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EncryptedReality

[WIP|IV] Liberty State

Recommended Posts

PhillBellic

Hey guys, tell me what you think - would it be a good idea to remake the store interior because i lost the one i made already, i'd work on another store interior this time around though, not the one in Hove Beach?

 

Didn't you back that stuff up? :blink::miranda:

Edited by PhillBellic

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nkjellman

 

 

Hey guys, tell me what you think - would it be a good idea to remake the store interior because i lost the one i made already, i'd work on another store interior this time around though, not the one in Hove Beach?

 

Also, would making V interiors be a better idea than the one i mentioned?

I say, go for it. I always find that when I recreate a lost piece of work for another time, I do it faster, and I definitely improve it.

 

As for GTA V interiors, I have a few ideas.

-Complete the IAA interior

-Make an interior for the movie theaters.

-City Hall doesn't have an interior. However, the building had an interior in LA Noire.

-Expand the safe house interiors. Franklin's home in the hills, Trevor's trailer, and Michael's house have door that don't open.

-Airport interior.

-Add to the Corners Office interior so it has an entrance.

-Create an interior for the night club where the guy was being thrown out of in the first trailer.

-Casino interior.

-Indoor Race Track at Maze Bank Arena.

 

you do realize there is no way to actually add them ingame yet?

 

You don't think that I know that? They will be able to be added ingame once tools are out. It is only a matter of time. It doesn't mean that models can't be created.

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MenuET

GTARandom: You should focus on something, man. That way, nothing will get out from paper.

 

I'll be back 30th June, I'll try to give you a hand with the airport.
(Yes, i'll be back. Decided to go back home)
Edited by MenuET

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MCThug

Any progress here? Or is this just wishful thinking, that my favourite mod of all will come out by January?

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NumaYay

Please show us the countryside, looks miles better than the sh*tty GTA V map layout :)

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EncryptedReality

Hey guys, can we try to revive this project?

 

I didn't post anything because honestly, i don't have a clue where to begin with creation of the map, maybe someone can help me and say what i should do first...

Since i lost the store files, i may try to re-create it, do you think it would be a smart thing to do? For IV though, as V is not that advanced in modding as IV is

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nkjellman

Hey guys, can we try to revive this project?

 

I didn't post anything because honestly, i don't have a clue where to begin with creation of the map, maybe someone can help me and say what i should do first...

Since i lost the store files, i may try to re-create it, do you think it would be a smart thing to do? For IV though, as V is not that advanced in modding as IV is

You can make a better store now. We have the PC version of GTA V, and this allows you to use higher quality textures. The old textures were last gen quality.

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manu90mala

Hey guys, can we try to revive this project?

 

I didn't post anything because honestly, i don't have a clue where to begin with creation of the map, maybe someone can help me and say what i should do first...

Since i lost the store files, i may try to re-create it, do you think it would be a smart thing to do? For IV though, as V is not that advanced in modding as IV is

 

do you still have the countryside map files?

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EncryptedReality

No, i don't, why do you ask? The link for downloading is down or something?

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EncryptedReality

We're live at http://www.twitch.tv/fichogamer

 

The stream is showing the mod development, currently shown MenuET's development!

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Stoopid Stuff

Countryside...

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B Dawg

Can we get a more up to date demo? A nice lore friendly countryside was all IV ever needed to be perfect (and basic car customization which is already available via several mods)

 

From playing the 2 year old demo, the only thing that felt out of place was the highway east of LC, but I'm guessing that was probably removed.

Edited by B Dawg

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Legion of Hell

Does this mod still active? I'm looking forward for this

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Hillions

f*ck why all this promising mods die so fast

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EncryptedReality
On 10/25/2018 at 4:19 AM, Hillions said:

f*ck why all this promising mods die so fast

I understand your  frustration about this, but i hope that you would also realize how difficult it might get to execute these ideas, naturally, this is no justification to kill such projects, it's only justified that they can be delayed for research or efficiency analysis reasons to get the final production quality in order. As with all projects that I do, i do "jump" bettween them, but they can also revive multiple times and so forth as to get them finalized, call it the "balance ratio of motivation and real work progress on this"

EDIT: In addition to this, i would follow up that, me remaining the only core mod executive producer and member of the team, this is greatly undermining my desired scope of potential and work in general
Look at AAA game maps, most of them have teams working map parts, props, there is a lot to consider. Thus far i have self-initiated research and i am seeking the best and most efficient ways to deliver great map contents in tolerable time spans.

Edited by EncryptedReality

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