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unused military vehicles in SA


coltonon

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The purpose of this topic is to create a collection of cleo scripts that "bring back" some of the military vehicles/features not used. Examples include the hunter. This vehicle will never hunt you down. You can check out a Cleo script that changes this, in the "7 star wanted level" topic.

 

 

I created scripts that spawn patriots and swat tanks and FBI trucks and ground units, more are still on the way.

Here's what I'm looking for: Ideas, and help scripting these things.

Edited by coltonon
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For the hunter you can find a better code here on gtaforums - it fires a missile on player.
For the patriot use my memory findings - make that FBI rancher randomly changes every half seconds to patriot, barracks and rhino and then use the star address to force 5th star vehicles to attack at 6th star.
For the rhino - attach one invisible actor to rhino, make him aim, then fire at the appropriate moment (for exmpl play with rhino's angle).
Hydra - I don't know.

 

New ideas - change street cop weapons and models to army weapons and models.

I wish I had time for this but I can only give you the ideas. Good luck.

Edited by Jack...
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Thank you for the ideas. I had not thought of some of those methods.

 

Unfortunately I am not a coding wiz (at least not in Cleo)

 

I also remembered the FBI/swat truck and the FBI/swat tank (the water shooting one. These would be cool to have at fourth and fifth star.

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I remember Ryosuke already did 6 wanted level with millitary forces including with Patriot and Hunter. But the Rhino and Hydra isn't made yet. ( as far as I know)

For the rhino - attach one invisible actor to rhino, make him aim, then fire at the appropriate moment (for exmpl play with rhino's angle).

That will do the trick. :^:

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But Hydra already attacks while you're flying and wanted.

keyword flying. What about ground attacks?

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here, I made a script for the patriot to have an army guy in it who tries to run you over. Ill upload it once I finish debugging.

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How about?: Rustlers respond to a wanted level with in a Rustler - basically dog fighting. Maybe 1 Ruster target per star.

 

I'm drawing a blank on a natural use for the Seasparrow. The gun on the Launch is inactive but... um... I don't know. It just seemed to qualify as an unused military vehicle.

Edited by OrionSR
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I also remembered the FBI/swat truck and the FBI/swat tank (the water shooting one. These would be cool to have at fourth and fifth star.

I made some WL modification a few weeks ago. There're SWAT vans at 4th and 5th stars and also patriots are added to 6th star (DO NOT UPLOAD!):

{$CLEO}0000: PTRT01F0: set_max_wanted_level_to 6WHILE 8256:   not player $PLAYER_CHAR defined    wait 250END0247: load_model #SWATVAN0247: load_model #PATRIOT0247: load_model #BARRACKS0247: load_model #RHINO038B: load_requested_models   WHILE TRUEWHILE TRUE    wait 0    IF OR        8256:   not player $PLAYER_CHAR defined        810F:   not   player $PLAYER_CHAR wanted_level > 5    THENBREAK    ELSE    0A8C: write_memory 0x4219E6 size 4 value 470 virtual_protect 0    0A8D: 1@ = read_memory 0x561F63 size 1 virtual_protect 0        IF AND            0039:   1@ == 6            0029:   32@ >= 500        THEN        0A8C: write_memory 0x561F63 size 1 value 5 virtual_protect 0        0A8C: write_memory 0x461BB1 size 4 value 470 virtual_protect 0        0006: 32@ = 0BREAK        ELSEBREAK        END    ENDENDWHILE TRUE    wait 0    IF OR        8256:   not player $PLAYER_CHAR defined        810F:   not   player $PLAYER_CHAR wanted_level > 5    THENBREAK    ELSE    0A8D: 1@ = read_memory 0x561F63 size 1 virtual_protect 0        IF AND            0039:   1@ == 5            0029:   32@ >= 500        THEN        0A8C: write_memory 0x561F63 size 1 value 6 virtual_protect 0        0A8C: write_memory 0x461BB1 size 4 value 433 virtual_protect 0        0006: 32@ = 0BREAK        ELSEBREAK        END    ENDEND01C0: 2@ = player $PLAYER_CHAR wanted_levelWHILE 0039:   2@ == 5    wait 0    01C0: 2@ = player $PLAYER_CHAR wanted_level    IF        8256:   not player $PLAYER_CHAR defined    THENBREAK    ELSE    0A8D: 1@ = read_memory 0x4219E6 size 4 virtual_protect 1        IF AND            0039:   2@ == 5            8039:   not   1@ == 601            0029:   32@ >= 250        THEN        0A8C: write_memory 0x4219E6 size 4 value 601 virtual_protect 1        0A8C: write_memory 0x461BCC size 4 value 601 virtual_protect 1        0006: 32@ = 0BREAK           ELSEBREAK        END    ENDEND01C0: 2@ = player $PLAYER_CHAR wanted_levelWHILE 0039:   2@ == 5    wait 0    01C0: 2@ = player $PLAYER_CHAR wanted_level    IF        8256:   not player $PLAYER_CHAR defined    THENBREAK    ELSE    0A8D: 1@ = read_memory 0x4219E6 size 4 virtual_protect 1        IF AND            0039:   2@ == 5            8039:   not   1@ == 490            0029:   32@ >= 250        THEN        0A8C: write_memory 0x4219E6 size 4 value 490 virtual_protect 1        0A8C: write_memory 0x461BCC size 4 value 490 virtual_protect 1        0006: 32@ = 0BREAK          ELSEBREAK        END    ENDEND01C0: 2@ = player $PLAYER_CHAR wanted_level                                          WHILE 0039:   2@ == 4    wait 0    01C0: 2@ = player $PLAYER_CHAR wanted_level    IF        8256:   not player $PLAYER_CHAR defined    THENBREAK    ELSE    0A8D: 1@ = read_memory 0x8A5A8C size 4 virtual_protect 1    0A8D: 3@ = read_memory 0x8A5A90 size 4 virtual_protect 1    0A8D: 4@ = read_memory 0x8A5A94 size 4 virtual_protect 1    0A8D: 5@ = read_memory 0x8A5A98 size 4 virtual_protect 1        IF AND            0039:   2@ == 4            8039:   not   1@ == 601            8039:   not   3@ == 601            8039:   not   4@ == 601            8039:   not   5@ == 601            0029:   32@ >= 250        THEN        0A8C: write_memory 0x8A5A8C size 4 value 601 virtual_protect 1        0A8C: write_memory 0x8A5A90 size 4 value 601 virtual_protect 1        0A8C: write_memory 0x8A5A94 size 4 value 601 virtual_protect 1        0A8C: write_memory 0x8A5A98 size 4 value 601 virtual_protect 1        0A8C: write_memory 0x461BE7 size 4 value 601 virtual_protect 1        0006: 32@ = 0BREAK           ELSEBREAK        END    ENDEND                                                                                       01C0: 2@ = player $PLAYER_CHAR wanted_level                                          WHILE 0039:   2@ == 4    wait 0    01C0: 2@ = player $PLAYER_CHAR wanted_level    IF        8256:   not player $PLAYER_CHAR defined    THENBREAK    ELSE    0A8D: 1@ = read_memory 0x8A5A8C size 4 virtual_protect 1    0A8D: 3@ = read_memory 0x8A5A90 size 4 virtual_protect 1    0A8D: 4@ = read_memory 0x8A5A94 size 4 virtual_protect 1    0A8D: 5@ = read_memory 0x8A5A98 size 4 virtual_protect 1        IF AND            0039:   2@ == 4            8039:   not   1@ == 599            8039:   not   3@ == 596            8039:   not   4@ == 597            8039:   not   5@ == 598            0029:   32@ >= 250        THEN        0A8C: write_memory 0x8A5A8C size 4 value 599 virtual_protect 1        0A8C: write_memory 0x8A5A90 size 4 value 596 virtual_protect 1        0A8C: write_memory 0x8A5A94 size 4 value 597 virtual_protect 1        0A8C: write_memory 0x8A5A98 size 4 value 598 virtual_protect 1        0A8C: write_memory 0x461BE7 size 4 value 427 virtual_protect 1        0006: 32@ = 0BREAK           ELSEBREAK        END    ENDENDEND

Use this code for peds because the new cars are empty.

Also I have one military mod for San Andreas which puts armed soldiers at the back of the barracks trucks.

Edited by Jack...
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http://www.gtagarage.com/mods/show.php?id=26243

Here, this mod includes the hunter script, a patriot script, and a foot soldier one (kinda pointless).

 

I wrote a script (same base as patriot script) with the S.W.A.T. Tank thing, and for the FBI truck. Both are on my computer currently, undergoing further testing and debugging.

 

With the patriot script, there's an actor inside with an m4(?). Currently though, all the guy does is try to run you over, he never leaves his vehicle.

Edited by coltonon
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How about?: Rustlers respond to a wanted level with in a Rustler - basically dog fighting. Maybe 1 Ruster target per star.

 

I'm drawing a blank on a natural use for the Seasparrow. The gun on the Launch is inactive but... um... I don't know. It just seemed to qualify as an unused military vehicle.

Ya, I'll wright a script for the rustler. Except ill probably only have it spawned at sixth star. It would be really awesome to have with the a10 mod.

 

The sea sparrow?

 

I guess I could make that. It would only be cool if you replaced the model with that of a mh-6 little bird.

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http://www.gtagarage.com/mods/show.php?id=26243

Here, this mod includes the hunter script, a patriot script, and a foot soldier one (kinda pointless).

Tell me something. Why are you uploading a hunter code like it's your own modification? You didn't write that code. Everybody knows that because that particular hunter code you've showen at the first post is ALL OVER the place - original is taken from here.

So bottom line is - you're using a code that was made almost a decade ago as your own.

 

 

Edited by Jack...
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http://www.gtagarage.com/mods/show.php?id=26243

Here, this mod includes the hunter script, a patriot script, and a foot soldier one (kinda pointless).

Tell me something. Why are you uploading a hunter code like it's your own modification? You didn't write that code. Everybody knows that because that particular hunter code you've showen at the first post is ALL OVER the place - original is taken from here.

So bottom line is - you're using a code that was made almost a decade ago as your own.

 

 

I didn't write the hunter code. I asked somebody to convert it from a .scm script for me. I take no credit for the hunter mod. The other two I wrote. If there's gonna be any conflicts I will delete it no problem. It's just one of the most important parts of the mod. I'm not in any way trying to claim full credit for it. I'll just go remove it, since I can see conflicts arising. Is there an existing download already available as a Cleo script that I can link to then?

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But now I'm curios: with that post you linked to, what is the rule on that? I'm I just going to have to tell people to compile a script located at this page? I know the rule with only uploading your own mod, but it hasn't been compiled and uploaded to a site before. Can I give credit where it's due, and upload?

 

And I know where it originated. I was the one who (unknowingly) committed the crime (eight year old bump)

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Hey guys why don't made script so at 6 star military is dropped by cargobob and hunter attacking plus patriot with mp5 military

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Hey guys why don't made script so at 6 star military is dropped by cargobob and hunter attacking plus patriot with mp5 military

This isn't a request topic.

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