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(PS3 / PS4) I will test/rate your Deathmatches


Man-Django
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How about........

4P superbomberman

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Really fun maze map, never played one like it, good even prop/stickybomb placement makes this DM into a very fun game of hide n seek, looking forward to playing the 16 player version. 4/5

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^ Mazes! I love mazes. Who cares if there's no way out of those :)

 

Trouble in Stab City

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I was gonna make a small, sawn-off shottie DM at this location, This guy just saved me the time and effort, great action brought on by the "maze" location, great guns and explosive props make this one of my favs. 4.5/5

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Early Departure

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Use default settings

Very fast-paced map, good guns and spawns turn this location that I'd never seen or stood out to me before into a great shootout spot. Maps like this prove that Forced+Pickup DMs can be twice the fun and half the expense of doing "Owned" weapons. Is this the greatest DM on a rooftop? Possibly 5/5

Edited by TheMckeever
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The Tunnel

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if you have the settings right; Traffic on, Weather Clear, Time noon, Every 2ish minutes a good old diesel train shows up and makes its way though the battlefield making it a fun little 10 minutes brawl. Make sure the settings are right and its Forced and Pickups

and for Xbox if anyones interested

http://socialclub.rockstargames.com/games/gtav/jobs/job/cThVJCo4MEGiVg5Y0kKIdw?platformId=1

Very different indeed, the train does show up every two mins and goes through all the laid down props and can cause all the players to pause for a moment, good guns and prop placement, although I feel that you've had to make some dodgy spawns to contain the DM in the tunnel. Spawns let ya down here, though theres not much you can do to combat this. 3.7/5

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Ivorchestykovvvv

Golf course makes a GREAT battlefield, play in teams!

 

Help me out here bro, cheers :)

 

 

 

Here it is!

 

http://socialclub.rockstargames.com/games/gtav/jobs/job/kjwfyvuXCUW6Y_DKMZZwVw?platformId=2

 

 

Basically two teams, two jets, loads of tanks, weapon drops and sparse cover.

Also, cant think what to put in description?

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http://socialclub.rockstargames.com/games/gtav/jobs/job/dvwalVCGH0Wl578jcLERfQ?platformId=null

 

Rooftop Ramble.

 

Its a shootout that takes place on two symmetric opposing rooftops near the marina. Basically I flew over these two buildings and fell in love with the geometry.

 

Personally I feel the distance and cover between the buildings is just right. Works for both DM and TDM.

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handcuff_charlie

Golf course makes a GREAT battlefield, play in teams!

 

Help me out here bro, cheers :)

 

 

 

Here it is!

 

http://socialclub.rockstargames.com/games/gtav/jobs/job/kjwfyvuXCUW6Y_DKMZZwVw?platformId=2

 

 

Basically two teams, two jets, loads of tanks, weapon drops and sparse cover.

Also, cant think what to put in description?

 

The 1st line in your post is the description.

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^ Mazes! I love mazes. Who cares if there's no way out of those :)

 

Trouble in Stab City

1_0.jpg

I was gonna make a small, sawn-off shottie DM at this location, This guy just saved me the time and effort, great action brought on by the "maze" location, great guns and explosive props make this one of my favs. 4.5/5

 

 

What did you think of the spawns on the island? Did anyone respawn over there during the course of the match?

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@ coach_wargo

 

Never noticed any island spawns. Will re-play it soon and will be on the lookout for them.

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Battle at the Bridge

1_0.jpg

Game type: TDM (not balanced at all for death match, made it specifically with two teams in mind)

Players: 4-8

Teams: 2

Weapons: Owned and Pick Ups

Description: Fight from across the river or make it over the bridge to flank your enemies

Link: http://socialclub.rockstargames.com/games/gtav/jobs/job/EqUWYzZU8UairXyxOxZdVQ?platformId=2

 

I'm aware of one minor balancing issue where there isn't a clear line of sight heading across the bridge towards the south (?) side. Gives the team pushing north a small advantage, but any more feedback would be awesome :)

 

Edit: also, if you have any tips on spawn point positioning that would be great. The map plays perfect with 8 players, but a couple of the spawn points are kind of stupid and in the open just because I couldn't put them too close together. Doesn't seem to be a huge issue but if you know a workaround please let me know

Edited by MilkyFresh
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Rooftop Ramble

 

1_0.jpg

Its a shootout that takes place on two symmetric opposing rooftops near the marina. Basically I flew over these two buildings and fell in love with the geometry.

 

Personally I feel the distance and cover between the buildings is just right. Works for both DM and TDM.

Decent map on a roof with just the right amount of distance to match the weaponry which tbh are a wee bit uneven when I tested it the second time, could use a few more extra props to make some extra cover, but it's pretty fun just the way it is, good action on this one. 3/5

Edited by TheMckeever
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Shotgun Divorce

 

Default settings.

 

 

23rwb6g.jpg

 

Good props and nice even weapon and spawn placement kept this one going at a steady pace even with few players, due to this location being done to death the most I can give you is 4/5.

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Working Man

1_1.jpg

 

They took your house, they took your family, and most importantly your job. Time to fight back.

 

Obligatory:

 

 

Nice layout, nice spawns and most of all nice weaponary. This maps smaller than you think, really nice bits of cover at this quality location, one big let down was when I climbed up for the sniper and when I got it at the top there was no way to snipe people becuase a big building was in the way of them, reccommend you erase the sniper from this map. 4.2/5

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Battle at the Bridge

1_0.jpg

Game type: TDM (not balanced at all for a free-for-all, made it specifically with two teams in mind)

Players: 4-8

Teams: 2

Weapons: Owned and Pick Ups

Description: Fight from across the river or make it over the bridge to flank your enemies

 

I'm aware of one minor balancing issue where there isn't a clear line of sight heading across the bridge towards the south (?) side. Gives the team pushing north a small advantage, but any more feedback would be awesome :)

 

Edit: also, if you have any tips on spawn point positioning that would be great. The map plays perfect with 8 players, but a couple of the spawn points are kind of stupid and in the open just because I couldn't put them too close together. Doesn't seem to be a huge issue but if you know a workaround please let me know

When I seen at first this has to be with Owned+Pickups I thought the worst (constant explosions and miniguns) but it was too close range for people to pull out the heavy weaponary, that's why I reckon you should make the Forced weapon on here the AK or Carbine or Advanced Rifle. It was a really simple, small map that worked out perfectly, fast-paced, nice bits of cover make this one of the most fun and competative maps on this thread 4.5/5

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Excellent location for a wee bit of close-quaters, nice cover and set pieces go well with nice spawns and well suited weapons 5/5

I always try not to be bias in anyones favor when rating and reveiwing these jobs, but it does seem sometimes the lower the maximum players the more well placed and thought out the placement, location makes this job what it is. Creator's had the sense to put well-matched weapons in there right place on this map, again a clean and simple job I can't fault 5/5.

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Golf course makes a GREAT battlefield, play in teams!

 

The Golf War

1_0.jpg

Basically two teams, two jets, loads of tanks, weapon drops and sparse cover.

Also, cant think what to put in description?

Your correct there were loads of tanks and only 2 jets, there were also lots of various mismatched weapons all over the place, APs and Assault-Shotties in one spot and on the other side was a Sawn-Off and a Crowbar. Didn't really see the need for the default 30 minute timer as this would just make me insta-quit even more if I joined this, sorry mate as I've said before some of my first DMs were the the worst like JETS N TANKS, which was hot stuff when custom creations first came out, you settle down when you spend more time in the creator and you end up looking more for nice locations rather than what you can put in it and how explosively crazy it can be. The problem with DMs like this is when you re-spawn your just bait for all the folks still in tanks, there was a way to make Vehicle DMs via simply unplugging your Ethernet cable, it worked sweet because you would re-spawn inside one of these vehicles Jet, Tank, Buzzard, this is the closest thing to that since the ability to make them got patched, so I can see some of the community loving this and replaying the heck of it, unfortunately I'm gonna tell you this was like my own personal hell and I only done it for 5mins. 1/5

 

Revolution

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2 Teams, 2-8 Players

 

This is one from the same creator and the one he should have put forward instead cause all I would've told him was to even up the guns by putting less different types of guns, cause everyone can agree it sucks when you get Carbine rifled when your holding a Uzi. Apart from that a very nice scenic spot for a DM with a few nice bits of natural cover 3/5

Edited by TheMckeever
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Saw Dust

 

Default Settings (3 teams)

 

Can't say I've ever played a DM here, and I've played my fair share.

 

 

261p24m.jpg

 

Edited by G37
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handcuff_charlie

Saw Dust

 

Default Settings (3 teams)

 

Can't say I've ever played a DM here, and I've played my fair share.

 

 

I have one started here but never finished it. It's an awesome location, SO many possibilities in one spot. One of 3 I started but never finished.

I'll have to play this one to make sure mine turns out differently. I can't decide on what weapons to use and how much to incorporate the elevated positions & rooftops.

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I have one started here but never finished it. It's an awesome location, SO many possibilities in one spot. One of 3 I started but never finished.

I'll have to play this one to make sure mine turns out differently. I can't decide on what weapons to use and how much to incorporate the elevated positions & rooftops.

 

 

Agreed, love this place. Great fun for a Survival too. Tons of natural settings so I went with a more traditional approach (hopefully it worked). I had a few spawns working upwards (on the facility itself) but most of it's ground level and around.

 

Look forward to it when it's done, sure it'll be a blast. I can totally imagine a sequel to Bloody Sea here. :lol:

Edited by G37
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Working Man

1_1.jpg

 

They took your house, they took your family, and most importantly your job. Time to fight back.

 

Obligatory:

 

 

Nice layout, nice spawns and most of all nice weaponary. This maps smaller than you think, really nice bits of cover at this quality location, one big let down was when I climbed up for the sniper and when I got it at the top there was no way to snipe people becuase a big building was in the way of them, reccommend you erase the sniper from this map. 4.2/5

 

Removed the snipers, added a sand bag on the little catwalk.

 

You should try it with 4 teams in a full lobby, guaranteed to be either a challenge, a mess, or a blast, considering this map was made with 4 teams in mind.

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Saw Dust

 

Default Settings (3 teams)

 

Can't say I've ever played a DM here, and I've played my fair share.

 

 

261p24m.jpg

 

I've played a few here, It's a very nice spot indeed. Good weaponry and placement, always better to have a fuller session so the minimum 6 players is needed, also there were no dodgy spawns and plenty of bits of nice cover so 5/5

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Gladiators 2022

http://socialclub.rockstargames.com/games/gtav/jobs/job/b50HtoiAW02261VqLCbJLw?platformId=2

 

The Shortest Straw (thinking about renaming this to Harvesters of Sorrow)

http://socialclub.rockstargames.com/games/gtav/jobs/job/_Ea-F4HCREyqA1b7yWb7BQ?platformId=2

 

Boxes - Shotguns

http://socialclub.rockstargames.com/games/gtav/jobs/job/0FxKBpOnP0ioll5QF6dz-Q?platformId=2

 

Any suggestions are more than welcome, especially on weapon choice.
Thanks.

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Battle at the Bridge

1_0.jpg

Game type: TDM (not balanced at all for a free-for-all, made it specifically with two teams in mind)

Players: 4-8

Teams: 2

Weapons: Owned and Pick Ups

Description: Fight from across the river or make it over the bridge to flank your enemies

 

I'm aware of one minor balancing issue where there isn't a clear line of sight heading across the bridge towards the south (?) side. Gives the team pushing north a small advantage, but any more feedback would be awesome :)

 

Edit: also, if you have any tips on spawn point positioning that would be great. The map plays perfect with 8 players, but a couple of the spawn points are kind of stupid and in the open just because I couldn't put them too close together. Doesn't seem to be a huge issue but if you know a workaround please let me know

When I seen at first this has to be with Owned+Pickups I thought the worst (constant explosions and miniguns) but it was too close range for people to pull out the heavy weaponary, that's why I reckon you should make the Forced weapon on here the AK or Carbine or Advanced Rifle. It was a really simple, small map that worked out perfectly, fast-paced, nice bits of cover make this one of the most fun and competative maps on this thread 4.5/5

 

Cheers for the feedback man, I think I'll do that :)

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