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(PS3 / PS4) I will test/rate your Deathmatches


Man-Django
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Ivorchestykovvvv

 

Golf course makes a GREAT battlefield, play in teams!

 

The Golf War

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Basically two teams, two jets, loads of tanks, weapon drops and sparse cover.

Also, cant think what to put in description?

Your correct there were loads of tanks and only 2 jets, there were also lots of various mismatched weapons all over the place, APs and Assault-Shotties in one spot and on the other side was a Sawn-Off and a Crowbar. Didn't really see the need for the default 30 minute timer as this would just make me insta-quit even more if I joined this, sorry mate as I've said before some of my first DMs were the the worst like JETS N TANKS, which was hot stuff when custom creations first came out, you settle down when you spend more time in the creator and you end up looking more for nice locations rather than what you can put in it and how explosively crazy it can be. The problem with DMs like this is when you re-spawn your just bait for all the folks still in tanks, there was a way to make Vehicle DMs via simply unplugging your Ethernet cable, it worked sweet because you would re-spawn inside one of these vehicles Jet, Tank, Buzzard, this is the closest thing to that since the ability to make them got patched, so I can see some of the community loving this and replaying the heck of it, unfortunately I'm gonna tell you this was like my own personal hell and I only done it for 5mins. 1/5

 

Revolution

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2 Teams, 2-8 Players

 

This is one from the same creator and the one he should have put forward instead cause all I would've told him was to even up the guns by putting less different types of guns, cause everyone can agree it sucks when you get Carbine rifled when your holding a Uzi. Apart from that a very nice scenic spot for a DM with a few nice bits of natural cover 3/5

 

Thanks man, yeah it was my first try at a deathmatch really! just wanted to see what sort of thing goes down well, thanks for he feedback :) And sorry for the hell! haha Cheers though

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Small map that seems big at first but after 10 secs you know what to do, nice prop placement allows for some well needed cover. Good gun choice that has the range and the power to make the ammo last. Nice spawns and a very unique DM gets a 5/5

Edited by TheMckeever
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A sweet old style DM, that has nicely spaced out weapons and spawns, looks great and plays well due to the very nice bits of cover that make this one more rewarding for using teamwork and sticking together, some great set-pieces created here 5/5

Edited by TheMckeever
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One of my favourite DMs. Good weapons + good cover = Great DM. The location and prop placement is what makes this map so good and the action on this is made even better by not including the Automatic Shotguns(TOO EASY) and instead allows you to get those Sawn-Off and Pump kills. Top stuff 5/5

Edited by TheMckeever
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Hey Mate.

 

Here's two new ones, these are actually brand new and raw material, thought it would be fun to give you something that's not been tested and tweaked.

Have fun, Cheers Buddy.

 

Parking Gone Bad

 

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Description:

Oh no you didn't, you took someone else's spot? Yeah let me see you shoot yourself out og this sticky situation.

 

 

 

Grab Your Gun Sailor

 

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Description:

Valuable cargo has entered the docks, and everyone wants it, some get rich, others just stone cold dead. Hopefully you'll leave with money in your pocket.

 

Hey Mc :)

 

Have you had time to take a look at these?

 

Got two more for you as soon your ready ;)

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Could you make an exception with captures?

 

Operation Skyfall

 

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http://socialclub.rockstargames.com/member/Dillono/games/gtav/jobs/job/9sK5O5b12EOOUDngPMK-cQ?platformId=2

 

A terrorist has hidden a bomb at Grapeseed. Get the bomb at all costs.

 

 

It's basically the successor of Skyfall 2.0.

Edited by dillono
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Parking Gone Bad

1_0.jpg

 

Oh no you didn't, you took someone else's spot? Yeah let me see you shoot yourself out of this sticky situation.

Very nice, wee, pokey(small) map, good cover via props placed, sadly I felt like the guns were uneven as me and my mates got hold of the APs first which led to the score of 52 - 12, I would re-place them with Uzis or SMGs as the APs are as powerful as the Carbine Rifle , other than that this job makes for some fast-paced, CQC action 3.5/5

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Grab Your Gun Sailor

 

1_0.jpg

 

Valuable cargo has entered the docks, and everyone wants it, some get rich, others just stone cold dead. Hopefully you'll leave with money in your pocket.

Largish map that really needs a lot of players, spaced out pickups, plenty of places to camp and some nice spawn points on and off the boat, nice weaponary too make this DM get a 4/5

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The Rocky Descent

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As usual heres another prop wise TDM I just published earlier this morning, let me know what you think and any improvements or other that may need to be changed, when you get a chance.

Not as good as your other one like this, although my mate would disagree, not a massive fan of the start as my plane crashed into the rocks(my fault, not yours), you've obvoiusly spent a long time creating this map and the actual prop placement is beyond me and my standard, nice weapons too 4/5

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A prop heavy map, that uses the containers to their fullest potential, a proper maze here, SMGs make it good for CQC. A very nice game of hide n seek or go n shoot as I call it. Epic free-for-all 5/5

 

cd8e9ab25fcce98f4dbeb003f75e04f3a4f49595

 

Edited by TheMckeever
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Not as fun as your other versions(my opinion) but this map is still fun and hard as hell to stay alive, I hate it when people in freemode or Owned weapon DMs pull out the explosives and abuse them, but when it's done here it's all fair and square and everyone that joins this is in the same boat, from what my mates have said the best version of this is the one with the grenades, my fav howevers the 4 player one with the stickybombs 4.5/5

Edited by TheMckeever
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Parking Gone Bad

1_0.jpg

 

Oh no you didn't, you took someone else's spot? Yeah let me see you shoot yourself out of this sticky situation.

Very nice, wee, pokey(small) map, good cover via props placed, sadly I felt like the guns were uneven as me and my mates got hold of the APs first which led to the score of 52 - 12, I would re-place them with Uzis or SMGs as the APs are as powerful as the Carbine Rifle , other than that this job makes for some fast-paced, CQC action 3.5/5

 

Thanks Mc

 

This is one of my DM's that was very close to being deleted.

I'll do some tweaking and bring it back to you for a re-run, 3,5 isn't good enough :lol:

 

Grab Your Gun Sailor

 

1_0.jpg

 

Valuable cargo has entered the docks, and everyone wants it, some get rich, others just stone cold dead. Hopefully you'll leave with money in your pocket.

Largish map that really needs a lot of players, spaced out pickups, plenty of places to camp and some nice spawn points on and off the boat, nice weaponary too make this DM get a 4/5

 

Thanks again Mc

 

Anything special that's drops it by one point?

This map hasn't been tweaked so I gladly will do some changes if it's something that I agree with :)

Cheers Mate.

Edited by No Pain No Gain lwl
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Are you still open for new stuff?

 

If so, here's one of mine:

 

TDM for up to 16 players:

 

'Underground Beats'

 

Link: http://socialclub.rockstargames.com/games/gtav/jobs/job/M-emRQXapUi0qYFToERHkw?platformId=2

 

Description: Smells like mud, tastes like rusty iron and blood. Succeed and dominate your opponents in this underground battle! A slippery map for up to 16 players. Works best as team deathmatch!

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Parking Gone Bad

1_0.jpg

 

Oh no you didn't, you took someone else's spot? Yeah let me see you shoot yourself out of this sticky situation.

Very nice, wee, pokey(small) map, good cover via props placed, sadly I felt like the guns were uneven as me and my mates got hold of the APs first which led to the score of 52 - 12, I would re-place them with Uzis or SMGs as the APs are as powerful as the Carbine Rifle , other than that this job makes for some fast-paced, CQC action 3.5/5

 

This one is updated, hope you will try it again.

Did find the problem, for some reason there where only one AP pistol, really don't know why..

AP pistol is removed and Micro SMG added.

enjoy Mate :)

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Very nice map, I myself and also a few other creators are more often using vehicles as props that are good for cover and can also be blown up with enough shots or an RPG. People sometimes jump in the vehicles and drive away then proceed to message me "Your a sh*t creator for allowing there to be vehicles around for me to drive away LOL" - said the asshole who joins a DM and chooses to go for a drive - RANT OVER. This map has no escape however, great prop/vehicle placement, nice guns in good spots and this got 12 thumbs up from the 12 players that joined, then a replay for 10mins with no kill limit. 4.5/5

 

 

 

 

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Edited by TheMckeever
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Not the greatest DM I've played in a posh neighbourhood but defo not the worst, big wide open spaces with few places for cover, pretty fun to play, all the guns/pickups are spread out equally, same as the last DM I reckon these maps would be better without the RPG, even thou there's not much of them laying around 3.7/5

Edited by TheMckeever
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@dillono

I can't for the life of me find your Operation Skyfall on the Host Job screen, I've bookmarked it, then unbookmarked it then bookmarked it again, not showing up on any of the menus. Maybe try re-publishing it?

Edited by TheMckeever
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Here's two more for you Buddy :)

Hope you enjoy them.

 

The Battle of Vespucci

Description:

The Gang attacks are spreading around town as a disease, the next victim is the little place of Vespucci. A local Gang has taken over the erea and are ready to fight to the death to keep it. Will the residents of Vespucci get their homes back? Or is their next homes shelters in the slum of Los Santos.

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Something Fishy

Description:

There's something Fishy going at Millar's Fishery and Boats. Some burglars are trying to steal Millars Boats. The silent alarm has triggered and Millar and his crew are on their way. This is a fight for life or death.

1_0.jpg

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Underground Beats

1_0.jpg

Smells like mud, tastes like rusty iron and blood. Succeed and dominate your opponents in this underground battle! A slippery map for up to 16 players. Works best as team deathmatch!

Nice wee map , some nice wee bits of cover and some exploives to de-camp people. I would prefer it without any explosives so you had to use timing and brain power to get campers, not bad gun choices and good spawns, 4/5

Edited by TheMckeever
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RED's MG Supplies

1_0.jpg

 

Got another one I'm quite fond of:

Not sure if I need to add some gas tanks/explosives.

Really nice spot, played one here the other day, wasn't half as good. Plenty of good cover and pickups are well spread. The sawn-off & pistol combo works superbly yet again. I don't think adding gas tanks would be needed here as you would need to be out yer nut(head) to not enjoy this one. 5/5

Edited by TheMckeever
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Underground beats: I will reduce grenades from 2 to 1. Probably remove completely. Thanks for feedback!

 

Here's one just for snipers:

'High Sniper'

Link:http://socialclub.rockstargames.com/games/gtav/jobs/job/06KHmgjCf0ajp0VQGaKcwQ?platformId=2

 

Description:

The height, no space and little cover are your challenge at this TDM for 4 fearless players. And that you never know who spawns right next to you... Snipe them off the opposite bridge.

Edited by juicy_fun
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High Sniper

1_0.jpg

The height, no space and little cover are your challenge at this TDM for 4 fearless players. And that you never know who spawns right next to you... Snipe them off the opposite bridge.

I'm not gonna rate this amigo because it doesn't work. Only one side can see the opponents, the other side cannot see the others for some reason, confirmed by everyone on the job. Good idea however, I'm gonna hold off the review and rating till you go back and edit it onto another bridge or area. -/-

 

PS - Done your Underground Beats job again, so much better with less explosives. Maybe put less health packs and more armour (only if you want people to last longer) unless you want people to die easier, which makes it harder, which I like.

Edited by TheMckeever
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Mhhh, High Sniper worked perfectly for both sides when I tested it with 4. I will check that out again!

 

Edit: Rechecked - both teams have good view. Probably the wheather was set to cloudy when you tested? Default is clear.

Edited by juicy_fun
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Congrats Mckeever to have your Marston's Ranch featured on R* Newswire!!

http://socialclub.rockstargames.com/news/article/52306/gta-online-creator-throwback-jobs-red-dead-tribute-special

 

Will be playin' it tonight in SmootheJohnny's killer-event (GCCC Crew). Look forward to it!

 

Cheers

 

....................................

 

One more and then I'll shut up to prevent from spamming.

 

Whenever you're in the mood to play with all Zancudo toys, check out 'Zancudo Battlefield'.

http://socialclub.rockstargames.com/games/gtav/jobs/job/oODWcc3ScUeeehjneuHAcA?platformId=2

 

It's a huuge map, best for full lobbies.

 

Description: Fort Zancudo is all yours! Rhino, Buzzard and Lazer will help dominating the huge area! Use Cargobobs or ramps to transfer the tanks. TDM for 16 players.

Edited by juicy_fun
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Congrats Mckeever to have your Marston's Ranch featured on R* Newswire!!

http://socialclub.rockstargames.com/news/article/52306/gta-online-creator-throwback-jobs-red-dead-tribute-special

 

Will be playin' it tonight in SmootheJohnny's killer-event (GCCC Crew). Look forward to it!

Cheers mate. I will bere- editing it in a few days once everyone's had a wee shot of it, there's still a greneade launcher on it that needs deleted, and gonna do some prop re-arrangment, Ain't gonna edit it while people will be likely playing it.

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yeah congratz dude, its a great location. shame they didn't just verify it.

 

that said, when you edit it, never mind the props, can you can balance the weapon points a bit? massive disadvantage to starting at the bottom of the hill. the team at the top end get to safely set up with a sniper, grenade launcher, several shotguns; top team can engage the bottom team before they get to the mid point weapons; and have the usual slight uphill advantage. played it a few times and every time the team starting at the top opened a big lead in the first couple of minutes until the spawns started rotating. apart from that, plays great, a lot of fun and a great location, just needs a fairer opening, simply moving the middle sniper and a shotgun to the north corner might do it. (and losing the grenade launcher as you said!)

 

its also nice to see someone who makes the time to play other peoples maps get a bit of a spotlight. pat yourself on the back and vote NO :whistle:

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