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MaverickMo

Rigging problem!

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MaverickMo

Hello there! I've been attempting to swap two ped heads. I've been following the tutorial completely but for some reason the skins come out looking disformed with no solid bone structure:

 

hVT4kLF.png

 

 

Also I've noticed when I import any DFF into 3Ds Max (2015) - When I just try to rotate the head, it rotates the whole body! I think that's the problem. Could someone shed some light please?

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ZAZ

i assume, you mean this tut: http://gtaforums.com/topic/397248-the-simplest-rigging-tutorial-ever/

there is written an important step at

4. Fixing Bugs

 

 

So in order to finish the rigging you have to fix this. You will need to read Creative_Madman's tuto here:

http://www.gtaforums...howtopic=265657

but Creative_Madman's tuto isn't available anymore

i saved it on my hard disc and posted screenies and description here: RIGGING TUT

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MaverickMo

The bones are already added to the skin when I first import the DFF as you can see here, this is me starting up:

 

Importing the skin.

mlPAp2R.png

 

Rotating the skin:

iS1jHUH.png

 

When I rotate the skin, it doesn't move with the bones see?

e32EtvC.png

 

Is that my problem is or there something else causing my skins to come out retarded?

 

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ZAZ

it's because skin isn't rigged correct

post a screenie that shows the spline and their attached vertices also one that shows spline1 and their attached vertices

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MaverickMo

it's because skin isn't rigged correct

post a screenie that shows the spline and their attached vertices also one that shows spline1 and their attached vertices

 

But thats the same for the default ped skins! It's confusing af. lol

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MaverickMo

Any solutions?

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