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HeresOtis

key press check

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HeresOtis

I gave the option for the user to set one of the keys in the INI to 0 which will make only one key press needed to activate a portion of my script. For example, if Key1 > 0 and Key2 > 0 then the user will need to press both keys ingame to activate. However, if Key2 < 1 and Key1 is still > 0, then the user will only need to press Key1 to activate the script. How can I accomplish this technique??

0AF0: read_int_from_ini_file "SAPDFR.ini" section "HELI" key "ForceSpawnKey1" store_to [email protected]: read_int_from_ini_file "SAPDFR.ini" section "HELI" key "ForceSpawnKey2" store_to [email protected]    [email protected] < 1then    if        [email protected] < 1    then        [email protected] = 0x11        [email protected] = 0x39    else        [email protected] = 0x0    endelse       if        [email protected] < 1    then        if            [email protected] < 1        then            [email protected] = 0x11  // Ctrl            [email protected] = 0x39  // 9        else            [email protected] = 0x0        end    endendwhile true    wait 0    if        0256:   is_player_playing $PLAYER_CHAR    then        if and // Force heli to spawn and follow player for while            0AB0:   is_key_pressed [email protected]             0AB0:   is_key_pressed [email protected]         then

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HeresOtis

I solved my problem. I set the variable equal to the nonzero value.

0AF0: read_int_from_ini_file "SAPDFR.ini" section "HELI" key "ForceSpawnKey1" store_to [email protected]: read_int_from_ini_file "SAPDFR.ini" section "HELI" key "ForceSpawnKey2" store_to [email protected]    [email protected] < 1then    if        [email protected] < 1    then        [email protected] = 0x11        [email protected] = 0x39    else        0085: [email protected] = [email protected]   //0x11  // 0x0    endelse       if        [email protected] < 1    then        if            [email protected] < 1        then            [email protected] = 0x11  // Ctrl            [email protected] = 0x39  // 9        else            0085: [email protected] = [email protected]   //0x39   // 0x0        end    endendwhile true    wait 0    if        0256:   is_player_playing $PLAYER_CHAR    then        if and // Force heli to spawn and follow player for while            0AB0:   is_key_pressed [email protected]             0AB0:   is_key_pressed [email protected]         then

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