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TheMckeever

(PS3 / PS4) I will test/rate your Deathmatches

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PhoGarrett

Roid Rage

 

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[PLAY WITH TRAFFIC ON] The frequent traffic at Route 68 might just be it's own downfall. Take cover behind props and vehicles alike to survive and support your team.

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coach_wargo

I love the randomness that traffic can add to a DM.

 

Edit: Thanks for the feedback on my map McKeever.

Edited by coach_wargo

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Damned_Hitman

I love the randomness that traffic can add to a DM.

 

Edit: Thanks for the feedback on my map McKeever.

 

Atheistsw made a map that personally I hated because of the AA, but the traffic was crazy in it.

Look out for 'Chaos Theory' I think it was called.

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steven4015

I made some modifications

 

Title Disposal place

 

Commentary

Let's collect a valuable article before the Middle Ages while avoiding the surprise attack from the all directions by the salvage work at the Sandy shores.

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http://ja.socialclub.rockstargames.com/member/steven4015/games/gtav/ps4/jobs#

Edited by steven4015

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TheMckeever

To do list...

Dust Bowl

Car and Body Parts 2

+

ZOR's

Rezylo Arena: Korvius - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/XrdX9gXHT0Sspw7bGvlOHw(10 Max)

Rezylo Arena: Korvius II - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/BdhImEtvVUubmv7HYP7Nww(20 Max)

Rezylo Arena: Korvius III - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/72-sWdJLdUq0iYxEtYmLkg(20 Max)

Rezylo Arena: Fort Ra - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/-69SnI5lLk6z6xOtkVbB2g(30 Max)

Rezylo Arena: Fort Ra II - http://socialclub.rockstargames.com/member/Zorvaine/games/gtav/jobs/job/ZuWqaW0D70uFJ7t5DVX1tg?platformId=11(30 Max)

Rezylo Arena: Fort Ra III - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/d6-hh2uQUESqy3PiGFlWDw(30 Max)

+

Roid Rage

Disposal Place

North Rockford Redux

Edited by TheMckeever

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TheMckeever

Disposal Place

Let's collect a valuable article before the Middle Ages while avoiding the surprise attack from the all directions by the salvage work at the Sandy shores.

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Great location used but alas I still feel like too much variety of weapons lets this one down big time, its a smallish map and there are plenty of pickups but when you need some ammo the last thing you want is to only find a variety of explosives or an unsuited MG, I felt like I spent most my time flicking through weapon types, I'd only put AK47s, SMGs, Combat Pistols and then they'd be plenty of ammo for em. No probs with spawns or anything else. 3/5

Edited by TheMckeever

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darkgreenmeme

Car and Body Parts II (2-11 players) - Fight it out by the La Mesa Los Santos Customs on the Eastside. Combat pistol/pump shotgun/grenade/machine pistol/assault rifle/marksman rifle/grenade launcher.


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This is part of a series of 6 that take place at all the mod shops with similar weapons sets. (there's nothing like that feeling getting a hold of the grenade launcher and making it rain, since you don't have to pay for the ammo) Props has been added to aid getting to different rooftops as well as the usual ways up. My personal favorite is CaBP IV, but I see that Dillono already has one in the queue that takes place at that location.


Edited by darkgreenmeme

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TheMckeever

Good location, spawns were fine but I only played it with a handful of people so I would hold off increasing the number of players til I give it a good go with the full amount of players(easier said than done!), liked the weapon choice and MOST of the props went with the DM. I've played several at this location and made one hear myself and they're all very different. 4/5

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TheMckeever

Vespucci Battle

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TDM on Vespucci Beach with a shooter's nest and off-road vehicles for use. Broken bottle/SNS pistol/shotgun/micro SMG/SMG. Up to 12 players.

Better than your fisrt job by miles so good to see your improving a bit, but this map is ruined by too much variety of weapons as stated before you should only have one hun in each class to save from switching between SMGs and Uzi... and on that note if you don't want people doing drive-bys don't put UZI's in a map with quad bikes nearby. This a CQC killing zone at very vast pace, it is what it is but I'd recommend getting rid of SNS and replace it with Combat Pistol and only have Shotgun and SMG pickups, 2.95/5

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hyperspeed980

 

Vespucci Battle

2_0.jpg

TDM on Vespucci Beach with a shooter's nest and off-road vehicles for use. Broken bottle/SNS pistol/shotgun/micro SMG/SMG. Up to 12 players.

Better than your fisrt job by miles so good to see your improving a bit, but this map is ruined by too much variety of weapons as stated before you should only have one hun in each class to save from switching between SMGs and Uzi... and on that note if you don't want people doing drive-bys don't put UZI's in a map with quad bikes nearby. This a CQC killing zone at very vast pace, it is what it is but I'd recommend getting rid of SNS and replace it with Combat Pistol and only have Shotgun and SMG pickups, 2.95/5

 

Thanks for reviewing. The only reason why I put the SNS and vehicles in is because they fit with the beach theme, but I'll apply your feedback when I get on GTA, again thanks for the professional feedback.

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hyperspeed980

 

 

Vespucci Battle

2_0.jpg

TDM on Vespucci Beach with a shooter's nest and off-road vehicles for use. Broken bottle/SNS pistol/shotgun/micro SMG/SMG. Up to 12 players.

Better than your fisrt job by miles so good to see your improving a bit, but this map is ruined by too much variety of weapons as stated before you should only have one hun in each class to save from switching between SMGs and Uzi... and on that note if you don't want people doing drive-bys don't put UZI's in a map with quad bikes nearby. This a CQC killing zone at very vast pace, it is what it is but I'd recommend getting rid of SNS and replace it with Combat Pistol and only have Shotgun and SMG pickups, 2.95/5

 

Thanks for reviewing. The only reason why I put the SNS and vehicles in is because they fit with the beach theme, but I'll apply your feedback when I get on GTA, again thanks for the professional feedback.

 

I've just removed the Uzi pickups and replaced the SNS pistols with combat pistols. The new 100-character limit for the description is really annoying, I've had to put my changelogs on hiatus.

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TheMckeever

Roid Rage

2_0.jpg

[PLAY WITH TRAFFIC ON] The frequent traffic at Route 68 might just be it's own downfall. Take cover behind props and vehicles alike to survive and support your team.

Loved the way this one turned out, the road is very busy and the traffic goes from fast and deadly to even faster and deadlier once they catch a whiff of all the gunfire going on nearby! Weapon choice and placement of spawns, weapons and props is perfect here, I enjoyed it even more than my own DM at this location as you've used this area to it's full potential and this job also goes to prove that you can add some wackiness to a DM by just simply turning Traffic on at certain locations. 5/5

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FR_Player-One

I guess I will have to submit to you one of my very rare non-race creation ^^

It's a Team Deathmatch called FRIDGIT Alleyway TDM
(no pics cause I suck lol)

Long story ^^

PS4 - As the title says, it's located at and around the "Fridgit" warehouse.
Up to 30 players, it should suit close and long range combat. Weapons restricted + map.
15 min or 30 kills.
It was originally built on PS3, then updated on PS4. That's why it's one of the rarest map that will go beyond some restrictions of the Creator that appeared after its creation (like limiting to 5 different vehicles, or some spawn point placement -without any glitch- for example).
There is now various paths added and more cover, also gently joined with a few explosives tanks (not the vehicle).

 

The reason I'm submitting this is because... sadly but realistically I will never get enough people on my own to actually play it or to even be able to test it. So this map has barely even been tested with actual players. You got to remember that when you play it.
Also I am not a specialist regarding deathmatches. The restrictions in the Creator always turned me off...

But I can guess a few flaws.
You may run short on ammos, if you "spray and pray" too much. Starting weapons pick-ups may not be well placed.
It may take you some time to find another player, depending on how many people are playing. You may find it "difficult" to navigate vertically (but the place is like that, I simply added a few ways to move around).

Apart from that I think it's a clean Team Deathmatch, and I hope you enjoy it and find it interesting.

Edited by FR_Player-One

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Damned_Hitman

 

The reason I'm submitting this is because... sadly but realistically I will never get enough people on my own to actually play it or to even be able to test it. So this map has barely even been tested with actual players. You got to remember that when you play it.

Also I am not a specialist regarding deathmatches. The restrictions in the Creator always turned me off...

 

 

 

I have over 600 friends on PSN, and a crew of nearly 200 members. We run weekly playlists, and I will include this job, as a creator you're more than welcome to join.

 

Also @McKeever , how many TDM maps do you recognise in my new video?

 

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TheMckeever

Duel: Quickdraw

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my description

 

 

quick-draw_653.png

class dismissed , literally

this is a single-stroke 1v1 but in form of gunslinger's style as opposed to samurai

the match begins with revolver on your hands ( true to job's name ) but infront of you spawn a metal bat and armor as well a ramp meant for gunslingers , path to the open warehouse ( one has snowman inside ) , the warehouse contains : crate boxes , sandbag , water tanks , explosive drums , marksman pistol , teargas and molotov . you can also choose to get away from main path leading the warehouse instead , goes to warehouse's rooftop where the ULTIMATE WEAPON awaits on the peak of the rooftop , accompanied by crowbar , bat and golf club

 

 

Great location that I've often drove past and always loved the potential of the area but alas it's too far small for a DM. i liked most of what you done here in this LTS except the signposts(if people need directions to dots that are right in front of them then they deserve to die and they also just got in the way) and the seemingly pointless props that lead to the roof that... leads to no decent spots that \i was able to find! Loved the explosive barrels and cement bags as cover thou. 3.9/5

Edited by TheMckeever

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Rotary

South LS Recycling

 

1_0.jpg

 

LTS 4-8 Players

 

Combat Pistol/Shotgun/SMG

 

Playground Warfare

 

1_0.jpg

 

DM 2-4 Players

 

Combat Pistol/Sawn-off Shotgun/Uzi

 

This one works better in free-aim, because it makes drive-bys with all the available vehicles easier.

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TheMckeever

Some nice looking jobs that have been waiting a while, sorry for the wait but im seriously struggling to get people to join, either people are too busy in freemode and don't wanna join or the matchmaking knackered again. Either way anybody reading this thread that wants to help me out with these jobs add me on PSN @ TheMckeever, don't care if you ain't a member of this site neither so long as you join and for the love of Christ plz put some info in the friend request so I know your serious and not just in love with my female character...

 

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Damned_Hitman

Sharing that video on the Twatter account, nice editing McK.

 

Sorry to advertise here, but on Friday, it's the second round of Free Aim Friday (11.00pm UK, only Free Aim, only TDM/LTS)

I'm going to use some of the jobs from this topic.

All are welcome, but Damned crew has priority.

 

Could you check out my mate DoubletimeJ's latest TDM.

 

http://socialclub.rockstargames.com/member/doubletimej/games/gtav/ps4/jobs/job/rxM54toMR0e4gICS_zXxTA

 

Illuminati II

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TheMckeever

 

To do list...

Dust Bowl

Car and Body Parts 2

+

ZOR's

Rezylo Arena: Korvius - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/XrdX9gXHT0Sspw7bGvlOHw(10 Max)

Rezylo Arena: Korvius II - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/BdhImEtvVUubmv7HYP7Nww(20 Max)

Rezylo Arena: Korvius III - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/72-sWdJLdUq0iYxEtYmLkg(20 Max)

Rezylo Arena: Fort Ra - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/-69SnI5lLk6z6xOtkVbB2g(30 Max)

Rezylo Arena: Fort Ra II - http://socialclub.rockstargames.com/member/Zorvaine/games/gtav/jobs/job/ZuWqaW0D70uFJ7t5DVX1tg?platformId=11(30 Max)

Rezylo Arena: Fort Ra III - http://socialclub.rockstargames.com/games/gtav/ps4/jobs/job/d6-hh2uQUESqy3PiGFlWDw(30 Max)

+

Disposal Place

North Rockford Redux

+ FridgIT Alleyway DM

South LS Recycling

Playground Warfare

Illuminati 2

 

Got my hands full and still struggling to get people in! Not like the old days!

Edited by TheMckeever

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steven4015

TheMckeever!Thank you for evaluating my deathmatches many times!

Edited by steven4015

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WeeChips

Yo Mac, I'm running a playlist tonight with the KAPE boys around 9pm. I've only got a few jobs I need to test so I'm open to suggestions from you if you want me to put them on the playlist and we'll test them with ya? Let me know mate, I'll be making up the playlist around 8.

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TheMckeever

@TheMckeever! Thank you for evaluating my deathmatches many times!

No problem buddy, thank your countrymen for leading the world in technology, I once bought a Xbox360... it broke within months and I swear I could hear Bill Gates laughing at me in my sleep, shady, robbing, money-grabbing basturt that he is!

 

Oh and WeeChips just add 2 or 3 from the above list, the higher they are the longer they've been waiting!

Edited by TheMckeever

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TheMckeever

 

It's just like Robin Hood!

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TheMckeever

Chips I ain't gonna be able to make it to that playlist, but if it ain't too late do me a favour and record they maps that need reviewed for me.

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WeeChips

 

I recorded the car and body parts and the first rezylo job. I'll upload them to YouTube tomorrow or Friday as unlisted videos and pm you the links. That way you'll be able to view them but they won't be public. I'll let you know my opinion and some of the comments that others made since you'll only hear my voice on the video.

Edited by WeeChips

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Damned_Hitman

 

 

I recorded the car and body parts and the first rezylo job. I'll upload them to YouTube tomorrow or Friday as unlisted videos and pm you the links. That way you'll be able to view them but they won't be public. I'll let you know my opinion and some of the comments that others made since you'll only hear my voice on the video.

 

 

Thanks for letting me join you guys last night Weechips (Damned_Hitman) I will say one thing about the Rezylo map, it was a bit spawn killy but if played in free aim, with say a maximum of 4 vs 4, it would be at it's best, but with autoaim, I think it was less enjoyable.

 

The Car and Body Parts was a nice location, but the weapon spawns were awkward to get to , and it felt like it ruined the flow of the game slightly, spawns seemed off too, but perhaps it was intended for teams rather than a FFA which you did because of the odd numbers.

 

Apologies for my occasional anger about the aiming mode expressed during games :D no disrespect meant by it.

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darkgreenmeme

The Car and Body Parts was a nice location, but the weapon spawns were awkward to get to , and it felt like it ruined the flow of the game slightly, spawns seemed off too, but perhaps it was intended for teams rather than a FFA which you did because of the odd numbers.

 

Apologies for my occasional anger about the aiming mode expressed during games :D no disrespect meant by it.

Hey Jesus, truth is truth. While I have map respect for free-aimers, I am still a horrible shooter, and I personally prefer assisted aim, just so my character can appear to fight like a bad-ass. I like using cover, and working on all the in-cover moves and doing moves to get up to roofs and ledges. I realized I was starting to get good at it, so many of my maps have inconveniently placed red cylinders near camping spots, and I've been trying to move all weapons pickups out of reach of safe camping spots so that there is more risk associated with increasing ammo stores. I realize that free-aim is a different combat style than what I usually like to play (I do have more run-n-gun style maps), and it good information for me on what free-aimers are looking for in a map.

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