle ends up in another and then it's a chaos for those vehicles that are required to be driven to complete a mission).

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MaTeeeS

Im not really modder, i just moddeled some stuff for my summer car, and only thing i mod in gta sa are these handling lines, because im pissed of from original handling. I can truly say that r* f*cked up original handling and it could be better, i must adjust damping to every vehicle up to 1.0 to make it atleast little real, because when its under, some cars are jumping like some football... I've never seen worser handling that this, really not. Every vehicle in GTA V has damping up 1.0 (i think atleast) This is my tip for you birdie: When you make handling, Original spring force in GTA V must be multiplied by 0.5 to GTA SA. It seems to work really great BUT no speed dampers! they're useless. Also when you make SUV and other offroads with axles, make wheels solid to each other. That would level up your cars. For the dampers, make them same value at GTA V

Edited by MaTeeeS

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MaTeeeS

THAT'S THE f*ckING SPIRIT!! I've been sh*tting with this about 5 hours so i hope you like it!! (IV style) :monocle:

Last version of Blista handling....

 

BLISTAC 1400.0 1450.0 5.0 0.0 -0.13 0.13 85 0.68 0.62 0.5 5 190.0 21.5 1.0 F P 4.2 0.65 0 35.0 0.63 1.2 1.3 0.27 -0.252 0.5 0.75 0.0 0.50 15000 40440000 01040002 1 1 0

 

VS:

 

 

 

Edited by MaTeeeS

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