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(PS3 / PS4) I will test/rate your Deathmatches


Man-Django
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^^^^ This guys hit the nail on the head. Uneven guns, getting the last ten guns/pickups from your map deleted without your choice will do that. Being meaning to fix it for ages but this was one of my older ones that I had sorta lost focus on. Still got at least another 20+ to re-edit, It's annoying because I find you have to erase all the guns to replace them in the right even spots

 

PS: the grenade launchers getting took staight out and the amount of armour is gonna be reduced,

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ahh didn't notice it was months old.

 

took me a while to edit all mine after the cull, what a pain in the arse that was. and not just editing, the time wasted running around in player view carefully placing weapons in the first place. grrrrrumble grumble. it's brought it all back, back to therapy then :lol:

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The Battle of Vespucci

1_0.jpg

The Gang attacks are spreading around town as a disease, the next victim is the little place of Vespucci. A local Gang has taken over the erea and are ready to fight to the death to keep it. Will the residents of Vespucci get their homes back? Or is their next homes shelters in the slum of Los Santos.

Nice prop and gun layout leads this map to have some truly beautiful set pieces. The gun choice goes well with the map. Nice wee back story aswell. Proper fun and good for playing as a team and sticking together. 5/5

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Hey, this is my first created DM. I'd really appreciate your feedback before asking others to try it out:

 

Let's Go Bowling!

 

1_0.jpg

 

 

I already think I put too many guns in, but I'm not on the console at the moment to edit.

Edited by DirtSPP
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No props?

 

Bro, do you even create?

 

I don't like props in DMs.

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I don't like props in DMs.

You might not like this section then, excessive use of props are highly promoted here.

Edited by dillono
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You might not like this section then, excessive use of props are highly promoted here.

 

¯\_(ツ)_/¯ Gonna have to live with it, I guess.

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You might not like this section then, excessive use of props are highly promoted here.

 

¯\_(ツ)_/¯ Gonna have to live with it, I guess.

 

Regarding the DM, you should (at least) try putting some cover (props, recommend the short low barrier) for the guys going uphill, that's the most common problem in DMs in places like these; people uphill have too much of an advantage.

Edited by dillono
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Regarding the DM, you should (at least) try putting some cover (props, recommend the short low barrier) for the guys going uphill, that's the most common problem in DMs in places like these; people uphill have too much of an advantage.

 

There's plenty of cover available already; I want to see if people would use the Bowl's seats/barriers/fences/etc. as cover as they navigated up the structure, before I need to place anything in. Could you try it out and let me know how you played it?

Edited by DirtSPP
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Regarding the DM, you should (at least) try putting some cover (props, recommend the short low barrier) for the guys going uphill, that's the most common problem in DMs in places like these; people uphill have too much of an advantage.

 

There's plenty of cover available already; I want to see if people would use the Bowl's seats/barriers/fences/etc. as cover as they navigated up the structure, before I need to place anything in. Could you try it out and let me know how you played it?

 

I'll give it a shot. Although because this isn't Dillono's jobs to test/rate, I'll play it and see how it goes.

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I'll give it a shot. Although because this isn't Dillono's jobs to test/rate, I'll play it and see how it goes.

 

Well since you're so invested in seeing how it turns out, why not give it a shot? :p

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I'll give it a shot. Although because this isn't Dillono's jobs to test/rate, I'll play it and see how it goes.

 

Well since you're so invested in seeing how it turns out, why not give it a shot? :p

 

Give what a shot? A topic for DMs for me to play and review? I've been thinking about doing that, but some kiddies might say I'm copying TheMckeever's thread and trying to compete with him.

Edited by dillono
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Give what a shot? A topic for DMs for me to play and review? I've been thinking about doing that, but some kiddies might say I'm copying TheMckeever's thread and trying to compete with him.

 

No foo I meant my deathmatch. LOL

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Give what a shot? A topic for DMs for me to play and review? I've been thinking about doing that, but some kiddies might say I'm copying TheMckeever's thread and trying to compete with him.

 

No foo I meant my deathmatch. LOL

 

Oh. In that case I'll review it around 3:00-ish tomorrow, also we should move to the PM system to prevent spam here.

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Christ on a bike Dillono you've ruined my 8th page, gonna need to fill the rest of it up with memes. Only been away a day.

I like the prop-less DMs, got a few myself.
------

@ The Amazing Warrener - that job will only get launched once a respectable amount of freeaimers have joined.

Edited by TheMckeever
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The Battle of Vespucci

1_0.jpg

The Gang attacks are spreading around town as a disease, the next victim is the little place of Vespucci. A local Gang has taken over the erea and are ready to fight to the death to keep it. Will the residents of Vespucci get their homes back? Or is their next homes shelters in the slum of Los Santos.

Nice prop and gun layout leads this map to have some truly beautiful set pieces. The gun choice goes well with the map. Nice wee back story aswell. Proper fun and good for playing as a team and sticking together. 5/5

 

Thanks for the review Once again Mc :)

 

I'll try to get some playtime with you and your Mates this weekend, really enjoy some of the content your playing :)

 

Damn you guys almost used a whole page with that sh*t.. Try using PM next time :p

Edited by No Pain No Gain lwl
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Something Fishy

 

1_0.jpg

There's something Fishy going at Millar's Fishery and Boats. Some burglars are trying to steal Millars Boats. The silent alarm has triggered and Millar and his crew are on their way. This is a fight for life or death.

Very nice vehicle/prop placement paired with some of the heavier weaponary(not too heavy thou) make this a very nice map. Seen a few maps made here and this is one of the best I've played at this location, spawns were all fine. Got utterly dominated by my mates on this map but I still loved it. 5/5 (Always good stuff with this creator)

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Marston's Ranch
1_0.jpg
Red Dead's farm map with old school weaponary make it feel just like being stuck in a time warp.

I've been asked by R* to join their playlist of RDR throwback jobs for their livestream next week, so I went back and gave this a major re-edit beforehand and I would like some of you guys to test it and give me some feedback for a change.

 

0_0.jpg

 

Edited by TheMckeever
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Marston's Ranch

1_0.jpg

Red Dead's farm map with old school weaponary make it feel like been you've been stuck in a time warp.

 

I've been asked by R* to join their playlist of RDR throwback jobs for their livestream next week, so I went back and gave this a major re-edit beforehand and I would like some of you guys to test it and give me some feedback for a change.

 

Much better. Sent you detailed feedback by pm.

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Something Fishy

 

1_0.jpg

There's something Fishy going at Millar's Fishery and Boats. Some burglars are trying to steal Millars Boats. The silent alarm has triggered and Millar and his crew are on their way. This is a fight for life or death.

Very nice vehicle/prop placement paired with some of the heavier weaponary(not too heavy thou) make this a very nice map. Seen a few maps made here and this is one of the best I've played at this location, spawns were all fine. Got utterly dominated by my mates on this map but I still loved it. 5/5 (Always good stuff with this creator)

 

Thanks again Mc :)

I've linked you up on my Deathmatch topic, hope that's ok :)

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I've seen a few DM's on this farm, but no one ever really fights on the hill side. It seemed like a small, but neat, location so I threw this little map together. It's au naturel, no props.

 

Hillside Shooter

http://socialclub.rockstargames.com/games/gtav/jobs/job/lvJseSkOrECrKjdx_O_GFA?platformId=2

 

phqLbwf.png

 

 

Edit: Congrats McKeever on having one of your maps recognized by R*. they may stop should of actually verifying it, but it's cool non the less. :^:

Edited by coach_wargo
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I've been asked by R* to join their playlist of RDR throwback jobs for their livestream next week, so I went back and gave this a major re-edit beforehand and I would like some of you guys to test it and give me some feedback for a change.

You do realize "this friday" is today?

 

EDIT: It's friday where I'm at ('Murica) but sucks that they delayed it. Hope those modding sh*ts get dealt with by next week.

Edited by dillono
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It's saturday now Dil, but that's irrelevant cause they said their gonna email me next week with a time.

Edited by TheMckeever
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Dillano remember when you joined my session last night and I told you to get in my Futo to try out drifting it on the beach?

 

Then the ignition bomb went off as soon as you got in it?

 

Well that was for cluttering up this page.

Edited by TheMckeever
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Took me a while to edit all mine after the cull, what a pain in the arse that was.

Remember thou the update that brought that was also the one that stopped the constant crashing. I've not crashed in a DM or had as many timeouts with DMs since then, I still here people having bother with freeroam, but no wonder when that's where one in five is doing something dodgy.
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Nice big-ish map that feels more like a congested freeroam session, everyone's got the big guns out (MGs) and it was a full session when I launcehed it which lead to the action pretty much being non-stop. There were plenty of wee hiding spots in the back gardens and nice cover from evacuated vehicles. 4/5

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