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_F_

GTA V vehicles converted to San Andreas [100+ cars including 40+ with VehFuncs]

Recommended Posts

santosvagos
35 minutes ago, _F_ said:

He has a solution for that! 

lS9UiN3.png

 

.

Well , this is childish . DON'T mind him @_F_

  • Like 2

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A_Xz
2 hours ago, _F_ said:

He has a solution for that! 

lS9UiN3.png

 

 

ha ha ha ha ha ha
This is real ?.
(Damn, I would have liked to see this first.)
First: _F_ You are incredible with your work. (things as they are) partly thanks to you I learned to adapt some vehicles to SA.
and thank you very much for your time and patience dedicated to your work.
Second: this user is very annoying (he has a large incident file). From the last thing I could count, the fake accounts that this user manages on the Gtainside page
(I apologize if it is considered spam) there are more than 10.
In conclusion: _F_ Nobody with sanity would give you a bad grade.


Keep impressing us with your Works!

😆

  • Like 5

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Cap'n_Cook
9 hours ago, _F_ said:

He has a solution for that! 

lS9UiN3.png

 

... To be honest, I don´t understand why you (@Cap'n_Cook) even follow this topic if you don´t like the mods I make 😅 Nobody is forcing you to download them or even be here. You are free to convert your own cars, I´m not a threat to you in any way. I try to perfect my mods, try to put focus where necessary to make sure they look good, realistic and don´t cause any crashes, which means they are intended for completely different audience, people who appreciate quality and universal style throughout the whole game. 

 

I have numerous PMs from you, asking for my help, which I always gave. Now seeing that you are attempting to command people into giving me bad ratings is both hilarious and pathetic. All that because I don´t do the interiors you want? 🤣

 

Just don´t drag me into this pathetic war I don´t care about please. 

the people around you are the most toxic, there will be no war, I want peace and with that publication that I made I just checked that yes, they are pending my hahaha...

good luck with ur Cars... 

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Junior Borges

So, bro, do you intend to convert the GTA 5 tornado

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_F_

I do intend but a bit later. I don´t like doing the tuner cars as there are never enough good tuning parts and the hustle with paintjobs

  • Like 6

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_F_
Posted (edited)

Lately me and Ndukong have both been busy with real life stuff, so we haven´t started any new car yet. But to keep up with the theme of 10 new cars + update 10 old cars, here I started with the Oracle

CR0qbGI.jpg

EDIT: Done https://www.gtainside.com/en/sanandreas/cars/133899-gta-v-bermacht-oracle/

 

Oracle was the first car I attempted to fix normals, but at the time failed. That´s why it always bothered me and I wanted to fix it. But now I don´t even know what to fix next :/ Suggestions? 

Edited by _F_
  • Like 3

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Jsk14

Hey @_f_ do you have done the bravado banshee. If yes please send me its link I can't find it. 

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xXKenBlockXx
Posted (edited)

_F_ IMO it would be a good idea to seperate each car into their own folder in your packs (like 90s Atmosphere Vehicles Pack Reborn 3) that way if we want to pick and choose the cars we want to use we can just drag and drop a folder instead of making a seperate folder, moving the model and texture to it, making a new text doccument, going into handling, vehicles.ide, carcols, carmods, and copying the lines etc. And you could create a seperate folder for cars where we would have to go into the game's carcols for the sake of cars that have 4 colors.

Edited by xXKenBlockXx
  • Like 1

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_F_
Posted (edited)
12 hours ago, xXKenBlockXx said:

_F_ IMO it would be a good idea to seperate each car into their own folder in your packs (like 90s Atmosphere Vehicles Pack Reborn 3) that way if we want to pick and choose the cars we want to use we can just drag and drop a folder instead of making a seperate folder, moving the model and texture to it, making a new text doccument, going into handling, vehicles.ide, carcols, carmods, and copying the lines etc. And you could create a seperate folder for cars where we would have to go into the game's carcols for the sake of cars that have 4 colors.

 

That is the exact opposite of what the point of the pack is lol. The pack is meant for people who want all of the cars at once with simple, foolproof installation. If someone wants to hand pick, then the first post of this topic has links to every single car I have made.

 

 

In the meanwhile, we haven´t started any new cars, but I´ve spent a lot of time on adapting @unopescio´s Mr Whoopee to GTA4/5 style

VO2K15a.png

Edited by _F_
  • Like 12
  • YEE 1

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Jsk14
2 hours ago, _F_ said:

Mr Whoopee first in-game tests:

eP6R54t.jpg

xZPFeTa.jpg

https://imgur.com/a/M532k3b

Hey _f_ The ice cream truck is looking amazing. What u think about extras on roof. Or varientes in the kitchen. Really waiting for it

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Jsk14

Hey _f_ I got an idea. Why not u convert the vice city infernos in gta sa. With vehfuncs like different back spoilers different back lights, different rims as I so far didn't find a better gta vc infernos. ☺️

  • Like 1

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_F_
14 hours ago, Jsk14 said:

Hey _f_ The ice cream truck is looking amazing. What u think about extras on roof. Or varientes in the kitchen. Really waiting for it

The vents on the roof spin.

 

14 hours ago, Jsk14 said:

Hey _f_ I got an idea. Why not u convert the vice city infernos in gta sa. With vehfuncs like different back spoilers different back lights, different rims as I so far didn't find a better gta vc infernos. ☺️

 

No Infernos, I am not interested in that. 

 

Here is a night time picture of Mr Whoopee instead

SmNoX1R.jpg

 

  • Like 7

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Builderracer
Posted (edited)
1 hour ago, _F_ said:

The vents on the roof spin.

 

 

No Infernos, I am not interested in that. 

 

Here is a night time picture of Mr Whoopee instead

SmNoX1R.jpg

 

One question. The mr whoope have vehfuncs?

Edited by Builderracer

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_F_
Posted (edited)
1 hour ago, Builderracer said:

One question. The mr whoope have vehfuncs?

 

Only very limited. (The roof vents)  I was thinking of making the side decals variants, but there are no textures, I had quite hard time even finding those.

Edited by _F_
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Leinad
4 hours ago, _F_ said:

Here is a night time picture of Mr Whoopee instead

SmNoX1R.jpg

 

Nice car, I liked the lights on the signs, I made the same thing on this Taxi from GTA 4

Spoiler

https://i.imgur.com/CoAOkJe.jpg

https://i.imgur.com/VyvX62w.jpg

 

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_F_
Posted (edited)

GTA V style OnePiece´s GTA III Whoopee is now available:

thb_1590052275_Untitled-1.jpg

https://www.gtainside.com/en/sanandreas/cars/146960-gta-iii-vapid-whoopee/#comments

 

Also some bad news: I just recently found out a major flaw in my cars. Some cars handlings are bugged and the cars do not brake (I can`t believe nobody reported this before). At the beginning I couldn´t understand how that can be possible, as I always test my cars a lot before releasing and everything was working perfectly fine in my game. 

So after lots of investigation I found the problem: Whenever I created those handlings I had Junior Djr´s MixSets installed and apparently this mod over-writes every car´s individual handling lines which I didn´t know until now. So whenever I tweaked those handlings, I didn´t get the correct results. 

 

So now I have to go through every single car of mine again and re-tweak the handlings.

Until then you can install MixSets to have cars with correct handlings. But know that I am already working on a fix as well!

 

 

 

Edited by _F_
  • Like 6

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Jsk14
3 hours ago, _F_ said:

GTA V style OnePiece´s GTA III Whoopee is now available:

thb_1590052275_Untitled-1.jpg

https://www.gtainside.com/en/sanandreas/cars/146960-gta-iii-vapid-whoopee/#comments

 

Also some bad news: I just recently found out a major flaw in my cars. Some cars handlings are bugged and the cars do not brake (I can`t believe nobody reported this before). At the beginning I couldn´t understand how that can be possible, as I always test my cars a lot before releasing and everything was working perfectly fine in my game. 

So after lots of investigation I found the problem: Whenever I created those handlings I had Junior Djr´s MixSets installed and apparently this mod over-writes every car´s individual handling lines which I didn´t know until now. So whenever I tweaked those handlings, I didn´t get the correct results. 

 

So now I have to go through every single car of mine again and re-tweak the handlings.

Until then you can install MixSets to have cars with correct handlings. But know that I am already working on a fix as well!

 

 

 

I was the first to report it on gtainside. And I found this problem the most in maibatsu penumbra. All the other cars looks realistic with it

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_F_
Posted (edited)

The huge error with brakes has now been fixed! 

(If you downloaded the packs before 22.05.20!)

 

I have updated both packs with the corrected handling.cfg!

Though if you don´t want to re-download the whole pack again, you can simply download the HOTFIX, which is just the handling.cfg, as literally nothing else in the packs is touched!

 

Updating individual links will take a bit longer time, though until then you can extract the handling lines from the HOTFIX manually!

 

Really sorry for the inconvenience! 

 

 

 

Since there has been much text and no pictures lately, here is the latest collaboration with @Ndukong

ZAJLLIE.jpg

But don´t expect it any time soon, I´m afraid it doesn´t have enough tuning parts for being released

 

Edited by _F_
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_F_

My first collaboration with @G.C.T. and @Thundersmacker

naxtliK.jpg

 

Has two classes:

Utility class

- all black matte bumpers

- generic truck wheels

- boxes or frame spawning in the bed

Sport class

- chrome bumpers

- off-road wheels

- rollbar in the bed

- pushbar with or without foglights

- side step

- new engine sound (new feature)

 

Available already at

https://www.gtainside.com/en/sanandreas/cars/147262-gta-iv-karin-rebel-sport/

  • Like 7

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GEFEGILMAZFAK2
Posted (edited)

Can you please post a compiled pack?

Edited by GEFEGILMAZFAK2

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Jsk14

Hey @_f_ . I used your mods with collaboration woth skygfx. But when I put the vehiclepipe to ps2, there a weird bug with textures like car brand emblem, Gas tank etc. To avoid it I use PC vehiclepipe but I really want to use ps2 (as u shows in Your screen shot) so is there Any fix for it Soo far. 

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_F_
4 hours ago, Jsk14 said:

Hey @_f_ . I used your mods with collaboration woth skygfx. But when I put the vehiclepipe to ps2, there a weird bug with textures like car brand emblem, Gas tank etc. To avoid it I use PC vehiclepipe but I really want to use ps2 (as u shows in Your screen shot) so is there Any fix for it Soo far. 

Yes, I´m aware of the issue. Unforunately somehow the developers of skygfx messed something up along the way. I myself am using one of the very first versions of it, when it was still called ps2refl.asi, which doesn´t have this issue

 

Also, we have started working on the next car:

idXTs8a.jpg

 

Spoiler

Also for the sake of more variety there will be some possible additions:

YAYGSeF.jpg

aDSO4Ws.jpg

0BzNUhV.jpg

oVZIfuz.jpg

3rJwHJg.jpg

 

  • Like 7

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Jsk14
Posted (edited)
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler
Spoiler

 

 

 

 

 

 

 

Spoiler

 

On 5/31/2020 at 3:11 AM, _F_ said:

Yes, I´m aware of the issue. Unforunately somehow the developers of skygfx messed something up along the way. I myself am using one of the very first versions of it, when it was still called ps2refl.asi, which doesn´t have this issue

 

Also, we have started working on the next car:

idXTs8a.jpg

 

  Reveal hidden contents

Also for the sake of more variety there will be some possible additions:

YAYGSeF.jpg

aDSO4Ws.jpg

0BzNUhV.jpg

oVZIfuz.jpg

3rJwHJg.jpg

 

So it means that I had to suffer with skygfx whole throughout my life. Because I am using better skybox it uses dualpass by skygfx and skygfx also fix some texture issues with it. So I will suffer with the reflection problem . Well thanks for the reply and yeah I found another bug. When I spawn the linerunner (vehicle name) which is replaced by another truck in your pack. My game crashes . I don't know why. I also uses mixsets and silent patch. Hope u help me.

Edited by Jsk14
Dont see that hidden contents

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_F_

A friend of mine said that he is using one of the latest skygfx and doesn´t have that problem. So there must be a setting in there to switch it off

 

About the Linerunner - it is very difficult to determine why that happens, I´ve tested it many times and it doesn´t happen to me

 

Also, added couple more extras to the Flatbed, I think that will be enough:

N3o1Znv.jpg

  • Like 6

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Leinad

Nice truck!

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Jsk14
10 hours ago, _F_ said:

A friend of mine said that he is using one of the latest skygfx and doesn´t have that problem. So there must be a setting in there to switch it off

 

About the Linerunner - it is very difficult to determine why that happens, I´ve tested it many times and it doesn´t happen to me

 

Also, added couple more extras to the Flatbed, I think that will be enough:

N3o1Znv.jpg

That's why I said I use silent patch.as it messes around with truck or its trailer . I think I had to reconfigure it. In btw I said thAt Ur friend uses skygfx with no reflection problem. Could u ask him that he could share me his version.

 

And about the extras of flatbed . They are more than amazing. Waiting for its upload.

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