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Buzzard Playlist Bug


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I have been running a playlist of the same mission, using the buzzard to blitz it.

 

I've noticed upon completing the mission, when the next mission in the playlist comes up, the buzzard will sometimes spawn in the last position I was flying it. When I drive to the location, as I get close and the buzzard comes into view range, I see it fall out of the sky and crash.

 

I can overcome this by jumping out of the buzzard just as I kill the last enemy, but if I finish the mission while still sitting in the buzzard, then most of the time it will respawn in the same location, then fall out of the sky as I get close to it.

 

It's a bit of an invoncenience, and waste of a few minutes to have to drive to where I last flew it, watch it get destroyed, then have to reorder a new one, drive back to airfield etc.

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xoC18H21NO3xo

oh this is one i can help with.

When doing a playlist using a Buzzard, you must land it in the place you want it before the end of the mission.

For instance, I do Crystal Clear Out III x8 playlist, I have to leave one guy in the middle alive and then I land the heli, kill him on foot.

Also make sure you land the heli on the last mission or else you'll get stuck in the clouds.

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Yes I'm doing playlists of the same mission.

 

My temp fix to it is to jump out as soon as the missiles are on the way to the final enemy, it seems if the buzzard is empty when mission is passed, it's usually destroyed at the start of the next mission and is free to spawn at airfield. Works well if I remember to jump at last enemy.

 

It just seems an inconvenience and waste of time to have to do some extra steps just so the helicopter doesn't glitch into the next mission. It would be nice if it was automatically stored/destroyed at the end of each mission.

 

 

 

Edit: Holy sh*t, level 800+??!!! xD

Edited by SamDaMan
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