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EncryptedReality

[WIP|IV] Liberty State

Recommended Posts

PhillBellic

The finished construction site doesn't work for me. I have replaced all the files from the archive. Although the path is still working. :/

 

 

168xxkn.png

2jdkzfq.png

 

 

I have yet to install it, however have you rebuilt the archive in Open IV, and enabled Edit mode?

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Bagus

 

 

I have yet to install it, however have you rebuilt the archive in Open IV, and enabled Edit mode?

 

Yes, I have. But, it's still not making any change. Eventually, I notice the wbn in openiv view mode

2cyl0ub.jpg

 

and check some files inside the archive (there is also paths.img)

 

14wt8o4.jpg

 

Am I missing something ?

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PhillBellic

 

 

 

I have yet to install it, however have you rebuilt the archive in Open IV, and enabled Edit mode?

 

Yes, I have. But, it's still not making any change. Eventually, I notice the wbn in openiv view mode

 

2cyl0ub.jpg

 

and check some files inside the archive (there is also paths.img)

 

14wt8o4.jpg

 

 

Am I missing something ?

 

Hi Bagus, I don't know what you are missing. However, tonight I will expedite the installation of this map mod, and see what happens on my end. :)

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Jestic

 

 

 

I have yet to install it, however have you rebuilt the archive in Open IV, and enabled Edit mode?

 

Yes, I have. But, it's still not making any change. Eventually, I notice the wbn in openiv view mode

2cyl0ub.jpg

 

and check some files inside the archive (there is also paths.img)

 

14wt8o4.jpg

 

Am I missing something ?

 

 

I think a *.WPL is missing.

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BBHD

I installed the cleared road construction mod but nothing changed except that citizens and cars fall through the ground.
i think, i installed properly with Spark, tried several times on several pc but ......

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EncryptedReality

I apologize for the trouble with the installation... i forgot to include the WPL files, i'll post the new download link once the files get approved on MODDB again.

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EncryptedReality

Here you go, guys, hopefully it will work right for you this time.

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BBHD

Still buggy !!!

 

Frankfort Av...

Citizens standing and flying cars 30cm overground

 

vSmPIUs.jpg

 

 

iEgaIdJ.jpg

 

 

ZkbhcnJ.jpg

 

 

Columbus Av..

Falling citizens and cars

 

KpReYYV.jpg

 

 

ZOS2sDS.jpg

 

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burger_mike

Still buggy !!!

 

Frankfort Av...

Citizens standing and flying cars 30cm overground

 

vSmPIUs.jpg

 

 

iEgaIdJ.jpg

 

 

ZkbhcnJ.jpg

 

 

Columbus Av..

Falling citizens and cars

 

KpReYYV.jpg

 

 

ZOS2sDS.jpg

 

 

What are those green and blue circle with the thing in the middle? I know it's a mod but for what? Subways?

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Spartan-092

 

Still buggy !!!

 

Frankfort Av...

Citizens standing and flying cars 30cm overground

 

vSmPIUs.jpg

 

 

iEgaIdJ.jpg

 

 

ZkbhcnJ.jpg

 

 

Columbus Av..

Falling citizens and cars

 

KpReYYV.jpg

 

 

ZOS2sDS.jpg

 

 

What are those green and blue circle with the thing in the middle? I know it's a mod but for what? Subways?

 

 

Indeed, I do think it is a mod for the subway. As the look of it, it shows where the subway train is

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PhillBellic

 

Still buggy !!!

 

Frankfort Av...

Citizens standing and flying cars 30cm overground

 

vSmPIUs.jpg

 

 

iEgaIdJ.jpg

 

 

ZkbhcnJ.jpg

 

 

Columbus Av..

Falling citizens and cars

 

KpReYYV.jpg

 

 

ZOS2sDS.jpg

 

 

What are those green and blue circle with the thing in the middle? I know it's a mod but for what? Subways?

 

For reference it is this mod; CG4 Radar Map Mod V1.2. Those green, and blue circle things represent health, and armour pickup locations. :)

 

Edit: I have installed the completed roads mod into my game.

 

Columbus Avenue lacks any collision. Every car and pedestrian that ventures onto the modified segment falls through.

 

Frankfort Avenue has the correct collision, although it still has that uncompleted road resurface model.

Edited by PhillBellic

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BBHD

 

 

Still buggy !!!

 

Frankfort Av...

Citizens standing and flying cars 30cm overground

 

vSmPIUs.jpg

 

 

iEgaIdJ.jpg

 

 

ZkbhcnJ.jpg

 

 

Columbus Av..

Falling citizens and cars

 

KpReYYV.jpg

 

 

ZOS2sDS.jpg

 

 

What are those green and blue circle with the thing in the middle? I know it's a mod but for what? Subways?

 

For reference it is this mod; CG4 Radar Map Mod V1.2. Those green, and blue circle things represent health, and armour pickup locations. :)

 

Edit: I have installed the completed roads mod into my game.

 

Columbus Avenue lacks any collision. Every car and pedestrian that ventures onto the modified segment falls through.

 

Frankfort Avenue has the correct collision, although it still has that uncompleted road resurface model.

 

Sorry for late answer.

So, PhillBellic gave it to you.

@ phillBellic: you got same issues that me !!

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PhillBellic

 

 

 

 

Still buggy !!!

 

Frankfort Av...

Citizens standing and flying cars 30cm overground

 

vSmPIUs.jpg

 

 

iEgaIdJ.jpg

 

 

ZkbhcnJ.jpg

 

 

Columbus Av..

Falling citizens and cars

 

KpReYYV.jpg

 

 

ZOS2sDS.jpg

 

 

What are those green and blue circle with the thing in the middle? I know it's a mod but for what? Subways?

 

For reference it is this mod; CG4 Radar Map Mod V1.2. Those green, and blue circle things represent health, and armour pickup locations. :)

 

Edit: I have installed the completed roads mod into my game.

 

Columbus Avenue lacks any collision. Every car and pedestrian that ventures onto the modified segment falls through.

 

Frankfort Avenue has the correct collision, although it still has that uncompleted road resurface model.

 

 

 

Sorry for late answer.

So, PhillBellic gave it to you.

@ phillBellic: you got same issues that me !!

 

Yes I do have the same problem as you.

 

@GTARandom, you will need to compare your modded 'manhat09_3.wbn' with a vanilla/un-modded equivalent. I did and the problem section on C. Avenue is caused by the collision actually being completely missing.

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burger_mike

thanks

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Mintal

GTARandom I just want to tell you that your work is absolutely amazing. I really hope you have the endurance and motivation to finish that mod. Especially the countryside in your first post looks awesome and well-designed. Keep it up, man!

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Saunders420

Hope this doesn't stop in progress. Amazing stuff so far!

 

Cant wait for an update on the collision for the new roads downtown.

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EncryptedReality

Updated collisions and fixed the road "milled" look in the place of one of the 2 removed construction sites by making it clean and seamless with the other "normal" roads

 

Download here

Edited by GTARandom

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PhillBellic

I have extensively tested your new version, and I will report that it works very well. However, I don't think the workers got the memo that the roadworks have finished. :)

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Jasewolf

I have extensively tested your new version, and I will report that it works very well. However, I don't think the workers got the memo that the roadworks have finished. :)

Or that their teabreak has finished ;) xD

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PhillBellic

 

I have extensively tested your new version, and I will report that it works very well. However, I don't think the workers got the memo that the roadworks have finished. :)

Or that their teabreak has finished ;) xD

 

A typical British response. :lol:

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Jasewolf

 

 

 

I have extensively tested your new version, and I will report that it works very well. However, I don't think the workers got the memo that the roadworks have finished. :)

Or that their teabreak has finished ;) xD

 

A typical British response. :lol:Well if Rockstar got the top gear crew to do the roadworks, they'd be finished in a couple days ;)

 

http://youtu.be/u_oILLxshBU

Edited by Jasewolf

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Bagus

Could you fix this ?

eunj1k.jpg

 

I noticed a collision in manhat09_3.wbn

eq9wtc.jpg

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EncryptedReality

Updated collision with a fix for a problem that's been shown here

 

I also cleared some peds from the road(construction workers and some other peds) and fixed some holes that were present in one of the roads' models.

 

Download here

Edited by GTARandom

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Vice City Crockett

Thanks again for the update, GTARandom!

Is there any chance of this mod for EFLC?

Edited by Vice City Crockett

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PhillBellic

GTARandom, so far so good. You have stated that some of the construction peds have been removed, I still am seeing some, however I'm sure you are working on that further. :)

 

Excellent work, mate. :)

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Bagus

Another bug, when I drive through these, the car bounces so fast.

2992kw.jpg

 

Collision preview in manhat09_7.wbn

1z23scw.jpg

 

ogj5uc.jpg

 

Collision preview in manhat09_3.wbn

2425pqt.jpg

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PhillBellic

*Sigh* Go away construction barriers. Your job is finished.

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Jasewolf

*Sigh* Go away construction barriers. Your job is finished.

Looks like top gear was here then as they always leave stuff behind ;)

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Oldsmobile_85

Is it possible, to make, something like, a coffee vendor? And possibility for buy a cup of coffee?

 

I have a 3d model of paper coffee cup. It's a LC version of iconic in NYC, Anthora cup.

 

 

 

 

 

 

 

df5c40390112243.jpg0b9b79390112253.jpg71ae3c390112249.jpg

 

 

 

Already looking forward to see some progress in the airport terminal. Is it intended to resemble the original JFK airport?

 

Yeah, i think it is. I think i'll make only part of the interior, not the entire one because really there's no point in it all, i'll just block the offending parts with fake doors and/or windows like Rockstar blocked us from entering the interior from exterior.

 

Can't wait for it. :panic: Can you, also make a, something like, taxi holding lot?

 

http://www.taxigourmet.com/2010/03/05/from-the-drivers-seat-the-safari-becomes-a-zoo-with-haitian-food/

 

 

taxis-airport.jpg

 

 

Our cabs will be happy.

 

 

 

Edited by Oldsmobile_85

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